How to Beat the 10 Most Annoying Moves in Street Fighter 6
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- Опубликовано: 17 май 2024
- For those of you who are new to Street Fighter 6 and are starting to play against people in online ranked or matches, you will eventually find yourself getting frustrated and wondering how to beat some of the most annoying characters and moves in the game. Join me as I help you go over the top 10* most annoying moves in SF6 and show you the best way to punish them.
0:00 - Intro
0:20 - Sumo Headbutt (E. Honda)
2:17 - Sumo Smash / Buttslam (E. Honda)
3:53 - Rolling Attack / Blanka Ball (Blanka)
5:46 - Hisen Kick / Forward Heavy Kick (Kimberly)
6:51 - Phalanx / Superman Punch (Marisa)
8:46 - Spin Knuckle (Cammy)
9:30 - Hooligan Combination (Cammy)
10:06 - Freeflow / Rekka (Jamie)
11:32 - Windclad Condor Spire (Lily)
12:21 - Fireball Zoning / Fireball Spam
13:37 - Drive Rush in Neutral
(Might have been 11 moves, oops)
Music:
Fete Foraine - Street Fighter 6
Ranger's Hut - Street Fighter 6
English Manor - Street Fighter V
T Hawk Stage - Super Street Fighter II Turbo HD Remix
Edited by: Greyfish | Twitter: / legreyfish | Twitch: / greyfishgames
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How to BEAT the 10 MOST ANNOYING MOVES in Street Fighter 6
10 moves you NEED to learn how to punish in SF6 - Игры
You might notice a certain JP character is missing from this list. Don’t worry, he deserves his own vid lol: ruclips.net/video/sWhEK2oMhMg/видео.html
Kim guide on its way as well, trying to make it really comprehensive.
I was wondering about JP, I would like to see Manon as well.
@@teezief Manon main here do you have any questions?
@@thesaltmerchant4564 I don’t know how Manon moves work, it’s hard to react to her grab moves even if you know they are coming.
@@teezief the are intractable it’s a guess either her grab lands or you jump before you see it and you get a punish counter. Check out rooflemongers Manon tips and tricks guide to see how her whole kit and frame data works
@@teezief on hit with her hp and mp target combos, shes plus enough that she’ll beat any button with her heavy command grab . thats probably the crux of it
i tested most of the supers in the game and the only ones I've found that punish blanka ball are Guile lv1 and Cammy lv3 :(
GOAT. Thanks for checking, way less than I thought
don't forget my main zangief, his lv 2
I think I saw somewhere Shinku Hadoken being able to punish it also
Zangiefffffff
@@lewiscarrol6193 yeah if you drive impact with certain timing it will hit
The pain of dealing with Blanka Ball and Headbutt was the main issue to dealt.
Haven't ran into a blanka but tons of Hondas. His headbutt gives me a headache 😅
@@MrShinTensei That's the magic of the technique. He rams you with his skull yet somehow you're the one that ends up with a migraine.
Also if you have an air invincible move (like a DP or something) you can DP on reaction and beat it clean
@@NeoBoneGirl that's if you have reactions lol.
@@martingutierrez2665 every response requires reaction time to do, though. the moves are good, you're not supposed to be able to just beat them every time, but if you have a good anti air special, you can use that and take the guesswork out of it while still getting good reward
Here are some of my tips that Diaphone missed;
If you just arrived at home from work or school and you don't want to cook, you can try to perfect parry your hunger.
If you are in depression you can try to perfect parry your thoughts.
If you are having a heart attack you can try to perfect parry you heart at every beat.
Jokes aside thanks for the informative video @Diaphone
Lily enhanced spire is actually 3 hits, the first hit comes out early so that’s why she isn’t breaking armor with it from far, so don’t drive impact if she does it close.
All of Lily's condore spires are a guaranteed drive reversal. Especially for her EX one which is unreactable, its usually better to just trade the meter and drive reversal.
i keep forgetting drive reversal exists, no one talks about it
@@skbj6782 Cuz it's a pain in the butt to get it out. Way too much reaction needed to get a simple reversal
@@solairedude7119 and the damage is too low.
yea if your taking some pressure and their spending meter on it, as long as you have a little of you own Its a good disruptor. But yea it doesnt do alot of grey health even.
Thank you for the tips. This is my first time with Street Fighter (Tekken and GG previously) and your videos have been extremely helpful in getting me out of the lower ranks.
Same here, but I was playing smash and mk9 before, both casually. Now that I wanted to learn more these videos have been a god sent
As someone that's new to fighting games, these videos help a ton. Great content Diaphone! I'm Pureboo from your stream, can't wait for that Kimberly guide!!!
Manon players your qcf P od has upper body invincibility so if you can call out Hondas head butt or blankas balls you can trade and get a medal!
As someone that hasn't played a fighting game since the SNES, your videos have been fantastic. Keep up the great work. I took the advice and started with modern controls and am slowly incorporating classic in now. Now I can practice against these moves.
OK this is such a great video. Thank you for labbing for us. So sick how you can create all those situations so quickly in the training mode btw, gotta learn that
This was insanely helpful advice to me (new to SF here). Not only did I learn specific counters to things, I actually kind of get the core game mechanics a bit more. You explain things well and use great visuals to help. Thanks!
I need some tips against JP man! He's dominating me everytime.
What I've learnt from this video: "Just perfect parry it" :D
I've seen so much conversation about Honda, but I played a really good Blanka in a super long set and by the end I was only trying to deal with Blanka ball. I think they noticed cuz they started doing it over and over like a little online training session. I think I perfect parried it like 3 times in about an hour and idk if I missed the timing, but I never punished it once with Marisa.
Marisa is my main and i have so much trouble against those characters damm .... Blanka spam ball all the time ONLY , that hawk kid just do that move all time too , man it made me so salty
@@niltonnunes5971 I go around playing every character, and I also had a problem dealing with all those moves using Marisa especially lily
I've mostly played Marisa too and these characters twerk on her pretty freely. Only advice is if/when you finally catch them, make sure they feel it.
@@oklimboLilly's condor spire is a free drive reversal if that helps
E. Honda will literally make casuals rage and cry in the lower ranks due to his linear design and specific moveset (especially some of his spammable specials being plus on block). Blanka is annoying but way easier to defend against and counter, you can be patient and bait out long reaching horizontal Blanka balls.
You should be able to DP or air grab the vertical Blanka ball (or at least trade hits with it), I like to bait and DI the horizontal Blanka balls as it leads to a good punish and conditions them to not be too careless going forward (which means no free moves to get big bounce back and out of reach). I'd rather deal with Blanka over E. Honda any day of the week lol, but I need to learn that match-up better.
I've dealt with Blanka with my main Zangief and secondary characters Guile and Chun-Li, in comparison I've never beat a similar level E. Honda in ranked mode yet lmao.
My personal favorite way to counter superman punch is just light DP. It's consistent. It's fast. It gives a nice KD.
It’s interesting to me that at low levels people use Drive Impact as an offensive tool (like me, I’m people), which is of course very risky.
But seems like where Drive Impact is actually at its strongest is as a DEFENSIVE tool to counter a lot of the belligerent special moves in the game
Agreed!
totally
Yes! Some strings have gaps in them that let you di your opponent for an easy crumple if they are auto piloting their offence
Yeah, I figured out quickly that I'll use it offensively in the corner and on reaction everywhere else to another DI
Really well put together thank you!
7:49 kens standing heavy kick counters marisa jump punch everytime
Great video, super informative and paced well
Tyvm for this! Can't wait for your Kim guide
This is not the first of these I've seen, but this is the first one to have the frame meter up which is appreciated.
I am allergic to the Kimberly mu. however I have my own way to deal with the hisen kick:
If you backdash (not on reaction) the move has a pretty huge recovery and you can punish counter.
So at a certain range of you know the opponent is going to abuse this move: just backdash.
Was hoping someone was going to make a video like this. Extremely helpful vid
Great video. Thanks for being a positive force in the #FGC !
Thanks for the vid dude, helped me alot
Never thought I would be taking tips from a Strive player 🤜🏾💥🤛🏻
Small addendum to blanka ball: Blanka also has the option to do light blanka ball, which is faster, easier to punish on block but goes a much shorterdistance. Mixing it up between whiff light blanka ball into throw and heavy blanka ball makes reacting to it much hard imo. You can differentiate them from their startup but with an added mental stack, this is hard. Heavy blanka ball is -15, if you block it or normal parry, just be happy about the space you got.
absolutely top tier educational content for sf6
I like this kinda stuff. When I was getting into Strive I didn't see anything quite as well formatted. I hope this video does well because it's what I would've wanted back in Strive.
I think what you were looking for is Dustloop.
@@BreadBeardFGC So I love dustloop but to be clear, getting into the FGC it is difficult to process how that information could be useful. This is directed at people who have no idea how that is helpful.
Amazing video, as always.
Once again I really appreciate your content man
Thank you! The last time I was super active in SF the SRK forums were active and you could go there to learn but now I have no clue where to find info lol.
Hi @Diaphone, this is a great video and I've been sharing it with everyone. Could you consider making a video about playing in burnout and countering common tactics people use on burned out opponents, such as Cammy spamming Spin Knuckle, Manon spamming sMP, etc? Keep it up :)
Thanks! Great upload.
this helps a lot. do you think you can do a part 2?
Sf6 turned every fgc content creator into Street fighter content creators lol. This is the absolute first time this channel has ever been recommended for me and I've been a sf player and content consumer for two decades
Very useful information 😊
For blanka rollin, you can drive impact at the last frame and punish it in juggle. Or Perfect Parry and Drive Rush St.hHp. I made a video with Ken and I think it works too with Kimberly
Helped a lot, thank you!
I had no idea you couldn't have two fireballs on screen(been playing against Morrigan for too long), thanks for this.
Humble dude. Liked and subbed.
As a Dhalsim player, I find lk slide under and throw Marissa's superman punch effective. Just make sure you're not too late in sliding.
So, dealing with most of annoying moves boils down to 1) perfect parry/just parry, 2) invincible move, and 3) get in the zone and react with optimal punish. I guess we'll see "4) dash through them" for JP projectiles.
Great video, I LOVED IT
What's the song playing in the background during the drive rush in neutral segment?
The video is awesome btw. Thanks for the content!
As Zangief, I should test it more, if someone does drive rush in neutral (especially against characters with fast far moving drive rush's) I've had success with spd as soon as I see them activate it.
Thank you for the tips lord diaphone we appreciate it 🙏
Ah yes. In order to beat a brain dead Honda or Blanka you must simply be 100x better than them so you can simply react and land a perfect parry so you can deal super scaled damage that's probably the equivalent to them having just hit you with one special...
Just smoked a Lilly, immediately after watching this, fantastic tips as always! Thanks!
The counter to Marissa's punch sounds good- and the rest.
So the anti-zoning stuff works for JP as well, hopefully. 🙂 Good info. Thanks.
I feel called out by the picture of Deejay for 'random neutral drive rush'
diaphone becoming my new favorite fgc content creator frfr
Yes more videos like this about more in-depth game knowledge
Nice stuff… are you gonna have both classic and modern tips for Kimberly?
Thank you so much for this!
Really nice tips, thank u :D
Fantastic guide! I learned a ton from watching!
Great info bro
Thank you for creating this. We are all waiting for your "how to deal with JP" video. Having a really hard time against that char.
i'm struggling against him too. one strategy i have come up with is to try to reduce his health to zero before he KOs me.
@@skbj6782 That is an interesting way to approach the matchup. My problem is that once he got me in his blender I dont know how to get in. I use parry here and there but not with much success. There got to be some space to sneak in a drive rush. Also got no idea when to take my turn. The big tournament in Berlin is in 8 days and i really need to beat this one guy who mains JP. His rashid bodied me in SFV every time for 5 years straight. He is the kind of player who goes full auto pilot and overwhelms you with knowledge/reaction checks. If i keep losing to him over and over in SF6 again it would be tragic for me. I have to kick him out of the tournament and POP OFF BIG TIME 😤😤
@smokingred5813 did he pop off on you?
@@Nawstyyy he robbed me then said ggs with a smirking face
I haven't played Street Fighter since I played against you in Buffalo. Cool videos stranger. 😅
Extremely useful for the "average" player like me, thank you!
Very educational.
Hitting blanka ball seems like the only option that bypasses the layers, because the rest of those Blanka can just feint with another version of ball and have you whiffing. There's a bit of mental stack listening for the H ball audio tell and then doing the counter, so beware of that I guess.
Jesus, I needed this months ago lol.
I'm quite spoiled as Gief. You can just st HP armor through Honda's headbutt and punish. Obviously not EX but thats unsafe on block anyway.
Empty drive rush to bait supers is VERY strong. Don't be too hasty. Sometimes it's better to just be patient
We need a updated list just to ficus on how to beat Rashid's Top Ten Annoying Moves.
my favorite thing about Honda is that the section to punish his stuff is "go for a high risk, low reward option"
headbutt and buttslam are wild lmaooo
Lil tip if anyone happens to see this a year after this vid came out. Marisa can very very easily deal with headbutt and Blanka ball. Using her normal stance is a natural counter, and you can hold it if they try to mix up their timing
My answer to all these moves, except the fireball spam, is... FLASH KICK!!! 😂
Headbutt and blanka ball are both airborne, so any air immune specials(most DPs) wins without taking damage
I'm not seeing many Kimberly guides since launch. Will you create one in the near future?
This info will save lives and deranks, thanks for giving us more than one option for each. About the Red Cyclone, besides choosing the correct poke. How do I stop someone with better reactions from OD suplexing me?
With any of these, if you're Guile you can flash kick
Not likely you’ll see this now but your tips have been beyond helpful for me. Was hard stuck in iron when I first started playing and after week 1 I am almost in gold 3. Focused practice/fun has been huge for my improvement
What character
most DPs are aslo invincible to areal attack on the first couple ip frames, can be used to interupt both honda's and blanka's attacks. eg Ken's dragon punch
What your recommendation for weak cross over flying kick immediately followed by rapid weak punch then repeat or look for a Drive Impact spammers? I think the first area of defence would be the jumping weak kick but they are impossible to defend against by using an uppercut or shoryuken of sorts.
awesome ingo thanx
Deft need more of these tips and tricks
This was very helpful. I'd love it if you could come out with a guide for getting out of hardcore rushdown in this game. I know all the tools are there. Thanks Diaphone!
Drive reversal is a very useful universal tool. What character do you play?
yes this is the stuff we need
Amazing video ty
Idk if you saw the twitter tech from angry bird on dealing with butt slam. He did a drive rush into full punish after avoiding the slam completely. Any thoughts on that?
A Ken option I like to use if I Perfect Perry a Blank Ball is to use Mid, or Heavy Dragon Lash Kick.
Any tips on defending against tick throw setups? It seems like Ken (and others) just get to do meaty wakeups that either confirm into high damage or lead into throws when blocked. Or sometimes they hit and still lead into throw.
Delay tech
How do I like a video ten times?? This content is street fighter champion level stuff
The fact that you took so many tries in a non pressured lab environment to counter hondas moves shows that these are not reliable 😅😅
So the solution to most of these abusable, no brain, easy moves is to perfect parry. Kudos to the devs
Look I appreciate the tutorial and tips, but I wouldn’t need this video if I had good reactions. Can you do a video on how to improve reaction timing?
hey man just wanted to say thanks - I've always been ass at Street Fighter but I've gone from rookie to silver in SF6, and some of your tips paved the way. Appreciate you!
Can you make a video of every knowledge check for each character? E.g this is plus, this is punishable, the counterplay to this setup etc
My brother in Christ you have training mode might as well ask him to make a detailed character guide for the entire cast all at once
That might be a 2 hour video lol 😭
@@Diaphone hey man it would be a damn good 2 hour video though lol
great video
Watching you just makes me realize how bad I am at the game lol, I'm mid bronze atm, modern controls and focus on distance, timing and anti-airs etc, but man... the combos you do on classic just look insane. Wish I was that good haha
Well, you have something to shoot for then man. It’s all totally doable, but will take lots of practice and game time.
@@TheCJRhodes Definitely will stick to it! Will only get better over time and I'm starting to learn Drive Rushes now which is spicing things up a bit for me.
Is throw against spin knuckle no good ?
it's only projectile invul and the animation makes her look airborne-ish but she's still on the ground.
"If you know it's coming and you've got the sharingan"
Lol
I'm a guile player and I punish Marisa's superman punch by jumping at it and air throwing them 😂
It's satisfying as fuck
Guile’s air throw is soooo fucking classic man and it never gets old for 😂
12:19 Just be aware that the ex condor can be cancelled into Lily's lv 2 if you try that.
The number of people who'll happily jump, walk or try to jab into the superman punch is kind of amazing. Absolutely fantastic bullying tool.
It's probably character dependent, but against Honda's Sumo Slam you can often either walk forward or forward dash after blocking the first hit/ducking it and you can cause the butt slam to whiff and then punish.
Manon pretty much deletes his sumo smash with her crouch Double HP. It snatches him from the air every single time without fail.