Awesome. Congratulations on finishing the course brother, i know you worked hard on this for years. I imagine myself as a kid and having access to this kind of information, getting started would have been so much smoother and faster. Don't take this kind of information for granted guys! Cheers 💪
I’m a southern Spaniard, born and bred in a town very similar to this one. I’m also an aspiring artist, and to see this tutorial being about a town as beautiful and ugly as mine makes me so happy. Thank you ❤
I LOVE your work and have always admired the Overwatch maps, often just looking at all the minor details and stylisation! I'm really looking forward to learning from you when I finish my other online tutorials! Yours seems like the best online tute purchase yet and a true inspiration to where I want to be as an environment artist! Just want to appreciate you taking the time and effort to put this out and teach others like me the best way possible
Such an awesome looking tutorial, had my eye on this one for a while and ended up getting the beginner edition for now but I'm definitely eyeing the advanced edition already
Awesome! The beginner edition has a ton of content that will keep you busy for months :) If you get all the way to end, you will be more than ready to jump into the advanced edition when the time is right! Hope you enjoy the content!
Hi Thiago, I have some questions for you about the Master Edition. 1. Could I work on my own project? I mean, could I design my own level with my own assets and share it with you for your feedback, or will I have to work in a Spanish city similar to yours? 2. How long will we be able to attend the monthly calls? I don't know if there is a time limit to develop the project in order to receive your feedback. Thank you very much for your time and for sharing your valuable knowledge with us😁
Hey Paola! Good questions :) 1) Absolutely, that's the goal! The point is that you will create your own environment, with your own ideas. In the tutorial, I show you how to develop original ideas of your own, and translate them to 3D, so you can make almost any kinds of environments. Of course if you choose some super exotic theme, or something that looks drastically different than the Spanish Town, you will have a harder time. But everyone in the group so far is making different environments with different themes :) 2) I don't have a time limit for the master edition users. I will do one monthly call per month as long as I can do it. Hopefully years :) Even if, at some point, I switch to a subscription model, anyone who gets the Master edition now will have access perpetually. No matter what, whoever gets in now will get my support to succeed. You just have to work hard. Hope to see you there! It's a really cool group of people, and I'm sure you will enjoy it if you love working hard and challenging yourself!
Hey Thiago, I've had my eye on this course for a little bit and it seems incredible! Thank you so much for putting your knowledge out there for others to learn. I recently graduated university with a basic degree in Digital Arts. I've been working in 3D for most of college and while I learned a lot, I feel like I didn't get the knowledge or learn the workflows from industry professionals to really elevate my craft. I have loved working on environments in Unreal so I think this would be a great course for me. However, my end goal in the industry is to get a job in Tech Art. I know a lot of Environment Artists switch over to tech art, so as someone who is looking to eventually get into the field, do you think I would find this course useful? I know you aren't teaching tech art specific skills in this course, but learning the workflows of an environment artist and applying other tech art principles (tools, shaders, etc.) I think could be extremely useful. Let me know what you think :)
@@craigjohndesign hey Craig, congrats on your recent graduation! That’s an interesting question. I don’t dive super deep into tech art related subjects, but there are valuable videos on workflows and optimization. The value the course can provide to you is a deep understanding of an industry level environment art workflow. Each studio will work in a different way, but some aspects of env art creation are somewhat universal. As a tech artist who focuses on tech art for environments, you will be miles ahead of the competition if you know the process well. The best env technical artists are usually those who were env artists before, if you understand the process you will understand the typical pain points and will be better able to serve the env art team. Hope that helps and best luck with your career! Cheers
Several people successfully did, but it depends how experienced you are with Blender. If you are complete a beginner, you will probably have a hard time, but if you have some experience, it should be a breeze. I don't use any Maya specific tools and I'm mostly doing simple operations, such as extruding, cuting, beveling etc... the one thing that people always have question about is how to maintain the texel density. For that, there's this amazing Blender script: renderhjs.net/textools/blender/
This looks neat! But one question tho, does the standard version of the course includes the asset making section? I've bought an environment course before, and they're a bit over reliant on using 3rd party assets for their environments, and made the course less of a environment making course because you only learn how to assemble premade assets plus bare-basic lighting and composition theory. And there's nothing wrong in using someone else's assets, it's just that when you're working in an industry, you're bound to have to create an asset of your own, unique to the project your clients ask you to make, in which you cannot found a premade asset of it anywhere on the web. I know its a drawn out question but just want to make sure.
In that case I recommend the advanced version. The standard version contains the full course, which teaches you the process for making your own environments. It's like a self-mentorship program. I explain the steps, and it's up to the user to execute. The advanced version not only includes all the source files, but also a ton of videos on how specific assets were made. The only ones not covered are the foliage, which I used from a pack. Hope that helps, cheers!
@@TKEnvironments I'd like to follow up on this; I'm really interested in the stylization used, but since I don't use Substance nor other Adobe's softwares, I'm not sure how handy those extra lessons would be for me. Would it be feasible to learn the core method with the beginner course and supplement with specific tutorials for the softwares I use?
Hello, Thiago, thank you for this big work! I have one question, in Advanced Edition, will i get access to your Spanish Town source files and timelapses? In video i see, that it's included only in Master Edition, but in gumroad page it's also included in Advanced Edition, what what should I believe? :)
I want to look for someone to do a proper transcript, and then it will be very easy to translate to other languages. No promises on ETA but hopefully within the next few months :) cheers!
@@3TQHAJSHNQ the majority of the environment was made before UE5 was released, but all the extra videos I added later in the tutorial are in UE5. Check out the video on my channel UE4 vs UE5 ;)
@@김하늘-m2d1i hello! I’m currently not taking new members. Not sure if and when I will open new slots as I want to focus on the members already in the server. Cheers!
Sorry if this is a noob question but I wonder if the tutorial will allow me to create any type of environment? Or does it focus on quite bright/happy scenes? If my aim is creating horror environments for example, will this tutorial help me with that?
Hello! It's not a noob question at all. The course is about developing your own environment art workflow, a set of steps that you can take to create any environments. If I was making a horror environment using the tutorial, I'd follow the same steps, but change the variables (lighting, architecture, texturing style etc...) to fit the horror theme. The process is roughly the same. Check out the 1 year anniversary video to see the range of different environments created with the course: ruclips.net/video/LLTnf4Botew/видео.html Cheers!
Hi, do you explain materials with rgb masks and vertex painting? Im interested in learning the materials which allow to have dirt and edge damage on top of trim sheets ect. Or are they layered materials? Thanks!
Hey there! I show how to do Vertex Blending in the traditional way via materials, and also with Layered Materials. As for RGB Masks, do you mean baking a unique RGB mask with Substance Painter to drive the material blends? If so, I didn't use that in the project because it's extremely annoying to send files back and forth to Substance Painter to generate masks... way overkill for what I was going for here, and an absolute nightmare to iterate on models (unless you automate this process heavily, which I have only seen top tier studios have technical artists with with the knowledge and skill necessary to create such a system). Or do you mean something else with RGB Mask ? :) Anyways, I use material blending heavily in the map, but I kept it simple, only two layers (for example plaster and stone) and an overlay texture on top (for gradients and drips). All explained ver well in the tutorial :) Best regards,
@@TKEnvironments Hi Thiago, I think he mean RGB mask to blend different materials via RGB(you can add A also). You can see what I mean here: ruclips.net/video/A51PZ9YTtFQ/видео.html Watch until 2.05 I was also trying to learn this new workflow but is it really overkill for most of the projects?
Hello, there's a lot more information on the gumroad page about the content. The course is about the environment art process, and of course, it's impossible to cover everything in one single package. While I cover texturing and prop creation for example, I assume you already know how to make simple things. I'm not teaching the software from scratch, but showing how I use them. As long as you can make simple buildings and textures already ,the course will be wonderful. Otherwise I'd recommend to start with my other free course, make an office tutorial, as that one assumes the user knows absolutely nothing about environment art
Hi Thiago. I was wondering if the techniques covered are specific to Maya, or could you be proficient in another 3d Program and still be able to utilise the course? (apologies if i missed this in the deep dive video). Many thanks, Bruno.
Hey Bruno! I use Maya but lots of people who got the tutorial use Blender and they are following it no problem. The point is more on workflow and technique, and those are mostly software-agnostic. There's a video in the beginning where I show the tools I use in Maya. People like to look for the same ones in Blender and replicate the workflow. If you get the version with discord access, there's quite some help there when it comes to Blender :) Cheers!
Lots of people did, depends on how familiar you are with Blender. It's not a course about how to use Maya, but how to make environments, the actual creation process. how to come up with an idea, create a level design blockout etc... Even though I used Maya, the user can use anything they feel familiar with.
Has the price doubled? In the video you say it's 25 dollars, but its now 40 dollars on gumroad :/ I'm afraid I can't afford it at that price. It looks like a great course though :)
@@3TQHAJSHNQ when the course originally released, the standard version was cheaper but only had parts of the course. I then upgraded the content and added a lot more parts of the course (for a full experience) and also added some videos from the Advanced and Master editions free of charge. That’s on top of all the new videos I’ve added since (like the Unity videos I added recently). I’m now picking up Blender, and sometime in the near future I’m going to add Blender tutorials too. It’s a living course and the price bump reflects getting a lot more value than originally with the new content :) I understand it can get pricy for some countries due to currency ratios but it’s an investment that pays itself back many times over over the years :) cheers!
Hello! This is not an Unreal course, though I use Unreal. Unreal 5 and 4 are pretty much the same engines, with some important updates (that don't concern what I do here). Except Lumen, which facilitates the lighting aspect, so you don't have to bake ;) There's a chapter about the little differences between Unreal 4 and 5, but for 99% of the content, it's irrelevant if you use Unreal 4 or 5 (or even UDK for that matter lol). I'd say 97% or so of the content also carries over to Unity. Again, this is not an Unreal tutorial, but a course about how to make environments. Even though I use Maya and Unreal, experienced users with Blender or Unity have no problem following the tutorial (because most of the classes I'm explaining environment art concepts, how to design maps, blockouts, how to use tiling textures, how to make trims etc...) Hope that helps :)
I just answered your email but I will leave the answer here publically too: Yes, if you are experienced enough. The workflow is very similar between both engines. I ported the TK_Tools (shaders, blockout kit etc...) to Unity (URP and HDRP) and will upload that to the tutorial now. I also plan to include some videos explaining the differences between the engines. The differences boil down to how one imports meshes, and sets up lighting. But the actual creation process is pretty much the same. Btw, fun fact, but I just finished porting an Unreal 5 projector to Unity URP :) Will post more about it soon!
Unreal 5 wasn't out yet when I was working on this :) It's still pretty much the same engine, though if you can run lumen, you can save a ton of time by not having to bake the lighting. I'm not sure about the computer specs, but this environment is very optimized and runs butter smooth on my laptop (with 8gb of ram and a GTX 1060). By the way, this environment was developed on my old PC which was an old CPU and a 980GT graphics card :) Cheers!
@@TKEnvironments in the video it says, texturing tutorial only for master edition, but in gumroad description advanced version already include texturing tutorial, which one is correct?
@@teukuaulia4270 Hello! This video is outdated. I switched the material around to include more content on each version. The Gumroad information is correct (Advanced gets all the video content + Stylized texturing tutorial)
On my free time, on and off. Sometimes I didn’t work on it for a month or so. I never estimate art work in hours worked, for me the process just takes elapsed time, doesnt matter if i work 8 hours a day, or sporadically :)
@@TKEnvironmentsNice. I'm thinking about buying the course but I was afraid when you said that it took almost a year to finish. I would like to be a solo game dev (I know that is ambitious) so I was scared that creating environments will take me that long (For a game I will create less complex scenes tho)
@@juanmanuelcostello9510 For sure! What I recommend is to go over the entire course once, creating a very small environment along side (for example, just a corner with 2 or 3 buildings). Once you go over the process once, you can extrapolate to make bigger environments, because the creation process is divided in logical stages. I just wanted to set realistic expectations, so people wouldn't purchase the tutorial thinking that they would watch some videos and be able to create something good in a few days :)
Maya, but a lot of people also use Blender for the tutorial; The value is not on how to use one specific software, but the environment art workflow. I use the same workflow when working with Unity for example :)
Awesome tutorial. but it kind of sucks that you put the texturing tutorial behind a 350$ paywall... that is literally the only part interesting to me while the other stuff is redundant. Did you consider releasing this as multiple courses so people can actually buy what they need?
Hey Yuri! I actually have the texturing tutorial separated already, but the gumroad page is hidden until I make a trailer for it and finish the marketing material. You can grab it here: thiagoklafke.gumroad.com/l/stylizedPBR In the future, I might also release parts of the Spanish Town tutorial separated, but that will have to wait a bit, I'm a bit burned out from working on this project for the past 2 and half years and want to make some art now :D Cheers!
@@TKEnvironments Absolutly awesome. i think this will make it way more accessible to many artist and hopefully makes a few more bucks for you at the end of the day. Your work is stellar and surely deserves that pricetag.
Awesome. Congratulations on finishing the course brother, i know you worked hard on this for years.
I imagine myself as a kid and having access to this kind of information, getting started would have been so much smoother and faster.
Don't take this kind of information for granted guys!
Cheers 💪
Thanks bro! It was a long journey but a very rewarding one! Hope this will help a lot of people achieve their professional dreams too!
I’m a southern Spaniard, born and bred in a town very similar to this one. I’m also an aspiring artist, and to see this tutorial being about a town as beautiful and ugly as mine makes me so happy. Thank you ❤
Como que ugly es precioso
comprehensive trailer! wondering how detailed the actual course is!!! GJ
MAN I WAS WAITING FOR 1 YEAR !! thanks great to have you back
Hell yeah! :D Was long but it's finally here! Enjoy!
I LOVE your work and have always admired the Overwatch maps, often just looking at all the minor details and stylisation! I'm really looking forward to learning from you when I finish my other online tutorials! Yours seems like the best online tute purchase yet and a true inspiration to where I want to be as an environment artist! Just want to appreciate you taking the time and effort to put this out and teach others like me the best way possible
wow, thanks so much for the nice comments :) Makes me really happy to hear. I hope you find the tutorial useful when you get it :D Cheers!
I have a Rtx Nvidia 3060 can I follow the course using this?
I cant see why not
Such an awesome looking tutorial, had my eye on this one for a while and ended up getting the beginner edition for now but I'm definitely eyeing the advanced edition already
Awesome! The beginner edition has a ton of content that will keep you busy for months :) If you get all the way to end, you will be more than ready to jump into the advanced edition when the time is right! Hope you enjoy the content!
This is amazing and inspiring , thank you
Hi Thiago, I have some questions for you about the Master Edition.
1. Could I work on my own project? I mean, could I design my own level with my own assets and share it with you for your feedback, or will I have to work in a Spanish city similar to yours?
2. How long will we be able to attend the monthly calls? I don't know if there is a time limit to develop the project in order to receive your feedback.
Thank you very much for your time and for sharing your valuable knowledge with us😁
Hey Paola! Good questions :)
1) Absolutely, that's the goal! The point is that you will create your own environment, with your own ideas. In the tutorial, I show you how to develop original ideas of your own, and translate them to 3D, so you can make almost any kinds of environments. Of course if you choose some super exotic theme, or something that looks drastically different than the Spanish Town, you will have a harder time. But everyone in the group so far is making different environments with different themes :)
2) I don't have a time limit for the master edition users. I will do one monthly call per month as long as I can do it. Hopefully years :) Even if, at some point, I switch to a subscription model, anyone who gets the Master edition now will have access perpetually. No matter what, whoever gets in now will get my support to succeed. You just have to work hard.
Hope to see you there! It's a really cool group of people, and I'm sure you will enjoy it if you love working hard and challenging yourself!
Looks like a great bioshock-level environment.😃😃
This is a buy. Fantastic job Thiago.
i found more use in your tutorial than any traditional education system would have.
🥰
@@TKEnvironments could you please tell me where do i get the prototype grid material with the measurment?
Effing awesome. Congrats on getting this done. I will have to get this to support you. 😊
Hey Thiago, I've had my eye on this course for a little bit and it seems incredible! Thank you so much for putting your knowledge out there for others to learn.
I recently graduated university with a basic degree in Digital Arts. I've been working in 3D for most of college and while I learned a lot, I feel like I didn't get the knowledge or learn the workflows from industry professionals to really elevate my craft. I have loved working on environments in Unreal so I think this would be a great course for me. However, my end goal in the industry is to get a job in Tech Art. I know a lot of Environment Artists switch over to tech art, so as someone who is looking to eventually get into the field, do you think I would find this course useful? I know you aren't teaching tech art specific skills in this course, but learning the workflows of an environment artist and applying other tech art principles (tools, shaders, etc.) I think could be extremely useful. Let me know what you think :)
@@craigjohndesign hey Craig, congrats on your recent graduation! That’s an interesting question. I don’t dive super deep into tech art related subjects, but there are valuable videos on workflows and optimization. The value the course can provide to you is a deep understanding of an industry level environment art workflow. Each studio will work in a different way, but some aspects of env art creation are somewhat universal. As a tech artist who focuses on tech art for environments, you will be miles ahead of the competition if you know the process well. The best env technical artists are usually those who were env artists before, if you understand the process you will understand the typical pain points and will be better able to serve the env art team. Hope that helps and best luck with your career! Cheers
@@TKEnvironments Thanks for the response! Definitely seems worthwhile for me, then. Looking forward to working through it!!
I can't wait. I'm so hyped !
It's finally here :D Took a long time but I'm sure the wait will be worth it!
@@TKEnvironments Absolutely worth it, thank you so much !
@Georg Klein XDDDDDDD
Can I use blender for this course instead of maya?
Several people successfully did, but it depends how experienced you are with Blender. If you are complete a beginner, you will probably have a hard time, but if you have some experience, it should be a breeze. I don't use any Maya specific tools and I'm mostly doing simple operations, such as extruding, cuting, beveling etc... the one thing that people always have question about is how to maintain the texel density. For that, there's this amazing Blender script: renderhjs.net/textools/blender/
@@TKEnvironmentsThanks, I have a Nvidia Rtx 3070 will it be enough for this tutorial?
@@RUclipsr-sf9gvyeah
thanks sir. nice to see u.
Wow seems to good to be true, thats great!
Looks fantastic
King, this looks great
nice job bro
Very good work
Really great, thanks a lot!
This looks neat! But one question tho, does the standard version of the course includes the asset making section?
I've bought an environment course before, and they're a bit over reliant on using 3rd party assets for their environments, and made the course less of a environment making course because you only learn how to assemble premade assets plus bare-basic lighting and composition theory.
And there's nothing wrong in using someone else's assets, it's just that when you're working in an industry, you're bound to have to create an asset of your own, unique to the project your clients ask you to make, in which you cannot found a premade asset of it anywhere on the web.
I know its a drawn out question but just want to make sure.
In that case I recommend the advanced version. The standard version contains the full course, which teaches you the process for making your own environments. It's like a self-mentorship program. I explain the steps, and it's up to the user to execute. The advanced version not only includes all the source files, but also a ton of videos on how specific assets were made. The only ones not covered are the foliage, which I used from a pack. Hope that helps, cheers!
@@TKEnvironments I'd like to follow up on this;
I'm really interested in the stylization used, but since I don't use Substance nor other Adobe's softwares, I'm not sure how handy those extra lessons would be for me.
Would it be feasible to learn the core method with the beginner course and supplement with specific tutorials for the softwares I use?
Hello, Thiago, thank you for this big work!
I have one question, in Advanced Edition, will i get access to your Spanish Town source files and timelapses?
In video i see, that it's included only in Master Edition, but in gumroad page it's also included in Advanced Edition, what what should I believe? :)
Hey Anton! You are right, this video is a bit outdated. The information on Gumroad is the correct one :)
@@TKEnvironments thank you! Will get your great tutor soon 😀
tf man thats so good
Very good, we need Chinese subtitles, even if it is machine translated.
I want to look for someone to do a proper transcript, and then it will be very easy to translate to other languages. No promises on ETA but hopefully within the next few months :) cheers!
Hello. I'd like to watch the video with English subtitles translated into Korean. Is the English subtitle file included in the Advanced Edition?
Hello! Unfortunately not yet, but I'm looking into how to do this in the near future :) I will post an update on the channel when it happens.
Is the course in UE5 or UE4? It seems to jump between versions in this video.
@@3TQHAJSHNQ the majority of the environment was made before UE5 was released, but all the extra videos I added later in the tutorial are in UE5. Check out the video on my channel UE4 vs UE5 ;)
Hello, Thiago
When I went to gumroad, the master edition was blocked, can I know why?
@@김하늘-m2d1i hello! I’m currently not taking new members. Not sure if and when I will open new slots as I want to focus on the members already in the server. Cheers!
Sorry if this is a noob question but I wonder if the tutorial will allow me to create any type of environment? Or does it focus on quite bright/happy scenes?
If my aim is creating horror environments for example, will this tutorial help me with that?
Hello! It's not a noob question at all. The course is about developing your own environment art workflow, a set of steps that you can take to create any environments. If I was making a horror environment using the tutorial, I'd follow the same steps, but change the variables (lighting, architecture, texturing style etc...) to fit the horror theme. The process is roughly the same. Check out the 1 year anniversary video to see the range of different environments created with the course:
ruclips.net/video/LLTnf4Botew/видео.html
Cheers!
Quero ser como você quando eu crescer
Hi, do you explain materials with rgb masks and vertex painting? Im interested in learning the materials which allow to have dirt and edge damage on top of trim sheets ect.
Or are they layered materials? Thanks!
Hey there! I show how to do Vertex Blending in the traditional way via materials, and also with Layered Materials.
As for RGB Masks, do you mean baking a unique RGB mask with Substance Painter to drive the material blends? If so, I didn't use that in the project because it's extremely annoying to send files back and forth to Substance Painter to generate masks... way overkill for what I was going for here, and an absolute nightmare to iterate on models (unless you automate this process heavily, which I have only seen top tier studios have technical artists with with the knowledge and skill necessary to create such a system).
Or do you mean something else with RGB Mask ? :)
Anyways, I use material blending heavily in the map, but I kept it simple, only two layers (for example plaster and stone) and an overlay texture on top (for gradients and drips). All explained ver well in the tutorial :)
Best regards,
@@TKEnvironments Hi Thiago, I think he mean RGB mask to blend different materials via RGB(you can add A also). You can see what I mean here: ruclips.net/video/A51PZ9YTtFQ/видео.html Watch until 2.05
I was also trying to learn this new workflow but is it really overkill for most of the projects?
Hey thiago im from 2024 . Thank you :)
Hey teacher is it a one go course and for life time please tell me i am looking forward to buy it
Hello, there's a lot more information on the gumroad page about the content. The course is about the environment art process, and of course, it's impossible to cover everything in one single package. While I cover texturing and prop creation for example, I assume you already know how to make simple things. I'm not teaching the software from scratch, but showing how I use them. As long as you can make simple buildings and textures already ,the course will be wonderful. Otherwise I'd recommend to start with my other free course, make an office tutorial, as that one assumes the user knows absolutely nothing about environment art
Hi Thiago. I was wondering if the techniques covered are specific to Maya, or could you be proficient in another 3d Program and still be able to utilise the course? (apologies if i missed this in the deep dive video). Many thanks, Bruno.
Hey Bruno! I use Maya but lots of people who got the tutorial use Blender and they are following it no problem. The point is more on workflow and technique, and those are mostly software-agnostic. There's a video in the beginning where I show the tools I use in Maya. People like to look for the same ones in Blender and replicate the workflow. If you get the version with discord access, there's quite some help there when it comes to Blender :)
Cheers!
Will I be able to follow along just using Blender ?
Lots of people did, depends on how familiar you are with Blender. It's not a course about how to use Maya, but how to make environments, the actual creation process. how to come up with an idea, create a level design blockout etc... Even though I used Maya, the user can use anything they feel familiar with.
@@TKEnvironments Thanks. Might just take the plunge. :)
Has the price doubled? In the video you say it's 25 dollars, but its now 40 dollars on gumroad :/ I'm afraid I can't afford it at that price. It looks like a great course though :)
@@3TQHAJSHNQ when the course originally released, the standard version was cheaper but only had parts of the course. I then upgraded the content and added a lot more parts of the course (for a full experience) and also added some videos from the Advanced and Master editions free of charge. That’s on top of all the new videos I’ve added since (like the Unity videos I added recently). I’m now picking up Blender, and sometime in the near future I’m going to add Blender tutorials too. It’s a living course and the price bump reflects getting a lot more value than originally with the new content :) I understand it can get pricy for some countries due to currency ratios but it’s an investment that pays itself back many times over over the years :) cheers!
salve thiago trampo insano, vc faz preço em real pra quem ainda vive no br? kk vlw espero um dia fazer seu curso parece top d+
Me manda um email que conversamos ;)
Hi, this course is updated to unreal 5.x version and other latest software versions?
Hello! This is not an Unreal course, though I use Unreal. Unreal 5 and 4 are pretty much the same engines, with some important updates (that don't concern what I do here). Except Lumen, which facilitates the lighting aspect, so you don't have to bake ;) There's a chapter about the little differences between Unreal 4 and 5, but for 99% of the content, it's irrelevant if you use Unreal 4 or 5 (or even UDK for that matter lol). I'd say 97% or so of the content also carries over to Unity.
Again, this is not an Unreal tutorial, but a course about how to make environments. Even though I use Maya and Unreal, experienced users with Blender or Unity have no problem following the tutorial (because most of the classes I'm explaining environment art concepts, how to design maps, blockouts, how to use tiling textures, how to make trims etc...)
Hope that helps :)
What software are used in this project
would I be able to apply this in Unity URP too?
I just answered your email but I will leave the answer here publically too: Yes, if you are experienced enough. The workflow is very similar between both engines. I ported the TK_Tools (shaders, blockout kit etc...) to Unity (URP and HDRP) and will upload that to the tutorial now. I also plan to include some videos explaining the differences between the engines. The differences boil down to how one imports meshes, and sets up lighting. But the actual creation process is pretty much the same.
Btw, fun fact, but I just finished porting an Unreal 5 projector to Unity URP :) Will post more about it soon!
Thanks for getting back to me. Can't wait to see it! Btw, I love the level of detail you put into the Environment Art Mastery course.@@TKEnvironments
Do you cover atlas maps?
No idea what you mean by that!
hi, why did u use UE4 instead of UE5? and will my laptop with 1050ti and 16gb RAM enough for creating environment this large?
Unreal 5 wasn't out yet when I was working on this :) It's still pretty much the same engine, though if you can run lumen, you can save a ton of time by not having to bake the lighting. I'm not sure about the computer specs, but this environment is very optimized and runs butter smooth on my laptop (with 8gb of ram and a GTX 1060). By the way, this environment was developed on my old PC which was an old CPU and a 980GT graphics card :)
Cheers!
@@TKEnvironments in the video it says, texturing tutorial only for master edition, but in gumroad description advanced version already include texturing tutorial, which one is correct?
@@teukuaulia4270 Hello! This video is outdated. I switched the material around to include more content on each version. The Gumroad information is correct (Advanced gets all the video content + Stylized texturing tutorial)
Hi, when you say it took you one year to do the environment, it was in your free time? while doing the course content? or one year of 8 hours a day?
On my free time, on and off. Sometimes I didn’t work on it for a month or so. I never estimate art work in hours worked, for me the process just takes elapsed time, doesnt matter if i work 8 hours a day, or sporadically :)
@@TKEnvironmentsNice. I'm thinking about buying the course but I was afraid when you said that it took almost a year to finish. I would like to be a solo game dev (I know that is ambitious) so I was scared that creating environments will take me that long (For a game I will create less complex scenes tho)
@@juanmanuelcostello9510 For sure! What I recommend is to go over the entire course once, creating a very small environment along side (for example, just a corner with 2 or 3 buildings). Once you go over the process once, you can extrapolate to make bigger environments, because the creation process is divided in logical stages. I just wanted to set realistic expectations, so people wouldn't purchase the tutorial thinking that they would watch some videos and be able to create something good in a few days :)
@@TKEnvironments Thanks for your answer. In a few days I will be purchasing the course 😀
@@TKEnvironmentsI just bought the course. The content is amazing :). Is there a discord server where I can ask questions?
🙋🏻♂️ Going to buy advanced edition
1 question - my PC SPECS
RTX 3060 ( 6 gb Vram )
Ram - 16 GB
Will my PC be able to make this ( render this )
Oh yeah much better than what I had (a 10 year old 980GT) :)
Maya for modeling?
yeah!
How we make it like Japanese toon??
You can use post processing. If you search “anime stylized post processing” in the market place (or youtube) you can find some solutions 🙂
OK, thank you
Reminds me of half life alyx art style
Using blender or ?
Maya, but a lot of people also use Blender for the tutorial; The value is not on how to use one specific software, but the environment art workflow. I use the same workflow when working with Unity for example :)
Awesome tutorial. but it kind of sucks that you put the texturing tutorial behind a 350$ paywall... that is literally the only part interesting to me while the other stuff is redundant.
Did you consider releasing this as multiple courses so people can actually buy what they need?
Hey Yuri! I actually have the texturing tutorial separated already, but the gumroad page is hidden until I make a trailer for it and finish the marketing material. You can grab it here: thiagoklafke.gumroad.com/l/stylizedPBR
In the future, I might also release parts of the Spanish Town tutorial separated, but that will have to wait a bit, I'm a bit burned out from working on this project for the past 2 and half years and want to make some art now :D
Cheers!
@@TKEnvironments Absolutly awesome. i think this will make it way more accessible to many artist and hopefully makes a few more bucks for you at the end of the day.
Your work is stellar and surely deserves that pricetag.
😄 p̾r̾o̾m̾o̾s̾m̾
sir give me rply