Turning Our Game Into A Painting | Quiet On Set - Devlog 08

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  • Опубликовано: 5 окт 2024

Комментарии • 33

  • @BadTunes.
    @BadTunes. Год назад +15

    This is the best content a devolaper can watch☺️

  • @naitikmundra6032
    @naitikmundra6032 Год назад +5

    Hey, pretty great and one of the best recommendations RUclips has shown me so far, I learned game development around 3 to 4 years back, I am working as a professional web developer right now, but I still got a huge amount of interest in game development, Would be amazing to watch the journey of this game. I believe it it gonna blow up, subbed :D 🔥

  • @b33tler
    @b33tler Год назад +10

    There is no way you guys only have 4k subscribers, you deserve way more with videos of this quality. Amazing to see how things shape up with this cool tech, looking fowards to the upcoming videos!

  • @LevelLabsGameDev
    @LevelLabsGameDev Год назад +5

    These are the kind of tools that are going to really pay off in the long run of development. Love the innovation guys!

  • @Jesse_Dawg
    @Jesse_Dawg Год назад +2

    This whole devlog is extremely well made

  • @keizsp
    @keizsp Год назад +4

    Nice idea and looks great, love when things are generated

  • @joebranderhorst8164
    @joebranderhorst8164 Год назад +4

    this project looks like so much fun to work on, i wish i had a project this cool

  • @egementon
    @egementon Год назад +2

    Such an underrated channel! I am gonna share it with my all developer friends.

  • @Jesse_Dawg
    @Jesse_Dawg Год назад +4

    I love your videos! PLEASE MORE VIDEOS

  • @keithparker5625
    @keithparker5625 Год назад +2

    Fantastic!

  • @unspi554
    @unspi554 Год назад +2

    Awesome !

  • @obbiefox
    @obbiefox Год назад +2

    Great work. You can also get some nice procedural painterly effects using noise/voronoi textures

    • @SkookumArts
      @SkookumArts  Год назад

      Interesting. We'll have to look into that. thx!

  • @memyselfishness
    @memyselfishness Год назад +2

    Looks awesome! I bet the art style will look even more painterly if you use some more extreme and less realistic colors!

    • @SkookumArts
      @SkookumArts  Год назад

      Very true. We have done some experiments since, and it look pretty great with splashes of abstract coloring. We'll definitely be pushing that further.

  • @ahmadjames151
    @ahmadjames151 Год назад +1

    Use unity 👽🏃‍♂
    What a nice video can’t wait you guys to upload another video best wishes !

    • @clownhunter
      @clownhunter Год назад +1

      The started in Unity but switched to Unreal for this game early on. More info in this video: ruclips.net/video/0GDeuxh-yoE/видео.html

  • @RealPeoplePerson
    @RealPeoplePerson Год назад

    Really cool solution! I'd love to have this as a programmer to be able to sketch assets that actually look pretty good in spite of my questionable artistic abilities.

  • @swrcPATCH
    @swrcPATCH Год назад

    Thats really sick!!!

  • @mxm460
    @mxm460 Год назад +1

    Looks really good, only nitpick is that it looks bad for non-hard surfaces. The plant pot and leaves look nice, but the dirt looks very out of place. Maybe just because it was glossy, but it looks more like a wood texture than dirt. Other than that it looks pretty cool, might play around with this strategy on my own. Once you get your process down a bit more I'd like to see a more in-depth explanation, thanks and good luck.

  • @tw1tch09
    @tw1tch09 Год назад

    This is so dope

  • @LowQualityGames
    @LowQualityGames Год назад +1

    I want to help you guy so much

  • @LucasBE1
    @LucasBE1 Год назад

    The idea is great, and you guys are using Nanite to its full potential. What I'm worried about is that maybe using specific shaders for every single object in a scene might get a bit more taxing with more objects using said shader for generating textures? Or maybe you guys are only just reusing a single shader and not proprietary ones set per object to solve that issue. Would definitely love to hear more.
    With that said I absolutely love the concept, it looks great, it's definitely unique, and it seems to be working well for you. Excited to see future development =)

    • @SkookumArts
      @SkookumArts  Год назад

      Hey Lucas. Thanks for commenting!
      The materials(shaders) are actually shared. We can probably get away with having very few materials and just creating more material instances when we need different textures/colors for specific surfaces. The goal is to create different types of surfaces with material instances, so different woods, metals, ceramics etc. These materials will be generic and tillable, but when applied to a model will have a lot of variation based on the vertex colors. Also, the textures (made in photoshop) are generic and should be able to be shared between a lot of the surface types.

    • @LucasBE1
      @LucasBE1 Год назад

      ​@@SkookumArts That's reassuring, I thought you would use one shader per objects instead of a common one. Glad to hear that's not the case!

  • @gameworkerty
    @gameworkerty Год назад

    This is a cool effect but it seems like you could have gone immensely further with the 'paint' effect, since you're generating a texture without really doing much to the plasticky unreal lighting that determines the whole feel of the object.

  • @LuiDeca
    @LuiDeca Год назад

    wow, what a technical feat!! (actually, LOTS of technical feats)
    shoot me an email if you ever need someone to make music for it. I'd love to work on it! It looks so inspiring!!

  • @DroolRockworm
    @DroolRockworm 4 месяца назад

    And the result is... ?

  • @PollyCot
    @PollyCot Год назад

    Reminds me a bit of Disco Elysium

  • @alaslipknot
    @alaslipknot Год назад

    I think am pretty late and your pipeline is already setup, but this method could produce excellent results, the demonstration was in blender but I think it can easily be taken into Unreal/Unity
    ruclips.net/video/s8N00rjil_4/видео.html