11:20 Instead of guessing the shadows, you can use the Sun Position plugin (Built-in) which allows you to match the Sun based on the Longitude and latitude, date and time, as well as pair it with the HDRI texture
He guessed everything in general. Horrible workflow. Might as well not use an HDRi at all. Especially with this clear day sky, it will not make a difference.
This tutorial is very accurate .THis is the way we work in vfx at Framestore studio. Always lighting our scene with hdri's and matching color from the plate. Good job for the video.Really good
@@traderz13 ruclips.net/video/EM1EeUCuY4k/видео.html Just use the grey patch u want to match as your whitepoint and then use the target values as your gain. U can pick both superquick with the colorpicker tool in the grade node. No need for writing down values and matching them channel by channel.
Not only is this one of the most in-depth tutorials, but it's also so well done and edited. I am an idiot when it comes to color and I was able to follow along! Keep up the solid content!
This was such a fantastic easy to watch tutorial. I was just researching this topic about color matching and compositing for VFX so I'm glad I came across your channel. Keep it up!
As a beginner, this is insane, i can't believe the amount of skill and precision it takes to be good at VFX, i have really underestimated this field. I'm excited to learn more!
This tutorial was vastly more complicated than it needed to be to achieve the desired result, so don't be discouraged! Look at this tutorial as a demonstration of very high-end concepts and do what works for you.
This, together with your ACES tutorial, is hands down the best explanation of how color and light works I have ever seen! Both in the context of CG work and for understanding how light and color works in general! Thank you so much for these great videos!
This is really a vast simplification on how to use a Macbeth chart, you're only using white balance. It's also doing it in an unnecessary complicated way. There are tools available for Nuke that will analyze a chart and give you a proper 3D LUT which is what you want ideally. Also, it's a much better workflow to render out a new HDR with adjusted colors and use that in your 3D scene, no need to keep track of those gray scale values. Lastly, fine-tuning the final % is best done in comp using cryptomattes and such, not in the shaders, it's just not WYSIWYG enough.
@@DavesplainingI’ve been looking into this as well. I found this ruclips.net/video/-LsSpV0ftCw/видео.htmlsi=qo7hfs_-O6QJq5Yc Basically you color balance both footage and hdri. But using ACES and color checker is easy.
I love this step by step pipeline, and I hope it starts to become a big standardization across the board. "begins with a careful filming process" = Instantly explodes when all my clients send me a smattering of random stock video, stuff shot from their iphones, or even more likely, things shot by other companies who didn't care about the post teams while filming at all.
They keep the mentality that "everything can be done in post". Even just small things from their side can save a lot , you can differentiate your package like the one who provide you all file properly and who don't by significant margin.
Holy....so much content for free... Thank you for that! I know it's not the right language, but I have some Matchmoving videos. May I can help your great work with those as well. I will definetly learn a lot from your channel. The next step in my journey is diving deeper into 3D. Good luck with your channel, I guess 1 of your Videos will take far over 50 hours to complete.
Haha, I appreciate you hanging in there. But don't let Nuke stop you! You can easily apply the general concepts of the workflow in many different programs.
Hi! At minute 3:38 I see that you have the OCIO option checked, how could I make this work on a BRAW video? with the OCIO option checked I get an error all the time when choosing "Blackmagic Film Generation 5" in "Input Transform". With the "Nuke" option selected it works, but the image is very dark, what happens if I check the box to the right of "Input Transform" called "Raw Data"? This way everything seems to work fine. The truth I am seeing that working in BRAW is giving me quite a few glitches, I don't know if there is a better workflow for it, anyway I love how you explain, I have watched several videos and you are very talented, I am waiting for more videos!!! Best regards!
This amazing! I was so stoked to find your ACES workflow videos. I haven't tried things out yet, but this video answered pretty much all of my follow up questions regarding HDRI matching. Thank you
Well done. Most of us(your viewers) don't have expensive camera's; however, we do have smartphones. any chance we can follow this tutorial with footage shot from an Iphone?
I was gonna say the same...!! LOL Far more control in Nuke overall...but I guess not everyone is comfortable with Nuke or wants to learn it. But for work like this, I'd highly recommend at least giving it a go...for my money, it's simpler than Blender...!
Hi InLightVFX, great tut! A question: do we make the operations made in Nuke (starting at 3:35) in another compositing software, like Natron, Fusion or at least in After Effects? thanks for a reply!
Hi there, you can certainly do those operations in a different software other than Nuke. The most important thing is to make sure you have the proper color spaces set for the working color space and the input color space (of the footage and hdri). Good luck!
Thanks for this. Wondering what's the point of the whole hassle of this workflow that's supposed to be precise if one ends up adjust it colors and shadows in post?
Thanks. Your chanel is trully the most high quality CG content I have ever watched. Im very sad about the amount of work that you do and your viewers\subscribers amount. You deserve more, and you will have it! Sorry for my English. Thanks again, awesome job.
-Make sure that- "Clamp result" -for that Multiply node for your HDRI in Blender is unchecked- ! -Otherwise your HDRI will be clamped to zero to one- Nvm, I misread and now see you already did it. And for the Color Balance node, use the "Offset/Power/Slope" correction format instead of "Lift/Gamma/Gain" - that method also makes some clamping and color space assumptions, while "Offset/Power/Slope" works with your scene space. Great walkthrough and steps! Love seeing others share their VFX workflow.
Hey Spencer! I think you're referencing the step at 8:23 correct? 'Clamp Result' is unchecked, and you're right, that is quite important. 'Clamp Factor' is checked which is a new setting on that node in version 3.4 I believe. Good to know about the Color Balance node, thanks!
@@InLightVFX My bad, I had misread - weird that factor is after result. And your result looked great, so I was confused. I'll update my comment, cheers!
Thanks, Tyler! The color management in Nuke is a lot more simple to keep straight from my experience. In Davinci Resolve I'm just not as confident when I'm converting between color spaces. Settings are just not layed out as nicely or clearly.
huh, a blender tutorial that actually represents a feature film workflow with the tools we use. nice work. wouldn't be surprised if you work at a studio
09:07 This is where I dropped out. I might try it again with some more patience. I want to note that changing the color space of every texture input and every value in a shader is a lot of work. This might take about an hour with a complex model like this. It also didn't help that for me how I got a massive list of colorspaces that went out of screen where you only got a few somehow. And to be honest, what did you really gain here? You still ended up tweaking your gamma at the end, and had to match your hdri manually. Nevertheless, I really appreciate how you put this high quality course on this topic out for free. Cheers.
Hey there! In my experience all these steps are worth it. Plus, they do not take as long in practice. I just wanted to explain things slowly/clearly. I'd also recommend watching this video to make those long ACES colorspace lists in Blender more manageable: ruclips.net/video/aw1xjChY_9U/видео.html
@@InLightVFX That link is very helpful thanks! I don't see how the step I mentioned does not take long in practice. The model you use has 12 shaders when you get if from blendswap. You say that you have to change the color space of every texture input and manually recalculate every rgb input.This also makes me wonder if you should technically convert the specular and roughness values if they are not driven by textures. Someone put this car model out there adjusting the shading to look right with the Blender color system. Wouldn't it be easier to use the normal blender color system and match the black and white points in nuke like I've been doing for ages professionally as a composisitor. Maybe render a color palette from Blender too to take out out guess work. Playing the devils advocate here of course. But I'm genuinely on the fence about this and I do find it a very interesting topic. Thanks again!
@@danielvanderkaaden8502 I meant that the overall workflow I explain in the video is not as tedious as the thorough explanation might make it seem to be. But converting the materials of a model into ACES can certainly be tedious. And when I mention converting roughness and normal values, I'm referring to the roughness or normal maps that are driven by images, not by values on the actual node. You wouldn't want to change those as you mentioned. But you'd want to make sure that if you're using a normal map, ACES knows to treat that image data properly. If you have a workflow that you like and are comfortable with, that's great! No need to change unless there's some improvement you're seeking. Workflows are definitely a personal and per-project decision. There are many different paths to creating great work!
This was a big help - the one thing you didn't make clear was saying "I will multiply these values with these other values" without explaining where you got those other values. Am I right in presuming you in fact divided the first set by the second?
This channel is hands down the best intro to 3D VFX workflows on RUclips, great work! I've been banging my head against the wall trying to get rid of the CG Sun step by using an ND for the lowest exposure bracket on the HDRI. But it doesn't give the right EV value in the metadata to properly auto merge in Photoshop with the other exposure brackets. Do you have any idea if there is a way to manually assign the EV value while merging HDRI brackets? This save so much time and make the results even more accurate.
Man, this video is great. I've done this type of work for a long time but have stepped away for about 5 years. Some of the new techniques are SO handy! Thanks for the video!
you’re a king and i want you to know that
11:20 Instead of guessing the shadows, you can use the Sun Position plugin (Built-in) which allows you to match the Sun based on the Longitude and latitude, date and time, as well as pair it with the HDRI texture
genius!
Oooo. I was thinking HDRI Sun Aligner but with the metadata you can pull this info! This is actually pretty smart!
He guessed everything in general. Horrible workflow. Might as well not use an HDRi at all. Especially with this clear day sky, it will not make a difference.
@@constantinosschinas4503 "With Less Guesswork"
@@poopiecon1489 With no "less guesswork"! Subscribe now!
This tutorial is very accurate .THis is the way we work in vfx at Framestore studio. Always lighting our scene with hdri's and matching color from the plate. Good job for the video.Really good
Glad to hear that, thanks!
ive seen a lot of tutorials and people talk about hdris and this is THE most in depth in terms of colour correction
insane how much information is available on youtube, thank you so much for this video its so easy to follow
great video!
Gray and mirror balls are extremely useful for light reference, especially if you do not have a reference object filmed.
you can match the grey patch quite a bit faster by picking the values in the grade node. I can go more into detail if you want.
@@traderz13 ruclips.net/video/EM1EeUCuY4k/видео.html
Just use the grey patch u want to match as your whitepoint and then use the target values as your gain. U can pick both superquick with the colorpicker tool in the grade node. No need for writing down values and matching them channel by channel.
Not only is this one of the most in-depth tutorials, but it's also so well done and edited. I am an idiot when it comes to color and I was able to follow along! Keep up the solid content!
That's great to hear, Brocton! I'm glad you can take some helpful things away from it!
Now this is my good to go channel for blender VFX learning.
This was such a fantastic easy to watch tutorial. I was just researching this topic about color matching and compositing for VFX so I'm glad I came across your channel. Keep it up!
As a beginner, this is insane, i can't believe the amount of skill and precision it takes to be good at VFX, i have really underestimated this field. I'm excited to learn more!
Yeah me too. The more we learn the more we know that we understand nothing
@@fadhil4008 at least now we're on the right side of the Dunning-Krueger curve :)
Get out while you still can.
This tutorial was vastly more complicated than it needed to be to achieve the desired result, so don't be discouraged! Look at this tutorial as a demonstration of very high-end concepts and do what works for you.
was that good vfx? the result was horrendous, and while he advertised ACES workflow, at the and was simply guessing and eyeballing with a fake sun.
Thank InLightVFX for such a DETAILED & EFFECTIVE visual effects video.
This, together with your ACES tutorial, is hands down the best explanation of how color and light works I have ever seen! Both in the context of CG work and for understanding how light and color works in general! Thank you so much for these great videos!
I'm very happy to hear that, Simeon. Thank you!
think twice.
Great video. this channel deserve more subs
This is really a vast simplification on how to use a Macbeth chart, you're only using white balance. It's also doing it in an unnecessary complicated way. There are tools available for Nuke that will analyze a chart and give you a proper 3D LUT which is what you want ideally. Also, it's a much better workflow to render out a new HDR with adjusted colors and use that in your 3D scene, no need to keep track of those gray scale values. Lastly, fine-tuning the final % is best done in comp using cryptomattes and such, not in the shaders, it's just not WYSIWYG enough.
Came to ask for neutral grade workflow, so interesting comment - any tutorial you know that covers the steps and best practices for it?
@@DavesplainingI’ve been looking into this as well. I found this ruclips.net/video/-LsSpV0ftCw/видео.htmlsi=qo7hfs_-O6QJq5Yc
Basically you color balance both footage and hdri. But using ACES and color checker is easy.
Definitely deserves a like and subscribe! Excellent tutorial from Lagos, Nigeria
I love this step by step pipeline, and I hope it starts to become a big standardization across the board.
"begins with a careful filming process" = Instantly explodes when all my clients send me a smattering of random stock video, stuff shot from their iphones, or even more likely, things shot by other companies who didn't care about the post teams while filming at all.
They keep the mentality that "everything can be done in post". Even just small things from their side can save a lot , you can differentiate your package like the one who provide you all file properly and who don't by significant margin.
Straight to the point! Great video.
The explanation is so detailed my brain cannot comprehend
I'm saving this video, I need to watch this multiple times.
Thank you for sharing your knowledge and expertise!!
You are just simply stunning amazing!!! Best tutorial ever!!!!
Thanks for making this overlooked but vital component!
Holy....so much content for free... Thank you for that! I know it's not the right language, but I have some Matchmoving videos. May I can help your great work with those as well. I will definetly learn a lot from your channel. The next step in my journey is diving deeper into 3D. Good luck with your channel, I guess 1 of your Videos will take far over 50 hours to complete.
This is pure gold bro! Thx for sharing.
kudos to your Video, not many people share this knowledge for FREE👍👍👍👍👍
nice! good stuff. You lost me at Nuke but I kept watching anyway!
Haha, I appreciate you hanging in there. But don't let Nuke stop you! You can easily apply the general concepts of the workflow in many different programs.
Thanks for yet another awesome VFX tutorial, cheers man!
wow, that was a fascinating workflow, i don't know if it'll work for me but wow that was interesting.
Bro all of this Studio Production Quality Content for FREE is kind of Awesome and Terrifying at the same time. So many Competition
You are very organized, Mr genius!
this is the videos i open youtube for, you sir are a beautiful human being
keep'em coming and I'll keep tagging along +1
Master Yoda is back again great quality work. Thanks for the knowledge.
Very detailed process, thanks for sharing this.
this was mega help, need more
Brilliant video breakdown, thank you.
This is gold, great work!!
I don't usually comment youtube videos, but this is well done !
Hi! At minute 3:38 I see that you have the OCIO option checked, how could I make this work on a BRAW video? with the OCIO option checked I get an error all the time when choosing "Blackmagic Film Generation 5" in "Input Transform".
With the "Nuke" option selected it works, but the image is very dark, what happens if I check the box to the right of "Input Transform" called "Raw Data"? This way everything seems to work fine.
The truth I am seeing that working in BRAW is giving me quite a few glitches, I don't know if there is a better workflow for it, anyway I love how you explain, I have watched several videos and you are very talented, I am waiting for more videos!!!
Best regards!
Thank you. You are an amazing teacher 🌟
Wooooooow! Thanks a lot! You're the Best! Keep it forward! 😍😍😍
Your videos are always on point! You never miss a beat or gloss over anything. This is awesome man, thank you for this!
What amzing !!!..... Keep going with ur amizing work
This amazing! I was so stoked to find your ACES workflow videos. I haven't tried things out yet, but this video answered pretty much all of my follow up questions regarding HDRI matching. Thank you
Thank you for doing this!
I really love your videos i really want to get to that level
Awesome as always
You earned a subscriber man
keep making videos bro one day your account will surely blow up.
Welcome back 🌞
Lol I'm finally not the only one to think Gamma = Grandma!
You are genius. really smart workflow
This is phenomenal tut! Thanks!
Wow, this video is literally perfect! I’m currently working on a short film with a few vfx shots. This is exactly what I needed. Well done Jacob!
Hey, Lenz! Thanks so much!
industry standards approved!
G'day mate this is Bloody Legendary! thanks from Down Under!
Incredible work my friend
That's a great tutorial. Visually I can understand all.
- Mentions he wants to avoid guesswork in compositing
- Makes a ton of unnecessary steps
- Proceeds to do guesswork in compositing
What resources do you recommend (no nuke)?
Ahah ! exactly.. Aces Workflow and color management in general is just a pain in the ass, we just need to deal with it as compositors :D
Well done. Most of us(your viewers) don't have expensive camera's; however, we do have smartphones.
any chance we can follow this tutorial with footage shot from an Iphone?
Thanks a lot for your great tutorial! It is really useful.
Excellent content and explanation
I suggest you rethink the use of the Macbeth chart as your reference and move to a chart designed for the camera standards the DSC Chroma DuMonde.
Great tutorial. Thank you.
You're very welcome! Thanks for watching.
Thank you. Now just got to figure out how to apply this to C4D with redshift
You have a dope teaching style!
This is very helpful. Great job
thanks for sharing the files
Great tips! Though Im curious to the choice of comping in Blender when you have access to Nuke there lolol
I was gonna say the same...!! LOL Far more control in Nuke overall...but I guess not everyone is comfortable with Nuke or wants to learn it. But for work like this, I'd highly recommend at least giving it a go...for my money, it's simpler than Blender...!
Hi InLightVFX,
great tut!
A question: do we make the operations made in Nuke (starting at 3:35) in another compositing software, like Natron, Fusion or at least in After Effects?
thanks for a reply!
Hi there, you can certainly do those operations in a different software other than Nuke. The most important thing is to make sure you have the proper color spaces set for the working color space and the input color space (of the footage and hdri). Good luck!
Amazing video!
This was very informative
This was amazing. So much work went into this, and it shows! Best VFX guy on RUclips!!
Aww, thanks man :)
Thanks for this.
Wondering what's the point of the whole hassle of this workflow that's supposed to be precise if one ends up adjust it colors and shadows in post?
This is super epic....for sure to be a bookmark I'll come back to again and again. Well done, good sir!
Wonderful content ! Thank you
Thanks. Your chanel is trully the most high quality CG content I have ever watched. Im very sad about the amount of work that you do and your viewers\subscribers amount. You deserve more, and you will have it!
Sorry for my English.
Thanks again, awesome job.
Thank you for the encouraging comment! I'm glad to have kind people like you watching and learning.
Bro, you are awesome ♥️
-Make sure that- "Clamp result" -for that Multiply node for your HDRI in Blender is unchecked- ! -Otherwise your HDRI will be clamped to zero to one- Nvm, I misread and now see you already did it.
And for the Color Balance node, use the "Offset/Power/Slope" correction format instead of "Lift/Gamma/Gain" - that method also makes some clamping and color space assumptions, while "Offset/Power/Slope" works with your scene space.
Great walkthrough and steps! Love seeing others share their VFX workflow.
Hey Spencer! I think you're referencing the step at 8:23 correct? 'Clamp Result' is unchecked, and you're right, that is quite important. 'Clamp Factor' is checked which is a new setting on that node in version 3.4 I believe. Good to know about the Color Balance node, thanks!
@@InLightVFX My bad, I had misread - weird that factor is after result. And your result looked great, so I was confused. I'll update my comment, cheers!
yessssssssssssss you are a master , thanks guys
Nice job!
Great video, man! Just out of curiosity, why did you use Nuke to transform the color space over Davinci Resolve?
Thanks, Tyler! The color management in Nuke is a lot more simple to keep straight from my experience. In Davinci Resolve I'm just not as confident when I'm converting between color spaces. Settings are just not layed out as nicely or clearly.
Actually downloading & learning nuke is a bit typical.
GREAT, clear information. Bravo
amazing tutorial thanks for sharing.
That was amazing
huh, a blender tutorial that actually represents a feature film workflow with the tools we use. nice work. wouldn't be surprised if you work at a studio
THIS IS GREAT
09:07 This is where I dropped out. I might try it again with some more patience. I want to note that changing the color space of every texture input and every value in a shader is a lot of work. This might take about an hour with a complex model like this. It also didn't help that for me how I got a massive list of colorspaces that went out of screen where you only got a few somehow. And to be honest, what did you really gain here? You still ended up tweaking your gamma at the end, and had to match your hdri manually.
Nevertheless, I really appreciate how you put this high quality course on this topic out for free.
Cheers.
Hey there! In my experience all these steps are worth it. Plus, they do not take as long in practice. I just wanted to explain things slowly/clearly. I'd also recommend watching this video to make those long ACES colorspace lists in Blender more manageable: ruclips.net/video/aw1xjChY_9U/видео.html
@@InLightVFX That link is very helpful thanks! I don't see how the step I mentioned does not take long in practice. The model you use has 12 shaders when you get if from blendswap. You say that you have to change the color space of every texture input and manually recalculate every rgb input.This also makes me wonder if you should technically convert the specular and roughness values if they are not driven by textures. Someone put this car model out there adjusting the shading to look right with the Blender color system. Wouldn't it be easier to use the normal blender color system and match the black and white points in nuke like I've been doing for ages professionally as a composisitor. Maybe render a color palette from Blender too to take out out guess work.
Playing the devils advocate here of course. But I'm genuinely on the fence about this and I do find it a very interesting topic.
Thanks again!
@@danielvanderkaaden8502 I meant that the overall workflow I explain in the video is not as tedious as the thorough explanation might make it seem to be. But converting the materials of a model into ACES can certainly be tedious. And when I mention converting roughness and normal values, I'm referring to the roughness or normal maps that are driven by images, not by values on the actual node. You wouldn't want to change those as you mentioned. But you'd want to make sure that if you're using a normal map, ACES knows to treat that image data properly. If you have a workflow that you like and are comfortable with, that's great! No need to change unless there's some improvement you're seeking. Workflows are definitely a personal and per-project decision. There are many different paths to creating great work!
Doing Gods work
Great. I loved the (VID). Thank you.
I literally don't need to know any of this. It was very cool.
This was a big help - the one thing you didn't make clear was saying "I will multiply these values with these other values" without explaining where you got those other values. Am I right in presuming you in fact divided the first set by the second?
very useful tutorial ...
Tile: Workflow Without the Guesswork
VIdeo: Lot of guess work...
:D That intro
This channel is hands down the best intro to 3D VFX workflows on RUclips, great work!
I've been banging my head against the wall trying to get rid of the CG Sun step by using an ND for the lowest exposure bracket on the HDRI. But it doesn't give the right EV value in the metadata to properly auto merge in Photoshop with the other exposure brackets. Do you have any idea if there is a way to manually assign the EV value while merging HDRI brackets? This save so much time and make the results even more accurate.
Great question. Maybe this article can help: blog.polyhaven.com/how-to-shoot-the-sun/
Man, this video is great. I've done this type of work for a long time but have stepped away for about 5 years. Some of the new techniques are SO handy! Thanks for the video!
Yes his level of video production is at another level
Thank you for continuing to do this! It's insanely exciting.
We love you!