The weughted tangent and the curve synching are game changers. I'm gonna save so much time just with those! Thank you for all the info! Super useful as always
I'm not too familiar with Maya, I messed around with it for a while a few years back, but didn't get too advanced. I've been using After Effects. Here's a question, is it possible to do 2.5D stuff with Maya? I mean, I'm sure it's possible. But I wonder if it would be worth it?
Graph editor tip. Select key frame like a frame number/s or values, then if you want to move the selected keys by say 5 frames just type “+=5” in the graph editor value or frame field, the selected keys should move forward 5 frames. -=5 will move them backwards 5 frames. It’s handy when you want to increase or scale a set of selected keys by a certain amount like scale some value keys by 10% you’d use +=1.1
I think that would just move it .01 frames. I think you want "*=0.1" if you want 10%. I'm not by Maya at the moment but can check tomorrow. This is a good tip. I use it all the time with mocap and other dense frame animations. You can also use it to change the values as well. So if you want to offset all your x rotates by 180 degrees, select the keys you want, select the value field and put in something like "-=180" if you want to subtract 180 or "+=180". Super great to help when things get gimbaled up. :)
Man as someone who has dabbled more in motion graphics in After Effects than with 3D stuff, the weighted tangents are going to be a gamechanger. I have always wished to have something like that in Maya but because I wasn't taught it I didn't even think to look up if it was a setting. I've always been a fan of the graph editor but man this video really shows you its potential!
I used to be SO confused how to use the Graph Editor in Maya in college to the point of where I didn't bother using it at all. Now it's like my child, I love it so much. Now I can love working in it even more. Thanks a bunch! This'll 100% help for class and hmwk!
Holy cow-I thought I knew the graph editor until I watched this. I'd heard of some of these tips, but now I'm putting them all into practice. Thanks Sir!
Great video on the "Graph Editor" in Maya. Even a veteran Animator such as myself, I learned a thing or two watching this video. Thank you so much, Sir Wade, and keep up the great work.
Yeap! You said it all, Graph Editor is the Holy Grail. lol Great video! I learned a lot from it. Awesome tips that I'm already using myself. Thanks, Sir Wade! One thing that I would recommend is testing the Graph Editor TRS theme. If you go to the Graph Editor>View>Theme>TRS Distinct.... it will change the color of the rotation curves and the scale curves, making them different from the translation curves. This way you won't mess up the colors of the curves in the Color Editor. And you can go back to the standard colors with one click.
wow you completely changed the graphics for me thank you very much I really want to have an environment like yours I want to have a lot of animators in my environment
Awesome video ! I'll definitely minimize the side bar ! The color stuff is super nice as well ! Although, a note on weighted tangents. I used them as I started animating but then I got Animbot, and from my experience, these two DO NOT like each other. So all the Ease in/outs, all the different sliders available in Animbot (which absolutely rocks), would not work at all. Maybe it was a bug, but... yeah, that happened to me and I switched to non weighted. Also, with 2022 and above, we can now have auto ease instead of just automatic, which is better, and I like being able to switch between step and automatic without losing anything (as you would lose your weights otherwise)
This multiple color tip is great, but how do you isolate only one curve easily without the side bar ? I know you can right click and isolate but it's 2 actions instead of one. I did not find how to put a hotkey into that isolate in the graph, if someone knows
i was thinking to swap to maya from blender, im a freelancer and i want to learn maya if one day i need to go on a job because my society fall. But i never heard about indie version and the price of commercial was too expensive, but now, u give me the solution. Take your commision for my purchase. Thank you !
One of my favorite things was the man running from the gear of death 😂 Edit: Curve names in the graph editor... The amount of times I've scrolled through a huge list of channels to find a tiny square is embarrassing
Would love to see how you use your Stream Deck with Maya. Especially would like to see which hot keys you setup and is it on the left or right side of desk. Your thoughts would be much appreciated.
Super cool, really like your videos and know the graph editor is a better spaghetti and useful. Thank you a lot for the tip and the help saving my life.
Thanks for sharing with us your knowledge, really helpful! I'm new to Maya, actually, start animating on Maya like three months ago, and I was so curious about the weight tangents, and what's the point of them :D. Everything in this video was really new and helpful to me. Thanks a lot, again
I'm surprised many of the hidden/disabled-by-default tools in Maya are defaults in Blender, like weighted tangents (you can actually just select a keyframe and rotate/scale it's handles with the R and S keys. super fast and intuitive). That said tho, there are indeed some nice features that Blender doesn't have such as the stacked GE view and a few others :)
Holy hell preserving the curve shape is a game changer! One of the bigger problems with Maya fixed with one click! Seriously why isn't that the default?
That’s a fair observation, although once you have a lot more data due to shoot complexity, scaling values stops making as much sense since it becomes slow and imprecise once Maya / your PC hardware can’t keep up with scaling curves in real time
@@SirWade As opposed to the move tool? I'm an autotan dense key non weighted style animator, but I'm always curious how others defend weighted tangents. Haven't been convinced yet haha
@@mitchelljao I used to block heavily in step pretty much on twos and sometimes on ones and as taught by Victor Navone at Animation Mentor, I was always doing an additional clean up pass using the Buffer Curve snapshot then realised I might as well start directly in spline and weighted tangents became my default tangents.
Nice video. I knew all of them and I laugh my ass off when you did the very same mistake I do everytime i wanna change curve colors 😂😂😂 One thing I don't know is... What the fugg is the pink curve color useful for?!? 😂 One thing it may be nice... Select two object in viewport. By using the keyboard "tab" button, in the channel editor textbox, you can match their values :) (the first will match the second selected)
Ohhh, preserve curve shape! All excellent tips, keep em coming! I do love Maya Indie, but not if they keep jacking up the price. It went from 250 us to 290. Not very "Indie" friendly.
GREAT USEFUL VIDEO ... 8:52 Why doesn't blender have the keyboard map for their hotkeys, I mentioned it to them and posters but only got excuses ... By the way why are you still on 2020.4 instead of 2023?
@@SirWade So you customized 2023, love to see a video on that. I left 3DS max around 2005 and started dabbling in Maya/XSI and then Cinema 4D/RealFLow. Only in the last several years did I dive into Blender.
Hi! I've been trying to do some animations but for some reason any changes/edits i make to a curve/key in the Graph Editor does not update/reflect on the rig in the viewport (even though edits in viewport reflect on the Graph Editor). As a result, i am unable to tell whether i have changed anything or not. Is there a way to fix this issue if it happens? PS. I work with a laptop with a Geforce 2060 dual screening with a Portable Monitor in case you wanted to know
Sounds like a display bug that happens with some rigs - try going into animation preferences and change evaluation mode from parallel to DG. This will limit a few features like cached playback and ghosting, and it’ll slow down rig performance a bit but it should be more accurately calculated and drawn onscreen
@SirWade Hi,again! I tried that advice you gave, but by the looks of it, it didn't seem to make a difference. I can manipulate the rig and its points and it updates on the Graph Editor, but when I make changes on the Graph Editor, it doesn't update on the rig in my viewport (but does update on the time slider) . I've been trying to follow tutorials on doing different kinds of animations for games, but I need the Graph Editor, and it hasn't been helping. I'm not sure if it's me or a software glitch.....
@@SirWade Been doing some experimentation to try and figure out the issue and it seems that while most basic things like shapes and some Rigs seem to update when I edit their curves in the Graph Editor, some Rigs (particularly any Rig that seems to have the HumanIK Rig attached to it) refuse to update any Graph Editor changes in the Viewport. I do not know why this is the case but it seems i may need to abandon some of my Rigs (got them from Synty Studios and Human IK makes them so much easier to use) and find some new ones unless I can find a fix.
I wanted to use the Indie License but apparently it doesn't support python and as a result of that I can't use animbot, which I need in my liiiiife! haha
As a Blender user, this just makes me feel like Maya is an unintuitive program. Apart for the 3 curve view (that looks really useful BTW), everythig else works like this in Blender by default.
Lol, this is like the equivalent of a music producer that doesn’t use MIDI 😂 run for your life😂 btw, you could just drive with down shifting and gas pedal, but the brake pedal was invented for good reason;)
The problem I have with Graph Editor is how new animators confuse, NO, how GE conditioned new animators into thinking they are making beautiful animation by making beautiful curves when they are not. Graph Editor absolutely cripple their learning speed with mindless curve nudging. It's like an RTS where you micro a lot, wasting click order unit around but ultimately get nothing done. Graph Editor quickly become unmanageable for anything more complex than a sideview bouncing ball. You are stuck in an eternal Hell trying to translate 2D graphs into 3D animation, when you should just animate in the viewport in the first place. Imagine making 2D animation but you don't draw the picture directly and instead twist a bunch of knobs like a demonic Etch-a-sketch to draw every lines, for every frames. Use Motion Trail and trust your own eyes and animation sense, instead of the Graph Editor. If you are on Blocking, don't even bother touching GE. That was something I had to learn the hard way.
That's more a problem with incomplete instruction than the tool itself having an issue, though. Many teachers tell people they need to have "clean curves" or to "smooth out" the splines without explaining that the goal isn't to have perfect, pretty curves in the GE. But that doesn't make the feature problematic - animators just need to learn to use it correctly. And for complex shots, it's essential to learn and understand how to manage it. To ignore it is to be a contractor who thinks the hassle of having to swap out drill bits means a screwdriver is always better than using a drill.
Couldn’t disagree more in some ways. Yes, using motion trails is incredibly important. But the graph editor is indispensable for actually “doing” what the motion trails are “showing” is the problem. You don’t need pretty curves. You need a pretty motion trail, or at least one that communicates what you want. But the graph editor is how you make that motion trail look good. Pose in the viewport. There’s a lot you can do there. But for polishing, for getting the interpolation right, you HAVE to use the graph editor. My fear of the graph editor limited my animation in frustrating and overly complicated ways for years.
Sir I am an 3D Animation Student from India.Sir I just want to ask you a whole lot of things about animation.Sir please will you tell me how and where can I contact you so that I can talk with you please Sir please.
Navigation in Blender is so much easier with the G keys, which is great for everything including animations. But its graph editor is a big mess though.
Maya's graph editor is still king for me. I've been using Blender for years now, and it still just doesn't feel right. Everything in Maya is super clear even though the UI is tiny compared to Blender. Recently started using Unreal Engine and while it does have a stacked view, if you can avoid animating in that program, please do. Run, just run!
Trust me, Source Filmmaker makes anything modern look like a godsend in comparison. But at the end of the day, it's not the software that matters, it's the animator.
@@handsomesquidward151 I know SFM has been abandoned for years. I started with SFM in 2014 and migrated to Blender 2.8 as soon as it came out. SFM1 is still a good entry point to 3D animation though and has like, 4 or 5 QoL Improvements Blender definitely needs to look at
This is a game changer for me! I knew about weighted tangents, 3 curve view, and the hotkey editor but blew my mind that I dont have to i + middle click to set keys anymore. And I'm going to give a try with the curve syncing and curve colors. Great video! I dont think I'm brave enough to get rid of the sidebar just because I like to double check myself. Thanks for making this!
I use blender, but by far my biggest hurdle is learning graphs. Ive been avoiding it and thusly avoiding animating entirely because I will see no genuine improvements otherwise. I mean, i will, but its not even worth pursuing.
Which of these was the most interesting to you? And what graph editor tips or questions do you have? :D
The channel selection syncing feature is nice, in Blender you have to search the channel name which works fine but the Maya way is a lot faster :)
The weughted tangent and the curve synching are game changers. I'm gonna save so much time just with those! Thank you for all the info! Super useful as always
I'm not too familiar with Maya, I messed around with it for a while a few years back, but didn't get too advanced. I've been using After Effects. Here's a question, is it possible to do 2.5D stuff with Maya? I mean, I'm sure it's possible. But I wonder if it would be worth it?
All of them!
My favorites are stacked view and curve colors. My now biased opinion is that colorizing graph curves should be a standard for all animation tools.
Graph editor tip. Select key frame like a frame number/s or values, then if you want to move the selected keys by say 5 frames just type “+=5” in the graph editor value or frame field, the selected keys should move forward 5 frames. -=5 will move them backwards 5 frames. It’s handy when you want to increase or scale a set of selected keys by a certain amount like scale some value keys by 10% you’d use +=1.1
10% should be +=0.1
I think that would just move it .01 frames. I think you want "*=0.1" if you want 10%. I'm not by Maya at the moment but can check tomorrow. This is a good tip. I use it all the time with mocap and other dense frame animations. You can also use it to change the values as well. So if you want to offset all your x rotates by 180 degrees, select the keys you want, select the value field and put in something like "-=180" if you want to subtract 180 or "+=180". Super great to help when things get gimbaled up. :)
View>Curves name>Active Only. Spot on!!
These videos are like taking a painkiller against Maya headaches, THANKS Sir Wade for sharing it
I can't imagine my life without the graph editor, I've never NOT used it, thanks for these tips!! Learned so much!
Very useful information! 15:35 There is now in M24 a View->Theme-> TRS distinct where it gives you those colors automatically!
Man as someone who has dabbled more in motion graphics in After Effects than with 3D stuff, the weighted tangents are going to be a gamechanger. I have always wished to have something like that in Maya but because I wasn't taught it I didn't even think to look up if it was a setting. I've always been a fan of the graph editor but man this video really shows you its potential!
You got me on the first tip. I didn't know they added that. Glad to see you back at it Sir Wade!
I used to be SO confused how to use the Graph Editor in Maya in college to the point of where I didn't bother using it at all. Now it's like my child, I love it so much. Now I can love working in it even more. Thanks a bunch! This'll 100% help for class and hmwk!
Holy cow-I thought I knew the graph editor until I watched this. I'd heard of some of these tips, but now I'm putting them all into practice. Thanks Sir!
11:37
"The man running from the gear of death"
Ahahaha!
Dude I've been animating for about 2 years, and some of these points my mouth was legit open the whole time in shock I never knew this.
I'm new to Maya and animating so all of these are great news to me. Thank you so much, I'm glad I found your channel.
Especially that annoying sidebar gone is a awesome tip. I work with the graph editor all the time so this video a massive help!
Mind blown. I've been using maya for years but never knew some of these tricks. Set key fix is definitely gona save me some time! Thanks!
This is a complete new outlook for me on Graph editor! I haven't explored this earlier. Thanks for sharing buddy.
Great video on the "Graph Editor" in Maya. Even a veteran Animator such as myself, I learned a thing or two watching this video. Thank you so much, Sir Wade, and keep up the great work.
so helpful man the curve views were tormenting me and i'm only starting
Oh man the stacked view and curve names??? I had no idea those options were there!
Yeap! You said it all, Graph Editor is the Holy Grail. lol Great video! I learned a lot from it. Awesome tips that I'm already using myself. Thanks, Sir Wade! One thing that I would recommend is testing the Graph Editor TRS theme. If you go to the Graph Editor>View>Theme>TRS Distinct.... it will change the color of the rotation curves and the scale curves, making them different from the translation curves. This way you won't mess up the colors of the curves in the Color Editor. And you can go back to the standard colors with one click.
When I watched this 3 weeks ago it totally changed my work flow. So much great advice!! Thank you.
Graph Editor Vids >>>>>>>>>>>
Oh, man. If I can get Curve Syncing working, you will have changed my life. ...20 years too late, but better late than never. Thank you!
Your videos are always good (thanks for not having the music so loud that we can't hear you), and this one is very helpful. Thanks.
The opening sentance had me laughing. I love the GE
Curve Syncing is a game changer! :D Thanks for the tips, very useful.
Curve colors is a thing! Thank you, Sir Wade!
Few of them I already know but curve syncing and curve names are incrediblely helpful. Thank you for sharing these tips. : )
BEEESSSSTTTTT!!!! Something I was looking for yeaaaarrrssss!
Great to see you, Sir. Hope you're recovering well 😄
wow you completely changed the graphics for me thank you very much
I really want to have an environment like yours
I want to have a lot of animators in my environment
the set key, 3 curve and curve names were new and interesting for me
Working like charm !!!! thanks for sharing and keep up !!!
Awesome video ! I'll definitely minimize the side bar ! The color stuff is super nice as well !
Although, a note on weighted tangents. I used them as I started animating but then I got Animbot, and from my experience, these two DO NOT like each other. So all the Ease in/outs, all the different sliders available in Animbot (which absolutely rocks), would not work at all. Maybe it was a bug, but... yeah, that happened to me and I switched to non weighted.
Also, with 2022 and above, we can now have auto ease instead of just automatic, which is better, and I like being able to switch between step and automatic without losing anything (as you would lose your weights otherwise)
Great content my friend, don't do much animation in my work flow daily but when I do, I can already foresee some of these tips making my life easier.
5 years in maya and i learned a lot, thanks!
This multiple color tip is great, but how do you isolate only one curve easily without the side bar ? I know you can right click and isolate but it's 2 actions instead of one. I did not find how to put a hotkey into that isolate in the graph, if someone knows
i was thinking to swap to maya from blender, im a freelancer and i want to learn maya if one day i need to go on a job because my society fall. But i never heard about indie version and the price of commercial was too expensive, but now, u give me the solution. Take your commision for my purchase. Thank you !
One of my favorite things was the man running from the gear of death 😂
Edit: Curve names in the graph editor... The amount of times I've scrolled through a huge list of channels to find a tiny square is embarrassing
Ooh, curves colors is nice! It would be nice to have those colors in the channel box, that would help a lot!
Let's get an animation tutorial series, themed "Man running from the gear of death"
Thank you Wade! I didn't know so much things that you showed I'll try all of this
Would love to see how you use your Stream Deck with Maya. Especially would like to see which hot keys you setup and is it on the left or right side of desk. Your thoughts would be much appreciated.
This is great content .weighted tangents and the color change was a nice surprise.Thanku so much for this
OMG man you're a life saver I can now save so much time from this especially now I know about the Curve Synching and Colors!! 😄😄😄
Great video thank you!!
Good luck with your collaboration with Harris Heller
Super cool, really like your videos and know the graph editor is a better spaghetti and useful. Thank you a lot for the tip and the help saving my life.
Thanks for sharing with us your knowledge, really helpful! I'm new to Maya, actually, start animating on Maya like three months ago, and I was so curious about the weight tangents, and what's the point of them :D. Everything in this video was really new and helpful to me. Thanks a lot, again
Thank you so much 🖤
I'm surprised many of the hidden/disabled-by-default tools in Maya are defaults in Blender, like weighted tangents (you can actually just select a keyframe and rotate/scale it's handles with the R and S keys. super fast and intuitive).
That said tho, there are indeed some nice features that Blender doesn't have such as the stacked GE view and a few others :)
yes
Who dislikes a great video about the GE? haha
Great tips Wade!
After so long❤✌
You should make a video about MoonRay, Dreamworks in-house render engine that just went opensource.
This was great! I'm definitely using weighted tangents from now on 👍
One of us one of us
Thank you. ! So help ful.
Thank you
Awesome bro... your videos are always nice and informative...helped me a lot. Thank you 😊
got any tutorials for blender? because Maya is like Inspector Gadget without his shirt
sir can you make live animation acting ? maybe just upper body
Holy hell preserving the curve shape is a game changer! One of the bigger problems with Maya fixed with one click! Seriously why isn't that the default?
RIGHT?
I think the problem with the normal tangets on the bouncing ball is that you're moving the keys, not scaling them.
That’s a fair observation, although once you have a lot more data due to shoot complexity, scaling values stops making as much sense since it becomes slow and imprecise once Maya / your PC hardware can’t keep up with scaling curves in real time
@@SirWade As opposed to the move tool?
I'm an autotan dense key non weighted style animator, but I'm always curious how others defend weighted tangents. Haven't been convinced yet haha
@@mitchelljao I used to block heavily in step pretty much on twos and sometimes on ones and as taught by Victor Navone at Animation Mentor, I was always doing an additional clean up pass using the Buffer Curve snapshot then realised I might as well start directly in spline and weighted tangents became my default tangents.
@@oliveuk Ohh. So I just spline with my keys on 1s and 2s. I find it easier to control my poses, since animation is fundamentally stepped on 1's.
Hello...
Can you make video about difference between game animation and movie animation in detail
I don't need that window???? 😃 Definitely trying these changes out on my Xmas break
Hello
Can u make a video on how to make your animation smooth or remove jerk
Nice video. I knew all of them and I laugh my ass off when you did the very same mistake I do everytime i wanna change curve colors 😂😂😂
One thing I don't know is...
What the fugg is the pink curve color useful for?!? 😂
One thing it may be nice...
Select two object in viewport.
By using the keyboard "tab" button, in the channel editor textbox, you can match their values :) (the first will match the second selected)
Ohhh, preserve curve shape! All excellent tips, keep em coming! I do love Maya Indie, but not if they keep jacking up the price. It went from 250 us to 290. Not very "Indie" friendly.
Every one of these tips is useful...
no one uses F1 key for help... so what I do now is set F1 as save and use ctrl+s as a key type
Have you tried cinema 4d like you tried blender? If so would be curious to see your thoughts as a Maya user.
I’ve been wanting to SO badly! C4D seems so cool
I am sure I have seen some professional 3D animators that hardly ever use the graph editor.
GREAT USEFUL VIDEO ... 8:52 Why doesn't blender have the keyboard map for their hotkeys, I mentioned it to them and posters but only got excuses ... By the way why are you still on 2020.4 instead of 2023?
I may have cut the footage where I said this, but I didn’t want to reset my 2023 preferences to do all this :P
@@SirWade So you customized 2023, love to see a video on that. I left 3DS max around 2005 and started dabbling in Maya/XSI and then Cinema 4D/RealFLow. Only in the last several years did I dive into Blender.
Coming from Softimage the weighted tangents were not new. But different colored curves are brilliant.
Amazing video!.... but holy crap that music is driving me nuts.
Hi!
I've been trying to do some animations but for some reason any changes/edits i make to a curve/key in the Graph Editor does not update/reflect on the rig in the viewport (even though edits in viewport reflect on the Graph Editor). As a result, i am unable to tell whether i have changed anything or not.
Is there a way to fix this issue if it happens?
PS. I work with a laptop with a Geforce 2060 dual screening with a Portable Monitor in case you wanted to know
Sounds like a display bug that happens with some rigs - try going into animation preferences and change evaluation mode from parallel to DG. This will limit a few features like cached playback and ghosting, and it’ll slow down rig performance a bit but it should be more accurately calculated and drawn onscreen
@SirWade
Hi,again!
I tried that advice you gave, but by the looks of it, it didn't seem to make a difference.
I can manipulate the rig and its points and it updates on the Graph Editor, but when I make changes on the Graph Editor, it doesn't update on the rig in my viewport (but does update on the time slider) .
I've been trying to follow tutorials on doing different kinds of animations for games, but I need the Graph Editor, and it hasn't been helping.
I'm not sure if it's me or a software glitch.....
@@SirWade Been doing some experimentation to try and figure out the issue and it seems that while most basic things like shapes and some Rigs seem to update when I edit their curves in the Graph Editor, some Rigs (particularly any Rig that seems to have the HumanIK Rig attached to it) refuse to update any Graph Editor changes in the Viewport.
I do not know why this is the case but it seems i may need to abandon some of my Rigs (got them from Synty Studios and Human IK makes them so much easier to use) and find some new ones unless I can find a fix.
imoresive
Wow
This has been one of the most helpful videos for me!! Thank you @sirwade
I believe that "wrongly" should replace "wrong" in your video title
In The setup im from Holland
I'll give new anology for graph editor . You can say I only want to drive in 1st gear which you can technically drive......
I wanted to use the Indie License but apparently it doesn't support python and as a result of that I can't use animbot, which I need in my liiiiife! haha
Indie isn’t any different - it does support Python but Maya 2022+ uses Python 3 and animbot works just fine in it with an update :)
Where to get fully rigged FREE model?
✅✅✅
I actually hate using Maya and prefer Blender. But tbh, Maya's graph editor is way too efficient to not use, it's essential for advanced animation.
As a Blender user, this just makes me feel like Maya is an unintuitive program. Apart for the 3 curve view (that looks really useful BTW), everythig else works like this in Blender by default.
The blender one is a lot more painful to use in general though, things like selecting curves is are very annoying.
Lol, this is like the equivalent of a music producer that doesn’t use MIDI 😂 run for your life😂 btw, you could just drive with down shifting and gas pedal, but the brake pedal was invented for good reason;)
7 Reasons You're Animating *WRONGLY* in the Graph Editor
first comment and view
😃
The problem I have with Graph Editor is how new animators confuse, NO, how GE conditioned new animators into thinking they are making beautiful animation by making beautiful curves when they are not.
Graph Editor absolutely cripple their learning speed with mindless curve nudging. It's like an RTS where you micro a lot, wasting click order unit around but ultimately get nothing done.
Graph Editor quickly become unmanageable for anything more complex than a sideview bouncing ball. You are stuck in an eternal Hell trying to translate 2D graphs into 3D animation, when you should just animate in the viewport in the first place.
Imagine making 2D animation but you don't draw the picture directly and instead twist a bunch of knobs like a demonic Etch-a-sketch to draw every lines, for every frames.
Use Motion Trail and trust your own eyes and animation sense, instead of the Graph Editor.
If you are on Blocking, don't even bother touching GE. That was something I had to learn the hard way.
That's more a problem with incomplete instruction than the tool itself having an issue, though. Many teachers tell people they need to have "clean curves" or to "smooth out" the splines without explaining that the goal isn't to have perfect, pretty curves in the GE. But that doesn't make the feature problematic - animators just need to learn to use it correctly. And for complex shots, it's essential to learn and understand how to manage it. To ignore it is to be a contractor who thinks the hassle of having to swap out drill bits means a screwdriver is always better than using a drill.
Couldn’t disagree more in some ways. Yes, using motion trails is incredibly important. But the graph editor is indispensable for actually “doing” what the motion trails are “showing” is the problem.
You don’t need pretty curves. You need a pretty motion trail, or at least one that communicates what you want. But the graph editor is how you make that motion trail look good.
Pose in the viewport. There’s a lot you can do there. But for polishing, for getting the interpolation right, you HAVE to use the graph editor. My fear of the graph editor limited my animation in frustrating and overly complicated ways for years.
Sir I am an 3D Animation Student from India.Sir I just want to ask you a whole lot of things about animation.Sir please will you tell me how and where can I contact you so that I can talk with you please Sir please.
Really usefull, thanks a lot) Got the info about name of curves and colors (it's amazing)))
Can you do a version of this video just for blender? 😅
thank you
Your tuts are priceless! Funny how much preferences digging you have to do to make Maya work almost as intuitive as Blender😂
I was using blender, I was literally stressing about some options which I can't find until I saw "wait it's Maya?"
@@Netbro678 :D
Navigation in Blender is so much easier with the G keys, which is great for everything including animations. But its graph editor is a big mess though.
Maya's graph editor is still king for me. I've been using Blender for years now, and it still just doesn't feel right. Everything in Maya is super clear even though the UI is tiny compared to Blender.
Recently started using Unreal Engine and while it does have a stacked view, if you can avoid animating in that program, please do. Run, just run!
Trust me, Source Filmmaker makes anything modern look like a godsend in comparison. But at the end of the day, it's not the software that matters, it's the animator.
@@sonario6489 SFM has been abandoned for a long time now, must suck to be broke and not be able to afford a computer that can run blender or maya, kek
@@handsomesquidward151 I know SFM has been abandoned for years. I started with SFM in 2014 and migrated to Blender 2.8 as soon as it came out. SFM1 is still a good entry point to 3D animation though and has like, 4 or 5 QoL Improvements Blender definitely needs to look at
This is a game changer for me! I knew about weighted tangents, 3 curve view, and the hotkey editor but blew my mind that I dont have to i + middle click to set keys anymore. And I'm going to give a try with the curve syncing and curve colors. Great video! I dont think I'm brave enough to get rid of the sidebar just because I like to double check myself. Thanks for making this!
Just in time! I'm starting over from the beginning with animation, starting with your graph editor tutorial.
Any Maya for Animators workshops coming up?
I'm going to go on an extended relationship with weighted tangents
dreamworks' renderer (Moonray) is open source now!
I use blender, but by far my biggest hurdle is learning graphs. Ive been avoiding it and thusly avoiding animating entirely because I will see no genuine improvements otherwise. I mean, i will, but its not even worth pursuing.