This node is just INCREDIBLE - Blender

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  • Опубликовано: 3 авг 2024
  • Neuron fractal structures using the new shortest edge path node with geometry nodes in Blender. In this tutorial, learn to create procedural growing fractal tree-like shapes using this node along with edge paths to curves geometry node.
    Get the Neuron Fractal nodegroup: straycreations.gumroad.com/l/...
    00:00 Intro
    00:44 Modeling The Base 3D Grid Mesh
    01:54 3D grid to cone shape
    04:26 Using The Shortest Edge Paths Node
    07:32 Make The Curves Smoother
    08:41 Convert Curves To Mesh
    11:13 Instance Shape On Endpoints So It Looks Like A Fractal
    13:23 Fixing Turning Animation
    14:16 Editing The Instances
    16:23 Animating The Neuron Fractal
    18:10 Making The First Material Example
    22:08 Proper Branching Trick
    24:35 Making The Second Material Example
    28:32 Outro
    I will be making more tutorials on Blender, specifically geometry nodes, AI and simulation nodes.
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Комментарии • 81

  • @S3TVproductions
    @S3TVproductions Год назад +118

    Show us the node group for that amazing haircut

    • @mrpaulmahon
      @mrpaulmahon Год назад +5

      🤣🤣🤣

    • @issac7787
      @issac7787 Год назад +5

      fr my man looking like super saiyan

    • @chasewilltin8567
      @chasewilltin8567 5 месяцев назад +1

      Facts, show us the good nodes your hiding

    • @voyageruk2002
      @voyageruk2002 5 месяцев назад +2

      He is Nick Hayward's son from haircut 100

    • @Pumachew
      @Pumachew Месяц назад

      Aha Node Group.

  • @eclecticgamer5144
    @eclecticgamer5144 Год назад +27

    @13:00
    Quick way to do that is type "pi/2" in the field for the radians equal to 90 degree. PI for 180, and Tau for 360.

  • @Memnor
    @Memnor Год назад +17

    Super helpful video! I followed along to help make some stuff for a music video, and made notes of all of the points I got stuck, and how I fixed them, just in case anyone else runs into the same problems:
    0:52 : wasn't doing it in edit mode (Scale ended up wrong) - Fixed by going into edit mode.
    1:23 : Didn't realise you could type fractions etc into the little guy in the bottom left - Fixed by extruding it an arbitrary amount and then typing the fraction in.
    2:53 : didn't see the angles - fixed by changing viewport mode to wireframe
    3:47: Delete geometry node didn't remove the cube - fixed by going back into object mode (instead of edit)
    9:37 : Took me a second to work out that we're now in solid mode (in the top right) instead of wireframe mode
    15:02 : My 2 shapes were drawing from the same geometry nodes, so editing one would edit the other. Fixed by copying the geometry nodes (with the little 2 pages icon) and assigning the copy to the second shape (and later, third shape)
    18:16 : Couldn't see inside the shape - fixed by changing viewport to "solid" mode instead of material preview in the top right
    19:51 : Window is labelled "shader editor" instead of "material view".
    20:02 : had to zoom out to see the dialogue box that appeared
    20:07 : no gradient in the colour because I forgot to put the store named attribute on the main neuron (also it's case sensitive!)
    Thanks so much for this, I'm a beginner in Blender right now but stuff like this is super helpful.

  • @mrpaulmahon
    @mrpaulmahon Год назад +28

    Came here for the Nodes... Stayed for the Hair!!!

    • @aegisgfx
      @aegisgfx Год назад

      Hes got Nick Kershaw hair!

  • @IndustrialJones
    @IndustrialJones Месяц назад

    Great, easy to follow tutorial! I was going to do individual branches growing along a path until I saw this. Looks amazing!

  • @franzmarley
    @franzmarley Год назад +2

    Duuude this is so much fun. Awesome hair too. It's so much fun to point to these things to my son and tell him it's math as well.

  • @chameleonblockstudios
    @chameleonblockstudios Год назад +2

    AHH I've been trying to do this myself for ages, Thank you!!!! I didn't even think of doing it 3D and the poke faces thing to create all the angles is so useful, much appreciated!!!!!!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 15 дней назад +1

    Alien plant looking just in couple minutes!

  • @pedrofonseca9062
    @pedrofonseca9062 16 дней назад +1

    STAAAAAAAARR MAAAAAANN WAITING IN THE SKY........

  • @TomasHradckyComposer
    @TomasHradckyComposer Год назад +1

    This is a fantastic tutorial. Many thanks.

  • @Pumachew
    @Pumachew Месяц назад

    Great instructions on nodes. I am still learning Blender. So…I will revisit this video in a year. When I hope I have the base knowledge to really understand what you are doing. Dang cool results! Thanks

  • @chicopreta2516
    @chicopreta2516 Год назад +2

    Thanks for this amazing tutorial!

  • @user-lz3tv4wz4d
    @user-lz3tv4wz4d Год назад +1

    It’s an interesting topic and very tricks in every single node. Thanks a lot!

  • @kcfox0971
    @kcfox0971 Год назад +1

    Thank you for this video. Super helpful easy to follow and very well put together. ❤‍🔥

  • @jakemarcus9999
    @jakemarcus9999 Год назад +1

    Wow. I'm blown away.

  • @joseterran
    @joseterran Год назад +1

    node master! ty for sharing

  • @herb1003
    @herb1003 Год назад +2

    good tutorial and cool project, the shortest path nodes are making more sense .

  • @MJsweers
    @MJsweers Год назад +9

    The David Bowie of Blender

  • @blendercomp
    @blendercomp Год назад

    Pretty cool tut, thanx! :)

  • @StrayCreations
    @StrayCreations  Год назад +8

    Hey all. Here are some extra tips for those recreating this node. I will update this comment with any needed clarifications.
    - When scaling the plane by 0.5 in the beginning, make sure to do it in edit mode, not in object mode.
    - When isolating the end vertex (this is the bottom most vertex) we use the compare node to check for the vertex that is at 0 on the Z axis. If it doesn't seem to work, play with the B value on the compare node. This should increase the search area.

    • @franzmarley
      @franzmarley Год назад +1

      Yeah my didn't look the way yours did at all, until I applied the scale =)

    • @SoftRadioChannel
      @SoftRadioChannel Год назад +1

      Thank you!

    • @tomkandel2082
      @tomkandel2082 10 месяцев назад

      Playing with the B value did not help. Whole mesh disappeared and cant do anything about it so far.

    • @user-xp2gv4yc6r
      @user-xp2gv4yc6r 7 месяцев назад

      Thank you for the reminder, the problem that has been bothering you for a long time has finally been solved

  • @galacticbroadcastingcompan8756

    Thank you.

  • @aegisgfx
    @aegisgfx Год назад +2

    Very informative video, thank you Nick Kershaw!

  • @Aaws424
    @Aaws424 Год назад +1

    Great work and great hair 👌

  • @globglob3d
    @globglob3d 7 месяцев назад

    Cool technique, I'll try it out. I think there is improvement that can be made when you generate the base geometry. You end up with high density on each "voxel faces" but not inside. It would probably help to do a first extrusion at 0.05 and scale element to 0 to get a pyramid shape, with a transform scale it on -1 Z and offset by 0.05 on Z to get a Hourglass shape, which should allow for even better branching with the Shortest Edge Path node.
    Around 6:25 you can just change the Random node to Boolean which gives you a probability for each points to be selected.

  • @kairomon4344
    @kairomon4344 Год назад

    Klasse Frisur.😉

  • @erik....
    @erik.... Год назад

    Thank you, this was really interesting! /author of the shortest edge nodes

  • @francoisvillemaire773
    @francoisvillemaire773 Год назад +1

    Genial! Thank you

  • @maximehabibi433
    @maximehabibi433 Год назад +1

    i just installed blender yesterday, why am i watching this 😆

  • @user-zq7kk4wr2u
    @user-zq7kk4wr2u Год назад +3

    I think, you can transfer factor from curve to volume using 'Sample nearest' and 'Sample index' nodes, but you need to store factor as named attribute and convert curve to mesh first (without profile curve)

    • @StrayCreations
      @StrayCreations  Год назад +1

      Thanks for the suggestion, I'd have to try that out. I've not been able to figure it out so far. Let me know if you found a solution :)

  • @qaesarx
    @qaesarx Год назад +1

    Aside from the FACT that youre a math genius, you look amazing, like McGyver from the 80s 🙂subbed 😀

  • @Andreamacor
    @Andreamacor Год назад

    U are the David Bowie of 3d Graphics!

  • @terrain4print
    @terrain4print Год назад

    My dude, you have the best hair.

  • @neeltjekleijer2575
    @neeltjekleijer2575 Год назад

    Super nice video it was exactly what I was looking for. I need to export the trees. Is there anyway to apply this modifier and turn it into one mesh without the extra objects dissapearing?

  • @heshjohans5331
    @heshjohans5331 Год назад +2

    We need more geometry node tutorials that utilize heavy math ..! Good job..

  • @shilobuchnik9728
    @shilobuchnik9728 Месяц назад

    Is it possible to make it grow even further, like a fractal that keeps going on?

  • @Sethizback1
    @Sethizback1 Год назад

    Hi, cool tutorials, it feels very satisfying to do this advanced level stuff. Have you tried using a volume cube with volume to mesh as the initial shape instead of manually extruding the mesh? I didn't succeed but perhaps that is possible to make it completely procedural.

    • @StrayCreations
      @StrayCreations  Год назад

      Thanks, I'm glad it was useful! I bet there is an easy way to get that initial shape but I haven't found it yet. Using a volume cube doesn't work as you need connected vertices and faces inside of the mesh. You basically need the Lattice object but as a mesh, yet there seems to be no way to convert a lattice to a mesh at this time.

  • @AnittaDeady
    @AnittaDeady 27 дней назад

    mawmah what are all these math gurl, i can't

  • @ZoraJones
    @ZoraJones Год назад

    omg your hair is so epic

  • @thes_eus
    @thes_eus Год назад

    great job, great delivery! subscribed to your channel. could you advise me which section of maths to study in order to better understand what is happening on the screen? thanks!

    • @StrayCreations
      @StrayCreations  Год назад

      Thank you! A great way is to watch a lot of tutorials, I have a bunch of them that involve math nodes.
      Another great way is to hop into blender, grab an icosphere and connect an extrude mesh node (you can also use a viewer node). Now start plugging your math stuff into either the scale or selection input. Try to understand that inputs like the Position and Normal nodes contain data for ALL of the vertices and they will all be affected by your math operations.
      As an example: plugging position> seperate XYZ (z) > math node (set to: greater than 0) wil give the vertices of your object a value of 1 when their vertical position is above 0, and will give vertices a value of 0 if their vertical position is below 0. You can connect this output to a selection input to only select the vertices above 0.

  • @fruchtzwergstan2887
    @fruchtzwergstan2887 3 месяца назад

    Hi, thank you for making this video. I get a problem after using the "delete geometry" node because there are only deleted points in one corner of the mesh. I don´t know why this is happening and it would be helpful if you could give me a solution to this problem if you know how to solve it. Thank you

  • @TadThurston
    @TadThurston 11 месяцев назад

    Wonderful video, am following along but don't quite get what's going on at @6:25 -- getting a negative random number to put into "Start Vertices" doesn't make immediate sense to me. Do you know how it works? Is "Start Vertices" some kind of array of vertex indices, and you're just picking off a few of them at the beginning (so we're passing in a sort of count from the end of the array)?

  • @vizdotlife
    @vizdotlife Год назад

    This has been a great tutorial! For some reason I'm unable to add the keyframes for animations starting around 16:23. The geometry node structure works perfectly up until this point, so it's only at the key frames section where I click to add a key frame at the right times, but no keyframes are showing up in the timeline and I've tried scrolling up/down in case I missed it. Do you know what might be wrong? I'm using Blender 3.5 on Mac

    • @StrayCreations
      @StrayCreations  Год назад +1

      Thanks! If there is a keyframe, marked in yellow or green in the value container of the node, then you'll need to select the node in order for the keyframes to become visible in the timeline

  • @olegkalinkin6877
    @olegkalinkin6877 9 месяцев назад

    So this is where I'm at in life. Learning Blender from David Bowie.

  • @daliborgarza5244
    @daliborgarza5244 3 месяца назад

    Hair tutorial pls

  • @reshukashyap8901
    @reshukashyap8901 26 дней назад

    my PC can't take this load 🙏😞 But thanks for the tutorial.

  • @rajendrameena150
    @rajendrameena150 7 месяцев назад

    3:50, can you explain the logic of this math operation.

  • @divina.glitch
    @divina.glitch Год назад +1

    David Bowie

  • @MaryeEmilie
    @MaryeEmilie 7 месяцев назад

    I have a problem I cannot find a solution to: I cannot find the edge path to curves component (I have blender version 3.2.1)

  • @ahmetmusaates7534
    @ahmetmusaates7534 Год назад

    @22:36 what is your system specs

    • @StrayCreations
      @StrayCreations  Год назад

      Most importantly,
      CPU: Ryzen 7 5800X
      GPU: RTX 3070 8G
      RAM: 2x 16GB

  • @user-kr4rk1pv6e
    @user-kr4rk1pv6e Месяц назад

    That hair is extra.

  • @valentincastelo6798
    @valentincastelo6798 Год назад +1

    NOW I KNOW I HATE MATH AND NODES! MY BRAIN IS HOT AND MY EYES ARE WATERING. THERE IS A PINK FLUID COMING OUT OF MY EARS.!

  • @s0lci70
    @s0lci70 6 дней назад

    broccoli simulator

  • @mastermill79
    @mastermill79 11 месяцев назад

    Netjes 👍
    Edit: Midge Sinnaeve is ook interessant: ruclips.net/video/j5WHEG9OtHo/видео.htmlsi=MjuIqreOxFQhiZfq

  • @MistaKittyKat
    @MistaKittyKat Год назад

    @8:02 150!?!?!?!?!

    • @StrayCreations
      @StrayCreations  Год назад

      A high fillet count will ensure turning of the branches happens smoothly. You can of course play around with these values to your own liking, 150 might be overkill but I just like to be sure.

    • @MistaKittyKat
      @MistaKittyKat Год назад

      @@StrayCreations my apologies also, I forgot to include my thanks for your video
      Nice work, I definitely learned a thing or two, and your result is beautiful

  • @user-rr7df9hf1d
    @user-rr7df9hf1d 2 месяца назад

    everything is small, nothing is visible at the nodes

  • @NesherAmir
    @NesherAmir 9 месяцев назад

    Tutorial Level = Parrot!
    Quality = Low
    Recommend = Not

  • @Hatouli
    @Hatouli Год назад

  • @chj.schwarz
    @chj.schwarz Год назад +1

    yo my guy, love your stuff! you need to fix the contact form on your website, I wanted to invite you to the EU blender discord.

    • @StrayCreations
      @StrayCreations  Год назад +1

      Thank you so much! You're right I see that it doesn't work. To be fair, the whole website needs a complete overhaul. Feel free to email me at the address listed on the "about" section on my channel page or message me on Twitter :)

    • @chj.schwarz
      @chj.schwarz Год назад +2

      Damn dude, I just made a Twitter and can't DM you there 😅 and the about doesn't have the mail, at least not on mobile. You're really playing hard to get 😂

  • @nicolec4480
    @nicolec4480 2 месяца назад

    I really love this video as a biomedical communication and visualization artist I'm curious if you're able to create what this artist was doing in this link below. he seemed to have a lot of issues troubleshooting during the live stream and almost blowing up his computer as he said lol I would love to have a tutorial that goes through how to create this end product in a cleaner way. I found looks like the bronchi of lungs which is what I was inspired by it and want to do
    ruclips.net/user/live4xpQefvx4ck?si=gxw7EflfxsBZUAej