The Complete Guide to UV Unwrapping for the 3D Artist - Where & Why Marking Seams

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  • Опубликовано: 7 сен 2024

Комментарии • 78

  • @MuffinMachine
    @MuffinMachine Год назад +62

    I highly recommend Grant's courses. I've watched others who attempt to learn blender by scrabbling various RUclips courses together and they tend to struggle a lot. The simple fact that Grant uses a thought out lesson plan where each step builds off of the last means that you can move in a consistent direction, rather than randomly through various steps. Grant makes mistakes on purpose to show you how to escape from, and correct, those mistakes. Above all, he has a consistent pacing and calm but cheerful demeanor that make his lessons easy to follow.

    • @grabbitt
      @grabbitt  Год назад +6

      Thanks

    • @arti5769
      @arti5769 Год назад +2

      Nice to read. I actually want to go for the black friday sale. However, english is not my first language and I'm thinking of getting a german course instead. Dunno if it's better for me though, since I watch almost every tutorial in english by now, (but still struggle with a lot of vocabulary.)

    • @golemtabak1183
      @golemtabak1183 Год назад +2

      @@arti5769 It was the same for me and over time I learned "Blender English". Grant is an excellent teacher. Our apprentices make the same mistakes over and over in Blender and I always say "Didn't you do Grant's tutorials? Do them!" :)

  • @manonthedollar
    @manonthedollar Год назад +4

    07:17 - "Let's finish off by looking at the monkey once again." Beautiful sentence.

  • @seanposkea
    @seanposkea Год назад +10

    Nice job. I appreciate the extra work you're putting into the production values. Its a lot more work to make this documentary style than a simple screen recording. Looks good.

    • @Rozlan31
      @Rozlan31 Год назад

      Agree on this one, yep

    • @bastian6173
      @bastian6173 Год назад

      Yep, definitely stands out among all the other channels here on RUclips. Top notch production level

  • @C0llinsW0rth.
    @C0llinsW0rth. Год назад +2

    This was excellent, literally was just using smart unwarp and wondering why the textures were coming out weird on my stuff, thanks so much for this clear and concise video!

  • @TikiShootah
    @TikiShootah Год назад +4

    Very informative. I remember the wild west days of blender, with ppl trying to use external programs to uv unwrap because blender was so clunky.

  • @nostalgicnow6001
    @nostalgicnow6001 Год назад +2

    Thanks so much for notifying us on Udemy! 🙌🙌

  • @SaniveK_
    @SaniveK_ Год назад +4

    BUFF GRANT IN THE HOUSE!

  • @ibrahimert1453
    @ibrahimert1453 Год назад +1

    I can't tell you how grateful I am. I will buy you a beer once i got a job i promise.

  • @the_stray_cat
    @the_stray_cat 11 месяцев назад +3

    3:22 the other problem with this method is it being ununiform . you need your uv map to be somewhat uniform or else part of your mesh will have higher resolution the others . which when doing things like faces is vary notisable

  • @phwilk
    @phwilk Год назад +2

    This is a great explainer video, and kudos to your effort in showing just the right visuals to get the point across! I have made quite a few tutorial videos for other things specifically in my line of work. Your technique is really good, and I appreciate how you explained it. I wish this was around way back in time when I first began using 3D applications and using primitives before actually modeling. One of the biggest turn-offs for beginners is UV-mapping for texture. So, for most beginners, it is easier to use the other texturing methods that avoid the use of UV-mapping. I even changed textures on 3D files provided with the UV maps that the original artist made. That hack got me by... but ultimately, I wanted to create from scratch without doing that reverse process.

  • @djordjestokic7962
    @djordjestokic7962 Год назад +1

    Thanks Grant! These type of videos are really informative.

  • @raphaelprotti5536
    @raphaelprotti5536 4 месяца назад

    My suggestion to really make this 'complete' is an explanation of UVtile space and the different nomenclatures. Like UDIM and Zbrush/Mari.

  • @saurav68786
    @saurav68786 Год назад +1

    Thank you. this will help me a lot.

  • @cosmic_koala
    @cosmic_koala Месяц назад

    very helpful nd really quick thnx a lot

  • @CGSTUDENT15
    @CGSTUDENT15 2 месяца назад

    That's Great video
    Coming to blender after 2 months cause of my first year exams now my computer is giving me dome errors when i open any thing but i hope i will fix it in a dayd anyway great video ❤

  • @LopezBOT90
    @LopezBOT90 Год назад +1

    Thank you so much for this breakdown. ☮️☮️☮️

  • @macofish1
    @macofish1 Год назад

    As always thank you Mr. Abbitt, good stuff.

  • @mhhilex
    @mhhilex Год назад

    been a while, I've missed your great videos!

  • @monas1510
    @monas1510 Год назад

    Nice to see you again!

  • @TheRichardMarks
    @TheRichardMarks Год назад +1

    You got a sub from me from this video. Great stuff. Short and to the point. Excellent! Thank you. :)

  • @megansmusiccorner4666
    @megansmusiccorner4666 Год назад

    Awesome video! Thank you so much for the explanation!

  • @emergencyfood6565
    @emergencyfood6565 3 месяца назад

    great work !

  • @Igoreshkin
    @Igoreshkin Год назад +3

    God how much I hate unwraping. I work with product visualizations and unwraping shrinkfoill in such way that 2D design looks good is such pain in a booty.

  • @vivekvictordungdung8859
    @vivekvictordungdung8859 Год назад +1

    This video is great. Could you further explain the tools we can use to arrange the UV islands. Like pinning and other tools like that?

  • @TheFlyingEpergne
    @TheFlyingEpergne Год назад

    Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!

  • @shardaojha7558
    @shardaojha7558 Год назад +1

    Hello can you make a video in which you show us how to apply texture on object step by step on a item. It will help a lot

    • @grabbitt
      @grabbitt  Год назад +2

      See the plalist for uv unwrapping

  • @robertelmouchi5018
    @robertelmouchi5018 Год назад

    GREAT EXPLANATION! Thank you. :-)

  • @juncando
    @juncando Год назад

    Excellent.

  • @tonybrutal
    @tonybrutal Год назад

    I love all of your work. Always amazing and better than what most colleges teach.

    • @grabbitt
      @grabbitt  Год назад +1

      You can now but you weren't when I released the video

  • @FunDumb
    @FunDumb Год назад

    I seams to get this!

  • @mrcricket275
    @mrcricket275 Год назад

    yes

  • @plinker439
    @plinker439 3 месяца назад

    My question, do you unwrap a whole character to one UV map or more? What is the practice of this?

    • @grabbitt
      @grabbitt  2 месяца назад +1

      You can do multiple if you like

  • @johnjoeparrot
    @johnjoeparrot Год назад +1

    Do you recommend any UV plugins for characters models?

    • @grabbitt
      @grabbitt  Год назад +1

      Uv pack master I think it's called could be useful

    • @johnjoeparrot
      @johnjoeparrot Год назад

      @@grabbitt Thanks dude! I'll give it a shot. I'm enjoying your character creator course. It's easy to follow along to and the results are dope

  • @duftcola
    @duftcola Год назад +1

    Ok but what do you do if you have an object made out of different meshes like a game asset . How do you uv unwrapp that ??

    • @grabbitt
      @grabbitt  Год назад +1

      Select the whole object and go into edit mode and unwrap

  • @paradoxvuim8562
    @paradoxvuim8562 Год назад

    Ty bro

  • @judofernando8298
    @judofernando8298 11 месяцев назад

    question please, how can i unwrap 4k uv ? every time i try to unwrap, it always bigger than the uvmap

    • @grabbitt
      @grabbitt  11 месяцев назад

      it should be unwrapping to the size of your image

    • @judofernando8298
      @judofernando8298 11 месяцев назад

      @@grabbitt i use substance painter when texturing. should i adjust the UV size from blender ?

  • @vetor1982
    @vetor1982 Год назад

    Great, this subject is hard to explain. Need to pratice a lot. The tip to reduce for basic shapes is killer.

  • @_sherps2831
    @_sherps2831 Год назад

    Any big good tips for seams with models that have beveled edges other than using a bevel shade?.

    • @grabbitt
      @grabbitt  Год назад

      same rules apply really. do you find you get errors?

  • @Jez2008UK
    @Jez2008UK 8 месяцев назад

    What do you need to do if/when your texture isn't a square one - oftentimes I'll have a wood texture (eg Arroway) which aren't square at all :) - what to do then?

    • @grabbitt
      @grabbitt  8 месяцев назад

      The uvs adjust automatically.

    • @Jez2008UK
      @Jez2008UK 8 месяцев назад

      @@grabbitt Respectfully, that isn't true. I looked it up (because I needed to) and the answer is you need to scale the UVs in either the x or y axes by the aspect ratio of the image (and I tried it and that works).

  • @AnimaStudio88
    @AnimaStudio88 Год назад

    You forgot to say WHERE turn on stretching function! ^^ (choose symbol with 2 cycles and turn on Stretching)

  • @arpuarpuarpu
    @arpuarpuarpu Год назад

    2:52 what is shorcut to unwrap

  • @sirarzey
    @sirarzey Год назад

    Hello Grant. When i export my final object into FBX format, and then import the object into a new blender project, the Material tab/textures in viewport display are now set to alpha blend and not opaque as its supposed to be. I can of course flip it back to opaque and the object works fine, but how do i export it as opaque? Is this a glitch? I am using 3.1.2 version of blender. Cool videos btw.

    • @grabbitt
      @grabbitt  Год назад

      I've not encountered this problem before sorry

  • @sabrishparker7629
    @sabrishparker7629 Год назад

    Sometimes a white patch occurs while unwraping on uv islands (like at 6:52) could you tell me why this happens?

    • @grabbitt
      @grabbitt  Год назад

      I think nuthatch just the selected face

  • @risingforce9648
    @risingforce9648 Год назад

    deleate the seams at the end of the model before exporting the model and voula, not more rare bleeding or bad projection in a game engine.

  • @glory2027
    @glory2027 Год назад

    how to make a 3d robot in blender 3.3.1🙏🙏🙏

  • @dopplegangerdavid
    @dopplegangerdavid Год назад

    I saw your anime course on Udemy. Is that your waifu, Grant?

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍

  • @bennylittle9678
    @bennylittle9678 Год назад

    PЯӨMӨƧM

  • @user-wo4bf8ij9z
    @user-wo4bf8ij9z Год назад

    i wouldnt call this a “complete guide”

    • @grabbitt
      @grabbitt  Год назад +1

      Perhaps I should have called it the complete beginners guide

  • @Norman_Peterson
    @Norman_Peterson Год назад

    I HATE! UV. i hate unwrap! you didn't explain the most important and convenient thing. that MULTIUV, multi uv on multiple materials can help a lot.

  • @TheFlyingEpergne
    @TheFlyingEpergne Год назад

    Could you also do a video on multiple UV maps for 1 or more meshes, thanks!!