The obscure SF6 feature that could make pad powerful

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  • Опубликовано: 24 янв 2025

Комментарии • 416

  • @DocDavis
    @DocDavis Год назад +132

    If you have back buttons on your controller you could map that button to R3 or L3 to free up some space.

    • @Dizzifying1
      @Dizzifying1 Год назад +6

      I put parry on my R3 and DI on my L3. So I can keep all 3 punches and kicks on the LT and LB

    • @xxiii262
      @xxiii262 Год назад

      @@Dizzifying1 smart. Do you have back button

    • @digitalsmear
      @digitalsmear Год назад +1

      Personally, I think having a button for parry on controller is a little silly since flattening your thumb across the MP/MK buttons can easily be done on reaction with zero missed inputs. Parry button feels more useful on stick/leverless, and Nephew recently posted a video about swapping the keys so L1/LB and L2/LT are Parry and DI, respectively. Function is that you can keep your pinkie on Parry all the time with a simple flattening of the hand being all you need to DI.
      I personally feel like if you're going to keep a parry macro on pad, it should also be swapped to the top button, if you're using a standard pad with analog triggers, because when you use the parry button to Drive Rush, you need to be able to press other things sooner. With DR the quick activation of the button means your hand can relax and move much faster, but if you DI, you just need to slam on it.

    • @tomcruz8615
      @tomcruz8615 Год назад +3

      Problem is, you can't really get use to them in training mode cause they will automatically register as recording

    • @Dizzifying1
      @Dizzifying1 Год назад +3

      @@tomcruz8615 You can turn those off in the settings as well. You can turn off the individual training range settings.
      Go to 'Basic settings' < 'Shortcut Settings' < And then find any of the options you want to turn off/on and disable/re-enable.

  • @pwndizzy3873
    @pwndizzy3873 Год назад +21

    This is why the Hori Octa Commander comes in clutch. It has 6 face buttons and 4 shoulder buttons that can all be mapped

    •  4 месяца назад +2

      The d pad on those controllers became too loose after only a couple months. Poor quality.

  • @BroskiFGC
    @BroskiFGC  Год назад +235

    For what its worth I'm *probably* not going to use this myself. I'll likely just drop 3P/3K entirely and use the DI+Parry shortcuts and accept the extremely small chance of dropping two button EX moves, but its certainly an interesting new way to control the game. From what I understand it also has value as an accessibility feature for people with disabilities. Anyway thanks for watching and hit that sub button will ya.

    • @ISACVSJB
      @ISACVSJB Год назад +9

      My personal preference is doing ex manually, some character has different properties with LK + MK, LK + HK, MK + HK. With this, DI and Parry in the shortcut.

    • @ctoss7938
      @ctoss7938 Год назад +4

      Just wanted to double check this just to make sure, found out you don't have to hold the button to do EX reversals, you can tap both the input assistance button and the normal at the same time to get an EX. At the very least that would help with the remember to hold thing.

    • @Rhapsdos
      @Rhapsdos Год назад +5

      I think you can kind of get best of both worlds by having L1 be Drive Impact and L2 be 3K.
      I feel doing R1 + triangle to be relatively consistent as the buttons are very close to each other, and I can still use the macro for EX kicks.

    • @blueicydasani4543
      @blueicydasani4543 Год назад +1

      I think I'll keep my drive impact mapped, but I won't keep my parry mapped because I'm used to performing the parry manually. I also plan on playing Ken, and his run is performed while pressing K+K, so I'll likely use this new mechanic for that.

    • @OLDirty_Kungfu
      @OLDirty_Kungfu Год назад

      ​@@ctoss7938 I feel like this game focuses on reaction and active defense, so not having parry and DI on shortcut puts you at disadvantage and increases parry>DR and normal>DR timing, which will hurt combo potential. Great if you are minus fingers or mobility, but I think it's an overall nerf.

  • @maubpp
    @maubpp Год назад +321

    Maybe i'm just bad but adding a dash macro to help cancel into drive rush more consistently would be a very welcome addition if you ask me

    • @Kreusnik
      @Kreusnik Год назад +40

      i would have changed the parry macro into the doble foward instantly. So yes, i agree with you 100%

    • @kuffo09
      @kuffo09 Год назад

      Get that anime fighter trash outta here

    • @JackieMonet44
      @JackieMonet44 Год назад +90

      Strive spoiled me so yeah I miss dash macro too

    • @EnbyVess
      @EnbyVess Год назад +4

      I do think that’d be a good thing, you’d have to sacrifice a button for it so it wouldn’t be too crazy. Would help people with lower dexterity

    • @IsaSaien
      @IsaSaien Год назад +14

      Dash macro is my biggest request for SF6, would make me feel like I am finally not at disadvantage for playing pad

  • @BlueLightningSky
    @BlueLightningSky Год назад +48

    This is a great tool for keyboard players where the keyboard doesn't register certain inputs depending on what keys are being pressed at the same time.

    • @ryo-kai8587
      @ryo-kai8587 Год назад +45

      I would _highly_ recommend getting an anti-ghosting keyboard if you're going to game with it. This feature will be on all gaming keyboards-even the cheap ones-and completely fixes this issue. You can press a ton of keys at once and they'll all register. We're talking any sub-$50 gaming keyboard; I've seen them for $30 or less though I can't vouch for the quality.

    • @thiago4055
      @thiago4055 Год назад

      your keyboard just trash get an anti ghosting

    • @SimoneBellomonte
      @SimoneBellomonte 4 месяца назад +1

      @@ryo-kai8587I have the Cooler Master Devastator i believe, bought in like 2014-16, not more than 40€ and yeah, doesnt have this issue, can press like 5 keys on the same row no problem, ok maybe not 5 but 4 AT VERY LEAST definitely.

    • @SimoneBellomonte
      @SimoneBellomonte 4 месяца назад +1

      It’s a keyboard + mouse combo too btw, so 20€ per piece at most if my memory doesnt fail me, 10 years l8r could probably get it for 3 lol.

  • @seenoweevil1991
    @seenoweevil1991 Год назад +10

    I really like the Power A Fusion controller as it has a 10 button mode so you can have the 6 face buttons plus 4 macros on the shoulders/triggers. 3P, 3K, drive impact and parry.

    • @blackmanta2527
      @blackmanta2527 Год назад

      Why are people saying the dpad breaks off on the power a controller?

    • @seenoweevil1991
      @seenoweevil1991 Год назад

      @@blackmanta2527 Are you sure they're talking about the Power A Fusion (wired) controller? I've not heard that.

    • @digitalsmear
      @digitalsmear Год назад

      @@blackmanta2527 Hori makes a nicer one that's the same price.

    • @blackmanta2527
      @blackmanta2527 Год назад

      ​@@seenoweevil1991 I've read some reviews saying that the dpad doesn't last long and can break off . But a majority of the reviews are positive. Might be refund fraud

    • @darkdendan
      @darkdendan Год назад +1

      @@blackmanta2527 Hello. I bought the power a fusion and the dpad broke off after two months of use. Amazon gave me a full refund tho.

  • @RiceEater483
    @RiceEater483 Год назад +9

    Sounds like a pro pad with back buttons/paddles could help alleviate some of the issues you brought up.

  • @machoortv
    @machoortv Год назад +4

    Thank you Broski, I will definitely be doing this. See you in ranked!

  • @juanbarb57
    @juanbarb57 Год назад +12

    I played a lot of SFV on pad and I always used a combination of face button+trigger/bumper to do an EX move and it honestly felt very consistent for the most part, I also don't have a problem with fat thumbing lp+lk and mp+mk because of how these buttons are aliggned, but I will definitely use the DI macro

    • @Sorrelhas
      @Sorrelhas Год назад +3

      It was an issue with characters that had strength specific EX moves, like Menat
      But most of the time Lights and Heavies were great to do EX

    • @user-wy1et9dk9w
      @user-wy1et9dk9w Год назад

      Couldn’t do this with Laura because of thunder clap

  • @TheAce1183
    @TheAce1183 Год назад +21

    Definitely a cool addition. As a pad player myself I think I'll stick with the default control scheme. I did something similar in 5 with vskill since i didnt use L2/L1 much. I do feel that this will be useful though, especially with the hk button since I usually drop my ex tatsus and such because of the difference in the face and trigger.

  • @Rickfernello
    @Rickfernello Год назад +8

    5:21
    We know the reason this happens now: some moves for some characters require 2 or 3 punches/kicks, so this would help execute those moves. So if the character doesn't have a move like that, the button pressed will take priority, since there's no reason heavy would take priority when heavy wasn't pressed at all; when without this button, heavy is probably selected because the game needs to pick one, but all three are being pressed at the same time.

  • @phase_1471
    @phase_1471 Год назад +42

    I remapped my L1 and L2 on sfv for v-trigger and v-skill already. Learning to press 2 punches or kicks was pretty quick. You didnt mention parry in this video either, which is another benefit to pressing 2 buttong for ex moves, 1 button drive rush AND 1 button parry 👍

    • @ThalesAcm
      @ThalesAcm Год назад +2

      do you just not v-reversal?

    • @Nykdos
      @Nykdos Год назад

      Same but not same for me; I had my L2 set to vtrigger and L1 set to 3 punches so I could vrev. Vskill is basically a single button press, because I use the whole thumb for both, and never had much issues with EX moves failing, specially considering SFV's gentle buffer.

    • @phase_1471
      @phase_1471 Год назад +2

      ​@Thales Monteiro I did eventually change the L2 from v-trigger to 3 punches or 3 kicks to v-reversal, however I kept forgetting to swap them depending on what charachter I played. Having some use kicks and some use punch was such a dumb idea lol.

    • @incrediblylostify
      @incrediblylostify Год назад

      @@ThalesAcm probably a ken player lmao

    • @neru9347
      @neru9347 Год назад

      @@ThalesAcm you can v-reversal manually.

  • @blackmanta2527
    @blackmanta2527 Год назад +22

    Ive noticed something odd on pad with ryu . When you try to do ex tastu with 3 kicks . The game thinks you're doing his target combo

    • @NoxLegend1
      @NoxLegend1 Год назад +2

      I think if you stand still in neutral it changes. If you are moving it does the target combo. Atleast this happened with me on manon. I had to discipline myself not to move while at the point in the combo and it started working.

  • @having765
    @having765 Год назад +1

    One button drive impact is a must for me . Need to react to that mechanic as fast as possible

  • @IAWiseoldman
    @IAWiseoldman Год назад +8

    You were right

  • @HitmanAvery
    @HitmanAvery Год назад +9

    The only problem is encountering with this setting is getting out the light ex special moves to come out. For ex: You can’t Ex(overdrive) Saihasho. It priorities heavy so you’ll get Go Ohsatsu every time. Just something to keep in note.

    • @darthmaul3311
      @darthmaul3311 Год назад

      Im on ps5 and im stuck on that combo tutorial how do you OD Saihaso also how do you taunt

    • @HitmanAvery
      @HitmanAvery Год назад

      @@darthmaul3311 Classic Controls : 236 L.k+M.k
      Modern Controls : 236 L+M or Asst + Special Button
      You can set a button to taunt

  • @vunamdeptrai
    @vunamdeptrai Год назад +2

    I've met this problem of fat finger since SF4 I just macro the throw input to the right joystick, its super useful. you can macro the throw, parry and drive impact to the right joystick as well and still enjoy the classic 3K 3P on LT LB

  • @CrystalMang0
    @CrystalMang0 Год назад +2

    Easy solution is to buy a PlayStation back buttons attachment and map those buttons to L3 and R3 so you can have 2 extra buttons and you can have 1 button parry and 1 button drive impact and 2 buttons OD/EX moves.

  • @slinnkys5405
    @slinnkys5405 Год назад +11

    Ever since you mentioned this feature on Twitter I immediately switched, my DI reactions have improved 10x now that I have it set to one button instead of RB+RT. I find that EX DP is kinda awkward on the hands when holding the button down though.

    • @digitalsmear
      @digitalsmear Год назад

      Does your DP help if you hold it with your middle finger instead of the pointer?

    • @thechugg4372
      @thechugg4372 Год назад

      @@digitalsmear or you could also not use this for DP, it's already slow to DP anyway so you have time to place your fingers.

  • @dontron5632
    @dontron5632 Год назад +4

    An issue this raises though is that you no longer have as easy access to raw drive rush. not having parry on a macro makes combos with raw drive rush much harder. a lot of characters have a ground bounce into raw drive follow up extension. to do a fast rush mid combo you'd need to input forward > forward + parry button one + parry button two, needing to nail 3 buttons at the same time which just further increases the odds of missing one of the inputs, even more so than just the two needed for ex. plus you don't need to react with ex as often as you do with both parry and DI, meaning its probaby still more consistent to keep those on a macro and just drill consistency with ex.

    • @LucDaMan4
      @LucDaMan4 Год назад

      It's actually not that hard because you can buffer parry for infinite frames. Just hold parry during endlag, and just mash forward and its free

  • @thegentlexylophone
    @thegentlexylophone Год назад +6

    I bought the Hori Fighting Commander Octa pad for SF6. It has 6 face buttons and 4 shoulder buttons. Issue resolved. Of course it is still a monetary investment.

    • @HeyDrGamer
      @HeyDrGamer Год назад

      Considering picking that one up

  • @NeverFake
    @NeverFake Год назад +2

    1 button parry is too important to use this setup, but I love that you’re literally the only person whose done a PS5 focused guide

    • @TwoxowT
      @TwoxowT Год назад

      Access to drive rush from a one button parry is hard to give up

  • @Craft2299
    @Craft2299 Год назад +1

    some characters NEED the assist button to do an EX special move because they dont have a special move mapped to the special button. Kimberly down+special (Teleport) does not have a motion input for modern. So you need to use the assist button + special to get an EX teleport variant.

  • @davidzendzian3049
    @davidzendzian3049 2 месяца назад +2

    Use the Simultaneous Input Assist to avoid pressing two buttons at once for ex moves? But, wouldn't you need to... press down the button, plus the attack button? Making it two buttons at once still?

  • @Graeso
    @Graeso Год назад

    This is exactly what I was thinking for my settings. Nice to see someone else who thought the same thing!

  • @mikiemike20042002
    @mikiemike20042002 Год назад +5

    You called it!

  • @Bodied
    @Bodied Год назад

    At 5:20 the jab that's reading ppp is prolly gonna have some option selects that are exclusive to that mechanic. Def something to investigate

  • @pretzels1208
    @pretzels1208 Год назад +1

    the way i use SiA is i just hold it down the whole time and i just make realeasing the button a part of my special moves and it works very well since releasing the button is less effort than pressing it, i can still anti air just fine.

  • @Howl_3DN
    @Howl_3DN Год назад

    This was a legitimate conundrum for me I appreciate this video! Will try it out and see how I like it.

  • @devv197
    @devv197 Год назад

    I have light punch on Square and Medium Punch on X. So light kick is Triangle and Medium kick is O. This makes pressing two buttons at the same time much easier since your thumb naturally lays over punches or kicks.

  • @IsaSaien
    @IsaSaien Год назад +6

    Just use the LP + HP or LK + HK for you EX; you stop missing any inputs at all very quickly when you stop using the same finger. Use your shoulder button, it is much more consistent. I am a pretty bad player and I never miss EX moves on pad. and I mean I am ass, like couldn't make it out of bronze in SFV, and I don't miss them because you just practice them.
    Edit: couple hours after posting this comment, I win streaked through bronze and got to silver. Still, not that good, but I never miss an EX on pad because I just use a front button and a shoulder. EX punch is square + R1, EX kick is X + R2.
    You can use triangle and circle if you prefer, but you should never be doing EX moves by using your thumb to press both.
    Grabs and whatnot are easy because both presses follow the same axis, you use the length of your thumb to press lp + lk for a grab. That is fine. But if you try to do lp + mp with just your thumb, it is not aligned on the same axis and you are shooting for a much more precise motion. Why do this when you can just use two different fingers like you would on a fighting stick?

    • @AkibanaZero
      @AkibanaZero Год назад

      This. Ages ago I realized that "fat thumbing" two face buttons was incredibly awkward and unreliable. Switching to a shoulder button + a face button was a bit clumsy at first but once I got the hang of it, I never dropped an EX move ever again.

    • @IsaSaien
      @IsaSaien Год назад

      @@AkibanaZero yup. I seriously thought this was common knowledge. Why would we make it harder on ourselves when playing on pad is about comfort.

    • @Summer_Tea
      @Summer_Tea Год назад

      I'm massively more consistent at fat-thumbing face buttons than trying to use the trigger along with a single face button.

    • @IsaSaien
      @IsaSaien Год назад

      @@Summer_Tea enough to never miss an EX? Because you can practice using a shoulder button and get 100% consistent in like a day or two

    • @Summer_Tea
      @Summer_Tea Год назад +1

      @@IsaSaien I've tried for years. I can never get the timing down with a shoulder button.

  • @dededoritos
    @dededoritos Год назад

    having the parry on a shoulder button also works as a way to reliably backroll on wakeup

  • @Ender41948
    @Ender41948 Год назад +1

    5:12 This music sync is hilarious.

  • @ramanmono
    @ramanmono Год назад +5

    What about moves that have different EX/OD depending on if your holding low+med, low+hard o med+hard like Urien's projectiles.

  • @DillonMeyer
    @DillonMeyer Год назад

    I play with the following control scheme on an Xbox 360 controller. It feels very comfortable to play this way:
    LP - X
    MP - A
    HP - B
    LK - Y
    MK - RB
    HK - RT
    Parry - LB
    Drive Impact - LT
    Simultaneous - L3 (Left Stick Press)
    Taunt - R3 (Right Stick Press)
    Because of the controller's layout having the Pad be in the position a modern controller's left stick would be, it's very fluid to go up to the left stick to do EX moves with motions on the stick while pressing it, allowing for one button EX specials without thinking too hard or having to play in a claw stance, while still having a dedicated parry and drive impact button.
    Taunt gets to be on right stick because it's both out of the way, and your control scheme isn't actually correct if you don't have a button set up for taunt.

  • @DoobooDomo
    @DoobooDomo Год назад +4

    I wonder how SIA interacts with negative edge?
    If I were a pad player, I think I'd probably map parry rather than DI to a button, but I guess it depends on whether you think pressing both right triggers is harder than pressing two face buttons. Also kind of an argument for one of those fancy pads that have extra trigger inputs on the bottom.

    • @BronzeAgePepper
      @BronzeAgePepper Год назад +2

      one-button parry is HUGE, definitely worth having on a pad control scheme - your opponent will have to respect the hell out of you if you have quick reactions. two shoulders/triggers for DI isn't perfect but is a huge step up from two face buttons.
      I'm a stick player but having the PS5 demo be pad-only for me really proved how big this SIA feature is.

  • @notimeforcreativenamesjust3034

    We how has been using this layout for literally every 6 button fighting game-

  • @sSnaiils
    @sSnaiils Год назад

    using a fight pad with extra face buttons basically solves this problem by freeing up the left bumper and trigger by replacing that with the analog press inputs. you can look up a hori fightpad for example. gonna implement that to my controls now. thanks

  • @colinhay1666
    @colinhay1666 Год назад +7

    I think the move is get a pad with back buttons, set one to L3 or R3, then set SIA to L3 or R3. That way you can still drive parry/rush

  • @lawyerman2408
    @lawyerman2408 4 месяца назад

    I have the PS5 pro controller so I mapped one of my extra buttons to parry and the other to the pad and put the simultaneous input assistance to the other button and it works really well in comp. I won't say it's needed for anyone without a pro controller but if you have the ability to get one I think it's worth it.

  • @1InVader1
    @1InVader1 Год назад +1

    EX moves don't need any particular set of buttons, just any 2 punch or any 2 kick buttons will do. You can just have HP on R1 and HK on R2 and when you wanna do an ex move, you just press any xP/xK button mapped to the standard ABXY buttons + R1/R2. It's exactly the same as if you had a 3K/3P button or that assist button. This feature is useless unless you're straight up missing some fingers on some of your hands.

    • @cerdi_99
      @cerdi_99 Год назад

      except when the character has different EX versions of the move (like sf6 juri), but then this assistance button doesnt help either

  • @axelnoragon7382
    @axelnoragon7382 5 месяцев назад

    some characters still need to press only 2 instead of 3 buttons at once
    Gief: normal Lariat
    JP: Position of the portals depends on which Punch button is pressed
    Kimberly: Can throw depends on which Punch button is pressed

  • @Aerowind
    @Aerowind Год назад

    And this is why I use a fightpad. Having HP and HK on the face buttons just makes everything way easier. Also just use it like a normal controller. People that write it off seem to think you have to be using the right buttons like it's a fightstick with multiple fingers on the face buttons.

  • @fishergames4525
    @fishergames4525 Год назад +1

    Broski thank you for the information. We appreciate the content you put out. All your hard work and due diligence you put into your content is greatly appreciated. Keep up the good work my guy.

  • @PassionWagonYT
    @PassionWagonYT Год назад +1

    My dilemma is even worse since I have gotten used to L1 for Parry and L2 for Drive. Being able to parry with one button is much,. much more efficient. So I guess I'm just gonna have to learn to time my EX presses now.

  • @four2773
    @four2773 Год назад

    This is how EX moves usually work in NRS games so I'll probably adjust to this really fast

  • @mathespio
    @mathespio Год назад

    I think it's wild people actually do EX with two buttons from the front instead of like, LP+HP or MK+HK, one button from the front and another from the top.

    • @Summer_Tea
      @Summer_Tea Год назад

      For me it's the opposite. I always get the timing wrong trying to coordinate my thumb and finger to sync up perfectly. My thumb is fat enough to eclipse all 4 face buttons anyways so it's just a matter of placement.

  • @NurseLee
    @NurseLee Год назад

    Wow, that's neat! Keep up the great work Broski! Take care!

  • @oyaymas
    @oyaymas Год назад +2

    But then you're losing parry.
    And I think pressing one face button and a trigger at the same time is pretty consistent after some practice.

  • @geneticjen9312
    @geneticjen9312 Год назад +2

    Note that EX moves are 2-button and not 3-button and SF6 has a bunch of moves that are two-button but change depending which two buttons. Like LP+MP gives you something different than MP+HP

  • @Syrnbjorn
    @Syrnbjorn 5 месяцев назад

    Instead of dash inputting you can literally just tap the parry button after a cancellable move and there you go.

  • @Sasiskin7823
    @Sasiskin7823 Год назад +6

    Because the assist button always gives you three punches/kicks it won't help you with ex moves that have variations depending on the buttons pressed. For example Juri has different versions of ex Saihasho, she does either fireball, axe kick or spin kicks depending if you press lk+mk, lk+hk or mk+hk.

    • @Omegalisk6900
      @Omegalisk6900 Год назад

      Did you test this?

    • @Sasiskin7823
      @Sasiskin7823 Год назад +1

      @@Omegalisk6900 I mean how else would SF6 interpret inputs? When you press assist button and any punch or kick you get all three punches or kicks. SF6 input interpreter will just give you whichever version of Saihasho is in priority.

    • @kevingriffith6011
      @kevingriffith6011 Год назад

      ​@@Sasiskin7823 The way it reads the raw input when you hold the button (IE: the game giving you jab but showing you hit 3 punches) could mean that they can just assign each version of EX Saihasho to a different weight of kick + Assist. If capcom thought of that, I don't see a problem.

    • @Sasiskin7823
      @Sasiskin7823 Год назад

      @@kevingriffith6011 I checked it on cracked beta, and no they didn't. You only get heavy version of Saihasho with any combination of buttons.

  • @crinklecake53
    @crinklecake53 Год назад

    this is even better on a pad with six face buttons, XYZ punches - ABC kicks.
    LT Ex assist - LB parry - RT grab - RB Drive Impact.

  • @gavinhennessey4187
    @gavinhennessey4187 Год назад

    You could use it as Click-in Left stick and then just do the same input as usual after

  • @jaycegoller1175
    @jaycegoller1175 Год назад +1

    I have bound my DI to the PS5 touchpad

  • @HaruhiGamer
    @HaruhiGamer Год назад

    This probably means that the complexity of different button combination for ex move does not exists in 6. Like Decapre's ex scramble.

  • @elijahj.alfred6632
    @elijahj.alfred6632 Год назад +1

    For ex, I pretty much always use one heavy (shoulder) buttons plus a face button. So I press it with two fingers. I have tiny little hands, so fat-fingering two buttons is impossible. But I haven't been having issues with the "pinch" motion for ex.

    • @variablex
      @variablex Год назад

      I actually do the same thing, as I have found that using left shoulder buttons for ex makes my motion inputs sloppier (that's a personal issue though) lol but I still use the classic layout for pad because my friends do and we play locally Alot so I don't want to always have to change the layout

  • @eltonwong1988
    @eltonwong1988 5 месяцев назад

    Wow. This is exactly what I’m looking for. Thank you so much!

  • @VictorSilva86
    @VictorSilva86 Год назад

    One thing I disliked about SFV was that the input for a v-reversal you needed to press either 3 punches or 3 kicks, and playing on pad I had to give up one button to assign that option to be able to use v-reversals consistently. With that I had to choose the other button to be either v-skill or v-trigger, depending on the character. Now on SF6 we use the same Drive Impact button to perform the reversal, which is a lot better.

    • @mvmusic8467
      @mvmusic8467 Год назад

      SFV was a very poorly designed fighting game, Sf6 is 20 times better in every way.

  • @tzera_rhuon
    @tzera_rhuon Год назад +2

    An option is to set the LP & LK to Px3 & Kx3 respectively (or just one of your preference). This gives you one-button ex-moves whilst maintaining the button's normal weak attack, however at the cost of your character's weak/slow special. This wouldnt be recommended for Zangief however as you completely lose weak attacks in favour of his lariats.

  • @ike804
    @ike804 Год назад +1

    I think my favorite thing about SF6 is how its revolutionizing the way you just control the game. So many new options to let people customize for consistency with their playstyles

  • @crueldeity
    @crueldeity Год назад

    I will be using this! Great video Broski.

  • @Purpleeest
    @Purpleeest Год назад

    This is great for 3 button moves, but for 2 button ex moves, it's still better to press light kick + medium kick/ or medium kick + heavy kick etc. As characters moves can change depending on which two punches or kicks you use for the ex.
    For example, juri has different moves depending on which two kick buttons you press.
    Cammy is either higher or lower when she does an ex dive kick out of hooligan, depending on which two kick buttons you press which does affect if you can combo the move into certain other moves. Even if it's hard, it's way better to train yourself to learn to do ex moves using two buttons than to just use the 3p or 3k version of the move.
    That said, I think I'll map this to LT so that I can get the 3p or 3k inputs needed for some characters. It feels way more intuitive to parry with medium punch and medium kick for me anyway. And I'll keep LT as DI so I can react as quick as possible

  • @zhenyaloginov
    @zhenyaloginov Год назад

    If can also be a switch on a custom stick or a hitbox. Not sure if the switch is more convenient but it seems like a tournament-legal option (yet)

  • @elijahbowers1
    @elijahbowers1 Год назад +2

    I like this a lot and think it could work really well for some people. I figured you could use right stick click for drive impact and am really happy with it. I feel like it pretty easy to be reactionary with it because of it's placement. You just need to get used to it.

    • @NoxLegend1
      @NoxLegend1 Год назад

      I feel that seems pretty slow. Did you check the frames in training mode compared to L1?

    • @ellis5882
      @ellis5882 Год назад +1

      I did the same thing, works like a charm.

  • @letraschinasxD
    @letraschinasxD 10 месяцев назад

    My musecle memory keep trying to parry, but yeah this is really uselfull

  • @upchuckgaming4710
    @upchuckgaming4710 Год назад

    I used the Hori Octa. So all the buttons are on the right side but this is interesting

  • @Renedoc82
    @Renedoc82 Год назад

    This remember me the input layout for snes version of samsho, pressing L or R you convert any of the slash button into hard slash or any of the kicks into the hard kick. Marvelous
    Saludos!

  • @TKVirusman
    @TKVirusman Год назад

    I know this is an optimisation technique but realistically I'm never going to drop a drive impact

  • @loatheasone57
    @loatheasone57 Год назад

    Do you think that using dualsense edge might have any benefit with the rear buttons?

  • @SamuelTheodorePitzkin
    @SamuelTheodorePitzkin Год назад

    This is pretty useful for characters that need to press 3 buttons like zangief/ dhalsim

  • @AMVaddictionist
    @AMVaddictionist Год назад +3

    Can't you just press the assist button at the same time your start a motion input (or in the middle of it) to solve the downside associated with fast reaction ex moves?

  • @ArkticDark
    @ArkticDark Год назад +1

    This option is gonna be so good on the 6 button fight pads that have the 6 face buttons and 4 top buttons. So you get R1 bumper and R2 trigger for Parry and Impact but... you can change L1 and L2 to R3 and L3... Just make the L2 trigger be this 3x assist control for eash access to EX moves... Just hold down L2 and do the move like normal... Hori Commander Octo Fight Pad is the way to go, $60... Go buy it!!!

    • @Itslewcario
      @Itslewcario Год назад

      idk it seems like its cheaply made and breaks with short usage

    • @ArkticDark
      @ArkticDark Год назад

      @@Itslewcario it's as lightweight as the Razor Raion. Feels very much the same as all the other wired fight pads. And the ones I have are still working... So ...

    • @Itslewcario
      @Itslewcario Год назад

      @@ArkticDark thanks for your input. I’m just seeing more negative than positives and I love analog sticks for fighters.:. I’m just torn between getting this or fully learning stick

    • @ArkticDark
      @ArkticDark Год назад

      @@Itslewcario also the Razor Raion and other PS4 controllers appear to work on the PS5 for this game as well.

  • @repstylegaming9730
    @repstylegaming9730 Год назад

    You don’t have to hold it down. You can still press the the assist on the trigger like a normal ex move and it’ll still come out. I think the trigger input just register weird when trying to do the normal ex moves.

  • @IVISMiLESIVI
    @IVISMiLESIVI 3 месяца назад

    This is great for those who need it but I recommend a Hori fighting pad. It is a great fighting game controller and has more buttons than usual to help with this situation.

  • @ultrabear1583
    @ultrabear1583 Год назад

    yep I just ran into a problem that ex move being inconsistent, so I tried my luck to youtube "sf6 button mapping" and this video is exactly what I'm looking for. Thanks!👍

  • @nspade9252
    @nspade9252 Год назад

    Losing single button parry is kind of a big deal when you take into account instant DR and buffering instant DR out of moves for combo extensions.

    • @blackmanta2527
      @blackmanta2527 Год назад

      This is why pros should buy a fight pad with 10 buttons.

    • @nspade9252
      @nspade9252 Год назад +1

      @@blackmanta2527 Pad is literally fine.

  • @val5062
    @val5062 Год назад +3

    I don't remember where I read that. The whole purpose of this button is for characters, like Juri, whose options are different depending on the strength of the buttons pressed, to be able to select with just one button. Timing your face button with a trigger must be pretty hard, I guess.

    • @digitalsmear
      @digitalsmear Год назад

      You just press the trigger early. If you're inputting normals, you just hold it down whenever it feels convenient, or maybe when you begin your special motion, and it'll come out as EX.

  • @JeremeSanders
    @JeremeSanders Год назад

    This has been super helpful for me, thanks so much!!!

  • @ArkticDark
    @ArkticDark Год назад

    For Dash Macro for Drive Rush:
    Go buy the Hori Commander Octo Fight Pad and go into the controller app and change your L1 bumper to forward and your L2 bumper to backwards... Hold R1 for Parry and double click either L1 or L2... Solved...

  • @TheShapingSickness
    @TheShapingSickness Год назад +2

    I was going through Luke character training and couldn't get past low kick into OD flash knuckle juggle into flash knuckle. As soon as I enabled this I was able to get it a lot more consistently.

  • @feri7mble
    @feri7mble Год назад +1

    I see the advantages, but I like 1-button Drive Parry in addition to 1-button DI, so I think I'll stick with the default scheme.

  • @Ecdemaniac
    @Ecdemaniac Год назад

    I have my super arts to be one of my paddles on my controller and it works so well

  • @Kreusnik
    @Kreusnik Год назад +1

    Damn, thank you for this video. I had the same dilema myself and i have no idea about that option. It could have been perfect if it worked like a normal macro instead of pressing and doing the input. I need to study if i prefer this or pressing two punches/kicks.
    Great video

  • @orangeknight321
    @orangeknight321 Год назад

    One-button parries are more valuable than one-button OD moves.

  • @luisbonano3228
    @luisbonano3228 Год назад

    At this point its better to be holding the SIA buttons most of the time if you're looking for somethings and only let go when you don't want to ex.

  • @NoxLegend1
    @NoxLegend1 Год назад +1

    I am constantly hitting the RB button before Y when trying to do EX on the xbox elite. The way its designed ergonomically it's very hard to press them at the exact same time because of the way the button sticks out and clicks so fast compared to how long it takes to press the b button down. I had to switch to old dualshock to stop this from happening, I spent time in training mode trying to make the elite work but I just kept dropping the EX during any combo. I wonder if this could help fix things so I can use my elite. The dpad on the dual shock has tore my thumb up, I tried dual sense but that was worse so I put tape on the dpad and I have to bandaid my thumb before playing which is annoying and bandaids aren't cheap. Might try taping my thumb too.

  • @mattmanley7118
    @mattmanley7118 5 месяцев назад

    Oh my god I never ever would have found this!! As a disabled player I can now do classic controls and not have to have such difficulty dashing!!!! ❤❤❤ This is what I needed!!
    Now I just have to figure out a way to execute DPs and therefore super arts but QCB is always impossible for me into QCF or vice versa!!

  • @colonelmatrik8354
    @colonelmatrik8354 Год назад +1

    But how does it work with special that have the same motion, for instance the hadoken and the donkey kick ?

  • @mortalt666
    @mortalt666 Год назад

    My main trouble with pad is doing supers : there is a very small window to input the super -> very hard cancel from normals
    if the super can be canceled from a special, the special move is not taken into account.
    For instance, if ryu does a fireball 236, and the super is 236236, then the fireball input is eaten and cannot be reused for the super.
    I am sure for Honda, in corner, 46 headbutt could be cancelled into 4646, but 1st 46 is eaten. And the cancel window is even more ultra small there.
    am i the only one having super input troubles ?

  • @xianfa1708
    @xianfa1708 Год назад

    isnt in the previous games, the shortcut button for triple input basically perform the weak attack?

  • @Demo-man
    @Demo-man 11 месяцев назад

    Not sure if this matters for most characters, but for Cammy's EX hooligan the animation is different whether you use LP+MP and MP+HP. So using LP+MP+HP for EX moves would remove these options. Probably extremely inconsequential though.

  • @evilded2
    @evilded2 Год назад +2

    What I really want is kinda the opposite. Like a button that is the 2 of the same strength.
    Like for throw/parry/Di
    Might be op ¯\_(ツ)_/¯

    • @Kreusnik
      @Kreusnik Год назад

      You can do that don't you? but you have to choose what to replace it with, if the parry macro or the di macro

  • @johnpark7662
    @johnpark7662 Год назад

    Yo, this is so amazing. Thank you sir.

  • @sloesty
    @sloesty Год назад

    Modern players: i have no such weakness

  • @KingKoala69
    @KingKoala69 Год назад

    I like the fact that parry is LT on Xbox Series X.

  • @Levi_bossman
    @Levi_bossman 10 месяцев назад

    God send, thanks man been struggling with this.

  • @michaelgibson6750
    @michaelgibson6750 Год назад

    I go with the old SF2 mapping with heavy punch on R2… 3 punch on R1. Same other side for kicks. I’m used to parry buttons from SF4 focus attack. I just re-mapped the touch pad for Drive impact and it’s pretty good for quick reaction. Still a good thing to know this tip though 👍🏻

  • @loto7197
    @loto7197 Год назад

    Its better just to do 2 button parry/drive, the window for two inputs is extremely lenient without any additional assistance settings

  • @TheAgore47
    @TheAgore47 Год назад

    I am interested to see what this could do in terms of option selects.