I just want to say thank you for making this tutorial. I wasn't able to hide the resolution gate when playblasting but now that issue has been resolved. Thank you.
Depending on what you want to show in the playblast, you have 2 different options to hide the widgets or ornaments in the video. If you don’t want any *HUD* (heads up display) elements, like the axis and camera name, you can simply uncheck the *show ornaments* option in the playblast options. That will also hide the gate mask if you’ve enabled it and the grid in the scene. If you want some of the *HUD* elements on, and others off, use the *Playblast Display* menu from the viewport *Show* menu. Enable the *Override Viewport* and check any of the elements to show. This, as it indicated, will override what elements are checked in the viewport menu. I hope this helps.
Are you using Windows 10 or 11? If so, when playblasting, are you choosing avi as the format and IYUV as the encoder? If not, try that combination. If you already have, do you have VLC installed? If not, download and install that and open your playblast in VLC. Let me know if any of that works.
In this video I am merely showing how to playblast animation. If you're interested in learning how to set up the editable motion trail in Maya, you can look at my video from the Bouncing Ball animation in Maya at ruclips.net/video/OvYyHNFxE8s/видео.html Also know that in the most recent version of Maya, the 2025 version, the motion trail editor is different since it's been updated. However, it still functions similarly. I hope this helps.
How the heck does my playblast still force to render smaller than 1080?!?!?!?!?! After watching 5 different videos on helping, nothing changes, and I am sad
Make sure that the Render Offscreen option in the Playblast Options is checked (enabled). Without that, the playblast will be limited to the size of the viewport. A few other things to check: Display Size is set to From Render Settings, and the Scale is set to 1. Let me know if this helps or not.
@StephenAnimates ok, I'll see if it will work 👍 Thank you, and I apologize for my writing, I was very exchauted and out of luck after searching for a simple problem on the internet for so long
Are you wanting to hide the resolution gate in the play last while it’s showing in the main viewport? If so, from the viewport’s Show menu, choose Playblast Display, then make sure Override Viewport is checked (enabled) then in-check HUD (disabled). Then when you playblast the resolution gate will not be included, but still show in the camera in the viewport. Personally, I prefer seeing the resolution gate in the playblast so I can see what happening outside the frame. This is probably because I come from a background in live action filmmaking where the camera footage includes actions outside the frame and I know that what will be rendered eventually is inside the resolution gate. However, I understand that this is not everyone’s preference. I hope this helps.
I just want to say thank you for making this tutorial. I wasn't able to hide the resolution gate when playblasting but now that issue has been resolved. Thank you.
I’m glad it helped.
Followed all the three tutorials, it was very nice.
Great explanation!
Thanks. Happy to hear that it was helpful.
How do you remove XYZ from bottom left corner and at the down of screen " Camera 1 " text for playblast video ?
Depending on what you want to show in the playblast, you have 2 different options to hide the widgets or ornaments in the video. If you don’t want any *HUD* (heads up display) elements, like the axis and camera name, you can simply uncheck the *show ornaments* option in the playblast options. That will also hide the gate mask if you’ve enabled it and the grid in the scene. If you want some of the *HUD* elements on, and others off, use the *Playblast Display* menu from the viewport *Show* menu. Enable the *Override Viewport* and check any of the elements to show. This, as it indicated, will override what elements are checked in the viewport menu. I hope this helps.
I don't know what is happening when I play blast render in my Maya 2024 the rendering images black or the video is ash colour
Are you using Windows 10 or 11? If so, when playblasting, are you choosing avi as the format and IYUV as the encoder? If not, try that combination. If you already have, do you have VLC installed? If not, download and install that and open your playblast in VLC. Let me know if any of that works.
i did all like you but the motion trail frame numbers won't show. why?
In this video I am merely showing how to playblast animation. If you're interested in learning how to set up the editable motion trail in Maya, you can look at my video from the Bouncing Ball animation in Maya at ruclips.net/video/OvYyHNFxE8s/видео.html
Also know that in the most recent version of Maya, the 2025 version, the motion trail editor is different since it's been updated. However, it still functions similarly. I hope this helps.
How the heck does my playblast still force to render smaller than 1080?!?!?!?!?!
After watching 5 different videos on helping, nothing changes, and I am sad
Make sure that the Render Offscreen option in the Playblast Options is checked (enabled). Without that, the playblast will be limited to the size of the viewport. A few other things to check: Display Size is set to From Render Settings, and the Scale is set to 1. Let me know if this helps or not.
@StephenAnimates ok, I'll see if it will work 👍 Thank you, and I apologize for my writing, I was very exchauted and out of luck after searching for a simple problem on the internet for so long
I completely understand. Technology is great when it works the way we want it to.
I am still not able to hide the resolution gate from playblast
Are you wanting to hide the resolution gate in the play last while it’s showing in the main viewport? If so, from the viewport’s Show menu, choose Playblast Display, then make sure Override Viewport is checked (enabled) then in-check HUD (disabled). Then when you playblast the resolution gate will not be included, but still show in the camera in the viewport. Personally, I prefer seeing the resolution gate in the playblast so I can see what happening outside the frame. This is probably because I come from a background in live action filmmaking where the camera footage includes actions outside the frame and I know that what will be rendered eventually is inside the resolution gate. However, I understand that this is not everyone’s preference. I hope this helps.
Nice