Animating Faster in Blender: Breaking Down My Cube Blocking Workflow

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  • Опубликовано: 3 авг 2024
  • Finding an animation workflow that works best for you is an important step in learning animation. In this video, I breakdown how I use my cube-blocking layered animation workflow inside of Blender.
    Check out the awesome in-depth Blender Animation courses at P2design Academy! www.p2design-academy.com/?aff...
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    Chapters 📘
    0:00 Intro
    0:58 Setting Up the Cube and Using Copy World Space Tool
    3:25 Getting the Limbs Into Local Space
    6:57 Attaching Character to Cube
    9:30 Attaching Empties/Locators to Feet
    11:32 Baking Animation off the Locators
    14:23 Getting the IK Feet Back Into World Space
    16:43 Outro
    #blenderanimation #animation #blender #b3d #tutorial #howto #vfx #3danimation #3d #workflow #cgi #cg
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Комментарии • 26

  • @SarpSerter
    @SarpSerter 4 дня назад

    As an animator and a youtube.. I tried a few times to switch to blender but lack of tools like world bake and animbot, rotaiton order switches etc. Is driving me crazy. Its great to see you achieve the same results in blender here. Thanks for this video.
    Id love a video on how to switch from maya to blender.
    All the tutorials i see fro blender animation are for beginners and not industry professionals. So its amazing seeing you transfering your maya workflow to blender here

  • @MANIAKRA
    @MANIAKRA 4 месяца назад +1

    Just wanted to say that I really enjoy this channel. I like your natural and focused demeanor (refreshing from the over the top sensationalist 3D tuts nowadays). I started learning blender this week, and even though I don't animate (yet) I've just found all your content enjoyable and calming to listen to as I work. Thanks dude!

  • @FancyFun3433
    @FancyFun3433 6 месяцев назад +5

    I feel as though you over thought this workflow. You can achieve this result with less clicks, locators and baking.
    Seems as though we are trying to inherit the the motion from the cube. You don't need to add two locators on the feet and bake the motion to them. Skip that step and go straight into adding the child of constraints to the controls and constrain them to the cube. Technically if that's what you want to do then the steps should be as followed
    1: animate cube pass
    2: add child of constraint for the hips - constrained to the cube
    3: select all controls you want to follow the cube then select the hips last
    4: go to the drop down menu and click "copy to selected" on the constraint
    and now all the limbs will be constrainted to the cube and you can bake each part down however you see fit.

  • @gabrielmendesbio
    @gabrielmendesbio 4 месяца назад +1

    That's fantastic! Thank you for sharing this. I'm quite confident we can develop an add-on to streamline these steps into a single click or something along those lines. I'll use your video as a reference. Once again, thank you so much for your work! ❤

  • @gcastro3d
    @gcastro3d 6 месяцев назад +2

    I appreciate you continuing to build yoru blender tutorial library!

  • @MajhalaAnimationStudios
    @MajhalaAnimationStudios 6 месяцев назад

    Hey Mark, thank you for the Tips...
    You can add the Copy "Hlobal Transform" to quick favorites by right-clicking over the Copy, and whenever you want it you click Q,.. it reduces the time you move your hand to properties...

    • @MarkMastersAnim
      @MarkMastersAnim  6 месяцев назад +1

      Awesome, thank makes it a lot easier, thanks!

  • @joemuthoka3542
    @joemuthoka3542 6 месяцев назад

    thanks so much, for putting this in blender

  • @eric3dee
    @eric3dee 6 месяцев назад

    This is great! Apparently I need to start using this Global transform tool! In the past, I would parent an empty to a control, then Clear Parent/Keep Transform to achieve this :p Keep making these awesome tutorials please! :)

  • @joaoalexdias
    @joaoalexdias Месяц назад

    Thank you so much for sharing your workflow, As a professional animator I also use locators frequently and work heavily in the GE, and since It's time to renew my Maya indie subscription, I would like to know your professional opinion if you think Blender at this point is perfectly capable of replacing Maya for animation, or it's not there yet for this kind of workflow?

  • @steinmov
    @steinmov 6 месяцев назад

    I have gotten a hold of what I thinks is a nice rig. The creator shows in a quick twitch video that he can reveal what I believe to be show/hide menus. One of these menus turns on the IK for the legs and or the arms. I am not able to call up or turn on these menus. The right side menu does not reveal any controls like your character rig does. I'm still hunting. Not like Maya.

  • @T4nu1
    @T4nu1 6 месяцев назад

    What rig are you using for this demonstration?

  • @user-gv2ot6ji9i
    @user-gv2ot6ji9i 6 месяцев назад

    Hello, I was wondering where I can download this rigging

  • @Carson873RBLX
    @Carson873RBLX 6 месяцев назад +1

    Do you only do this for full body movements, or can you do this for simpler actions like raising your hand

    • @MarkMastersAnim
      @MarkMastersAnim  6 месяцев назад +1

      Hey, typically this would be for full-body movements. For more subtle actions I would just use the rig.

  • @Mostafa-pc3vd
    @Mostafa-pc3vd 6 месяцев назад +2

    why not just use the root bone ?

    • @MarkMastersAnim
      @MarkMastersAnim  6 месяцев назад +1

      In a simple animation like this you definitely can, but something more complex seeing the whole body moving gets in the way. I just want to focus on basic timing, spacing and flow with a simple object. ruclips.net/user/shortsjpeDzH0fvmI

  • @michealboateng6803
    @michealboateng6803 6 месяцев назад

    how do you make this method work with rigify?

  • @jhalyngreene818
    @jhalyngreene818 6 месяцев назад

    Is there a tutorial that you recommend to get started in Blender? Just getting started with importing the rigs and unlocking the controls is an obstacle for me. Especially coming from Maya's drag and drop lol.

    • @Last0wner
      @Last0wner 6 месяцев назад +1

      if your getting started with Blender this ruclips.net/video/At9qW8ivJ4Q/видео.html
      to get rigs in your blend files this ruclips.net/video/nYNo1HuDtr8/видео.html

    • @jhalyngreene818
      @jhalyngreene818 6 месяцев назад

      @@Last0wner SUPER appreciated homie. Thank you

  • @ObitO_00
    @ObitO_00 6 месяцев назад

    How to setup these on maya 😢

  • @EOSZash
    @EOSZash 6 месяцев назад +1

    It's funny to see someone familiar with Maya going into blender menus for a simple copy and paste, that's why I'll always hate Maya, nothing feels intuitive to me 😭😭

    • @MarkMastersAnim
      @MarkMastersAnim  6 месяцев назад +3

      Haha 🤣 I feel ya. I don't know if this is an issue with just me, but often times I run into problems with Blender's copy-paste shortcuts just not working correctly. What you didn't see, because I edited it out was that I used the copy-paste shortcut multiple times, and it just wasn't copying over the foot pose 😆. I selected it through the menu and it worked fine.

    • @chemistryfps
      @chemistryfps 6 месяцев назад

      @@MarkMastersAnimthe reason why is because blender copy pasting makes a temporary .blend file in AppData folder to create a copy buffer to read from. Odd.

  • @FineBlender
    @FineBlender 6 месяцев назад

    please give me rigged character