Disintegration...

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  • Опубликовано: 2 авг 2024
  • patreon / cg_matter
  • КиноКино

Комментарии • 40

  • @gamergirljuice
    @gamergirljuice Год назад +71

    Mr CGMatter, I dont feel so good....

  • @DavidWinstead
    @DavidWinstead Год назад +1

    Thant's an awesome effect man, thanks for sharing!!

  • @sidekick3rida
    @sidekick3rida 2 месяца назад

    That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!

  • @bean_mhm
    @bean_mhm Год назад +1

    Hey, you could use the Location output in Object Info and do a distance calculation with a vector math node (so that way we *can* use an empty)

  • @kimoiguess
    @kimoiguess Год назад

    would it he possible to make a material with this with a special material the particles blend to?

  • @amitsinghababu1160
    @amitsinghababu1160 Год назад +4

    Thanos wants to know your location

  • @BRON3D
    @BRON3D Год назад

    thank you Matter!

  • @oshit2874
    @oshit2874 Год назад +1

    this is straight up phenomenal, do you work in "The Industry"?

  • @darkeyed00sailor70
    @darkeyed00sailor70 Год назад

    can i somehow shade smooth my object with this effect on since i split edges?

  • @RaffoVFX
    @RaffoVFX Год назад

    very cool!

  • @Derpduck.
    @Derpduck. Год назад +3

    CGDematerialized

  • @scientificboysclub
    @scientificboysclub Месяц назад

    0:41 How to apply the same effect to multiple objects?

  • @aksi221
    @aksi221 Год назад

    i have seen this really cool peel effect done in houdini, could it be done in blender?

  • @bloom945
    @bloom945 Год назад +8

    2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0
    not that performance is much of an issue anyway..

    • @biIIybob858
      @biIIybob858 Год назад

      🤓

    • @synapse349
      @synapse349 Год назад

      I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field

  • @explorerpony
    @explorerpony Год назад

    can u mix this method with newest simulation node?

  • @Igrium
    @Igrium Год назад

    Mr Stark, I don't feel so good...

  • @neilkingham1880
    @neilkingham1880 Год назад

    Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?

  • @headphones_guy777
    @headphones_guy777 Год назад +8

    Something tells me I'm going to have a lot of fun with this
    But not before I suffer for 2 and a half hours trying desperately to get it to work

  • @stanleythrewbrick
    @stanleythrewbrick Год назад

    God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help

  • @AlexHaitch
    @AlexHaitch Год назад

    It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away

  • @akramhossain5241
    @akramhossain5241 8 месяцев назад

    Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?

  • @Archi_Voxel
    @Archi_Voxel Год назад +2

    Thanks appreciate your work!

  • @schultzdivision6749
    @schultzdivision6749 Год назад +1

    What about a setup for pealing skin from a skull? 😊 like blown away, front to back…

  • @R3DBLAZE
    @R3DBLAZE Год назад

    I was praying for this video 🛐🛐

  • @orlandeuce6567
    @orlandeuce6567 Год назад

    NO DisintegrationS!!!!!

  • @Keith-zo8qh
    @Keith-zo8qh 3 месяца назад

    how do you smoothen it?

  • @user-gu9vf3cc4u
    @user-gu9vf3cc4u Год назад

    I saw a guy who is doing AI stuff in another channel looks exactly like you, do you have a twin brother?

    • @blenderstuffs
      @blenderstuffs Год назад +1

      That's him too😅, you mean default cube?

  • @pile333
    @pile333 Год назад

    Cool!
    Have you tested it on some complicated object?

  • @warlockhunt
    @warlockhunt 10 месяцев назад

    Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.

  • @Creepy_c
    @Creepy_c Год назад

    i have one quetion for if you would like to answer.

  • @gelonzo71
    @gelonzo71 Год назад +1

    You people really hate that monkey

  • @NoBullshitJustGaming
    @NoBullshitJustGaming Год назад

    Noice

  • @cobrat1ger
    @cobrat1ger Год назад

    Please get a better microphone, I really LOVE ur videos, but my ears bleed every time I watch u, much love, no offence