5 YEARS In BLENDER Before I Knew About This

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  • Опубликовано: 17 окт 2024
  • Twitter: Atti3D
    Patreon: / atti
    Discord: / discord
    IMPORTANT UPDATE****
    This project files doesn't contain the alembic file I used. The file is huge and I can't find anywhere that will host it for free without putting it on google drive and for privacy reasons I won't be doing that. I am trying to figure something out for the future. I apologize. If you know of a site that can host it for free without compromising privacy for you and I pls lmk on discord.
    Project File (free): attimp4.gumroa...
    #photoshop #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini

Комментарии • 177

  • @1polygonewithme
    @1polygonewithme Год назад +57

    ‼‼HEADS UP in Blender 3.4 The bake kept crashing. I switched to blender 3.3, and it worked OK. If you're having issues with caching, switch to blender 3.3.‼‼

    • @pornstarSR
      @pornstarSR Год назад

      Im also having issue with the bake. 3.4.1 crashes for sure, 3.3 wasnt working at first, it wouldnt capture the frames. it starts the bake but the cache is empty. its weird cause the viewport cache shows the sim. 3.3 works but I had to save AS A 3.3 file type ( easy, open in 3.3 and save ). not just loading the 3.4.1 file and trying to bake.

    • @vrayprof327
      @vrayprof327 Год назад +2

      for me not worked 3.3 version, so I switched to an older version (2.82) that I had already installed in my pc and finally worked. don't ask me why🤷‍♀

    • @pornstarSR
      @pornstarSR Год назад

      @@vrayprof327 Agreed Im still having problems with caching the sim in 3.3 and 3.4 I thought I had a workaround earlier, and now its broken again

    • @pornstarSR
      @pornstarSR Год назад +1

      seems so far that the Inner Cube collisions are causing my break. I built the scene without the center "inner" cube and its caching and working.

    • @krypt2k25
      @krypt2k25 Год назад +1

      Lts versions are always the best

  • @spacepenguin2570
    @spacepenguin2570 Год назад +84

    Just found you. Most professional motion graphics and simulations done in blender quickly probably ever. Wow great job keep it up. Shocked you only have 2k subs, you deserve way more

  • @till.sen_wlc
    @till.sen_wlc Год назад +7

    Amazing tutorial and the alembic workaround to get hairs on the cloth particles is awesome! Love it!

  • @gaurisam
    @gaurisam Год назад +10

    I thank my stars that I stumbled upon you. Maaann PLEASE NEVER STOP MAKING TUTORIALS. Keep exploring more possibilities. We are all here for it! 😊

  • @noaburr
    @noaburr Год назад +20

    Awesome results and looks very easy to follow! One thing you might've missed while recording the tutorial - you hid the emitter in viewport mode but not in renders. (11:40)
    Also consider using the Timing panel in the particle system settings to get some variation in hair length. Just crank up the random slider in Hair > Render > Timing.
    100% agree with you otherwise to use multiple particle systems - especially for fur. Animals have multiple layers of fur with different properties, so having multiple systems and making each one longer, thinner, lighter and less dense than the last really helps sell the look of realistic fur. You can get *really* pretty results with animated/simulated hair just by following that rule of thumb.

  • @Jaymee599
    @Jaymee599 Год назад +8

    Yo, awsome tutorial!! A tip to bake all the particle systems together; under each layer of the particle system, go the the cache settings and give each one a different name, ie hair1, hair2 etc. You should then be able to bake all dynamics. I've done this a lot for dynamic paints when using multiple layers, so I'm assuming it'll be a similar story for the particle system :D

    • @attimp4
      @attimp4  Год назад +6

      Yo, this is mad helpful. Thank you!

    • @fakenamerealguy7084
      @fakenamerealguy7084 Год назад +1

      We've got a hero over here, ty!

    • @RomboutVersluijs
      @RomboutVersluijs Год назад +1

      Also, always check disk cache so you won't loose th cache after a restart. Otherwise they are baked to the tmp folder, which gets cleared after a restart

  • @animatorFan74
    @animatorFan74 Год назад +5

    This is awesome..... really awesome job here. So glad you found this combination of tools, using explode with cloth sim and hair sim. I didn't even know you could get this kind if layering going on with these effects.
    It's freakin cool.... love it :)

  • @senseoffender9655
    @senseoffender9655 Год назад +6

    holy shit dude thanks for putting this out there :) i had all my fingers crossed for this ever since i saw you short. Please don't give up your search for vellum sims in blender ;)

  • @PIXXO3D
    @PIXXO3D Год назад +1

    Excellent video

  • @xDaShaanx
    @xDaShaanx Год назад +1

    Your tutorials are a god send. I hope your channel blows. Subbed to you and turned the notifications as well. :)

  • @slimsheikki
    @slimsheikki Год назад +3

    damn, thank you for the great tutorial, keep it up and you'll blow up any day soon! i've been searching for these types of tutorials, so, you have my subscription :)

  • @Rengine_3D
    @Rengine_3D 5 месяцев назад

    Thank you so much for this tutorial! Loved creating it! 😍

  • @benjaminehrenberg
    @benjaminehrenberg Год назад +1

    This is exactly what I’m searching for. Amazing videos. Thanks for sharing.

  • @karleclaire
    @karleclaire Год назад +1

    Thank you for creating these kinds of tutorials. Hope you make more!

  • @legalmoney2k146
    @legalmoney2k146 Год назад

    ' I JUST WANT TO SEE WHAT I CAN DO WITH THIS'
    ITS NOT HARD TO SEE WHY THIS IS SO WELL DONE THANKS FOR SHARING
    PUSHING THE BOUNDARIES OF WHAT THE PROGRAM IS CAPABLE OF IS BOUND TO CREATE BEAUTIFUL RESULTS

  • @mauriciovisconti4089
    @mauriciovisconti4089 Год назад

    Exciting technique! for use it as in this case or to explore other possibilities.
    Thanks for the tutorial and for the file!

  • @mycroft16
    @mycroft16 Год назад +3

    That was one of the most well done tutorials I've seen. You wasted no time. You covered everything as you were doing it. You blasted through a fairly advanced sim and yet made it extremely accessible to follow. Well done sir! Subscribing.

  • @creative_kumeluf
    @creative_kumeluf Год назад +1

    damn this tutorial is sooo cool, been using blender for 2 years now and there is still so much more to learn through great tutorials like this one :D

  • @qulzam685
    @qulzam685 Год назад

    just got here! what a wonderful content. please don't stop and keep posting frequently

  • @namdhis
    @namdhis Год назад +8

    Please make more vfx tutorials like this. Thanks!

  • @Lusches77
    @Lusches77 Год назад

    ur last 3 vids are realy amazing, thank you so much for sharing !

  • @violentpixelation5486
    @violentpixelation5486 Год назад

    I love Blender AND tutorials like this. Packed with easy to digest information. 👍💯 Thanks alot.

  • @pamparam4637
    @pamparam4637 Год назад +3

    Dude, your tutorials are like some little chest with some unbelievable gems! Thanks

  • @RomboutVersluijs
    @RomboutVersluijs Год назад

    Always check "disk cache" when doing a bake of a simulation, otherwise you loose everything after a system restart. If you don't use disk cache, it writes everything to the tmp folder and this gets cleared after restarting

  • @mtd3v
    @mtd3v Год назад

    Thank the Algorithm! So glad I found your channel. Your presentation is solid and I'm really impressed with your pace and delivery. Super informative.

    • @mtd3v
      @mtd3v Год назад

      Subbed and dinged!

  • @pretendingmakingsmth3125
    @pretendingmakingsmth3125 Год назад

    First thing (sticky cloth) is possible at some point. One friend of mine recreated this thing and it was pretty cool (detaching cloth from one another)

  • @sammedia3d
    @sammedia3d Год назад

    Awsome tut! I love seing stuff flying away so this one gained you my SUB 🙂

  • @AndyRedwood
    @AndyRedwood Год назад

    Great stuff - clear to follow and beautiful results - thanks!

  • @costamikael
    @costamikael Год назад

    Dude this is amazing! It is impressive because the result is something we only expect to find in houdini.
    Congrats bro! 🔥🔥

  • @thedevo01
    @thedevo01 Год назад

    This channel is golden!
    Apparently the YT recommendation algorithm is working again.
    Sub'd!

  • @EladBarness
    @EladBarness Год назад +4

    Great tutorial!
    P.s you could do the fabric thingy you showed in blender actually in a few different ways, you could use meatballs in combination of cloth sim
    Or maybe sticky particles
    You could also to it with geometry nodes with closest path and some math or with simulation nodes
    But again, amazing stuff!

  • @mostlyharmless88
    @mostlyharmless88 10 месяцев назад

    This is so dope. thank you. for sharing!

  • @horiamoldovean6074
    @horiamoldovean6074 Год назад +1

    Men love your friking tutorials, keep it up you gonna get a lot of subscribers real soon.
    Love how you approach it as recreating a lot of the effects from Houdini, a software that I want to learn but the license gets me every to postpone it. Also blender might become as powerful as Houdini in a couple of years.

  • @nonexternal
    @nonexternal Год назад

    A trick you might use to replicate the peeling effect. Is having vertex points on each side pinned, then you use a combiner function in the vertex data node iirc. and use a object to control a weight emission on top of it, drag it down and have the vertex weight mix/edit turn the pins of as u go down. Ud probably need more than that for the pulling effect. Maybe it could be done with Sewing links, thats removed in some fashion with the same technique

    • @khlorghaal
      @khlorghaal Год назад

      sounds like it would work, i would use softbody instead, for edge plasticity, which is the closest thing to proper tearing
      but when you push a sim to do things it isnt meant to, it can be enormous labor and compute time to get decent stability

  • @RomboutVersluijs
    @RomboutVersluijs Год назад

    You should throw in an animated harmonic item. This can attract tue hair parts and they will follow it a vit. You can also use voids. Thats also a super nice one

  • @straydog654
    @straydog654 5 месяцев назад

    what blender version is this? im on 4.1 and its not working at all when I render it and export it as alembic.

  • @schirleyamaral
    @schirleyamaral Год назад

    Thank you!! Amazing tutorial!

  • @tommyismyname
    @tommyismyname Год назад

    just subbed. high quality content lives here

  • @JRBEditor
    @JRBEditor Год назад

    quick question but if you were to animate a character and possibly save it as a alembic would this effect work to create some sort of disintegration look the main point is the animation of the character and not a still model. not sure if you tested this yourself but figured id ask before attempting this myself

    • @attimp4
      @attimp4  Год назад +1

      Yes this would work just fine. The tutorial I showed in the beginning of the video demonstrates that exactly.

    • @JRBEditor
      @JRBEditor Год назад

      @@attimp4 yeah that’s where I got that idea I appreciate it the tut definitely something imma add to some animations I do in the future

  • @danelongden
    @danelongden Год назад

    I'm completely new to Blender and my first project was making an animated light up Pokeball! Think this will be my next project :))

  • @ryanleethomas
    @ryanleethomas Год назад +1

    Subbed. Would love to see this rigged on an animal model moving forward (running) and “vaporizing”

  • @fingfufar9878
    @fingfufar9878 Год назад

    Please don't stop making these 🔥

  • @kiwivi21
    @kiwivi21 Год назад

    Wow that looks awesome, I love it

  • @RayOddname
    @RayOddname Год назад

    randomly stumbled upon your channel: so S(L)ICK, love it!

  • @sece09
    @sece09 Год назад

    This is sick! Keep making these

  • @pablito4323
    @pablito4323 Год назад

    GREAT JOB! this looks cleeeeeean

  • @Nology_Gaming
    @Nology_Gaming Год назад

    Great Tutorial had a problem but its fixed now!

  • @tungphamquang788
    @tungphamquang788 Год назад +1

    I have a problem when baking the hair , they are straight up like there is wind force even those I didn't have any force and I try with both gravity on n off

  • @jakub2jagrik
    @jakub2jagrik Год назад

    Absolute legend. So creative.

  • @gamerboi3687
    @gamerboi3687 Год назад

    This is mind-blowing!!! Subbed!!

  • @GaryParris
    @GaryParris Год назад

    Nice work, yeah i think you are really just getting started :O)

  • @gentoki2626
    @gentoki2626 Год назад

    thank you for your work and your tut 🙏🙏🔥🔥

  • @PriyaMED
    @PriyaMED Год назад +1

    Looking like an exploding Tribble🤣👌

  • @himfrfr1187
    @himfrfr1187 Год назад

    You inspire me to go beyond

  • @rrgeada
    @rrgeada Год назад

    my hair starts to go crazy, don't know why, I did the same as you but with a different obj

  • @brian7android985
    @brian7android985 Год назад

    Peeling apart could be done with Cloth and Geometry Nodes

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Год назад

    Awesome animation. Cant get the weight paint to show when the empty is closing in on it. Im probably tired and will return to this tomorrow.

  • @petergrant600
    @petergrant600 Год назад

    When I import the alembic file, the animation is does not show up. Is there a fix for that?

  • @RomboutVersluijs
    @RomboutVersluijs Год назад

    Bake all should work properly. Because it will bake everything system, both particle and wind simulation at once. Again use disk cache here and save a new file so it will load and show next time you open the file after a system restart

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      Ps i believe the trick to get them s bake all to work, is to click delete all bakes before you could convake all. It always works properly for me when I do that

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      Ps Al's take note, when you do the baking, do not change your file name. Otherwise when you reopen it, you loose Al links to the baked cache. You can rely nk it by renaming the folder and files, but that's tedious work

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      Did you actually tried the hair bsdf? I the nk it will look even better, it specially made for rendering hair betterr and more realistic

  • @alexdeluca6533
    @alexdeluca6533 Год назад +1

    How do i bevel the cube every way i try it doesnt work

  • @TheNewton
    @TheNewton Год назад

    Thanks for the tut.
    2:06 add explode modifier - doesn't do anything
    So what's the key piece? Shouldn't it just work since there's a particle system like the docs say is needed?

    • @attimp4
      @attimp4  Год назад

      Are you saying it isn't working for you? Or just responding to what I said in the video?

  • @RomboutVersluijs
    @RomboutVersluijs Год назад

    Going bchrck out mantissa, this dude creates crazy scenes in blender. Lots to fbthen will nake your system cry for more power. Vut they are so cool

  • @elenadimopoulou3890
    @elenadimopoulou3890 9 месяцев назад

    Perfect tutorials well done !!!

  • @1polygonewithme
    @1polygonewithme Год назад +2

    I'm using blender 3.4 soon as I hit the bake button it Crashes is anyone else having the same issue.???? I've tried reducing particles and subdivision with no results. Same issue crashes.

    • @JaredLodwickDesign
      @JaredLodwickDesign Год назад

      Same issue. It works if I scrub through the timeline, though. It can't be my hardware, must be a software bug.

    • @JaredLodwickDesign
      @JaredLodwickDesign Год назад

      A slightly more effective (though time consuming) method is to skip through each frame one by one, since 3.4 seems to delete cache data if you scrub backwards? Turn on 'disk cache', scrub, then export as Alembic. Hope that helps.

  • @XPol555
    @XPol555 Год назад +1

    so i am following a tutorial of a guy that followed a tutorial of a guy that (probably) had the time to read the docs? what a time to be alive fellow scholars

    • @danelongden
      @danelongden Год назад

      that's literally how research works lmao

  • @gamebox9067
    @gamebox9067 Год назад

    bro youve just blew my mind wtf

  • @chadyonfire7878
    @chadyonfire7878 Год назад

    great stuff man thx

  • @mycroft16
    @mycroft16 Год назад

    Houdini is... well, damn. Blender keeps updating and adding new things and streamlining, etc. Sims aren't there yet. Houdini is the clear leader. But I think Blender will get to a point where it's at least close enough for most purposes. It has already made significant leaps in just the last couple of years.

  • @LFPAnimations
    @LFPAnimations Год назад

    For some reason it never clicked to me that you can layer simulations in blender by baking then one at a time and then saving as alembic.

  • @borisstanchev1532
    @borisstanchev1532 Год назад

    I had SO MUCH FUN doing this, that's what it's all about. Tweaking and stuff. Stay off the drugs kids. Love ya buddy.

  • @sir_justinius
    @sir_justinius Год назад

    Pretty sure that if I tried this now, my PC tower would start to float up and shoot into the stratosphere. I'll tackle this when I've upgraded some of my hardware.

  • @Red-oe6bl
    @Red-oe6bl Год назад

    what computer hardware do you use ?

  • @808unexpected3
    @808unexpected3 Год назад

    Thank you.

  • @Achelon
    @Achelon Год назад

    Wouldn't it be possible by using the blender cloth stitching to be able to get the same type of look as that ripping effect?

  • @tiagotiagot
    @tiagotiagot Год назад

    The question shouldn't be "is that possible on Blender?", but "how much of the work has already been done to make that on Blender?". Almost everything can be done on Blender, in some cases it's just a single button press, in others you need to write code yourself and/or do a lot of things manually.

  • @SantoSVD98
    @SantoSVD98 Год назад

    Nice results, i like It :)
    One question, when i bake an animation, what Will take the weight of the bake? The file when i baked It?
    And what Is an alembic file?

    • @attimp4
      @attimp4  Год назад

      not sure what you mean by "take the weight" but alembic is just a file type. Used mainly for holding animation data for a mesh.

    • @SantoSVD98
      @SantoSVD98 Год назад

      @@attimp4 I mean that when u bake an animation u have to store all the baked information and this take a lot of Memory space (sometimes Gigabites depending on the animation) . My question was, when the Memory of the Baked animation Is stored. In the current blended file, in Another temp file, etc...?

    • @attimp4
      @attimp4  Год назад

      ​@@SantoSVD98 It saves to it's own folder. Not the blend file. When you bake you can select the file output for the cache. By default it will save the cache to your temp folder.

  • @colepat
    @colepat Год назад

    this is insane bro

  • @christiangschweng1552
    @christiangschweng1552 Год назад

    And now I know, how to make stuff desintegrate, as if Thanos snapped his fingers :D

  • @amrtahtawi
    @amrtahtawi Год назад +2

    Amazing Tutorial! and THANK YOU for sharing this! Appriwcate you creative work.

  • @Meowzed
    @Meowzed Год назад

    awsome idea and tutorial

  • @MadManTnT
    @MadManTnT Год назад

    Thank you!

  • @daniellord-vera6987
    @daniellord-vera6987 Год назад

    unfortunately after importing the file it doesn't work properly it stays stuck and stretches out for some reason anyone know the problem ?

  • @archlyn1
    @archlyn1 Год назад

    Thank you! More please. Pretty please!

  • @PIXXO3D
    @PIXXO3D Год назад +1

    Ive sent you an email which will be worth your time, hope thats OK.

  • @vamslee
    @vamslee Год назад

    Mannnn can you please show me your render settings as well, whenever i try to render my png sequence it ends up looking like shit

  • @jaredwine5366
    @jaredwine5366 Год назад

    What GPU are you running? Awesome tutorial

  • @LennertCoryn-f4e
    @LennertCoryn-f4e Год назад

    Is it normal that we can't do this with other shapes, constantly bugging out

  • @multiartistthatyouneed
    @multiartistthatyouneed Год назад

    Looks cool! I tried to repeat this, but weights were blue =(

  • @ZacMarcus
    @ZacMarcus Год назад

    more tutorials please these are amazing

  • @sudipto30
    @sudipto30 Год назад

    Awesome tutorial .

  • @davidsussens4478
    @davidsussens4478 Год назад

    Do you think you could use the same effect to do a dandylion blowing in the wind?

    • @attimp4
      @attimp4  Год назад

      100% could be done with some changes

  • @BloodlessRMZ
    @BloodlessRMZ Год назад

    It's not the particles that's gonna explode, it's my laptop.

  • @EROSNERdesign
    @EROSNERdesign Год назад +2

    Fabulous tut!

  • @DekkarJr
    @DekkarJr Год назад +1

    In the early 2000's we used something called 3d studio max :3
    3:< it sucked compared to this :3

  • @braydenlovell8258
    @braydenlovell8258 Год назад

    My computer could never😂what are some of your specs??

  • @lionmike247
    @lionmike247 Год назад +1

    You the man! Your videos are awesome!

  • @1polygonewithme
    @1polygonewithme Год назад +1

    man last night i was Busting my head against the monitor trying to figure out how the hell to do this. Thanks for the video.

  • @abrahamwondafrash7549
    @abrahamwondafrash7549 Год назад

    very cool tutorial.

  • @2bit8bytes
    @2bit8bytes Год назад

    What are your computer specs?

  • @turtels
    @turtels Год назад

    What are your PC specs?