The problem with Alpha Blend is that, well a lot! Based on my experience, one of the problems is if you use DOF in your camera, the object with "Alpha Blend" material will also get blurred out. No matter how you place the focus point, the camera will never focus on it. One of the solutions is to use "Alpha Haze" I guess if you want to get the camera to focus on it
Around 3 months ago I need this but I learnt it by my self and now after watching this tutorial i realized to become a blenderer i need to experience by myself..
If you're dealing with a very narrow range in a color ramp like on the video, before passing a value to it, first subtract from it the first swatch position, then divide it by the actual range (distance between 1st and last swatches). For example, in the emission color ramp you have first swatch on 0.079 and last on 0.111, so you can first subtract 0.079, then divide by 0.111-0.079 = 0.032. This way you will have over 31 times more space to work with! If you still want to have some freedom to move the first swatch to the left and the last to the right, you can just drag the subtract value to the left, instead of dragging the first swatch to left, and drag the divide value to the right instead of dragging the last swatch to right. Or you can just give yourself some margin - here you could just multiply the value by 0.15 before passing it to the color ramp - still 6,66 times more space to work with. Compare this i.imgur.com/opdmbxe.png and this i.imgur.com/0VWajtc.png
U r a life saver! I saw this on reddit, and was really desperate to know how to make it. But I didn't find any particular tutorial for it. And now my favourite youtuber uploads a video.
Loved this, so simple yet such a nice result. To spice it up a little I added an empty to control the effect. Then in the Texture coordinate node, add this node as the coordinate "object". Last convert the noise texture to 4D rather than 3D, and add a Geometry input node, and drag the position into the W coordinate of the noise texture. Not sure if this is the best way to do it, but it gave me a nice effect as you drag the empty across the object
To animate this over time just go to the Material tab on the right then twirl down the triangles until you find the Mapping node. Click the dot on the right edge of the X, Y, or Z property you want to animate. In your timeline, move the playhead to a new frame then change the X, Y, or Z property to look however you want the effect to change over time.
OMG I have already done a trial and I am going to use this effect in so many projects in different colors but I am making one right now with my favorite Altcoin I love Signum which will have a No ICO red burn out, NO pre-mine red burn out and finally a white burn in with a fairly distributed coin. Its so hard to find really good tutorials and thank you.
Shopping List 1 x Texture Coordinate 1 x Noise Texture 1 x Mix 1 x Mapping 1 x Gradient Texture 2 x Colour Ramp 1 x Transparent BDSF 1 x Mix Shader 1 x Principled BSDF 1 X Material Output. In case you want to add them all first and then it's easier to follow along.
Great tutorial, I've been following you throughout the lock down here in England. Your tutorials are always concise and easy to render on my old mac mini. I've been creating music videos and incorporating some of your ideas into them, kept me sane this year. Thanks
Great video. It was concise and easy to follow. I tried it on Susie, and it worked great. However, I then attempted to do so on a 3D model that I made from an SVG of a logo consisting of a word, but then nothing happened. It's worth mentioning that I did turn the loops into a mesh. The model is clean. I only had the outside lines with nothing in them, filled the space within, and then extruded it into a 3D shape. The "normals" are all facing the right way. My only inkling is that perhaps there are vertices that aren't connected, but there are at least 1,000 of them, and I am not about to merge them one by one. If anyone knows what's going on, I would be grateful if you could shed some light on this. Thank you.
Looks so close to the other guys test animation, is it worth mentioning you put your own "Spin" on it? You have raycast, godray effect that even when it's dissolved, it's still casting a shadow
Thanks so much, i realy do appreciate your work. Love the explanation and the relaxed style of it. Im into blender now for about one week and used amazing stuff for useless things such as animated lock screen for my cell phone. I guess today being able to utilize blender and to express one self might be compared to painting a really nice picture. Perhaps its even worthier than that. Thanks for providing these kind of possibilities.
Super tutorial mate thanks, would you know a way to use the same technique for a full character (or else) with multiple objects/materials ? Update: if anyone needs it, to do so: Create a Cube with a high amount of subsurf modifier. Set a boolean modifier on the object(s) you want to dissolve and set it to difference (solver: exact, enable self intersection), and set the Cube as the object, apply a displacement cloud texture to the cube and give it an emissive material, disable it in rendered view. You can know dissolve your object by moving the cube upon it.
Great! Such a nice effect! But I´ve some problems to solve. I would like not to dissolve the object, but to grow it and hide something that is IN the object. But I´m not able to get rid of the transparentcy. Even if I disconnect the transparent BSDF the inner object is still visible.
Hey, absolutely love your videos. Would there be any chance of a video about the cube effect seen at the start of Genshin Impact where your sibling is taken away? I've seen it used a lot in games, but I feel certain there's a way to do it without hand placing all the cubes and changing their size manually
Is there a way to use the gradient texture as the source intensity for a particle system? I would like to make a more literal burning of a paper as an exercise. Instead of the paper disappearing it should first go brown, than black and then burst into flames before desintegration. Also, love your tutorials. Algorithm comment too.
Was thinking exactly the same thing. Something along the lines of using the co-ordinates to specify where the particle system generates from. But I'm a noob and have no idea how to do that lol.
Please Sir, we need more Dissolve, Disintegration, Vanishing Effects, there is nothing much...just a few. im looking for epic transition effects, from object to object but with fire particle or somehting brutal things. thanks Sir ! kepp this work !!!
I know I am kind of late to this tutorial but I am new to blender and I was wondering: How do you keyframe the effect on the material? or animate in the shading window
In Shading > Mapping > Location X > place the "distortion" to the right > Right-click add keyframe. Go to Layout, move the "play" slider to the end, go back to Shading, modify it to place the "distortion" to the left. What I haven't figured out is why in render view it's all black. I'm also very new.
Helloo ^^ it is a great tutorial, i just have one question - i need my object to not be transparent, to not be able to see whats inside, to not be able to see the "inside walls", coz i have a ico sphere with extruded walls and bigger size of subdivision ... do you think you might have some suggestion on what to do? Thank you so much
What I don't like about this result is that your whole object becomes transparent. Only the part on the right should become transparent. For the rest really nice tutorial
The problem with Alpha Blend is that, well a lot! Based on my experience, one of the problems is if you use DOF in your camera, the object with "Alpha Blend" material will also get blurred out. No matter how you place the focus point, the camera will never focus on it.
One of the solutions is to use "Alpha Haze" I guess if you want to get the camera to focus on it
Fun tip: when your color ramp is feeling cramped and you are fine tuning, just stretch it out... Mouse over the side edge and try it
*-Goosey 3D-* Duck 3D is honestly the inly tutorial channel i can actually watch and understand :)
yup me too :)
not watched ian hubert then i take it?
oh i have the perfect project for this .... a succubus apprearing from hell fire, reverse the distortion boom awesome effect lol
Around 3 months ago I need this but I learnt it by my self and now after watching this tutorial i realized to become a blenderer i need to experience by myself..
If you're dealing with a very narrow range in a color ramp like on the video, before passing a value to it, first subtract from it the first swatch position, then divide it by the actual range (distance between 1st and last swatches). For example, in the emission color ramp you have first swatch on 0.079 and last on 0.111, so you can first subtract 0.079, then divide by 0.111-0.079 = 0.032. This way you will have over 31 times more space to work with! If you still want to have some freedom to move the first swatch to the left and the last to the right, you can just drag the subtract value to the left, instead of dragging the first swatch to left, and drag the divide value to the right instead of dragging the last swatch to right. Or you can just give yourself some margin - here you could just multiply the value by 0.15 before passing it to the color ramp - still 6,66 times more space to work with. Compare this i.imgur.com/opdmbxe.png and this i.imgur.com/0VWajtc.png
U r a life saver! I saw this on reddit, and was really desperate to know how to make it. But I didn't find any particular tutorial for it. And now my favourite youtuber uploads a video.
this may be three years old but this was exactly what i was looking for, thanks mate
I never knew something could be so complex yet so simple till I started blender
I've always loved the simplicity of your node setup.
Bro, this is so cool, It's so crazy that people can figure this stuff out and make these, mind blowing foreals.
Loved this, so simple yet such a nice result. To spice it up a little I added an empty to control the effect. Then in the Texture coordinate node, add this node as the coordinate "object". Last convert the noise texture to 4D rather than 3D, and add a Geometry input node, and drag the position into the W coordinate of the noise texture. Not sure if this is the best way to do it, but it gave me a nice effect as you drag the empty across the object
To animate this over time just go to the Material tab on the right then twirl down the triangles until you find the Mapping node. Click the dot on the right edge of the X, Y, or Z property you want to animate. In your timeline, move the playhead to a new frame then change the X, Y, or Z property to look however you want the effect to change over time.
Your videos are the beast blender totorials on yt :)
OMG I have already done a trial and I am going to use this effect in so many projects in different colors but I am making one right now with my favorite Altcoin I love Signum which will have a No ICO red burn out, NO pre-mine red burn out and finally a white burn in with a fairly distributed coin. Its so hard to find really good tutorials and thank you.
Shopping List
1 x Texture Coordinate
1 x Noise Texture
1 x Mix
1 x Mapping
1 x Gradient Texture
2 x Colour Ramp
1 x Transparent BDSF
1 x Mix Shader
1 x Principled BSDF
1 X Material Output.
In case you want to add them all first and then it's easier to follow along.
Thank You Ducky 3D. It has been a while you don't do Typography Design, please never stop teaching in us.
Great tutorial, I've been following you throughout the lock down here in England. Your tutorials are always concise and easy to render on my old mac mini. I've been creating music videos and incorporating some of your ideas into them, kept me sane this year. Thanks
Great video. It was concise and easy to follow. I tried it on Susie, and it worked great. However, I then attempted to do so on a 3D model that I made from an SVG of a logo consisting of a word, but then nothing happened. It's worth mentioning that I did turn the loops into a mesh. The model is clean. I only had the outside lines with nothing in them, filled the space within, and then extruded it into a 3D shape. The "normals" are all facing the right way. My only inkling is that perhaps there are vertices that aren't connected, but there are at least 1,000 of them, and I am not about to merge them one by one. If anyone knows what's going on, I would be grateful if you could shed some light on this. Thank you.
It would be nice if you displayed the shortcuts you’re using, it’s hard to follow you along sometimes!
Nice video, thank you! But how can I animate this?
LOVE this! It's perfect for a video I'm working on. I'll be sure to share when I'm done. Thanks for putting the tutorial together 🙏🏻
Your tutorials are always helpful for beginners! Thank you for your efforts and keep that up🥺🤩!
OMGGG THIS IS EXACTLY WHAT I WANTED
I've been searching for a tutorial for the past few daysssss
Anddd now I foundd ittt :)
Very helpful tutorial, gonna make my little thing so much better. thx so much!!!
Great tutorial. Thank you very much for sharing this. This effect makes a lot of ideas how to use it.
MAAAAAAAN, I love nodes!!
You're fantastic!!!!! Learnt half of the blender from your videos while creating such awesome projects. A big thanks to you!!!
Basically the Loki E05 effect
Looks so close to the other guys test animation, is it worth mentioning you put your own "Spin" on it? You have raycast, godray effect that even when it's dissolved, it's still casting a shadow
You are making a huge progress!! 💯👏👏
I liked this tutorial, I tried it, and I got it, it's very easy and beautiful
Thanks so much, i realy do appreciate your work. Love the explanation and the relaxed style of it. Im into blender now for about one week and used amazing stuff for useless things such as animated lock screen for my cell phone.
I guess today being able to utilize blender and to express one self might be compared to painting a really nice picture. Perhaps its even worthier than that.
Thanks for providing these kind of possibilities.
Your are awesome artist ..And honest about - from where the inspiration ❤️
good work
Thank you very much, thats a really good tutorial!
great tutorials sir, but i never seen any Blender user make "Digital Look" dissolve style yet, hope youll be the first!
Thank you very much. I will put this to good use
just what I was looking for, thank you good sir
this is what im looking for. Thanks :-)
EPIC for my Motion Graphics Stuff, you are awesome in timing !
We have a great community I like CG matter and leaned a lot from you too
Super tutorial mate thanks, would you know a way to use the same technique for a full character (or else) with multiple objects/materials ?
Update: if anyone needs it, to do so: Create a Cube with a high amount of subsurf modifier. Set a boolean modifier on the object(s) you want to dissolve and set it to difference (solver: exact, enable self intersection), and set the Cube as the object, apply a displacement cloud texture to the cube and give it an emissive material, disable it in rendered view. You can know dissolve your object by moving the cube upon it.
Use the same shading setup for each material, with tweaks
Holy shit youre nearly at 0.5 mil subs now! Grats! Been following your channel for ages!
Great tutorial and really love your work!!
Excellent tut, thank you.
Im subbing now because your give alot more tutorials now! Keep up the good work 👍
great tutorial, thank you!
Amazing effect!
Please make tutorials of animation nodes.
Disintegrate the Default Cube
-Ducky3D 2021
😂😂
Amazing! With some project from viewagic, this could be used pretty well for Star Trek fan films!
Well done.
good job congratulation
I tagged you under my ig post. I used this tutorial with my own things
Amazing tutorial ! 😘
I really like this effect
YAYYY!! another vid from Mr Duck
Ducky, thank you for video! 🤝🏻
Thanks A Lot Bro
Hugs
;)
So cool and so easy, I like that!
How can you change the direction of the gradient, for instance, if I wanted to have the effect happen from the bottom and go to the top of the monkey?
Very Good tutorial .
u are close to 250k , congrats bro!
Thank you
Thanks for this video ❤️
Wicked tutorial my dude! Just don't tell Lord Vader!
sir how set the key I animate this
Press i
thankyou very much sir!!!
respect!!!
great video!! if you dont mind can you make a video on geometry nodes
please!!
@@0x150 oh...ok!
Great! Such a nice effect! But I´ve some problems to solve. I would like not to dissolve the object, but to grow it and hide something that is IN the object. But I´m not able to get rid of the transparentcy. Even if I disconnect the transparent BSDF the inner object is still visible.
This is awesome
This is sick. Does this only work in eevee?
Thanks for the video bro, very nice
very useful, thank you.
amazing.. loved it
I saw that(the Loki Effect) too but on Reddit
Hey, absolutely love your videos. Would there be any chance of a video about the cube effect seen at the start of Genshin Impact where your sibling is taken away? I've seen it used a lot in games, but I feel certain there's a way to do it without hand placing all the cubes and changing their size manually
Pls make a video on how to make low poly explosion in blender
Can u make a tutorial on how to make this animation
awesome stuff
Great effect. But how do you actually animate it?
Great video man, really needed this going for that csgo prize pot the more things i learn the better, thanks a lot man
Awesome - Thanks so much
Great one, Pato!
Ty so much for this keep on making pls
That's very cool!!!
If you don't mind asking can you make videos explaining exactly what that node is doing and etc...
I’ll be making a full course just for that very soon
Is there a way to use the gradient texture as the source intensity for a particle system? I would like to make a more literal burning of a paper as an exercise. Instead of the paper disappearing it should first go brown, than black and then burst into flames before desintegration.
Also, love your tutorials. Algorithm comment too.
I’ll look into that
Was thinking exactly the same thing. Something along the lines of using the co-ordinates to specify where the particle system generates from. But I'm a noob and have no idea how to do that lol.
I followed the video step by step, till now everything is perfect. but I don't know how to render it while the fire is moving from one side to other.
always helpful
Please Sir, we need more Dissolve, Disintegration, Vanishing Effects, there is nothing much...just a few. im looking for epic transition effects, from object to object but with fire particle or somehting brutal things. thanks Sir ! kepp this work !!!
Thank u, bro!
very useful thanks
Thank You Very Much Ducky :)
@Ducky 3D can you explain how to do the animation?
I know I am kind of late to this tutorial but I am new to blender and I was wondering:
How do you keyframe the effect on the material? or animate in the shading window
In Shading > Mapping > Location X > place the "distortion" to the right > Right-click add keyframe. Go to Layout, move the "play" slider to the end, go back to Shading, modify it to place the "distortion" to the left. What I haven't figured out is why in render view it's all black. I'm also very new.
@@carlosrecheverria This was helpful. You a legend.
thanks a lot bro
Helloo ^^ it is a great tutorial, i just have one question - i need my object to not be transparent, to not be able to see whats inside, to not be able to see the "inside walls", coz i have a ico sphere with extruded walls and bigger size of subdivision ... do you think you might have some suggestion on what to do? Thank you so much
amazing 10/10
great video, but how do you dissolve something as if it was solid instead of just the skin?
What I don't like about this result is that your whole object becomes transparent. Only the part on the right should become transparent. For the rest really nice tutorial
This was something I used to use a lot, till I just randomly forgot
How do we render it after we have finished the shading?