5 YEARS In BLENDER Before I Knew About This
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- Опубликовано: 17 окт 2024
- Twitter: Atti3D
Patreon: / atti
Discord: / discord
IMPORTANT UPDATE****
This project files doesn't contain the alembic file I used. The file is huge and I can't find anywhere that will host it for free without putting it on google drive and for privacy reasons I won't be doing that. I am trying to figure something out for the future. I apologize. If you know of a site that can host it for free without compromising privacy for you and I pls lmk on discord.
Project File (free): attimp4.gumroa...
#photoshop #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini
‼‼HEADS UP in Blender 3.4 The bake kept crashing. I switched to blender 3.3, and it worked OK. If you're having issues with caching, switch to blender 3.3.‼‼
Im also having issue with the bake. 3.4.1 crashes for sure, 3.3 wasnt working at first, it wouldnt capture the frames. it starts the bake but the cache is empty. its weird cause the viewport cache shows the sim. 3.3 works but I had to save AS A 3.3 file type ( easy, open in 3.3 and save ). not just loading the 3.4.1 file and trying to bake.
for me not worked 3.3 version, so I switched to an older version (2.82) that I had already installed in my pc and finally worked. don't ask me why🤷♀
@@vrayprof327 Agreed Im still having problems with caching the sim in 3.3 and 3.4 I thought I had a workaround earlier, and now its broken again
seems so far that the Inner Cube collisions are causing my break. I built the scene without the center "inner" cube and its caching and working.
Lts versions are always the best
Just found you. Most professional motion graphics and simulations done in blender quickly probably ever. Wow great job keep it up. Shocked you only have 2k subs, you deserve way more
True
2K? that guy exploded, he is on 3.3 in 4 days. Adding me as well.
@@MasqueArt Yep! He deserves it, almost 4k now... and I'll join you.
That sure changed quickly :D
12K !
Amazing tutorial and the alembic workaround to get hairs on the cloth particles is awesome! Love it!
I thank my stars that I stumbled upon you. Maaann PLEASE NEVER STOP MAKING TUTORIALS. Keep exploring more possibilities. We are all here for it! 😊
Awesome results and looks very easy to follow! One thing you might've missed while recording the tutorial - you hid the emitter in viewport mode but not in renders. (11:40)
Also consider using the Timing panel in the particle system settings to get some variation in hair length. Just crank up the random slider in Hair > Render > Timing.
100% agree with you otherwise to use multiple particle systems - especially for fur. Animals have multiple layers of fur with different properties, so having multiple systems and making each one longer, thinner, lighter and less dense than the last really helps sell the look of realistic fur. You can get *really* pretty results with animated/simulated hair just by following that rule of thumb.
Yo, awsome tutorial!! A tip to bake all the particle systems together; under each layer of the particle system, go the the cache settings and give each one a different name, ie hair1, hair2 etc. You should then be able to bake all dynamics. I've done this a lot for dynamic paints when using multiple layers, so I'm assuming it'll be a similar story for the particle system :D
Yo, this is mad helpful. Thank you!
We've got a hero over here, ty!
Also, always check disk cache so you won't loose th cache after a restart. Otherwise they are baked to the tmp folder, which gets cleared after a restart
This is awesome..... really awesome job here. So glad you found this combination of tools, using explode with cloth sim and hair sim. I didn't even know you could get this kind if layering going on with these effects.
It's freakin cool.... love it :)
holy shit dude thanks for putting this out there :) i had all my fingers crossed for this ever since i saw you short. Please don't give up your search for vellum sims in blender ;)
Excellent video
Your tutorials are a god send. I hope your channel blows. Subbed to you and turned the notifications as well. :)
damn, thank you for the great tutorial, keep it up and you'll blow up any day soon! i've been searching for these types of tutorials, so, you have my subscription :)
Thank you so much for this tutorial! Loved creating it! 😍
This is exactly what I’m searching for. Amazing videos. Thanks for sharing.
Thank you for creating these kinds of tutorials. Hope you make more!
' I JUST WANT TO SEE WHAT I CAN DO WITH THIS'
ITS NOT HARD TO SEE WHY THIS IS SO WELL DONE THANKS FOR SHARING
PUSHING THE BOUNDARIES OF WHAT THE PROGRAM IS CAPABLE OF IS BOUND TO CREATE BEAUTIFUL RESULTS
Exciting technique! for use it as in this case or to explore other possibilities.
Thanks for the tutorial and for the file!
That was one of the most well done tutorials I've seen. You wasted no time. You covered everything as you were doing it. You blasted through a fairly advanced sim and yet made it extremely accessible to follow. Well done sir! Subscribing.
damn this tutorial is sooo cool, been using blender for 2 years now and there is still so much more to learn through great tutorials like this one :D
just got here! what a wonderful content. please don't stop and keep posting frequently
Please make more vfx tutorials like this. Thanks!
ur last 3 vids are realy amazing, thank you so much for sharing !
I love Blender AND tutorials like this. Packed with easy to digest information. 👍💯 Thanks alot.
Dude, your tutorials are like some little chest with some unbelievable gems! Thanks
Always check "disk cache" when doing a bake of a simulation, otherwise you loose everything after a system restart. If you don't use disk cache, it writes everything to the tmp folder and this gets cleared after restarting
Thank the Algorithm! So glad I found your channel. Your presentation is solid and I'm really impressed with your pace and delivery. Super informative.
Subbed and dinged!
First thing (sticky cloth) is possible at some point. One friend of mine recreated this thing and it was pretty cool (detaching cloth from one another)
Awsome tut! I love seing stuff flying away so this one gained you my SUB 🙂
Great stuff - clear to follow and beautiful results - thanks!
Dude this is amazing! It is impressive because the result is something we only expect to find in houdini.
Congrats bro! 🔥🔥
This channel is golden!
Apparently the YT recommendation algorithm is working again.
Sub'd!
Great tutorial!
P.s you could do the fabric thingy you showed in blender actually in a few different ways, you could use meatballs in combination of cloth sim
Or maybe sticky particles
You could also to it with geometry nodes with closest path and some math or with simulation nodes
But again, amazing stuff!
This is so dope. thank you. for sharing!
Men love your friking tutorials, keep it up you gonna get a lot of subscribers real soon.
Love how you approach it as recreating a lot of the effects from Houdini, a software that I want to learn but the license gets me every to postpone it. Also blender might become as powerful as Houdini in a couple of years.
A trick you might use to replicate the peeling effect. Is having vertex points on each side pinned, then you use a combiner function in the vertex data node iirc. and use a object to control a weight emission on top of it, drag it down and have the vertex weight mix/edit turn the pins of as u go down. Ud probably need more than that for the pulling effect. Maybe it could be done with Sewing links, thats removed in some fashion with the same technique
sounds like it would work, i would use softbody instead, for edge plasticity, which is the closest thing to proper tearing
but when you push a sim to do things it isnt meant to, it can be enormous labor and compute time to get decent stability
You should throw in an animated harmonic item. This can attract tue hair parts and they will follow it a vit. You can also use voids. Thats also a super nice one
what blender version is this? im on 4.1 and its not working at all when I render it and export it as alembic.
Thank you!! Amazing tutorial!
just subbed. high quality content lives here
quick question but if you were to animate a character and possibly save it as a alembic would this effect work to create some sort of disintegration look the main point is the animation of the character and not a still model. not sure if you tested this yourself but figured id ask before attempting this myself
Yes this would work just fine. The tutorial I showed in the beginning of the video demonstrates that exactly.
@@attimp4 yeah that’s where I got that idea I appreciate it the tut definitely something imma add to some animations I do in the future
I'm completely new to Blender and my first project was making an animated light up Pokeball! Think this will be my next project :))
Subbed. Would love to see this rigged on an animal model moving forward (running) and “vaporizing”
Please don't stop making these 🔥
Wow that looks awesome, I love it
randomly stumbled upon your channel: so S(L)ICK, love it!
This is sick! Keep making these
GREAT JOB! this looks cleeeeeean
Great Tutorial had a problem but its fixed now!
I have a problem when baking the hair , they are straight up like there is wind force even those I didn't have any force and I try with both gravity on n off
Had the same issue.
Absolute legend. So creative.
This is mind-blowing!!! Subbed!!
Nice work, yeah i think you are really just getting started :O)
thank you for your work and your tut 🙏🙏🔥🔥
Looking like an exploding Tribble🤣👌
You inspire me to go beyond
my hair starts to go crazy, don't know why, I did the same as you but with a different obj
Peeling apart could be done with Cloth and Geometry Nodes
Awesome animation. Cant get the weight paint to show when the empty is closing in on it. Im probably tired and will return to this tomorrow.
When I import the alembic file, the animation is does not show up. Is there a fix for that?
Bake all should work properly. Because it will bake everything system, both particle and wind simulation at once. Again use disk cache here and save a new file so it will load and show next time you open the file after a system restart
Ps i believe the trick to get them s bake all to work, is to click delete all bakes before you could convake all. It always works properly for me when I do that
Ps Al's take note, when you do the baking, do not change your file name. Otherwise when you reopen it, you loose Al links to the baked cache. You can rely nk it by renaming the folder and files, but that's tedious work
Did you actually tried the hair bsdf? I the nk it will look even better, it specially made for rendering hair betterr and more realistic
How do i bevel the cube every way i try it doesnt work
Thanks for the tut.
2:06 add explode modifier - doesn't do anything
So what's the key piece? Shouldn't it just work since there's a particle system like the docs say is needed?
Are you saying it isn't working for you? Or just responding to what I said in the video?
Going bchrck out mantissa, this dude creates crazy scenes in blender. Lots to fbthen will nake your system cry for more power. Vut they are so cool
Perfect tutorials well done !!!
I'm using blender 3.4 soon as I hit the bake button it Crashes is anyone else having the same issue.???? I've tried reducing particles and subdivision with no results. Same issue crashes.
Same issue. It works if I scrub through the timeline, though. It can't be my hardware, must be a software bug.
A slightly more effective (though time consuming) method is to skip through each frame one by one, since 3.4 seems to delete cache data if you scrub backwards? Turn on 'disk cache', scrub, then export as Alembic. Hope that helps.
so i am following a tutorial of a guy that followed a tutorial of a guy that (probably) had the time to read the docs? what a time to be alive fellow scholars
that's literally how research works lmao
bro youve just blew my mind wtf
great stuff man thx
Houdini is... well, damn. Blender keeps updating and adding new things and streamlining, etc. Sims aren't there yet. Houdini is the clear leader. But I think Blender will get to a point where it's at least close enough for most purposes. It has already made significant leaps in just the last couple of years.
For some reason it never clicked to me that you can layer simulations in blender by baking then one at a time and then saving as alembic.
I had SO MUCH FUN doing this, that's what it's all about. Tweaking and stuff. Stay off the drugs kids. Love ya buddy.
love you too
Pretty sure that if I tried this now, my PC tower would start to float up and shoot into the stratosphere. I'll tackle this when I've upgraded some of my hardware.
what computer hardware do you use ?
Thank you.
Wouldn't it be possible by using the blender cloth stitching to be able to get the same type of look as that ripping effect?
The question shouldn't be "is that possible on Blender?", but "how much of the work has already been done to make that on Blender?". Almost everything can be done on Blender, in some cases it's just a single button press, in others you need to write code yourself and/or do a lot of things manually.
Nice results, i like It :)
One question, when i bake an animation, what Will take the weight of the bake? The file when i baked It?
And what Is an alembic file?
not sure what you mean by "take the weight" but alembic is just a file type. Used mainly for holding animation data for a mesh.
@@attimp4 I mean that when u bake an animation u have to store all the baked information and this take a lot of Memory space (sometimes Gigabites depending on the animation) . My question was, when the Memory of the Baked animation Is stored. In the current blended file, in Another temp file, etc...?
@@SantoSVD98 It saves to it's own folder. Not the blend file. When you bake you can select the file output for the cache. By default it will save the cache to your temp folder.
this is insane bro
And now I know, how to make stuff desintegrate, as if Thanos snapped his fingers :D
Amazing Tutorial! and THANK YOU for sharing this! Appriwcate you creative work.
awsome idea and tutorial
Thank you!
unfortunately after importing the file it doesn't work properly it stays stuck and stretches out for some reason anyone know the problem ?
Thank you! More please. Pretty please!
Ive sent you an email which will be worth your time, hope thats OK.
Mannnn can you please show me your render settings as well, whenever i try to render my png sequence it ends up looking like shit
What GPU are you running? Awesome tutorial
3080
Is it normal that we can't do this with other shapes, constantly bugging out
Looks cool! I tried to repeat this, but weights were blue =(
more tutorials please these are amazing
Awesome tutorial .
Do you think you could use the same effect to do a dandylion blowing in the wind?
100% could be done with some changes
It's not the particles that's gonna explode, it's my laptop.
Fabulous tut!
In the early 2000's we used something called 3d studio max :3
3:< it sucked compared to this :3
My computer could never😂what are some of your specs??
You the man! Your videos are awesome!
man last night i was Busting my head against the monitor trying to figure out how the hell to do this. Thanks for the video.
very cool tutorial.
What are your computer specs?
What are your PC specs?