I really like your tutorial that I learnt so much on how to made the amazing effects I want with geometry nodessssss, so useful!!! clear and easy to understand, thank you so muchhhhhh
may I ask,after the join geometry,why is the fracture looks bigger than the particles?should it be the same size?because particles is distributed on the surface。
Great effects and tutorial! One question, when I opened the file. It showed edge creases on all the fractured pieces of the logo. Did you mark sharp the edges on 1000 pieces individually?
From 12:22, how would you replace the transfer attribute node for newer blender versions? (I'm in 3.6.5) I tried to solve it on my own but I can't figure it out... Thanks!
You need to add your Object Info (of Fracture object), Normal and Index nodes, then add a Sample Index node set on Vector and Face. Now plug the output to the Scale input
Hello Chong (great video by the way tha k you) and everyone else! I am having difficulties with my particles overlaying the fractured cells, would anyone know how to hide underneath the fractures? Would it be by displacing along the normals negatively?
Hi, you can try to scale down the particles size in the "Front part" of the logo in geometry node editor, go into the particles node group, go to the scale section, in the coloramp, change the 1st color to black, and you can also try to adjust the position of the coloramp. Besides this, you can also try to refer 13:44 for delay or advance the timing of the animation.
why you use "devide node"? I am confused when I follow your process, I don't understand the princple of “controller node group” could you explain it a little bit thank you
Your tutorials are very nice, thank you for sharing. Only suggestion is to fix pronounciation of crucial terms: Points and not Poin, Cubes and not Cue, Nodes and not No, and so on. It is just a few words, should be easy to handle! Rest of your english is perfect!
Chong don't listen to the fake account that said it looks horrible the only thing that looks horrible is his face that's why his dad left him and he started using Houdini to fill the gap
This one's amazing for people to understand Geometry Nodes!
What would be the best way of hiding the cracks?
I really like your tutorial that I learnt so much on how to made the amazing effects I want with geometry nodessssss, so useful!!! clear and easy to understand, thank you so muchhhhhh
That's so cool. Really like what you're doing man! Keep it up!! ❤️
Thank you! Will do!😄
may I ask,after the join geometry,why is the fracture looks bigger than the particles?should it be the same size?because particles is distributed on the surface。
Yo! YOU are AWESOME brother. Thank you so much for these wonderful walkthroughs. This has been so insightful.
That's really amazing, the way you explain it is really good
Thank you so much 😀
Great effects and tutorial! One question, when I opened the file. It showed edge creases on all the fractured pieces of the logo. Did you mark sharp the edges on 1000 pieces individually?
Thanks a lot for these tuts. Love them!
Yo, this is literally amazing tutorial, very thank you dude. Continue improving your skills in 3d.
From 12:22, how would you replace the transfer attribute node for newer blender versions? (I'm in 3.6.5) I tried to solve it on my own but I can't figure it out... Thanks!
You need to add your Object Info (of Fracture object), Normal and Index nodes, then add a Sample Index node set on Vector and Face. Now plug the output to the Scale input
@@ClémentFoucault thank you for fixing the issue! worked for me
Awesome work as usual 🤯
Marvelous walkthrough, man! Great video!
Comprehensive tut, great end result 🙂
Thanks~🙂
Gorgeous!
Thank you! 😊
Cool vids! Will you be redoing your blender 3.0 guides?
Your tutorials are really top notch 👍😍
Thanks~😀
OMG! finally a new video :D
😄😄
@@Chong3D A question, y do u always use geo nodes???
Hello Chong (great video by the way tha k you) and everyone else! I am having difficulties with my particles overlaying the fractured cells, would anyone know how to hide underneath the fractures? Would it be by displacing along the normals negatively?
Hi, you can try to scale down the particles size in the "Front part" of the logo
in geometry node editor, go into the particles node group, go to the scale section, in the coloramp, change the 1st color to black, and you can also try to adjust the position of the coloramp.
Besides this, you can also try to refer 13:44 for delay or advance the timing of the animation.
Just brilliant! THANK YOU! Dg
This is so cool, thank you!
I am just wondering, which app do you use to record the screen and show the mouse clicks in such a nice way?
I am using OBS Studio, it's an open source video recording software
@@Chong3D thank you ❤️
Love you man, ❤️ doing god's work,
awesome work! thank you sir
Glad you liked it!😀
Brilliant🤯🤯🤯🤯
Chong OG 💯
🔥🔥🔥
awesome!really like your tutorials thank you !
really informative thank you so much ❤
Glad it was helpful!😄
why you use "devide node"?
I am confused
when I follow your process, I don't understand the princple of “controller node group”
could you explain it a little bit
thank you
the principle of "effecter"
as a beginner i think i can learn it later. to soon for me
i am make it again~`thanks chong
Brilliant tutorial!
Thank you!😃
How complicated is this to learn or find out how it works?
is not that complicated, just need to understand how the basic of geometry nodes works😅
Thanks a lot
Inspired by Lucas film logo from Obi-Wan Kenobi's trailer? 😄
not really😅
more blender stuff, me like 🦍
cool
Your tutorials are very nice, thank you for sharing. Only suggestion is to fix pronounciation of crucial terms: Points and not Poin, Cubes and not Cue, Nodes and not No, and so on. It is just a few words, should be easy to handle! Rest of your english is perfect!
Thanks for the tips!😅
wow! Keep 'm coming! :)
nice!
Adorei
Thanks~😃
Ok
Ok🙂
Chong don't listen to the fake account that said it looks horrible the only thing that looks horrible is his face that's why his dad left him and he started using Houdini to fill the gap
😅😅