How to animate faster- Layered workflow

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  • Опубликовано: 13 янв 2025

Комментарии • 26

  • @lovelettar
    @lovelettar 9 месяцев назад +23

    Gotta admit I’m not the biggest fan of blocking the whole body and polish them by adding more keyframes, I love instant results and this method is for me.

  • @Ink_and_Motion_Studio
    @Ink_and_Motion_Studio 10 месяцев назад +7

    It's a lot easier (and logical) to focus your movements/poses based around the fact that the human body movements have counter balances naturally. So, keying the extremes 1st then the teens for the arcs would greatly smooth out the movements. You just gotta keep in mind that the hips rotate/pivot in counter direction of the legs movements, which in 5urn means the spine curves/twist in counter movements to it (hip). A lot of those movements are subtle at the source, but amplify quite a bit as the spine is affected. You can see this in footage of humans moving in x-rayed recordings. If you add drivers into a rig that counter balance between hips, spine, and shoulders, you can minimize your keyframe guessing.

  • @gercektaskala2275
    @gercektaskala2275 10 месяцев назад +4

    Thanks for showing this.

  • @l8ll8linflnlty98
    @l8ll8linflnlty98 9 месяцев назад +1

    thank you much! great tutorial!

  • @bmd_videos
    @bmd_videos 10 месяцев назад +2

    I just do block to block pose to pose, steps n in betweens

  • @binilmkumar2959
    @binilmkumar2959 Месяц назад

    Cool bro , start a tutorial for beginners with the basics ❤

  • @ProfessionalReferences
    @ProfessionalReferences День назад

    thanks its very helpful, i just dont understand how you can bake the animation and then change the poses.. changing the poses will change the animation drastically so its going to cause a lot of reanimating right?
    and also how can you show the director to get approval if the poses are not good enough?

    • @stefan_iverson
      @stefan_iverson  День назад

      Hey, how's it going? You don’t necessarily need to drastically change the poses. What I’m doing is more about polishing and pushing the line of action of the existing poses, and I use animation layers for that. Whether the animation is baked or not doesn’t matter much since I’m adjusting the poses in a separate animation layer.
      You can absolutely show this to the director, even if the poses aren’t perfect. The goal at that stage is to convey the timing and energy of the shot, which is often enough for gameplay or body mechanics. However, for acting or highly stylized performances, it might require a bit more refinement before presenting

    • @ProfessionalReferences
      @ProfessionalReferences 21 час назад

      @stefan_iverson I get it 👍
      Thank you for the answer, the pose to pose method is very hard for me so im gonna try layered for a while hopping to restore some of the motivation i lost

  • @sparkaltitude4763
    @sparkaltitude4763 10 месяцев назад

    Hey, thank you for showing this. Do you have a demo reel of work using this method?

  • @bmd_videos
    @bmd_videos 10 месяцев назад

    Nice, I guess different method 4 every one

  • @sivapandianreffreference
    @sivapandianreffreference 10 месяцев назад

    awesome🤩🤩🤩🤩🤩

  • @stefan_iverson
    @stefan_iverson  10 месяцев назад +2

    AAA course here:
    swiy.co/LECr

    • @atstylee
      @atstylee 9 месяцев назад

      Very cool video! This link is saying 'ran out of stock' Do you have another link perhaps?

    • @stefan_iverson
      @stefan_iverson  9 месяцев назад

      @@atstylee Back in stock!

  • @michaelCuevas27
    @michaelCuevas27 9 месяцев назад

    awesome

    • @stefan_iverson
      @stefan_iverson  29 дней назад +1

      Thank you for the FK IK switch for Kiel's rigs Michael!