Blender 4.0: How to UV Unwrap Anything

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  • Опубликовано: 1 окт 2024

Комментарии • 317

  • @OnMars3D
    @OnMars3D  10 месяцев назад +16

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya
    At 2:39 I talk about the UVs not being sync'd with the the mesh selection, you can just enable 'UV Sync Selection' next to the 'Select Mode' icons in the top right of the UV Editor window. Thanks to @dalerose4958 for pointing this out!

    • @PersonWithDreamz
      @PersonWithDreamz 10 месяцев назад +1

      You might need to pin this

    • @OnMars3D
      @OnMars3D  9 месяцев назад +1

      oops, thanks @@PersonWithDreamz

  • @slippery_james6
    @slippery_james6 7 месяцев назад +4

    This makes me embarrassed about how I have been uv unwrapping. I would just push smart unwrap, place my major planes, and then take all of the tiny details, compress them down and stick them on top of the texture randomly, hoping no one would notice

  • @homemade_vancity
    @homemade_vancity 10 месяцев назад +123

    Dude!! This is the most clearly put UV unwrapping video I've seen ... thank you for not explaining things like complex object UVs with a cube as the example 😍

    • @OnMars3D
      @OnMars3D  10 месяцев назад +6

      Glad to hear it, thanks for the kind words!

  • @kunemann
    @kunemann 10 месяцев назад +47

    Great tutorial. One thing that often times gets overlooked is „follow active quads“ for straighten uvs

    • @OnMars3D
      @OnMars3D  9 месяцев назад +4

      Thanks for the tip, I'll cover that in a future video!

  • @ZXAMVs
    @ZXAMVs 9 месяцев назад +14

    This is clearly one of the best and most concise uv tutorial I have seen. Totally recommended video 💯.
    I already knew the information but that's after expermenting and checking tutorials. If possible I think a video about uv techniqes would be a good part 2, stuff like UV Overlap, texel density and UDIMs.

    • @OnMars3D
      @OnMars3D  9 месяцев назад +2

      Awesome, thank you! I'll cover those topics in future videos!

  • @SqueakRecords
    @SqueakRecords 9 месяцев назад +14

    I remember trying to look into how to do this between 2008 and now and it has always been complicated and confusing to me, and while it's clear the technology has advanced to make this a more streamlined process, i've also never seen someone explain such an enigmatic topic to a beginner like me so easily like this before. Thanks!

  • @zana3d
    @zana3d 9 месяцев назад +83

    I have to reiterate what everyone else is saying: this is the absolute BEST tutorial on UV mapping and unwrapping I have ever watched...and this is after years of fighting with uv maps and islands and wondering what was going on. You deserve a million thank you's, more likes and subs.

    • @jankasperczyk53
      @jankasperczyk53 9 месяцев назад

      And its still totally useless for professional work

    • @OnMars3D
      @OnMars3D  9 месяцев назад +5

      Appreciate it, thanks for the kind words @zana3d!

  • @stedbenj
    @stedbenj 7 месяцев назад +11

    Man! I've watched a LOT of UV unwrapping videos and yours makes the most sense, and is succinct. Kudos to you, kind sir.

    • @OnMars3D
      @OnMars3D  7 месяцев назад +1

      Glad it was helpful!

  • @schroedingersdog7965
    @schroedingersdog7965 10 месяцев назад +2

    0:05 ". . . with no extra UV mapping add-ons or plug-ins." Thank you!

    • @OnMars3D
      @OnMars3D  9 месяцев назад

      No problem!

  • @avokado_e
    @avokado_e 2 дня назад +1

    THIS IS THE BEST UV MAPPING TUTORIAL SO FAR

  • @jfcomposition
    @jfcomposition 9 месяцев назад +4

    Respect:
    Knowledge, Presentation, Video and specially your speaking and voice control is on a high professional level.
    One of the best videos about UV !

    • @OnMars3D
      @OnMars3D  9 месяцев назад

      Thank you, I put a lot of work into this video, glad it's being well received!

  • @Inferryu
    @Inferryu 9 месяцев назад +2

    If I remember correctly, the reason for "less seams = better" is because UVs are stored per vertex, having a seam will double the UV data for each vertex on the seam increasing memory consumption, a resource that has become less "scarce" over the years.

  • @loodgack
    @loodgack 6 дней назад

    THANK YOU so much for showing this process on a more difficult object! I've watched unwrapping tutorials before, but most of them showed it on the default cube. UV and rigging are my long-time enemies, I'll try it next time, based on your tutorial.

  • @wonchung9627
    @wonchung9627 10 месяцев назад +4

    There are so many good videos on your channel that I really appreciate for understanding 3D. I also want to learn your tips and techniques on Substance Painter and environment lighting.

    • @OnMars3D
      @OnMars3D  10 месяцев назад +1

      Awesome, thank you!

  • @matslarsson5988
    @matslarsson5988 10 месяцев назад +2

    Isn't the project from view an unnecessary step? If you place Seams and unwrap the uv map gets wiped and created even if you dont have one? Maybe I misunderstood something here.
    If I have any advice to beginners doing UVs that I really wish Id focused on sooner. It's learning topology. I don't know how many hours I've wasted just trying to fix issues just to find out it's my topology that's a complete mess. Now the modelling part takes a bit longer but fixing issues is a minimum so in the end I'm faster.

    • @OnMars3D
      @OnMars3D  10 месяцев назад +2

      Project from view is an extra step to clean up the UVs in the editor. What I noticed when students are first learning is they get overwhelmed by seeing the UVs being a mess in the editor. In addition to that, you can select and Mark seams directly in the editor so having it based on the project from view makes it easier to select.
      And agreed, good topology makes UVs much easier to work with.

    • @Lightly_Salted
      @Lightly_Salted 10 месяцев назад +2

      I was thinking the same thing. If you’re doing your seams in the viewport then you can leave the UVs as a jumbled mess because as soon as you do the Unwrap command they all get replaced anyway.

  • @brainrotw
    @brainrotw 6 месяцев назад

    Thank you for the efficient tutorial at 1:33, after that the rest of the video is just yapping😴

  • @dizky6225
    @dizky6225 27 дней назад

    Hey bro great tutorial! But i got one question. Why can't we use smart UV unwrapping for this?

  • @pdbsstudios7137
    @pdbsstudios7137 3 месяца назад

    FAKE VIDE
    spends over 2 min explaining and then he just shows something he already had started and it's half done.

  • @orbit9941
    @orbit9941 2 дня назад

    love the video but im running into an issue that i cant find anywhere online. ill Uv this humanoid figure, it looks fine, then I try to add a meterial and it brakes the uv ive done.

  • @Omnivoid22
    @Omnivoid22 7 месяцев назад

    Took me three months to find this. All the uv tutorials were out of date and would bump with each other. One would say one thing. Then the next vid would say the opposite. So i got really frustrated and stuck. My only thing is , even if i properly uv unwrap . How do i make sure my textures look the same when i export them to Unity ? Do you have a texture bake tutorial? I tried doing the embed textures option but its never done right. Maybe one obejects textures are embedded and show up when i do extract in unity. So im super stuck there

  • @santitabnavascues8673
    @santitabnavascues8673 7 месяцев назад +1

    Despite seams not being an important matter in UV mapping, it is better that there is the least amount of them, as separate uv coordinates translate later in duplicate vertices when exported, especially for real time graphics

    • @OnMars3D
      @OnMars3D  7 месяцев назад +1

      Very true, I will be discussing this in future videos!

  • @alejandracartwright8923
    @alejandracartwright8923 6 дней назад

    I'm overcomplicating a Halloween costume by trying to turn a 3D model into fabric patterns and this video is helping me get there (I hope!) First video I can actually follow and I get what I'm trying to get.

  • @-whisper-
    @-whisper- 6 месяцев назад +1

    I'm currently studying at an art college where 3D is part of my graduation, sadly I wasn't taught the basics of 3D. So this is a life saver for my graduation.

    • @OnMars3D
      @OnMars3D  5 месяцев назад

      Happy to help!

  • @Terribleguitarist89
    @Terribleguitarist89 2 месяца назад

    Jumped into my first big project and discovered "smart unwrap" wasn't too smart...

  • @Arukajoe
    @Arukajoe 24 дня назад

    This is a great tutorial for filling gaps in my knowledge, thank you!
    A bit of feedback, it's incredibly distracting, and disorientating when the camera keeps cutting back to you talking, a voice over while you work would have flowed much better.

  • @Darisiabgal7573
    @Darisiabgal7573 7 месяцев назад

    Such great reviews. Wish I could say the same. I had the video open on a 32 inch Monitor, playing at 0.25 speed and I was still having difficulty following his clicks. Particularly hard to follow when adding the Node:Wrangler from the "community" tab unders Edit:Preferences:Addon menu. [Blender default community is not selected]
    It was also difficult to follow the Material:Color:Image and then Select the UV texture.
    BTW you really talk funny at 0.25X.
    You do alot of face camera explaning, but when it comes to actions, you seem to have a tendancy to hit the gas.
    The other issue, before you start with UV editor, you should breifly explain how you set up your, its better if you are not sure what changes you've, just start with a cube and get it to where you want it.
    Out of the box, blender will not render a UV texture in edit or object mode, even when you change the material. You can see it under the paint texture mode.

  • @JMansClan
    @JMansClan 20 дней назад

    I'm 2 weeks into learning blender and modelling. My hope is to make a mod from start to finnish. And if all goes well to start modding. Your experience is amazing and I thank you so much.

  • @d.g135
    @d.g135 8 месяцев назад

    why when i pack UVs the UV's gets reorganized? making organizing them before packing useless!? probably because it rescales the UVs?

  • @angels-comfy-corner
    @angels-comfy-corner 2 месяца назад

    I immediately ran into a problem on the first step. I'm making a VRChat avatar (from scratch) with outlines and when i clicked scale the outlines were removed. Does anyone know how to fix this?

  • @lucatriunfo8023
    @lucatriunfo8023 2 месяца назад

    Nothing against your video, the explanation was great, but man the more I learn about UVs the more I dislike them :')

  • @Onetalented19
    @Onetalented19 Месяц назад

    Could you explain if there are any advantages to having separate objects in a scene? For instance, when I created an oil barrel, I added a plug on top by simply aligning a circle mesh with the surface, keeping everything as a single object. Would there be any benefits to making the plug a separate object instead?

  • @Bitlite
    @Bitlite 4 месяца назад

    When you select the 'Pack Islands' function you have a settings box that appears, how are you doing that? mine just applies it immediately

  • @spdavis37
    @spdavis37 10 месяцев назад +2

    UV mapping was the hardest thing to ~wrap my head around~ but thanks to your video, the mysteries have been ~unwrapped~ Thanks!

    • @OnMars3D
      @OnMars3D  10 месяцев назад

      Glad to hear it!

  • @elisevrm9146
    @elisevrm9146 Месяц назад

    Thank you so much for this video ! The best one for uv unrwrapping. Just to know, i was on maya before and i used to straighten my uv as much as i could, how can i do that on blender ? Thanks !

  • @astedroid
    @astedroid 6 месяцев назад +2

    no un-needed crap, straight to the point. This is why I love simple tutorials!

    • @OnMars3D
      @OnMars3D  6 месяцев назад

      Glad you enjoyed it!

  • @narmimelya2602
    @narmimelya2602 10 дней назад

    Thans your video! I have a question, I want to unwrapping on my heart model, do I need to do this before animating the heart or can I do it after animating it?

  • @exoqqen
    @exoqqen 8 месяцев назад

    Hey! :)
    This is probably a whole topic in itself, but what is UV packing and when would/should one do it?
    Thanks!

  • @Kasey540
    @Kasey540 9 месяцев назад

    I'm not too sure why the need of project UV from View. After you marked seam and unwrap, the result still the same without making a "Clean Slate".

  • @deluluperson190
    @deluluperson190 7 месяцев назад

    Hey, this new blender is a bit confusing, can you make a Bake Texture tutorial? it will help me so much

  • @sanse4409
    @sanse4409 8 месяцев назад +1

    Perfect Tutorial! Thank you soooo much! Straight to the point and very helpful tips!

  • @Lyco0n
    @Lyco0n 8 месяцев назад

    Project from view step is redundant in Blender unlike Maya, correct me if I am wrong.

  • @phrdxo
    @phrdxo Месяц назад

    Short summary of the video: do the unwrap by hand as you've always done 💀

  • @grandmushroom7821
    @grandmushroom7821 Месяц назад

    nah, my brain is so rotted that I can't stop giggling when he starts talking about entering edge mode and having good edge flow

  • @NicCrimson
    @NicCrimson 6 месяцев назад

    I literally just auto unwrap, pack and I'm good. No problems for me so far

  • @CarlosMontelara
    @CarlosMontelara 7 месяцев назад +1

    WOW, so simple. Thank you!!!

  • @remusveritas739
    @remusveritas739 7 месяцев назад

    When you go into UV editing, theres nothing on the grid on the left side. This is like the 10th tutorial im watching and yall are missing something or this program is just a piece of dog shit.

  • @mikecarter8880
    @mikecarter8880 7 месяцев назад

    4:27 was wondering why I dont get the checker image on my object ... I have to assign, I got a button your version doesnt.

  • @ChaosOver
    @ChaosOver 9 месяцев назад +102

    Sadly the unwrap algorithm in blender is not great. And blender writes UV not correctly when exporting USD, and it has become even worse with version 4. If you export USD in ascii format you can directly see that they are exporting it wrong, not following the official USD documentation. :( For most people blender looks fantastic, but under the hood it often looks like a software that is not made by industry professionals. :-/ i hope they will learn fast and start to improve.

    • @leonaraya2149
      @leonaraya2149 9 месяцев назад +18

      Finally someone say it!
      In my case, I prefer to do the uv mapping with Maya only for a simple detail, and it's tha Maya respects the planes and doesn"t deform it. Something tha blender does only because it wants.

    • @cumibakar10
      @cumibakar10 9 месяцев назад +6

      Open source sucks, that’s the price you pay for it being free.

    • @askeladden450
      @askeladden450 9 месяцев назад +5

      I dont think i ever had issues with usd and uvs since blender 3.2, is there a bug report for it?

    • @askeladden450
      @askeladden450 9 месяцев назад +85

      ​@@cumibakar10if you think proprietary is any better, you havent worked as a developer. In fact, the most hideous pieces of code i have seen have all been in propietary software, hidden away from the eyes and criticism of people.

    • @JustMaxior
      @JustMaxior 9 месяцев назад +42

      modeled for 3 years in blender now, never had any unwrapping issues that were not made by me and stupid overthinking

  • @OrcaGuyreal
    @OrcaGuyreal 5 месяцев назад

    "if you have clean topology" in my dreams.

  • @Moonlight-xi8js
    @Moonlight-xi8js 9 месяцев назад

    Hello iam watching u r video since the car modeling but i have a problem on making a curve guide can u plz make a tutorial on that plz it wil be vert helpful

  • @turnerjones2436
    @turnerjones2436 Месяц назад +1

    I'm trying to learn blender right now and this video is immensely helpful! Thank you!

    • @OnMars3D
      @OnMars3D  Месяц назад +1

      Glad it was helpful!

  • @eoin1272
    @eoin1272 Месяц назад +1

    Holy shit. I've been struggling with UV for years and this tutorial finally made it all click.

    • @OnMars3D
      @OnMars3D  Месяц назад +1

      Love to hear it, glad to help!

  • @BookmansBlues
    @BookmansBlues 9 месяцев назад

    Kinda surprised you did not touch on UDIMs, particularly due to how much more you can pack into a single material by supporting UDIMs in a given Mesh.

  • @HankHillspimphand
    @HankHillspimphand 9 месяцев назад +1

    thanks mate......many videos seem to assume you understand everything BEFORE telling about UV mapping. you make it very clear for beginners.

    • @OnMars3D
      @OnMars3D  9 месяцев назад +1

      That was my goal, glad it helped!

  • @Narkisch
    @Narkisch 8 месяцев назад

    I'm trying to UV unwrap a mando helmet too lmao

  • @PDD555
    @PDD555 8 месяцев назад +2

    One of the best and more precise tutorials. You just explained settings I didn't even know existed and I'm grateful for it

  • @garazi9531
    @garazi9531 8 месяцев назад +1

    I love how straight to the point the tutorial is, just what i needed... I already know abour UVs but changing from 3dsmax to blender was a bit confusing for me

    • @brycec9372
      @brycec9372 4 месяца назад

      Any tips on changing from 3ds max to blender I am under going the same transition as my student subscription is soon to expire. I’ve noticed that the selection and navigation controls are a bit different and from max and it’s been frustrating.

  • @bbkorp
    @bbkorp 3 месяца назад +1

    Man after many years in 3d universe, I was looking for a video / tuto to explain to my relatives what is UV unwrapping ! This video is soooo clear and interesting! Bravo and thank you

    • @OnMars3D
      @OnMars3D  3 месяца назад

      Great to hear!

  • @iamsatanjr
    @iamsatanjr 2 месяца назад

    One fo the most basic rules not mentioned in the video is this: if something CAN be straightened, it SHOULD be straightened. It's one of the most important rules of UV mapping, especially when talking about hard-surface assets. In this video, for example, those two long islands on a tyre UV are just asking to be straigtened into rectangles.
    Straigtening the UVs results in less visible pixelization on UV shell borders - which means better looking bakes, especially on lower texture resolutions. It also makes UV shells easier to pack to each other, resulting in less UV space being wasted.

    • @OnMars3D
      @OnMars3D  Месяц назад +1

      Yeah, great point, I'll be sure to bring this up in future videos!

  • @protraheric5097
    @protraheric5097 3 месяца назад +1

    This seams really important.

  • @nemesisxs10
    @nemesisxs10 9 месяцев назад +2

    I'm a solo game dev and this was a godsend of a video. Tysm

    • @OnMars3D
      @OnMars3D  9 месяцев назад +1

      Happy to help!

  • @pilotdawn1661
    @pilotdawn1661 2 месяца назад

    Good video. Suggestion - when saying to do some process, occasionally there was no indication of HOW to do them. Had to put it on .75 and try to see the action and guessed what it might be when it wasn't clear. Always pointing out the HOW to execute a command is key help. Thank you so much of making the videos and helping us learn. Take care.

    • @OnMars3D
      @OnMars3D  2 месяца назад

      Thanks for the input, I'll plan to make a real-time step by step video in the future!

  • @onjofilms
    @onjofilms 7 месяцев назад

    Very well done. Would have liked to see about having different UVMaps though.

  • @DarkSwordsman
    @DarkSwordsman 9 месяцев назад

    4:20 it's really strange that it isn't just a single button click in the UV panel. Doing that whole thing just destroys my workflow.

  • @MrExtendet
    @MrExtendet 8 месяцев назад

    Throw some plugins in there and this really would be a goat tutorial. Also when talking antialising it would prob be interesting to showcase the follow active quads feature.

  • @Goncalopaiva1
    @Goncalopaiva1 3 месяца назад

    dude was looking at the script 🤩

  • @3Dgamespot
    @3Dgamespot 6 месяцев назад

    I know lots of people use blender then Maya

  • @mikeha
    @mikeha 8 месяцев назад

    very easy to follow, great tips, thanks. do you ever use the addon UV Squares? It allows you to convert a curved section to a straight rectangular one to make it easier to place on the uv grid

  • @kaijuultimax9407
    @kaijuultimax9407 9 месяцев назад

    Me: I bet this video is going to be a shill video for a paid plug-in
    Video: We will be using vanilla blender without any plug-ins or add-ons
    Angelic Choir: [Begins singing as the clouds part]

    • @OnMars3D
      @OnMars3D  9 месяцев назад +1

      I feel the same way, most of the time, I like to get as far as I can with the default/vanilla tools before looking into plugins/addons.

  • @krz9000
    @krz9000 6 месяцев назад

    Ridiculous how behind blender is regarding uv worflows. No visible uvs in edgemode? No edge selection in the uveditor? No checker override material ready with a button?

    • @OnMars3D
      @OnMars3D  5 месяцев назад

      Seams show up as red edges in Edit mode, you can select edges in the UV editor, but yeah, there is no override material with a button (at least with no addons)

  • @DarkSwordsman
    @DarkSwordsman 9 месяцев назад

    I didn't know about "select sharp edges", that's crazy ngl

  • @YerkesMatt
    @YerkesMatt 10 дней назад

    79040 Adonis Parkway

  • @torymiddlebrooks
    @torymiddlebrooks 9 месяцев назад

    Calling me out on my desk corn?! Unreasonable attack against me. If this wasn't so useful, I'd be offended.

    • @OnMars3D
      @OnMars3D  9 месяцев назад +1

      Glad someone caught that :)

  • @davypeterbraun
    @davypeterbraun 2 месяца назад

    Subbed! Awesome tutorial.

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 6 месяцев назад

    It's 2024, and still nobody has bothered to write reasonable UV unmapping algos, pretty pathetic, free software, like Truespace, had better UV unwrapping _30_ _years_ _ago_

  • @dalerose4958
    @dalerose4958 10 месяцев назад +1

    Is there a reason you keep UV Sync off?

    • @OnMars3D
      @OnMars3D  10 месяцев назад +4

      That's a feature off by default!? Thanks for pointing that out, wish I found that out sooner!

  • @RiseTheDrake
    @RiseTheDrake 7 месяцев назад

    Project from View is actually a laughably good solution to resetting your UV map, there is a "reset" option only in viewport edit mode UV context menu, but it collapses all the faces of the mesh into 0-1 of the UV tile, and overlaps ALL of them. This means if you have like 15.000 faces, your Blender will probably cascade into a black hole.

  • @FlightDeckMagazin
    @FlightDeckMagazin 7 месяцев назад +1

    Perfect tutorial. Thank you very much.

    • @OnMars3D
      @OnMars3D  7 месяцев назад

      You're welcome!

  • @ThaiPham-ep2ov
    @ThaiPham-ep2ov 8 месяцев назад

    wow, blender 4.0 is so crazy, I usually use rizomUV for UV map, but now ... I think it will reduce the time UV_pack

  • @MasterZeroFX
    @MasterZeroFX 8 месяцев назад

    Rule of the thumb for uv is: if the texture appears, it works, no need to waste time.

  • @Alyc-u6h
    @Alyc-u6h 9 месяцев назад

    FYI display stretch is broken for Mac users and a fix will land in 4.1. Alternatively use the last working version of 3.4.1.

  • @mikeha
    @mikeha 8 месяцев назад

    what is "prenault"? for prenault ? preno? prelno?

  • @xeeza1243
    @xeeza1243 5 месяцев назад

    interesting content that goes to the point and wants to give answers to questions, but it's explained so fast it's quite hard to understand anything :(

    • @OnMars3D
      @OnMars3D  5 месяцев назад

      I'll plan to make a future video on this where I cover it in real-time and step by step!

  • @juanseverino5651
    @juanseverino5651 9 месяцев назад

    excellent tutorial but I got a problem I don't see does tools that you have in your UV Editor in my UV editor and am using blender 3.6
    🤔

  • @hexnut_furry
    @hexnut_furry 2 месяца назад

    thanks so much for this tutorial im just starting in blender and you helped me a ton! kudos

    • @OnMars3D
      @OnMars3D  2 месяца назад

      Glad I could help!

  • @cornishpasty7853
    @cornishpasty7853 5 месяцев назад

    how should i go about unwrapping a cylinder shaped model like a lightsabre hilt? should i place the edges along the middle?

    • @OnMars3D
      @OnMars3D  5 месяцев назад

      Yeah, that will work fine, no place to really hide it on a model that can be viewed from 360 degrees

    • @cornishpasty7853
      @cornishpasty7853 5 месяцев назад

      @@OnMars3D i ended up placing seams down the middle and parts where straight edges were. i don't see a noticeable seam on the texture model, but that's probably since I've just textured it with solid colours.

  • @3Axis-CGI
    @3Axis-CGI 26 дней назад

    Best video I've seen in a long time

  • @amazeballsgaming3770
    @amazeballsgaming3770 10 месяцев назад

    Yea if you are using vanilla blender for unwrapping then this is probably the most efficient and sanity preserving method.

  • @pawnix4122
    @pawnix4122 9 месяцев назад

    I teach more or less the same in terms of UV-unwrapping. What I say to people when it comes to hard surfaces, in particular, is for them to always place seams between smoothing groups. This is the case because it allows Substance 3D Painter to properly stitch together the normals on the model without leaving ugly black seams or aliasing issues between shading groups. There is a lot of maths involved in a good UV map, and it is something I have been teaching people who are interested in learning why something works, as opposed to just doing it.

  • @GrimGrotStudios
    @GrimGrotStudios 10 месяцев назад +1

    Finally a UV Unwrap video that makes sense to me, thank you!

    • @OnMars3D
      @OnMars3D  9 месяцев назад

      Glad you found it helpful!

  • @liminish9019
    @liminish9019 2 месяца назад

    very helpful even for a complete beginner like me!! tysm!

    • @OnMars3D
      @OnMars3D  2 месяца назад

      Glad it was helpful!

  • @jankasperczyk53
    @jankasperczyk53 9 месяцев назад

    This is totally unusable for any type of professional workflow.

  • @cool.penguinz
    @cool.penguinz 2 месяца назад

    This is the one that made it click for me, thanks for making me hate the process less!

  • @GranokGab
    @GranokGab 9 месяцев назад

    Nice video! Lots of good tips. The only thing I would add is to try allign quads to the uv, I use the "UV Squares" addon for that, works great and is pay what you want. When baking texturers, if the edge move diagonally on the uv it can cause artefacts, the addon lay down the model following the quads, so that they allign pixel perfect to the texture. It needs to be used correctly, so I guess that's why he didn't talk about it in the video, but in the example of the wheel he is unwrapping, i would have split the cirlce geometry and unwap everything perfectly alligned.

  • @doctor_fastoss3288
    @doctor_fastoss3288 9 месяцев назад

    u don't need prject from view to make the seams and islands

    • @OnMars3D
      @OnMars3D  9 месяцев назад

      You don't need to, but as I brought up in the video, for beginners, it's a great way to clean up the messy UV islands from modeling. When you first start UV Unwrapping, seeing that mess of UVs can be overwhelming.

  • @mikailmaqsood818
    @mikailmaqsood818 5 месяцев назад

    Thank you for such a clear and helpful tutorial :)

  • @salahcherair5336
    @salahcherair5336 2 месяца назад

    You're a lifesaver 🤟🤟

  • @RukasuDev
    @RukasuDev 3 месяца назад +1

    i learned in 7 minutes what i was trying to do for months, my UVs now is perfect, thank you

    • @OnMars3D
      @OnMars3D  2 месяца назад

      Glad it helped!

  • @WasUpBea
    @WasUpBea 6 месяцев назад

    As a beginner in blender this is extremely helpful and straightforward, thank you.

  • @Onlygoodsir
    @Onlygoodsir 5 месяцев назад

    Brilliant