Gatekeeping if I were to guess. I leaned everything I know about blender with obscure tutorials, trial and error and actually good videos like this. Every "Pro" I asked gave a complex answer with terminology that obviously was unnecessary and word soup. Other's i asked refused and told me that I should've already learned that by now or that I should've watched some archaic tutorials just to find one issue I had.
thanks for the video. im a beginner using 3.4 and i also learned a few extra things here: 1. Blender by default does not auto sync your edit mode and UV edit mode. You'll have to toggle that in the UV edit mode. 2. Interestingly, your UV editor is auto-unwrapping as you mark these seams. There's another setting I had to toggle under "Active Tool -> Options -> UV - Live Unwrap" to get that working.
This was INSANELY useful! Thank you so much for the amazing video. I will follow your videos to improve my animations. Keep up all the phenomenal content!
Yes thank you bro, clearly explain 🔥🔥🔥 finally now I know how blender uv mapping workflow, Ive been stuck on the uv map about 1 years since Ive started
First time here on your channel. The information is great, there's nothing else really to add to this informative video about seams in Blender. Also, first impressions got me thinking the following : "Eh... He looks a bit excited". I'll seek further for more information from people like you.
Welcome to the channel and glad information lined up with your expectations. Here's a link to the Blender playlist I've created over the months. If you ever need to know more information, that's the best place on the channel to find it: ruclips.net/video/MZkC1XMDtDY/видео.html Hope it helps and thanks for watching :)
Hello. Thanks for the video. What is Mark Sharp used for? Your objects had blue colour edges that I thought, were Mark Sharp on corners, first. But then you changed them to Mark Seam. But I didn't understand what it was used for.
Other youtubers: "Let me show you how to unwrap "this" object and then go do the same on yours." Royal Skies: "Let me show you what these red lines actually do and how they interact with each other." I literally just went from cutting random lines all over until it seems to work out... To actually perfectly unwrapping a fairly complex piece of armour and understanding why it actually worked.
idk if you're gonna read this but i have a question...in substance painter there's an option called "generate missing UVs" so i tried UV unwrapping a cabinet couple of minutes ago and it looked great with the texture except one spot that i left on purpose so my question here is how are "misplaced seams" identified? like i textured assets that had no stretching but still seemed a teeny tiny bit off so how can i know i did a good job and how can i make sure i marked enough UVs in the correct way so that i can texture it freely on substance painter without stressing tf out on wether or not i made a mistake while unwrapping in blender that may take some of the freedom of texturing away?
Yes ! Jap-Gulty Gear art shading all the way ! I wanna start a YT 3d anime show and Ideally hook up with someone. I have some modeling and animation experience but learning atm. I wanna lean towards Blender-Unreal (got cinema, maya, 3ds max, etc...)
It's a great art style, and it saves quite a lot of time on texturing as well. Just stay focused and put in the time, your goals are totally within the realm of doable-
No problem, I'm real glad to hear they've been helping you. As far as where I learned all this stuff. It's a bit of a story, but I started teaching myself to make video games from the 10th grade. And, I made a bunch of 3D models throughout high-school to prepare for a game I wanted to finish by college. So, by the time I got to the middle of college, I had about 5 years of experience modeling, rigging, texturing, and animating. And, the last 3 years of college I spent programming everything together. And, that's the project you see me sharing at the end of each video. The tutorials I'm making now is just me sharing everything I've learned in the last 12 years. But, there's honestly no reason it should take you as long as it took me to learn. My goal in the next 6 months, is that you all know how to do everything that took me 12 years to learn. Hopefully saving you a bunch of time. But, yeah. That's the story. Sorry if it was long. Very few people actually ask that question lol. Anyway, hope it helps and welcome to the channel :)
There's a option when you select "select" > select sharp edges this automatically selects sharp edges, is that useful? Or manually putting seems are better?
Loving the short to the point tutorials! One question, is it me or the seams are now automatic? I select the cilinder and it separates the circles and the rectangles just like you did with the seam
At this point if you just open Blender, delete everything, and hit UV Unwrap, you'll get an unwrapped cylinder. This has got to be the trillionth tutorial on it, and that's because it's the simplest thing other than a cube, but it looks better on the UV layout.
Perfect. Why is it so difficult for other channels to get to the point, and stay there. It's weird.
Pros want to stay on top and stay special. That doesn't happen when everyone knows how the important stuff works.
Gatekeeping if I were to guess.
I leaned everything I know about blender with obscure tutorials, trial and error and actually good videos like this.
Every "Pro" I asked gave a complex answer with terminology that obviously was unnecessary and word soup. Other's i asked refused and told me that I should've already learned that by now or that I should've watched some archaic tutorials just to find one issue I had.
Man I thought exact the same thing! This is the best tutorial I've ever seen, all my questions have been answered. Wtf it's perfect.
a mix of "teaching is hard" and "blender's quality of usability is very low" i would say
You Are Right
This seams easy enough!
That was rough.
@@theonlysinisharm Not yet, but I'm sure it will when he gets to the normal mapping episode!
@@sayuriartsy5108 Let me shine!
eggxactly
Stap it...
Get some help.
Great tutorial. Straight to the point with no fluff and so much easier to understand than all of those other YT vids. 10/10
thanks for the video. im a beginner using 3.4 and i also learned a few extra things here:
1. Blender by default does not auto sync your edit mode and UV edit mode. You'll have to toggle that in the UV edit mode.
2. Interestingly, your UV editor is auto-unwrapping as you mark these seams. There's another setting I had to toggle under "Active Tool -> Options -> UV - Live Unwrap" to get that working.
Don't worry, we'll have you seaming like a Pro in no time!
That what it seams
@@cyberfalcon2872 Great pun, friend. ;)
seamen
This video should have been titles ”become a professional seamstress”!
You have no idea how much my class did not explain this, that you just did in a single sentence. THANK YOU SO MUCH
I love how enthusiasticly he always says Naaada problem :D really makes you feel some comfort after all usual struggle of finding tutoring you need
This is the only video i needed to watch to learn seams. Thanks!
Love your enthusiasm in this Video 😂 I nearly cried, because of my project, but then I found your genius Tutorial!
This is the best Blender tutorial I've ever seen! Short, to the point, and not a boring monotone voice!
Hands down the best tutorial on understanding seams.
Your tutorials are always fast and effective👌
Straight to the point and good in every way. Can't recommend enough
Your videos give me a mental image of Joey Wheeler teaching the viewers how to make stuff in Blender.
Very amusing! I was ready to buy whatever small appliance you were selling by the end of the video. And also had a much better understanding of seams.
Bruh - stumbled upon your channel, you’ve been what I’ve been looking for - concise, easy to understand, great metaphors and analogies. THANK YOU
This guy taught me things I already knew and made me know that I knew them. ily
This is, by far, the best explanation of this topic, thank you, this had helped me a lot
Thanks! Finally a video that helped me understand seams in blender in 1 minute
Bro your tutorials are the best... To the point well explained fast and brutal. Love it... Thanks
This would have been so nice to know about months ago last time I worked with UV textures
Very good video, thank you!
This video really helped. I feel a little more confident now using Seams.. Thank you! :)
thank you for actually explaining the theory instead of just tutorial
Your accent really makes these videos. :)
He kinda sounds like "videogamedunkey".
I even rewatched the video just for it
This was INSANELY useful! Thank you so much for the amazing video. I will follow your videos to improve my animations. Keep up all the phenomenal content!
Quick, short and last but not least informative! High quality no bs. thx :) And nice extra graphics added for clarity.
insanely well made tutorial
I really dig those fast, straight to the point tutorials, Thanks for making it!
I love your energy !! Good and simple video!!
Yes thank you bro, clearly explain 🔥🔥🔥 finally now I know how blender uv mapping workflow, Ive been stuck on the uv map about 1 years since Ive started
Actually, I came in to remember the controls in Blender, but your explanations are so perky that I had a lot of fun too. Nice one, thank you.
XOXO
Love your stuff man so quick and straightforward
Brill! I love your energy. And nice overlays, too. Really drives the point home in a way that is easy to follow.
Best explanation so far!
I love your videos. They're straight to the point, quick, clear and very enjoyable to watch! Thank you for your work. :)
That was amazing, no other channel explained so well.
Exactly what I needed. Amazing video.
First time here on your channel. The information is great, there's nothing else really to add to this informative video about seams in Blender. Also, first impressions got me thinking the following : "Eh... He looks a bit excited". I'll seek further for more information from people like you.
Welcome to the channel and glad information lined up with your expectations. Here's a link to the Blender playlist I've created over the months. If you ever need to know more information, that's the best place on the channel to find it:
ruclips.net/video/MZkC1XMDtDY/видео.html
Hope it helps and thanks for watching :)
This helped me understand seams slot more
Very clear explanations. Thank you.
i have waited for this kind of vid for so long !!!! thank you so much !!
Such clear and to the point content. Fantastic work!
thank you brother. no one couldve explained this much better
YOU ARE A GOD AFTER WATCHING VIDEOS FOR TWO DAYS U TAUGHT ME IN THREE MINUTES. Also how do u make your uh map stay there when the object isn’t chosen?
Oh my days this is the perfect video
Bro youre amazing, i always wondered what this was but know i understood it perfectly :D
thank you scout tf2, ive learned so much
Hello. Thanks for the video. What is Mark Sharp used for? Your objects had blue colour edges that I thought, were Mark Sharp on corners, first. But then you changed them to Mark Seam. But I didn't understand what it was used for.
Thank you so much. Other channels have like a 30 minute video about this stuff
Thank you for existing.
Excellent explanation. Thanks!
Perfect explanation
Your videos are a life saver
lol love the way how you speak
You're an amazing instructor :) Short clear efficient! Thank you so much
This is fantastic content.
Keep it up man.
Thanks bro-
that outro music always reminds me of phantasy star online
good tutorials as always!
Haha, Thanks. The music is from a game series called "Armored Core". They are both future sci-fi kinda genres so that probably makes sense-
this isnt eminem rap i was looking for
SEAM is just wonderful thing
0:40 Yeeeh, this is what I needed.
Other youtubers: "Let me show you how to unwrap "this" object and then go do the same on yours."
Royal Skies: "Let me show you what these red lines actually do and how they interact with each other."
I literally just went from cutting random lines all over until it seems to work out... To actually perfectly unwrapping a fairly complex piece of armour and understanding why it actually worked.
Great info! Not sure why it was delivered like a carnival barker trying to get me to play a ring toss game, but great info nonetheless.
Blender Masterclass for Mooks - Bronx To U By Dis Guy
Seriously, excellent to-the-point tutorials by this fine gentleman.
very adorable! thank you!
ok, you are pro and your extpanation is great! I subscribed! thank you for the vodeo.
Thank you brother you taught me.
GENIUSSSSS!
i have often wondered what the f seams are. thankyou for telling me
Ok this was fast and easy to understand ty so much +1!
You’re a good person
idk if you're gonna read this but i have a question...in substance painter there's an option called "generate missing UVs" so i tried UV unwrapping a cabinet couple of minutes ago and it looked great with the texture except one spot that i left on purpose so my question here is how are "misplaced seams" identified? like i textured assets that had no stretching but still seemed a teeny tiny bit off so how can i know i did a good job and how can i make sure i marked enough UVs in the correct way so that i can texture it freely on substance painter without stressing tf out on wether or not i made a mistake while unwrapping in blender that may take some of the freedom of texturing away?
Really amazing tutorials
Very helpful.Thank you so much
Time to finally tackle this so I can texture props for SFM.
yeah thats cool BUT WHAT'S THE SHORTCUT TO ADD SEAMS
Yes ! Jap-Gulty Gear art shading all the way ! I wanna start a YT 3d anime show and Ideally hook up with someone. I have some modeling and animation experience but learning atm. I wanna lean towards Blender-Unreal (got cinema, maya, 3ds max, etc...)
It's a great art style, and it saves quite a lot of time on texturing as well. Just stay focused and put in the time, your goals are totally within the realm of doable-
Does this also work on complex models too? For example a model with 10k verts?
So detail and useful thanks
Thanks 4 all the videos, they've cleared quite a lot of my 'fears'
how/where did u learn about all this stuff, btw?
No problem, I'm real glad to hear they've been helping you.
As far as where I learned all this stuff. It's a bit of a story, but I started teaching myself to make video games from the 10th grade. And, I made a bunch of 3D models throughout high-school to prepare for a game I wanted to finish by college. So, by the time I got to the middle of college, I had about 5 years of experience modeling, rigging, texturing, and animating. And, the last 3 years of college I spent programming everything together. And, that's the project you see me sharing at the end of each video.
The tutorials I'm making now is just me sharing everything I've learned in the last 12 years. But, there's honestly no reason it should take you as long as it took me to learn. My goal in the next 6 months, is that you all know how to do everything that took me 12 years to learn. Hopefully saving you a bunch of time. But, yeah. That's the story. Sorry if it was long. Very few people actually ask that question lol.
Anyway, hope it helps and welcome to the channel :)
@@TheRoyalSkies
wow, thank you so much, honestly
Hey I really like the brevity of your tutorials, but can you maybe turn the youtuber voice down 10 or 20 notches?
wow I love this
god bless you man
I know how to unwrap a cylinder but how should I do it with a bended shield WITH texture?????
How do I get to the part to even find out where the seams are in the first place?
Damn ... thanks King!
Thank you, thank you, thank you.
even my english is poor can easily understand, thank you!
You're English is totally fine man-
I can understand you're sentences :)
Why are some of the edges blue?
Stellar.
There's a option when you select "select" > select sharp edges this automatically selects sharp edges, is that useful? Or manually putting seems are better?
Literally this guy is right next to Ian
Thank you!
Good Video
Thanks
they said passion was the best teacher, but in 3d/Blender teaching I think royal skies is very good too...
you are the best
thank you so much man
thanks for the video!
Loving the short to the point tutorials!
One question, is it me or the seams are now automatic? I select the cilinder and it separates the circles and the rectangles just like you did with the seam
Thanks, and yes. I believe it automatically UV's the basic shapes you get from 'shift + a' :)
@@TheRoyalSkies ohhh all right, thanks!
At this point if you just open Blender, delete everything, and hit UV Unwrap, you'll get an unwrapped cylinder. This has got to be the trillionth tutorial on it, and that's because it's the simplest thing other than a cube, but it looks better on the UV layout.
Thanks a ton !!
Do someone know how to remove the black border on the joined objects?