This Blender addon will save you hours of animation

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  • Опубликовано: 29 янв 2025

Комментарии • 173

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  10 месяцев назад +22

    🔥🔥Discover my new course!!! 👉www.p2design-academy.com 🔥🔥
    ‼Disclaimer ‼ at 06:43 I'm using another addon but it looks like I mistakenly cut the addon presentation during the edit 😅

    • @MysteryFinery
      @MysteryFinery 10 месяцев назад +1

      youre a good teacher

    • @user-fk5le9bi5i
      @user-fk5le9bi5i 10 месяцев назад

      Hey, can you upload The Art of Effective Rigging 2 on gumroad?

    • @BardAnimations
      @BardAnimations 8 месяцев назад

      第二个插件的什么?

  • @SouthernShotty
    @SouthernShotty 10 месяцев назад +193

    Thanks for the big shout out. Very kind of you. I have some posts and videos coming up in April mentioning your course 😄 I'm planning on watching it myself soon.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +26

      Mate, it’s my pleasure. You did a fantastic job so I’m more than happy to support you.

    • @SouthernShotty
      @SouthernShotty 10 месяцев назад +19

      @@PierrickPicaut_P2DESIGN very kind of you. Your first rigging class was a good help, excited to dive into the second.

    • @bongo6_462
      @bongo6_462 8 месяцев назад

      You are a god tbh in blender.

  • @MrRagemanPL
    @MrRagemanPL 10 месяцев назад +55

    Another solution would be the Dynamic Parent addon. I've been using it for some time and it served me well every time I needed quick parent swaps.

  • @kordaling
    @kordaling 10 месяцев назад +29

    I was painfully animating these type of constrains this very morning using the 3d cursor position and some "eyeballing", This addon is exactly what i needed, nice timing.
    Add to Quick Favorites.

  • @NedurFrog3D
    @NedurFrog3D 10 месяцев назад +27

    I actually avoid characters interacting with objects many times because the parenting problem sometimes drove me crazy, now I can bravely do them with ease!!!

  • @CGDive
    @CGDive 10 месяцев назад +8

    Awesome! In all honesty, I knew this addon has a lot of potential but I didn't understand it until now.

  • @yoshiadme
    @yoshiadme 10 месяцев назад +4

    You saved me HOURS of work with this addon. Thank you so much, your tutorials are always fantastic and I learn a lot. Specially in rigging 💚💚💚

  • @MolediesOflife
    @MolediesOflife 10 месяцев назад +18

    this man is amazing.

  • @Crabnuts
    @Crabnuts 10 месяцев назад +2

    I do not know how I've never seen this addon before, but this is gonna help so much with animation
    thank you so much for this tutorial!!

  • @terrancealbrecht
    @terrancealbrecht 5 месяцев назад +2

    This is so handy and has already saved me so much hassle.

  • @ukmonk
    @ukmonk 3 месяца назад

    This is exactly what I wanted! I literally ran into this problem yesterday with object switching and FK/IK etc. Thank you so much!

  • @3dartninja
    @3dartninja 10 месяцев назад +1

    I just bought your new animation course and its so far amazing, and just ran into this issue today so perfect timing! Thanks for all your knowledge!

  • @AnimatorBlender
    @AnimatorBlender 10 месяцев назад +1

    this is some good insider info!!
    Thanks for this!

  • @TommyLikeTom
    @TommyLikeTom 9 месяцев назад +1

    I have dealt with this issue before. I seem to remember moving the object into position manually and passing off the slight movement s part of the animation

  • @superkaboose1066
    @superkaboose1066 Месяц назад

    So much pain has just been CURED!! thank you so much!

  • @NickNak
    @NickNak 10 месяцев назад +1

    Why this is isn't the standard behaviour of constraints I don't know but this is such a life saver, thanks for bringing attention to this

  • @serwizzart
    @serwizzart 9 месяцев назад +1

    Dude your english is so so much better now! I remember when I bought one of your courses for zbrush years ago, was a bit hard to understand. Great video!

  • @Sunboku
    @Sunboku 3 месяца назад

    Can you teach us how to rig and animate a fishing rod bend

  • @DustinBiser
    @DustinBiser 4 месяца назад

    This is fantastic! I saw options in Motion Builder to pin controls like this and was curious how the heck to do this in Blender. Problem solved! Thank you, Pierrick!

  • @TheSticknation
    @TheSticknation 9 дней назад

    MY GOD IM LITERALLY IN TEARS THIS IS INCREDIBLE 😭 😭

  • @jornsiberian8858
    @jornsiberian8858 9 месяцев назад

    And again thank you for indepth on such a details of workflow like switching parents while keeping transforms. Doing whole process of short animation is quite overwhelming for me as for an artist, especially and mostly witth all the technicalities like that stuff. Was contemplating on giving my character a phone as prop for fidgeting part, but now it seems a bit more bearable🙏

  • @H.KAnimationStudios
    @H.KAnimationStudios 9 месяцев назад

    It's really cool that you mention @SouthernShotty, after all he worked on his film for a long time and I think the film is really good, it took a long time and it's really nice that you mentioned him in this video. 😃👍

  • @RyanLykos
    @RyanLykos 10 месяцев назад +1

    oh man, thank you so much! this parenting problem has been such a pain i ditched many animations that used it. Cant believe this fix was right under our noses XD

  • @carlosedubarreto
    @carlosedubarreto 10 месяцев назад +1

    incredible 🙏🙏
    And it wa cool when you mentioned Sybren 😊

  • @DuskstarShine
    @DuskstarShine 9 месяцев назад

    OMG you are a life saver!! Thanks so much! :D this is gonna be so incredibly useful ^-^
    I only moved over to blender back in October, and already was suffering with the issue to positioning stuff in the exact same place when using an unparented object. Just tried it and man it works great! :D
    Thx again!

  • @sambamproductions8883
    @sambamproductions8883 10 месяцев назад

    This is seriously powerful. Will add it to my workflow. Thanks, Pierrick!

  • @mun-b
    @mun-b 2 месяца назад

    Every fibers of my body say THANK YOU SO MUCH 💖

  • @gonderage
    @gonderage 10 месяцев назад

    maaaaaaaan. I needed this like, 2 months ago when I had to bake keys of IK feet that had to be parented to the root, but look like they're not. this really would've saved me a whole evening and a half of baking.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +2

      Yeah…. That’s often like that. But you never know you need it before you get through these painful moments

  • @dmcblooddevil
    @dmcblooddevil 10 месяцев назад

    I wish I had this when I was making my animation reels. Would've saved me so much time.
    Thank you for this, still.

  • @fergadelics
    @fergadelics 10 месяцев назад

    That’s so cool. Pulling that SouthernShotty thing. This community is a unique scene.

  • @ageofgar
    @ageofgar 10 месяцев назад +4

    I love that functions like this sometimes ship with blender by default. Amazing, and thanks Pierrick for sharing this.

  • @romanNood1es
    @romanNood1es 10 месяцев назад +1

    Wow this add on is impressive. I never knew we had it. Thanks for sharing.

  • @andersongoncalves5130
    @andersongoncalves5130 10 месяцев назад +1

    You could put subtitles on the animation course, so people from other countries who don't know English would take the course, like here in Brazil, the animation courses I found only teach the basics, and this is a complete course for a very affordable price So think about the possibility of adding subtitles, please. (PORTUGUESE - BRAZIL)
    Note... "I used a translator to translate this text"

  • @ever6
    @ever6 10 месяцев назад +2

    Just beautiful stuff man I think I'm going to learn rigging in Blender faster than Maya.

  • @thirdeyenz
    @thirdeyenz 10 месяцев назад

    Thank you!!! I had no idea Blender had this.

  • @sky_tails
    @sky_tails 10 месяцев назад

    Thanks man. Always make useful tutorials on animation

  • @kolupsy
    @kolupsy 10 месяцев назад

    I think it would be nice to have some pinning options for controls in world space. The root bone thing is a particularly annoying case of that I feel like

  • @jameswang9132
    @jameswang9132 10 месяцев назад

    THANK YOU, this will help me a lot since I don't have to try to align it with onion skin

  • @xpea16
    @xpea16 10 месяцев назад +1

    Wow this makes my job so much easier! Thanks Pierrick Picaut

  • @mohamadbakr6474
    @mohamadbakr6474 9 месяцев назад +1

    Hi, I would like to ask in the art of effective rigging2 course will we at the end recreate the teaser animation, or are we even going to do any animations, or we will only rig?

  • @Overall4k
    @Overall4k 4 месяца назад +1

    Brotger how did you do the slow motion on that character please teach us
    Slow motion on live scene

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 месяца назад

      @@Overall4k nothing special. It’s just keyframe animation. No effect.

    • @Overall4k
      @Overall4k 4 месяца назад

      @@PierrickPicaut_P2DESIGN i am looking for laptop then after that the next move is to buy all your courses ALL OF THEM
      I love your skill God gave you and thanks for teaching

  • @lucianomunoz
    @lucianomunoz 10 месяцев назад +1

    Nice one my friend, ive been wanting to do a video about this!, now I dont have to !

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +1

      😘😘

    • @dr.sybren
      @dr.sybren 9 месяцев назад

      Sorry dudes, I made an upgrade to the add-on (you know, the animation on 2s, camera on 1s thing). Gotta make more videos! ♥

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  9 месяцев назад +1

      Will do :)

    • @dr.sybren
      @dr.sybren 9 месяцев назад

      @@PierrickPicaut_P2DESIGN \o/

  • @donta42
    @donta42 8 месяцев назад

    Subsribed!!! thank you for all the great content!!

  • @ferdraun
    @ferdraun 10 месяцев назад

    Woooaahh This is super helpful! Much thanks!

  • @9b8ll
    @9b8ll 10 месяцев назад

    Oh yeah, just what I need, thank you so much.

  • @iltaen
    @iltaen 10 месяцев назад +1

    Very handy, thank you!

  • @creepichan483
    @creepichan483 10 месяцев назад +1

    and just when I thought Pierrick couldn't make my life easier... he came back!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад

      I took some vacation but I’m back with tones of tutorials ideas 😃

  • @dr.sybren
    @dr.sybren 10 месяцев назад

    Thanks for the thorough explanation Pierrick! 😻😻
    There's one little hidden feature in there, that is useful when you're working with multiple characters. For the bone to mirror to, you can _only_ enter the bone name. It will then try to find that bone in the active Armature. So just type ROOT there, and it will use the ROOT bone of whatever character you're posing at the time. Makes switching between them a little easier.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +1

      Thank YOU for making such a cool tool :)

    • @terrancealbrecht
      @terrancealbrecht 5 месяцев назад +1

      Thanks for this feature! So much time and hassle saved on my project :)

  • @MAQUETTE3DSTUDIO-zk2tg
    @MAQUETTE3DSTUDIO-zk2tg 6 месяцев назад

    thank you very much for this lesson

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 6 месяцев назад

    In the course you talked about how to create this system of following the bone without the addon?

  • @HideyoshiR
    @HideyoshiR 10 месяцев назад

    omg lifesaver! Thank you

  • @chagaze7199
    @chagaze7199 4 месяца назад

    was it armature contrainted or child constraint to parent the bones togethers? i guess it was Armature constraint?

  • @orlov-sky
    @orlov-sky 10 месяцев назад

    goooood! switching between IK-Fk parent always been my pain in the ass. thanks man for this guide)

  • @kidindia
    @kidindia 9 месяцев назад

    Pierre you are awesome man. I purchased both your courses. I need some time to go over them but I love how you go over everything so carefully

  • @dcvisualfx1868
    @dcvisualfx1868 10 месяцев назад

    Thanks for all your works, tutorials and tips! I follow you since few years and i can say i'm litterally amused by your talent! I would to ask a question from an amateur animator to a provessionist like you: i've spent many months on Blender and it's very good for modelling, animations and many other interesting things like rigging and so on. I discovered Unity later on the way and i have to say it has a very good animation system and an easy control of the scene, so i started to create in Blender and animate and export with Unity. The point is: don't you think Blender is more complicated to handle (and more "heavy" on memory) then a different engine like Unity? Have you ever tried to import your creations on a game engine to see how cool they are?? The second one was personal :). Thanks for all and have a good time.

  • @BooleanCorporation
    @BooleanCorporation 10 месяцев назад +1

    I used to animate constraints instead of parenting "accessories" to my rigs. Maybe this is less cumbersome?

  • @am3sdigital
    @am3sdigital 10 месяцев назад

    This is awesome! Could you also you this in conjunction with IK/FK rigs for snapping between the two?

  • @darkman4253
    @darkman4253 9 месяцев назад

    You Are a legend ..
    Thanks man

  • @cadrebadre
    @cadrebadre 10 месяцев назад

    Correct me if I'm wrong but couldn't you use a bone proxy if you need an object to stay in a hand? An extra non skeleton bone would be created and used to move with whatever skeleton bone you needed and your object would copy that extra bone. It's how I've been animating 2 characters together and saved time by not having to track movements.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  9 месяцев назад

      How would you do thgat with FK/IK switch, or props that are actually rig, or with reversed dependencies?

  • @ridhosiregar138
    @ridhosiregar138 10 месяцев назад

    this is really cool ! makes me wonder will there be a 2nd edition of animation course from you like the rigging one?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +1

      No I plan to add new lesson and update some of them. Animation is less software centric, so updating it is IMHO a better move

    • @ridhosiregar138
      @ridhosiregar138 10 месяцев назад

      @@PierrickPicaut_P2DESIGN aahh I see. Can’t wait for those updates then. 😁 Good luck on the way! 🙌🏽

  • @Sibilyan
    @Sibilyan 10 месяцев назад

    coz you said please. i will watch, leave a like, subscribe and leave a comment. thank you for always making tutorials for us plebs new user of blender 🙏

  • @Astarrycloud-x2p
    @Astarrycloud-x2p 2 часа назад

    I have to different bone armature not generated with all the controllers just bone like metarig. One armature that is rigged to my character and one that is not rigged. Would the Copy World addon in Gumroad help copy and paste the bone poses so they both match and overlay so I can bind it to my character? That way I can swap out my old armature for the new one. There is no animation on the armature and I just want to copy the bone pose location, rotation, scale transform so the bone would match.

  • @n0_n4men0_llfe4
    @n0_n4men0_llfe4 10 месяцев назад

    Much thanks!

  • @sidekick3rida
    @sidekick3rida 9 месяцев назад

    Mec, tu es si bon!

  • @GameDevAraz
    @GameDevAraz 9 месяцев назад

    wow your animation is really good

  • @sky_tails
    @sky_tails 9 месяцев назад

    ​@PierrickPicaut_P2DESIGN
    ​I have question. Do you know how to used setting for rig layer if work with multiple rig on same time on blender 4.0
    Because i usually used 2 rig for animate my character.
    I try blender 4.0 but the bone layer not change to second rig if i select the second rig not like on blender 3.6
    Do you have solution for my problem
    Thanks

  • @3DArtisanal
    @3DArtisanal 5 месяцев назад

    i love your work....

  • @GameDragon2k
    @GameDragon2k 10 месяцев назад +1

    Omg Pierrick, why are you so cool?

  • @joshpearl1761
    @joshpearl1761 9 месяцев назад

    Hello @pierrickPicaut_P2DESIGN i know this is a rigging course but would we learn how you made the intro video?

  • @dallasz4741
    @dallasz4741 10 месяцев назад

    I love your work

  • @AccidentalKulture
    @AccidentalKulture Месяц назад

    Thanks!!

  • @SorinAlexandruStuparu
    @SorinAlexandruStuparu 9 месяцев назад

    The best as always

  • @smrutiranjan9136
    @smrutiranjan9136 10 месяцев назад

    In a combat animation should I animate both characters simultaneously or should I complete one character before moving on to the second one?

  • @Felatelion1
    @Felatelion1 10 месяцев назад

    Why dont just set inverse? Really want to know.

    • @Felatelion1
      @Felatelion1 10 месяцев назад

      Is "Set Inverse" working only with 1 parent?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад

      Yes, and only with one child of constraint.
      So you can’t have it to work with multiple switches.

  • @NicolaMennillo-o5e
    @NicolaMennillo-o5e 10 месяцев назад

    Great info, thanks! I was wondering, will there be an "Alive 2" like "TAOR 2"?
    Because I’m currently running TAOR and then I want to learn to animate, but I don’t know whether to take Alive or just wait for an updated version

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  9 месяцев назад

      I'm planning on updating some of Alive! lessons. Alive is less software centric and is more up to date thanthe first AOER was.

  • @TutorialesKames
    @TutorialesKames 10 месяцев назад

    Im you fan!!

  • @medmel2160
    @medmel2160 10 месяцев назад

    Mesdames et messieurs, le GOAT!

  • @himanshudangwal9838
    @himanshudangwal9838 10 месяцев назад

    sir do we ned to buy the previous art of rigging program or one can learn everything from this one from scratch?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +1

      The previoius course is no longer available. This new course covers everything.

  • @DesignerNetanel
    @DesignerNetanel 10 месяцев назад

    I think the BG music is a bit too loud, but other than that - ur amazing

  • @son12509
    @son12509 10 месяцев назад

    Which course should I do first? This one, or "alive"?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +1

      It depends what you wanna learn.
      One is rigging only the other animation

  • @WesleyOverdijk
    @WesleyOverdijk 10 месяцев назад

    I got (and am following) aoere2 and I am curious... Will there also be an updated version of the Alive! course? It seems like a natural progression for the rigs made.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад +1

      No, but wi plan on updating its lessons along the way

    • @WesleyOverdijk
      @WesleyOverdijk 10 месяцев назад

      @@PierrickPicaut_P2DESIGN Fair enough :) Thanks

  • @lovelearn341
    @lovelearn341 10 месяцев назад

    What name is the soundtrack of your video In the beginning?

  • @RakeshBhardwaj
    @RakeshBhardwaj 10 месяцев назад +1

    Love the animation, shocking🤯

  • @nickdev
    @nickdev 10 месяцев назад

    my face seeing this it´s like Kevin from The office eating chocolate on that silence episode... "OOOOH YEAAAH"

  • @risingkhan935
    @risingkhan935 10 месяцев назад

    just a question about the rigging course, could it be applied to Maya or is it just blender only?

  • @billdone1415
    @billdone1415 10 месяцев назад

    you are a awesome human

  • @ArtificialLight
    @ArtificialLight 10 месяцев назад +1

    6:30 WHAT!!? SINCE WHEN??🤯

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад

      I don’t know but I just learned that yesterday and had the same reaction 😅

  • @kakaxifx4913
    @kakaxifx4913 10 месяцев назад

    how about his compared to Dynamic parent??

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад

      It's a different approach as Dynamic parent create constraint on the fly while here you're fixing your pose using your default rig.
      So, this could be better if your animating for games for example and you store multiple animations in your file.

  • @youn3d
    @youn3d 10 месяцев назад

    Salut Pierrick. J'ai l'impression que tu as oublié de préciser qu'à la fin, c'est un addon différent que tu utilises. Je l'ai déduis en voyant le liens dans la description.
    En tout cas merci, c'est un truc qui me manquait vraiment sur Blender par rapport à Max ou Maya.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  10 месяцев назад

      Merde! je l'ai fait sauté à l'editing sans faire gaffe!

    • @youn3d
      @youn3d 10 месяцев назад

      @@PierrickPicaut_P2DESIGN Je m'en doutais...

  • @antoonsorg
    @antoonsorg 8 месяцев назад

    Thanks for showing the copy add on, awesome rigged character.💪🏼

  • @makskocemba2608
    @makskocemba2608 10 месяцев назад

    Does it work for child of constraints?

  • @Beryesa.
    @Beryesa. 9 месяцев назад

    AWESOME

  • @Mr_Ramen_Noodle
    @Mr_Ramen_Noodle 10 месяцев назад

    By chance do you have any discounts on your new course for college students?

  • @ashdalat.
    @ashdalat. 9 месяцев назад

    i dont see that copy world and paste worl anywhere

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  9 месяцев назад

      It’s copy global transform.
      The copy world addon is another addon (paid) I screwed the editing of the video and cut a bit 😅. See pinned comment.

  • @Gkidkdu
    @Gkidkdu 10 месяцев назад

    what an animation tutorial for this animation

  • @chosenonemedia8337
    @chosenonemedia8337 2 месяца назад

    Very very good

  • @TechieChuks
    @TechieChuks 10 месяцев назад

    U did this in Blender??

  • @Alex-tn7pv
    @Alex-tn7pv 10 месяцев назад

    1:04 LOL, ok, I'm watching the tutorial.

  • @TynkaTopi
    @TynkaTopi 8 месяцев назад

    You can also pin with the old style: Shift+Left Click

  • @krish-ut9de
    @krish-ut9de 4 месяца назад

    wow