Why Graph Editor is an Animator's HOLY GRAIL

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  • Опубликовано: 28 сен 2024

Комментарии • 240

  • @SirWade
    @SirWade  2 года назад +28

    Which of these was the most interesting to you? And what graph editor tips or questions do you have? :D

    • @Im_Ninooo
      @Im_Ninooo 2 года назад +3

      The channel selection syncing feature is nice, in Blender you have to search the channel name which works fine but the Maya way is a lot faster :)

    • @Capitainefutur
      @Capitainefutur 2 года назад +2

      The weughted tangent and the curve synching are game changers. I'm gonna save so much time just with those! Thank you for all the info! Super useful as always

    • @fun_and_profit
      @fun_and_profit 2 года назад

      I'm not too familiar with Maya, I messed around with it for a while a few years back, but didn't get too advanced. I've been using After Effects. Here's a question, is it possible to do 2.5D stuff with Maya? I mean, I'm sure it's possible. But I wonder if it would be worth it?

    • @rayanxfit
      @rayanxfit 2 года назад

      All of them!

    • @Ironpants57
      @Ironpants57 2 года назад

      My favorites are stacked view and curve colors. My now biased opinion is that colorizing graph curves should be a standard for all animation tools.

  • @deanervik
    @deanervik Год назад +14

    Graph editor tip. Select key frame like a frame number/s or values, then if you want to move the selected keys by say 5 frames just type “+=5” in the graph editor value or frame field, the selected keys should move forward 5 frames. -=5 will move them backwards 5 frames. It’s handy when you want to increase or scale a set of selected keys by a certain amount like scale some value keys by 10% you’d use +=1.1

    • @learningthief
      @learningthief 8 месяцев назад

      10% should be +=0.1

    • @InscrutableObjects
      @InscrutableObjects 6 месяцев назад +1

      I think that would just move it .01 frames. I think you want "*=0.1" if you want 10%. I'm not by Maya at the moment but can check tomorrow. This is a good tip. I use it all the time with mocap and other dense frame animations. You can also use it to change the values as well. So if you want to offset all your x rotates by 180 degrees, select the keys you want, select the value field and put in something like "-=180" if you want to subtract 180 or "+=180". Super great to help when things get gimbaled up. :)

  • @laudeharo
    @laudeharo Год назад +6

    View>Curves name>Active Only. Spot on!!
    These videos are like taking a painkiller against Maya headaches, THANKS Sir Wade for sharing it

  • @madsahren2208
    @madsahren2208 2 года назад +4

    I can't imagine my life without the graph editor, I've never NOT used it, thanks for these tips!! Learned so much!

  • @i20010
    @i20010 11 месяцев назад +2

    Very useful information! 15:35 There is now in M24 a View->Theme-> TRS distinct where it gives you those colors automatically!

  • @SamuelVogel-n5d
    @SamuelVogel-n5d Год назад +1

    Man as someone who has dabbled more in motion graphics in After Effects than with 3D stuff, the weighted tangents are going to be a gamechanger. I have always wished to have something like that in Maya but because I wasn't taught it I didn't even think to look up if it was a setting. I've always been a fan of the graph editor but man this video really shows you its potential!

  • @brandonberrycg8758
    @brandonberrycg8758 2 года назад +2

    You got me on the first tip. I didn't know they added that. Glad to see you back at it Sir Wade!

  • @ADreamCalledeternity
    @ADreamCalledeternity 2 года назад +1

    I used to be SO confused how to use the Graph Editor in Maya in college to the point of where I didn't bother using it at all. Now it's like my child, I love it so much. Now I can love working in it even more. Thanks a bunch! This'll 100% help for class and hmwk!

  • @chrisdaleyanimated
    @chrisdaleyanimated 2 года назад +2

    Holy cow-I thought I knew the graph editor until I watched this. I'd heard of some of these tips, but now I'm putting them all into practice. Thanks Sir!

  • @aussieraver7182
    @aussieraver7182 12 дней назад +1

    11:37
    "The man running from the gear of death"
    Ahahaha!

  • @ObzTicle
    @ObzTicle 2 года назад

    Dude I've been animating for about 2 years, and some of these points my mouth was legit open the whole time in shock I never knew this.

  • @ekapratama2894
    @ekapratama2894 4 месяца назад

    I'm new to Maya and animating so all of these are great news to me. Thank you so much, I'm glad I found your channel.

  • @RichardDeDappere
    @RichardDeDappere 2 года назад

    Especially that annoying sidebar gone is a awesome tip. I work with the graph editor all the time so this video a massive help!

  • @MonsterBandage
    @MonsterBandage 11 месяцев назад

    Mind blown. I've been using maya for years but never knew some of these tricks. Set key fix is definitely gona save me some time! Thanks!

  • @CGISchoolz
    @CGISchoolz 7 месяцев назад

    This is a complete new outlook for me on Graph editor! I haven't explored this earlier. Thanks for sharing buddy.

  • @antstar1005
    @antstar1005 2 года назад +5

    Great video on the "Graph Editor" in Maya. Even a veteran Animator such as myself, I learned a thing or two watching this video. Thank you so much, Sir Wade, and keep up the great work.

  • @modus8363
    @modus8363 Год назад

    so helpful man the curve views were tormenting me and i'm only starting

  • @Birii23
    @Birii23 2 года назад

    Oh man the stacked view and curve names??? I had no idea those options were there!

  • @saulosatoshi
    @saulosatoshi Год назад +1

    Yeap! You said it all, Graph Editor is the Holy Grail. lol Great video! I learned a lot from it. Awesome tips that I'm already using myself. Thanks, Sir Wade! One thing that I would recommend is testing the Graph Editor TRS theme. If you go to the Graph Editor>View>Theme>TRS Distinct.... it will change the color of the rotation curves and the scale curves, making them different from the translation curves. This way you won't mess up the colors of the curves in the Color Editor. And you can go back to the standard colors with one click.

  • @loganhogg6237
    @loganhogg6237 2 года назад

    When I watched this 3 weeks ago it totally changed my work flow. So much great advice!! Thank you.

  • @nicksantangelo6168
    @nicksantangelo6168 2 года назад +8

    Graph Editor Vids >>>>>>>>>>>

  • @InscrutableObjects
    @InscrutableObjects 6 месяцев назад +1

    Oh, man. If I can get Curve Syncing working, you will have changed my life. ...20 years too late, but better late than never. Thank you!

  • @maddysdaddystevem563
    @maddysdaddystevem563 2 года назад

    Your videos are always good (thanks for not having the music so loud that we can't hear you), and this one is very helpful. Thanks.

  • @PikaPetey
    @PikaPetey 2 года назад

    The opening sentance had me laughing. I love the GE

  • @dariamerkulova6175
    @dariamerkulova6175 2 года назад

    Curve Syncing is a game changer! :D Thanks for the tips, very useful.

  • @SandroSanakoti
    @SandroSanakoti 2 года назад

    Curve colors is a thing! Thank you, Sir Wade!

  • @Thecreator301
    @Thecreator301 2 года назад

    Few of them I already know but curve syncing and curve names are incrediblely helpful. Thank you for sharing these tips. : )

  • @meghapanchal9339
    @meghapanchal9339 Год назад

    BEEESSSSTTTTT!!!! Something I was looking for yeaaaarrrssss!

  • @amyaw98
    @amyaw98 2 года назад

    Great to see you, Sir. Hope you're recovering well 😄

  • @path541
    @path541 Год назад

    wow you completely changed the graphics for me thank you very much
    I really want to have an environment like yours
    I want to have a lot of animators in my environment

  • @roswarmth
    @roswarmth 2 года назад

    the set key, 3 curve and curve names were new and interesting for me

  • @romanwest9114
    @romanwest9114 2 года назад

    Working like charm !!!! thanks for sharing and keep up !!!

  • @Masarofia
    @Masarofia 2 года назад +2

    Awesome video ! I'll definitely minimize the side bar ! The color stuff is super nice as well !
    Although, a note on weighted tangents. I used them as I started animating but then I got Animbot, and from my experience, these two DO NOT like each other. So all the Ease in/outs, all the different sliders available in Animbot (which absolutely rocks), would not work at all. Maybe it was a bug, but... yeah, that happened to me and I switched to non weighted.
    Also, with 2022 and above, we can now have auto ease instead of just automatic, which is better, and I like being able to switch between step and automatic without losing anything (as you would lose your weights otherwise)

  • @geoff1917
    @geoff1917 2 года назад

    Great content my friend, don't do much animation in my work flow daily but when I do, I can already foresee some of these tips making my life easier.

  • @i20010
    @i20010 Год назад

    5 years in maya and i learned a lot, thanks!

  • @claired5006
    @claired5006 11 месяцев назад +1

    This multiple color tip is great, but how do you isolate only one curve easily without the side bar ? I know you can right click and isolate but it's 2 actions instead of one. I did not find how to put a hotkey into that isolate in the graph, if someone knows

  • @LeGentilHacker
    @LeGentilHacker 2 года назад

    i was thinking to swap to maya from blender, im a freelancer and i want to learn maya if one day i need to go on a job because my society fall. But i never heard about indie version and the price of commercial was too expensive, but now, u give me the solution. Take your commision for my purchase. Thank you !

  • @KingPicolo
    @KingPicolo 2 года назад +1

    One of my favorite things was the man running from the gear of death 😂
    Edit: Curve names in the graph editor... The amount of times I've scrolled through a huge list of channels to find a tiny square is embarrassing

  • @ZaDussault
    @ZaDussault 2 года назад

    Ooh, curves colors is nice! It would be nice to have those colors in the channel box, that would help a lot!

  • @NickEnchev
    @NickEnchev Год назад

    Let's get an animation tutorial series, themed "Man running from the gear of death"

  • @okori05
    @okori05 2 года назад

    Thank you Wade! I didn't know so much things that you showed I'll try all of this

  • @toddlawrimore3577
    @toddlawrimore3577 Год назад

    Would love to see how you use your Stream Deck with Maya. Especially would like to see which hot keys you setup and is it on the left or right side of desk. Your thoughts would be much appreciated.

  • @roshnifernandes6811
    @roshnifernandes6811 2 года назад

    This is great content .weighted tangents and the color change was a nice surprise.Thanku so much for this

  • @justinpasion9194
    @justinpasion9194 2 года назад

    OMG man you're a life saver I can now save so much time from this especially now I know about the Curve Synching and Colors!! 😄😄😄

  • @Aharon_I
    @Aharon_I 2 года назад

    Great video thank you!!
    Good luck with your collaboration with Harris Heller

  • @valeriagonzalezpantoja7070
    @valeriagonzalezpantoja7070 2 года назад

    Super cool, really like your videos and know the graph editor is a better spaghetti and useful. Thank you a lot for the tip and the help saving my life.

  • @sunshiner2
    @sunshiner2 2 года назад

    Thanks for sharing with us your knowledge, really helpful! I'm new to Maya, actually, start animating on Maya like three months ago, and I was so curious about the weight tangents, and what's the point of them :D. Everything in this video was really new and helpful to me. Thanks a lot, again

  • @sangeetagupta8212
    @sangeetagupta8212 2 года назад

    Thank you so much 🖤

  • @Im_Ninooo
    @Im_Ninooo 2 года назад +6

    I'm surprised many of the hidden/disabled-by-default tools in Maya are defaults in Blender, like weighted tangents (you can actually just select a keyframe and rotate/scale it's handles with the R and S keys. super fast and intuitive).
    That said tho, there are indeed some nice features that Blender doesn't have such as the stacked GE view and a few others :)

  • @ChrisAthanasopoulos
    @ChrisAthanasopoulos 11 месяцев назад

    Who dislikes a great video about the GE? haha
    Great tips Wade!

  • @nabanitabiswas11
    @nabanitabiswas11 2 года назад +1

    After so long❤✌

  • @firatcicek9885
    @firatcicek9885 2 года назад

    You should make a video about MoonRay, Dreamworks in-house render engine that just went opensource.

  • @jonathanzepeda713
    @jonathanzepeda713 2 года назад

    This was great! I'm definitely using weighted tangents from now on 👍

    • @SirWade
      @SirWade  2 года назад

      One of us one of us

  • @miguelg2944
    @miguelg2944 2 года назад

    Thank you. ! So help ful.

  • @Ed_Crumbs
    @Ed_Crumbs 2 года назад

    Thank you

  • @praneshshakya8281
    @praneshshakya8281 2 года назад

    Awesome bro... your videos are always nice and informative...helped me a lot. Thank you 😊

  • @kevinbyrne6142
    @kevinbyrne6142 Год назад

    got any tutorials for blender? because Maya is like Inspector Gadget without his shirt

  • @alifadocasira4642
    @alifadocasira4642 2 года назад

    sir can you make live animation acting ? maybe just upper body

  • @jerodzimmer1781
    @jerodzimmer1781 2 года назад

    Holy hell preserving the curve shape is a game changer! One of the bigger problems with Maya fixed with one click! Seriously why isn't that the default?

  • @mitchelljao
    @mitchelljao 2 года назад +1

    I think the problem with the normal tangets on the bouncing ball is that you're moving the keys, not scaling them.

    • @SirWade
      @SirWade  2 года назад

      That’s a fair observation, although once you have a lot more data due to shoot complexity, scaling values stops making as much sense since it becomes slow and imprecise once Maya / your PC hardware can’t keep up with scaling curves in real time

    • @mitchelljao
      @mitchelljao 2 года назад

      @@SirWade As opposed to the move tool?
      I'm an autotan dense key non weighted style animator, but I'm always curious how others defend weighted tangents. Haven't been convinced yet haha

    • @oliveuk
      @oliveuk 2 года назад

      @@mitchelljao I used to block heavily in step pretty much on twos and sometimes on ones and as taught by Victor Navone at Animation Mentor, I was always doing an additional clean up pass using the Buffer Curve snapshot then realised I might as well start directly in spline and weighted tangents became my default tangents.

    • @mitchelljao
      @mitchelljao 2 года назад

      @@oliveuk Ohh. So I just spline with my keys on 1s and 2s. I find it easier to control my poses, since animation is fundamentally stepped on 1's.

  • @mansisahu388
    @mansisahu388 2 года назад

    Hello...
    Can you make video about difference between game animation and movie animation in detail

  • @GreenFogg
    @GreenFogg Год назад

    I don't need that window???? 😃 Definitely trying these changes out on my Xmas break

  • @mansisahu388
    @mansisahu388 2 года назад

    Hello
    Can u make a video on how to make your animation smooth or remove jerk

  • @AkiraDebiruman
    @AkiraDebiruman 2 года назад

    Nice video. I knew all of them and I laugh my ass off when you did the very same mistake I do everytime i wanna change curve colors 😂😂😂
    One thing I don't know is...
    What the fugg is the pink curve color useful for?!? 😂
    One thing it may be nice...
    Select two object in viewport.
    By using the keyboard "tab" button, in the channel editor textbox, you can match their values :) (the first will match the second selected)

  • @DrivenKeys
    @DrivenKeys 2 года назад +1

    Ohhh, preserve curve shape! All excellent tips, keep em coming! I do love Maya Indie, but not if they keep jacking up the price. It went from 250 us to 290. Not very "Indie" friendly.

  • @theapexpredator157
    @theapexpredator157 8 месяцев назад

    Every one of these tips is useful...

  • @morbid1.
    @morbid1. 2 года назад

    no one uses F1 key for help... so what I do now is set F1 as save and use ctrl+s as a key type

  • @ikbo
    @ikbo 2 года назад +1

    Have you tried cinema 4d like you tried blender? If so would be curious to see your thoughts as a Maya user.

    • @SirWade
      @SirWade  2 года назад

      I’ve been wanting to SO badly! C4D seems so cool

  • @ukmonk
    @ukmonk 7 дней назад

    I am sure I have seen some professional 3D animators that hardly ever use the graph editor.

  • @clausbohm9807
    @clausbohm9807 2 года назад

    GREAT USEFUL VIDEO ... 8:52 Why doesn't blender have the keyboard map for their hotkeys, I mentioned it to them and posters but only got excuses ... By the way why are you still on 2020.4 instead of 2023?

    • @SirWade
      @SirWade  2 года назад

      I may have cut the footage where I said this, but I didn’t want to reset my 2023 preferences to do all this :P

    • @clausbohm9807
      @clausbohm9807 2 года назад

      @@SirWade So you customized 2023, love to see a video on that. I left 3DS max around 2005 and started dabbling in Maya/XSI and then Cinema 4D/RealFLow. Only in the last several years did I dive into Blender.

  • @JWPanimation
    @JWPanimation 2 года назад +1

    Coming from Softimage the weighted tangents were not new. But different colored curves are brilliant.

  • @normietwiceremoved
    @normietwiceremoved 2 года назад

    Amazing video!.... but holy crap that music is driving me nuts.

  • @Wade978
    @Wade978 11 месяцев назад

    Hi!
    I've been trying to do some animations but for some reason any changes/edits i make to a curve/key in the Graph Editor does not update/reflect on the rig in the viewport (even though edits in viewport reflect on the Graph Editor). As a result, i am unable to tell whether i have changed anything or not.
    Is there a way to fix this issue if it happens?
    PS. I work with a laptop with a Geforce 2060 dual screening with a Portable Monitor in case you wanted to know

    • @SirWade
      @SirWade  11 месяцев назад

      Sounds like a display bug that happens with some rigs - try going into animation preferences and change evaluation mode from parallel to DG. This will limit a few features like cached playback and ghosting, and it’ll slow down rig performance a bit but it should be more accurately calculated and drawn onscreen

    • @Wade978
      @Wade978 11 месяцев назад

      @SirWade
      Hi,again!
      I tried that advice you gave, but by the looks of it, it didn't seem to make a difference.
      I can manipulate the rig and its points and it updates on the Graph Editor, but when I make changes on the Graph Editor, it doesn't update on the rig in my viewport (but does update on the time slider) .
      I've been trying to follow tutorials on doing different kinds of animations for games, but I need the Graph Editor, and it hasn't been helping.
      I'm not sure if it's me or a software glitch.....

    • @Wade978
      @Wade978 11 месяцев назад

      @@SirWade Been doing some experimentation to try and figure out the issue and it seems that while most basic things like shapes and some Rigs seem to update when I edit their curves in the Graph Editor, some Rigs (particularly any Rig that seems to have the HumanIK Rig attached to it) refuse to update any Graph Editor changes in the Viewport.
      I do not know why this is the case but it seems i may need to abandon some of my Rigs (got them from Synty Studios and Human IK makes them so much easier to use) and find some new ones unless I can find a fix.

  • @aunabbas870
    @aunabbas870 2 года назад

    imoresive

  • @amirmustafa8898
    @amirmustafa8898 Год назад

    Wow

  • @rajivkar9062
    @rajivkar9062 6 месяцев назад

    This has been one of the most helpful videos for me!! Thank you @sirwade

  • @schebbi
    @schebbi 2 года назад

    I believe that "wrongly" should replace "wrong" in your video title

  • @amfirestiown3051
    @amfirestiown3051 2 года назад

    In The setup im from Holland

  • @This_Guy-
    @This_Guy- 2 года назад

    I'll give new anology for graph editor . You can say I only want to drive in 1st gear which you can technically drive......

  • @nicolassuarez4445
    @nicolassuarez4445 2 года назад

    I wanted to use the Indie License but apparently it doesn't support python and as a result of that I can't use animbot, which I need in my liiiiife! haha

    • @SirWade
      @SirWade  2 года назад +1

      Indie isn’t any different - it does support Python but Maya 2022+ uses Python 3 and animbot works just fine in it with an update :)

  • @wrentic
    @wrentic 2 года назад

    Where to get fully rigged FREE model?

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 2 года назад

    ✅✅✅

  • @Nickfooker
    @Nickfooker Год назад

    I actually hate using Maya and prefer Blender. But tbh, Maya's graph editor is way too efficient to not use, it's essential for advanced animation.

  • @Jacques_Joubert
    @Jacques_Joubert 2 года назад +2

    As a Blender user, this just makes me feel like Maya is an unintuitive program. Apart for the 3 curve view (that looks really useful BTW), everythig else works like this in Blender by default.

    • @squelchedotter
      @squelchedotter 2 года назад +1

      The blender one is a lot more painful to use in general though, things like selecting curves is are very annoying.

  • @ItsWesSmithYo
    @ItsWesSmithYo Год назад

    Lol, this is like the equivalent of a music producer that doesn’t use MIDI 😂 run for your life😂 btw, you could just drive with down shifting and gas pedal, but the brake pedal was invented for good reason;)

  • @schebbi
    @schebbi 2 года назад

    7 Reasons You're Animating *WRONGLY* in the Graph Editor

  • @animator1331
    @animator1331 2 года назад +2

    first comment and view
    😃

  • @marverickmercer1968
    @marverickmercer1968 2 года назад +4

    The problem I have with Graph Editor is how new animators confuse, NO, how GE conditioned new animators into thinking they are making beautiful animation by making beautiful curves when they are not.
    Graph Editor absolutely cripple their learning speed with mindless curve nudging. It's like an RTS where you micro a lot, wasting click order unit around but ultimately get nothing done.
    Graph Editor quickly become unmanageable for anything more complex than a sideview bouncing ball. You are stuck in an eternal Hell trying to translate 2D graphs into 3D animation, when you should just animate in the viewport in the first place.
    Imagine making 2D animation but you don't draw the picture directly and instead twist a bunch of knobs like a demonic Etch-a-sketch to draw every lines, for every frames.
    Use Motion Trail and trust your own eyes and animation sense, instead of the Graph Editor.
    If you are on Blocking, don't even bother touching GE. That was something I had to learn the hard way.

    • @SirWade
      @SirWade  2 года назад +6

      That's more a problem with incomplete instruction than the tool itself having an issue, though. Many teachers tell people they need to have "clean curves" or to "smooth out" the splines without explaining that the goal isn't to have perfect, pretty curves in the GE. But that doesn't make the feature problematic - animators just need to learn to use it correctly. And for complex shots, it's essential to learn and understand how to manage it. To ignore it is to be a contractor who thinks the hassle of having to swap out drill bits means a screwdriver is always better than using a drill.

    • @Tutorial7a
      @Tutorial7a 2 года назад

      Couldn’t disagree more in some ways. Yes, using motion trails is incredibly important. But the graph editor is indispensable for actually “doing” what the motion trails are “showing” is the problem.
      You don’t need pretty curves. You need a pretty motion trail, or at least one that communicates what you want. But the graph editor is how you make that motion trail look good.
      Pose in the viewport. There’s a lot you can do there. But for polishing, for getting the interpolation right, you HAVE to use the graph editor. My fear of the graph editor limited my animation in frustrating and overly complicated ways for years.

  • @karishmaguha3345
    @karishmaguha3345 2 года назад

    Sir I am an 3D Animation Student from India.Sir I just want to ask you a whole lot of things about animation.Sir please will you tell me how and where can I contact you so that I can talk with you please Sir please.

  • @geminyk1
    @geminyk1 2 месяца назад

    Really usefull, thanks a lot) Got the info about name of curves and colors (it's amazing)))

  • @WW_Studios
    @WW_Studios 2 года назад +3

    Can you do a version of this video just for blender? 😅

  • @yuldashevmuhammadmuso2003
    @yuldashevmuhammadmuso2003 2 года назад

    thank you

  • @adamszczesny2646
    @adamszczesny2646 Год назад +7

    Your tuts are priceless! Funny how much preferences digging you have to do to make Maya work almost as intuitive as Blender😂

    • @Netbro678
      @Netbro678 Год назад +4

      I was using blender, I was literally stressing about some options which I can't find until I saw "wait it's Maya?"

    • @adamszczesny2646
      @adamszczesny2646 Год назад

      @@Netbro678 :D

    • @Nickfooker
      @Nickfooker Год назад +2

      Navigation in Blender is so much easier with the G keys, which is great for everything including animations. But its graph editor is a big mess though.

  • @kuichib
    @kuichib 2 года назад +6

    Maya's graph editor is still king for me. I've been using Blender for years now, and it still just doesn't feel right. Everything in Maya is super clear even though the UI is tiny compared to Blender.
    Recently started using Unreal Engine and while it does have a stacked view, if you can avoid animating in that program, please do. Run, just run!

    • @sonario6489
      @sonario6489 2 года назад

      Trust me, Source Filmmaker makes anything modern look like a godsend in comparison. But at the end of the day, it's not the software that matters, it's the animator.

    • @handsomesquidward151
      @handsomesquidward151 Год назад

      @@sonario6489 SFM has been abandoned for a long time now, must suck to be broke and not be able to afford a computer that can run blender or maya, kek

    • @sonario6489
      @sonario6489 Год назад

      @@handsomesquidward151 I know SFM has been abandoned for years. I started with SFM in 2014 and migrated to Blender 2.8 as soon as it came out. SFM1 is still a good entry point to 3D animation though and has like, 4 or 5 QoL Improvements Blender definitely needs to look at

  • @MichaelSAMyatt
    @MichaelSAMyatt 2 года назад +6

    This is a game changer for me! I knew about weighted tangents, 3 curve view, and the hotkey editor but blew my mind that I dont have to i + middle click to set keys anymore. And I'm going to give a try with the curve syncing and curve colors. Great video! I dont think I'm brave enough to get rid of the sidebar just because I like to double check myself. Thanks for making this!

  • @sonario6489
    @sonario6489 2 года назад +4

    Just in time! I'm starting over from the beginning with animation, starting with your graph editor tutorial.

  • @mumbdaddy
    @mumbdaddy 2 года назад +1

    Any Maya for Animators workshops coming up?

  • @loganhogg6237
    @loganhogg6237 2 года назад +1

    I'm going to go on an extended relationship with weighted tangents

  • @macksnotcool
    @macksnotcool 2 года назад +1

    dreamworks' renderer (Moonray) is open source now!

  • @gmodiscool14
    @gmodiscool14 Месяц назад

    I use blender, but by far my biggest hurdle is learning graphs. Ive been avoiding it and thusly avoiding animating entirely because I will see no genuine improvements otherwise. I mean, i will, but its not even worth pursuing.