THIS WILL CHANGE HOW YOU USE BLENDER

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024

Комментарии • 165

  • @itestthings5337
    @itestthings5337 Год назад +68

    "ropes are basically thick strings" - confucius

  • @Dimensiva.
    @Dimensiva. Год назад +54

    This kind of channels keeps up questioning our workflow around 3ds max and that’s why we are in the middle of switching to blender for some part of our team. Awesome work, Atti❤

  • @raplapla9329
    @raplapla9329 Год назад +53

    for the endcaps flying out at 5:30, I think they do so because extra vertices are created, so in edit mode select everything -> M (merge) -> by distance

    • @attimp4
      @attimp4  Год назад +28

      Also a good and faster way of dealing with this!

  • @StepanKoppel
    @StepanKoppel Год назад +28

    Rule of thumb:
    Do a vertex merge by distance after curve-to-mesh conversion

    • @RubenLopez18
      @RubenLopez18 Год назад +1

      This actually broke my mesh and caused about 10 vertices to remain "glued" in position when animating.. I tried a few times with merging but it never worked for me. Following his example of simply deleting the faces then readding them did the trick. But I would agree in general, always vertex merge

    • @danat4914
      @danat4914 Год назад

      ​@@RubenLopez18 just delete the cloth modifier and add it again. For some reason, the modifier properties don't update when you add new geometry.

    • @klokke1541
      @klokke1541 Год назад +1

      @@RubenLopez18 No matter what I did afterwards this kept happening to me. I guess I'll redo the whole thing but man...The depression 😂

  • @TheDucky3D
    @TheDucky3D Год назад +3

    So sick!!

  • @hondenbraaksel
    @hondenbraaksel Год назад +3

    I always try to redo everything from scratch and from memory, which keeps it fresh and stored :). However, the second time I tried to redo the extrusion followed by alt-S and I couldn't figure out. So you need to NOT be in faceselect mode for face extrusion. Counter-intuitive :).
    Second, my mesh is always sticking in mid air. 3 edges at both ends of the curve. How to fix this? Changes in mesh don't do anything and more often than not break the cloth simulation.
    Help appreciated!

    • @dustwavethemusic
      @dustwavethemusic Год назад +1

      I am having this same problem. Any solutions would be amazing!

    • @attimp4
      @attimp4  Год назад +1

      Sounds like the outer mesh layer is not completely covering inner layer. Select the outer mesh, go into edit mode, select all, and scale with Alt-s. If this still doesn't work feel free to leave your project file in the discord troubleshooting channel and I can try to look at it when I'm off work.

    • @dustwavethemusic
      @dustwavethemusic Год назад

      @@attimp4 That fixed the problem, I didn't even think about that. Thanks man!😀

  • @TruthSurge
    @TruthSurge Год назад

    It didn't change how I use Blender. I'm still trying to learn how to delete the default cube. HEHE. That was apparently a sneaky way to get the movement from a low poly mesh remapped to the higher poly one. very cool. It looked like rubber or a gel type thing bouncing.

  • @Tigeroovy
    @Tigeroovy Год назад

    Haha yeah... EVERYBODY knows about the cloth sim with pressure trick... hahaha... who didn't know that one yet?...

  • @rifqifz
    @rifqifz Год назад +8

    This man is insane, all your tutorials really help small artists like us be better at using blender. The best hope, and all success to you, atti. Thanks man! 💯

  • @tbrew5265
    @tbrew5265 Год назад +4

    this is incredible! fantastic tutorial, atti. I'm truly thankful for the knowledge that you share. cheers!

  • @danat4914
    @danat4914 Год назад +1

    It's an old trick, it's usually used in videogames when the cloth sims are way too performance-heavy for every single vertex.

  • @CosplayZine
    @CosplayZine Год назад +4

    Awesome video. Could you show the final result after working in the shader nodes next time? It's a bit trivial I know but it just feels like when it's not displayed something went wrong. Also being a bit new to nodes and working with curves that if I am certain of the result I will know if I messed up anywhere when trying to follow step by step. Then after I can learn why and how to change things to my preference of course. Plus it's just cool to see the final result of course :)

    • @attimp4
      @attimp4  Год назад +3

      100% i will try to keep this in mind. If you are still stuck the project file is in my discord and you can look at the material there.

  • @R3DBLAZE
    @R3DBLAZE Год назад +6

    This guy is changing the scene here for small artists like us. Thanks ❤

  • @msbonsaihuman
    @msbonsaihuman Год назад +3

    Loving you channel! I am very new to Blender and am already learning so much - it's like I've been let into secrets, I almost feel guilty. Keep up the great work.

  • @Kritzz-
    @Kritzz- Год назад +1

    Video Summary:
    (00:00) The creator, atti, made a video called "God's Chariot" with a rope simulation in Blender, but it required third-party add-ons. He attempted to create a tutorial on this but found it similar to existing ones, so he abandoned the idea.
    (00:48) Later, atti discovered a technique that allows soft body physics to be applied to any object with a few tweaks to Blender Secrets' settings. This technique is less intensive and works with dense meshes.
    (01:17) He demonstrates the process with a helix shape, enabling "Extra Curve" and "Extra Add Mesh" add-ons. He converts the helix curve to a mesh and adds trapezoid shapes to form a snake-like shape.
    (03:18) To simulate the soft body, atti duplicates the helix curve, extends it to cover the mesh, and converts it to a mesh. He then applies cloth physics with pressure, self-collisions, and no friction to the outer layer mesh.
    (06:42) Next, atti uses the Mesh Deform modifier to create a proxy mesh for the high-density mesh, enabling complex simulations without running the simulation on the original mesh.
    (08:04) He applies a solidify modifier and a glass shader to the mesh, resulting in a bumpy abstract snake-like shape with a glassy appearance.
    (09:22) atti tweaks the shader, adjusting colors and roughness, achieving a green-dominant look with a wet coating effect.
    (10:37) The final result showcases the power of the Mesh Deform modifier and the possibilities of achieving realistic effects without heavy simulations.
    (14:19) atti explains difficulties with sharing project files containing large alembic files and apologizes for any inconvenience.
    (15:51) He thanks viewers for their support, and although he won't share project files with alembic files in the future, all his work will be available for free on his Discord.

  • @hm64designs
    @hm64designs Год назад +2

    For the caps issue, you can only enter edit mode then select everything, then click M (merge) and select By distance, that will allow you merge all the vertices that are in the same location.

  • @StrayCreations
    @StrayCreations Год назад +1

    This almost feels like an exploit to get good rope sims, it's interesting to see how the software handles those shapes. Really cool video!

  • @quadcom
    @quadcom Год назад

    As for sharing files affordably. The answer is Google. Gmail accounts get 30G of storage for free. Just create a burner account and upload away. Post the public link to the files and you're good. Used up the 30G? Create another burner account and you'll get another 30g to work with.

  • @rjwh67220
    @rjwh67220 Год назад

    I’m a noob, what/where is this Blender Secrets of which you speak?
    EDIT: Never mind, I kept watching and saw the answer.

  • @TacticalCastle
    @TacticalCastle Год назад +1

    man, I'm a month into blender and I just learned like 30 things!!! Subscribed and addicted sir... now back to watching this 10 more times to actually absorb it...

  • @joanahkirk338
    @joanahkirk338 Год назад

    I KNEW IT! I knew this was possible, I just couldn't figure out how. This can be good for like fat on a character

  • @alexholroyd5033
    @alexholroyd5033 2 месяца назад

    This is a great tutorial, and I really like the pace of it. However, it would be even greater if you said the values you were changing things to instead of saying "this".
    would be ace to be able to just listen and follow along! Thanks :)

  • @globglob3d
    @globglob3d Год назад

    Isn't that just a low poly sim deforming a high poly mesh?

  • @dominikbeitat4450
    @dominikbeitat4450 Год назад +1

    One trick that might even work better in specific cases I saw in a (recent-ish?) Default Cube video:
    - create your curve
    - slap a soft body mod on it (not cloth. crazy, I know)
    - set collision offset to something that matches what you're trying to achieve.
    - Profit!
    Obviously, this should only work on tubes and such, but hey.

  • @sol_mental
    @sol_mental Год назад +1

    Wow. Free stuff, amazing blender knowledge and so on. You got a new sub uwu
    Also, I already knew about the mesh deform modifier, I use it to rig some clothes really easy, works really well with skirts, but it never occurred to me to do cloth simul with it O.O great thing!

  • @chillywilson
    @chillywilson Год назад

    so 2 things, 1 make a google drive account , that will give you an area that doesn't have your real name attached and you can upload there. 2 you just saved me like F@ck ton of hours on my octopus sim. thank you

  • @joos3D
    @joos3D Год назад +1

    When you have multiple planar faces selected and want to replace them by one face, instead of deleting them, selecting the boundary and pressing F, you can just skip two of the steps and press F.

  • @AMOGUS_is_SUS696
    @AMOGUS_is_SUS696 Год назад

    my man atti you gotta use reflection and or window the texture coordinates they are the secret to my very wonky perspective materials in my up coming not so short movie so hit me up if you wanna get involved in this hit me up cuz i really need this cuz i have no motivation to keep working on this well i have but i possibly have adhd and remember if you do hit me up or anybody does please don't expect that much from me cuz i'm twelve but expect enough you knowx what i mean , right ?

  • @cssc9313
    @cssc9313 Год назад

    Hello, I followed along and everything works fine in my sim, the mesh binds correctly to the low poly cloth sim, but I still get 1-2 fps when I play, what am I missing? Should I rebake everything after bind? Thank you for sharing this blender trick :)

    • @cssc9313
      @cssc9313 Год назад

      Had a subdivision modif. on the cloth sim mesh, that's why. nvm :)

  • @nenikamou
    @nenikamou 7 месяцев назад

    After I use the mesh deform, the edges of my inner mesh stay stuck and just stretch to follow the rest of the mesh. Anyone experienced this issue?

  • @sebastianosewolf2367
    @sebastianosewolf2367 Год назад

    hmm it not works for 100% after i bind them, i have some vertex from the inner helix which looks like hooked

  • @iateursandwich4757
    @iateursandwich4757 Год назад +1

    I really enjoyed watching your videos, it's entertaining enough to just watch it whole in bed while drinking tea but also educational enough to motivate me to try it myself later. Only a suggestion, but sometimes when you use modifiers or any other kinds of thingies..to make..things.. for a beginner like it would be nice to hear more explanation why you do this and that and why it works.

  • @yaakhov
    @yaakhov Год назад

    every time i play the simulation, the openings of outer layer dont move, stretch on opening, inner tube doesnt even move

  • @mosesstone2221
    @mosesstone2221 Год назад

    honeslty just subbing becuase he didnt want to make a cheap easy video copy

  • @rafaelriva5981
    @rafaelriva5981 Год назад +3

    This is insane! I will definitely be going to play with this later!

    • @lowdt
      @lowdt 7 месяцев назад

      thats what she said

  • @masterjames876
    @masterjames876 Год назад

    Share docs with a alternative google account. That account can be for your channel (best practice not forbidden). Anyway I am sure that will work. Maybe in a google colab etc. Thanks for sharing your methods and discoveries. Takes a village I guess.

  • @likeyouknowwhatever2811
    @likeyouknowwhatever2811 Год назад

    perfect timing. i hate soft body! lol

  • @MrGoodbroken
    @MrGoodbroken Год назад

    Hence the term Clearcoat I'M VERY SMART hahaha, great tut !

  • @captaincustard2115
    @captaincustard2115 Год назад

    Wow game changer Thank you so much for this insight! .... my GPU will be thanking you also

  • @21EC
    @21EC Год назад

    At about 3:14
    I already guessed it that you are going to be using the super efficient method of the mesh deform lowpoly based method of simulating an higher poly mesh...guess I'm not dumb, it made sense also that you said you must have the low poly object capping and engulfing the whole high poly mesh (so it will be able to move its vertices since else with the mesh deform modifier it won't be able to move the high poly vertices that are out of the low poly mesh bounds)

  • @psy237
    @psy237 Год назад

    F3 > Grid Fill for filling the caps ;)

  • @ghoziakbar6410
    @ghoziakbar6410 Год назад

    I'm actually learning about this when I 'accidentally' find a blend project file with 'jiggle physics' in it 💀

  • @daniel_wilkinson
    @daniel_wilkinson Год назад

    I'm sure somebody has already tried this, but I'm thinking about it now and too lazy to search it up later. And I'll probably go search it out anyway.
    What happens if someone enables all of the available add-ons at one time?

  • @mtliedke
    @mtliedke Год назад

    Im half way of watching this video and i have to say. Genius!!! or shout it... Thinking out of the box. Great stuff. Top man!

  • @PrintedB
    @PrintedB Год назад +1

    Yeah that is actually pretty insane, thanks for this!

  • @akosomahony
    @akosomahony Год назад

    For my inner mesh, the complex one some vertices don’t move at the animation works, but the vertices mess everything up. What do I do?

  • @filmdesigner800
    @filmdesigner800 Год назад

    Really helpful thank you. Also how are you this hyper at 12 am. LOL

    • @attimp4
      @attimp4  Год назад +1

      I do not sleep

  • @thegatofish8450
    @thegatofish8450 Год назад

    it might be that in downloaded projects that wont turn out correct it might be that the fille aren't missing but blender just can find the so maybe (file->external files->locate external files) or something I dunno works like a charm for me when fbx files won attach there textures might just work with this

  • @georgegibson707
    @georgegibson707 Год назад

    Thanks great tutorial. BTW at 2:43 Alt-S (Shrink fatten) did not work for me, but S (scale) worked to scale the faces exactly as shown.

  • @Ron_DeForest
    @Ron_DeForest Год назад

    I really have no idea how big of an ask this is but how messed up would it be to make 3D letters out of fire and have them brought in by a fire ball or particles? Anything cool at any rate. Also wondering how to move that to Davinci resolve.

  • @poisonivy4473
    @poisonivy4473 Год назад

    Hey. Just wanted to say that I download the file but I had to append it first so I can use the shader...then in shade editor - add- group - nodegroup - maybe it will help others :D

  • @perish-zy
    @perish-zy Год назад

    I don't know why when I add mesh deform,there was some vertices which be pinned being pulled out of shape.
    I tried to adjust many parameters, but still can't solve it.
    Anyone else can help me?i will thank you very much.

    • @vamenn
      @vamenn Год назад

      Did you figure this one out? I just posted a similar question before I realized someone else had made the same post before me.

    • @alexanderkapp513
      @alexanderkapp513 Год назад

      Yeah, i had that problem too, so in edit mode select everything -> M (merge) -> by distance, when endcaps are flying out in video 5:30

  • @pułkownikkaczodziobyzpodlasia
    @pułkownikkaczodziobyzpodlasia 8 месяцев назад

    Coolio! I’ll definitely play around with this. The jelly motion is so satisfying

  • @gurratell7326
    @gurratell7326 Год назад

    No, this will not change how I use Blender in any way what so ever. But yeah, it's still a neat trick :)

  • @stuffy.design
    @stuffy.design Год назад +1

    noice 💦

  • @marvinheberger7916
    @marvinheberger7916 Год назад

    Hey for a project i want to have softbody on a shark laying only with a little bit of life on a floor, how would i use your technique on a mesh like a shark then?

  • @Joschua_Bo
    @Joschua_Bo Год назад +1

    Exactly what i needed

  • @marcusunivers
    @marcusunivers Год назад

    Is it possible to bake the deform into an animation (like in shapekeys) so it can be exported into another software like Unreal? 😏

    • @attimp4
      @attimp4  Год назад

      Just export as Alembic.

  • @brianoh8192
    @brianoh8192 Год назад

    9:20 How did you get to that node graph window on the right side? Thank you for the tutorial!!

  • @katomatra
    @katomatra Год назад +1

    your videos are the best

  • @SakamiMura
    @SakamiMura Год назад

    9:40 just slide with mouse pressed from first to last cell, slide will take value with him to the others :))

  • @ringthane69
    @ringthane69 Год назад

    Just curious atti, what class/spec machine are you running Blender on? Thanks for the great tuts!

  • @otarikokojevs
    @otarikokojevs Год назад

    Dude... this is the saver.. holy f, thanks for sharing! 👏

  • @authentic4225
    @authentic4225 Год назад

    Does it let you take a solid face scan and make the opposite geometry so there can be a casting of the face when plaster of paris is poured?

  • @EXPstreams
    @EXPstreams Год назад

    dood, thank you so much for this, your glass shader is amazing, consider me a fan!

  • @drinkbleech
    @drinkbleech Год назад +1

    this is so fucking smart!

  • @blenderstuffs
    @blenderstuffs Год назад +1

    Wow that was amazing 🤩

  • @343-43
    @343-43 Год назад

    I just learned about proxy meshes in my Houdini VFX class. I feel like I found this video at just the right time!

  • @美意識水原
    @美意識水原 Год назад

    Hello , does anyone would know ? from the add modifier " MESH deform " after BIND I hit space to start the animation but almost all the inner fall and collaps exept two " edges " who stay in the air so obviously it stretches . I really wondering what I did wrong. I start two times and the second times, more than 3 " point/edges " stayed in the air and didn"t fall to collaps to the plane. ^^"

    • @美意識水原
      @美意識水原 Год назад

      Damn, I really dont understand. i notice that it is only edges from the geometry we did again on the face of the OUTER. And when I bevel it i was selecting the face and not the edges ( thoughts it was the problem but it isn't ) One more time I bevel the edges then create loop for better geometry but still.. After mesh deform there is alwats few edges that stay in the air and do not fall . I do not understand at all :o

    • @attimp4
      @attimp4  Год назад

      Those vertices are not completely covered by the outer mesh. Scale the outer mesh in the edit mode and re-bind.

    • @美意識水原
      @美意識水原 Год назад

      @@attimp4 Interesting for a beginner like me. Glad I made this mistake. Atti, you are amazing, you take time to answer as well I mean .. Thank you so so so so so much.

  • @leokreke1590
    @leokreke1590 Год назад

    when ever i play the animation some of my vertexes around the opening of the tube don't move on my inner layer. What do I do?

    • @attimp4
      @attimp4  Год назад

      Scale the outer layer. It has to completely cover the inner layer or this will happen.

    • @leokreke1590
      @leokreke1590 Год назад

      @@attimp4 thank you! that worked.

  • @ЕкатеринаИванова-ы7б

    Tried tutorial and when I bind "outer" sausage, my "inner" works as intended, but there are a few vertices that stayed in the air. Looks like some sort of glitch. Why is that?

    • @danat4914
      @danat4914 Год назад +1

      Some vertices are not inside the shell (outer mesh), therefore, they aren't counted in cloth sim. Just unbind the main mesh, increase the size of the outer shell and rebind again.

    • @danat4914
      @danat4914 Год назад

      There is also an issue with the cloth modifier itself when it doesn't register newly added geometry. Try deleting and adding back the cloth sim modifier if the solution in my first comment hadn't worked.

    • @ЕкатеринаИванова-ы7б
      @ЕкатеринаИванова-ы7б Год назад

      @@danat4914 Tried both of your suggestions, it worked ) Thanks )

  • @amirhusain1203
    @amirhusain1203 Год назад

    @atti i m having an issue with the texture, the texture is still while the object moving creating an illusion can you help me with that? thank you

    • @attimp4
      @attimp4  Год назад

      Change the projection mode to generated or UV

    • @amirhusain1203
      @amirhusain1203 Год назад

      @@attimp4 saviour 🥺❤️

  • @Zedroful
    @Zedroful Год назад +1

    Thank you Atti!

  • @TheSlyFawkes
    @TheSlyFawkes Год назад

    Pretty new to Blender, when I saw your ropes from your little clip you made I thought that would be a great simulated Dreadlocs replacement instead of using the hair particles system. You think this idea would work?

    • @attimp4
      @attimp4  Год назад +1

      Very possible. Could still be a heavy sim depending on how many locs you are using. Probably still more efficient with particle system though.

  • @nazaxprime
    @nazaxprime Год назад

    Very interesting. Thanks for all the great content. 😎👍👍

  • @RobbieTilton
    @RobbieTilton Год назад

    super cool technique. thx for sharing!

  • @tiagotiagot
    @tiagotiagot Год назад

    With the alembic situation, what if shared the big files via bittorrent?

  • @KarimAktouf
    @KarimAktouf Год назад

    Clever, clever, clever, thank you sir !

  • @rybotekk
    @rybotekk Год назад

    BigUp. Thankyou.

  • @anishengelia7415
    @anishengelia7415 Год назад

    Rendering takes too long😢

  • @foureljordi1590
    @foureljordi1590 Год назад

    Absolutely amazing tutorial, i had so much fun making it. Easy, fast and well explained, also thanks so much for the FREE available resources.

  • @musgoart8784
    @musgoart8784 Год назад

    So helpfull, thanks for this videos man. Much love

  • @DoryRail
    @DoryRail Год назад

    That is breath taking.

  • @M4rt1nX
    @M4rt1nX Год назад

    Thank you. So happy that I stumbled upon your channel a while ago.

  • @sebastianblatter7718
    @sebastianblatter7718 Год назад

    This is great :) Havent thought about that! I think this is basically something Houdini users do all the time with their sims. Its basically like point deform.

  • @philippaeilhart7686
    @philippaeilhart7686 Год назад

    i just discover fire

  • @HUGE345
    @HUGE345 Год назад

    how did u add the shader

  • @leslieflynn1973
    @leslieflynn1973 Год назад

    Literally just finished an animation that this would of been sooooo helpful for. Thanks for the knowledge, I’ll be sure to use it in future!

  • @adrianfels2985
    @adrianfels2985 Год назад

    I'm glad I found this gem! 💎

  • @josehramirez
    @josehramirez Год назад

    Nice one 👌.

  • @AB-wf8ek
    @AB-wf8ek Год назад

    FYI - This is not a new technique, C4D has a similar mesh deformer modifier that I've been using to do this same exact technique since 2015. And it's probably been around even longer than that.

    • @Traitorman..Proverbs26.11
      @Traitorman..Proverbs26.11 Год назад

      Did you know that Blender has a trick, that not even C4D can emulate?
      It’s free. Forever.

    • @AB-wf8ek
      @AB-wf8ek Год назад

      @@Traitorman..Proverbs26.11 All I'm saying is that it's good to watch tutorials on other software, even though you may not being using that specific software, you can actually learn some useful tricks

  • @matheushorstmann1816
    @matheushorstmann1816 Год назад

    wow! we need more of these kind of solutions. Thankyou for the video

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Год назад

    Great idea, and I never considered using that modifier that way!

  • @iGrom
    @iGrom Год назад

    underrated channel, thank you so much

  • @YOSFP
    @YOSFP Год назад

    yo this is so sick

  • @rartblock
    @rartblock Год назад

    at 7:41 when I tap space why does it look like some vertex are stuck at their initial position

    • @attimp4
      @attimp4  Год назад +1

      The outside mesh needs to be completely covering the inside mesh.

    • @rartblock
      @rartblock Год назад

      @@attimp4 the outside mesh is covering the inner one completely but they are still stuck at their initial position i re did it like 5 times every time there are new numbers of vertex stuck on top

    • @rartblock
      @rartblock Год назад

      Figured it out for anyone who might have the same problem when i was adding the bevel it was getting too close to the inner mesh so i skipped that part and extruded it a little and it works properly now i hope that won’t be a problem in future

  • @Team_Christensen
    @Team_Christensen 11 месяцев назад

    Great stuff!

  • @pietrobasei1564
    @pietrobasei1564 Год назад

    insanse tutorial man

  • @b33b0p17
    @b33b0p17 Год назад

    Can’t begin to tell you how useful this is. Awesome channel, great content!

  • @AArmstrongC
    @AArmstrongC Год назад

    I used the mesh deform to animate dreads with cloth strips a few months ago, its awesome!! Thanks for the tut