Simple Stylization Techniques in Unreal Engine | GDC 2024
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- Опубликовано: 27 ноя 2024
- Visuals feeling a little too close to default? Join Chris as he steps through a bunch of easy stylization techniques to help your project stand out!
Find graphs from the presentation and more information on making the final effect at dev.epicgames....
Whenever I see this guy coming on stage, I know already it's gonna be good!
where can i find the rest of his appearances? i cant find them
i agree love this guy. he is tech artist, he explained it very well.
Exactly, I was just going to comment the same. Chris Is epic
Yeah I was thinking that same thing.
@@nawhz6292 almost sure he has presentation about World Partition and bulding buig worlds system too
Please let Chris do a whole UE course... by far the best presenter.
My god though.
He just keeps going and it's all gold.
I've never seen all these techniques in one place before.
This was so awesome to watch. Also I never knew how easy it was to get rid of the black outlines in the sky with the post process. So useful!
IKR! Had to be my personal fav talk. Especially as a beginner who never knew what post process materials could do :D
This is so huge for people trying to get dynamic cel-shading, I'm excited to revisit some old projects that were scrapped due to difficulties getting lighting information in materials.
Dude I would buy a full course made by Chris any day, what a legend, please Chris create a course
Hands down the best educator Epic has nowadays. It also used to be Zak but he's either not there anymore, or doing some other things. Mad respect for this guy here!
Get this guy to do all the tutorials please. Please give him another 100 tutorials and focus them on film production within the engine. He is really good at his job.
Chris needs to start his own Unreal Engine RUclips channel, this was Epic!
Seriously!
This had the flow of a magic trick
Every time i click on a talk and see Chris I get excited cos I know it's gonna be a good talk
where can i see more of his videos? i cant find them
Thank you Chris and Unreal for getting this recorded for us. Valuable stuff
He is a master of the light and color theory. He Has a lot of domain in color theory and visual perception theory. Great lesson
I dont even do stylized stuff but that was the best talk of GDC. banger. and thanks for explaining RTVT in like 3 simple sentences.
The best tutorial I have ever seen UE produce. Great stuff!
So much new information in half an hour. Excellent!
Was there for it and he was super helpful answering questions afterwards too.
So much in a 30 minute talk...amazing!
A ton of knowledge just in a few minutes. Thanks you!
Amazing. Thank you Chris!
Man I wish this video was 2 hours longer. Awesome tips
I have to admit, i am a big fan of Chris. Whenever he is on stage, i learn something real solid.
That was beyond great and useful
Great talk and chalk Chris! Really cool!
Great session. I'd love to see more of these kind of quick feature showcase videos
Amazing demo! Love Chris' demos!
Your presentations always the best! Beautiful technique.
As always, Chris Rocks!
This man is not human.
Thank you Epic Games. Thank you Chris
this was out of this world!!!
Bookmark:
9:00 Stepped Sky
10:00 Stylized Sun
12:45 Overlay material
14:00 Stylized lighting for Character
20:00 Outline shader
This dude is just the best.
Amazing presentation!
That looks absolutely incredible!!
Omg I want to know the last part. Sad there was no time for the render target.
There is a link in the description for the full tutorial. The render target is explained in it.
@@JustNukeIt_ oooh nice thank you. Popcorn 🍿 time
@@JustNukeIt_Any luck getting it to function correctly? I ran into some issues.
dang this guy is a good teacher!
chris is such a crazy mad scientist..
This was so cool! I can't wait to try this out myself
Thank you!
Chris Murphy is a legend
I've always found his talks interesting!
Gosh this is gold mine
He's a bright lad Chris is.
been waiting for you Chris
Give the man more time! Great sesh.
Awesome! Thank you
This guy's incredible
That was insane!
so interesting that he bring really old sample like early UE4 era and use it for UE5 stylize.
damn that sun/sky demo is bonkers good!
Great work!
My mind is blown away, what has this?!!
Only 30 seconds of footage of the biggest hand-gesture game in the business, let the man cook.
This was awesome, more of these please
Great Video. Thank you.
you da man Chris. any place a noob could get more detail(some stuff over my head) particularly the end. very cool
This guy is incredible.
"If a pixel is touching my eye... gross"
"Something is afoot at the Circle K"
I love a good Bill and Ted reference
This cel shading effect for the character looks like it has the same issue that a lot of cel shading effects in Unreal have in that while it keeps the intensity of the lighting information, it doesn't keep the lighting color. I'd love a good solve for that.
Chris is the best
Great sense of humour
how i wish more tutorial about Stylization like this
Amazing.greetings from Turkey🎉
That’s so good
Bill and Ted quote mentioned!!
♥ Its Amazing.... Thank you.
Wow! Amazing! 😅
Wow. Didn't know you could blend it like that at the end. I wonder how you'd go about having it not blend back, so you're kinda discovering the undiscovered world, permanently.
Godlike!
Más allá del video genial y sus trucos, el verdadero truco sería aprender matemáticas por la gran cantidad de formulas representadas en Blueprints en esta presentación.
Wow. Crazy.
he is magician
This guy 🔥🔥🔥
Let's gooooo!
Crazy stuff here...
Has anyone else faced an issue with the sky material layers flickering in 5.4?
Good explanation, and he should have more time to explain things like that.
I wish you do constant tutorials that start from the beginning especially with the release of Anil engine 5.4
You are a G
Hail to chris
damn, imagine having this guy in your team o_O its like theres NOTHING he cant do!
This video thumbnail doesn't do this video justice, as the thumbnail is the "before" stage without the techniques demonstrated in this talk!
this guy is unreal
At 1:17, right at the beginning, what is the keyboard shortcut to zoom in the viewport without moving the camera?
I’ve never seen that before!
Hold rmb, press c to zoom in and z to zoom out. When you release rmb it will reset
Very cool.
🔥💯
chris
@nerdchomp have you seen the last 3 minutes of this? Curious if it would help with Nectar!
gaming close White fogs beauty
"so we can say hey"
The link redirects to a 403 status.
Getting it fixed but here's the link! dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
i freakin love this guy. MENTOR ME PLS!
he is so smart…..
Hey Chris i was doing something similar to re-create the spiderverse mixed styles and I had issues with the sky. I ended up using custom depth render passes to handle it but I was wondering if you knew a better way?
Anyone know how I can keep just the outline effect without the hatching effect (although that was epic!) as I can't seem to use the height lerp without a height map texture.
I wish I could watch this and just understand it all and take it away and be able to make it all myself.
Is this grass asset available anywhere?
how does one get a cell shading post process to work correctly with lighting? post process is emissive, and if you have a CELL SHADING style, when you lower the lighting values in a scene, any part affected by the post process shader, stays lit up at night or in dark scenes.
I love the video, but please just give us access to the actual light attenuation texture :(