Personally, I think having a button for parry on controller is a little silly since flattening your thumb across the MP/MK buttons can easily be done on reaction with zero missed inputs. Parry button feels more useful on stick/leverless, and Nephew recently posted a video about swapping the keys so L1/LB and L2/LT are Parry and DI, respectively. Function is that you can keep your pinkie on Parry all the time with a simple flattening of the hand being all you need to DI. I personally feel like if you're going to keep a parry macro on pad, it should also be swapped to the top button, if you're using a standard pad with analog triggers, because when you use the parry button to Drive Rush, you need to be able to press other things sooner. With DR the quick activation of the button means your hand can relax and move much faster, but if you DI, you just need to slam on it.
@@tomcruz8615 You can turn those off in the settings as well. You can turn off the individual training range settings. Go to 'Basic settings' < 'Shortcut Settings' < And then find any of the options you want to turn off/on and disable/re-enable.
For what its worth I'm *probably* not going to use this myself. I'll likely just drop 3P/3K entirely and use the DI+Parry shortcuts and accept the extremely small chance of dropping two button EX moves, but its certainly an interesting new way to control the game. From what I understand it also has value as an accessibility feature for people with disabilities. Anyway thanks for watching and hit that sub button will ya.
My personal preference is doing ex manually, some character has different properties with LK + MK, LK + HK, MK + HK. With this, DI and Parry in the shortcut.
Just wanted to double check this just to make sure, found out you don't have to hold the button to do EX reversals, you can tap both the input assistance button and the normal at the same time to get an EX. At the very least that would help with the remember to hold thing.
I think you can kind of get best of both worlds by having L1 be Drive Impact and L2 be 3K. I feel doing R1 + triangle to be relatively consistent as the buttons are very close to each other, and I can still use the macro for EX kicks.
I think I'll keep my drive impact mapped, but I won't keep my parry mapped because I'm used to performing the parry manually. I also plan on playing Ken, and his run is performed while pressing K+K, so I'll likely use this new mechanic for that.
@@ctoss7938 I feel like this game focuses on reaction and active defense, so not having parry and DI on shortcut puts you at disadvantage and increases parry>DR and normal>DR timing, which will hurt combo potential. Great if you are minus fingers or mobility, but I think it's an overall nerf.
This is a great tool for keyboard players where the keyboard doesn't register certain inputs depending on what keys are being pressed at the same time.
I would _highly_ recommend getting an anti-ghosting keyboard if you're going to game with it. This feature will be on all gaming keyboards-even the cheap ones-and completely fixes this issue. You can press a ton of keys at once and they'll all register. We're talking any sub-$50 gaming keyboard; I've seen them for $30 or less though I can't vouch for the quality.
@@ryo-kai8587I have the Cooler Master Devastator i believe, bought in like 2014-16, not more than 40€ and yeah, doesnt have this issue, can press like 5 keys on the same row no problem, ok maybe not 5 but 4 AT VERY LEAST definitely.
I really like the Power A Fusion controller as it has a 10 button mode so you can have the 6 face buttons plus 4 macros on the shoulders/triggers. 3P, 3K, drive impact and parry.
@@seenoweevil1991 I've read some reviews saying that the dpad doesn't last long and can break off . But a majority of the reviews are positive. Might be refund fraud
I played a lot of SFV on pad and I always used a combination of face button+trigger/bumper to do an EX move and it honestly felt very consistent for the most part, I also don't have a problem with fat thumbing lp+lk and mp+mk because of how these buttons are aliggned, but I will definitely use the DI macro
Definitely a cool addition. As a pad player myself I think I'll stick with the default control scheme. I did something similar in 5 with vskill since i didnt use L2/L1 much. I do feel that this will be useful though, especially with the hk button since I usually drop my ex tatsus and such because of the difference in the face and trigger.
5:21 We know the reason this happens now: some moves for some characters require 2 or 3 punches/kicks, so this would help execute those moves. So if the character doesn't have a move like that, the button pressed will take priority, since there's no reason heavy would take priority when heavy wasn't pressed at all; when without this button, heavy is probably selected because the game needs to pick one, but all three are being pressed at the same time.
I remapped my L1 and L2 on sfv for v-trigger and v-skill already. Learning to press 2 punches or kicks was pretty quick. You didnt mention parry in this video either, which is another benefit to pressing 2 buttong for ex moves, 1 button drive rush AND 1 button parry 👍
Same but not same for me; I had my L2 set to vtrigger and L1 set to 3 punches so I could vrev. Vskill is basically a single button press, because I use the whole thumb for both, and never had much issues with EX moves failing, specially considering SFV's gentle buffer.
@Thales Monteiro I did eventually change the L2 from v-trigger to 3 punches or 3 kicks to v-reversal, however I kept forgetting to swap them depending on what charachter I played. Having some use kicks and some use punch was such a dumb idea lol.
I think if you stand still in neutral it changes. If you are moving it does the target combo. Atleast this happened with me on manon. I had to discipline myself not to move while at the point in the combo and it started working.
The only problem is encountering with this setting is getting out the light ex special moves to come out. For ex: You can’t Ex(overdrive) Saihasho. It priorities heavy so you’ll get Go Ohsatsu every time. Just something to keep in note.
I've met this problem of fat finger since SF4 I just macro the throw input to the right joystick, its super useful. you can macro the throw, parry and drive impact to the right joystick as well and still enjoy the classic 3K 3P on LT LB
Easy solution is to buy a PlayStation back buttons attachment and map those buttons to L3 and R3 so you can have 2 extra buttons and you can have 1 button parry and 1 button drive impact and 2 buttons OD/EX moves.
Ever since you mentioned this feature on Twitter I immediately switched, my DI reactions have improved 10x now that I have it set to one button instead of RB+RT. I find that EX DP is kinda awkward on the hands when holding the button down though.
An issue this raises though is that you no longer have as easy access to raw drive rush. not having parry on a macro makes combos with raw drive rush much harder. a lot of characters have a ground bounce into raw drive follow up extension. to do a fast rush mid combo you'd need to input forward > forward + parry button one + parry button two, needing to nail 3 buttons at the same time which just further increases the odds of missing one of the inputs, even more so than just the two needed for ex. plus you don't need to react with ex as often as you do with both parry and DI, meaning its probaby still more consistent to keep those on a macro and just drill consistency with ex.
I bought the Hori Fighting Commander Octa pad for SF6. It has 6 face buttons and 4 shoulder buttons. Issue resolved. Of course it is still a monetary investment.
some characters NEED the assist button to do an EX special move because they dont have a special move mapped to the special button. Kimberly down+special (Teleport) does not have a motion input for modern. So you need to use the assist button + special to get an EX teleport variant.
Use the Simultaneous Input Assist to avoid pressing two buttons at once for ex moves? But, wouldn't you need to... press down the button, plus the attack button? Making it two buttons at once still?
the way i use SiA is i just hold it down the whole time and i just make realeasing the button a part of my special moves and it works very well since releasing the button is less effort than pressing it, i can still anti air just fine.
I have light punch on Square and Medium Punch on X. So light kick is Triangle and Medium kick is O. This makes pressing two buttons at the same time much easier since your thumb naturally lays over punches or kicks.
Just use the LP + HP or LK + HK for you EX; you stop missing any inputs at all very quickly when you stop using the same finger. Use your shoulder button, it is much more consistent. I am a pretty bad player and I never miss EX moves on pad. and I mean I am ass, like couldn't make it out of bronze in SFV, and I don't miss them because you just practice them. Edit: couple hours after posting this comment, I win streaked through bronze and got to silver. Still, not that good, but I never miss an EX on pad because I just use a front button and a shoulder. EX punch is square + R1, EX kick is X + R2. You can use triangle and circle if you prefer, but you should never be doing EX moves by using your thumb to press both. Grabs and whatnot are easy because both presses follow the same axis, you use the length of your thumb to press lp + lk for a grab. That is fine. But if you try to do lp + mp with just your thumb, it is not aligned on the same axis and you are shooting for a much more precise motion. Why do this when you can just use two different fingers like you would on a fighting stick?
This. Ages ago I realized that "fat thumbing" two face buttons was incredibly awkward and unreliable. Switching to a shoulder button + a face button was a bit clumsy at first but once I got the hang of it, I never dropped an EX move ever again.
I play with the following control scheme on an Xbox 360 controller. It feels very comfortable to play this way: LP - X MP - A HP - B LK - Y MK - RB HK - RT Parry - LB Drive Impact - LT Simultaneous - L3 (Left Stick Press) Taunt - R3 (Right Stick Press) Because of the controller's layout having the Pad be in the position a modern controller's left stick would be, it's very fluid to go up to the left stick to do EX moves with motions on the stick while pressing it, allowing for one button EX specials without thinking too hard or having to play in a claw stance, while still having a dedicated parry and drive impact button. Taunt gets to be on right stick because it's both out of the way, and your control scheme isn't actually correct if you don't have a button set up for taunt.
I wonder how SIA interacts with negative edge? If I were a pad player, I think I'd probably map parry rather than DI to a button, but I guess it depends on whether you think pressing both right triggers is harder than pressing two face buttons. Also kind of an argument for one of those fancy pads that have extra trigger inputs on the bottom.
one-button parry is HUGE, definitely worth having on a pad control scheme - your opponent will have to respect the hell out of you if you have quick reactions. two shoulders/triggers for DI isn't perfect but is a huge step up from two face buttons. I'm a stick player but having the PS5 demo be pad-only for me really proved how big this SIA feature is.
using a fight pad with extra face buttons basically solves this problem by freeing up the left bumper and trigger by replacing that with the analog press inputs. you can look up a hori fightpad for example. gonna implement that to my controls now. thanks
I have the PS5 pro controller so I mapped one of my extra buttons to parry and the other to the pad and put the simultaneous input assistance to the other button and it works really well in comp. I won't say it's needed for anyone without a pro controller but if you have the ability to get one I think it's worth it.
EX moves don't need any particular set of buttons, just any 2 punch or any 2 kick buttons will do. You can just have HP on R1 and HK on R2 and when you wanna do an ex move, you just press any xP/xK button mapped to the standard ABXY buttons + R1/R2. It's exactly the same as if you had a 3K/3P button or that assist button. This feature is useless unless you're straight up missing some fingers on some of your hands.
some characters still need to press only 2 instead of 3 buttons at once Gief: normal Lariat JP: Position of the portals depends on which Punch button is pressed Kimberly: Can throw depends on which Punch button is pressed
And this is why I use a fightpad. Having HP and HK on the face buttons just makes everything way easier. Also just use it like a normal controller. People that write it off seem to think you have to be using the right buttons like it's a fightstick with multiple fingers on the face buttons.
Broski thank you for the information. We appreciate the content you put out. All your hard work and due diligence you put into your content is greatly appreciated. Keep up the good work my guy.
My dilemma is even worse since I have gotten used to L1 for Parry and L2 for Drive. Being able to parry with one button is much,. much more efficient. So I guess I'm just gonna have to learn to time my EX presses now.
I think it's wild people actually do EX with two buttons from the front instead of like, LP+HP or MK+HK, one button from the front and another from the top.
For me it's the opposite. I always get the timing wrong trying to coordinate my thumb and finger to sync up perfectly. My thumb is fat enough to eclipse all 4 face buttons anyways so it's just a matter of placement.
Note that EX moves are 2-button and not 3-button and SF6 has a bunch of moves that are two-button but change depending which two buttons. Like LP+MP gives you something different than MP+HP
Because the assist button always gives you three punches/kicks it won't help you with ex moves that have variations depending on the buttons pressed. For example Juri has different versions of ex Saihasho, she does either fireball, axe kick or spin kicks depending if you press lk+mk, lk+hk or mk+hk.
@@Omegalisk6900 I mean how else would SF6 interpret inputs? When you press assist button and any punch or kick you get all three punches or kicks. SF6 input interpreter will just give you whichever version of Saihasho is in priority.
@@Sasiskin7823 The way it reads the raw input when you hold the button (IE: the game giving you jab but showing you hit 3 punches) could mean that they can just assign each version of EX Saihasho to a different weight of kick + Assist. If capcom thought of that, I don't see a problem.
For ex, I pretty much always use one heavy (shoulder) buttons plus a face button. So I press it with two fingers. I have tiny little hands, so fat-fingering two buttons is impossible. But I haven't been having issues with the "pinch" motion for ex.
I actually do the same thing, as I have found that using left shoulder buttons for ex makes my motion inputs sloppier (that's a personal issue though) lol but I still use the classic layout for pad because my friends do and we play locally Alot so I don't want to always have to change the layout
One thing I disliked about SFV was that the input for a v-reversal you needed to press either 3 punches or 3 kicks, and playing on pad I had to give up one button to assign that option to be able to use v-reversals consistently. With that I had to choose the other button to be either v-skill or v-trigger, depending on the character. Now on SF6 we use the same Drive Impact button to perform the reversal, which is a lot better.
An option is to set the LP & LK to Px3 & Kx3 respectively (or just one of your preference). This gives you one-button ex-moves whilst maintaining the button's normal weak attack, however at the cost of your character's weak/slow special. This wouldnt be recommended for Zangief however as you completely lose weak attacks in favour of his lariats.
I think my favorite thing about SF6 is how its revolutionizing the way you just control the game. So many new options to let people customize for consistency with their playstyles
This is great for 3 button moves, but for 2 button ex moves, it's still better to press light kick + medium kick/ or medium kick + heavy kick etc. As characters moves can change depending on which two punches or kicks you use for the ex. For example, juri has different moves depending on which two kick buttons you press. Cammy is either higher or lower when she does an ex dive kick out of hooligan, depending on which two kick buttons you press which does affect if you can combo the move into certain other moves. Even if it's hard, it's way better to train yourself to learn to do ex moves using two buttons than to just use the 3p or 3k version of the move. That said, I think I'll map this to LT so that I can get the 3p or 3k inputs needed for some characters. It feels way more intuitive to parry with medium punch and medium kick for me anyway. And I'll keep LT as DI so I can react as quick as possible
I like this a lot and think it could work really well for some people. I figured you could use right stick click for drive impact and am really happy with it. I feel like it pretty easy to be reactionary with it because of it's placement. You just need to get used to it.
This remember me the input layout for snes version of samsho, pressing L or R you convert any of the slash button into hard slash or any of the kicks into the hard kick. Marvelous Saludos!
Can't you just press the assist button at the same time your start a motion input (or in the middle of it) to solve the downside associated with fast reaction ex moves?
This option is gonna be so good on the 6 button fight pads that have the 6 face buttons and 4 top buttons. So you get R1 bumper and R2 trigger for Parry and Impact but... you can change L1 and L2 to R3 and L3... Just make the L2 trigger be this 3x assist control for eash access to EX moves... Just hold down L2 and do the move like normal... Hori Commander Octo Fight Pad is the way to go, $60... Go buy it!!!
@@Itslewcario it's as lightweight as the Razor Raion. Feels very much the same as all the other wired fight pads. And the ones I have are still working... So ...
@@ArkticDark thanks for your input. I’m just seeing more negative than positives and I love analog sticks for fighters.:. I’m just torn between getting this or fully learning stick
You don’t have to hold it down. You can still press the the assist on the trigger like a normal ex move and it’ll still come out. I think the trigger input just register weird when trying to do the normal ex moves.
This is great for those who need it but I recommend a Hori fighting pad. It is a great fighting game controller and has more buttons than usual to help with this situation.
yep I just ran into a problem that ex move being inconsistent, so I tried my luck to youtube "sf6 button mapping" and this video is exactly what I'm looking for. Thanks!👍
I don't remember where I read that. The whole purpose of this button is for characters, like Juri, whose options are different depending on the strength of the buttons pressed, to be able to select with just one button. Timing your face button with a trigger must be pretty hard, I guess.
You just press the trigger early. If you're inputting normals, you just hold it down whenever it feels convenient, or maybe when you begin your special motion, and it'll come out as EX.
For Dash Macro for Drive Rush: Go buy the Hori Commander Octo Fight Pad and go into the controller app and change your L1 bumper to forward and your L2 bumper to backwards... Hold R1 for Parry and double click either L1 or L2... Solved...
I was going through Luke character training and couldn't get past low kick into OD flash knuckle juggle into flash knuckle. As soon as I enabled this I was able to get it a lot more consistently.
Damn, thank you for this video. I had the same dilema myself and i have no idea about that option. It could have been perfect if it worked like a normal macro instead of pressing and doing the input. I need to study if i prefer this or pressing two punches/kicks. Great video
I am constantly hitting the RB button before Y when trying to do EX on the xbox elite. The way its designed ergonomically it's very hard to press them at the exact same time because of the way the button sticks out and clicks so fast compared to how long it takes to press the b button down. I had to switch to old dualshock to stop this from happening, I spent time in training mode trying to make the elite work but I just kept dropping the EX during any combo. I wonder if this could help fix things so I can use my elite. The dpad on the dual shock has tore my thumb up, I tried dual sense but that was worse so I put tape on the dpad and I have to bandaid my thumb before playing which is annoying and bandaids aren't cheap. Might try taping my thumb too.
Oh my god I never ever would have found this!! As a disabled player I can now do classic controls and not have to have such difficulty dashing!!!! ❤❤❤ This is what I needed!! Now I just have to figure out a way to execute DPs and therefore super arts but QCB is always impossible for me into QCF or vice versa!!
My main trouble with pad is doing supers : there is a very small window to input the super -> very hard cancel from normals if the super can be canceled from a special, the special move is not taken into account. For instance, if ryu does a fireball 236, and the super is 236236, then the fireball input is eaten and cannot be reused for the super. I am sure for Honda, in corner, 46 headbutt could be cancelled into 4646, but 1st 46 is eaten. And the cancel window is even more ultra small there. am i the only one having super input troubles ?
Not sure if this matters for most characters, but for Cammy's EX hooligan the animation is different whether you use LP+MP and MP+HP. So using LP+MP+HP for EX moves would remove these options. Probably extremely inconsequential though.
I go with the old SF2 mapping with heavy punch on R2… 3 punch on R1. Same other side for kicks. I’m used to parry buttons from SF4 focus attack. I just re-mapped the touch pad for Drive impact and it’s pretty good for quick reaction. Still a good thing to know this tip though 👍🏻
If you have back buttons on your controller you could map that button to R3 or L3 to free up some space.
I put parry on my R3 and DI on my L3. So I can keep all 3 punches and kicks on the LT and LB
@@Dizzifying1 smart. Do you have back button
Personally, I think having a button for parry on controller is a little silly since flattening your thumb across the MP/MK buttons can easily be done on reaction with zero missed inputs. Parry button feels more useful on stick/leverless, and Nephew recently posted a video about swapping the keys so L1/LB and L2/LT are Parry and DI, respectively. Function is that you can keep your pinkie on Parry all the time with a simple flattening of the hand being all you need to DI.
I personally feel like if you're going to keep a parry macro on pad, it should also be swapped to the top button, if you're using a standard pad with analog triggers, because when you use the parry button to Drive Rush, you need to be able to press other things sooner. With DR the quick activation of the button means your hand can relax and move much faster, but if you DI, you just need to slam on it.
Problem is, you can't really get use to them in training mode cause they will automatically register as recording
@@tomcruz8615 You can turn those off in the settings as well. You can turn off the individual training range settings.
Go to 'Basic settings' < 'Shortcut Settings' < And then find any of the options you want to turn off/on and disable/re-enable.
This is why the Hori Octa Commander comes in clutch. It has 6 face buttons and 4 shoulder buttons that can all be mapped
The d pad on those controllers became too loose after only a couple months. Poor quality.
For what its worth I'm *probably* not going to use this myself. I'll likely just drop 3P/3K entirely and use the DI+Parry shortcuts and accept the extremely small chance of dropping two button EX moves, but its certainly an interesting new way to control the game. From what I understand it also has value as an accessibility feature for people with disabilities. Anyway thanks for watching and hit that sub button will ya.
My personal preference is doing ex manually, some character has different properties with LK + MK, LK + HK, MK + HK. With this, DI and Parry in the shortcut.
Just wanted to double check this just to make sure, found out you don't have to hold the button to do EX reversals, you can tap both the input assistance button and the normal at the same time to get an EX. At the very least that would help with the remember to hold thing.
I think you can kind of get best of both worlds by having L1 be Drive Impact and L2 be 3K.
I feel doing R1 + triangle to be relatively consistent as the buttons are very close to each other, and I can still use the macro for EX kicks.
I think I'll keep my drive impact mapped, but I won't keep my parry mapped because I'm used to performing the parry manually. I also plan on playing Ken, and his run is performed while pressing K+K, so I'll likely use this new mechanic for that.
@@ctoss7938 I feel like this game focuses on reaction and active defense, so not having parry and DI on shortcut puts you at disadvantage and increases parry>DR and normal>DR timing, which will hurt combo potential. Great if you are minus fingers or mobility, but I think it's an overall nerf.
Maybe i'm just bad but adding a dash macro to help cancel into drive rush more consistently would be a very welcome addition if you ask me
i would have changed the parry macro into the doble foward instantly. So yes, i agree with you 100%
Get that anime fighter trash outta here
Strive spoiled me so yeah I miss dash macro too
I do think that’d be a good thing, you’d have to sacrifice a button for it so it wouldn’t be too crazy. Would help people with lower dexterity
Dash macro is my biggest request for SF6, would make me feel like I am finally not at disadvantage for playing pad
This is a great tool for keyboard players where the keyboard doesn't register certain inputs depending on what keys are being pressed at the same time.
I would _highly_ recommend getting an anti-ghosting keyboard if you're going to game with it. This feature will be on all gaming keyboards-even the cheap ones-and completely fixes this issue. You can press a ton of keys at once and they'll all register. We're talking any sub-$50 gaming keyboard; I've seen them for $30 or less though I can't vouch for the quality.
your keyboard just trash get an anti ghosting
@@ryo-kai8587I have the Cooler Master Devastator i believe, bought in like 2014-16, not more than 40€ and yeah, doesnt have this issue, can press like 5 keys on the same row no problem, ok maybe not 5 but 4 AT VERY LEAST definitely.
It’s a keyboard + mouse combo too btw, so 20€ per piece at most if my memory doesnt fail me, 10 years l8r could probably get it for 3 lol.
I really like the Power A Fusion controller as it has a 10 button mode so you can have the 6 face buttons plus 4 macros on the shoulders/triggers. 3P, 3K, drive impact and parry.
Why are people saying the dpad breaks off on the power a controller?
@@blackmanta2527 Are you sure they're talking about the Power A Fusion (wired) controller? I've not heard that.
@@blackmanta2527 Hori makes a nicer one that's the same price.
@@seenoweevil1991 I've read some reviews saying that the dpad doesn't last long and can break off . But a majority of the reviews are positive. Might be refund fraud
@@blackmanta2527 Hello. I bought the power a fusion and the dpad broke off after two months of use. Amazon gave me a full refund tho.
Sounds like a pro pad with back buttons/paddles could help alleviate some of the issues you brought up.
Me binding to the sticks: 🗿
Thank you Broski, I will definitely be doing this. See you in ranked!
I played a lot of SFV on pad and I always used a combination of face button+trigger/bumper to do an EX move and it honestly felt very consistent for the most part, I also don't have a problem with fat thumbing lp+lk and mp+mk because of how these buttons are aliggned, but I will definitely use the DI macro
It was an issue with characters that had strength specific EX moves, like Menat
But most of the time Lights and Heavies were great to do EX
Couldn’t do this with Laura because of thunder clap
Definitely a cool addition. As a pad player myself I think I'll stick with the default control scheme. I did something similar in 5 with vskill since i didnt use L2/L1 much. I do feel that this will be useful though, especially with the hk button since I usually drop my ex tatsus and such because of the difference in the face and trigger.
5:21
We know the reason this happens now: some moves for some characters require 2 or 3 punches/kicks, so this would help execute those moves. So if the character doesn't have a move like that, the button pressed will take priority, since there's no reason heavy would take priority when heavy wasn't pressed at all; when without this button, heavy is probably selected because the game needs to pick one, but all three are being pressed at the same time.
I remapped my L1 and L2 on sfv for v-trigger and v-skill already. Learning to press 2 punches or kicks was pretty quick. You didnt mention parry in this video either, which is another benefit to pressing 2 buttong for ex moves, 1 button drive rush AND 1 button parry 👍
do you just not v-reversal?
Same but not same for me; I had my L2 set to vtrigger and L1 set to 3 punches so I could vrev. Vskill is basically a single button press, because I use the whole thumb for both, and never had much issues with EX moves failing, specially considering SFV's gentle buffer.
@Thales Monteiro I did eventually change the L2 from v-trigger to 3 punches or 3 kicks to v-reversal, however I kept forgetting to swap them depending on what charachter I played. Having some use kicks and some use punch was such a dumb idea lol.
@@ThalesAcm probably a ken player lmao
@@ThalesAcm you can v-reversal manually.
Ive noticed something odd on pad with ryu . When you try to do ex tastu with 3 kicks . The game thinks you're doing his target combo
I think if you stand still in neutral it changes. If you are moving it does the target combo. Atleast this happened with me on manon. I had to discipline myself not to move while at the point in the combo and it started working.
One button drive impact is a must for me . Need to react to that mechanic as fast as possible
You were right
The only problem is encountering with this setting is getting out the light ex special moves to come out. For ex: You can’t Ex(overdrive) Saihasho. It priorities heavy so you’ll get Go Ohsatsu every time. Just something to keep in note.
Im on ps5 and im stuck on that combo tutorial how do you OD Saihaso also how do you taunt
@@darthmaul3311 Classic Controls : 236 L.k+M.k
Modern Controls : 236 L+M or Asst + Special Button
You can set a button to taunt
I've met this problem of fat finger since SF4 I just macro the throw input to the right joystick, its super useful. you can macro the throw, parry and drive impact to the right joystick as well and still enjoy the classic 3K 3P on LT LB
Easy solution is to buy a PlayStation back buttons attachment and map those buttons to L3 and R3 so you can have 2 extra buttons and you can have 1 button parry and 1 button drive impact and 2 buttons OD/EX moves.
Ever since you mentioned this feature on Twitter I immediately switched, my DI reactions have improved 10x now that I have it set to one button instead of RB+RT. I find that EX DP is kinda awkward on the hands when holding the button down though.
Does your DP help if you hold it with your middle finger instead of the pointer?
@@digitalsmear or you could also not use this for DP, it's already slow to DP anyway so you have time to place your fingers.
An issue this raises though is that you no longer have as easy access to raw drive rush. not having parry on a macro makes combos with raw drive rush much harder. a lot of characters have a ground bounce into raw drive follow up extension. to do a fast rush mid combo you'd need to input forward > forward + parry button one + parry button two, needing to nail 3 buttons at the same time which just further increases the odds of missing one of the inputs, even more so than just the two needed for ex. plus you don't need to react with ex as often as you do with both parry and DI, meaning its probaby still more consistent to keep those on a macro and just drill consistency with ex.
It's actually not that hard because you can buffer parry for infinite frames. Just hold parry during endlag, and just mash forward and its free
I bought the Hori Fighting Commander Octa pad for SF6. It has 6 face buttons and 4 shoulder buttons. Issue resolved. Of course it is still a monetary investment.
Considering picking that one up
1 button parry is too important to use this setup, but I love that you’re literally the only person whose done a PS5 focused guide
Access to drive rush from a one button parry is hard to give up
some characters NEED the assist button to do an EX special move because they dont have a special move mapped to the special button. Kimberly down+special (Teleport) does not have a motion input for modern. So you need to use the assist button + special to get an EX teleport variant.
Use the Simultaneous Input Assist to avoid pressing two buttons at once for ex moves? But, wouldn't you need to... press down the button, plus the attack button? Making it two buttons at once still?
This is exactly what I was thinking for my settings. Nice to see someone else who thought the same thing!
You called it!
At 5:20 the jab that's reading ppp is prolly gonna have some option selects that are exclusive to that mechanic. Def something to investigate
the way i use SiA is i just hold it down the whole time and i just make realeasing the button a part of my special moves and it works very well since releasing the button is less effort than pressing it, i can still anti air just fine.
This was a legitimate conundrum for me I appreciate this video! Will try it out and see how I like it.
I have light punch on Square and Medium Punch on X. So light kick is Triangle and Medium kick is O. This makes pressing two buttons at the same time much easier since your thumb naturally lays over punches or kicks.
Just use the LP + HP or LK + HK for you EX; you stop missing any inputs at all very quickly when you stop using the same finger. Use your shoulder button, it is much more consistent. I am a pretty bad player and I never miss EX moves on pad. and I mean I am ass, like couldn't make it out of bronze in SFV, and I don't miss them because you just practice them.
Edit: couple hours after posting this comment, I win streaked through bronze and got to silver. Still, not that good, but I never miss an EX on pad because I just use a front button and a shoulder. EX punch is square + R1, EX kick is X + R2.
You can use triangle and circle if you prefer, but you should never be doing EX moves by using your thumb to press both.
Grabs and whatnot are easy because both presses follow the same axis, you use the length of your thumb to press lp + lk for a grab. That is fine. But if you try to do lp + mp with just your thumb, it is not aligned on the same axis and you are shooting for a much more precise motion. Why do this when you can just use two different fingers like you would on a fighting stick?
This. Ages ago I realized that "fat thumbing" two face buttons was incredibly awkward and unreliable. Switching to a shoulder button + a face button was a bit clumsy at first but once I got the hang of it, I never dropped an EX move ever again.
@@AkibanaZero yup. I seriously thought this was common knowledge. Why would we make it harder on ourselves when playing on pad is about comfort.
I'm massively more consistent at fat-thumbing face buttons than trying to use the trigger along with a single face button.
@@Summer_Tea enough to never miss an EX? Because you can practice using a shoulder button and get 100% consistent in like a day or two
@@IsaSaien I've tried for years. I can never get the timing down with a shoulder button.
having the parry on a shoulder button also works as a way to reliably backroll on wakeup
5:12 This music sync is hilarious.
What about moves that have different EX/OD depending on if your holding low+med, low+hard o med+hard like Urien's projectiles.
I play with the following control scheme on an Xbox 360 controller. It feels very comfortable to play this way:
LP - X
MP - A
HP - B
LK - Y
MK - RB
HK - RT
Parry - LB
Drive Impact - LT
Simultaneous - L3 (Left Stick Press)
Taunt - R3 (Right Stick Press)
Because of the controller's layout having the Pad be in the position a modern controller's left stick would be, it's very fluid to go up to the left stick to do EX moves with motions on the stick while pressing it, allowing for one button EX specials without thinking too hard or having to play in a claw stance, while still having a dedicated parry and drive impact button.
Taunt gets to be on right stick because it's both out of the way, and your control scheme isn't actually correct if you don't have a button set up for taunt.
I wonder how SIA interacts with negative edge?
If I were a pad player, I think I'd probably map parry rather than DI to a button, but I guess it depends on whether you think pressing both right triggers is harder than pressing two face buttons. Also kind of an argument for one of those fancy pads that have extra trigger inputs on the bottom.
one-button parry is HUGE, definitely worth having on a pad control scheme - your opponent will have to respect the hell out of you if you have quick reactions. two shoulders/triggers for DI isn't perfect but is a huge step up from two face buttons.
I'm a stick player but having the PS5 demo be pad-only for me really proved how big this SIA feature is.
We how has been using this layout for literally every 6 button fighting game-
using a fight pad with extra face buttons basically solves this problem by freeing up the left bumper and trigger by replacing that with the analog press inputs. you can look up a hori fightpad for example. gonna implement that to my controls now. thanks
I think the move is get a pad with back buttons, set one to L3 or R3, then set SIA to L3 or R3. That way you can still drive parry/rush
Some hori pads have l3 r3 on top
I have the PS5 pro controller so I mapped one of my extra buttons to parry and the other to the pad and put the simultaneous input assistance to the other button and it works really well in comp. I won't say it's needed for anyone without a pro controller but if you have the ability to get one I think it's worth it.
EX moves don't need any particular set of buttons, just any 2 punch or any 2 kick buttons will do. You can just have HP on R1 and HK on R2 and when you wanna do an ex move, you just press any xP/xK button mapped to the standard ABXY buttons + R1/R2. It's exactly the same as if you had a 3K/3P button or that assist button. This feature is useless unless you're straight up missing some fingers on some of your hands.
except when the character has different EX versions of the move (like sf6 juri), but then this assistance button doesnt help either
some characters still need to press only 2 instead of 3 buttons at once
Gief: normal Lariat
JP: Position of the portals depends on which Punch button is pressed
Kimberly: Can throw depends on which Punch button is pressed
And this is why I use a fightpad. Having HP and HK on the face buttons just makes everything way easier. Also just use it like a normal controller. People that write it off seem to think you have to be using the right buttons like it's a fightstick with multiple fingers on the face buttons.
Broski thank you for the information. We appreciate the content you put out. All your hard work and due diligence you put into your content is greatly appreciated. Keep up the good work my guy.
My dilemma is even worse since I have gotten used to L1 for Parry and L2 for Drive. Being able to parry with one button is much,. much more efficient. So I guess I'm just gonna have to learn to time my EX presses now.
This is how EX moves usually work in NRS games so I'll probably adjust to this really fast
I think it's wild people actually do EX with two buttons from the front instead of like, LP+HP or MK+HK, one button from the front and another from the top.
For me it's the opposite. I always get the timing wrong trying to coordinate my thumb and finger to sync up perfectly. My thumb is fat enough to eclipse all 4 face buttons anyways so it's just a matter of placement.
Wow, that's neat! Keep up the great work Broski! Take care!
But then you're losing parry.
And I think pressing one face button and a trigger at the same time is pretty consistent after some practice.
Note that EX moves are 2-button and not 3-button and SF6 has a bunch of moves that are two-button but change depending which two buttons. Like LP+MP gives you something different than MP+HP
usually. Gief lariat is 2P and EXlariat is 3P
Instead of dash inputting you can literally just tap the parry button after a cancellable move and there you go.
Because the assist button always gives you three punches/kicks it won't help you with ex moves that have variations depending on the buttons pressed. For example Juri has different versions of ex Saihasho, she does either fireball, axe kick or spin kicks depending if you press lk+mk, lk+hk or mk+hk.
Did you test this?
@@Omegalisk6900 I mean how else would SF6 interpret inputs? When you press assist button and any punch or kick you get all three punches or kicks. SF6 input interpreter will just give you whichever version of Saihasho is in priority.
@@Sasiskin7823 The way it reads the raw input when you hold the button (IE: the game giving you jab but showing you hit 3 punches) could mean that they can just assign each version of EX Saihasho to a different weight of kick + Assist. If capcom thought of that, I don't see a problem.
@@kevingriffith6011 I checked it on cracked beta, and no they didn't. You only get heavy version of Saihasho with any combination of buttons.
this is even better on a pad with six face buttons, XYZ punches - ABC kicks.
LT Ex assist - LB parry - RT grab - RB Drive Impact.
You could use it as Click-in Left stick and then just do the same input as usual after
I have bound my DI to the PS5 touchpad
This probably means that the complexity of different button combination for ex move does not exists in 6. Like Decapre's ex scramble.
For ex, I pretty much always use one heavy (shoulder) buttons plus a face button. So I press it with two fingers. I have tiny little hands, so fat-fingering two buttons is impossible. But I haven't been having issues with the "pinch" motion for ex.
I actually do the same thing, as I have found that using left shoulder buttons for ex makes my motion inputs sloppier (that's a personal issue though) lol but I still use the classic layout for pad because my friends do and we play locally Alot so I don't want to always have to change the layout
Wow. This is exactly what I’m looking for. Thank you so much!
One thing I disliked about SFV was that the input for a v-reversal you needed to press either 3 punches or 3 kicks, and playing on pad I had to give up one button to assign that option to be able to use v-reversals consistently. With that I had to choose the other button to be either v-skill or v-trigger, depending on the character. Now on SF6 we use the same Drive Impact button to perform the reversal, which is a lot better.
SFV was a very poorly designed fighting game, Sf6 is 20 times better in every way.
An option is to set the LP & LK to Px3 & Kx3 respectively (or just one of your preference). This gives you one-button ex-moves whilst maintaining the button's normal weak attack, however at the cost of your character's weak/slow special. This wouldnt be recommended for Zangief however as you completely lose weak attacks in favour of his lariats.
I think my favorite thing about SF6 is how its revolutionizing the way you just control the game. So many new options to let people customize for consistency with their playstyles
I will be using this! Great video Broski.
This is great for 3 button moves, but for 2 button ex moves, it's still better to press light kick + medium kick/ or medium kick + heavy kick etc. As characters moves can change depending on which two punches or kicks you use for the ex.
For example, juri has different moves depending on which two kick buttons you press.
Cammy is either higher or lower when she does an ex dive kick out of hooligan, depending on which two kick buttons you press which does affect if you can combo the move into certain other moves. Even if it's hard, it's way better to train yourself to learn to do ex moves using two buttons than to just use the 3p or 3k version of the move.
That said, I think I'll map this to LT so that I can get the 3p or 3k inputs needed for some characters. It feels way more intuitive to parry with medium punch and medium kick for me anyway. And I'll keep LT as DI so I can react as quick as possible
If can also be a switch on a custom stick or a hitbox. Not sure if the switch is more convenient but it seems like a tournament-legal option (yet)
I like this a lot and think it could work really well for some people. I figured you could use right stick click for drive impact and am really happy with it. I feel like it pretty easy to be reactionary with it because of it's placement. You just need to get used to it.
I feel that seems pretty slow. Did you check the frames in training mode compared to L1?
I did the same thing, works like a charm.
My musecle memory keep trying to parry, but yeah this is really uselfull
I used the Hori Octa. So all the buttons are on the right side but this is interesting
This remember me the input layout for snes version of samsho, pressing L or R you convert any of the slash button into hard slash or any of the kicks into the hard kick. Marvelous
Saludos!
I know this is an optimisation technique but realistically I'm never going to drop a drive impact
Do you think that using dualsense edge might have any benefit with the rear buttons?
Yes
This is pretty useful for characters that need to press 3 buttons like zangief/ dhalsim
Can't you just press the assist button at the same time your start a motion input (or in the middle of it) to solve the downside associated with fast reaction ex moves?
Yes - that's the idea.
This option is gonna be so good on the 6 button fight pads that have the 6 face buttons and 4 top buttons. So you get R1 bumper and R2 trigger for Parry and Impact but... you can change L1 and L2 to R3 and L3... Just make the L2 trigger be this 3x assist control for eash access to EX moves... Just hold down L2 and do the move like normal... Hori Commander Octo Fight Pad is the way to go, $60... Go buy it!!!
idk it seems like its cheaply made and breaks with short usage
@@Itslewcario it's as lightweight as the Razor Raion. Feels very much the same as all the other wired fight pads. And the ones I have are still working... So ...
@@ArkticDark thanks for your input. I’m just seeing more negative than positives and I love analog sticks for fighters.:. I’m just torn between getting this or fully learning stick
@@Itslewcario also the Razor Raion and other PS4 controllers appear to work on the PS5 for this game as well.
You don’t have to hold it down. You can still press the the assist on the trigger like a normal ex move and it’ll still come out. I think the trigger input just register weird when trying to do the normal ex moves.
This is great for those who need it but I recommend a Hori fighting pad. It is a great fighting game controller and has more buttons than usual to help with this situation.
yep I just ran into a problem that ex move being inconsistent, so I tried my luck to youtube "sf6 button mapping" and this video is exactly what I'm looking for. Thanks!👍
Losing single button parry is kind of a big deal when you take into account instant DR and buffering instant DR out of moves for combo extensions.
This is why pros should buy a fight pad with 10 buttons.
@@blackmanta2527 Pad is literally fine.
I don't remember where I read that. The whole purpose of this button is for characters, like Juri, whose options are different depending on the strength of the buttons pressed, to be able to select with just one button. Timing your face button with a trigger must be pretty hard, I guess.
You just press the trigger early. If you're inputting normals, you just hold it down whenever it feels convenient, or maybe when you begin your special motion, and it'll come out as EX.
This has been super helpful for me, thanks so much!!!
For Dash Macro for Drive Rush:
Go buy the Hori Commander Octo Fight Pad and go into the controller app and change your L1 bumper to forward and your L2 bumper to backwards... Hold R1 for Parry and double click either L1 or L2... Solved...
I was going through Luke character training and couldn't get past low kick into OD flash knuckle juggle into flash knuckle. As soon as I enabled this I was able to get it a lot more consistently.
I see the advantages, but I like 1-button Drive Parry in addition to 1-button DI, so I think I'll stick with the default scheme.
I have my super arts to be one of my paddles on my controller and it works so well
Damn, thank you for this video. I had the same dilema myself and i have no idea about that option. It could have been perfect if it worked like a normal macro instead of pressing and doing the input. I need to study if i prefer this or pressing two punches/kicks.
Great video
One-button parries are more valuable than one-button OD moves.
At this point its better to be holding the SIA buttons most of the time if you're looking for somethings and only let go when you don't want to ex.
I am constantly hitting the RB button before Y when trying to do EX on the xbox elite. The way its designed ergonomically it's very hard to press them at the exact same time because of the way the button sticks out and clicks so fast compared to how long it takes to press the b button down. I had to switch to old dualshock to stop this from happening, I spent time in training mode trying to make the elite work but I just kept dropping the EX during any combo. I wonder if this could help fix things so I can use my elite. The dpad on the dual shock has tore my thumb up, I tried dual sense but that was worse so I put tape on the dpad and I have to bandaid my thumb before playing which is annoying and bandaids aren't cheap. Might try taping my thumb too.
Oh my god I never ever would have found this!! As a disabled player I can now do classic controls and not have to have such difficulty dashing!!!! ❤❤❤ This is what I needed!!
Now I just have to figure out a way to execute DPs and therefore super arts but QCB is always impossible for me into QCF or vice versa!!
But how does it work with special that have the same motion, for instance the hadoken and the donkey kick ?
My main trouble with pad is doing supers : there is a very small window to input the super -> very hard cancel from normals
if the super can be canceled from a special, the special move is not taken into account.
For instance, if ryu does a fireball 236, and the super is 236236, then the fireball input is eaten and cannot be reused for the super.
I am sure for Honda, in corner, 46 headbutt could be cancelled into 4646, but 1st 46 is eaten. And the cancel window is even more ultra small there.
am i the only one having super input troubles ?
isnt in the previous games, the shortcut button for triple input basically perform the weak attack?
Not sure if this matters for most characters, but for Cammy's EX hooligan the animation is different whether you use LP+MP and MP+HP. So using LP+MP+HP for EX moves would remove these options. Probably extremely inconsequential though.
What I really want is kinda the opposite. Like a button that is the 2 of the same strength.
Like for throw/parry/Di
Might be op ¯\_(ツ)_/¯
You can do that don't you? but you have to choose what to replace it with, if the parry macro or the di macro
Yo, this is so amazing. Thank you sir.
Modern players: i have no such weakness
I like the fact that parry is LT on Xbox Series X.
God send, thanks man been struggling with this.
I go with the old SF2 mapping with heavy punch on R2… 3 punch on R1. Same other side for kicks. I’m used to parry buttons from SF4 focus attack. I just re-mapped the touch pad for Drive impact and it’s pretty good for quick reaction. Still a good thing to know this tip though 👍🏻
D Pad for drive impact is genius
Its better just to do 2 button parry/drive, the window for two inputs is extremely lenient without any additional assistance settings
I am interested to see what this could do in terms of option selects.