The perfect drive rush technique is literally Maxmillian’s tech. Yes, there are receipts, he made a video about it. Dood’s call it the Max Rush. Give credit where credit is due and don’t claim it as your own and give the person who found it some respect.
Buffering is a great tip that I don't hear mentioned a lot. People forget that it's not intuitively understood by new players, and yet it's absolutely essential for good neutral play.
I wish this was covered more , as a new player I’m having really hard time doing level 3 out of normal attack , I’m still trying to figure it out , even if I press it as fast as possible looks impossible to do and yet ppl do it with such ease
@@PabloCarballo88 remember some normal attacks may not be cancellable and the faster the normal that is cancellable, the faster you'll have to be. Find you a certain cancellable attack that gives you the most buffering time if that makes sense and go from there. Eventually it'll get easy
It's definitely a good 7-8 things but they are all so rewarding. Focus on normals, specials, air normals, then hit confirms, combos, drive rush confirms, neutrals, and then Oki. It's all very very rewarding. But it's not like Tekken 7 tho, dang you have like 20+ things to learn and it gets all mushed up and not so rewarding
@@taelin-rh3wiNo combos are impossible on pads, it's what the game was designed to play on. Some pros are just taking PS5 controlers to tournaments, including an Evo winner
@@BoneCrusherzZ you neutral jump, and cover the jump; with an air normal. in this case, he used jumping Heavy Punch, which recovers in time to allow you to block, it also would hit ryu if he didnt DP as well. safe jumps are basicaly whiffs that leave you + enough to block a reversal or get out option. Another case could be you jump and use a cancelllable normal to beat your opponent trying to drive impact out of the corner.
@@RasenRendanX it’s character specific because every knockdown has a different frame advantage associated with it. You need to lab your character and figure out what their safejump window timing is and what knockdowns can put you in that position, which is why he has to prep to end on that specific Lily move.
Came here for the same reason- a great helpful video until he didn’t actually explain the best tool at the end lol, said what it’s for but did NOT explain how to learn it for your character lol
#1 is epic! Theres a classic video pver 10 yrs ago where Daigo counters Dhalsims limbs from full screen and instantly combos into a super hadouken. It seemed like he had impossible reactions at the time, but it was buffering.
Remember how my outlook on life completely changed when I learned about SF's dp shortcut but holding forward and down+lunch is just as huge . Thank you Sajam for teaching me new glue eating methods
I want a PG-13 movie featuring Jiyuna as an aging coach, training a new fighting game player to win his local major. And there needs to be a scene at the end where he reads the line "He's did it!! He did the Perfect Drive Rush!" with a tears streaming from his eyes.
and as the award ceremony begins, the student wonders to himself... "Where is my mentor? Where is Jiyuna?" Walking towards the sunset, the teacher seeks his next pupil. In his mind, he hears his mentor's words: The fight is everything.
For combos where you want to use a drive rush in juggles, you can simply hold Parry and mash dash in the animation of the move for the rush to come out on the earlier frame instead of doing the Perfect Drive Rush input. An easy way to test this is after Ryu's EX tatsu or buffed MP hashougeki in the corner.
This is the first SF I’ve ever tried, SSBM player so I’m a complete noob, I’ve watched every video I can for good fundamental advice and this is the ONLY one that hits the nail on the head for me right now, thank you
Instant DPs are my favorite thing to do on Hitbox. In case anyone is curious, it's hold f, then hold d+f, then press u+p. It basically removes a step. ALSO, with Capcom's new SOCD tournament rules, Hitbox did a firmware update to allow the option to make d+u = neutral instead of up. This adds some new tricks for fireballs and hcf/hcb motions. Like Dhalsim for example, I end my hcb motions with a sort of backwards Instant DP motion and it makes it more consistent, since I don't have to let go of down.
The perfect drive rush is really funny to me because I had a brief USF4 obsession back in late February - early March, so I just applied FADC habit on day 1 and it happened to work how I expected it to. Nice little surprise for me
Thank you SO MUCH for these tips. This is really valuable knowledge. Especially the DP shortcut. My jump in punish game was garbage and I could never understand how other players DP so quickly with that awkward motion.
I'm really happy I stuck with the video after starting the obvious stuff. Because I didn't realize thats how throwloops worked in this game. They definitely were not that way in 5 where wakeup jab would beat throws. Seems throwing in the corner as a way better option, meaning shimmies are also going to be more important(not that they weren't already) since teching is the only real way for many characters to deal with it.
This a great guide. Being primarily a tekken player, that first tip is absolutely the most helpful here. I thought everyone just confirmed every combo and had super human reactions. This makes it so much more simple. And dp shortcuts. I thought people were just that good lmfaoo For combos though, are the other normals buffered also? Or is buffering only referring to the special cancels?
Fight stick shortcut for DP is downforward, down netural, downforward plus punch. Works brilliantly with a square gate and quick to do from blocking low as all you need to do is to slide your stick on the down axis. PS You can also do motion inputs with modern controls. While the special move button does not let you choose the dragon punch strenght, you can do the dragon punch the classic way to select strength.
A lot of people give me a hard time for using a square gate but I can’t use on octagonal gate to save my life. 😆 Like at all. I do tend to play a lot of charge characters though so that may be part of the reason. Those DP shortcuts and charge buffers make so much more sense on the square.
Street Fighter has lenient inputs. What that means is you can substitute ANY direction in a move as long as ONE of the directions is in the new one you substitute. Aka Sonic boom is back , forward, punch. for the back you can use up back, or down back instead. For the forward input you can use up forward, or down forward. This means for a Dragon Punch you can do: down forward, down, down forward, punch...
All of these were insanely helpful. Usually u don’t find that ur not aware of all of the tips in one of these types of videos. This is perfect for new players.
These tips are sooooooooo amazing, it was exactly what i was looking for since for some reasons in guides they just assume new players know about these things and most of the time i just dont so tysm :D
Man thanks for all these videos, I'm not new to fighting games but have never taken them seriously and thought I'd for once in my life learn one and SF6 is a good place to start. I have to much catching up to do as far as learning the basics, but simple gameplay mechanics like these really help
I play on an eight button stick: (1) (2) (3) (4) (5) (6) (7) (8) Remapping Drive Impact and Drive Parry to buttons (1) and (5) has dramatically improved my comfort, proficiency, and reactions while using them for all relevant mechanics. Using my index finger for DI (1) and my thumb for Parry (5) is more fluid and reliable than using my pinky when they were bound to (4) and (8) respectively, as is the default for Classic controls. Now, my pinky has a static resting place next to (4) and (8) which anchors my hand position on the homerow of punches (2) (3) (4) and kicks (6) (7) (8). It's quite comfortable and I'm already noticing improvements to my button inputs in general.
Another dp shortcut is tap down-fwd 2x. Works on arcade sticks and most fightpads. Its super clutch for cross up combos like Cammy's ex cannon drill. into ex cannon strike. Sorry.... "OD"... no more "ex" moves. Still adjusting.
Thanks. I watch a lot of fighting games but I don’t really play them because I always find it a bit of a let down when I can't do anything fancy. So I guess this is as good a time as any to start.
I played super turbo last night and got throw looped by a sim player and it made me realize how much better we have it in modern games that have throw tech
Thank you, really appreciated the video. Legit did not learn how to do the drive rush playing the demo tutorial and just jumped right into the full release
Very honest and to the point. I stopped after IV, tried V, hated it, now 6 is a new strange yet familiar beast. It definitely has a bit more technical stuff (I'm basically a beginner again). I used to play Sakura and Dan but starting with Manon. I remember the heyday of option selects and FADCs 😂
nice, I was also a Sakura player on SF4. I eventually got good at every character on 4, loved that game. I just had the most fun with Sakura even tho she had some of the lowest damage in the game. Later on i started using Guile a ton too, and so glad i did because it gave me that experience base to get into the other charge characters
Thanks for the vids , im actually getting better and understanding more of fighting games watching these vids well getting a better derstanding of street fighter , ive gone up 2 ranks on rank already hahaha currently on a 6 win streak which for me is pretty cool lol
Thanks for this, I clicked on this video with a skeptical bias thinking it would be just another game specific universal mechanic exposition (DI, DR, Drive Parry, Perfect Parry, Drive Reversal and such), but you actually teached some cool stuff and a tiny dip into option selects. 👍
Bless the dp short cut, I was thinking I was trash bc I couldn’t do it consistently. While I am new to fighting games, I’ve been able to do all the other inputs just fine after some practice. Z inputs are just my enemy ig lol
@@LiteralmenteFadul I’m stubborn af so I’ll learn it as I use the easier input. Plus I love the satisfaction of mastering an input, I went through the same thing with the double quarter circle input!
Don’t quote me but I think there are two ways to do perfect drive rush. You mentioned the first way but I’ve found you can do forward, hold parry, forward. This helped me not get dash if I messed up, and I don’t have to be as precise. Plus it feels easier to do the second way when walking back and forward in neutral.
GREAT video ! More stuff like this please. I just bought Street Fighter 6 and it all feels very hard to do at first but I'm sure ill get better with more play and with the help of the FGC.
Thanks, man. I'm a brand new player and these tips are essential. I wasn't planning on watching guides but the amount of disrespect the players at Battle Hub are showing forced me too. Time to kick ass. Thank you bro.
Just keep in mind this only works, because you're not executing perfect inputs and are hitting down on the way to d/f. A perfect 33p won't give you a DP. Only 323P does. However, getting a perfect 33P is extremely difficult to do, even on purpose, so this shortcut is extremely good.
@@SlCKNESS_ Funny, Kazuya players from tekken might actually have trouble "messing up" the input enough to execute it since doing 253 perfectly is the only way to do PEWGF
@@pierceherron6768 JFSR is the same input, so it's not just Kazuya players necessarily. But at the same time I think it just depends on how much you've played on a stick and how clean your inputs are in general. I, personally, do get a lot of perfect 33Ps if I'm not being mindful of of the dirty input, but it's not that hard to adjust. Also PEWF and JFSR is 65>3+button on the same frame and I think it's different enough from 33P, where muscle memory wouldn't be much of an issue for Kaz/Hwo mains.
I’m a rookie playing on a ps controller learning classic controls, specifically to main Dee Jay, it’s a bit challenging.. but my question is whether d pad or stick is better bc they both seem to have pros and cons… inputs like down up seem to be easier on stick for me but forward forward and things like that are easier to pull off with d pad
She's the perfect character to show all this too, after playing against her I've learned she has some cool moves idk what they're called but her ex move goes through FBS and you're plus on block afterwards allowing for a free command grab. She's nice in the right hands.
Awesome job bro! I love the DP shortcuts because I always fail to do the shoryuken at the correct time, I feel I am inconsistent, this trick will make me a Master! Thank you! Looking forward to seeing more of these tips
The buffer tip helps with my hit confirms ngl. With Ken, I usually wait and react to his HP hitting before going in but it never occurred to me to just buffer it or buffer a special for a block string. Now I just need to see if there's an option select to drive cancel or special cancel.
As a beginner who is coming from tekken these are great tips thanks man... I hope for more useful videos like these for beginners. Also im struggling with special moves into super arts any guidance regarding this. I play using classic controls
My man. I watched this video. The site saves the data in a cookie on my browser. I open twitch. See you live lol. Algorithm is working. But man. You have me practicing tech throw timings when you did the corner throwns lol
For the hitbox DP shortcut, you can just roll and hold F,D,U,P and the socd will get you the input. This is a little faster to execute since you don't have to worry about timing button releases.
@@ANIMEILLUMINATI It works with the old socd too! :) It translates to f, d/f, u/f which is an acceptable input in sf6 as long as you hit the punch before you get out of prejump frames
This is my first SF game. And only second fighting game ever (Guilty gear made me not want to try them but alas. These are great tips! Would love videos on these options for characters in the game or something like that. Great content.
One thing I'd really like is a way to ensure I get crouching MK into fireball instead of crouching MK into shoryu. If I walk forward and then do crouch MK, I swear 90% of the time shoryu comes out after instead of hado. Never had this issue in Third Strike.
I haven't played much Third Strike but if I recall, Third Strike's inputs are rather strict, similar to KOF, but inputs got simplified since. One of the ways to get around it is to hold down back as soon as you do your cr. MK and it should give the game enough time to 'forget' you pressed toward. I don't think there's any way around it other than to practice that motion but even pros unintentionally get a DP sometimes so it's nothing to be ashamed of.
It just means you're doing the quarter circle motion fast enough that the forward is still active in the input buffer window. Older games may have had a smaller window, but you can have this same type of error as far back as SF2. To avoid it, you can start from either back or down/back and hit MK as you are completing a half circle into fireball. Starting from a near half circle back will make sure that initial forward isn't in the buffer anymore.
The perfect drive rush technique is literally Maxmillian’s tech. Yes, there are receipts, he made a video about it. Dood’s call it the Max Rush. Give credit where credit is due and don’t claim it as your own and give the person who found it some respect.
Oh my god.
Funniest comment I have ever seen.
Huh? 🤔🤣
DOOD MAX RESPECT
419, should not blaze it that much
Basic step to became a good player in SF6 by Jiyuna
Buffering is a great tip that I don't hear mentioned a lot.
People forget that it's not intuitively understood by new players, and yet it's absolutely essential for good neutral play.
I wish this was covered more , as a new player I’m having really hard time doing level 3 out of normal attack , I’m still trying to figure it out , even if I press it as fast as possible looks impossible to do and yet ppl do it with such ease
@@PabloCarballo88 remember some normal attacks may not be cancellable and the faster the normal that is cancellable, the faster you'll have to be. Find you a certain cancellable attack that gives you the most buffering time if that makes sense and go from there. Eventually it'll get easy
Coming from Tekken 7 and being the first SF game I've played more than 2 hours, there is SOOOOO much to this game I didn't know.
It's definitely a good 7-8 things but they are all so rewarding. Focus on normals, specials, air normals, then hit confirms, combos, drive rush confirms, neutrals, and then Oki. It's all very very rewarding. But it's not like Tekken 7 tho, dang you have like 20+ things to learn and it gets all mushed up and not so rewarding
Just enjoy the ride!
Same here man Always played Tekken 😂
Always played tekken and thought street fighter was a children’s game lol here I am being very humbled
@@teehee12Tekken was a man's game until revolution and 7
I'm a beginner at SF6 and FGC games and have been struggling with DP inputs. That short cut is a life saver!!
The dp shortcut is gold. Would love a full vid on hitbox shortcuts that work in sf6.
seconding this, I just switched to hitbox for 6 and you've leveled up my game tremendously jiyuna. logic says enough tips like that and I can win evo
I play Arcade stick and I would love to learn the shortcut on that controller since some combos are literally impossible on the pad.
@@taelin-rh3wiNo combos are impossible on pads, it's what the game was designed to play on. Some pros are just taking PS5 controlers to tournaments, including an Evo winner
Another DP shortcut, F, D, U+button
Safe jump is DEADLY, thank you for teaching that
So how to do that? He didn’t explained
@@BoneCrusherzZ. You jump immediately after knocking the opponent down that's what I got from it
@@BoneCrusherzZ you neutral jump, and cover the jump; with an air normal. in this case, he used jumping Heavy Punch, which recovers in time to allow you to block, it also would hit ryu if he didnt DP as well. safe jumps are basicaly whiffs that leave you + enough to block a reversal or get out option. Another case could be you jump and use a cancelllable normal to beat your opponent trying to drive impact out of the corner.
@@RasenRendanX it’s character specific because every knockdown has a different frame advantage associated with it. You need to lab your character and figure out what their safejump window timing is and what knockdowns can put you in that position, which is why he has to prep to end on that specific Lily move.
Came here for the same reason- a great helpful video until he didn’t actually explain the best tool at the end lol, said what it’s for but did NOT explain how to learn it for your character lol
#1 is epic! Theres a classic video pver 10 yrs ago where Daigo counters Dhalsims limbs from full screen and instantly combos into a super hadouken. It seemed like he had impossible reactions at the time, but it was buffering.
Yup!
Remember how my outlook on life completely changed when I learned about SF's dp shortcut but holding forward and down+lunch is just as huge . Thank you Sajam for teaching me new glue eating methods
I want a PG-13 movie featuring Jiyuna as an aging coach, training a new fighting game player to win his local major. And there needs to be a scene at the end where he reads the line "He's did it!! He did the Perfect Drive Rush!" with a tears streaming from his eyes.
and as the award ceremony begins, the student wonders to himself...
"Where is my mentor? Where is Jiyuna?"
Walking towards the sunset, the teacher seeks his next pupil.
In his mind, he hears his mentor's words: The fight is everything.
“Did you ever win a SF tournament master?”
Gotta have a scene of him hungover wearing the shorts...
You know the shorts I'm taking about!!
Ken has very dangerous mixups with throw loops lmao.
Does this movie contain a Ha-Dough-Pizza training montage?
If you're trying to cancel a normal into Drive Rush, remember that you only have to forward dash during recovery.
Little things like this mess me up because I'll think instead of just doit kinda slows me down I just gotta feel the rhythm lol
Thanks unfortunately I found out the hard way…but I was going insane trying to drive rush with the parry button
A lot of people got tips but not everyone is good at teaching. Thanks Jiyuna
For combos where you want to use a drive rush in juggles, you can simply hold Parry and mash dash in the animation of the move for the rush to come out on the earlier frame instead of doing the Perfect Drive Rush input. An easy way to test this is after Ryu's EX tatsu or buffed MP hashougeki in the corner.
This is the first SF I’ve ever tried, SSBM player so I’m a complete noob, I’ve watched every video I can for good fundamental advice and this is the ONLY one that hits the nail on the head for me right now, thank you
Instant DPs are my favorite thing to do on Hitbox. In case anyone is curious, it's hold f, then hold d+f, then press u+p. It basically removes a step.
ALSO, with Capcom's new SOCD tournament rules, Hitbox did a firmware update to allow the option to make d+u = neutral instead of up. This adds some new tricks for fireballs and hcf/hcb motions. Like Dhalsim for example, I end my hcb motions with a sort of backwards Instant DP motion and it makes it more consistent, since I don't have to let go of down.
A nice wake up OD DP on a hitbox is so satisfying
Thanks for the tips Jiyuna. After practicing buffering and perfect drive rush for a bit, I went from iron to silver in an hour (maybe less).
Nice tips. I was having a hard time figuring out how people were doing the perfect drive rush, so this helped a lot.
The perfect drive rush is really funny to me because I had a brief USF4 obsession back in late February - early March, so I just applied FADC habit on day 1 and it happened to work how I expected it to. Nice little surprise for me
I have been watching a bunch of these Street Fighter 6 tips videos and this is the first time I have heard of the DP shortcut. Thank you for this.
I was vaguely aware of most of these but the clear explanation really helps
Thank you SO MUCH for these tips. This is really valuable knowledge. Especially the DP shortcut. My jump in punish game was garbage and I could never understand how other players DP so quickly with that awkward motion.
Depending on the character, a crouching heavy punch or standing heavy kick can be used in those situations too
@@trellwhitehurst6670 true the timing is a bit more strict tho
@@jordanstanfield7361 while that is true, timing is going to be a factor regardless of what you do
The buffering and DP shortcut are huge things that I don't see other "tip" videos talk about. Time to start practicing those!
Because they have been their since street fighter 2
I'm really happy I stuck with the video after starting the obvious stuff. Because I didn't realize thats how throwloops worked in this game. They definitely were not that way in 5 where wakeup jab would beat throws. Seems throwing in the corner as a way better option, meaning shimmies are also going to be more important(not that they weren't already) since teching is the only real way for many characters to deal with it.
This a great guide. Being primarily a tekken player, that first tip is absolutely the most helpful here. I thought everyone just confirmed every combo and had super human reactions. This makes it so much more simple. And dp shortcuts. I thought people were just that good lmfaoo
For combos though, are the other normals buffered also? Or is buffering only referring to the special cancels?
Honestly same, never realize people buffered pokes
No buffering for normals, but there are some exceptions that are char specific
Combos are all timing, a bit stricter than Tekken imo.
The shortcut for DP is game changer. Thank you!
Fight stick shortcut for DP is downforward, down netural, downforward plus punch. Works brilliantly with a square gate and quick to do from blocking low as all you need to do is to slide your stick on the down axis.
PS You can also do motion inputs with modern controls. While the special move button does not let you choose the dragon punch strenght, you can do the dragon punch the classic way to select strength.
A lot of people give me a hard time for using a square gate but I can’t use on octagonal gate to save my life. 😆 Like at all. I do tend to play a lot of charge characters though so that may be part of the reason. Those DP shortcuts and charge buffers make so much more sense on the square.
INSANE DUDE
this helps me soooooo much holy jesus
Nice
I'm glad we have more fighing game tech videos, I watched all the persona ones you did and learned a heck of alot from them
Thank you for these tips. Super useful, especially buffering and safe jumps.
This is my first street fighter and I'm definitely a little overwhelmed.
Great tips, thank you. Looking forward to the next five.
I actually learned stuff, great video !
Great video, havent played in awhile forgot some of these concepts
THANK YOU! I didn't know the DP shortcuts. Gonna practice that for sure.
Dp shortcut blowing my mind up rn
Me too! Lol
Perfect Drive Rush looks the way the FADC looked to me when I started SF4, but like the FADC, I can probably get used to it
Finding out there are shortcuts for DPs was EXACTLY what I’ve needed!
Such a dope video!! Wow. I've been watching and playing since sf6 came nonstop and I did not know 4 of those things! Thanks
Glad you enjoyed!
Excellent video, I learned a lot. The safe jump one as a Lilly player is golden.
Yes, more please. Here for all the tips.
This will definitely help. Especially the drive rush one. Thank you so much Jiyuna.
This video is very joyful to watch. Currently learning this game and you made it easier to focus with your energy. Thanks!
Glad I could help!
Street Fighter has lenient inputs. What that means is you can substitute ANY direction in a move as long as ONE of the directions is in the new one you substitute.
Aka Sonic boom is back , forward, punch. for the back you can use up back, or down back instead. For the forward input you can use up forward, or down forward.
This means for a Dragon Punch you can do: down forward, down, down forward, punch...
All of these were insanely helpful. Usually u don’t find that ur not aware of all of the tips in one of these types of videos. This is perfect for new players.
These tips are sooooooooo amazing, it was exactly what i was looking for since for some reasons in guides they just assume new players know about these things and most of the time i just dont so tysm :D
Thank you for this. Very wise choice of skills to focus on early.
The dp shortcut dff works in sfv too, and the one that walking forward works from sf2
Man thanks for all these videos, I'm not new to fighting games but have never taken them seriously and thought I'd for once in my life learn one and SF6 is a good place to start. I have to much catching up to do as far as learning the basics, but simple gameplay mechanics like these really help
I play on an eight button stick:
(1) (2) (3) (4)
(5) (6) (7) (8)
Remapping Drive Impact and Drive Parry to buttons (1) and (5) has dramatically improved my comfort, proficiency, and reactions while using them for all relevant mechanics.
Using my index finger for DI (1) and my thumb for Parry (5) is more fluid and reliable than using my pinky when they were bound to (4) and (8) respectively, as is the default for Classic controls.
Now, my pinky has a static resting place next to (4) and (8) which anchors my hand position on the homerow of punches (2) (3) (4) and kicks (6) (7) (8).
It's quite comfortable and I'm already noticing improvements to my button inputs in general.
I have Parry and DI on 4/8.
How long did it take for you to get used to it? the thought had crossed my mind about switching my layout to that.
That shortcut section is golden and worth the video upload alone!
Another dp shortcut is tap down-fwd 2x. Works on arcade sticks and most fightpads. Its super clutch for cross up combos like Cammy's ex cannon drill. into ex cannon strike.
Sorry.... "OD"... no more "ex" moves. Still adjusting.
yeah that DP shortcut is crucial. Thank you almighty Jiyuna
Great tips, I was moving up ranks pretty fast until I ran into folks that use Safe Jumps and hit a wall. Thanks for the info!
Glad it helped!
Great video never new about safe jump getting everything else down slowly
Bro the DP shortcut just changed my life 🔥
Great tips! as expected from Jiyuna the one who amassed 30 years of knowledge. Tell us the rest of your secrets.
Thanks. I watch a lot of fighting games but I don’t really play them because I always find it a bit of a let down when I can't do anything fancy. So I guess this is as good a time as any to start.
I played super turbo last night and got throw looped by a sim player and it made me realize how much better we have it in modern games that have throw tech
Thank you, really appreciated the video. Legit did not learn how to do the drive rush playing the demo tutorial and just jumped right into the full release
I'm new to fighting games and tips like these are great. Could you do an entire series on this? It would help many new players like me. Thanks!
I second this comment :)
Very honest and to the point. I stopped after IV, tried V, hated it, now 6 is a new strange yet familiar beast. It definitely has a bit more technical stuff (I'm basically a beginner again). I used to play Sakura and Dan but starting with Manon.
I remember the heyday of option selects and FADCs 😂
nice, I was also a Sakura player on SF4. I eventually got good at every character on 4, loved that game. I just had the most fun with Sakura even tho she had some of the lowest damage in the game. Later on i started using Guile a ton too, and so glad i did because it gave me that experience base to get into the other charge characters
Another fire vidddd from unk
Thanks for the vids , im actually getting better and understanding more of fighting games watching these vids well getting a better derstanding of street fighter , ive gone up 2 ranks on rank already hahaha currently on a 6 win streak which for me is pretty cool lol
Keep it up!
Thanks Sajam
So sick. Thank you for this.
Thx for the Perfect Drive Rush info
Thanks for this, I clicked on this video with a skeptical bias thinking it would be just another game specific universal mechanic exposition (DI, DR, Drive Parry, Perfect Parry, Drive Reversal and such), but you actually teached some cool stuff and a tiny dip into option selects. 👍
Bless the dp short cut, I was thinking I was trash bc I couldn’t do it consistently. While I am new to fighting games, I’ve been able to do all the other inputs just fine after some practice. Z inputs are just my enemy ig lol
Agreed, my brain is like relax, my thumb.....QUARTER CIRCLE FORWARD!
Stick with it and its gonna become your fave imputs, happened to me.
Same! 😂
Can’t do a dp motion?.. Maybe you should play Smash or something
@@LiteralmenteFadul I’m stubborn af so I’ll learn it as I use the easier input. Plus I love the satisfaction of mastering an input, I went through the same thing with the double quarter circle input!
Don’t quote me but I think there are two ways to do perfect drive rush. You mentioned the first way but I’ve found you can do forward, hold parry, forward. This helped me not get dash if I messed up, and I don’t have to be as precise. Plus it feels easier to do the second way when walking back and forward in neutral.
Thank you for this. Im new at street fighter and is still learning the ropes so this helped a lot!
Your content is worth gold Junior.
5:53. NO WONDER!!! I've been getting unintentional dp and trying to polish the input but still...
for the shortcut DP on gamepad instead of tapping forward twice like he said, just roll your thumb forward twice (while crouch blocking)
GREAT video ! More stuff like this please. I just bought Street Fighter 6 and it all feels very hard to do at first but I'm sure ill get better with more play and with the help of the FGC.
Thanks, man. I'm a brand new player and these tips are essential. I wasn't planning on watching guides but the amount of disrespect the players at Battle Hub are showing forced me too. Time to kick ass. Thank you bro.
Good shit. I knew about the driverush but not about the DP shortcut.
Thanks for the tip about perfect drive rushes, Jiyuna! Great video overall.
Max Rush
@@ANIMEILLUMINATI lol
Found out on stick that 33 + P also gets a DP. That's double-tapping down forward. Works really well for DP into super motions.
Wow, i never noticed that. Also a stick player here.
Yup, that’s the key shortcut for stick.
Just keep in mind this only works, because you're not executing perfect inputs and are hitting down on the way to d/f. A perfect 33p won't give you a DP. Only 323P does. However, getting a perfect 33P is extremely difficult to do, even on purpose, so this shortcut is extremely good.
@@SlCKNESS_ Funny, Kazuya players from tekken might actually have trouble "messing up" the input enough to execute it since doing 253 perfectly is the only way to do PEWGF
@@pierceherron6768 JFSR is the same input, so it's not just Kazuya players necessarily. But at the same time I think it just depends on how much you've played on a stick and how clean your inputs are in general.
I, personally, do get a lot of perfect 33Ps if I'm not being mindful of of the dirty input, but it's not that hard to adjust.
Also PEWF and JFSR is 65>3+button on the same frame and I think it's different enough from 33P, where muscle memory wouldn't be much of an issue for Kaz/Hwo mains.
I’m a rookie playing on a ps controller learning classic controls, specifically to main Dee Jay, it’s a bit challenging.. but my question is whether d pad or stick is better bc they both seem to have pros and cons… inputs like down up seem to be easier on stick for me but forward forward and things like that are easier to pull off with d pad
This is literally me.
solid info, thx jiyuna
She's the perfect character to show all this too, after playing against her I've learned she has some cool moves idk what they're called but her ex move goes through FBS and you're plus on block afterwards allowing for a free command grab. She's nice in the right hands.
So I played her some and you need stocks in order to get the free command grab after the ex move
What cool tech! Thank you bro!
Really appreciate this vid, especially for Drive Rish👍🏾
Awesome job bro! I love the DP shortcuts because I always fail to do the shoryuken at the correct time, I feel I am inconsistent, this trick will make me a Master! Thank you! Looking forward to seeing more of these tips
Thanks for the perfect Drive Rush info, I noticed a difference but didn't know how to do it.
The buffer tip helps with my hit confirms ngl.
With Ken, I usually wait and react to his HP hitting before going in but it never occurred to me to just buffer it or buffer a special for a block string.
Now I just need to see if there's an option select to drive cancel or special cancel.
it's funny how I played 60 hours of this game already and many of those tips I had no clue. Thanks bro.
This video been super helpful.
Dude thank you!!!! Please keep these coming. I’m a fan! 😎
As a beginner who is coming from tekken these are great tips thanks man...
I hope for more useful videos like these for beginners.
Also im struggling with special moves into super arts any guidance regarding this.
I play using classic controls
There are some guides on RUclips that show the inputs, look up Super Buffering or Special Cancel.
Thank you very much for these tips they were very helpful
Bro SF6 is so damn fun
Really useful info sir
Hope you continue this direction for beginners
Thank you
never played it before, ive been wathcing you all day youtrre a g fr, gonna play it when i get home
We defiantly need a new SF animated movie or series like back in the day.
My man. I watched this video. The site saves the data in a cookie on my browser. I open twitch. See you live lol. Algorithm is working. But man. You have me practicing tech throw timings when you did the corner throwns lol
For the hitbox DP shortcut, you can just roll and hold F,D,U,P and the socd will get you the input. This is a little faster to execute since you don't have to worry about timing button releases.
Why don’t you just macro a DP button eh?
I still haven’t updated my SOCD 🫣
@@ANIMEILLUMINATI It works with the old socd too! :) It translates to f, d/f, u/f which is an acceptable input in sf6 as long as you hit the punch before you get out of prejump frames
This is my first SF game. And only second fighting game ever (Guilty gear made me not want to try them but alas. These are great tips! Would love videos on these options for characters in the game or something like that. Great content.
One thing I'd really like is a way to ensure I get crouching MK into fireball instead of crouching MK into shoryu. If I walk forward and then do crouch MK, I swear 90% of the time shoryu comes out after instead of hado. Never had this issue in Third Strike.
I haven't played much Third Strike but if I recall, Third Strike's inputs are rather strict, similar to KOF, but inputs got simplified since. One of the ways to get around it is to hold down back as soon as you do your cr. MK and it should give the game enough time to 'forget' you pressed toward. I don't think there's any way around it other than to practice that motion but even pros unintentionally get a DP sometimes so it's nothing to be ashamed of.
It just means you're doing the quarter circle motion fast enough that the forward is still active in the input buffer window. Older games may have had a smaller window, but you can have this same type of error as far back as SF2. To avoid it, you can start from either back or down/back and hit MK as you are completing a half circle into fireball. Starting from a near half circle back will make sure that initial forward isn't in the buffer anymore.
This was great, thanks!