Blender3D - Morph between objects using Geometry nodes

Поделиться
HTML-код
  • Опубликовано: 18 ноя 2024
  • ХоббиХобби

Комментарии • 121

  • @ayomideadejumo2068
    @ayomideadejumo2068 9 месяцев назад +2

    Came across this video by RUclips's recommendations and this is so amazing, you made the whole thing easy and your approach is even better. I subscribed with post notification on, your contents are really amusing ❤

  • @roguethink
    @roguethink 2 года назад +2

    having the *resample curve* to match # of points is a great idea!!!!

  • @Gambsmoore
    @Gambsmoore 2 года назад +9

    Thanks so much for these. I feel like every one of your videos I watch I learn new tricks, ontop of what you're actually teaching. It's great!

    • @Chong3D
      @Chong3D  2 года назад +1

      You are so welcome!😄

  • @HeyPat.
    @HeyPat. 2 года назад +3

    Start to finish one of the best tutorials I have watched! Thanks and subscribed!

    • @Chong3D
      @Chong3D  2 года назад

      Thanks for the sub!😄

    • @billyadamsabujnr
      @billyadamsabujnr Год назад

      hi I'm Adams and thank you for this very good tutorial and u makes it easier but am a new guy to the 3d world and am currently using blender 3.6 to follow up till i couldn't find the transfer attribute in this version ....so am hoping if you could please help me with an alternative node for the transfer attribute .thank you@@Chong3D

  • @borisvdb
    @borisvdb 2 года назад +1

    I really like the animation stretch and squash in your videos.

  • @sirwani_k320
    @sirwani_k320 Год назад

    so you guys actually are genius🤩

  • @dakshinbal7329
    @dakshinbal7329 4 месяца назад

    Keep doing more blender tuts like this please comeback! I could not explain how valuable this tutorial to me.

  • @ranjitsutar9411
    @ranjitsutar9411 2 года назад +1

    To thank you.. I never skip ads 😀

    • @Chong3D
      @Chong3D  2 года назад

      Wow, thank you!😃

  • @laodeharjudin9580
    @laodeharjudin9580 2 года назад +1

    super thanks for your Geo nodes Tutorials!

  • @igorkovalenko5851
    @igorkovalenko5851 2 года назад +5

    great presentation of information - everything is fast, clear, to the point. The design of the video and explanations is pleasant and tasteful. thanks for your work !

    • @Chong3D
      @Chong3D  2 года назад

      Glad you enjoyed it!😃

  • @omurbekov2452
    @omurbekov2452 Год назад +1

    You are genius!

  • @alonsorojas3829
    @alonsorojas3829 2 года назад +1

    Amazing complexity and results, amazing!

    • @Chong3D
      @Chong3D  2 года назад

      Thank you!😃

  • @mrfymrf3d
    @mrfymrf3d 9 месяцев назад

    You're incredible 👏🏻

  • @MorsOmniaSolvit
    @MorsOmniaSolvit 2 года назад

    Amazing tutorial, i addicted your tutorial series, i m sure you are so genius. i m looking for next videos

    • @Chong3D
      @Chong3D  2 года назад

      Thanks! Next video coming soon🙂

  • @AhmedNassef
    @AhmedNassef 2 года назад +6

    This looks both fun and beautiful and is simple too..
    Lovely job!

    • @Chong3D
      @Chong3D  2 года назад +1

      Thank you! 😊

  • @sistemafuturo
    @sistemafuturo 2 года назад

    Wow, what a work! Congratulations!

  • @kaydenlucasphoto
    @kaydenlucasphoto 2 года назад

    how you dont have more subs is beyond me!! amazing

  • @jcpro_o4940
    @jcpro_o4940 2 года назад +2

    What a detailed tutorial!Good job, everytime I can learn new tricks.

    • @Chong3D
      @Chong3D  2 года назад

      Glad you liked it!😄

  • @shmuelisrl
    @shmuelisrl 2 года назад +3

    You only need one transfer attribute for the bottom one and you can just use the regular position for the top

    • @Chong3D
      @Chong3D  2 года назад

      Hi, thanks for pointing out!

  • @naz.design.
    @naz.design. 2 года назад +3

    amazing tutorial!

  • @PiononoMatic
    @PiononoMatic Год назад +2

    Chong3D your tutorials are amazing, i ask for your help in blender 3.4 transfer attribute has been remplaced, in the minuto 7:28 how can i set up the node tree to blender 3.4? thanks you for your time and your chanel! it's pure gold! keep going! grettings from Argentina!

    • @Chong3D
      @Chong3D  Год назад +8

      Hi, thanks for watching.
      If you are using Blender 3.4, Try to use "Sample Index" instead of Transfer Attribute,
      then plug the "Position node" to Value input in "Sample Index"
      Then plug "Index node" to Index input in "Sample Index"
      You can try to download my Project file in the description and open it using Blender 3.4 to see the updated node

  • @gloryxjgreyson6470
    @gloryxjgreyson6470 2 года назад +2

    I think you should make a geo nodes tutorial series

    • @Chong3D
      @Chong3D  2 года назад

      Are you referring to a series of tutorials about the basics of geometry nodes? If that's what you mean, I'm considering it as well, but since there are already so many tutorials on RUclips about it, I'm not sure if I should still do it.😅

  • @timonelouw5411
    @timonelouw5411 2 месяца назад

    Hii love the video, is there anyway to 'morph' more than two objects? For instance, after the 'can' it morphs into a jar (just example)

  • @hisroyalillness
    @hisroyalillness 2 года назад +1

    wow - great tutorial.

    • @Chong3D
      @Chong3D  2 года назад

      Thank you!😃

  • @leahthegeek9677
    @leahthegeek9677 2 года назад +1

    i am speechless, this is really great, thank you and well done!

  • @deadflea
    @deadflea 2 года назад +1

    Interesting idea👍🏼 well done

    • @Chong3D
      @Chong3D  2 года назад +1

      Thank you! 😊

  • @xDaShaanx
    @xDaShaanx 2 года назад +1

    Woah just subbed you. Your content is amazing. Thank you.

    • @Chong3D
      @Chong3D  2 года назад

      Thanks for the sub!!😃

  • @thienthanh1869
    @thienthanh1869 2 года назад +1

    Nice tutorial, keep this better. I like the way you share with everyone, clean & detail. Like your accent too :v

    • @Chong3D
      @Chong3D  2 года назад

      Thanks! Glad you liked it!😄

  • @vibhratchaubey
    @vibhratchaubey 2 года назад +1

    Thanks for the amazing tutorials

    • @Chong3D
      @Chong3D  2 года назад

      Glad you like them!😄

  • @studiomodoki
    @studiomodoki 2 года назад +1

    This is amazing, thank you for sharing!

  • @FilmSpook
    @FilmSpook 2 года назад

    Thanks Chong, you are Awesome!! 😊😊 Much Love

  • @sandnerdaniel
    @sandnerdaniel 2 года назад

    Very well thought method and great tutorial!

  • @shmuelisrl
    @shmuelisrl 2 года назад +1

    You can also convert it to mesh after the set position to use less nodes

    • @Chong3D
      @Chong3D  2 года назад

      Yes, we have already convert the curve to mesh after the set position, then for the animation of the bottle cap, thanks for pointing out! We can use a set position to move the bottle cap instead of using an Translate instance, so that we don't have to convert geometry to instance.😄

  • @fearcry
    @fearcry 2 года назад +1

    Learn a lot, thank you for sharing Chong :)

    • @Chong3D
      @Chong3D  2 года назад +1

      My pleasure~ Glad it was helpful!😄

  • @botina06
    @botina06 2 года назад +3

    That's a mind blowing tutorial, there's so much to do and learn, thank you! One question: is it possible to make transformations not to a curve but to a mesh and keep the same amount of vertices throughout the animation? Would it work with the node setup you showed at 5:08? I have a geometry nodes animation but I can't export it to MDD and then to FBX because the amount of vertices changes. Thank you for your time.

    • @Chong3D
      @Chong3D  2 года назад +1

      I haven't tried that approach, but I think it should work, just make sure the numbers of vertices for two of the objects are the same.

    • @Kavukamari
      @Kavukamari 2 года назад +1

      maybe you could have one curve for each mesh, the curves would match the shape of the meshes, but the mesh verts would be geom noded to follow the curves, so when the curve transforms into the other shape, the mesh follows?

  • @matt_the.creator
    @matt_the.creator 2 года назад

    you're incredible, how do you know all this

  • @hxnslshhax9011
    @hxnslshhax9011 Год назад +1

    im new to blender, is there a difference to adding a plane then merging them to center than adding a single vert.

  • @phoenixleung6756
    @phoenixleung6756 Год назад +1

    Amazing🎉

  • @Happipaws
    @Happipaws Год назад

    a True Legend!!

  • @byoutubeby4971
    @byoutubeby4971 2 года назад +1

    That’s so amazing, thank you for all your great tutorials; where do you learn all this?

    • @Chong3D
      @Chong3D  2 года назад

      Learn this by referring to some cinema 4d tutorial. 😅

  • @alhdlakhfdqw
    @alhdlakhfdqw 2 года назад

    really awsome tutorials! so intersting to watch thank you very much! :)

  • @vstreet7583
    @vstreet7583 2 года назад

    Just brilliant! Great tutorial. Full of very useful information. Thank you for sharing your knowledge. THANK YOU! Dg

  • @cokitos14
    @cokitos14 Год назад +2

    Help!! theres no transfer attribute node anymore, which one is now instead?

    • @mavik0382
      @mavik0382 5 месяцев назад

      Sample on index or something like that

  • @nserekoivan
    @nserekoivan 2 года назад +1

    Geometry nodes = Cinema 4D Mograph Killer

  • @virtec3d
    @virtec3d Год назад +1

    There doesn't seem to be a "Transfer Attribute" any more. What would it be called today?

  • @wired_awake
    @wired_awake Год назад

    Very cool, mr clever pants :)

  • @StevenWilliamsHome
    @StevenWilliamsHome 2 года назад

    Most excellent!

  • @dinusiva3019
    @dinusiva3019 Год назад

    Genius ❤

  • @brrunight
    @brrunight 2 года назад +1

    great tutorial! love your content

    • @Chong3D
      @Chong3D  2 года назад

      Thanks so much!😄

  • @holapro8780
    @holapro8780 2 года назад

    Great tutorial!, thank you man!

  • @TheSependerman
    @TheSependerman 2 года назад

    man u da best

  • @elevatelifehq
    @elevatelifehq Год назад

    hi, i'm mostly interested in the scale transition, and there's probably an easy way to go about the thing i'm trying to achieve -- but since i'm at the beginner phase i cannot figure out a solution - im trying to apply the same transition fx on one specific mesh object, i managed to scale the entire object as opposed to make it transition gradually across the mesh.. but thats as far as i got

  • @TechTorongo
    @TechTorongo 27 дней назад

    but i cannot finsd the transfer attribute

  • @luciox2919
    @luciox2919 Год назад +1

    hi, transfer attribute is missing in 3.6, what can i use instead?

    • @Chong3D
      @Chong3D  Год назад

      Hi, you can refer to the Project file I put in the description. Thanks

  • @danielmigwigitonga6451
    @danielmigwigitonga6451 Год назад

    The animations don't play when I have export as an fbx from blender to unity. The animations don't appear in Unity too. Any solution to that?

  • @naushadbaig3751
    @naushadbaig3751 2 года назад

    I am here tto join all of you in soft Journey

  • @vagodvagod9241
    @vagodvagod9241 2 года назад

    hello, Mr.Chong. Thanks for your kind tutorial. I have one question: why conbine XYZ of spline factor and import it to texture coordinate will help map image texture? Can you please help tell me in math category? Thans~

  • @danielmigwigitonga6451
    @danielmigwigitonga6451 Год назад

    Can you save the morhp animation as an fbx and transfer it to unity cause I've struggled to get the solution

  • @aniketanand4506
    @aniketanand4506 2 года назад +1

    Hey, can I change the objects to get different morphing objects??

    • @Chong3D
      @Chong3D  2 года назад

      yes, you can

  • @elifmiami
    @elifmiami 7 месяцев назад

    Hello, Can you make new tutorial for newer version of blender ? I can not fine some nodes in blender 4 :(

  • @Vibeofcoffee
    @Vibeofcoffee 2 года назад

    I want to know how to record and master my own ?

  • @griffinmigadde8959
    @griffinmigadde8959 2 года назад +1

    If I need to create shapes without the animations. Is it possible to convert those curves directly to mesh(shape) using geometry nodes? I have tried eliminating the other node tree connections but it's not working.

    • @Chong3D
      @Chong3D  2 года назад

      Yes, after you convert the mesh to curve at the beginning of the node tree, add a "curve to mesh node" after the "Mesh to curve node", then connect the "Mesh to curve" node to the "Profile curve", then add a "curve circle" and connect it to "curve".
      Anyway, regarding this, I have added a new working file to the Google Drive (Download link2 in the description), the file name is "Bottle", please take a look

  • @keymotr
    @keymotr 2 года назад +1

    TY FOR THİS

  • @dogzrgood
    @dogzrgood 3 месяца назад

    Why have you stopped posting?

  • @Mati_Motion
    @Mati_Motion Год назад

    What if i have already created two meshes with same amount of vertex, same UV, can i morph between in some smart way ?

  • @FayolaOnline
    @FayolaOnline 2 года назад

    Thanks for sharing this! I look forward to more of your content! Subscribed.

    • @Chong3D
      @Chong3D  2 года назад

      Thanks for the sub! 😃

  • @tarekmsolli6027
    @tarekmsolli6027 2 года назад +1

    Is the speech made with an AI, I'm not saying this to be rude I just find it similar, if so that's pretty awesome.

    • @Chong3D
      @Chong3D  2 года назад +1

      No, not AI, it's my own voice😂😂

  •  2 года назад

    TOP VIDEO!

  • @madex3d120
    @madex3d120 2 года назад

    How did you learn to put this together?

  • @Stopinvadingmyhardware
    @Stopinvadingmyhardware 2 года назад +7

    Never interrupt an enemy when they’ve admitted to not making any mistakes

  • @ft7397
    @ft7397 2 года назад

    is there a blender university or something. how do one get this advanced

  • @Alex-pp4wj
    @Alex-pp4wj 9 месяцев назад

    when i Start extruding the PLANE from the first dot,
    the next dot moves into all directions (X,Y,Z), so its not in line with the reference image,
    how to lock the Y AXIS so I can create the model on the base of reference?
    should I somehow enter 2d mode as if i draw it on the paper?
    cant find solution for 2+ hours, anyone had the same issue?
    thank you

    • @Alex-pp4wj
      @Alex-pp4wj 9 месяцев назад

      I figured it - all I had to do is to press Y on the VIEWPOINT in the right upper corner 😶‍🌫

  • @salimamir3263
    @salimamir3263 2 года назад +1

    You have my request on your list Mr. Chong? Lol

    • @Chong3D
      @Chong3D  2 года назад +1

      yes on my list, still planning🙂

  • @arjunnandan1354
    @arjunnandan1354 2 года назад

    15:52 Can't Find the geometry to instance node using blender 3.0

    • @Chong3D
      @Chong3D  2 года назад

      Hi, you need to use Blender 3.1, "Geometry to instance node" only in Blender 3.1

  • @violentpixelation5486
    @violentpixelation5486 2 года назад +1

    #3d #gold 👍💯

  • @ilhamwibowo3514
    @ilhamwibowo3514 2 года назад +1

    i have some error, why my can end animation landing on bottom of can ?
    i already follow your tutorial and compare with your file

    • @ilhamwibowo3514
      @ilhamwibowo3514 2 года назад

      here my file
      drive.google.com/file/d/1NtNK5WxVbfVUGNeIKCUAsxNVK5FP0O-K/view?usp=sharing

    • @Chong3D
      @Chong3D  2 года назад +1

      Hi, I just checked your file, for the "Can End Animation", I think you have missed some of the steps, in the "Can End Animation Group", you need to add a Math node with Multiply -1 after the "Group Input" to flip the animation. Then you also need to add another Math node with "Substract 2" before the "Group Input" to delay the animation of the "Can End" so that the animation of "Bottle Cap" and "Can End" won't happen at the same time
      Then for all the float curve in "Can End Animation Group" and "Bottle Cap Animation Group", at the top right corner of the float curve node, press the drop-down arrow button, and select "Extend Horizontal". Then your error will be fixed. Hope this help!

    • @Chong3D
      @Chong3D  2 года назад +1

      And you can try to move your "Effector" to a different Z-Axis position until you the result you want, don't have to follow me.

    • @ilhamwibowo3514
      @ilhamwibowo3514 2 года назад

      @@Chong3D thanks for your reply

  • @MdMubashir-jr8qm
    @MdMubashir-jr8qm 2 года назад

    for like 9 years do you know how i can change tNice tutorials?

  • @Gullar12
    @Gullar12 2 года назад +1

    Ok

  • @fajarzildan249
    @fajarzildan249 2 года назад

    lmaooooo sa here