Stop using the Graph Editor in this way

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  • Опубликовано: 27 янв 2025

Комментарии • 46

  • @acamporota
    @acamporota  Год назад +7

    intro: 0:00
    create breakdown 0:38
    wrong use of the graph editor 5:08

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN Год назад +2

      Hi Alessandro,
      Thanks for the video. If ytou waant the time stamps to work in your videos do as follow.
      You need an intro stamp. then you can add whatever you want.
      00:00 intro
      00:38 breakdown
      05:08 wrong use....
      Then just copy and paste it in your video description and it should work

  • @mymetaverse5709
    @mymetaverse5709 Год назад +10

    After a decade of working in the HR field, i have now taken a leap of faith and folllow my passion to beacome an animator. Dont have any teachers in the small town that i am. I am self learning and your videos and tutorials are a blessing. Thank you so much 🙏

  • @eddieandersson5570
    @eddieandersson5570 Год назад +2

    Another gem of a video on a concept so easily overlooked, but yet so important.
    Cheers Alessandro and Merry Xmas.

  • @GustavoMendes-gd1vs
    @GustavoMendes-gd1vs Год назад +3

    Amazing video Alessandro. One of the reasons I like animation so much is that the process of producing it is not a closed formula. As Alessandro said, people have to understand the graphic editor, so they know when and how to use it correctly, in some cases you use it one way, in other cases you use it in another way, and in others you mix the two, that's what I say. I think it's pretty cool.

  • @AugustoXRock
    @AugustoXRock Год назад +1

    Thank you for this reminder Alessandro, sometimes I just go on autopilot and forget that nobody is gonna open my scene and see how "pretty" the curves are, what matters in the end is the animation, and most of the time it won't matter much (exception would be those crazy gimbal lock rotations messing FX later).
    I guess there's also a psychological thing going on with having the curves look "right", which as you said, is just nonsense.

  • @thibhhh
    @thibhhh Год назад +1

    I have to chime in on that one cause graph editor is my one true love, it’s true that sometimes cleaning breaks the nice stuff but if you setup your scene with a graph editor workflow in mind your curves will/should directly represent what’s in screen, it’s then up to the animator to put the most out of it. Love your content as always, I’m a graph editor nerd so I had to give my 2 cents ahah

    • @acamporota
      @acamporota  Год назад

      I agree, but there are moment when your rotation order are inevitable in gimbal, and then the graph won't work that well

    • @thibhhh
      @thibhhh Год назад

      @@acamporota True especially if you go with a show that have very graphic posing. That said I’ve found that being specific with your curves and clean can produce very fast and efficient results(even for complex movements), especially when it comes to addressing notes. But no one works the same what works with me might not work with someone else I just love my graph way too much ahah

  • @Supinori
    @Supinori Год назад

    Hi Alessandro! Have you heard of the space switching method used by Richard Lico? Basically, one of the ways he uses it, is he constrains a locator to the controller, then bakes the controller animation to it. Then he reverses the constrain and now the locator controls the body part but is acting outside of the rig's hierarchy, acting now on world space. That way you can polish whatever body part you want and it shows exactly what it is doing on the graph editor because it's not being influenced by the counter animation of the other body parts.
    That way it becomes possible to polish and make cleaner curves on the graph editor, without losing functionality. After you are done with your polish/changes, just bake the animation to the original controllers and delete the locators, and the curves of the graph editor will again represent the body part acting alongside the counter animation of the other parts influencing it.

  • @IamRash
    @IamRash Год назад +3

    Ciao Alessandro!
    Sto studiando da autodidatta e questo che stai mostrando è stato uno dei miei più grandi dilemmi, che col tempo ho cominciato a risolvere. Mi è capitato di pulire troppo il graph editor, tanto da snaturare parte dell'animazione, rendendola priva di carattere.
    Ti dirò di più, con il tempo e affinando di più la mia tecnica, alcune scene che mi è capitato di animare non è stato necessario lavorare sul graph editor, se non per piccoli fix fatti osservando bene la scena e non fatti per far risultare bello e pulito il graph editor. Una cosa che sottovalutavo ma che è dannatamente scontata, è affidarmi ai miei occhi: se la scena funziona non me ne devo fregare se c'è qualche "imperfezione" nel graph editor.
    Seguire determinate regole va bene, ma bisogna sapere anche come, quando e quanto implementarle, per questo ti ringrazio per la tua spiegazione.
    Questo video è una piccola perla che aiuterà molti animatori autodidatta e non.

  • @williamanim4267
    @williamanim4267 Год назад +3

    Excelent explanation, its really useful how you fill all those gaps of knowledge we normally have as begginers Animators with these quick videos,
    Its important to know how and when use a tool, not only apply a proccess and expect everything will be good. Having real control of what we do in our pipeline its essencial
    Thanks you always to share this kind of tips

  • @derkamon
    @derkamon Год назад +1

    I wish I had seen this long before. but I had to learn it the hard way
    if I may add some explanation, (and correct me if am wrong please)
    (first one needs to understand what is gimbal-lock to understand what's going on)
    the curves look noisy because the trajectory is maintained by the interdependency of more than one axis of rotation
    like when you "move" in diagonal, the trajectory is maintained by moving the values of x and y
    so same when doing complex rotations, it starts moving around the values of all the axes
    that's why the rotation in one axis in the second example went as expected
    and that's why you should never modify the graph without checking the viewport

  • @michaelbaran
    @michaelbaran 7 месяцев назад

    guilty as charged! thanks for the great video and explaination.

  • @vespers.c952
    @vespers.c952 Год назад

    Thank-you for posting this. I make this mistake a lot trying to make pretty curves. I was wondering if the same idea applies when using translates on the COG and IK feet? There is no gimbal on them so is it better to clean up/smooth out the keys on translations or does this mostly apply to rotations.

    • @acamporota
      @acamporota  Год назад

      Can happen in translation as well...depends in the axe orientation

  • @giuliog7371
    @giuliog7371 11 месяцев назад

    Grazie Alessandro! Sei una meraviglia!

  • @Req3da
    @Req3da 9 месяцев назад

    so helpful !!! , thank you so much.

  • @dariamerkulova6175
    @dariamerkulova6175 Год назад

    Priceless information!

  • @sinjanghosh9864
    @sinjanghosh9864 9 месяцев назад

    this is of great help ,. thanks a lot

  • @Daretoanimate
    @Daretoanimate 8 месяцев назад

    Great lesson

  • @Creative-learner
    @Creative-learner Год назад +1

    Can you make Video on how to get Production level workflow my animation has improved but i don't think it's right way to make it and i am going to apply for riot as a character animator don't know what to put in my demo reel

    • @acamporota
      @acamporota  Год назад +1

      Those are 2 very different topic... And you need help for your specific situation

    • @Creative-learner
      @Creative-learner Год назад +1

      @@acamporota yah can you make videos on that topic it would be really helpful cuz i am little confused i never applied to any school or institute jst learning online

  • @Lucas3dlm
    @Lucas3dlm Месяц назад

    Great video!

  • @nuhankhan2394
    @nuhankhan2394 Год назад

    Hello Mr. Camporota,
    How can I join your mentorship program?

  • @ashrafodeh6869
    @ashrafodeh6869 Год назад

    great tips.thank you

  • @WeslleyRudson
    @WeslleyRudson Год назад

    never seen this plugin before, seems useful
    do you have a video on the plugins and stuff like that that you use?

  • @linggoh2391
    @linggoh2391 Год назад

    Amazing ..

  • @Anonymouse007
    @Anonymouse007 Год назад

    what plug in to show the arc?

    • @eddieandersson5570
      @eddieandersson5570 Год назад

      No plugin needed Maya has that feature built in although Animbot greatly advances it.

  • @subhadipghorai4779
    @subhadipghorai4779 Год назад

    Nice 👍 sir

  • @AshaBaasha
    @AshaBaasha 3 месяца назад

    From the First second to minute 7 or so just told me: "Dont use the Graph Editor. You can do all of this better without!"
    I truly never understood the graph editor and why it is useful at all, IF you already have a good animation made by a keyframe workflow. Working with Arcs directly in the scene and then effing them up with the Graph Editor seems so contradicting? This is at least what i learned from this video.

    • @acamporota
      @acamporota  3 месяца назад

      that's not the point, because there are other scenario where the graph is very important, is always better to keep under control on what is happening in the interpolation

  • @rohitd-d5o
    @rohitd-d5o Год назад

    Do you have Instagram sir?

  • @mymetaverse5709
    @mymetaverse5709 Год назад +1

    After a decade of working in the HR field, i have now taken a leap of faith and folllow my passion to beacome an animator. Dont have any teachers in the small town that i am. I am self learning and your videos and tutorials are a blessing. Thank you so much 🙏