I was feeling so frustrated with my uv maps all wrong, but this helped me understand how it works, which is so much more helpful than watching just a fix, and I'm feeling excited to try again now, thank you! ❤️
I'm learning Blender (I've been using 3DS Max since mid-90s and believe it or not, I've hardly ever had to do any unwrapping, due to the type of work I've being doing). Now I'm kind of moving to Blender, and enjoying how amazingly easier it is (than 3DS Max) I'm creating things that *do* require UV unwrapping. Your tutorial explained it *perfectly*. *Especially* the idea to think of scissors in the real world. It makes perfect sense :) Thank you very much!
Wonderful explanation and demonstration. I had been taught the mechanics of "how" to unwrap but never the "why" of it. The transformation of the textures on the objects as you worked with them was an eyeopener. Thanks so much for taking the time to teach.
I was doing blender for quite some time and always struggled with uv map, with what i learned in this video i cut down the time i spent on it by almost 50%. Very high quality video thank you for making it
6 years ago, I watched Andrew Price's UV Unwrapping an anvil, and I just now stopped running the other way. Of-course, back then I used Blender predominantly as a video editor. But with a new project in mind, I've reached the point where I have to learn it, and you just explained it brilliantly. Appreciate it.
Thanks a ton for the amazing explanation. I'm not artist (I'm from software dev. background into game dev.), and unwrapping has always been one of my biggest fears since 2015... finally your video helped. Thanks again.
Not true? Does 7 year old kids come with an arsenal of blender shorcuts learnt from school? I definitely dont, and i cant follow this tutorial just because of that
This was fantastic! This really helped greatly increase my understanding of UV unwrapping as well as drive home some best practices. ONE THING however.. maybe its a difference in Blender versions, I don't know what version this video was made with. But when it came to the "Follow Active Quads" step.. I could not get this to work, I played around with this for over an hour, started the cone over several times and did EVERYTHING to the letter until I clicked "Follow Active Quads" and.. nothing. Over and over, nothing at all happened. Until.. On the UV Editing window, I clicked the fourth "UV Select Mode", just to the right of Selection Mode: Face, that fourth one being "Selection Mode: Island". THEN "Follow Active Quads" worked. The video has "Faces" selected, which seems the natural one to have selected. but Island is what worked for me.
Incredible tutorial, been modelling a while but neglected to properly understand good practices with UV Unwrapping, this explained it in such a concise and simplified way, thanks!
Thank you SO much 3Dnot2D! While I've dabbled with Blender for awhile, I'm only just now working on testing out retexturing models and wanted to try to get a seamless texture wrap on a human model. It felt like no matter how I tried UVW unwrapping things, then painting the texture and loading it back in, I'd have terrible seams with different triangles and such. Your slice tutorial was great in finally helping me to figure out where to create the edges and with that, I finally got the model working right. 21 attempts later... lol
Not only did you explain the unwrapping so beautifully, but you also managed to help learn this very crucial step so elegantly. Thanks so much. God bless you ❤🙏✨️
ı started learning 3D for the first time 3 months ago and ı wasnt understanding it properly and avoid doing uv maps. Now I got it and going back to fix what ım doing so far. thanks!
You help me to understand how to make uv unwrapping better than anyone! I had watched many video before watching this and yours is the best one. Thank you!
In addition to UV unwrapping, I learned the trick the align vertices by scaling to 0 in one axis. Very useful! It would have been interesting to see the UV map of the complex model at the end. It was never displayed. Excellent tutorial, thank you!
you are a really good teacher. made this concept that would nearly give me a heart not only look so simple but also feel so simple and easy to learn, helped me realize i could do this just with enough practice. thank you!
Wow, this is a very good and understandable tutorial! And the best thing is that you attitude didn't make it an unbearable experience! Very good job, thank you!
amazing help bro, i made one freaky stone and have no idea why every add-on i could find can not making good material for it. So good for me after watching you video i knew what should i do with it and manual unwrapping by myselves
The best blender uv unwrap video i've ever seen. Beautifully explained!! New sub. I'll be waiting for a part 2, to learn de next step on this, maybe how to manage the stretching or/and texel density in blender. Your teaching skills are AMAZING!!
Great tutorial, finally got me understanding UV unwrapping. I was able to apply this video to a chair I made awhile ago but couldnt figure out the textures. Now the leather texture looks better.
Ah thank God! I spent way too much time learning about UV unwrapping. Thanks for clarifying and making it more understandable. Now I just need to learn about texturing.
This was very helpful! You are very good at teaching! I’d love to watch more content that explains different concepts and how to think about them, rather just just tutorial after tutorial that leave you guessing. Keep up the good work!
Super helpful, and really clear! Your real-life examples of the box, cilinder and cone were also really useful to wrap (haha) my mind around the concept of UV unwrapping. Thanks!
u have a great skill of teaching! some people can modell any object in the world in blender but they lack teaching skill! u are having both! plz make more and more videos regardless of viewers or subscibers it will follow eventually for sure! thanks once again!
Thank you for your kind words. I will make more tutorials for sure. Currently working on a project for a client so this is why I'm taking a short break from making tutorials.
I need to see a Circle unwrapped. LOL Thank you for this awesome tutorial. I love the way you used props to explain things. It made me grasp it even more. You are a Gem!
Thanks you so much for demystifying one of the most difficult topic of 3D texturing, good UV Unwrapping is the key to make the surfacing and texturing better, i keep that with some UDIM trick it help me keeping low the resolution by a better texel density cover. I also recommend Blender Bob channel for good topologie on cylinder is trick are realy usefull to keep quad regular and very low.
Thanks man! Very clear explanation, your examples with the paper were fantastic in giving a fundamental understanding of what we're aiming for. Showing a couple of simple shapes first, followed by a final example of a combination of shapes really tied everything together nicely. Going to try model a simple barrel and dumpster later on to try this out. :) BTW love the quality of your audio also.
Is there not a simpler way to just apply textures to certain faces? It seems like unwrapping anything that has a more complex geometry than these here would be very difficult
Hi, thank. I do have a critical feedback, & I have seen this (or rather not seen) in many tutorials/guides. When you use a shortcut key/combination, it help greatly to show on screen the shortcuts keys. I can barely hear what you use as shortcut & have to rewind a more than a few times & tested if I heard correctly & it is very frustrating.
Thank you for this comprehensive explanation. I am a total beginner and I need 1 simple plane only to use as my plate to project an image. I have no idea how to apply correct UV settings as 0 and 1. As it is a plane there are nothing to cut as edge and so I am lost. Any help is much appreciated.
Just as feedback. The explanation is very good and useful but some parts of your screen are very hard to see/read, for exmaple when you were adding the shaders. I would suggest, if you can, enlarge that part of your screen when your editing your video after, I'm sure your viewers will appreciate it!
Excuse me Nemanja, I mean to project a front view of a building, and based on this image, go extruding faces to build the building in 3d, for example, the Empire State Building,
Instead of a checkerboard texture you place a building texture. And then you just aligne the unwrapped mesh to the texture. The principles are the same basically.
The "Follow active quads" step didn't do anything for me. I had to select all the linked vertices first (ctrl + L), then it worked. Why is that? Is it something new in Blender 4?
Please please please can you make a character modelling tutorial? :) I've learnt so much from you and want to thank you so much for your amazing video content!
magnificent explanation of how to perfectly place a material, with my projects I said... well... not that bad, hehe now I know how to correct it. Query, could this be applied to a cube, a face of... a cathedral, and extrude according to the image of the material? or how can it be done? thank you very much for this course Nemanja, very grateful
I was feeling so frustrated with my uv maps all wrong, but this helped me understand how it works, which is so much more helpful than watching just a fix, and I'm feeling excited to try again now, thank you! ❤️
I'm learning Blender (I've been using 3DS Max since mid-90s and believe it or not, I've hardly ever had to do any unwrapping, due to the type of work I've being doing). Now I'm kind of moving to Blender, and enjoying how amazingly easier it is (than 3DS Max) I'm creating things that *do* require UV unwrapping. Your tutorial explained it *perfectly*. *Especially* the idea to think of scissors in the real world. It makes perfect sense :) Thank you very much!
Wonderful explanation and demonstration. I had been taught the mechanics of "how" to unwrap but never the "why" of it. The transformation of the textures on the objects as you worked with them was an eyeopener. Thanks so much for taking the time to teach.
I was doing blender for quite some time and always struggled with uv map, with what i learned in this video i cut down the time i spent on it by almost 50%. Very high quality video thank you for making it
6 years ago, I watched Andrew Price's UV Unwrapping an anvil, and I just now stopped running the other way.
Of-course, back then I used Blender predominantly as a video editor.
But with a new project in mind, I've reached the point where I have to learn it, and you just explained it brilliantly.
Appreciate it.
Thanks a ton for the amazing explanation. I'm not artist (I'm from software dev. background into game dev.), and unwrapping has always been one of my biggest fears since 2015... finally your video helped. Thanks again.
Thank you! You explained it as if we are 7 years old kids, which really shows that you're a guru. Well understood, thank you!
Not true? Does 7 year old kids come with an arsenal of blender shorcuts learnt from school? I definitely dont, and i cant follow this tutorial just because of that
This was fantastic! This really helped greatly increase my understanding of UV unwrapping as well as drive home some best practices.
ONE THING however.. maybe its a difference in Blender versions, I don't know what version this video was made with.
But when it came to the "Follow Active Quads" step.. I could not get this to work, I played around with this for over an hour, started the cone over several times and did EVERYTHING to the letter until I clicked "Follow Active Quads" and.. nothing. Over and over, nothing at all happened.
Until..
On the UV Editing window, I clicked the fourth "UV Select Mode", just to the right of Selection Mode: Face, that fourth one being "Selection Mode: Island". THEN "Follow Active Quads" worked.
The video has "Faces" selected, which seems the natural one to have selected. but Island is what worked for me.
Thanks a lot. It worked. But I don't understand how it worked, since the whole island looks "active"
Incredible tutorial, been modelling a while but neglected to properly understand good practices with UV Unwrapping, this explained it in such a concise and simplified way, thanks!
Thank you SO much 3Dnot2D! While I've dabbled with Blender for awhile, I'm only just now working on testing out retexturing models and wanted to try to get a seamless texture wrap on a human model. It felt like no matter how I tried UVW unwrapping things, then painting the texture and loading it back in, I'd have terrible seams with different triangles and such. Your slice tutorial was great in finally helping me to figure out where to create the edges and with that, I finally got the model working right. 21 attempts later... lol
Not only did you explain the unwrapping so beautifully, but you also managed to help learn this very crucial step so elegantly. Thanks so much. God bless you ❤🙏✨️
watched countless videos on uv unwrapping this is the only one that explained it well thank you
You're welcome. I'm glad that you like it.
ı started learning 3D for the first time 3 months ago and ı wasnt understanding it properly and avoid doing uv maps. Now I got it and going back to fix what ım doing so far. thanks!
You help me to understand how to make uv unwrapping better than anyone! I had watched many video before watching this and yours is the best one. Thank you!
I'm just getting started with uv mapping on blender, I don't like to watch long tutorials but it was well worth it!!
In addition to UV unwrapping, I learned the trick the align vertices by scaling to 0 in one axis. Very useful!
It would have been interesting to see the UV map of the complex model at the end. It was never displayed.
Excellent tutorial, thank you!
Wahou, I'm french and I understand all the complex things you try to teach us! Thank you for your pedagogy
you are a really good teacher. made this concept that would nearly give me a heart not only look so simple but also feel so simple and easy to learn, helped me realize i could do this just with enough practice. thank you!
just start using blender and this is the best unwarp explaining vd i have ever watched
Thank you so much for this tutorial.I had brain fry trying to do this on my own for 2 days now but you made it so much easy
Thank you, Thank you, Thank you! I feel like my IQ just jumped 20 points.
Me too! Now it's 23!
@@basicpepperoni😂
me too! but instead of jumping, my 20 points fell :( now i have a negative IQ
Facts
Good refresher for what UV unwrapping is, and explains how to treat each primitive object differently. Thank you for this!
that "follow active quads" thing was really useful. Thank you!
Wow, this is a very good and understandable tutorial! And the best thing is that you attitude didn't make it an unbearable experience!
Very good job, thank you!
Wow, That's the easiest way to describe what and how UV unwrapping looks like with some case solvings too!
Thanks for the video :)
amazing help bro, i made one freaky stone and have no idea why every add-on i could find can not making good material for it.
So good for me after watching you video i knew what should i do with it and manual unwrapping by myselves
The best blender uv unwrap video i've ever seen. Beautifully explained!! New sub. I'll be waiting for a part 2, to learn de next step on this, maybe how to manage the stretching or/and texel density in blender. Your teaching skills are AMAZING!!
I'm glad that you like it. Welcome aboard.
Great tutorial, finally got me understanding UV unwrapping. I was able to apply this video to a chair I made awhile ago but couldnt figure out the textures. Now the leather texture looks better.
Ah thank God! I spent way too much time learning about UV unwrapping. Thanks for clarifying and making it more understandable. Now I just need to learn about texturing.
You have a really strong Balkan accent, in a good way. Thanks for the tutorial, puno je pomoglo :)
This was very helpful! You are very good at teaching! I’d love to watch more content that explains different concepts and how to think about them, rather just just tutorial after tutorial that leave you guessing. Keep up the good work!
Super helpful, and really clear! Your real-life examples of the box, cilinder and cone were also really useful to wrap (haha) my mind around the concept of UV unwrapping. Thanks!
that was a great video for beginners like me, thank you so much for sharing these awesome tricks.
It really feels like an Udemy course keep it up!
Of all the videos I've watched about UV Unwrapping, this video is easier to understand. Thank you very much, now I understand the basics
You're welcome. I'm glad that you like it 😎
thank you for this turorial. your explanation was on point i understand everything perfectly
Great video! I really appreciate that you took real life items as examples
I am a beginner and this video was really helpful
so well explained with the cutting in real life. i am new to blender and u r definitly i wanna follow!
Welcome aboard.
quality content
man u hv a future in blender tutorials, keep on this way
Never have I’ve seen such a well explained tutorial of UV editing 😮
This is how you explain something complex as that. Love you since Photo Manipulation videos, bro :)
u have a great skill of teaching! some people can modell any object in the world in blender but they lack teaching skill! u are having both! plz make more and more videos regardless of viewers or subscibers it will follow eventually for sure! thanks once again!
Thank you for your kind words. I will make more tutorials for sure.
Currently working on a project for a client so this is why I'm taking a short break from making tutorials.
❤@@3Dnot2D
I need to see a Circle unwrapped. LOL Thank you for this awesome tutorial. I love the way you used props to explain things. It made me grasp it even more. You are a Gem!
I'm glad that you like it 😎
Awesome! Just plain awesome! You really explain UV really well.
I'm glad that you like it.
This is a great tutorial for beginners! Thank you. :-)
Thank you very much for this tutorial. Explanations were easy to follow and I learned the basics of unwrapping.
You're welcome.
The best tutorial ever, I finaly got it. Thanks a lot!
You're welcome 💪🏼
Really helpful, thank you. Finally this workflow is making sense to me.
Thank you for this amazing tutorial which is easier to understand.
Thanks you so much for demystifying one of the most difficult topic of 3D texturing, good UV Unwrapping is the key to make the surfacing and texturing better, i keep that with some UDIM trick it help me keeping low the resolution by a better texel density cover. I also recommend Blender Bob channel for good topologie on cylinder is trick are realy usefull to keep quad regular and very low.
Thanks man! Very clear explanation, your examples with the paper were fantastic in giving a fundamental understanding of what we're aiming for. Showing a couple of simple shapes first, followed by a final example of a combination of shapes really tied everything together nicely. Going to try model a simple barrel and dumpster later on to try this out. :) BTW love the quality of your audio also.
This is a very good video, illustrating the power of principles. Thank you.
Great Tutorial, Awesome explanation. Learnt. Thank you so much for making it easy to understand :)
Thank you so much for sharing!! This should work in any 3d software!
Wow!! I learned a lot and now I have a better understanding of this topic. Really thank you very much!!!
That explanation is another level 😘
Okay, this helps a LOT, thank you.
Thank you! That was clear, and very helpful.
you are a really good teacher
Thank you! New lesson learnt, I really appreciated your tutorial!
Is there not a simpler way to just apply textures to certain faces? It seems like unwrapping anything that has a more complex geometry than these here would be very difficult
your video so intuition and go in detailed, thanks !!
Thank you for useful tutorial. You explained it clearly and easy to understand. 👍
I loved this class, thank you so much! ❤️
awesome tutorial, you make it seem really easy
This was amazing! Thank you so much. It feels like having super powers :D
thank you soo much helping me out!! First time attempting UV Unwrapping and learned it! SUBS for you!
Hi, thank. I do have a critical feedback, & I have seen this (or rather not seen) in many tutorials/guides.
When you use a shortcut key/combination, it help greatly to show on screen the shortcuts keys.
I can barely hear what you use as shortcut & have to rewind a more than a few times & tested if I heard correctly & it is very frustrating.
Brilliant video, thanks for the help.
thanks! video helped understand the concept quite well.
2:51 UV editing workspace
A = select all
U = UV Mapping options, then project to view
Thank you so much! This was really understandable!
Thank You - I'm so a beginner
Thank you for this comprehensive explanation. I am a total beginner and I need 1 simple plane only to use as my plate to project an image. I have no idea how to apply correct UV settings as 0 and 1. As it is a plane there are nothing to cut as edge and so I am lost. Any help is much appreciated.
Very well explained. Thank you
Thank you so much
you are a king
Your visual aid with the cylinder didn't go as planned but I think we got it. lol
Just as feedback. The explanation is very good and useful but some parts of your screen are very hard to see/read, for exmaple when you were adding the shaders. I would suggest, if you can, enlarge that part of your screen when your editing your video after, I'm sure your viewers will appreciate it!
I understand now! Thank you.
How to how/hide the image texture in uv editor? To see the uv maps more clear. Thanks!
Very informative
Explained so well 😊
THANK YOU FOR YOUR HELP!!!
Great explanation!
Good Tutorial! Nicely done.
Thanks you 🎉🎉, your good teaching
top notch tutoring! bravo.
Best channel, really, you know that
Nice 👍🏻
Thanks!
Thank you Nemanja - very helpful!
You're welcome!
Excuse me Nemanja, I mean to project a front view of a building, and based on this image, go extruding faces to build the building in 3d, for example, the Empire State Building,
Instead of a checkerboard texture you place a building texture. And then you just aligne the unwrapped mesh to the texture. The principles are the same basically.
@@3Dnot2D Perfect Nemanja, I'll try cutting images, empire state is easier than Sagrada Familia :)
thank you very much nemanja
Thanks this helped a lot
The "Follow active quads" step didn't do anything for me. I had to select all the linked vertices first (ctrl + L), then it worked. Why is that? Is it something new in Blender 4?
That was exactly my problem as well. Thanks for your comment! Saved me a lot of frustration :)
No problem! Still have no idea why tho 😅 @@koljaknofe7777
thank you for your comment, I was stuck there aswell :D
thanks so much for the comment! was having the exact same problem
Please please please can you make a character modelling tutorial? :) I've learnt so much from you and want to thank you so much for your amazing video content!
Thank you . helped me alot
thank you so much for this!
Good stuff, thank you!
You're better than my teachers...
magnificent explanation of how to perfectly place a material, with my projects I said... well... not that bad, hehe now I know how to correct it. Query, could this be applied to a cube, a face of... a cathedral, and extrude according to the image of the material? or how can it be done? thank you very much for this course Nemanja, very grateful
Hm... I'm not sure that I understand your question...