Комментарии •

  • @zqh132
    @zqh132 10 месяцев назад +16

    In blender4.0, the display of this curve graph has been improved. In the animation settings options, there is a function called: "Only Show Selected F-Curve Keyframes"
    Sorry, my English is not very good

    • @MarkMastersAnim
      @MarkMastersAnim 10 месяцев назад +3

      Awesome! Yeah I've heard that Blender is working on fixing a lot of their animation tools, so sounds like they've started rolling that out!

    • @vytis3590
      @vytis3590 5 месяцев назад

      It does'nt work in Blender 4.02 it still shows ghosted curves with "Only show Selected F-Curve Keyframes" setting checked.

    • @Nekotico
      @Nekotico 3 месяца назад

      Never apologize for write on English

  • @mpexus
    @mpexus 4 месяца назад +1

    Thank you. It was driving me Insane :)

  • @cenebm4794
    @cenebm4794 10 месяцев назад

    Thanks for this amazing tutorial.

  • @erah2394
    @erah2394 10 месяцев назад +1

    Really appreciate this video, other than animation layers this is easily the biggest thing that hurts my workflow when jumping from Maya to Blender

  • @AslanAlmukhambetov
    @AslanAlmukhambetov 4 месяца назад

    Thank you!

  • @antonovanimation
    @antonovanimation 4 месяца назад +1

    Curve Opacity! ty Mark

  • @drabodows
    @drabodows 6 месяцев назад

    Really helpfull, thanks!

  • @mr_cellus
    @mr_cellus 3 месяца назад

    Thank you Mark.

  • @vytis3590
    @vytis3590 5 месяцев назад

    I am from Maya and this helped me a lot. Thank you so much!

  • @gustavomattos3850
    @gustavomattos3850 4 месяца назад

    you are a life savior

  • @IanPease
    @IanPease 3 месяца назад

    Thank you so much! Blenders big tangent handles have been bugging me. Its difficult to see the difference between a key and a tangent handle.

  • @ObitO_00
    @ObitO_00 10 месяцев назад

    Thankuu

  • @romainsegaud1180
    @romainsegaud1180 6 месяцев назад

    🤟you rock

  • @Rendertez
    @Rendertez Месяц назад

    The only issue I have is, In maya when you have multiple controllers selected and you select eg: rotate x in your channel editor, the graph editor shows rotate x of all the objects selected. In blender I literally have to individually select each rotate x of the multiple selected objects.
    In maya i think the option is called "sync selected to graph editor". Is there a way to do the same in blender as well?

  • @poochyboi
    @poochyboi 9 месяцев назад

    what rig are you using? my graph editor makes no sense - i move my x,y,z locations in the graph editor and the character bone moves differently in the world. i think that is because the graph editor moves the bone according to its local space. how do you fix it so that it would move it in world space?

  • @ludovictrinquet4229
    @ludovictrinquet4229 5 месяцев назад

    How can you select all the rotate X of multiple controllers of one character. For example I'd like to see all the rotate X of a character's fingers's controllers in the graph editor. Without making 36 cliq on the graph editor. But just one to select all the same axis. Is it possible in Blender ? Sorry for my english. Thanks in advance.

    • @eddieandersson5570
      @eddieandersson5570 4 месяца назад

      Above the channels there's an input field where you can type. Select all the fingers you want the in there start typing Rotation and one it fills in either rot or the full word make a space and type X for example.

    • @ludovictrinquet4229
      @ludovictrinquet4229 4 месяца назад +1

      @@eddieandersson5570 excellent, thanks a lot ! In fact I need to write X euler. Thank you =)

  • @iXiwar
    @iXiwar 8 месяцев назад

    I have notice that a lot of blender rigs are set to quaternion(wxyz) and this is very hard do animate with number from -1 to 1 instead of -90° to 90° (without thinking of the graph editor that add another curve to fine tune add the end of animation), and when i use all other Euler my animation is a mess and need more work than what maya do.
    So the question is : Do blender have nothing to work better as maya do or not ? because i'm a student and I see more and more studios that say blender as a software.

    • @andycuccaro
      @andycuccaro 4 месяца назад

      I know this is 4 months late, but if you enable the Rigify addon (included by default), there's an operator under the menu Pose -> Convert Rotation Modes that allows you to convert all of the rotation modes of your rigs (deosn't need to be a Rigify rig for it to work).

    • @iXiwar
      @iXiwar 4 месяца назад

      @@andycuccaro oh thx haven't use blender seen so i'll take it in minds to try that .

  • @lucianomunoz
    @lucianomunoz 10 месяцев назад