Came across this video by RUclips's recommendations and this is so amazing, you made the whole thing easy and your approach is even better. I subscribed with post notification on, your contents are really amusing ❤
hi I'm Adams and thank you for this very good tutorial and u makes it easier but am a new guy to the 3d world and am currently using blender 3.6 to follow up till i couldn't find the transfer attribute in this version ....so am hoping if you could please help me with an alternative node for the transfer attribute .thank you@@Chong3D
great presentation of information - everything is fast, clear, to the point. The design of the video and explanations is pleasant and tasteful. thanks for your work !
Chong3D your tutorials are amazing, i ask for your help in blender 3.4 transfer attribute has been remplaced, in the minuto 7:28 how can i set up the node tree to blender 3.4? thanks you for your time and your chanel! it's pure gold! keep going! grettings from Argentina!
Hi, thanks for watching. If you are using Blender 3.4, Try to use "Sample Index" instead of Transfer Attribute, then plug the "Position node" to Value input in "Sample Index" Then plug "Index node" to Index input in "Sample Index" You can try to download my Project file in the description and open it using Blender 3.4 to see the updated node
Are you referring to a series of tutorials about the basics of geometry nodes? If that's what you mean, I'm considering it as well, but since there are already so many tutorials on RUclips about it, I'm not sure if I should still do it.😅
Yes, we have already convert the curve to mesh after the set position, then for the animation of the bottle cap, thanks for pointing out! We can use a set position to move the bottle cap instead of using an Translate instance, so that we don't have to convert geometry to instance.😄
That's a mind blowing tutorial, there's so much to do and learn, thank you! One question: is it possible to make transformations not to a curve but to a mesh and keep the same amount of vertices throughout the animation? Would it work with the node setup you showed at 5:08? I have a geometry nodes animation but I can't export it to MDD and then to FBX because the amount of vertices changes. Thank you for your time.
maybe you could have one curve for each mesh, the curves would match the shape of the meshes, but the mesh verts would be geom noded to follow the curves, so when the curve transforms into the other shape, the mesh follows?
hi, i'm mostly interested in the scale transition, and there's probably an easy way to go about the thing i'm trying to achieve -- but since i'm at the beginner phase i cannot figure out a solution - im trying to apply the same transition fx on one specific mesh object, i managed to scale the entire object as opposed to make it transition gradually across the mesh.. but thats as far as i got
hello, Mr.Chong. Thanks for your kind tutorial. I have one question: why conbine XYZ of spline factor and import it to texture coordinate will help map image texture? Can you please help tell me in math category? Thans~
If I need to create shapes without the animations. Is it possible to convert those curves directly to mesh(shape) using geometry nodes? I have tried eliminating the other node tree connections but it's not working.
Yes, after you convert the mesh to curve at the beginning of the node tree, add a "curve to mesh node" after the "Mesh to curve node", then connect the "Mesh to curve" node to the "Profile curve", then add a "curve circle" and connect it to "curve". Anyway, regarding this, I have added a new working file to the Google Drive (Download link2 in the description), the file name is "Bottle", please take a look
when i Start extruding the PLANE from the first dot, the next dot moves into all directions (X,Y,Z), so its not in line with the reference image, how to lock the Y AXIS so I can create the model on the base of reference? should I somehow enter 2d mode as if i draw it on the paper? cant find solution for 2+ hours, anyone had the same issue? thank you
Hi, I just checked your file, for the "Can End Animation", I think you have missed some of the steps, in the "Can End Animation Group", you need to add a Math node with Multiply -1 after the "Group Input" to flip the animation. Then you also need to add another Math node with "Substract 2" before the "Group Input" to delay the animation of the "Can End" so that the animation of "Bottle Cap" and "Can End" won't happen at the same time Then for all the float curve in "Can End Animation Group" and "Bottle Cap Animation Group", at the top right corner of the float curve node, press the drop-down arrow button, and select "Extend Horizontal". Then your error will be fixed. Hope this help!
Came across this video by RUclips's recommendations and this is so amazing, you made the whole thing easy and your approach is even better. I subscribed with post notification on, your contents are really amusing ❤
having the *resample curve* to match # of points is a great idea!!!!
Thanks so much for these. I feel like every one of your videos I watch I learn new tricks, ontop of what you're actually teaching. It's great!
You are so welcome!😄
Start to finish one of the best tutorials I have watched! Thanks and subscribed!
Thanks for the sub!😄
hi I'm Adams and thank you for this very good tutorial and u makes it easier but am a new guy to the 3d world and am currently using blender 3.6 to follow up till i couldn't find the transfer attribute in this version ....so am hoping if you could please help me with an alternative node for the transfer attribute .thank you@@Chong3D
I really like the animation stretch and squash in your videos.
Thanks~
so you guys actually are genius🤩
Keep doing more blender tuts like this please comeback! I could not explain how valuable this tutorial to me.
To thank you.. I never skip ads 😀
Wow, thank you!😃
super thanks for your Geo nodes Tutorials!
great presentation of information - everything is fast, clear, to the point. The design of the video and explanations is pleasant and tasteful. thanks for your work !
Glad you enjoyed it!😃
You are genius!
Amazing complexity and results, amazing!
Thank you!😃
You're incredible 👏🏻
Amazing tutorial, i addicted your tutorial series, i m sure you are so genius. i m looking for next videos
Thanks! Next video coming soon🙂
This looks both fun and beautiful and is simple too..
Lovely job!
Thank you! 😊
Wow, what a work! Congratulations!
how you dont have more subs is beyond me!! amazing
What a detailed tutorial!Good job, everytime I can learn new tricks.
Glad you liked it!😄
You only need one transfer attribute for the bottom one and you can just use the regular position for the top
Hi, thanks for pointing out!
amazing tutorial!
Thanks~😃
Chong3D your tutorials are amazing, i ask for your help in blender 3.4 transfer attribute has been remplaced, in the minuto 7:28 how can i set up the node tree to blender 3.4? thanks you for your time and your chanel! it's pure gold! keep going! grettings from Argentina!
Hi, thanks for watching.
If you are using Blender 3.4, Try to use "Sample Index" instead of Transfer Attribute,
then plug the "Position node" to Value input in "Sample Index"
Then plug "Index node" to Index input in "Sample Index"
You can try to download my Project file in the description and open it using Blender 3.4 to see the updated node
I think you should make a geo nodes tutorial series
Are you referring to a series of tutorials about the basics of geometry nodes? If that's what you mean, I'm considering it as well, but since there are already so many tutorials on RUclips about it, I'm not sure if I should still do it.😅
Hii love the video, is there anyway to 'morph' more than two objects? For instance, after the 'can' it morphs into a jar (just example)
wow - great tutorial.
Thank you!😃
i am speechless, this is really great, thank you and well done!
Interesting idea👍🏼 well done
Thank you! 😊
Woah just subbed you. Your content is amazing. Thank you.
Thanks for the sub!!😃
Nice tutorial, keep this better. I like the way you share with everyone, clean & detail. Like your accent too :v
Thanks! Glad you liked it!😄
Thanks for the amazing tutorials
Glad you like them!😄
This is amazing, thank you for sharing!
Thanks Chong, you are Awesome!! 😊😊 Much Love
Very well thought method and great tutorial!
You can also convert it to mesh after the set position to use less nodes
Yes, we have already convert the curve to mesh after the set position, then for the animation of the bottle cap, thanks for pointing out! We can use a set position to move the bottle cap instead of using an Translate instance, so that we don't have to convert geometry to instance.😄
Learn a lot, thank you for sharing Chong :)
My pleasure~ Glad it was helpful!😄
That's a mind blowing tutorial, there's so much to do and learn, thank you! One question: is it possible to make transformations not to a curve but to a mesh and keep the same amount of vertices throughout the animation? Would it work with the node setup you showed at 5:08? I have a geometry nodes animation but I can't export it to MDD and then to FBX because the amount of vertices changes. Thank you for your time.
I haven't tried that approach, but I think it should work, just make sure the numbers of vertices for two of the objects are the same.
maybe you could have one curve for each mesh, the curves would match the shape of the meshes, but the mesh verts would be geom noded to follow the curves, so when the curve transforms into the other shape, the mesh follows?
you're incredible, how do you know all this
im new to blender, is there a difference to adding a plane then merging them to center than adding a single vert.
Amazing🎉
a True Legend!!
That’s so amazing, thank you for all your great tutorials; where do you learn all this?
Learn this by referring to some cinema 4d tutorial. 😅
really awsome tutorials! so intersting to watch thank you very much! :)
Just brilliant! Great tutorial. Full of very useful information. Thank you for sharing your knowledge. THANK YOU! Dg
Help!! theres no transfer attribute node anymore, which one is now instead?
Sample on index or something like that
Geometry nodes = Cinema 4D Mograph Killer
😅😅
There doesn't seem to be a "Transfer Attribute" any more. What would it be called today?
Very cool, mr clever pants :)
Most excellent!
Thanks!
Genius ❤
great tutorial! love your content
Thanks so much!😄
Great tutorial!, thank you man!
man u da best
hi, i'm mostly interested in the scale transition, and there's probably an easy way to go about the thing i'm trying to achieve -- but since i'm at the beginner phase i cannot figure out a solution - im trying to apply the same transition fx on one specific mesh object, i managed to scale the entire object as opposed to make it transition gradually across the mesh.. but thats as far as i got
but i cannot finsd the transfer attribute
hi, transfer attribute is missing in 3.6, what can i use instead?
Hi, you can refer to the Project file I put in the description. Thanks
The animations don't play when I have export as an fbx from blender to unity. The animations don't appear in Unity too. Any solution to that?
I am here tto join all of you in soft Journey
hello, Mr.Chong. Thanks for your kind tutorial. I have one question: why conbine XYZ of spline factor and import it to texture coordinate will help map image texture? Can you please help tell me in math category? Thans~
Can you save the morhp animation as an fbx and transfer it to unity cause I've struggled to get the solution
Hey, can I change the objects to get different morphing objects??
yes, you can
Hello, Can you make new tutorial for newer version of blender ? I can not fine some nodes in blender 4 :(
I want to know how to record and master my own ?
If I need to create shapes without the animations. Is it possible to convert those curves directly to mesh(shape) using geometry nodes? I have tried eliminating the other node tree connections but it's not working.
Yes, after you convert the mesh to curve at the beginning of the node tree, add a "curve to mesh node" after the "Mesh to curve node", then connect the "Mesh to curve" node to the "Profile curve", then add a "curve circle" and connect it to "curve".
Anyway, regarding this, I have added a new working file to the Google Drive (Download link2 in the description), the file name is "Bottle", please take a look
TY FOR THİS
Why have you stopped posting?
What if i have already created two meshes with same amount of vertex, same UV, can i morph between in some smart way ?
Thanks for sharing this! I look forward to more of your content! Subscribed.
Thanks for the sub! 😃
Is the speech made with an AI, I'm not saying this to be rude I just find it similar, if so that's pretty awesome.
No, not AI, it's my own voice😂😂
TOP VIDEO!
How did you learn to put this together?
Never interrupt an enemy when they’ve admitted to not making any mistakes
is there a blender university or something. how do one get this advanced
when i Start extruding the PLANE from the first dot,
the next dot moves into all directions (X,Y,Z), so its not in line with the reference image,
how to lock the Y AXIS so I can create the model on the base of reference?
should I somehow enter 2d mode as if i draw it on the paper?
cant find solution for 2+ hours, anyone had the same issue?
thank you
I figured it - all I had to do is to press Y on the VIEWPOINT in the right upper corner 😶🌫
You have my request on your list Mr. Chong? Lol
yes on my list, still planning🙂
15:52 Can't Find the geometry to instance node using blender 3.0
Hi, you need to use Blender 3.1, "Geometry to instance node" only in Blender 3.1
#3d #gold 👍💯
i have some error, why my can end animation landing on bottom of can ?
i already follow your tutorial and compare with your file
here my file
drive.google.com/file/d/1NtNK5WxVbfVUGNeIKCUAsxNVK5FP0O-K/view?usp=sharing
Hi, I just checked your file, for the "Can End Animation", I think you have missed some of the steps, in the "Can End Animation Group", you need to add a Math node with Multiply -1 after the "Group Input" to flip the animation. Then you also need to add another Math node with "Substract 2" before the "Group Input" to delay the animation of the "Can End" so that the animation of "Bottle Cap" and "Can End" won't happen at the same time
Then for all the float curve in "Can End Animation Group" and "Bottle Cap Animation Group", at the top right corner of the float curve node, press the drop-down arrow button, and select "Extend Horizontal". Then your error will be fixed. Hope this help!
And you can try to move your "Effector" to a different Z-Axis position until you the result you want, don't have to follow me.
@@Chong3D thanks for your reply
for like 9 years do you know how i can change tNice tutorials?
Ok
Ok🙂
lmaooooo sa here