Blender Intermediate UV Unwrapping Tutorial

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  • Опубликовано: 26 дек 2024

Комментарии • 1,6 тыс.

  • @gavinctate
    @gavinctate 4 года назад +907

    If you're following this tutorial in Blender 2.91, the Heatmap stretch option is under a button called "Show Overlays" (looks like two circles crossing one another) next to the UVMap name (should say UVMap in a text box by default). Within that drop down under "UV Editing" there is a tick box to "Display Stretch"

    • @DennisMashevsky
      @DennisMashevsky 3 года назад +8

      Thanks!!!

    • @andrevid100
      @andrevid100 3 года назад +3

      Thanks so much Gavin Tate!

    • @tondalicka6315
      @tondalicka6315 3 года назад +4

      thanks for writing it out like it's for dumb people, it really helped :)

    • @raphaelpoelchau4450
      @raphaelpoelchau4450 3 года назад +2

      Thank you so much!

    • @jerryphillips7521
      @jerryphillips7521 3 года назад +19

      Also in case Sync Selection is not automatically enabled, it's the button to the far left of the UV editor window (when using the default "UV Editing" layout) that has the two arrows pointing in opposite directions.

  • @pappapiccolino9572
    @pappapiccolino9572 6 лет назад +194

    Coming from someone who's old enough to be your dad, I've experienced my fair share of teachers, tutors, lecturers, professors, mentors etc., and I can honestly say your teaching and explanation skills are really really exceptional. Thanks for giving your time to the Blender community. You are a genuinely rare and valuable resource. Keep up the great work. Thanks mate.

    • @brianbuckman6908
      @brianbuckman6908 3 года назад +12

      That's so wholesome, I feel the same way about him and he's old enough to be my dad

    • @danielparrado7893
      @danielparrado7893 Год назад

      LMAO @@brianbuckman6908

  • @grimventures
    @grimventures 7 лет назад +782

    Useful to state that when adding a material at 2 minutes 44 seconds then be sure to have it set to Cycles Render. Default Blender Render will provide different material options. As a noob it took me a short while to figure out what the issue was as I was not getting the same options as shown on the video.

    • @НиколЖишева
      @НиколЖишева 6 лет назад +28

      life saver

    • @carbonitium1
      @carbonitium1 6 лет назад +14

      UPVOTE THE HELL OUT OF THIS!

    • @yassaa4982
      @yassaa4982 6 лет назад +4

      Thank you sa much

    • @Farat36
      @Farat36 6 лет назад +6

      I spend sooo much time on this... :D Thank you!

    • @mayowa1480
      @mayowa1480 6 лет назад +4

      Mark Kelly Thanks so much man, you're a life saver!!! Thanks! God bless you bro.

  • @chrisrabe
    @chrisrabe 2 года назад +105

    Heatmap in Blender 3.3. Go to UV Editing tab > Hover mouse above the top bar (the place where you see View, Select, Image etc) > Scroll down to see the right of the top bar > Click on the arrow next to the input that says "UV Map" to open Overlays > Under the "UV Editing" section, click on "Display Stretch"

    • @thelonebandana1062
      @thelonebandana1062 2 года назад +2

      Hey, thanks for taking the time to leave this comment. It really helped.

    • @LeftySupreme
      @LeftySupreme 2 года назад +2

      king!

    • @jeffersonadams8711
      @jeffersonadams8711 Год назад +2

      King, you dropped this ---> 👑

    • @Qalex2114
      @Qalex2114 Год назад +1

      hey! how did you downloaded the texture? when I click the link it says that the asset cannot be found...

    • @NightOwlTime
      @NightOwlTime Год назад

      You saved me not only a google, but potentially quite a bit of frustration - thanks mate.

  • @milanmestka416
    @milanmestka416 7 лет назад +836

    3 minutes in video, and I clearly understand what UV Unwrapping means :) ... that's what I call tutoring !

    • @blenderguru
      @blenderguru  7 лет назад +88

      Thanks mate! That's what I hope to hear :)

    • @mr.unknown6011
      @mr.unknown6011 7 лет назад +1

      Blender Guru I have a question to all you Blender pro's out there, i know that you Need a lot of different Maps to make a realistic texture and i know that you can colour an Image differntly using the node editor so wouldn't it be possible to make a Node tree that colours an Image texture so it can be used as a Map, and wouldn't it be possible to make one that automatically Makes the Maps needed and applies them to a mesh like a preview with different sliders to configerate the maps As needed, if it is possible to do that i'll try my best an make a Video about it, but i Need tipps how this could be possible, but at first is it possible?

    • @milanmestka416
      @milanmestka416 7 лет назад +45

      George R ... I would kindly disagree dear sir :-) You see, I was commenting about Andrew's introduction to this matter rather than actual method. Taking this into consideration, there really is not better video under 3 mins. I know you mean well :) you just don't possess ability to communicate like decent human being. So try to work on that and who knows, you can become viable part of society ... maybe .... someday .. hopefully

    • @agentjeb4103
      @agentjeb4103 7 лет назад +12

      Damn how does he even recover from that

    • @samdavepollard
      @samdavepollard 7 лет назад +5

      'Condescendent' doesn't mean what you think it means.
      Did you mean 'subservient'?

  • @raysalima2231
    @raysalima2231 Год назад +2

    I'm a brazillian doing Game Design college and your tutorials have been helped me out so much. Thank you for spread your knowledge and keep up the awesome work!

  • @HarqoGames
    @HarqoGames 4 года назад +128

    11:09 The heat map overlay is a bit hidden in Blender 2.80. If you go to the UV editor and open the side-panel (with the N-Key) there is Display -> Overlays -> Stretching.

    • @tadeosh
      @tadeosh 4 года назад +6

      cheers mate, been looking for this quite a while :P

    • @glennet9613
      @glennet9613 4 года назад +2

      Thanks, not the window with the anvil but the one with the UV map.

    • @FantasyFuchs
      @FantasyFuchs 4 года назад +1

      thank you!

    • @paudalmau4411
      @paudalmau4411 4 года назад +1

      but in view , select?? where?

    • @paudalmau4411
      @paudalmau4411 4 года назад +7

      I only see repeat image.... pixel coordination

  • @JayquanDeMarcusWashington
    @JayquanDeMarcusWashington 3 года назад +153

    me "wow this looks grea"
    andrew "notice how ABSOLUTE SHIT THIS IS"
    me "absolutely."

  • @trentstonedigital2714
    @trentstonedigital2714 7 лет назад +292

    Quick tip! Blender has a Clone Stamp brush in Texture Paint mode - just like the one in Photoshop. This is super useful if you have unavoidable seams in your UV map, as you can paint over them and blend the two sides together, even if they're not actually touching in your map. It uses the 3D Cursor as a source, which you can move in Texture Paint mode by holding CTRL and left-clicking. Happy texturing :)

    • @31leoceara
      @31leoceara 6 лет назад +7

      Wow, this is probably the coolest tip on UV mapping! Thank you!

    • @andrewg3196
      @andrewg3196 6 лет назад +2

      I really need more explanation or details on how to do this. I'm in texture paint mode and can't get the 3D cursor to show up

    • @andrewg3196
      @andrewg3196 6 лет назад +4

      Oh i just figured it out. You have to uncheck the "clone from paint slot" option. Great tip man.

    • @MasterTeeee
      @MasterTeeee 5 лет назад +8

      This should be mentioned in the video as it gives a "complete" solution to UV unwrapping. There's no need to have a UV Texturing vs Texture Painting argument, as you can (and, as this comment points out; should) use them together!

    • @jordanjardine2458
      @jordanjardine2458 5 лет назад +5

      MVP commenter

  • @matthewbaldeosingh2330
    @matthewbaldeosingh2330 Год назад +36

    At 11:14, for those using Blender 3.4.1, you want to go to the UV Editor window, click the "Show Overlays" dropdown, and beneath UV Editing click "Display Stretch".

  • @Wildash
    @Wildash 4 года назад +110

    TIP: To be able to see where a part of the UV map came from, click the icon of the two arrows in the top left corner (UV sync selection) in UV editing, this will allow you to deselect the edit mode thing and keep the UV map. Select anything on the UV map then it will be selecting in edit mode!

  • @chocolatedaisy
    @chocolatedaisy 4 года назад

    My friend showed me your video after I was expressing my frustration with tutorials and you're literally HEAVEN SENT! I am trying to delve into the world of Sims 4 custom content creation and I was starting from literal ZERO KNOWLEDGE. I had NO IDEA what UV mapping was at all! I spent an entire night sifting through various tutorials trying to piece together information! All the other tutorials I have come across don't explain to me WHY I'm pressing something, WHAT I'm doing, what things MEAN, why it's NEEDED. They will just be like "press this, now this, and go here to this area and do this" and I was just sitting there like ok but why?! What are we doing right now?! I LOVE that you explain why I'm pressing something, what I'm looking for, why something matters. You are literally explaining to me things in this video I was so confused about last night and eventually figured out through trial and error. I would have saved so much time if I had found your video first. I love you so much I am subscribed now and will be watching more tutorials you're an excellent teacher!!!

  • @hanthonypiano
    @hanthonypiano 2 года назад +23

    3 years later.... i know quite a bit more about UVs. Some resources and tips in no order :
    1. Apply all transforms to get sensible UV island scaling on an unwrap
    2. Use Shift+G -> Select similar and L -> Select linked to help isolate your shells. Shift+H to hide unselected, Alt+H to unhide all
    3. Put Mark Seam + Mark Sharp on hotkeys, and their unmark equivalents on a similar hotkey. I use Alt+1/Shift+Alt+1 and Shift+2/Shift+Alt+2, respectively
    4. isolate to local view when unwrapping a more complex piece. Located in the 3D viewport within the top pane, View -> Local View -> **Toggle local view**
    5. Shift+F10 over a viewport window to open UV Editor. Shift+F5 to open 3D view
    6. Daniel Bystedt released a Blender-specific UV unwrapping tutorial that is very useful. Check it out
    7. Paid addons to further simplify the process : UVPackmaster3, RizomUV, MeshMachine (For LSelect, can push through pole topology)

    • @Laston1093
      @Laston1093 2 года назад

      Thanks man!

    • @mosstet
      @mosstet Год назад

      thankyou!

    • @mosstet
      @mosstet Год назад

      can I ask, what do you mean - 'isolate to local view'?

    • @hanthonypiano
      @hanthonypiano Год назад

      @@mosstet Within the 3D View window in the top pane, choose View -> Local View -> **Toggle Local View**, I'll edit my original post for clarity

  • @andrewrichard3490
    @andrewrichard3490 3 года назад

    Intermediate? This is the first BEGINNER UV unwrap tutorial that made sense! Thanks Andrew for taking the time to really explain (it starting at 2:40.5)...

  • @АртёмБеликов-ф4г
    @АртёмБеликов-ф4г 2 года назад +5

    It's been almost five years since the video was released, but your lessons are still relevant today. Thank you for your work!

  • @glennet9613
    @glennet9613 4 года назад +1

    All the other tutorials I’ve seen on UV unwrapping have added in lots of other stuff and made it look very complicated and confusing. This gets to the heart of the matter and makes it straightforward. Andrew also explains how and why you put seams in certain places to get the best result, not just press this button then that button. So thanks.

  • @razeezar
    @razeezar 6 лет назад +5

    For anyone who may be OCD enough and (similar to me), knew little about anvils but suddenly feels compelled to put the holes all the way through, here is what worked for me. The result is good, whilst taking relatively minimal effort. And most importantly, keeping all polys 4-sided! Also you might find this easier with sub-surface modifier temporarily set to hidden) :
    1) Duplicate your current anvil model to another layer to keep as a back up.
    2) Remove the existing 'top-only' holes and recreate the faces of this section of the anvil to how it was beforehand. Also remove any edge loops that you created for the old holes, as it will be easier to work without these and they can be easily re-created later wherever required.
    3) Use the Boolean modifier technique to create the two holes, using a cube for each hole (Don't forget to exit edit mode before creating the cubes so that they are separate objects). Position each hole in a manner that they are not overlapping with the existing edges of the anvil mesh. Except for the larger square hole, which sits central on the anvil and will cut through the one central edge loop.
    4) Now that both booleans have been applied, there will be faces on the anvil around the top and bottom of each hole that have become more than 4-edged polygons. Delete 'Only faces' for each of these, and join up the corners at both ends of each hole diagonally to the respective corners of each deleted anvil face. The resulting edge pattern will appear much the same as the 'inset' face tool, and the newly created faces have 4 edges.
    5) As the central hole has now broken the continuity of the central anvil edge loop into two loops, new edges will need to be drawn down the sides of this hole so that the loops continue through the tunnel on each side. Delete the opposing tunnel faces, draw edges to join where the loops finish on the top and bottom of the hole, then recreate the tunnel faces which are now split by the edge loop.
    6) Re-create any edge loops as necessary to sharpen up the shape of each hole as they appear with the sub-surface modifier.
    If nothing else, at least this is a little more practice playing around with modelling and trying to find the simplest methods for a solution.
    Thanks for the great tutorials, Andrew!

  • @svtrs7111
    @svtrs7111 7 лет назад

    These tutorials are the most comprehensive videos I have ever seen for Blender. Nice work.

  • @pete2663
    @pete2663 7 лет назад +1417

    This *seams* like a good video.

    • @rifatazim8879
      @rifatazim8879 7 лет назад +13

      paulstami I rig what u guys are doing

    • @RexCloud
      @RexCloud 7 лет назад +41

      i will *mark* your comment

    • @Brunoenribeiro
      @Brunoenribeiro 7 лет назад +50

      So *edgy*...

    • @JackLe1127
      @JackLe1127 7 лет назад +105

      I see what *U'V* done there

    • @XDRosenheim
      @XDRosenheim 7 лет назад +26

      It *Makes* *Seams* ?
      No, sorry, that was bad.

  • @joshuabermudez2372
    @joshuabermudez2372 3 года назад

    I appreciate how you took the time to explain, in laymen's terms, what UV unwrapping is. Unwrapping a cube was genius, because I've never seen anyone explain it that way before.

  • @Quantdummy
    @Quantdummy 3 года назад +25

    11:09 for blender 2.9 and above, just click "show overlays" next to open image pin, in 2nd top bar, in dropdown menu, you will see first option as "display stretch" ... just enable it.

    • @Jacobcas
      @Jacobcas 2 года назад

      Бля чувак ты внатуре помог ебана в рот, сижу тут ковыряюсь ебана по голове. От души братка!

  • @XDIcarus
    @XDIcarus 7 лет назад

    You seriously should be teaching as main occupation. Ridiculously clear and with the optimal pace, I wished all my university professors would be like this. Keep up the astounding work!

  • @robbyrayrab
    @robbyrayrab 3 года назад +26

    you should probably redo this whole anvil series.... its good... and... well... blender has changed.... thanks for everything so far! Been at blender for like 2-3 weeks now and its really hard but im sticking with it. Youre a super dope teacher!

    • @therealrebelsquadron
      @therealrebelsquadron 3 года назад +1

      For real. His tutorials are great, but Blender has changed so much, that it takes a lot of time and work to figure out some of the changes. He's probably hella busy, but it'd be great if he did an updated tutorial.

    • @youcefdz5598
      @youcefdz5598 3 года назад

      well , if you are used to the UI of the version you're using, you would be able to follow along the tutorial without any problem .I'm using blender 2.93 and the shortcuts are still the same ; even if they got changed you could always press F3 and enter what ever you want

    • @drumboarder1
      @drumboarder1 3 года назад +2

      You've mostly just got to look up the tool he says that doesn't match the new blender along with the blender version you're using, I've looked up a few "blender texture paint mapping 2.9" type things

    • @andresguerra8580
      @andresguerra8580 3 года назад +5

      You can actually follow along very easily, just have to have a decent foundation of blender basics

    • @blindlight
      @blindlight 2 года назад +1

      its pretty much the same theres just two things which have been moved in the interface which are mentioned in the top comments

  • @BubblegumCrash332
    @BubblegumCrash332 6 лет назад +3

    Best blender tutorials on RUclips. I started 6 months ago and thanx too you I’m getting hella good!!!

    • @aprimic
      @aprimic 6 лет назад

      how's it going a year in?

  • @nebobyeoli
    @nebobyeoli 6 лет назад +10

    These tutorials of yours are just pure loveliness👍👍

  • @liegele
    @liegele 7 лет назад +1

    The best UV unwrapping tutorial I've seen so far on the RUclips! Congrats Blender Guru!!

  • @UnauthorizedExpression
    @UnauthorizedExpression 7 лет назад +8

    When texture painting you can use any texture image. Even a none texture image. Say from a picture of an actual elephant or something. There is a way to lay the image over the model in the 3d view like a stencil and scale it/position it where you want it and only the part that you brush will be transposed onto the mesh. Texture painting can be as versatile as uv unwrapping, but it is a very different work flow. Texture painting is more fun in my opinion, but it is hardware intense and makes me a bit nervous, like I'm going to crash the program and sometimes it is slow to update if the texture is very large or you are trying to paint too much at one time and your computer can't keep up. You can imagine how intense it is when you see Andrew's computer lag to update and you can be sure he's running at least a 1080 with 32gigs of ram and probably twice that. Most of us are going to have to make due with far less powerful machines.

  • @rvv27
    @rvv27 6 лет назад

    I don't use Blender or any 3D application but I wanted to understand the whole UV thing. I used to think how on earth you can wrap a paper around all objects. Watched this video and it clarified everything and taught me what the heck is this UV thing. Clear as Water.

  • @veronicacapucion8683
    @veronicacapucion8683 3 года назад +30

    For those using 2.91, you can find the Heat Map (Display Stretch) in the Overlays drop down menu (the icon with two circles overlapping each other) on the top right corner of the header.

    • @한샘초이
      @한샘초이 3 года назад

      thanks!! I've been looking for it for a while

    • @veronicacapucion8683
      @veronicacapucion8683 3 года назад

      @@한샘초이 No problem! Took me a while too and I thought of sharing it here as well :)

    • @Renilfrancis
      @Renilfrancis 3 года назад

      Thanks for sharing it.... :)

    • @AelyX
      @AelyX Год назад

      Man I lov u

  • @Dounyamadayma
    @Dounyamadayma 6 лет назад +1

    From the Alpes in Switzerland, I send you my full gratitude and appreciation for your video tutorials. Well done !

  • @Nightlurk
    @Nightlurk 7 лет назад +32

    For people wondering, UV unwrapping is nothing else but setting 2 extra floating point coordinates to each vertex in each triangle of your model, these are two values between 0 and 1 which represent a percent between 0% and 100% of where the vertex belonging to that triangle, is present on that square texture image, on the x and y coordinates. This information allows rendering engines to "cut" a bitmap out of your texture and draw it in the triangle as it renders the object. This is not important for most people to know but I find that understanding part of the mechanics behind 3d engines when you're into 3d modeling, it demystifies the whole process and in this particular case it helps you understand what a "UV map" is and how and where does it get saved. So things to take away from this... each triangle has 3 vertexes and each vertex has 2 UV coordinates, this information gets saved INTO the 3d object, so the "map" is not a separate entity from your model. I know when you first get into UV mapping things are a bit overwhelming, until you realize the simplicity of what it really is and how it works.

    • @bollingeraaron
      @bollingeraaron 7 лет назад

      NightLurk That's a great way to think about it. Thanks!

    • @pinetreeYT
      @pinetreeYT 7 лет назад +4

      shut the fuck up, nerd

    • @rishichava355
      @rishichava355 6 лет назад

      Wow, I can totally understand that.

    • @mandisaw
      @mandisaw 6 лет назад

      That makes a world of sense. Also very good to know for version control & team-management - the model has to be "locked-down" before the UV mapper can get started.

    • @ArmoniteQL
      @ArmoniteQL 6 лет назад +4

      Now i'm more confused, but thanks for trying.

  • @hyperchango3902
    @hyperchango3902 5 лет назад

    I love how you can almost see the ideas overflowing his brain but his tongue is not fast enough to explain all of them at once. Tremendous tutorial, anyway. I have learned more about blender in the last three weeks that in the previous three months trying to learn by my own just clicking everywhere XD

  • @KhOrganization
    @KhOrganization 7 лет назад +45

    Feedback: I think you should've put a checkered texture before starting the UV unwrapping, instead of the metal. Easier to see the distortions on the model, such as the horn. That's also another way to see physical stretching. Great tutorial!
    EDIT: My bad, I was super unclear. I mean that it would be easier for beginners to see! :p

    • @blenderguru
      @blenderguru  7 лет назад +44

      I was going to use the checkerboard pattern, but I remember as a beginner getting confused by the pattern. As it wasn't clear what it had to do with texturing. So to keep it practical I used a typical texture, so there's no confusion of it's intended use.
      Also if you're using the Stretch tool in the properties like I did, there's really no need for the checker pattern coz you'll see the stretching far easier in the heatmap.

    • @KhOrganization
      @KhOrganization 7 лет назад +1

      Blender Guru yeah, makes sense. I was hoping the texture wouldn't confuse anyone due to how sparse the rust was, so it might be hard to tell where things were, great job!

    • @laughinmann
      @laughinmann 7 лет назад +5

      Honestly the checker is ugly and boring, I think you made the right choice.

  • @mediamagic8308
    @mediamagic8308 4 года назад

    I couldn't understand the algorithm of UV wrapping well until I watch this. Very detailed and beginner friendly tutorial. Thanks a lot.

  • @JackLe1127
    @JackLe1127 7 лет назад +89

    3:38 if you look closely on the uv editor, all of your vertices are in one place on the bottom left of the texture.

    • @rich1051414
      @rich1051414 7 лет назад +24

      Yeah, blender does give the models default UV mappings, it just maps it all to a single pixel :) Utterly useless lol.

    • @tesla_branch
      @tesla_branch 7 лет назад +1

      i don't think it's useless because i think that is how blender gives a texture to your model, and that is why blender doesn't show any texture in you model when you upload a texture to your material without a UV.

    • @DisneyGymGirl
      @DisneyGymGirl 6 лет назад +2

      Why doesn't someone make a video of how to import OBJ with MTL files so that if you are working in Maya or Max first and then you bring models into blender they do not lose their materials, shaders and texture data. Many times it does not quite work so well with FBX either... Any ideas? Hope someone will make a video on this because so far I have not found one.

    • @TylerHarney
      @TylerHarney 4 года назад +1

      @@DisneyGymGirl Having the same problem too and no one seems to know! Did you ever figure this out?

    • @DisneyGymGirl
      @DisneyGymGirl 4 года назад

      No never solved it... mtl files never worked for me.

  • @sarahengelhardt7654
    @sarahengelhardt7654 5 лет назад

    First of all, very good tutorial. Though I am a beginner I scarcely had problems.Thank you all so much!
    One thing I noticed, if nobody else mentioned it before;
    If you hit Ctrl+ E while being in the UV Editor with your mouse, you only have to choose between “Mark seam” and “Clear seam " - no other options- less searching.

  • @monstrwr9884
    @monstrwr9884 4 года назад +20

    11:12 THE UV ''STRETCH'' is on The OVERLAY.

  • @AlanDarkworld
    @AlanDarkworld 7 лет назад

    This was probably the best explanation that I've ever seen on this topic, very well done. There is one more downside to auto-generated UV layouts that wasn't mentioned. I personally don't think it's a big deal, but I've heard people say that the auto-generated UV layouts are bad because you can't recognize the shapes of your model in them anymore, which makes it impossible to draw onto the texture in a 2D image editor (like Gimp or Photoshop). So if that's what you are planning, then take the time to properly UV unwrap your model manually.

  • @Mellogangster
    @Mellogangster 5 лет назад +4

    This SEAMS to be a rather good tutorial, really useful and well explained.

  • @FrancisRoyCA
    @FrancisRoyCA 6 лет назад

    Just wanted to let you know that I really enjoy your style of teaching. Of particular benefit to me, the newbie, is that you explain the criteria by which to make choices, alternatives, what the consequences are for each. The allows me to understand thinking in 3D rather than merely following steps by rote. Additionally, you throw in little tidbits of this button, or that, what it does and why I might want to use it. I'm not forced to learn a UI, I'm taught how to do things and what tools are at my disposal. There's something about a "by the way..." that is context driven and helps me absorb the ideas naturally. Because of all of this, when I run into problems, even if I'm slow, I can work out what to do, because I know why things do what they do.
    I feel confident that at some point, with continued study and practice that I'll actually be able to master two complex things: the field of 3D and the program that is Blender, and that I can actually project my own successes in a learning curve over a far shorter future that I had imagined before.
    Thank you for the good work.

  • @KurenaiCSF
    @KurenaiCSF 3 года назад +6

    If anyone is wondering how to keep the UVs while the mesh is not selected in Blender 2.93: Active the double crossed arrow icon (top left corner) that is called "UV Sync Selection".

  • @arteonrd
    @arteonrd 6 лет назад

    Clear as water. I finally understood what UV unwrapping means. Keep up the great work man.

  • @bananenbauer1356
    @bananenbauer1356 7 лет назад +25

    0:11
    "are you still playing overwatch?!"
    "Er, no i' m working""

  • @jordanjardine2458
    @jordanjardine2458 5 лет назад +2

    Big thanks to Andrew for this tutorial. I love how you not only explain what to do, but WHY we're doing it. Really clear and concise.
    Keep UV Selection in Sync has been moved to the top left in the UV window for 2.8. Not impossible to find but it took like 5 mins of searching and it was in plain sight. Lol.
    Not sure how I Feel about having to register on your site to finish the tutorial though.

  • @ThomasPraxl
    @ThomasPraxl 7 лет назад +59

    Took me 10 minutes to find out that you have totally different material options when you didn't set Cycles Render but Blender Render (as is the default when starting a new scene). You need to turn on "Cycles Render" in order to be able to set a texture or use the node editor with "shader" nodes.

  • @shakesbeer5171
    @shakesbeer5171 7 лет назад

    even with 5 years blendering these tutorials learn you neat little tricks you didn't know before :) thanks!

  • @winkinggerbil
    @winkinggerbil 4 года назад +20

    Who's Mark Seem?

  • @Tosmo
    @Tosmo 7 лет назад

    Wish this existed a year ago when I was learning UV unwrapping. This is the first video I'm going recommend to everyone who gets hung up on UV unwrapping. There simply haven't been a whole lot of good concise (and free) UV tutorials out there.

  • @StormingKing11122
    @StormingKing11122 4 года назад +2

    Thank you so much I was pulling out my hair trying to figure this out. you saved me so much time (and money for going to have to buy a wig) you got a like and a sub

  • @horner3738
    @horner3738 7 лет назад

    Brilliant animated illustration of unwrapping! I have viewed several tutorials demonstrating unwrapping a cube, you are the first to animate the unfolding action. Kudos. I am enjoying you tutorials and learning a lot.

  • @Wendy3Dimensional
    @Wendy3Dimensional 3 года назад +3

    For Stretching in Blender 2.93.5
    Top Right corner in UV Editing (Two Circles that are overlapping.) Click the down arrow on that. Check the box that says "Show Stretching."

  • @totochandelier
    @totochandelier 3 года назад

    Blender Guru, the timeless class. Long life to you.

  • @Chris-Brown-
    @Chris-Brown- 7 лет назад +63

    I am using blender v2.79 and at around 2:50 I cant find this image texture option to use for color

    • @Chris-Brown-
      @Chris-Brown- 7 лет назад +5

      Why am I getting a completely different material view to the blender file saved in this tutorial?

    • @KKnDAlu
      @KKnDAlu 7 лет назад +77

      You should change render to cycles.

    • @friedtofu5309
      @friedtofu5309 7 лет назад +2

      thanks man! xD

    • @funhub7583
      @funhub7583 7 лет назад +3

      THANKS!

    • @katzutylin
      @katzutylin 7 лет назад +2

      THANKS omg this saved my ass

  • @malinduumeshan3119
    @malinduumeshan3119 7 лет назад

    I am new to blender.you are amazing andrew.I have learnt many things from you......my favourite youtube channel ever

  • @LeSultan
    @LeSultan 7 лет назад +9

    Thank you, the movie was seamlessly useful :)

  • @Shinigami69276
    @Shinigami69276 2 года назад +7

    from where do I enable UV stretching display in blender 3.2.2?
    Edit: never mind I found it on the top right next to the pin button on the UV screen, there is a button which has two circles intersecting( show overlays button), click the small down arrow next to it ,and then you will find display stretch checkbox under UV editing

  • @lordsmith830
    @lordsmith830 5 лет назад +1

    best blender channel on RUclips

  • @poppi3362
    @poppi3362 3 года назад +6

    UV stretch, for anyone using 2.9+
    Go to the two intersecting circles (on the upper right side of the window) and click on the drop down arrow, then select "display stretch".

  • @sanzoparty1066
    @sanzoparty1066 7 лет назад

    You are an excellent instructor of Blender. The best one in my opinion on RUclips. Thank you for sharing your knowledge of this fascinating program!

  • @_tonerider
    @_tonerider 7 лет назад +4

    Didn't know about the stretch option and the heat-map. Will help me alot. Trying to unwrap a submarine and can't get it right. Hope this will help.

  • @V.Z.69
    @V.Z.69 6 лет назад

    Guru is right. You are awesome! I remember your videos from a couple years ago, but remembered you right away. Thanks!

  • @TheEightfoldPath_
    @TheEightfoldPath_ 7 лет назад +31

    Wouldn't the seam be better on the underside of the horn? At least in a game-asset context that is,where you'd want to be able to place it with either side towards you.
    Anyways, amazing tutorial. I've always found unwrapping to be a hassle but you made the remaining pieces fall into place.
    Also, on the topic of UV project: Texture painting is fine, but the moment you import it to for instance Unreal Engine it'll generate lightmaps based on the UVs, so the earlier seam will be glaringly obvious in the lighting.

    • @blenderguru
      @blenderguru  7 лет назад +19

      Yeah I was going to, but since edge selecting it selected an edge all the way around the model I was lazy and just did it to one side. But really, it's highly, highly unlikely you'd spot either unless you had a camera situated underneath the anvil.

    • @Hugh.Manatee
      @Hugh.Manatee 7 лет назад +5

      I get a little twitchy if my seams are not symmetrical on a symmetrical object. Have to admit, I was cringing at that part of the video =D
      Great tutorial by the way. I know most of this already, but still nice to watch. Thanks for the tip about the stretch heat map by the way. Did not know about that feature.

  • @ankitminz5872
    @ankitminz5872 4 года назад

    One of the best tutorial for UV unwrapping. Thanks a lot man for taking the trouble of explaining everything from scratch.

  • @tonysingh104
    @tonysingh104 7 лет назад +69

    hey andrew, the poliigon link is broken

    • @FFunez
      @FFunez 6 лет назад

      Thanks a lot!

    • @thomasat5647
      @thomasat5647 6 лет назад +1

      He doesn't put a new link in de discription so everybody is going 2 times to his website and that's good for his SEO

    • @lenuage827
      @lenuage827 6 лет назад

      Thanks!

    • @Neo-tr6ni
      @Neo-tr6ni 5 лет назад

      @@lenuage827 were you able to download the texture for free?

    • @sashamangasarov2903
      @sashamangasarov2903 5 лет назад +1

      @@Neo-tr6ni Yes! You just have to become a member on Poliigon and refresh the page, the texture should be free.

  • @OAJpnh
    @OAJpnh 7 лет назад

    I've always been intimidated about UV unwrapping and never understood it. But this tutorial really made it clear and simple on how to UV unwrapped! Thanks so much! :)

  • @earomc
    @earomc 7 лет назад +10

    I could have needed this earlier 😂. But I still learned a lot. Thanks :)

  • @OverloadedM
    @OverloadedM 7 лет назад +1

    Thank you, Andrew, for everything you are doing here on RUclips. It's incredible, you're tutorials are so great to follow - they're clear you are well spoken and you're an excellent teacher. Thank you once more!

  • @osmbj1377
    @osmbj1377 4 года назад +4

    Guys if things looked stretchy make sure your shape is scaled, this drove me nuts.
    ctrl+A, on your structure while in object mode then choose scale.

    • @MrEliavm
      @MrEliavm 3 года назад

      NO you need to understand HOW BADLY THIS WAS BOTHERING ME and you MY SAVIOR has rescued me.
      THANK YOU

  • @jakeperl5857
    @jakeperl5857 7 лет назад

    Excellent tutorial. I know it is only an introduction and not intended to cover every aspect of UV unwrapping, but I now feel I have a better grasp of the topic than before...thanks!

  • @erwinlommer197
    @erwinlommer197 7 лет назад +5

    Hope to see another blender art critique video sometime!

  • @staneck_music
    @staneck_music Год назад +1

    I'll say it again: you're my hero, great teachings!

  • @rhyslikesthis416
    @rhyslikesthis416 4 года назад +4

    TIP: If your UVs don't look like Andrew's when you hit "unwrap", your object might have non-uniform scaling. To fix it, select your object in Object mode and hit CTRL+A -> Scale.
    Unwrap again and it should be fixed.

  • @Naomi-wr5xt
    @Naomi-wr5xt 5 лет назад

    congratulations to blender for besting me. no matter what i do, nothing i try in the UV editor shows anything in the grid screen next to it (using version 2.80). after following every single step that's taken in this video, even on the model from the video description, nothing shows up. if even the smart tool doesn't give me any result whatsoever, then i have no chance to figure out what's going wrong and where, nor how to fix it. i repeat, congratulations to blender. you've done it. you've bested me on this part

  • @DJL3G3ND
    @DJL3G3ND 7 лет назад +80

    dude I cant find half of the options on the right at 2:48

    • @groperofeuropa
      @groperofeuropa 7 лет назад +126

      Make sure you're using the right rendering engine. The default is Blender Render, which gives you different options in that area. You need Cycles Render. Its selectable as a dropdown at the top of the screen.

    • @enepicsvensk
      @enepicsvensk 6 лет назад +9

      THANK YOU

    • @Pukemoth
      @Pukemoth 6 лет назад

      That's great thank you! Was so confused for a minute!

    • @annax9575
      @annax9575 6 лет назад

      groperofeuropa thank you so much, there is no way i could‘ve found that

    • @neilorourke71
      @neilorourke71 6 лет назад +1

      you are a gift from god

  • @annakaricole9368
    @annakaricole9368 4 года назад +1

    I wanted to say that I have greatly appreciated all of your tutorials, especially with the 2.8 Blender series and these as well. :) Thank you for all your hard work, it makes it much easier to learn Blender with these high quality videos to refer to. :)

  • @chagew8966
    @chagew8966 7 лет назад +353

    Who else is going through these tutorials and accidentally trying to rotate the video with the middle mouse button?

    • @DJL3G3ND
      @DJL3G3ND 7 лет назад +2

      chagew8966 lol

    • @QuantenMagier
      @QuantenMagier 6 лет назад +10

      I almost tried to zoom out with the scrollwheel :D

    • @almarma
      @almarma 6 лет назад +8

      I did SHIFT+middle mouse click to scroll down the comments :D

    • @fqidz
      @fqidz 6 лет назад +9

      I did alt f4

    • @alexfx7768
      @alexfx7768 5 лет назад

      Most of the time, I don't try to rotate the view when there's a talking person on the bottom ;)
      cheers!

  • @Zamarae
    @Zamarae 4 года назад

    Thank you for the tutorial! Really helpful. In case anyone else had the same issue---I made a model in SketchUp and another in Photoshop 3D--Unless I'm doing it wrong the model meshes are exported with unecessary tris..Blender was the answer to fix this and its uv mapping capabilities are great for this task.

  • @creemyice
    @creemyice 7 лет назад +26

    Can you make a character model tutoriol?

    • @nimue8488
      @nimue8488 6 лет назад +6

      -@AlaSnackBarr AlaHackBarr maybe YOU should search for an english tutorial to learn how syntax works. Also, stay there.

    • @milkyhuman5644
      @milkyhuman5644 6 лет назад +7

      @AlaSnackBarr AlaHackBarr maybe you should maybe should you should maybe maybe should you.

    • @nuclearhominoidea
      @nuclearhominoidea 6 лет назад +10

      @AlaSnackBarr AlaHackBarr what's wrong with you?

    • @iverex2989
      @iverex2989 5 лет назад

      Susuya Juuzou English not everyone’s first language

  • @shadespirit11
    @shadespirit11 7 лет назад

    I can say that by far this is the best I've found and enjoyed till now, thanks alot !

  • @SiggEye
    @SiggEye 7 лет назад +92

    I always thought overlapping UVs was illegal

    • @blenderguru
      @blenderguru  7 лет назад +35

      For texturing painting, it might be. But for seamless textures, go for it!

    • @jack1313
      @jack1313 7 лет назад +23

      It's used a lot in games for cloned objects, I have a table with 4 legs but one island or image that each leg of the table can use

    • @ghostghostgaming5637
      @ghostghostgaming5637 7 лет назад +6

      Do you mean illegal as in its something you should never do...Or can you actually break the law using blender lol

    • @trodat07
      @trodat07 7 лет назад +1

      it's so messy it should.

    • @ghostghostgaming5637
      @ghostghostgaming5637 7 лет назад +8

      I am new to blender its a serious question! lol

  • @HappyguyAmazingvideos
    @HappyguyAmazingvideos 7 лет назад

    Already watched all the previous series of tutorial now I'm a 3d designer
    watching this new series just for fun
    Thanks you bro

  • @thom1218
    @thom1218 7 лет назад +4

    Many of the randomly customized key maps that these videos use are a non-starter for beginners.

  • @austinstreet1702
    @austinstreet1702 6 лет назад

    Andrew I'm a bit of a new fan to your channel but I just want to say you're a brilliant and very talented 3D artist. I hope you have good work doing what you enjoy.

  • @Marc-jc4uu
    @Marc-jc4uu 6 лет назад +11

    The link to the texture is broken :=(

    • @mohamedbakir5029
      @mohamedbakir5029 6 лет назад +11

      www.poliigon.com/texture/metal-spotty-discoloration-001

    • @NoahElRhandour
      @NoahElRhandour 6 лет назад

      nice thank you!

    • @Shpilberg.A
      @Shpilberg.A 6 лет назад

      @@mohamedbakir5029 huge thanks Brooo !

  • @PhilR0gers
    @PhilR0gers 6 лет назад

    Great tutorial. From never having used UV unwrapping, I went on to create a fully textured native american tepee in about 20 minutes.

  • @jameszhou6152
    @jameszhou6152 5 лет назад +2

    21:32 "here is the anvil and w-HAT IV'E DONE..."

  • @yezur88
    @yezur88 7 лет назад

    I have been checking out uv unwrapping for some time. But since I started with you beginner series it finally makes sense. Thanks! Looking forward to the next video!

  • @KeystocksIntraday
    @KeystocksIntraday 4 года назад +3

    0:19 It's gonna give me nightmares for a week

  • @harleysinthejungle
    @harleysinthejungle 6 лет назад

    Best tutorial ever! Direct to the point, easy to follow and nice presenter xD. I'm a Maya user for years (and 3DS user for years before that) and totally new to Blender and could follow these steps very easily. Already subscribed! Thanks.

  • @KineticStandup
    @KineticStandup 5 лет назад +6

    "sever someones head, what I'm saying is there is a cut" hahaha

    • @Mycelium
      @Mycelium 5 лет назад

      Gotta love his dark humor

  • @pedroluisambrosizueco6813
    @pedroluisambrosizueco6813 6 лет назад

    Mark Kelly - THANK YOU!!!! Got stuck at the excact same problem. So Cycles render it is from now on. Had to do the entire uv unwrapping without being able to apply the texture. Thanks again.

  • @GuillaumeHain
    @GuillaumeHain 6 лет назад +4

    And the link to the texture is broken (Page Not Found) :(

    • @SlideWreckDan
      @SlideWreckDan 6 лет назад +2

      www.poliigon.com/texture/metal-spotty-discoloration-001

  • @Draconic74
    @Draconic74 7 лет назад

    Oh man, this takes me way back to the days of ripping bitmaps out of Halo and just throwing a bunch of stuff all over them in photoshop. I knew nothing about UV maps and whatnot, but seeing the textures for all the vehicles and weapons was super interesting.

  • @furbygd5335
    @furbygd5335 5 лет назад +4

    1:23 praise the lord through a tutorial

  • @mattwells9802
    @mattwells9802 5 лет назад

    This is the best video I have found for texturing... THANK YOU FOR MAKING IT UNDERSTANDABLE!!!

  • @datakodemusic
    @datakodemusic 6 лет назад +4

    My blender doesn't have the surface option so i can't load in a image

    • @larrystylinson9946
      @larrystylinson9946 6 лет назад +2

      change the render option from blender render to cycles render

  • @hariprasath2159
    @hariprasath2159 4 года назад +1

    In blender 2.8 stretch is in Display -> Overlays -> Stretch
    and the sync tool is up next to the Editor type Drop down In UV Editor.

  • @brennancurrier806
    @brennancurrier806 7 лет назад +16

    @BlenderGuru Been using blender for years, There's a really great UV plugin I use called "UV Squares", Don't know if you ever have used it or heard of it before but maybe you should do a separate video showing off the power of that plugin, its really great for circles and such.
    Here's the link: wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/Uv_Squares

  • @blokofwood
    @blokofwood 7 лет назад

    I was struggling very much with texture mapping but your video helped me through it. Thank you, dude!

  • @Cyber_Kriss
    @Cyber_Kriss 5 лет назад +3

    0:13 What I think I look like
    0:17 What I really look like