Geometry - Nodes Best Feature for Abstract Renders | Blender 3D
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- Опубликовано: 4 июл 2024
- In This tutorial I show you how to make really interesting shapes using the volume cube node in geometry nodes.
Instagram: / akanatina_insta
Patreon: www.patreon.com/user?u=84361420
Loved this! I'm 53 and learning from you. You've got a bright future keep it up.
dito, 56! :D
Probably the best introduction Video to Geometry Nodes out there
u r amazing! :D so young, but that adavnced allready, imagine where ull be in ten years lol
You glide through blender! true master!! keep it up player!!
This is new to me, totally worth watching
Really good video, I hadn't seen a lot of this stuff before. I'm inspired to use these tips!
Keep making tutorials
I'm a fan! Great job! Thank you!
Great tutorial, I look forward to more
This is amazing! Keep it up!
Wicked tut thanks so much!
Nice tutorial! Thank you so much ❤️
This video brought me great joy. I loved learning somethign new today. Thank you.
Nice little video. Good work
Great job dude, keep it up
Thanks for sharing!
Been looking for a workflow to a personal sculpture project and this video is the last remaining piece I needed. You rock!
thank's ☻
excellent video very clear and tidy
Excellent tutorial.
How old are you!? I'm impressed, you sound super young.
How you have a grasp on these advanced things is amazing. Keep it up!!
Brilliant👍
Thanks really nice tutorial.
Dame boy you did a great job
Wonderful
Better tutorial than most, good job! :D
Wow, thanks!
I'm new to 3D this video will help me alot.
im genuinely afraid of your future, youre gonna do soo good. ❤
keep it up buddy
Thank you
very good tutorial my friend
youre so cool
Nice tutorial, keep at it!
Thanks!
Awesome tutorial, here is my sub
Thanks for the sub!
Beautiful voice also
Hi thanks for the great tutorial! I want to ask you how could I manage to make a general mesh to become like the geometry you got at 3:33. For instance using the monkey or a cylinder and applying the cheese geometry also inside it. After how to make it to become a mesh. Can you help me with a little video tutorial?
This tutorial was ment for anyone to follow, so I made it the easyest way possible.
But there is acctualy a tutorial that I think will show what you want: ruclips.net/video/jhegSFPA03I/видео.html
Maybe it will help. : )
❤
good tutorial keep it up... dosent bother me but would be good if you can avoid keyboard and mouse klick sounds
best and simple geometry node tutorial for parametric design so far.. I can find alot for Rhino but not for Blender.. maybe because Blender is pretty new for parametric design yet. Please share more geometry node tutorials for parametric design :)
and one question... How do you do this if you wanna use an object you make (not volume cube)?
Subscribed and thanks! :p
Hey, well if you go on my instagram, you can mesage me there, and then I will give you a screenshot of the other node setup. But just keep in mind that this other node tree does not work as well.
if you use the 'mesh to volume' node instead of the cube one that seems to work. 🙂
Just started but pretty excited to see where this tutorial goes
If you use the displacement modifier you can edit the texture easier
yeah, but it's not the same effect.
Hey Akanatina, do you know if these types of textures can be applied to organic meshes? I'm trying to achieve the Musgrave look on a bone, for example. But I can neither figure out how to apply this geometry to this shape, nor can I manipulate the volume cube in any way it seems.
You can use sculpting to achieve this with texture masks.
But also, yes you could use effect in geometry nodes without volumetrics to mesh.
One thing you can do is create a kind of booleam in geo nodes so you just keep the parts you want.
Bro how old are you? You’re so talented! Good job🎉 Live the Content
I'm 12. Thanks for the Idea!
Nice! So I was playing with this.. you can separate the bricks from the mortar from the brick texture by subtracting the fac output from the color output of the brick texture. Set both brick colors to white, mortar to black. Put that into a volume cube, and it will give you the bricks. Put just the fac output into another volume cube to get the mortar. each into their own volume to mesh, then join geometry. Now the bricks and the mortar are separated.. takes some adjusting to get right.. like, less than 0.5 for the brick scale
Ok. Thanks for the info!
video/editing quality is awesome! mic quality, not so much
For the mic, I'm trying to make money to buy a better one. But I don't kow how or where to get money.
@@akanatinayoutube keep on posting good content you will make it, it's one step at a time
@@akanatinayoutube you could try monetizing your videos if they contain no copyright content.
@@Talsized You need more than 1000 subs and more than 4000 hours of video views/year to apply for monetization.
@@jozafax my bad, I forgot about the requirements
How can you tolerate that HORRIBLE annoying keyboard, it makes a very irritating noise!
This is a old video, I didn't know how to make it not do that noise. I'm still working on it.
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