Street Fighter 6: Ken BnB Combos
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- Опубликовано: 25 сен 2024
- I use the numpad notation for my inputs, and here's a quick guide to translate from the traditional to numpad:
Quarter-Circle Forward (QCF):
Standard notation: d, df, f (down, down forward, forward)
Numpad notation: 236
Quarter-Circle Back (QCB):
Standard notation: d, db, b (down, down back, back)
Numpad notation: 214
Dragon Punch (DP):
Standard notation: f, d, df (forward, down, down foward)
Numpad notation: 623
Reverse Dragon Punch (RDP): b,d, db (back, down, down back)
Numpad Notation: 421
Charge Motion 1:
Standard notation: Hold b for 2 seconds, then f (hold back, then forward)
Numpad notation: [4]6 or [4], 6
Charge Motion 2:
Standard Notation: Hold d for 2 seconds, then u (hold down, then up)
Numpad Notation: [2]8 or [2], 8
Half Circle Forward (HCF):
Standard Notation: back, down back, down, down forward, forward (b, db, d, df, f)
Numpad Notation: 41236
Half Circle Back (HCB):
Standard Notation: forward, down forward, down, down back, back (f, df, d, db, b)
Numpad Notation: 63214
Full Circle (360):
Standard Notation: (f, d, b, u, f)
Standing:
Standard Notation: st.
Numpad Notation: 5
Crouching:
Standard notation: cr.
Numpad notation: 2
Forward Dash:
Standard Notation: forward, forward (f,f)
Numpad Notation: 66
forward:
Standard Notation: forward (f)
Numpad Notation: 6
Jumping
Prefixed "j."
Hey, everyone. Loving Street Fighter 6. it has some minor things that I'm not fond of, but still an amazing game.
So, the second character I chose to make a video on is the former martial arts champion that's now a framed man; Ken masters. Had a lot of fun with this one.
Just some Bread and Butter (BnB) to start you all on your journey with Ken.
"Sit down, and shut upp!"
I bet that hurt - Ken
Thanks for the vid! I like fighting games but I've never excelled at them, so some good basic combos for a character I like is always a massive plus to have
No problem!
Thanks for sharing your tech for others to learn from. Great Video!
No problem. Shotos aren't my strong point, but I made a decision to find something from everyone on the roster.
great video! for the last combo you missed a 623MK in your annotation for your dragon lash loop. just wanted to point that out
Oh snap, I didn't catch that. Thank you.
Came to say this lol. I thought I was trippin I'm like hold on
Good video.
How do you do the sideswitch with dragon lance?
It's from his Quick Dash (two kicks together). Do the quick dash from a heavy punch (preferably Crouching [2]Heavy Punch) and input DP (623) K.
awesome combo video........wouldnt exactly call some of those bnb though lol
Como at 2:15, Game always takes my 623kk for a 6k, even ending The input on 3k
How do you have your controller configured?
Awesome combos
Thanks.
How do you get that Ken skin?
That's Ken's default skin. If you're referring to the color, it's color 10. You get it either the pre-order bonus or buying it via in game money.
@@KhaliKaizen yeah i mean color 10. i dont see it available to buy in the shop.
Yeah, I was just checking for it. I think it's, Pre-order bonus only at the moment.
Is skin a mod or ingame
It's his new default skin, color 10.
@@KhaliKaizenhow do you get it?
Get that numeric annotation shit outta here, QCF, QCB, DP, HCF, HCB, 360, 720 etc are better.
I respect your opinion, but I think numeric is better and it's more universal.
@@KhaliKaizen it's more universal I guess when it comes to language barriers but the issue I have with numbers is it assumes you're facing right. Forward and back are always forward and back regardless of which side you're on.
Also certain game communities use the numbers for attack buttons. Mortal Kombat and Tekken, for example.
Numbers make sense for attack buttons because the buttons are different depending on platform whereas directions are the same no matter what platform you're on.
Both options are dumb just look at what he's doing DUMMY
@@XeroLimitGaming
MK and Tekken could always just use letter abbreviations as well. I was never a fan of them using numbers.
MK for example could just use Light Punch/Kick or Hard Punch/Kick.