Это видео недоступно.
Сожалеем об этом.
UV Unwrapping for Beginners (Blender Tutorial)
HTML-код
- Опубликовано: 18 авг 2024
- In this Blender tutorial I will show you how to do UV Unwrapping for Beginners.
● Setup texture Maps Tutorial: • How to Setup Texture M...
● Easy Texturing Method Tutorial: • Easy Texturing Method ...
● Wood Texture link: polyhaven.com/...
● Help support the channel:
Patreon: / ryankingart
Gumroad: ryankingart.gu...
RUclips Memberships: www.youtube.co...
● Timestamps:
0:00 Intro
1:33 Add Texture onto Object
3:49 Default UV Map on Objects
5:00 Object Editing Effects the UV Map
6:11 Preview the UV Maps
7:48 Editing the UV Maps
9:46 UV Unwrapping the Mesh
12:31 Smart UV Project
14:21 Project From View
17:12 Adding Seams (UV Map a Cube)
22:28 Adding Seams (UV Map a Cylinder)
27:07 Ripping the Faces
29:15 Applying Objects Scale
31:21 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wo...
• Patreon: / ryankingart
• Gumroad: ryankingart.gu...
• Artstation: www.artstation...
• Blender Market: blendermarket....
• Sketchfab: sketchfab.com/...
• Website: ryankingart.wo...
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
*Help support the channel:*
Patreon: www.patreon.com/ryankingart
Gumroad: ryankingart.gumroad.com/
RUclips Memberships: ruclips.net/user/ryankingartjoin
do you have a tutorial for deal with seams?
@@kolaarami8897 I go over how to add seams in this video. Check the timestamps to find that part.
Can you make one but with Minecraft skins please?
OMG THANK YOU for including the section at the end on applying the scale! I'd watched multiple videos on UV unwrapping, was following all the steps correctly and mu textures were still turning out warped and stretched. I didn't realize was missing this step. Thank you!
Glad it was helpful! thanks for watching.
Man timing of this video is amazing. I've been learning Blender for months but havent got into UV mapping. Decided to learn couple days ago and now this video shows up 💯
Hope you find the video helpful!
Just like your other videos, it makes me wonder if you are also a teacher in real life. The flow of information, the concise yet exhaustive content, all shows your great talent as an artist but more importantly for a YT channel as a top-notch pedagogue. Thank you for all the love and passion hiding behind every single piece of information!
thanks. No, I don't do teaching in real life. This youtube channel is my full time job.
Thanks again for another video..... You describe everything so well. Ive been working with blender for a few months now and I've learned so much from your videos alone. You definitely earned this subscription.
Thank you for everything. Your tutorials and content are incredibly helpful.
Glad to hear that. Thanks for watching!
YES! Applying the transforms. That's what I needed. I had all my seams correct and it was still wack and finally found this tidbit. Thank you dude!
glad it helped!
Totally will help me to unwrap my fast food orders without ending up all over my lap. Awesome as always man, a topic that so many creators just skip over or just show how without explanation.
Thanks! 👍
so many, so so many tutorials asume that the audience knows what uvwrapping is, and what its purpose. i did not know after watch 5-6 tutorials on it. thanks for starting at the real biggening.
glad it helped!
Perfect time.. I just understood modelling and was wondering where to start UVs
Hope you find the video helpful! Thanks for watching. : )
I wish I had a tutorial like this back when I started 4 years ago. It felt like people were just playing dumb or maliciously overcomplicating things whenever I'd try to ask about it or look it up.
Why do game engines always freak out over overlapping UV's of all things? Its never actually affected performance or visuals in my experience.
Thanks so much for this tutorial! You made UV Unwrapping in Blender MUCH easier to understand! I've done this before (in university), and I could never understand it in Blender! This video really helped! Cheers mate from the UK!
This video explained to me exactly why I need to be turning my quads into tris or tets before using them as part of corners.
I tried executing the basic UV unwrap principles on one of my little spaceship models, but when a quad gets "folded" or "creased" it becomes impossible to texture without more advanced techniques which I'm currently googling.
5 stars. Nice and clear. Good pace. Excellent sound.
glad you like it!
Perfect tutorial for beginners. (like me) Congratulations! You always explain in a way that is impossible to not understand! Thanks you very very much.
Many thanks.
Quick, simple and nice tutorial.
You're welcome!
Thank you so much for this video! Very informative and well explained. With a lot of other tutorial videos I feel like I didn't really get an understanding of UVs, but this one really breaks everything down for a beginner like me, so I actually feel like I can apply what I learned on my own projects
Glad it was helpful!
Thanks Ryan, excellent beginner videos, very clear and helpful.
Thank you for your super thanks! Glad you like it.
your tutorials are very helpful than other youtubers because you also have an understanding of how a beginner's brain wants to be teached. the simplicity and the pacing. sorry im not good in english. your the best blender teacher here on youtube. I learn most of my stuff from your videos. if im going to an art school i want a teacher like you to teach.
glad you like my tutorials! thanks for watching!
Truly fantastic tutorial. It cleared up the whole UV unwrap issue for me.
Glad it helped! thank you for watching.
Gosh! You're an angel Ryan!
Thanks 🙂
Thank you for this tutorial, it cover all the basics needed to understand how to work with UV editing. I have been looking for tutorial like this for weeks that is not focus on a specific use of UV mapping.
thanks for watching!
Another question... anyone know if there is a switch in preferences to tell Blender to ALWAYS apply transforms immediately so I don't get hit with the same old aaaaaah, you didn't apply your transforms! ? That would be a nice default for me, at least. thx!
I been watching your stuff since before you got super popular but you deserve all of it cuz you make the best tutorials ong
Thank you!
Great video. Cleared up a lot for me 👍
Glad it helped!
amazing, clear explanation. great video
Glad you liked it!
@@RyanKingArt ive been teaching myself 3d for the past couple months and i have been avoiding UV mapping like the plague, and also nodes in general lmao. but this video makes them not seem so scary
glad the video helped! @@spacekitt.n
Thank you! Very clear tutorial!
glad you like it!
It's always worth listening to what you say. Thanks for the help.
thank you for watching!
18:10 why would a simple unwrap of the unmodified cube give an error message? I dont understand why that would happen. thx
You are an absolute lifesaver! Thank you for taking the time to make so many amazing tutorial videos!
You're very welcome!
This tutorial is so great. Thank you. I really like your voice, which is soothing and clear. You speak at a comfortable pace, not too fast or slow. Although English is not my native language, I can basically understand it.
Glad its easy to understand! thanks for watching.
Thank you for posting this.
I was having a bunch of issues, wracking my brain wondering why this or that was happening.
Your tutorial answered *a lot* of my questions.
Glad it helped!
I learned so much in 30 minutes. Thanks for the explanations! Super quality content here :)
Glad it was helpful!
Thanks❤
You're welcome 👍 😀
Very helpful. Thank you for your hard work!
You're very welcome!
Thank you for your help. Your videos are the go to for me.
Glad you liked it!
BEST unwrapping video!! Thank you so much!!!!!!
Glad it was helpful!
What a perfect tutorial man, i'm glad google's first result is this video as it is best result indeed!
Also i love how you say the keys you are pressing, that is often skipped ):
Glad it was helpful!
you're the best, please more UV videos.
Thank you!
dude, huge respect to you for your work
thanks!
Thanks for this there are other videos too about it but your explanation is best
Glad you liked it. 😀 👍
Thank you, King ❤❤💕💕
you're welcome!
Thank you 🙂
you're welcome!
That was very helpful. Thank you!
Glad it was helpful!
Thank you so much. Your quality contents still helping
Glad it helped! thanks for watching!
Like your calm way to explain things
glad you like it!
Very helpful man ! Your one of the very few I understand and get it !
Glad it helped!
Good explanations, really appreciate them.
Glad it was helpful 👍
Thank you.
You're welcome!
Thanks!
thank you for your support! I appreciate it!
The blender beast! Thank you bro
thank you for watching!
Simple explanation yet fully detailed... KUDOS! sir Ryan King Art...
Glad you liked it!
Wonderful tutorial as always. At the end should have been '..aand that's going to UV Unwrap it for this video' - Kidding. Nice stuff!
Lol! 😂 Good one. *UV Unwrap it for this video.* I should have said that. Thanks 🙂
Thank You!
You're welcome! Thanks for watching.
Thank you!
You're welcome! 😀
Wow! Great tutorial. Simple and comprehensive.
Glad it was helpful!
Great tutorial, Thanks Ryan.
you're welcome!
Thankyou for this!
thanks for watching!
Thanks
Welcome!
Thank you so much ❤
You're welcome!
Hails King !! Thank you for teaching me this program. I saw some mushroom project files on youre store and I buying thoose as tribute. Thank you again for doing this, May the gods bring good things to you. /Orm in Norway.
thank you! 👍
thanks so much for the Great Infos
You are a genius thank you so much
you're welcome!
Oh, your explanations are so good! Thank you sm!👍👍
Glad you like it! Thank you for watching.
very useful, thanks
Glad it was helpful!
thanks
Welcome!
Amazing 😍😍
Thank you! 🙂
Great video. You explained everything very clearly. Thank you.
glad to hear that. thanks for watching!
Thank you very much for this amazing tutorial, but there is one question I am left with that I may have missed watching this.
Let's say hypothetically there are multiple faces you created as separate shells(islands) and you want to put the back together. Does Blender have any way to stitch these shells?
Your tutorials are one of the best
Thank you so much 👍
Wish you the best
thank you very much!
Sup gangster wrapper. Another awesome tutorial. =D
thanks!
Amazing tutorial. Thanks so much
You're very welcome!
big like!
glad you like it!
Great tutorial, very helpful and critical information!
Glad it was helpful!
thx, very useful one!
Glad it helped!
Awesome!
Thanks!
Thank you very much for this tutorial. The documentation doesn't mention that the UV editor requires Edit Mode. I was fumbling around trying to figure out what was going on. When I found it, I returned to the tutorial and as soon as I pressed play the next thing you mentioned was that it had to be in Edit Mode. 😂 Tutorial was good, I just suggest placing crucial information like that in the beginning. Order of operations kind of thing. Thank you once again!
Glad it helped! thanks for the feedback. thanks for watching.
Thanks a lot.....
you're very welcome!
Thank you for these amazing tutorials.Can u also make a complete tutorial about baking and alphas
Thanks for the video ideas.
I need to create another comment: Thank you for that awesome video!
you're welcome!!
Question - Great video, thank you. Does this actually make texture when you 3D Print the model or is this just a "sticker"?
If your talking about texture maps, then no, normal maps don't actually effect the geometry, or shape of the object. its basically a fake bump.
@@RyanKingArt thanks for the reply, much appreciated. having a hell of time getting blender to properly texture my model.
do you have any videos about how weird your textures look? because i just uv wraping myself, however it looks not as crisp and seemless like there is addded colord to the edges i know what the texture is supposed to look like and there are no dark splotches
Super Thanks
Welcome!
ok.... I must have done something in blender to keep the UV edit window from showing the actual image texture cuz when I hit UV EDITING, my left window is the UV window but it just shows a blank grid instead of the wood texture I mapped to the cube (and it is showing on the cube but nothing shows in the UV edit window). ? I think this is what has been confusing me. Sometimes something shows up and sometimes or most times it doesn't. I think also maybe I have saved versions of projects with various settings and don't realize this. Like each blender file can have it's own settings for rendering so I think this is one prob. I guess I'll online search "why is my UV texture not showing in blender" haha I will get this working once and for all!!! UV isn't going to stop me from Blendering! SOLVED! You cannot just select your object and go into EDIT mode then UV tab. At least not in 3.5.1. You have to actually SELECT ALL THE FACES of your object while in edit mode using the FACE SELECT option up top then box select around the object or shift A whichever.... NOW, NOW finally... mwhahahah NOW my texture popped up in the left window! WHY isnt Blender coded to where if you have your entire object selected in OBJECT MODE then go into EDIT MODE, it should have all the faces selected by default so if you go into UV mode, your texture is there, waiting for you in that UV window. ? Notice at 6:55 Ryan has a FEW faces selected and that is why the image shows and why it only shows those faces on the UV map. He had selected FACE mode and selected those faces prior to going into UV editor. If not, he would have to have done A or select one face for the image to show. Anyway, SOLVED. another of the 1000 GOTCHAS when trying to make something in BLender. Clearly, if I select an entire object, the default should be all faces selected. THEN if I want to mess with one or more faces, I can deselect and select what I want. Why is Blender not set up this way? There are so many hidden places you have to go and do to get stuff to work. Only people with amazing memory or a homemade shortcut/cheat sheet list can get stuff done in less than a month! Thank gosh for some YT tutorials. I keep coming back to these ones by Ryan because mostly they work. Sometimes they don''t but it's a start. Mostly some varation of Blender versions and ignorance on my part. Ok.... I'm going to do UV editing for 3 days nonstop. I will eat, sleep and drink UVs until I DOMINATE THEM! Thx, Ryan.
Thank you!!!
You're welcome! 🙂
Thanks so much
You're welcome!
You are a good dude man ❤
thank you : )
How do you view as wireframe in the right UV 3D window? AND how do you box select THROUGH the model.
Thanks a lot, as well, for this one.
thanks for watching 👍
Wow, great explanation! thank you + subbed
Thanks for the sub!
Hi! Love the tutorial but I'm having trouble with the keybinds. They don't work, are you perhaps using an special set of keybinds?
thank you bro
You're welcome!
Really useful Thanks mate.
thanks for watching!
tnx
Thank you for watching.
Aside from making wonderful tutorials, I like how you always pronounce the last words in your sentences. It's usually more obvious when Blender is the last word you want to pronounce in a sentence. You stress the last words pretty good.. 😁😁😁
lol thanks I guess. 🙂
Hello I create starbucks cup and add logo to cup with uv editing but cup color looking like greenish because of the logo. How can i seperate logo color to plastic cup I tried lot of nodes but cant find it :(
I have a tutorial on how to do that: ruclips.net/video/MBy62M7TcgY/видео.html
im having an issue. So on my model the wood texture doesnt work for some reason. When i put it on the model it just shows a dark colour on it. Also when im pressing UV Editing tool im not seeing my model in its un wrapped form. I've tried just placing a simple cube and this tutorial works perfectly. Maybe by model is to big or something but i really need help. Thnaks :D
The perfect tempo. You explain everything but not too slow. That's awesome!
Glad you like it!
Super Thanks..
Thanks for watching!
Any specific way to get just the UV as a "texture"
In basic im working on making a texture for an object but cant because i dont have those guidelines