Create Stunning Procedural Electricity Effect in Blender- TUTORIAL

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  • Опубликовано: 23 окт 2021
  • My take on the electricity effect in Blender using Dynamic Paint + Shader
    Sorry for my weird voice, got a bit sick recently.
    If you manage to make something out of this, share it with us !
    Discord: / discord
    Twitter: / simon_3_d
    Reddit: / simon_3d
    If you don't feel like following the tutorial, it's ok. Life is Pay to Win kinda game so you can grab the project file here:
    Gumroad: simon3d.gumroad.com/
    Learn how to Animate like a PRO from one of the Best in the industry:
    www.p2design-academy.com/p/al...
    Learn Geometry Nodes from the Best in the game:
    www.nodegroup.xyz/a/214758544...
    *It's an affiliate links, so if you get it through this, I earn a commission

Комментарии • 223

  • @adalichb6334
    @adalichb6334 2 месяца назад +21

    For those looking to do this tutorial in 4.1 and can't find the "vertex colors", you have to use the "Add Color Attribute" with "Face Corner" and "Byte Color" to achieve the same result as in the tutorial ! o/
    Thank you very much Simon, as a total noob to blender, I love your tutorials so thank you VERY much for the knowledge !

    • @chronophobia1337
      @chronophobia1337 Месяц назад +5

      dear god, what an MVP here. Thanks a lot!!!

    • @Tachastasiia
      @Tachastasiia Месяц назад

      Thank you!

    • @Tachastasiia
      @Tachastasiia Месяц назад +2

      and vertex color node is changed with color Attribute

    • @victorff111
      @victorff111 28 дней назад

      thank you sir, I'd probably crack my skull on the wall if u didn't comment

    • @victorff111
      @victorff111 28 дней назад

      mine stoped working at 4:00 when playing with distance value, it didn't work

  • @Tylted333
    @Tylted333 4 месяца назад +16

    My favorite thing about blender is that it changes so much and so often that following a tutorial only2 years old is damn near impossible :)

    • @lycanthrophy616
      @lycanthrophy616 2 месяца назад +1

      hahaha i'm 2mins in and already i've given up

  • @GagmanGra
    @GagmanGra 8 месяцев назад +19

    For anyone trying to follow this now - everything works ok with the color attributes instead of vertex color. If you're not seeing your brush affecting your canvas at the beginning, set the distance attribute to something below 1.

    • @TheNomiwel
      @TheNomiwel 8 месяцев назад +2

      I can only see the electric material in "material preview" when i go to render or "render view" it just shows a black material. What did i do wrong?

  • @SamuelKyber
    @SamuelKyber 2 года назад

    Thank you for the tutorial! I'm completely new to Dynamic Paint so this helped immensely.

  • @raxo7546
    @raxo7546 2 года назад +6

    thanks, your tutorials are great, they always have something new and interesting,
    please keep sharing your ideas with us

    • @Simon3D
      @Simon3D  2 года назад

      Wow thanks ! That's like the nicest thing I've read so far. Made my day :)

  • @alexmehler6765
    @alexmehler6765 2 года назад +1

    thanx man , all your uploaded shader are siiick , thanx this effect here will help me so much !

  • @Suplxray
    @Suplxray Год назад

    the best tutorial I've been watched I think ,really help me a lot!🥰

  • @user-tq3zt1ke9j
    @user-tq3zt1ke9j 6 месяцев назад

    Man, this is incredible. Thank you

  • @the_eternal_one
    @the_eternal_one 9 месяцев назад

    Thanks a lot for your tutorial!
    It really helped me a lot, looks exactly like what i've been loking for

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Год назад

    Amazing tutorial and super awesome looking!

  • @_blender_man_
    @_blender_man_ 2 года назад +2

    Love it! Thanks for this tutorial 👍🏻

  • @xylvnking
    @xylvnking Год назад +4

    I know this was about electricity but that quick toon shader blew my noob mind lmao. So useful. Great tutorial, no issues for me in 3.4

  • @SchlaflosDELUXE
    @SchlaflosDELUXE Год назад +64

    Thank you so much! If you don't find "Vertex Colors" at 1:43 just go to 2:16 and choose the auto-generated "Col" that Blender creates, when you just click at the "Paintmap Layer" box . The same at 3:33 : Just search for "Color Attribute" instead of "Vertex Color". This worked perfectly for me!

    • @blackswan6386
      @blackswan6386 Год назад +4

      yeah, i used same workflow, because in blender 3.5 something has changed, but i managed to solve the way of the nodes, but my screen is just black, no blue color like showen here 4:10 ...anyone same problem ?, i used the auto generated vertex color and connected it with color atribute, but it dosent work. thanks all ciao

    • @blackswan6386
      @blackswan6386 Год назад

      ok just switch and follow the video, i wrote it to fast xD - no problem with this video ! epic thing ! thanks all

    • @shokomann
      @shokomann Год назад +1

      Is it possible that now it created only something called "attrubute"? when you click on the Paintmap Layer?

    • @petitciel
      @petitciel Год назад +1

      @@blackswan6386 bro help me i couldn't solve this

    • @ssrot4352
      @ssrot4352 9 месяцев назад

      did you solve it?@@petitciel

  •  Год назад

    Thank you so much for this great tutorial!

  • @TheGalleryof.....
    @TheGalleryof..... Год назад

    dude this was so awesome

  • @Yose242
    @Yose242 2 года назад +3

    Thank you very much for an interesting tutorial ! Good luck in the development of the channel and 3D skill .

  • @artes-
    @artes- 2 года назад +2

    🌞This effect is really cool, thank you so much for sharing... I loved the result!!!💯⚡🌟🌟🌟🌟🌟

  • @Dammy3d
    @Dammy3d 2 года назад +1

    Wow....Really great stuffs....i just came across your channel and i must say i loe every single videos

  • @aurafireheart
    @aurafireheart Год назад

    Thankyou so much! This helps a lot!

  • @dashmatrix4284
    @dashmatrix4284 2 года назад

    @Simon 3D You are awesome man

  • @umustakart
    @umustakart Год назад +1

    amazing man. thanks . you are super teacher

  • @somnathbiswas4604
    @somnathbiswas4604 Год назад

    Really am blessed with this tuts...really a great thanks and love from my side....

  • @someshsahu4638
    @someshsahu4638 Год назад +1

    very nice explanation thankyou

  • @xavierlx
    @xavierlx Год назад +1

    this was exactly what I was looking for. Hope I can do it.

    • @xavierlx
      @xavierlx Год назад

      oh yeah this is advanced. I guess not really for beginners I have to google how to do just the simple things

  • @HeduAI
    @HeduAI Год назад +1

    Thank you!! I am working on a 3D brain simulation where neurons charge up upon reaching their action-potential threshold. This is exactly what I needed!!

  • @JaKorsarz
    @JaKorsarz 2 года назад

    stunning :D

  • @ghennyd
    @ghennyd 9 месяцев назад +4

    Hey man, I really appreciate you for uploading your files to be able to look at them. I followed everything in the tutorial and for some reason the very first part woulnd't show the blue paint brush, not sure if it was something I did wrong but I can confirm after downloading the file it does work with the latest update

  • @gvmyztempo4336
    @gvmyztempo4336 3 месяца назад +1

    Thank you for sharing

  • @gullibullimaker
    @gullibullimaker Год назад +1

    Thanks dude

  • @harringtonday5319
    @harringtonday5319 2 года назад

    amazing!!

  • @joshsopez7628
    @joshsopez7628 2 года назад

    i loved, thanks

  • @timehash
    @timehash Год назад +8

    !! VERTEX COLOR IN BLENDER 3.2 IS CALLED "COLOR ATTRIBUTE" !!

    • @victorff111
      @victorff111 28 дней назад

      still doesn't work when increasing the distance from the uv sphere as a brush

  • @Kamome163
    @Kamome163 2 года назад

    This is such a great tutorial!🤩

  • @taiinhuc
    @taiinhuc 2 года назад +1

    be impressive ! My character can load electric power now. Thank you.

  • @Noel_FGC
    @Noel_FGC 2 года назад

    i didnt know that this was what I needed to get back into blender but damn

  • @rizaljamaludin1288
    @rizaljamaludin1288 2 года назад +4

    More contents effects please. i really like to learn from you sir. you explanation so clear and easy to understand.

    • @Simon3D
      @Simon3D  2 года назад +1

      Thanks ! I am trying to make new content every week ^^

  • @RainFall800
    @RainFall800 Месяц назад

    For those having transparency issue in Cycles where broken black meshes are showing
    Go to Render Properties>Light Paths>Max Bounces>Transparent and increase the number until its done

  • @scottlee38
    @scottlee38 2 года назад +15

    Very nice! I think Blender should move in the direction of interactive animation type stuff, like this!

    • @Simon3D
      @Simon3D  2 года назад

      I would love to see that as well !!

  • @derekepperson2448
    @derekepperson2448 Год назад +1

    This is incredible, absolutely great tutorial. For some reason, when I'm editing keyframes of moving the plane through an object to make it look like it is lighting up with electricity, it will completely stop working and I have to ctrl+z back through keyframes until it begins working again. I don't understand what I'm doing wrong, but I am a beginner and do think that it's a user error lol

  • @fatal510
    @fatal510 2 года назад +22

    On the 2d version couldn't you make it so the 2d plane of the effect was always parallel with the camera. so no matter how you moved it it was facing the right way to the camera.

    • @Simon3D
      @Simon3D  2 года назад +12

      Yeo I could use constraints for that ^^ good point :) see, we are all learning together ^^

    • @SolarFlairYT
      @SolarFlairYT 2 года назад +2

      If anyone would be willing to walk through this one, I'd love to see it

    • @Simon3D
      @Simon3D  2 года назад +4

      Ill think about coming back and review this idea for another video !

    • @sandrawong6787
      @sandrawong6787 Год назад +1

      This is known in the game industry as "billboards"
      The issue with those is they may clip into other objects as they rotate towards the canera

  • @darkobakula5190
    @darkobakula5190 10 месяцев назад

    5:56 is the most interesting tid-bit for me. Being able to control the brightest and darkest parts of a grayscale is something I always often find myself in need of, when working with materials and images. However, if I am not working with an image editor or a material-editing package frequently, I forget what every blend mode does. I wish there was a small table of graphs that shows the transformation of input data being an image and a grayscale gradient to output data with transformations being different blend modes. Much appreciation to anyone that can provide a link of something matching my description. Not just from me but rest of the community on this channel!

  • @aj6807
    @aj6807 2 года назад +2

    anyone having on cycles issues just.
    1 click on your electric effect on your viewport
    2 click on vertex groups
    3 in vertex colours press +
    jobs a good un 😁

    • @berksapop3062
      @berksapop3062 Год назад

      THANK YOU SO MUCH I LITTERLY LOOKED ALL OVER THE PLACE TO FIND IT!!

  • @Wildgarden1
    @Wildgarden1 9 месяцев назад

    very nice

  • @leonarevalobrenner
    @leonarevalobrenner Год назад

    Hello, your video has helped me a lot but... when I put it in "cycles" the rays are not visible, what do I do?

  • @viniciusmatiasmaia8984
    @viniciusmatiasmaia8984 Год назад

    Thanks

  • @ImaNinjaMofo
    @ImaNinjaMofo Год назад +1

    With this, I want to see someone do these 2 things
    1. Have a character run with the lightning effect (like Sonic the Hedgehog)
    2. Make a scene of a huge blast from the effect(like Goku)

  • @ronaldogoliath4916
    @ronaldogoliath4916 Год назад

    This is such an awesome video.
    Does anyone know how to add the electric effect onto another object?

  • @rggaming4418
    @rggaming4418 Год назад +1

    Is there a way to export the object that has the lightning effect on? The suzanne mesh for example, if I export it as an OBJ, it loses the lightning effect. I found this out by importing it back to another blender file I was making. Amazing video though!

  • @gabisaintro
    @gabisaintro 2 года назад

    thanks.. it will be nice if use it as particle

  • @arshamshayan
    @arshamshayan 2 года назад +1

    very subtle

  • @aiquen
    @aiquen 2 года назад +2

    A bit late to the game, but just watched this and the idea is brilliant to me. I have a lot of ideas what to do with this.
    A note on trails in 3D space. Couldn't you just use the same technique as the 2D plane. But use a 3D cube. Since your using 4D noise (the W) then the noise pattern should be the same in 3D space as the driving noise uses 4D space for the shift.
    For this you would need a cube with a lot of geometry, which might be a drag in viewport. But in theory it should work the same.

    • @Simon3D
      @Simon3D  2 года назад

      Then i would have to use volumetrics, and that wouldnt work in real time, but definetely an area to explore :)

  • @mohnishdharme4935
    @mohnishdharme4935 Год назад +1

    Thanku brother I'll tag the animation

  • @MasMuk
    @MasMuk 2 года назад +1

    nice bro,,

    • @Simon3D
      @Simon3D  2 года назад

      Thanks dude ^^

  • @adekuns958
    @adekuns958 2 месяца назад

    mantap :D

  • @jewelaloo7831
    @jewelaloo7831 Год назад

    Dude this is awesome!!! Everything was working smoothly for me tho up until the bit with the transparency, the texture disappeared, electricity and background, like it should- but the black background stayed in the masked bit. Using 3.6 btw! :D

    • @LordLethris
      @LordLethris 10 месяцев назад

      this happened to me - if you watch the video again, I made the mistake of attaching the main texture Colour ramp "Alpha" node to the "Greater Than" math node - instead you need to attached the Colour ramp "Colour" to the Math node.

    • @deadgamer011
      @deadgamer011 10 месяцев назад

      Bro how did u fix the color atrributes change in the new version of blender ???

  • @LordLethris
    @LordLethris 10 месяцев назад

    I have followed your tutorial, and everything work brilliantly (thanks) - however, if I render a single frame, I see the electrical effect, but when I render an animation, the effect does not render - any ideas?

  • @mix-up9003
    @mix-up9003 Год назад +5

    Awesome effect. The vertex color doesn't seem to exist any more and is now 'color attributes' what are the steps to take to get the same result to get the dynamic pain working properly?

  • @ajaypassishorts
    @ajaypassishorts 10 месяцев назад

    Thankful🙏🙏🙏🙏🙏🙏 sir

  • @lm.reptiles
    @lm.reptiles 4 месяца назад

    This is great, can this work with Cycles, seems there is a shadow with cycles.

  • @BbankK_48TH
    @BbankK_48TH Год назад +1

    Even With power of GT430 and my computer which sometimes barely run 4 tabs chrome. I somehow still be able to do it with out freeze or crash. thx for tutorial :D

    • @BbankK_48TH
      @BbankK_48TH Год назад

      Welp i take it back
      Maybe it too shy to the camera

  • @JoshuaMerrill042
    @JoshuaMerrill042 3 месяца назад +1

    I just found your channel and love what you are doing. It would be really cool if you could update this tutorial to work with Blender 4.x. I had a hard time making it past 2 mins 30 seconds. I don't see the Color Attributes showing up on the Output Painting Layer.

    • @Simon3D
      @Simon3D  3 месяца назад

      Maybe I will, just hard to find time recently :/

  • @BenGameBG
    @BenGameBG Год назад

    Amazing effect!
    I was just wondering how do I add it to my project since I downloaded it?
    More specifically how do I connect it to an object like in my case a Minecraft skin?

    • @Simon3D
      @Simon3D  Год назад

      It can only be used inside of blender, if you import your skin to blender simply follow the tutorial but instead of suzannes head use your minecraft skin

  • @da_drood-digitalart
    @da_drood-digitalart Год назад

    Awesome tutorial Simon! Thanks for sharing it. I just have a problem with the trail: at 16:50 when you click dissolve on the physics panel, the trail actually dissolves after those 30 frames. Mine doesn't, and i don't understand why ;( any clue? (Blender 3.3.4 here)

    • @elliein3d
      @elliein3d Год назад

      This is probably not helpful to you anymore but in case someone else has the same problem: I unticked "slow" within the dissolve settings and also unticked "dry" (the option below the dissolve settings) and it seemed to work using Blender 3.5.0

  • @riChyritCh25
    @riChyritCh25 8 месяцев назад +2

    Any way we could maybe get a 4.0 tutorial like this?? Really like the effect but getting caught up with changes between versions

  • @somnathbiswas4604
    @somnathbiswas4604 Год назад

    One more help i needed how to assign vertex colors in blender 3.2 coz the ui has changed and i'm assigning its not working

  • @khushaljangid3530
    @khushaljangid3530 Год назад

    The effect is not coming when i do the rendering in cycles can you please tell how to use it in cycles?

  • @frozerasty4913
    @frozerasty4913 Год назад +1

    I turned on Nod Wrangler but vertex color didn't show up, why is that?

  • @hybrid6045
    @hybrid6045 6 месяцев назад +2

    Can this work in cycles

  • @thesdfable
    @thesdfable 7 месяцев назад +1

    does this work with cycles? I wish people would directly write in the description box which render engines work

  • @BigBombBoom
    @BigBombBoom Год назад

    how do you make it go around selected objects

  • @juanpablogomez32
    @juanpablogomez32 Год назад

    thank you, but vertex atributes change in the last version so i cant folow. :c

  • @Michael-gf7mh
    @Michael-gf7mh Год назад

    Vertex Color not showing for me... how do you get it on?

  • @ergabbio666
    @ergabbio666 Год назад +1

    not working, mesh volume+proximity not working...when I change distance it doesn't do anything

  • @vinny-zebu
    @vinny-zebu 5 месяцев назад

    I found an issue, basically if you enable Freestyle the lines are going to be draw around the invisible mesh and not around the visible lighting shapes, so the render turns into a mess.
    If anyone knows how to get around that, if it's possible, let me know.

  • @dearbassmusic
    @dearbassmusic 2 года назад

    Thanks for the tutorial, it helps me a lot, but for some reason my animation is like 1 fps and I have 5ghz cpu and rtx3060 12gb gpu. Maybe its the settings in the shader view where I adjusted the size of the texture or idk. Any solutions to fix that? Thanks

    • @Simon3D
      @Simon3D  2 года назад +1

      Hmmm i honestly have no idea. Is that only for this effect or are you having performance trouble in general in blender ?

    • @dearbassmusic
      @dearbassmusic 2 года назад

      @@Simon3D I kinda figuret out why it was happening. I just deleted that two monkey objects (model and the model with lighting texture) and it was way better. So there is no problem right now. 👍

    • @Simon3D
      @Simon3D  2 года назад +1

      Glad you figured it out :))

  • @davidscott817
    @davidscott817 2 года назад +2

    I tried to simply switch to cycles but the effect disapeared in render preview but it appears in viewport shading. What should i do??

    • @seoxz_4387
      @seoxz_4387 2 года назад +3

      You have to follow the last steps that created a new Vertex Color in the electricty and then go into the material and you will have to change his Vertex Color into yours i had the same problem and then with this it worked!!!

  • @animanoir
    @animanoir 6 месяцев назад +1

    I got lost in the vertex colors part, like what is that?

  • @bamibrick6575
    @bamibrick6575 2 года назад +1

    ooh man this is awesome. i appreciate it a lot! i have a problem tho. when i switch emission and Translucent BSDF ( on 19:23 ) what was black on my plane gets brown and setting the blend mode to alpha clip does not make transparent. any idea how to fix ? thanks a bunch. cheers

    • @Simon3D
      @Simon3D  2 года назад +1

      Send me the screenshot on twitter ill see what i can do :)

    • @bamibrick6575
      @bamibrick6575 2 года назад +1

      @@Simon3D ooh man you are the best, thanks for taking the time to help individuals like this, i learned a ton from this video, but had it side to side it with the file you provided and tweaked it. So thanks again but it wont be needed. Super hyped on all of your stuff im looking forward to your next project. Cheers and thanks again!

    • @Simon3D
      @Simon3D  2 года назад

      Haha glad you figured it out !! ^^

    • @mateusreinehrlima1824
      @mateusreinehrlima1824 2 года назад

      @@Simon3D how did you solve it? I'm having the exact same problem

    • @Simon3D
      @Simon3D  2 года назад +1

      Send me screenshot of what problem you got in dm on twitter and also of your node tree (especially the part where the emission and transparent is plugged into mix shader

  • @hummersaadi3612
    @hummersaadi3612 10 месяцев назад

    can i add this effect into any model?? even same the monkey electric ?

  • @user-qe5cs3rs3i
    @user-qe5cs3rs3i Месяц назад +1

    there's no vertex color node in blender 4.1

  • @WWS3D
    @WWS3D 2 года назад +1

    maybe use canvas volume insted of plane to make efect in space?

  • @dipokun
    @dipokun 8 месяцев назад

    Were i can make a layer weight

  • @nathanlogan4739
    @nathanlogan4739 2 года назад +1

    Great tutorial, i'm just having a strange issue.
    When i render out the image, its showing the whole canvas and not taking away the mask.
    In the material my mask is fine and in rendered view it is working as normal. But when i render the animation, the entire material shows.

    • @Simon3D
      @Simon3D  2 года назад +1

      Hmmm please send me screenshots on twitter and we will try to figure it out there :)

    • @nathanlogan4739
      @nathanlogan4739 2 года назад

      @@Simon3D figured it out. uhhhh, so apparently at some point i duplicated the plane before the mask setup, and then hid the plane. Getting rid of the duplicate plane fixed it. haha

    • @Simon3D
      @Simon3D  2 года назад

      Haha happens :D glad you figured it out ^~^

  • @ferdraun
    @ferdraun 9 месяцев назад +1

    Thanks a lot for this. How do you even come up with this stuff

    • @Simon3D
      @Simon3D  9 месяцев назад +1

      I wish I knew.... if o had more ideas for videos i would pump them once a week hahaha

    • @ferdraun
      @ferdraun 9 месяцев назад

      @@Simon3D About ideas...
      If you read manhwas, they have good amount of vfx drawn in. You could take ideas from there
      I'm struggling to get a "sword slash energy" effect that i saw in a manhwa, and that's what led me to your channel

  • @FutureKnight
    @FutureKnight 2 года назад +1

    👍

  • @loudertv8676
    @loudertv8676 2 года назад

    Great tutorial. I've just purchased your procedural energy aura effect and I'm having problems applying it to my object. Is there any way you can help me. I've appended it to my project but dont know what specifically to use from it to obtain the electricity effect. Thx.

    • @Simon3D
      @Simon3D  2 года назад

      Dm me on tt and we'll try to solve it there

    • @Simon3D
      @Simon3D  2 года назад +1

      Dm me on TT and we'll try to solve it there

    • @loudertv8676
      @loudertv8676 2 года назад

      @@Simon3D ok. I will. Thanks again

  • @davidscott817
    @davidscott817 2 года назад +1

    Hey i just came accros this video now but how could i take the same effect but use it in cycles

    • @Simon3D
      @Simon3D  2 года назад

      ofc you oculd but it wouldnt look the same and it would need some adjustments

  • @Cyfix100
    @Cyfix100 Год назад

    can i make this and put it on after effects on a real life human?

  • @saadiftikhar3317
    @saadiftikhar3317 Год назад +1

    yo the circular isn't appearing, no matter how much distance I input

  • @imanenglishman
    @imanenglishman Год назад +7

    Please can somebody help? I'm using 3.3 where Vertex Colors has been replaced with Color Attributes, when I add my Color Attribute I'm not seeing it as an option to select in Paintmap Layer. Has anybody else experienced this? What was your solution? It basically hinders my ability to continue with the tutorial

    • @Simon3D
      @Simon3D  Год назад

      Hey, sadly i didnt play around with 3.3 yet.

    • @TechnicalGlitch
      @TechnicalGlitch Год назад

      @@Simon3D Do you think you can figure out how to fix the problem and let us know?

    • @Simon3D
      @Simon3D  Год назад

      Currently im a bit too swamped with my work so i barely have any time for anything else :

    • @shokomann
      @shokomann Год назад +3

      same problem so I guess my tutorial expierience ends here after 1:30 minutes ;( weird that nobody in the comments has a solution

    • @MultiKwolf
      @MultiKwolf 2 месяца назад +1

      @@Simon3D GLAD YOU DINT CONTINUE HALFASS MORON

  • @karentrujillo6248
    @karentrujillo6248 Год назад

    Hello, one question, if we want to "enclose" the blend mode so that other objects in the scene are visible and not dark, how can I solve it? I hope you can help me, thank you very much. ♥

    • @Simon3D
      @Simon3D  Год назад

      I have no idea what you mean :( what you mean other objects in the scene are dark?

  • @orkgame5753
    @orkgame5753 2 года назад

    please help, i having issue at the first, nothing change, after add vertex color on the plane, and move to the uv sphere and slide the distance value on the brush dynamic paint

    • @Simon3D
      @Simon3D  2 года назад

      Whats the problem ?

    • @orkgame5753
      @orkgame5753 2 года назад +2

      @@Simon3D when shading tab, i cant see the blue circle arround uv sphere when we slide the distance brush

  • @arshamshayan
    @arshamshayan 2 года назад +1

    You should try geometry nodes and see what you can do there

    • @Simon3D
      @Simon3D  2 года назад +1

      I dabble with it, but probably won't do any video about it before its official release

  • @mayhaps801
    @mayhaps801 Год назад

    Does this work for Cycles?

  • @arsenhere7020
    @arsenhere7020 Год назад

    Hey, is this a good shader for games? Specifically really low poly games like roblox?

    • @Simon3D
      @Simon3D  Год назад

      I think so, yeah

  • @Realkie1515
    @Realkie1515 21 день назад +1

    15:35 why my "w" always is 0 it not working T_T

  • @huseyinaltkulac4565
    @huseyinaltkulac4565 Год назад

    Hey simon, this shader not showing in k-cycles. how can fix this ?

    • @Simon3D
      @Simon3D  Год назад +1

      Hey, sorry but I dont know for sure, I made it woth eevee in mind but I think if you google that, there should be a way to make it work in cycles

  • @CRYTHX
    @CRYTHX Год назад +1

    how do i add this to any object?

    • @Simon3D
      @Simon3D  Год назад +1

      Just follow the steps but instead of suzanne use any object you want ^~^

  • @saib7966
    @saib7966 Год назад

    when I put it in cycles it is not transparent, do you know what it could be?

    • @Simon3D
      @Simon3D  Год назад

      Its meant for eevee render engine, so yeah it wont work out of the box in cycles

    • @saib7966
      @saib7966 Год назад

      ​@@Simon3D thanks, I will try to find a solution

  • @ImaNinjaMofo
    @ImaNinjaMofo Год назад

    I have a weird problem! In render view and when I render, there's some "dark matter" with the electricity material. You can't see it in material preview, it's black like dark matter

    • @ImaNinjaMofo
      @ImaNinjaMofo Год назад +2

      I figured out the problem. It was because of cycles. It works in eevee without that extra weird dark stuff. If anything, if someone could find out how to do in cycles that would be cool but I'm happy with the results now

    • @AdityaSharma-oj5fi
      @AdityaSharma-oj5fi Год назад

      @@ImaNinjaMofo im facing the same issue

    • @ImaNinjaMofo
      @ImaNinjaMofo Год назад +1

      @@AdityaSharma-oj5fi It is because it only works in Eevee I found.