This is one of the more beautifully presented videos! She took her time to explain everything and at the same time presented it very well. The video definitely goes in my watchlist it has very much information! Big props
This kind of content is gold, IMO. There's loads of videos and documentation and content to learn the technical how-to aspects. What's sorely missing (without going through a formal education or actual industry work experience) is this kind of overview and glimpse into the process from professionals.
Wow ! I really love it ! I start with Unreal Engine in 2018 to become a gamedev and I'm really good right now but when I decide to learn 3D modeling, I didn't think I would like it so much and I even feel like it's easier to make money with it. I really like the artistic side of 3D modeling and it's a lot less hassle. I'm thinking of starting to do modeling and level design, it's so satisfying
Wow... Such a breathtaking scene! The style is something I would love to walk around in just to look at everything. It's really doing something to my artist brain! Absolutely lovely
Amazing work! At 7:46. That way of creating repeatable models with textures is a great workflow! That is going to improve texel density, performance, and modularity. I am going to start doing that for my work now.
@@HauntedTS13 it’s is basically the size of each object in comparison to the space it takes up in t uv plane. you want all your objects to take up the same texel density meaning all the objects take up the amount needed in comparison to their size in 3D. this is not a great explanation it would be advised to look up a video explaining it
That Part got me wondering, whats the difference in using symmetry while sculpting and not using symmetry? Her sculpting didn't repeat anyways in the model, so why not just sculpt it without symmetry, the tiling will happen anyways when scaling the uvs up, or am I missing something? D:
damn! Melissa is absolutely incredible. i would watch 100 of these videos. and more in depth ones too, the presentation style, cadence of voice, clear knowledge of the engine and substance means this is an instant saved video from me, to refer back to while im learning all this stuff! truly excellent work
This was a really beautifully made scene and I loved the video. I have 1 critique though, the water wasn't moving fast enough to make the size of the splash that we saw, and the mill was rotating too fast given the speed of the water. How can we give the water an appearance of a directional flow and change the velocity?
Can u make longer tutorial how make such water step by step? With interactions, would be nice. And need to admit u made great project, fantastic graphic :)
Great work! Really valuable information here. It would be great to cover a similar topic done within Unity. Since its a bit of a different process it would be great to see more info on that.
I was looking at this video presentation and her title on arstation - says junior. Yeah right. :D Does not look like a junior :D. Love your creativity the most.
I' d like to ask if your ue for beginners course has subtitles. Since I am not a native English speaker, it is a bit difficult for me to learn without subtitles, English subtitles would be fine.
@StylizedStation Will the course be updated for Unreal Engine 5? I purchased it but am having a little bit of a hard time following it using the new interface.
For my water material, I am making a realistic one and for some reason, the error for depth fade comes to this [SM5] Only transparent or post-process materials can read from scene depth. Any questions about why?
Post-processing refers to effects applied after the object(s) of a given scene have been rendered. You cannot calculate the depth of an object that does not exist. Not sure how transparent materials work in Unreal (since I don't like using bloated crappy game engines), but I assume it needs to know what is behind it in order to apply transparency, so it most like operates similarly to post-processing.
To fix this, you can set the material's blend mode to "translucent". As for why this is, I assume it has something to do with the intended purpose of the depth fade expression: docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Depth/
This is one of the more beautifully presented videos! She took her time to explain everything and at the same time presented it very well. The video definitely goes in my watchlist it has very much information! Big props
This kind of content is gold, IMO. There's loads of videos and documentation and content to learn the technical how-to aspects. What's sorely missing (without going through a formal education or actual industry work experience) is this kind of overview and glimpse into the process from professionals.
Easily one of the best, if not the best, videos from you! Good microphone, easy to understand and clear explanations of everything.
Such a beautiful scene!! Thank you for the insights and the explanations! I was mesmerized throughout the whole video.
This is my all time favorite UE video showing off tricks and how to get an end result. Thank you SS and Melissa for the video!
İ really like the way she explained everything step by step, she would be a greet tutor
That roof tile trick was brilliant!
This is brilliant, I'm completely in love with this, I really need to do more in UE
Getting everything ready for the last week to start the unreal engine again
This video was excellent, I really loved the explanation of the water shader and the lighting choices.
Wow ! I really love it ! I start with Unreal Engine in 2018 to become a gamedev and I'm really good right now but when I decide to learn 3D modeling, I didn't think I would like it so much and I even feel like it's easier to make money with it. I really like the artistic side of 3D modeling and it's a lot less hassle. I'm thinking of starting to do modeling and level design, it's so satisfying
you should sell that water material, I love it!
Really well presented and love the process, as someone who really doesn’t enjoy texturing, made a lot of it seem a bit more simpler. Love it.
idk anything about any of this but making stuff with water like that is super intriguing!~
Wow... Such a breathtaking scene! The style is something I would love to walk around in just to look at everything. It's really doing something to my artist brain! Absolutely lovely
Man all the main points i need, Thank you soo much for this...appreciated
So kind of you to show us these. Even though I don't try making games anymore, it was amazing to watch
Im so happy to see someone also shaping out the general look in 3D and then painting over xD I guess it is not frowned upon as I thought after all.
Huge thanks to Melissa for such great stuff. Especially for explaining Material functions nodes❤
Such a well-presented video for a beautiful work! Looks so good
I'll definitely be using this style for my ape escape project
Amazing work! At 7:46. That way of creating repeatable models with textures is a great workflow! That is going to improve texel density, performance, and modularity. I am going to start doing that for my work now.
What is texel density?
@@HauntedTS13 it’s is basically the size of each object in comparison to the space it takes up in t uv plane. you want all your objects to take up the same texel density meaning all the objects take up the amount needed in comparison to their size in 3D. this is not a great explanation it would be advised to look up a video explaining it
That Part got me wondering, whats the difference in using symmetry while sculpting and not using symmetry? Her sculpting didn't repeat anyways in the model, so why not just sculpt it without symmetry, the tiling will happen anyways when scaling the uvs up, or am I missing something? D:
The graphics are amazing 😍I would love to play a game with such graphics. Well done 🏆
damn! Melissa is absolutely incredible. i would watch 100 of these videos. and more in depth ones too, the presentation style, cadence of voice, clear knowledge of the engine and substance means this is an instant saved video from me, to refer back to while im learning all this stuff! truly excellent work
Amazing video. The workflow is explained well and presented well. Amazing work as well
This scene looks amazing!
Looks great! Is there any tutorials how to make something like this from scratch?
What a fantastic breakdown. Thanks so much, Melissa!
This is exactly what I was looking for. Thanks for the breakdown this will be useful in my next project
It's a fantastic art! Appreciate for sharing the process.
Amazing video, thank you, Melissa! I'll be watching this one a lot for inspiration!
I’ll be honest I don’t understand a word that you’re saying but I’m still in awe
Looks good, it needs more bushes in that tree clustering on the left to really make the road pop-up:)
MIND BLOWN
This is amazing
I'd love to see a more in depth guide, how long did it take to create?
this is so beautiful
Very great Breakdown and Beutiful Environment. Thanks for the Video! Would love to see more Breakdowns again
Impressive and wildly informative, thanks a lot for sharin 🤙🤙
Very informative and inspiring, thank you Melissa
I would have sat back and retired from art at the 2 minute mark - This is insanely good!
She's a good teacher
wow this is amazing! Makes me want to do another stylised project
This was wonderful! Thanks for sharing :)
Great stuff. Thanks for sharing!
Wow, literally perfect video
wow that water material shader!
This was a really beautifully made scene and I loved the video.
I have 1 critique though, the water wasn't moving fast enough to make the size of the splash that we saw, and the mill was rotating too fast given the speed of the water.
How can we give the water an appearance of a directional flow and change the velocity?
Wow this made me want to try out stylized in unreal.
I would love to get a more indepth look at your water shader!!
I really liked this painterly stylized look. Thanks for sharing~
Beautiful great work!!!
Great Work✌️
YO that's so cool!
I like that.
Keep up the good work!
I like how she shows what she did
JUST THE VID I WAS LOOKIN FOR
I would definitely play this game
Thank you for sharing such useful video! I hope to buy your course in the nearest time, when I will have a little bit more free time after work)
Wow this is a good walkthrough
I started learning UE5 few days ago and this this was really helpful
thank you for the insights, now how can apply this to my next Project hmmm
Can u make longer tutorial how make such water step by step? With interactions, would be nice. And need to admit u made great project, fantastic graphic :)
It's beautiful
Great work! Really valuable information here. It would be great to cover a similar topic done within Unity. Since its a bit of a different process it would be great to see more info on that.
It look perfect ! good job :)
i would die for the water shader O_O
Amazing Work, how did you make that leaf falling particle effect?
This is just incredible! Thank you so much for sharing this content with us!!
Awesome!
I would love an entire tutorial on just stylized water
Dang Fable 4 is looking great
I really like that. You should try to join Evil Mojo to work on Paladins. It fits their style perfectly
lol would have loved sonic frontier to adopt this art style. what was sega thinking. This is beautiful !
"a few things at least that you could take away from it" lol amazing
I am interested in more in water shader. Has she made more tutorial on it?
Amazing!
How do you make single bricks texture in arch and corners?
Thank you !
Really amazing talk! Thank you!
Need a water shader tutorial!!
BEAUTY
I was looking at this video presentation and her title on arstation - says junior. Yeah right. :D Does not look like a junior :D. Love your creativity the most.
Your videos are amazing
Is there any game similar like that graphics?
Its beautiful
UE5 is nothing short of stunning
world class!
Very helpfull video !!
Excelent video !!! Really
amazing
Amazing video
Me who thought this is Genshin Impact Teapot decoration lmaoo.. nice video though
please make worlds to vrchat. we need talent there
this is very beautiful. :O
Makes me want to play sea if theives
I' d like to ask if your ue for beginners course has subtitles. Since I am not a native English speaker, it is a bit difficult for me to learn without subtitles, English subtitles would be fine.
Damn that's so much stuff to know, great job presenting it tho!
@StylizedStation Will the course be updated for Unreal Engine 5? I purchased it but am having a little bit of a hard time following it using the new interface.
cool good work keep up ❤️😁😀👍🏼
For my water material, I am making a realistic one and for some reason, the error for depth fade comes to this [SM5] Only transparent or post-process materials can read from scene depth. Any questions about why?
Post-processing refers to effects applied after the object(s) of a given scene have been rendered. You cannot calculate the depth of an object that does not exist. Not sure how transparent materials work in Unreal (since I don't like using bloated crappy game engines), but I assume it needs to know what is behind it in order to apply transparency, so it most like operates similarly to post-processing.
To fix this, you can set the material's blend mode to "translucent". As for why this is, I assume it has something to do with the intended purpose of the depth fade expression: docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Depth/
I’m just starting to learn Unreal Engine and Blender. This looks awesome but I’m starting to think I’m in way over my head
Please remake the banjo and Kazooie starting area for the n64. 😃