Render like a professional in Blender (ACES, View Layers, Passes)
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- Опубликовано: 3 авг 2024
- The first 500 to use this link will get a 1 month free trial of Skillshare skl.sh/robinsquares07241
How do professionals handle passes, view layers, and color management? I show you my full workflow from render to finished composite in Resolve Fusion.
▶️ LINKS ◀️
The “back to beauty” cheat sheet 👉 robinsquares.gumroad.com/l/ba...
▶️ KEY TAKEAWAYS ◀️
🔹 Professionals render the hard way because they save time in the long run
🔹 When you render passes and composite them later, you don’t need to re-render for a lot of changes
🔹 When you render view layers, you can re-render parts of the image
🔹 When you render with proper color management, compositing is more accurate, and the colorists will love you for it ❣️
▶️ CHAPTERS ◀️
00:00 - How studios render
00:55 - Passes
08:17 - Video sponsor
09:19 - View layers
18:57 - Color management
21:00 - Exporting a real shot
▶️ CREDITS ◀️
- [Ornithopter by JackiiM](sketchfab.com/3d-models/dune-...)
- [Audi R8 by wallon](sketchfab.com/3d-models/audi-...)
Music used in my videos:
Most is from PremiumBeat. They have a referral program, and here’s my code: HBUSIIGL (Gets you 25% off)
Anything by Cullah is great.
Music from Chillhop Music - chillhop.ffm.to/creatorcred
▶️ WHAT TO DO NOW ◀️
Well, you could read my blog. I have articles about 3D and creativity at robinruud.com. Кино
Animation? Yes! The workflow is the exact same. Just replace the single image files with image sequences.
hi can you make a video showing the flexebility of those passes and how much can be chanegd through the passes or is it just lighting and color not like adding more fake environment
but i love .mp4 files i do not like image sequences ):
Quick question! I rendered as multilayer exr with the file outputs in blender, but when pulled into davinci, it is only one of the 4 layers as a sequence. I had overwrite checked in the image sequence settings but i noticed you also had that selected... Would that mess up the layers?
Edit: Never mind lol I just figured it out. Sorry, I am still learning davinci.
@@timenotspaceproduction What are you gonna do when multiple frames get a graphical glitch? Render it out all over again? You can just drag and drop image sequences into most video editing softwares and it'll play as a video, and it won't be compressed like an mp4.
it being a re-upload is a good enough excuse for me to re-watch it
Haha same
If it weren't for this re-upload, I wouldn't have seen it
I had to take down the last video because of a background music track. I had misunderstood the license, so I couldn't earn anything from the video. We should be all good now.
Thanks for the video regardless 🙏
Thanks for the video regardless (1)
I was wondering why it was taken down. Good call btw. It is an awesome video and it will gather good views.
Could you please upload your tutorials with no background music at all when you are speaking? The music serves no purpose and for some people it makes the video extremely stressful to watch. Because music is such a personal thing no matter what you choose some people will hate it, and that's where the stress comes from. In addition some autistic people (like me) will also struggle to understand what you are saying even if the background music is quiet.
I had to stop watching this video about half way through because the music was causing me a lot of stress.
The music is just distracting anyway
A good excuse to rewatch the video for a 4th time!
Blender is SO damn amazing! I'm still confused by basic shit because it's not my primary obsession lol. When I see channels like this do these things it looks like magic even when I watch you do every step!🔥🤯
Amazing explanation! And thanks for the little clip in the background being honest about its usefulness.
As a professional CG artist I've found that its not necessary for a lone artist in 99% of cases. Studios do this because going back down the pipeline for minor changes means dozens of people have to redo certain parts (and get paid for those hours haha). I've used passes a few times to adjust my render, but I have never found a usecase for rendering out every collection in its own renderlayer yet.
I think the best use-case for rendering so many separate layers and passes is to create a killer VFX breakdown of your project ;)
As a hobbyist, I actually use some of those tricks (especially the view layers) to deal with performance issues. For example, hair can take a long time to render, and using a separate view layer for it can help. This way I don't have to render the hair again when I do minor modifications to the scene. It's also a good way to have a complex background or volumes without the long render time that comes with it. It's a nice way to introduce separation of concerns into my workflow. (Of course, having a better machine can help with that haha!)
@@corentinsakwinski4500 exactly! I have only 8gigs of vram and I need to render things separately to fit into that.
Totally agree! If the project does not specifically ask for passes in compositing, I also believe that it's unproductive to do that. But at the same time, I've had clients that specifically asked for minor tweaks in volumetrics or lighting and that was a total pain considering I didn't render in passes. The lesson for me was to always check project requirements and non-negotiables. Render passes are one of the tools we can use as cg artists to make our work easier, but it doesn't mean we have to use it all the time.
As a beginner trying to make my works more controlled and professional, this is absolutely a godsend. Thank you!
This is single handedly the best blender tutorial video I've ever seen. Every chapter of it felt composed and to the point. Really well done man
saving this video so i can come back to it in a few months once im half decent at blender
Phenomenally easy explanation of a complex subject!
A piece of gold! The only video you need to render and composite your works.
Very cool. I've been wondering about all of this for like a decade! But I stayed away because it was the big bad wolf until you came along and blew his house down. It all clicked as I watched. Thanks for the tour! Cheers
Yes! So glad this is back up! 💪🏼💪🏼
wow! this video have everything i need to get better, thank you for sharing!
Ornithopter, or thopter shortened. Anyways thank you for showing how to split all the passes prerender it's pretty much necessary with how much physics simulations go into creating realistic scenes from light, gravity, fluid dynamics collision, etc.
Gracias por volver a subir el video, justo el día que quería aplicarlo a mi proyecto
I'm so excited to watch this video!
This is one of the best videos I've seen in a long time
I saved the previous one to my playlist, I got so worried where it had gone,
thank god this one popped up in my homepage.
Liking and Commenting for the Algorythm.
This was an amazing video, and deserves the views it had on it's original upload.
Great work Robin!
This is a lovely tutorial! So high quality and well paced. This is rare on youtube! Thank you:)
This is the exact video I was looking for like a month ago. Thank you so much and great work!
Time to watch it again! Thanks for the awesome resource
Really like how you explain things. I have something to add for this video:
- ACEScg, ACEScc, ACEScct are all working colorspace. You should treat your 3D render like camera footage: capture as much info as possible. Therefore, ACES2065-1 (AP0 - linear) is the colorspace for handover and archive. While cg, cc, cct or (AP1 - linear, log, log) are the purpose of working colorspace. SO, render them in ACES2065 instead of ACEScg is better. However, you have to do another mapping from ACES2065 to ACEScg, which takes time. I think fusion on resolve 19 has that color management for fusion as a project setting, which can automatically do things for you. (I’m a colorist, I don’t work much in Fusion page so… learn it yourself, IDK fusion 😅)
- For color grading purposes, output it to ACEScg and let the colorist do their job (colorist will map those out to ACEScc or cct, or whatever working colorspace they prefer). PLEASE, PLEASE,PLEASE don’t do rec709 transform or anything. Once you squeeze things down to a smaller gamut, there is less information to work with, and it hurts. You would not want to waste all the effort of doing all those render separately and then squeeze them into a sRGB or rec709 and hand it to the next step 🙂, b/c they will punch you 🤛.
Hope those help some 3D + VFX people🤞.
This was a great refresher video for when I first learned this in university over a decade ago, thank you! :)
I needed this video more than I knew.
best video on composite so far
This is a very insightful video, thank you Robin.
I will integrate this in my workflow soon! Thanks a million man!
Wow! I knew before about render layers but never rendered it like that, and finally it seems that ocio fixes exr colors
Nothing short of amazing
you really make the subjects you cover come alive!
What an absolute banger of a video. I might not follow or need the complete workflow but I know I would need parts of it. But leaving the point of what I need or do not need, it was an absolute delight and a knowledge boost to watch the entire video. The way you told everything in sequence was so awesome and easy for me to understand and I don't even use resolve. Thank you for making this video. You, good sir, earned yourself a subscribe.
Love the video. Greatin seeing and finally understanding this workflow. Especially tips like turning on 'Indirect only' etc. Thanks!
I think this video is pure gold and is a subject that's rarely covered on YT... it would be amazing Robin if you could do a tutorial video encapsulating all these processes.. even just for one scene.... I don't think any other blender channel has done this :)
BROOOO thank you. love it!!!
What a bunch of nicely composed information I will need but always was too much of a hassle to get started with. thank you man
The best explainer of these theme
GOATED tutorial
Thanks for this piece of gold, new subscriber here !!!
Good stuff Robin! I'll keep an eye out for your videos.
Just watching your video made me feel like a big boy, this is the first time i commented in RUclips in years, absolutely amazing video
Please make a video showing how you made the dust from the flying thingy. It looked soo good and realistic i never managed to reach that point
best vid i have ever seen
This is where the magic's at. Thanks!
yeah, the best video, again
This comment is just for the algorithm to understand I loved it and show it to more people. (since you had to delete the original one)
awesome dude! thanks man:)
Nice, I wanted to watch it again
Blender should add denoise checkboxes on that node if it requires it. Or if it supports multi-selection to pull out to conjoin to a multi-input denoise filter node.
Top notch content!
I've followed along now and is done with a draft render. I'm now not sure where to begin when i have all this flexibility in my layers and passes. I'm hoping you're diving into this in the next video! Love your style and focus.
Wow, I've needed to see this video for a long time. I was making view layers way too hard for myself. I was also using up memory placing holdouts and shadow catchers into my other layers to represent my objects from another layer... That was brutal on my ancient PC. Also I was completely unaware of the Channel Boolean node in Resolve, I've been super confused why those options weren't in the merge node.
about the feedback you asked for in the first video, the song is pretty nice, helps to keep the viewer engaged but doesnt steal focus, the pacing of the tutorial is pretty good, honestly only thing i have to say is that your speech could be more consistent but honestly i do not mind and imo it does not hurt the tutorial, overall great stuff, love to have those in sights into the pro workflow, i dont intent on going that deep but i for sure will be rendering layers individually whenever my PC becomes concernealing loud, and having the option to change individual aspects without re-rendering the full image is actual gold, quick iterations are the core of computer based creative processes, really enjoyed the video, for sure can picture myself coming back to check a thing or two
Time ago looking for a tutorial like this, thx!
amazing information!
Am I having deja vu? Guess not time to watch this new banger!
keep reuploading because i will KEEP WATCHING
THANK YOU!!🥰
This was really helpful. I've experimented in the past with trying to do a proper "Professional" pipeline for my projects, but it always just turns into a confusion mess (The Holdout feature was something I just learned about in this vid). I'll try something like this again on my next big project.
i dont know how much things have changed on 3Dsmax but i remember i used to just click on the Passes tab on the render window and select the ones i wanted, havent done that in a long time, other than rendering just zdepth and material ID
I would like this video twice if I could.
Great video, thanks for the info. I've done this kind of rendering for years in different software but never in Blender. It's good to see how to do render layers correctly (in Blender), it looks like it works quite well.
However from what I can tell Blender can't do one important render task. The ability to apply specific shaders to specific objects per render layer. This is the feature for me that's holding Blender back from being really flexible for rendering. I think on almost every job I've ever done I've needed this feature for at least one shot. The fact its not possible so far in Blender is really weird.
Thank you
well efforted video
Yess thank you thank you thank you
woo Affinity go!
i fuking love u bro, this is GOLD
I don’t think I’m ready for this looool
A better way of getting an accurate preview in DaVinci is to set the project colour management to have ACES as the input and rec.709/2020 or whatever your deliverable needs to be as the output. That way you see a colour correct image with no need for a LUT and no need for OCIO or CST, and your timeline has a wide gamut for grading.
Yes, that is also a good workflow!
they say at my studio, it's a 3D artist's job to get 2D (compositors) what they need.
Hello Robin. Thanks for the great content! I had already watched the previous video, and I came here to like and view it to help with engagement. It's a great video. I had already tried to understand this type of workflow, but your video was the first one in which I really understood how this type of composition works. Do you have any videos that teach this same workflow, however, for composing animations? I would like to adapt this workflow to compose a sequence of images for an animation, but I can't find anything as good as your latest video. Again, thanks for your great content.
If you have already created or will create a course about this, I will be the first on the waiting list haha @robinsquares
Hey, I should have mentioned that, but the workflow is exactly the same. The only difference is that instead of importing still images into either Fusion or the Blender compositor, you import image sequences.
awesome
I use scenes instead of view layers as it's easier to automate file path settings. It would be nice to be able to set a single view layer to render with command line rendering. I'd need this as my render farm does all of my rendering. Also we rarely use holdouts in VFX houses, we use deep compositing to do holdouts in nuke. Such a shame blender and fusion don't support deep rendering
i was finna be so mad lol
im like where the fuck is this video i just watched it
W bro
Jesus just when i thought im close to understanding all of blender some new tutorial reminds me that i know very little😭. where does it end!?
Please also cover all auxiliary passes as well, specially uv, world position, normals
The funny thing is my clients often ask me to change the 3D anyway
deep compositing is just better
What if you want to composit cg over some camera footage? How do you properly linearize and process it inside of blender? Thanks! Amazing video
This tutorial was very informative! I knew already most of these things but those little pearls spread around were really worth watching! thanks for your great work! PS: is the denoiser in davinci considering albedo and normals as the one in Blender, or is it just a normal post denoise which would blur things a little bit? if it's the second case what would be a good workflow to bring the denoise data from blender into davinci if there is any way at all?
Me, a blender intermediate, after watching this:
Yeah aight ill just export png
Ornithopter hahahaaa 😄
Hey, can you make a video on how to composite a render in affinity?
Cheese :) Awesome tutorial
Liking again ... awesome stuff here, keep it up! And be careful with your music choice ;)
Nice workflow! Is anyone experiencing crashes when opening the multilayer exr in the compositor? Drag the image in, do anything and it crashes instantly.
Would you recommend doing this very every project? Like If it just one object and some lights ? Is this best for bigger renders and smaller render just let blender handle it?
One thing that i dont understand is why are you setting up output node in compositor? Blender does set up multilayer exr with all the passes and viewlayers without it.
I guess if you want each viewlayer as separate exr?
10 pnts fr the comedy
Thx Robin, nice explanation!
Just wondering what is different between render as EXR(DWAA) vs using render-layer...
It seems the EXR contains all light path inside the file, and able to separate them in compositor.
But using render-layer we are not just control the light-path but also combination of render-layer/hold-out/indirectly-only...etc.
In another word: render-layer allow us to customize the entirely scene, not just about the light-path...
What do you think?
It might be that I do something wrong, but splitting into render layers does not save any VRAM? Made no difference to my most recent project.
Anyway, really good tutorial for anyone wanting to be more professional!
Doesn't rendering in a multilayer reduce the performance of reading and processing the sequences? I mean in scenarios when you render a bunch of AOV's but only end up using a few of them.
Haven't really tested myself but maybe someone knows here.
Which OCIO plugin do you use in After Effects? I can never get any of them to look right…
Hello, I would like to talk about the ACES part : what's the difference between your workflow (change the Color management change to ACEScg) and the workflow where you change your Environment Variable to ACES proposed by Adobe for Substance painter / Blender Aces workflow (so you have ACES as Display Device in Blender) ? Thx
What you're describing is a full ACES workflow. That's not what I showed here. Mine was based on AgX, and I only exported with an ACES transform. For this workflow, I could've chosen any of the other linear transforms. The reason to choose ACES is simply that more programs know how to read an ACES file. It's slightly more software-friendly in some cases.
Thank you very much for the tutorial!
On the 19:50 timeline, you specify which color space to save with the output file.
Why do you use ACES instead Linear Rec.709?
Both of these values have a linear representation. However, what is the fundamental difference?
For this workflow, there's no reason to choose ACES over linear rec.709. Any of the linear color spaces would give the exact same result.
Does this work on keyed out green screen footage for matching the background in blender
17:38
A question. How can I get an individual layer from the background when I have a hdri/sky texture in world properties??
I can't get the layers to work, does anyone have any tips? I tried the file output node solution as well as disabling compositing in the post processing. Any advice? Could there be anything I'm overlooking?
i really really enjoying this video and wanna learn much about this topic, are you have a course on skill share or patreon? cause i don't know where to learn more about this topic. or anyone can suggest me the similar video about this topic, it would be very helpful.