how to drastically improve physicality in your animation

Поделиться
HTML-код
  • Опубликовано: 26 янв 2025

Комментарии • 25

  • @WaterShowsProd
    @WaterShowsProd 5 месяцев назад +9

    Even with live actors, I'm always telling them that the person hitting will only look as strong as how much the person getting hit reacts. Also, your tip about not key-framing the moment of impact aligns with the method of hitting, where you aim for a point beyond the target, following the force through the impact, a bit like chopping wood planks with your hand, you aim for a point below the wood, rather than the top face of the plank.

    • @acamporota
      @acamporota  5 месяцев назад +3

      @@WaterShowsProd yes really good observation

  • @GustavoMendes-gd1vs
    @GustavoMendes-gd1vs 5 месяцев назад +2

    Hey Alessandro, excellent video. As a martial arts teacher and also an animation student, I find the contrast between real life and animation interesting. In real life, you demonstrate as little as possible in each movement and blow you use (except in cases where you fake a blow). The intention is that your opponent doesn't even know where the blow came from. In animation, the more anticipation, showing the path of the hit, exaggerating the reaction to the impact, the better and more fun the animation becomes. I find this very interesting.

  • @enderperez-lopezanimations4103
    @enderperez-lopezanimations4103 5 месяцев назад +2

    Super interesting and not much of this around the internet about this topic. Thank you Alessandro for this content.

    • @acamporota
      @acamporota  5 месяцев назад

      @@enderperez-lopezanimations4103 my pleasure

  • @MrPgm7
    @MrPgm7 5 месяцев назад +1

    Very good advice, as always, much appreciated.

  • @barakdrori1401
    @barakdrori1401 5 месяцев назад

    Awesome points. Super valid for gaming as user expects immediate reaching upon interaction. Thanks!

  • @TheJackalxy
    @TheJackalxy 5 месяцев назад

    Thank you very much, this lesson was very clear and interesting.
    I have a question regarding the first two wrong animation. Those punches gave me the idea of something playful, like two friends pretending fighting, the second one seems very much like a slap. In a situation like these, where less physicality is required, do you think is best to animate with the same good physicality principle shown in the video with a less exagerated follow up or is it better to animate like in the wrong example? IE putting a contact frame and then pushing the bodylike in 1:23

  • @poochyboi
    @poochyboi 5 месяцев назад

    amazing! thank you for this one! there needs to be more combat animation tutorials

    • @acamporota
      @acamporota  5 месяцев назад

      they are very time consuming

  • @derkamon
    @derkamon 5 месяцев назад

    thank you so much for the advice.
    I've seen something similar long ago about an example of a football player kicking a ball, where it was wrong to make the neutral contact pose between the foot and the ball, but instead the contact should be pushed a bit further, like the ball should be already deformed to match the foot forme and leaving the ground a bit.
    sometimes logic can induce us into errors. so if I may ask, can you give more details about those counter intuitive animation techniques one should know about
    and thank you so much for all the lessons 🙏

  • @stonemahnich
    @stonemahnich 5 месяцев назад

    Excellent video. I always look forward to them. Thank you.

    • @acamporota
      @acamporota  5 месяцев назад

      @@stonemahnich thanks for the support

  • @brothersphotography7708
    @brothersphotography7708 5 месяцев назад

    HEY ALESSANDRO GREAT TEACHER THANKS FOR THIS TUTORIAL AND YOU ALWAYS COME UP WITH SOMETHING NEW......( LOVE YOU SIR)❤

  • @PrakashPatil-sg1rn
    @PrakashPatil-sg1rn 5 месяцев назад

    In detail Analysis. Thanks Allessandro .

    • @acamporota
      @acamporota  5 месяцев назад +1

      @@PrakashPatil-sg1rn welcome

  • @paulbarcos
    @paulbarcos 5 месяцев назад

    Thank you for this! :)

  • @balachandar3823
    @balachandar3823 5 месяцев назад

    wow, this content is germ, Thank you.

    • @acamporota
      @acamporota  5 месяцев назад

      @@balachandar3823 glad you enjoyed that

  • @Naambred
    @Naambred 5 месяцев назад

    Amazing lesson Alessandro! I was just wondering where you got your rigs?

    • @acamporota
      @acamporota  5 месяцев назад +1

      @@Naambred I forgot the Website, once I found I will link it here

  • @EmmanuelYawson-lg7rr
    @EmmanuelYawson-lg7rr 5 месяцев назад

    ❤❤❤

  • @Bruhmoment-uc5pv
    @Bruhmoment-uc5pv 5 месяцев назад

    Hey Alessandro, do you take in mentees that use blender to animate instead of maya?

    • @acamporota
      @acamporota  5 месяцев назад

      @@Bruhmoment-uc5pv write me on LinkedIn

  • @GustavoMendes-gd1vs
    @GustavoMendes-gd1vs 5 месяцев назад +7

    Hey Alessandro, excellent video. As a martial arts teacher and also an animation student, I find the contrast between real life and animation interesting. In real life, you demonstrate as little as possible in each movement and blow you use (except in cases where you fake a blow). The intention is that your opponent doesn't even know where the blow came from. In animation, the more anticipation, showing the path of the hit, exaggerating the reaction to the impact, the better and more fun the animation becomes. I find this very interesting.