Don't Let Your Character Die! Keep Alive Workflow

Поделиться
HTML-код
  • Опубликовано: 22 ноя 2024

Комментарии • 89

  • @PluffyFX
    @PluffyFX 4 года назад +106

    Whoever edited this is probably very attractive and clever :)

    • @DubeIncorperated
      @DubeIncorperated 4 года назад

      Was it you?

    • @sang6758
      @sang6758 4 года назад +6

      Yea i edited the video

    • @sarujay1533
      @sarujay1533 4 года назад +1

      @@sang6758 lmao who are you

    • @sarujay1533
      @sarujay1533 4 года назад

      @Gaming Mania pluffyfx is the editor, the person i was replying to was someone else

  • @taliadenisse758
    @taliadenisse758 10 месяцев назад +4

    HOW THE HELL DID YOU MAKE ME FALL IN LOVE AGAIN FOR A FEW PIXELS?!?!???!

  • @kristinasulismarheni3791
    @kristinasulismarheni3791 4 года назад +37

    Been watching your maya tutorials and how to be an animator even tho i am just a casual blender newbie,yet every video of yours teached me alot even if i use a totaly diffrent program !

  • @SeivelN
    @SeivelN 4 года назад +35

    These have really been helping motivate me to get through the modelling part and texturing part of my project I'm working on, your hard work and tutorials are very appreciated.

  • @remem95
    @remem95 4 года назад +7

    This is the first time I find an animation channel that actually goes in depth of how to construct animations. Great videos, gonna go binge all of this now...

  • @pupzDZN
    @pupzDZN 4 года назад +48

    i use blender but this helps a lot thanks ;)

    • @learning3d742
      @learning3d742 4 года назад +5

      Same :D Also use blender and still learn a ton from Sir Wade :)

    • @geko2867
      @geko2867 4 года назад +1

      Most of this guys content is general animation that applies to 3D animation in general :P

    • @robrobusa
      @robrobusa 3 года назад

      @@learning3d742 I've wondered. Is Sir his first name? Or a self-imposed "title"? An artist name?

    • @jasonduboff8432
      @jasonduboff8432 2 года назад

      what program is he using?

  • @Saimonarts
    @Saimonarts 4 года назад +97

    The Legend of Zelda *BREATH* of the Wild

  • @JamesLui13
    @JamesLui13 4 года назад +2

    Wow.. the eyes idle and eyes blink animation looks beautiful..

  • @lorenzanasportfolio5378
    @lorenzanasportfolio5378 8 месяцев назад +1

    Wow. You're so pro that you straight up use a pentablet to animate de Graph Editor.
    Jokes aside, It's pretty satisfying to watch the amount of detail you're able to put in on a simple idle animation. Keep it up, Wade, you truly make a great job bringing my hero alive! ❣

  • @thebrokentangent
    @thebrokentangent 4 года назад +9

    Great walk thru, Sir! I'm going to have to re-watch your node manipulation hookups again!
    On the note of scaling bones, I too was never told you should scale bones. And in film, I highly recommend it!
    There is a caveat if you animate the scale on bones for video games. If you let your TD know ahead of time it's usually OK and they can mess with your animation export. Typically game engines, do not like the animated scaling of bones/controllers/joints unless they're built for it. I’d love to hear a TD’s opinion scaling too.

    • @SirWade
      @SirWade  4 года назад +2

      I'm pinning this comment because I totally forgot about that side of it while filming! Great call! Also anyone reading, go watch The Broken Tangent on Twitch ;)

  • @rynne1104
    @rynne1104 3 года назад +2

    I love it how hes like "dont panic" and im like "boi if i touch it like tht, ill miraculously will somehow break the rig OTL"

  • @ffontecha
    @ffontecha 4 года назад +1

    You have no idea how your videos have helped me! Using animation layers really gave more “life” to my homework animation :) Thanks and greetings from México!

  • @ithil4450
    @ithil4450 3 года назад

    I really like the eye detail it looks really cool ^-^

  • @yannyang5495
    @yannyang5495 3 года назад

    Still learnt a lot after months of study. Thanks a lot :)

  • @Fly_Ry
    @Fly_Ry 4 года назад

    I was literally struggling with this for the past month. Thanks a lot for this!

  • @aprilheyman5309
    @aprilheyman5309 4 года назад +1

    i'm drawing breathing by hand and have no clue wtf i'm doing but this helped thanks!

  • @Ace-ww1qu
    @Ace-ww1qu 4 года назад +1

    I'd like to see more stuff like this please! You're the reason why I am animating! Im not that good but you're giving me morale

  • @crazygamercat2882
    @crazygamercat2882 4 года назад

    Why are you so good?? your tutorials are awlsome!! just keep this way............

  • @MakotoIchinose
    @MakotoIchinose 2 года назад

    The iris details are actually pretty neat. I'm pretty certain in Unreal this can be done with some shaders.

  • @sksamurai17
    @sksamurai17 4 года назад

    It’s finally here!

  • @muhammadrisnadi7746
    @muhammadrisnadi7746 4 года назад +7

    is it weird that actually this video motivate me to do my assignment, lmao.

  • @NoeliaEncarnacion
    @NoeliaEncarnacion 4 года назад

    very helpful great video I also struggle a lot with keep alive

  • @KM07749
    @KM07749 4 года назад

    I was looking this for sometime didn’t find right video finally. Thank Wade Sir 💪🏽

  • @ryz3n654
    @ryz3n654 4 года назад

    amazing sir, m bignner and ur videos guide me a lot and make my work easier and faster , thank you

  • @1564168453415
    @1564168453415 4 года назад

    so much details!! Thank you~

  • @vazak11
    @vazak11 4 года назад

    Very educational, thanks!

  • @travisrassel9978
    @travisrassel9978 Год назад

    Cool tutorial. I use lightwave 3D.

  • @raemcmahon9573
    @raemcmahon9573 4 года назад

    Eek you're an amazing teacher thank you so much!

  • @xipacs
    @xipacs 4 года назад +2

    LAYERS!

  • @refnalafif4143
    @refnalafif4143 4 года назад

    Thanks you so much ! , its so helpful !

  • @learning3d742
    @learning3d742 4 года назад

    Super helpful video, thanks a lot for this! :)

  • @KTSamurai1
    @KTSamurai1 4 года назад +1

    one of the few times i'd personally use layers

  • @georgezzhou422
    @georgezzhou422 4 года назад

    It’s really helpful!!!

  • @milo20060
    @milo20060 3 года назад

    Thanks :)

  • @cloudshifter
    @cloudshifter 3 года назад

    People getting anxious about animating and then they realise that modeling, texturing and especially rigging is 80% of the process.

  • @arashi9788
    @arashi9788 Год назад

    May I ask what's the background music?
    It's pretty relaxing:)

  • @ayurvedicanbscaart7137
    @ayurvedicanbscaart7137 4 года назад

    Thanks

  • @deeleon
    @deeleon Год назад

    wow, the pupil blow up & shrink!

  • @neatmcneats4473
    @neatmcneats4473 3 года назад

    Neat!

  • @wadalapichu4873
    @wadalapichu4873 3 года назад

    thanks for this :)))

  • @KillerTacos54
    @KillerTacos54 4 года назад

    Great video champ! Also, have you ever considered using Blender for a video or something?

  • @ghiobus4933
    @ghiobus4933 4 года назад +1

    i have no interest or skill in animating but damn i've been getting recommended tons of zelda & link rig animations these days lol.

  • @niniko384
    @niniko384 3 года назад

    Thank you so much for your lessons, but could you add English subtitles, please?

  • @lakestones9266
    @lakestones9266 4 года назад

    Now just animate every atom of its body, so it can be really alive!

  • @090simran
    @090simran 4 года назад +5

    Hello Sir,
    I really like your way of style to explain the animation.
    I really like this breathing anim to keep alive the character
    but I've a question can you please explain how did you make
    the different styles of linking which can control the IK of chest
    and shoulders Translation in the next video. If it's possible for
    you. If I missed your previous video in which you already explained
    this linking can you please DM me. So I can check it and start work on it. .
    I also send you the mailed you for the previous vlog. Kindly also share
    your precious thoughts on it. I hope you'll reply to me sooner and thanks
    for this video I'll definitely share with you, this breathing style of anim.
    Regards
    Simran Jeet Singh

  • @lillygames6117
    @lillygames6117 4 года назад +1

    In the head moving when he looks at us his lips turn up a tad. Our boi is happy OwO

  • @hinabaig9151
    @hinabaig9151 4 года назад

    So helpful! Thanks!
    Can anyone point me out to a rig thats really flexible around the face, I need controllers for cheeks chin upper and lower lips and eye lids. I wanna make a dialogue shot, pretty zoomed in on the face.

  • @hadinajafpour7858
    @hadinajafpour7858 4 года назад

    Sir Wade please answer this animated breath shot you didn't do it in Twitch by free?it is in Patreon?all of your tutorial in Patreon is not free?

  • @dennyszeidler522
    @dennyszeidler522 4 года назад

    Hey there, keep up the great work.
    I found out about you about two weeks ago and I am starting to watch more and more videos.
    I am learning to animate after I programmed for over 10 years now. So it's quite a change. Right now I am learning the fundamentals (bouncing ball, rolling ball, squash and stretch, ...).
    It will take some time for me to put my hands on a character but thanks to you there are some I'd like to check out. But since Maya is quite heavy on the money I am using blender right now. Am I right to believe that most of the models/rigs you use/present are incompatible with blender? The Link and the dragon (which name I forgot right now) for example? I don't want to pay some money and realize I can't use the rigs.
    Maybe, just maybe, Maya Indie will be released at some point in Europe...
    Greetings!

  • @FancyFun3433
    @FancyFun3433 4 года назад +4

    5:30 go back.... And you tell me what is happening there...
    It looks like you managed to use nodes to assign the translation to an empty
    Some how that looks way easier than parenting... Having a object represented by a node so you can actually see what's happening and simply click and drag the translation to another object node
    YOU GO BACK AND TEACH ME RIGHT NOW

    • @ChesterSampson
      @ChesterSampson 4 года назад +2

      Quick explanation - he has unlocked the translation channels on the clav controls then linked those translations to locators in the node editor. You can achieve the same thing by using a ‘point constraint’ which just affects translation channels (not rotate and scale). Hope that helps

  • @MikachuAi
    @MikachuAi 4 года назад

    I dont know how to set this up and do the IK spine bender on the rig and also the restraints for the hands on the sword.

  • @poohbear4821
    @poohbear4821 2 года назад

    Do you have a video on how you texture?

    • @SirWade
      @SirWade  2 года назад

      I do have one that dives into the basics: ruclips.net/video/eubm-4IL_Fw/видео.html

  • @spenceryamakoshi103
    @spenceryamakoshi103 4 года назад

    whats this song its so chill

  • @Erbmon
    @Erbmon 3 года назад

    Most game engines don't allow skelletal scaling in animations thats why you wer told not to scale at some point probably.

    • @kendarr
      @kendarr 3 года назад

      Hmm, I never knew that, good to know lol

  • @TheGalacticWest
    @TheGalacticWest Год назад

    Like a tamagotchi.

  • @necrago
    @necrago 4 года назад +6

    So... how to make a dead character that's alive

  • @WhimsicalVR
    @WhimsicalVR 4 года назад

    Goddamn Link is so cute...

  • @manuxstryder2905
    @manuxstryder2905 4 года назад

    Hello, the locator of the adominals to which you link it?

  • @scifidino5022
    @scifidino5022 3 месяца назад

    *ah yes, the "Breath" of the Wild*

  • @hashkeeper
    @hashkeeper 2 года назад

    wow so that link rig got taken down??

  • @dshaynietheawesome
    @dshaynietheawesome 4 года назад

    A link to the link

  • @burningice81
    @burningice81 4 года назад +12

    I was taught to never touch scale controls because most game engines can't do scaling on bones.

    • @kendarr
      @kendarr 3 года назад

      Where did you heard that?? I never seen a game engine that can't handle scale lol

  • @47humza
    @47humza 4 года назад

    Could you do how to clean and add animation in game eninge like unreal?

  • @pickwize
    @pickwize 6 месяцев назад

    instead of explaining what you have already done, it's much better if you do these stuff from scratch as you explain it. you have animated the whole scene before, how do you expect us to understand the process?

  • @floriansonnleitner2460
    @floriansonnleitner2460 4 года назад

    Can you use Blender

  • @thepersas
    @thepersas 4 года назад +1

    Hola wadee. Me encantan tus videos. Son muy explicativos e interesantes. Puedes poner subtitulos en español pleaseee XD saludos desde Uruguay 😁

  • @gjtrue
    @gjtrue 3 года назад

    Can this help with us lowly SFM noobs?

  • @Mobin92
    @Mobin92 4 года назад +12

    Are you actually a Knight or is "Sir" just your first name? ._.

    • @antoniodejesussandovalespi5110
      @antoniodejesussandovalespi5110 3 года назад

      it is his first name

    • @CausticSpace
      @CausticSpace 3 года назад

      Well my legal name is Lord Dylan Roemmele (Owning land in Scotland legally makes you a Lord) so he probably was knighted by a legit crown or some company legally knights people.

  • @liok850
    @liok850 4 года назад

    like and subscription))))

  • @nautisshadrick9254
    @nautisshadrick9254 2 года назад

    are you a knight?

  • @knyaz_1van
    @knyaz_1van 3 года назад

    thanks