@@XxGhostDOGxX420 The name implies it, you shimmy your opponent with a jab, they would think it’s a throw, or vice versa. It is more common in Mortal Kombat and can be very busted with some characters who can extend their arm like it’s a throw, so you would try to tech, thinking it’s a throw cause the jab resembles one, but you get combo’d instead, you got shimmied.
a reminder that hitting Master rank with ken doesnt mean there isnt more to improve and how tremendous it is to hear the insight of someone who's also put in the time. Huge W
This is the best kind of guide. No BS, to the point strategies from experience with explanations for why each option is strong, and the counterplay to look out for. Thanks for this
Dude amazing stuff! As a Dad gamer I can’t go into the lab as much anymore. Thanks for letting me learn and just hop online. You’re doing gods work lol
Hey man not sure if your still playing I'm a platinum ken and I really want to improve at the game was wondering if we could train together and I could learn from you.
Hey rush I have been watching your videos ever since I started playing ken and it has helped a lot. Street fighter 6 was my first fighting game and i have been playing since the demo and I just got master rank with ken and I feel like you were like 75% of all the stuff I did so thanks for all the help.
Huge thank you to you and content creators alike for all these consistent uploads. I’m only Diamond 2 but I wouldn’t be anywhere near my goal of masters were it not for all the information being shared day in and day out.
8:06 omg thank you so much for this tip rush, I never bothered to find a useful follow up for the m jinrai with L kick follow up, but for some reason I keep using on matches and that leaves me wide open for counter attacks, now I can keep using it safely while also using a follow up when it does connect, this is gonna make a huge difference on my gameplay.
Great stuff, also recommend after corner carrying, do a neutral jump and it’s possible to punish the panic throw or super depending on the character, and it provides more optimal high damage combos.
I've finally crawled up to diamond so this guide definitely helped. Now most of my combo misses are super cancels, instead of the entire combo. I got the run stop punch combo to work in a game a few times and it felt so satisfying. Now hit confirms and whiff punishes are my biggest things to improve on.
@10:15 The tatsu hitting weird can still be followed up to extend the combo, or a super. I'm not evena Ken main, but I've had it done to me a few times, making me think they dropped the combo. It can def be manually timed to hit this way too
This is true and I use this. However in this situation you can both put yourself in the corner and get no follow up. I have labbed a specific timing from Stand HK punish counter where you can do Drive Rush > Stand HP > run (delay) > Tatsu. Doing this the opponent crosses you up but goes into the corner allowing you to juggle and keep corner. It's really nice but hard to get consistent
Fireball > run > be aware I can now DP through projectiles and punish. Got it :) Thanks man I have been trying to figure out how to use that projectile invincibility for SO LONG
I've been using it (to *some* success) against Guile just fucking raw when he does sonic blade and I read the boom follow up... Now adding *this* layer into the mix I think using both of them together would be very very useful
Your best video yet. I hope you keep enjoying the game more, and keep making great content! Ken hasn't been the strongest character for many iterations of Street Fighter, now is a great time to be a Ken main!
Something really cool about the overhead reset is that if they are trying to perfect parry the follow up and it isn't held, you can get a punish counter for +7 or if they press a button and you space it correctly you can also get a punish
6:27 What's the key to converting off that standing heavy punch into medium dragonlash? It keeps saying I only have 3 frames of hit advantage after the dragonlash, so I can't link a 4 frame crouching light punch. Thanks in advance for any insight, it's been driving me nuts for weeks
Coming straight from SF2 Super Turbo, that whole “I don’t understand this game” is 100% relatable. I’m still trying to get used to the concept of dashing!
That's a huge leap, I came from SFV and this game shares many concepts. Even still I was so confused It takes time but we'll all get there at our own pace
A lot of videos are saying you can't get LK jinrai loop after mp hp target combo which is false.it's just the hardest to time out of all the loops but gives best combo ender when you have hit max damage reduction(8%) because at this point more hits do more damage than strong hits. Best used after his crouch combo loop.
My videos? Or other videos? It is a tricky route to land and I'm pretty sure I've never said it "can't be done", more a preference. I find in this game all combo routes have their place given the complexities of the game. That said some simplification is also good
Do you have a cue for the timing between med jinrai into heavy for the corner? I'm really struggling to get it. I also struggle with the neutral jump combo for DI. Seems like the hit window for jump heavy kick is abysmally small.
Unfortunately everything is manually timed and the windows are small. You're right about neutral jump HK. You have to really delay it for it and it to hit. Too early and it whiffs You'll see even the best Ken's whiffing Jinrai combos in the corner. It's nuts
I agree, I am warming to 6 very slowly and I can already see the potential, hoping raw drive rush gets tweaked and maybe some slight changes to perfect parry / drive Reversal
I didn't have the skill to single hit confirm once upon a time ago. With training anyone can learn to do these things 👊 Sounds corny but practice makes perfect, gotta believe you can do it
The trick is doing the entire motion as though you 100% know the overhead will hit. Only stop short of pressing the final punch to initiate your lvl 3.
@@SiPeezy3333 it's not exactly what you asked for but this video explains the process on how to find your meaty options using training mode frame data - ruclips.net/video/7uYAYvEFLmw/видео.htmlsi=4UioInloUDlJ2V86
Its nice and the new system is cool and all but its Overly Relying on the Drive Rush Mechanic in high levels they pretty much kill you when one thing lands by spending all Drive cage i dont like that and prefer there was some other mechanic for comebacks
I get why Capcom have done it this way. It's all about accessibility and a more even playing field for old and new players New players are lapping it up, but, it's not for me
Good question, I haven't been playing too much but I've added in more step kick use out of Ken's run. It's really good for optimal combos and as a poke. Trying to confirm counter hit and punish counter combos also rather than using Drive Rush Cancel to extend combo and damage
Any attack that is in recovery grants you punish counter status. You'll get a visual notification on screen during the hit to say it's punish counter too
@@RushG it is indeed true I didn't say it's impossible I did it once in practice I'm just saying its really hard to do I couldn't imagine pulling it off in a real match idk maybe I'm doing the inputs too early or too late but the input window is very tight anyway thanks for the comment I loved your video I'm trying to get good with Ken I just hit bronze today
@@HalcyonEX my bad, what may help is buffering the super input just before the overhead hits. Then react to the hit by just pressing the punch button to active Super 3 Things like input delay on your setup can also affect these types of single hit confirms
6:25 i can't get cr.LP after medium dragonlash and it makes sense because after medium dragonlash you're +3 and cr.LP has a 4 frame start up so how tf do you do it??
How to play Ken…..Crouch medium kick, shimmy, throw loop GG.
Ken player: GGs
Other player: Not GGs
Crouch medium in neutral > drive rush > medium punch > heavy punch >light tatsu > medium dp
if they parry the mk? Drive rush into grab 💀
TF is a shimmy?
@@XxGhostDOGxX420 The name implies it, you shimmy your opponent with a jab, they would think it’s a throw, or vice versa.
It is more common in Mortal Kombat and can be very busted with some characters who can extend their arm like it’s a throw, so you would try to tech, thinking it’s a throw cause the jab resembles one, but you get combo’d instead, you got shimmied.
@@XxGhostDOGxX420 when u walk back in forth. juking them basically
a reminder that hitting Master rank with ken doesnt mean there isnt more to improve and how tremendous it is to hear the insight of someone who's also put in the time. Huge W
Thank you man 🙏
I'm in Platinum 1 and feel stuck. Well I play a lot of masters who are my friends, I get like 50 - 4 😆, this makes me worried
This is the best kind of guide. No BS, to the point strategies from experience with explanations for why each option is strong, and the counterplay to look out for. Thanks for this
Taking notes
Same, KenBros always have notes to study! He has so many options in this game
Dude amazing stuff! As a Dad gamer I can’t go into the lab as much anymore. Thanks for letting me learn and just hop online. You’re doing gods work lol
Appreciate you man, it's tough for sure. Lately my game time has reduced, like yourself dad duties, working life 😭
S'all good though we got this
Needed this vid, im a D3 ken main & sometimes i find myself forgetting his playstyle. Its always great to learn the basics again.
Hey man not sure if your still playing I'm a platinum ken and I really want to improve at the game was wondering if we could train together and I could learn from you.
@@jamesbutler5630 send me a dm from one of my socials
Things to review for myself: 8:06
2:28
2:25
3:15
4:16
5:23
5:41
9:24
9:40
10:25
Hey rush I have been watching your videos ever since I started playing ken and it has helped a lot. Street fighter 6 was my first fighting game and i have been playing since the demo and I just got master rank with ken and I feel like you were like 75% of all the stuff I did so thanks for all the help.
Ken is a super deep character in SF6
Huge thank you to you and content creators alike for all these consistent uploads.
I’m only Diamond 2 but I wouldn’t be anywhere near my goal of masters were it not for all the information being shared day in and day out.
i just gained Platinum and getting really beat up, lol should i leave ranked for now and do more practice? what did you do after platinum
this is so well explained, ken players needs to see this guide
8:06 omg thank you so much for this tip rush, I never bothered to find a useful follow up for the m jinrai with L kick follow up, but for some reason I keep using on matches and that leaves me wide open for counter attacks, now I can keep using it safely while also using a follow up when it does connect, this is gonna make a huge difference on my gameplay.
These strategies are worthy notes making.....very very complex combos but extremely useful in many scenarios
Great stuff, also recommend after corner carrying, do a neutral jump and it’s possible to punish the panic throw or super depending on the character, and it provides more optimal high damage combos.
I've finally crawled up to diamond so this guide definitely helped. Now most of my combo misses are super cancels, instead of the entire combo. I got the run stop punch combo to work in a game a few times and it felt so satisfying. Now hit confirms and whiff punishes are my biggest things to improve on.
Nice work Meatbag! I may have some topics on combos into super which may be of interest
I'll look to do some uploads in the new year. Have a good Xmas
Just picked up Ken as a secondary. This vid changed my game up in a major way. Cheers bruv
No probs 👊
@10:15 The tatsu hitting weird can still be followed up to extend the combo, or a super. I'm not evena Ken main, but I've had it done to me a few times, making me think they dropped the combo. It can def be manually timed to hit this way too
This is true and I use this. However in this situation you can both put yourself in the corner and get no follow up.
I have labbed a specific timing from Stand HK punish counter where you can do Drive Rush > Stand HP > run (delay) > Tatsu. Doing this the opponent crosses you up but goes into the corner allowing you to juggle and keep corner. It's really nice but hard to get consistent
Fireball > run > be aware I can now DP through projectiles and punish. Got it :) Thanks man I have been trying to figure out how to use that projectile invincibility for SO LONG
I've been using it (to *some* success) against Guile just fucking raw when he does sonic blade and I read the boom follow up... Now adding *this* layer into the mix I think using both of them together would be very very useful
Youe content is excellent! Being a newer player this helps tremendously
Your best video yet. I hope you keep enjoying the game more, and keep making great content! Ken hasn't been the strongest character for many iterations of Street Fighter, now is a great time to be a Ken main!
Awesome video Rush, these are nice to watch before jumping into SF6!
Something really cool about the overhead reset is that if they are trying to perfect parry the follow up and it isn't held, you can get a punish counter for +7 or if they press a button and you space it correctly you can also get a punish
Awesome. Thank you for this, man.
Thank You fot the videos. They are never to long and always on point. You helped me realy to improve in this game.
6:25 I need to do this more often
G, You are such a Beast dude.. insane talent
6:27
What's the key to converting off that standing heavy punch into medium dragonlash? It keeps saying I only have 3 frames of hit advantage after the dragonlash, so I can't link a 4 frame crouching light punch. Thanks in advance for any insight, it's been driving me nuts for weeks
Not sure if you found the answer to this but the opponent needs to be crouching for the medium Dragonlash to link into a 4F button
Coming straight from SF2 Super Turbo, that whole “I don’t understand this game” is 100% relatable.
I’m still trying to get used to the concept of dashing!
That's a huge leap, I came from SFV and this game shares many concepts. Even still I was so confused
It takes time but we'll all get there at our own pace
Really great video. Thank you for this! I’ll be using to try and improve.
A lot of videos are saying you can't get LK jinrai loop after mp hp target combo which is false.it's just the hardest to time out of all the loops but gives best combo ender when you have hit max damage reduction(8%) because at this point more hits do more damage than strong hits.
Best used after his crouch combo loop.
My videos? Or other videos?
It is a tricky route to land and I'm pretty sure I've never said it "can't be done", more a preference.
I find in this game all combo routes have their place given the complexities of the game. That said some simplification is also good
10:10, delay the tatsu when u do the run animation so that you're not in the corner and the opponent is.
Seemed tricky to get it down consistently, but appreciate the advice
Wauw respect for this video.. It really helped me Thx man! ❤
I enjoy my Kenneth just the way his is
Do you have a cue for the timing between med jinrai into heavy for the corner? I'm really struggling to get it. I also struggle with the neutral jump combo for DI. Seems like the hit window for jump heavy kick is abysmally small.
Unfortunately everything is manually timed and the windows are small. You're right about neutral jump HK. You have to really delay it for it and it to hit. Too early and it whiffs
You'll see even the best Ken's whiffing Jinrai combos in the corner. It's nuts
6:32 brother can rhat combo be done in modern?
No idea, I've never tried Modern
Already watched twice great vid!😝
Thank you!
Where does that violet fireball come from? Did I miss something?
PC mod, can be downloaded from Nexusmods
@@RushG ah ok thank you
I was the same with sf4 and 5. A lot of people who played 3rd strike used to say the same about sf4.
I agree, I am warming to 6 very slowly and I can already see the potential, hoping raw drive rush gets tweaked and maybe some slight changes to perfect parry / drive Reversal
How did you change Ken’s fireball to purple? I would like to know thanks
Its a PC mod downloaded from Nexusmods
Great video like alwais man 💪🏻
How do you get the purple fire ball flame ?
Mod from nexusmods. Can only do this on PC
Hey how do you get there dark training room??
Mod from nexusmods. Can only do this on PC
Except if you fight a Marissa and she can somehow reach you from the other side of the screen. 😂
Thank you rush for helping out the ken fellas🦾🗿
Jinrai jinrai jinrai kick!
How do you get the purple fb?
It's a PC mod downloaded from Nexusmod
wich model is that joystick?
@@mranz5191 Hori Fighting Commander controller. They no longer make this pad, it was replaced worth the Hori Octa which is not the best
@@RushG thanks man
How are your fireballs purple?
@@nielsdc it's a mod on PC. You can download it from nexusmods
1. This video needs an oscar
2. You think I have the skill to CONFIRM the run overhead to lvl 3?!?! The skill, I... I...
..... i just don't have it.
I didn't have the skill to single hit confirm once upon a time ago. With training anyone can learn to do these things 👊
Sounds corny but practice makes perfect, gotta believe you can do it
The trick is doing the entire motion as though you 100% know the overhead will hit. Only stop short of pressing the final punch to initiate your lvl 3.
@@averaen3890 this definitely helps but I still can confirm this without buffering the super input. I think it's a 16 or 17F confirm
How you got purple fireball ?
It's a PC mod from Nexusmods
flowchart is the only way to go
which control is this?
It's the old Hori Fighting Commander, unused to use the PS4 version
i need help learning how to do
meaty setups please!!!!
@@SiPeezy3333 it's not exactly what you asked for but this video explains the process on how to find your meaty options using training mode frame data - ruclips.net/video/7uYAYvEFLmw/видео.htmlsi=4UioInloUDlJ2V86
how is your fire purple?
It's a PC mod downloaded from Nexusmods
How is your fire purple?
@@levitabusman pc mod from nexusmods
Its nice and the new system is cool and all but its Overly Relying on the Drive Rush Mechanic in high levels they pretty much kill you when one thing lands by spending all Drive cage i dont like that and prefer there was some other mechanic for comebacks
I get why Capcom have done it this way. It's all about accessibility and a more even playing field for old and new players
New players are lapping it up, but, it's not for me
has your strategy changed at all?
Good question, I haven't been playing too much but I've added in more step kick use out of Ken's run. It's really good for optimal combos and as a poke.
Trying to confirm counter hit and punish counter combos also rather than using Drive Rush Cancel to extend combo and damage
Are you still using the Betop C3 Thorn?
Yep still on the Betop. This is my go to pad for SF now
@@RushG ooh nice! can’t wait to get Mines🤩
I need to do better with my corner shimmy's
Can you give some match up knowledge VS Kimberly, and guile. They always wash me bro
What controller is that?
The pad display is the old Hori Fighting Commander. That's no longer the pad I use, I use a Betop C3 controller
Still don't understand how people can read so fast that is punish counter or not :/
I dont understand
@@RushG how do you know that when you hit enemy it is count as punish counter or it just notmal hit ?
Any attack that is in recovery grants you punish counter status. You'll get a visual notification on screen during the hit to say it's punish counter too
My Ken is better now. And so is yours, because you read this.
Bro the running overhead into level 3 is nearly impossible in practice mode let alone a real match
That's not true, it's hit confirmable
Takes practice
@@RushG it is indeed true I didn't say it's impossible I did it once in practice I'm just saying its really hard to do I couldn't imagine pulling it off in a real match idk maybe I'm doing the inputs too early or too late but the input window is very tight anyway thanks for the comment I loved your video I'm trying to get good with Ken I just hit bronze today
@@HalcyonEX my bad, what may help is buffering the super input just before the overhead hits. Then react to the hit by just pressing the punch button to active Super 3
Things like input delay on your setup can also affect these types of single hit confirms
@@HalcyonEX also congrats on the rank up man. It takes time to make significant improvements but you're already on the path 👊
@@RushG thanks I appreciate it and that was my issue I can buffer it before the overhead hits and it works thanks man
👍🏽👍🏽👍🏽
Long time no speak bro very helpful remember you beating me hard on sfv tinhead999 😅
Hey Gary been a very long time man. How's things and how's the family?
@@RushG all goog pal learning the ropes again but these videos will help yet again! Let me know when you are free for a spar
Most combos no longer work
Nothing has changed to the routes since this video was made
The real solution:
You will never truly be better with Ken, only carried by him.
Pick a different character.
6:25 i can't get cr.LP after medium dragonlash and it makes sense because after medium dragonlash you're +3 and cr.LP has a 4 frame start up so how tf do you do it??
They need to be crouching
@9:00 I use run DP a lot more, you get most of the corner carry, and way more damage than run tatsu. Worse OKI I guess.