Procedural Dissolving Effect (Blender Tutorial)
HTML-код
- Опубликовано: 9 июл 2021
- Realtime Materials - blendermarket.com/products/re...
In this Blender tutorial I will show you how to make a Procedural Dissolving Effect Using Nodes and Eevee, Enjoy
Bbbn19 - bbbn192?s=21
Patreon - www.patreon.com/user?u=9011118
Instagram - /
website - ducky3d.com
U r a life saver! I saw this on reddit, and was really desperate to know how to make it. But I didn't find any particular tutorial for it. And now my favourite youtuber uploads a video.
The problem with Alpha Blend is that, well a lot! Based on my experience, one of the problems is if you use DOF in your camera, the object with "Alpha Blend" material will also get blurred out. No matter how you place the focus point, the camera will never focus on it.
One of the solutions is to use "Alpha Haze" I guess if you want to get the camera to focus on it
Great tutorial, I've been following you throughout the lock down here in England. Your tutorials are always concise and easy to render on my old mac mini. I've been creating music videos and incorporating some of your ideas into them, kept me sane this year. Thanks
Fun tip: when your color ramp is feeling cramped and you are fine tuning, just stretch it out... Mouse over the side edge and try it
I've always loved the simplicity of your node setup.
If you're dealing with a very narrow range in a color ramp like on the video, before passing a value to it, first subtract from it the first swatch position, then divide it by the actual range (distance between 1st and last swatches). For example, in the emission color ramp you have first swatch on 0.079 and last on 0.111, so you can first subtract 0.079, then divide by 0.111-0.079 = 0.032. This way you will have over 31 times more space to work with! If you still want to have some freedom to move the first swatch to the left and the last to the right, you can just drag the subtract value to the left, instead of dragging the first swatch to left, and drag the divide value to the right instead of dragging the last swatch to right. Or you can just give yourself some margin - here you could just multiply the value by 0.15 before passing it to the color ramp - still 6,66 times more space to work with. Compare this i.imgur.com/opdmbxe.png and this i.imgur.com/0VWajtc.png
Your tutorials are always helpful for beginners! Thank you for your efforts and keep that up🥺🤩!
You're fantastic!!!!! Learnt half of the blender from your videos while creating such awesome projects. A big thanks to you!!!
Thank You Ducky 3D. It has been a while you don't do Typography Design, please never stop teaching in us.
Around 3 months ago I need this but I learnt it by my self and now after watching this tutorial i realized to become a blenderer i need to experience by myself..
Bro, this is so cool, It's so crazy that people can figure this stuff out and make these, mind blowing foreals.
OMG I have already done a trial and I am going to use this effect in so many projects in different colors but I am making one right now with my favorite Altcoin I love Signum which will have a No ICO red burn out, NO pre-mine red burn out and finally a white burn in with a fairly distributed coin. Its so hard to find really good tutorials and thank you.
oh i have the perfect project for this .... a succubus apprearing from hell fire, reverse the distortion boom awesome effect lol
LOVE this! It's perfect for a video I'm working on. I'll be sure to share when I'm done. Thanks for putting the tutorial together 🙏🏻
Your videos are the beast blender totorials on yt :)
Thanks so much, i realy do appreciate your work. Love the explanation and the relaxed style of it. Im into blender now for about one week and used amazing stuff for useless things such as animated lock screen for my cell phone.
I guess today being able to utilize blender and to express one self might be compared to painting a really nice picture. Perhaps its even worthier than that.
Thanks for providing these kind of possibilities.
*-Goosey 3D-* Duck 3D is honestly the inly tutorial channel i can actually watch and understand :)
yup me too :)
not watched ian hubert then i take it?
OMGGG THIS IS EXACTLY WHAT I WANTED
I've been searching for a tutorial for the past few daysssss
Anddd now I foundd ittt :)
Great tutorial. Thank you very much for sharing this. This effect makes a lot of ideas how to use it.
Im subbing now because your give alot more tutorials now! Keep up the good work 👍
You are making a huge progress!! 💯👏👏
I never knew something could be so complex yet so simple till I started blender
Great tutorial and really love your work!!
Loved this, so simple yet such a nice result. To spice it up a little I added an empty to control the effect. Then in the Texture coordinate node, add this node as the coordinate "object". Last convert the noise texture to 4D rather than 3D, and add a Geometry input node, and drag the position into the W coordinate of the noise texture. Not sure if this is the best way to do it, but it gave me a nice effect as you drag the empty across the object
To animate this over time just go to the Material tab on the right then twirl down the triangles until you find the Mapping node. Click the dot on the right edge of the X, Y, or Z property you want to animate. In your timeline, move the playhead to a new frame then change the X, Y, or Z property to look however you want the effect to change over time.
Thanks for showing this very helpful tutorial and happy blending with blender.
MAAAAAAAN, I love nodes!!
Holy shit youre nearly at 0.5 mil subs now! Grats! Been following your channel for ages!
YAYYY!! another vid from Mr Duck
I liked this tutorial, I tried it, and I got it, it's very easy and beautiful
EPIC for my Motion Graphics Stuff, you are awesome in timing !
sir how set the key I animate this
Excellent tut, thank you.
just what I was looking for, thank you good sir
So cool and so easy, I like that!
this is what im looking for. Thanks :-)
Your are awesome artist ..And honest about - from where the inspiration ❤️
good work
Amazing tutorial ! 😘
Great video man, really needed this going for that csgo prize pot the more things i learn the better, thanks a lot man
Ducky, thank you for video! 🤝🏻
great tutorial, thank you!
Amazing! With some project from viewagic, this could be used pretty well for Star Trek fan films!
Very helpful tutorial, gonna make my little thing so much better. thx so much!!!
u are close to 250k , congrats bro!
Thank you
Hey, absolutely love your videos. Would there be any chance of a video about the cube effect seen at the start of Genshin Impact where your sibling is taken away? I've seen it used a lot in games, but I feel certain there's a way to do it without hand placing all the cubes and changing their size manually
We have a great community I like CG matter and leaned a lot from you too
Great one, Pato!
Amazing effect!
Thank you very much, thats a really good tutorial!
Hmm, I've done something similar for cycles although I didn't use noise into a vector input. I'm curious about how image data is interpolated into vector data.
Thank you very much. I will put this to good use
Shopping List
1 x Texture Coordinate
1 x Noise Texture
1 x Mix
1 x Mapping
1 x Gradient Texture
2 x Colour Ramp
1 x Transparent BDSF
1 x Mix Shader
1 x Principled BSDF
1 X Material Output.
In case you want to add them all first and then it's easier to follow along.
That's very cool!!!
Well done.
I really like this effect
Great! Such a nice effect! But I´ve some problems to solve. I would like not to dissolve the object, but to grow it and hide something that is IN the object. But I´m not able to get rid of the transparentcy. Even if I disconnect the transparent BSDF the inner object is still visible.
This is awesome
Hi @Duck3D, thanks for the tutorial!!! is it possible to make it work on Particle System (talking about Hairs). Also, I had some (transparency) trouble when I positioned the camera looking from the side, it is possible to see trough the mesh in some angles. How could I fix it ? Thanks in advance!!!
Ty so much for this keep on making pls
Wicked tutorial my dude! Just don't tell Lord Vader!
Looks so close to the other guys test animation, is it worth mentioning you put your own "Spin" on it? You have raycast, godray effect that even when it's dissolved, it's still casting a shadow
Thanks for this video ❤️
amazing.. loved it
Helloo ^^ it is a great tutorial, i just have one question - i need my object to not be transparent, to not be able to see whats inside, to not be able to see the "inside walls", coz i have a ico sphere with extruded walls and bigger size of subdivision ... do you think you might have some suggestion on what to do? Thank you so much
Question, how do i have it do what you did at the start? (Pressing the start button animates the effect onto the object)
Awesome - Thanks so much
hmm, seems like this only applies to static object? is there a way to have this effect on a moving object like clothes? i tried to set texture co-ordinate to uv, but then wont get noise effect anymore.
Thanks for the video bro, very nice
amazing 10/10
always helpful
I completed this tut, and suzanne looks great. Could there be a scale issue on other models? idk. I saved the shader nodes and applied them to another model in a new project. This is where the problem occurred. The transparency part worked fine (top color ramp). The line of firery disintegration displayed gradient colors (bottom color ramp), and I could move it as desired (mapping). However, I could not replicate the detail, which I assume comes from the noise texture node. The disintegration line was straight with no variation like 4:32 instead of how it should look at 5:25. I played with the scale, roughness, detail, and distortion with little effect. Help me obi wan kenobi. You are my only hope.
awesome stuff
How do we render it after we have finished the shading?
great tutorials sir, but i never seen any Blender user make "Digital Look" dissolve style yet, hope youll be the first!
thankyou very much sir!!!
respect!!!
Nice video, thank you! But how can I animate this?
Very Good tutorial .
very useful, thank you.
Great video. It was concise and easy to follow. I tried it on Susie, and it worked great. However, I then attempted to do so on a 3D model that I made from an SVG of a logo consisting of a word, but then nothing happened. It's worth mentioning that I did turn the loops into a mesh. The model is clean. I only had the outside lines with nothing in them, filled the space within, and then extruded it into a 3D shape. The "normals" are all facing the right way. My only inkling is that perhaps there are vertices that aren't connected, but there are at least 1,000 of them, and I am not about to merge them one by one. If anyone knows what's going on, I would be grateful if you could shed some light on this. Thank you.
It's really cool
I tagged you under my ig post. I used this tutorial with my own things
How can you change the direction of the gradient, for instance, if I wanted to have the effect happen from the bottom and go to the top of the monkey?
thanks alot!
awesome bro
Thank u, bro!
How do you make the lines between the nodes roundish?
How would you do this on a rig with an image texture? For an example, if I want a person model rig to disappear or reappear, how would I do that?
How to do the same effect if the object have more than one color? Assign the same material (but with different base colour in the Principal pdsf) to those faces in edit mode?
good job congratulation
great video, but how do you dissolve something as if it was solid instead of just the skin?
ty! 🔥🔥🔥
can you share some rendering setting for that kind of effect it will be greatful .
Genial brooooooo!!!
very useful thanks
очень здорово!
I would like to do this but with a specific text and am having trouble after I convert the text to a mesh.
Thank You Very Much Ducky :)
Whenever I add a colour ramp node to the emission slot of the principle, the slider disappears! Any advice on how to fix that? The instance I'm trying to fix happens around the 4 minute mark
I’d like to ask one question! If the object has a multiple materials, how can I make those appear like you did on Suzanne? Such as juice bottle has a label on it
bake the textures into one single texture
Please Sir, we need more Dissolve, Disintegration, Vanishing Effects, there is nothing much...just a few. im looking for epic transition effects, from object to object but with fire particle or somehting brutal things. thanks Sir ! kepp this work !!!
How did you turn it into animation that would move?