I really like how you used the analogy with the balls and the concept of mass to describe animations at different levels. The way you explained this despite minimal editing was so effective. I hope more people see this.
Great video thank you!! Quick question please Mark, should modern day 3D animators worry about understanding/using the ‘timing charts’ as seen in 2D animation, I mean its good to know the history behind them, but do they have any relevance in todays environment please?
I really like how you used the analogy with the balls and the concept of mass to describe animations at different levels. The way you explained this despite minimal editing was so effective.
I hope more people see this.
I learned a lot with your video, most with the examples at the end. Well done Mark
Thanks a lot for the video! ♥
this is the hardest principle to understand
Very Nice Guy Really appreciate
Great video thank you!! Quick question please Mark, should modern day 3D animators worry about understanding/using the ‘timing charts’ as seen in 2D animation, I mean its good to know the history behind them, but do they have any relevance in todays environment please?
Hey, what's the app you use to play the vid frame by frame?
It's called keyframe. zurbrigg.com/software
tyvm!
good