AH! I have been looking for a disintergration technique like this for an old project for a very long time! It was bothering me for an eternity, but now I can finally put it to rest. Thank you very much for the tutorial!
Hi,I made it and It looks good,it is visible in viewport .But when I render it,it become invisible.I checked at outliner and it show that it can be rendered.When I deleted "Particle System" modifier,it can be rendered.What is happend in my susane?
@@3d-illusions cell fracture isn't bad but i can't get it to look somewhat realistic, unless I want super high subdivision counts for smaller particles
you could export the monkey as an alembic file, then import the alembic. In the alembic object's modifiers there's a meshsequencecache modifier which is responisble for playing the animation. Under it's time dropdown you can tick 'override frame', and then animate it's value to play it fast, slow, forward or backwards, or any combination. To play backwards, set the timeline to 0, then change the override frame to the last frame the particles were visible on, then hover over the override textbox with your mouse, and press i to set a keyframe. Move the timeline to wherever you want, set the override frame to the first frame of you particle animation (probably 0), and then set another keyframe. Play it back and you'll get the reverse explosion.
Great video. How do you get it to dissolve as a solid though? It looks like it is just dissolving the skin, not the volume as if it was a real object being eaten away.
hello, for the dust effect, can i replace the dust to metaball, so that I can make it like melting into bubbles? Also, can I able to change into different material when object turn into dust? Thanks alot, great tut
Metaballs wont work, but you could try putting a geometry node network after the explode, then use mesh to volume and volume to mesh. Transferring a colour attribute from the mesh to the new post volume mesh perhaps. Haven't tried it, so you'll just need to have a play 👍
Hey... I was planning on an intro clip. So I created a text, converted and remeshed it. After the settings you showed( until the force field cuz we need only that much) I rendered it. The problem is the particles moved but the mesh had explode effects but it doesn't exploded properly and after animation, the mesh was still there.
Sir I really appreciate and like it and one question how to do it in the video particular object like human.. any kinds of suggestions or tutorial 🙏🏻❤️
hello sir, i need this in reverse, so the object is coming from particles. can you quick help me how to make it other direction ? pls dont say " record it and play it reverse"...thanks
I saw a similiar video with 2 objects and they use a tool to make it break apart like this video and it materializes as the second object. can't find it. any incite on this?
my recommendation would be with the new geometry nodes system. If you want to know the fundamentals of geometry nodes, check out the huge ocean part 2 tutorial available from my website 3d-illusions.co.uk 👍
If you enjoyed the video and would like to say thank you with a small donation: www.paypal.com/donate/?hosted_button_id=6FTWH9BEP2MUA&Z3JncnB0= Thanks 👍👍
I believe it uses the existing topology providing you don't have cut edges enabled in the explode modifier. So you'd probably need to modify the topology of the model.
That's a great question. I haven't tried with the explode modifier, but if you look at the bottom of the particles settings there's a textures section. Add a new texture, then go to the texture tab and you'll notice that this texture has a influence section. You can use these settings to control particle density etc based on the image or movie you have loaded in.
For existing video footage you’d probably want to project the background onto a plane using camera mapping so there’s something behind the bit you disintegrate, then create a cut out plane of the object to disintegrate on the couple of frames needed, and do it the same for that object as in this video. I think default cube did a video on using camera tracking to paint missing parts of the background from the frames where it’s not obscured. Will only work if the background doesn’t have moving elements.
This was awesome, i like that u talk at a normal tempo so i can follow along without slowing the video down
thanks, glad it was helpful 👍
cg matter😂
AH! I have been looking for a disintergration technique like this for an old project for a very long time! It was bothering me for an eternity, but now I can finally put it to rest. Thank you very much for the tutorial!
no problem 👍
Ok, it's ridiculous that such an awesome channel has so few subs. Keep at it, you'll have tens of thousands before long.
This was so cool. Your channel contents are pure gold. Thank you so much.
Wow, thank you!
This is exactly what I was searching for
Thanks 👍
Thank you so much
No problem
Very well done, simple, yet explaining important things, thx!
Glad it was helpful!
Nice tutorial. I was looking for many ways to do this effect and this tutorial was the easier one to follow ^^
Very good tutorial! Thank you very much!
This is really useful)))
I loved your video, the way u explain from basic to understand, i am eagerly searching for all about vfx basics series.
Thanks. Check out my huge ocean part 1 video. It has a lot of useful concepts, and the result's really nice too.
I'll use this for the wither effect in my Minecraft video.
When are u uploading it, and on this channel?
@@RusticVisuals probably his alt
Dope effect, always wanted to try something like this🤩
cool how you faded the thumbnail into the video
great stuff. been looking for this type of disintegration effect
Brilliant, easy to follow & fun to do!
you are the best teacher till now but can make tutorial on compositing vfx with live footage ..... that will be great sir love from india
Thanks, that’s a good idea 👍
very useful video hatoff Sir for all your kind help.
This is amazing!!!!!
me watching gives me some pro tips thanks
Hi,I made it and It looks good,it is visible in viewport .But when I render it,it become invisible.I checked at outliner and it show that it can be rendered.When I deleted
"Particle System" modifier,it can be rendered.What is happend in my susane?
Thanks so much for this tutorial, I'm thinking of using this as an alternative to the fracture modifier which isn't available after 2.8
no problem. Cell fracture should be available in preferences/addons. type 'cell' into the addon search box.
@@3d-illusions cell fracture isn't bad but i can't get it to look somewhat realistic, unless I want super high subdivision counts for smaller particles
donkey Kong you can draw very small pieces with the annotation tool, then subdivision isn’t required, or breaks it up based on the annotations
@@3d-illusions I see, I'll try it out, thanks for the tip
Great video, thank you for taking the time and explaining!!!
no problem 👍
Marvelous tutorial! Thank you for sharing. What is the keyscreen capture you use? Even the numpad types appear.
Thanks, I'm using this one:
github.com/nutti/Screencast-Keys
Really terrific tutorial !
thanks 👍
super awesome
Great, thank you. how would you do if in reverse, ie exploded bits coming together or exploding and then coming back together?
you could export the monkey as an alembic file, then import the alembic. In the alembic object's modifiers there's a meshsequencecache modifier which is responisble for playing the animation. Under it's time dropdown you can tick 'override frame', and then animate it's value to play it fast, slow, forward or backwards, or any combination.
To play backwards, set the timeline to 0, then change the override frame to the last frame the particles were visible on, then hover over the override textbox with your mouse, and press i to set a keyframe. Move the timeline to wherever you want, set the override frame to the first frame of you particle animation (probably 0), and then set another keyframe. Play it back and you'll get the reverse explosion.
yessss ! ♥
Great video. How do you get it to dissolve as a solid though? It looks like it is just dissolving the skin, not the volume as if it was a real object being eaten away.
Thanks. You'd put another particle system inside the monkey and put assign the points some other geometry to represent the parts of the innards.
hello, for the dust effect, can i replace the dust to metaball, so that I can make it like melting into bubbles? Also, can I able to change into different material when object turn into dust? Thanks alot, great tut
maybe
Metaballs wont work, but you could try putting a geometry node network after the explode, then use mesh to volume and volume to mesh. Transferring a colour attribute from the mesh to the new post volume mesh perhaps. Haven't tried it, so you'll just need to have a play 👍
GOOD TEACHING
thank you for this!
no problem 👍
Thank you :)
No problem 👍
Hey... I was planning on an intro clip. So I created a text, converted and remeshed it. After the settings you showed( until the force field cuz we need only that much) I rendered it. The problem is the particles moved but the mesh had explode effects but it doesn't exploded properly and after animation, the mesh was still there.
Turn off dead particles.
Nice tutorial, could we do it with any custom object?
Yes indeed 👍
Sir I really appreciate and like it and one question how to do it in the video particular object like human.. any kinds of suggestions or tutorial 🙏🏻❤️
Hi, I want to turn a lot of tree leaves into human faces. Please Help me. Thanks
please let me know if you get any good tutorial for that.... thanks
Thanks mate!
No worries!
Do you have any suggestions on how to do this to a mesh with different materials?
same way 👍
it still works
How to make effect slower? I am making cool loking scene and modifier is too fast(
Great thank you!
thanks very sick
hello sir, i need this in reverse, so the object is coming from particles. can you quick help me how to make it other direction ? pls dont say " record it and play it reverse"...thanks
Render out the animation and reverse the video with editing software. You could also reverse it with a tool online.
Hello, please help me with this i need make slow... this efffect how to set slow ?? or fast?? thank you
tysm!
I saw a similiar video with 2 objects and they use a tool to make it break apart like this video and it materializes as the second object. can't find it. any incite on this?
my recommendation would be with the new geometry nodes system. If you want to know the fundamentals of geometry nodes, check out the huge ocean part 2 tutorial available from my website 3d-illusions.co.uk 👍
Спасибо за урок!
Конечно, без проблем
If you enjoyed the video and would like to say thank you with a small donation:
www.paypal.com/donate/?hosted_button_id=6FTWH9BEP2MUA&Z3JncnB0=
Thanks 👍👍
Either Thanos snapped, or he farted.
why dont i see any "physics" category under my modifiers?
Is there a way where in I can change the shape of the faces that are being peeled off?
I believe it uses the existing topology providing you don't have cut edges enabled in the explode modifier. So you'd probably need to modify the topology of the model.
@@3d-illusions I increased the subdivisions but somehow can't get rid of the peeling effect. Thanks for the help
"Weeee" -Monkey
The intermediate frames do not render well (blender 2.93), without and with cache. It could be a bug.
best thing to do is update to the latest daily build of blender, and if it still happens, click help in blender and then click on report a bug. 👍
hello, does it work with images or videos ??
That's a great question. I haven't tried with the explode modifier, but if you look at the bottom of the particles settings there's a textures section. Add a new texture, then go to the texture tab and you'll notice that this texture has a influence section. You can use these settings to control particle density etc based on the image or movie you have loaded in.
@@3d-illusions woaw ok, ok, thank so much !!!
waw nice💗
is there a way to do this the other way around? i want to have a object assemble itself basically.
reverse the keyframes
Or reverse in post
1001 ways to kill suzanne: Part 1001
Yes, check out my Suzanne torture series. ‘Trapped’ is my favourite so far. Although I did enjoy the fart in spikey pit :)
@@3d-illusions Wait you actually have a series? I'm about to watch it right now lol
NOOOOO MONKE WAS DUSTED😭
how do i reverse it
save it out as alembic and then reverse that would be a good way.
blenderartists.org/t/how-to-reverse-cloth-animation/1251723/6
Render it and reverse the video would be an easy way?
Thanks so much!! This helped a lot! Thanks for helping me kill Thanos! Haha.
haha, no problem 👍
How to make it work it inn right to left
don't reverse it after the first part.
weapon rigging and animation please
How to do this in a video
For existing video footage you’d probably want to project the background onto a plane using camera mapping so there’s something behind the bit you disintegrate, then create a cut out plane of the object to disintegrate on the couple of frames needed, and do it the same for that object as in this video. I think default cube did a video on using camera tracking to paint missing parts of the background from the frames where it’s not obscured. Will only work if the background doesn’t have moving elements.
@@3d-illusions cant under stand🙄🙄🙄🤔🤔🤔😁😁😁😅😅