3D Environment Art in Under 10 Minutes

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  • Опубликовано: 26 ноя 2024

Комментарии • 10

  • @neverhaveithought
    @neverhaveithought Месяц назад +2

    0:30 - Gathering Reference & Creating Blockouts (Foundation for Your Art)
    1:05 - 3D Modelling & Weighted Normals (Making Assets for your Art)
    1:43 - High to Low Poly Modelling & Sculpting (Optimizing and Detailing your Assets for your Art)
    2:27 - Optimization & Automatic/Manual Retopology (Optimizing your Assets Art further)
    3:30 - UV Unwrapping (Texturing/Coloring your Assets for your Art)
    4:22 - Unique Texturing (Creating unique textures to match unique characteristics for your Assets for your Art) [ex, Clothes may have Old, Tattered and New looks and hence 3 unique textures]
    4:58 - Tileable Materials (Creating repeatable texture for your Assets for your Art) [Repeating assets are used in Walls and such that require the same texture/look throughout]
    5:30 - Prodecural Textures & Photogrammetry (Creating unique variants for the same Texture for your Art) [Self Explainatory, but put simply it's just variants for same texture. Photogrammetry is basically getting real world texture]
    6:34 - Asset Setup & Colission-Materials & LevelOfDetail (Setting up your Assets for your preferred Game Engine to create the Art as a whole) [This is where you implement Textures and such and Optimizing it using LoD. In many cases, LoD are set automatically and does not need to be tampered with]
    7:32 - Level Art & Design // Lighting & Post-Effect (Setting up your Environment itself) [Placement of Assets, Setting up Lighting to set mood (Darker Ambience for dull mood)]
    Tell me if i'm missing something. These are mostly for me to be used as reference when I come back to this but feel free to utilize as is

  • @emperorstudy
    @emperorstudy 6 месяцев назад +2

    Thank you! Very helpful and detailed summary.

  • @C_Kava
    @C_Kava Год назад +3

    Emiel doing a good job👍

  • @eduardoteixeira3202
    @eduardoteixeira3202 2 месяца назад

    Thank you for the video ma man!

  • @harrysanders818
    @harrysanders818 Год назад +5

    Where are Trim Sheets? Did I miss them? :) (Great Walkthrough!)

    • @FastTrackTutorials
      @FastTrackTutorials  Год назад +1

      That is a fair point. i schould have added that to the texture stages. i do show off trimsheets in the overlapping uv parts funny enough.

  • @asterixus
    @asterixus 10 месяцев назад

    Interesting, I knew about the weighted normals modifier in blender, but now I'm wondering what would be the equivalent workflow in Maya?

    • @FastTrackTutorials
      @FastTrackTutorials  10 месяцев назад +3

      Maya is slacking behind a bit but there are many scripts out there you can use. also sometimes just the base smoothing is enough in maya as it sort of adds it's own weighted normals automatically. but it is unreliable

  • @Kithwood
    @Kithwood Год назад +1

  • @romank9121
    @romank9121 23 дня назад

    95% of this video is not about Environment)