Spatial Communication in Level Design

Поделиться
HTML-код
  • Опубликовано: 16 янв 2025

Комментарии • 278

  • @El_barto_was_here_
    @El_barto_was_here_ День назад +1

    If a level designer from media molecule speaks. You listen. Some of the most memorable level design I've ever played. Thanks for this talk.

  • @fahimfaysal1753
    @fahimfaysal1753 Год назад +257

    This is the level design crash course you never knew you needed.

  • @gamesbygodwai5048
    @gamesbygodwai5048 8 месяцев назад +231

    Probably the best level design guide I've ever seen

    • @vladkostin7557
      @vladkostin7557 7 месяцев назад +1

      same!

    • @fxy933
      @fxy933 6 месяцев назад

      true, I can't find another one that good

    • @UnwrittenInkStudios
      @UnwrittenInkStudios 2 месяца назад

      I agree. It is definitely the best I've come by on RUclips.

  • @sealsharp
    @sealsharp Год назад +164

    Whenever i find a video like this, with tremendous wisdom and low views, i wonder how many other hidden gems are out there that i may never find.

  • @JoeyFoxtrot
    @JoeyFoxtrot Год назад +252

    One of the best presentations I've heard on Level Design. I constantly find myself rewatching this lecture and feel like I learn something new each time. Thank you for sharing!

  • @margotvdbs
    @margotvdbs 4 месяца назад +12

    I did my level design test with the help of this video and passed, now I've been working as a level designer for an indie company for over 6 months now :)

  • @jesterspawn
    @jesterspawn 4 месяца назад +29

    This could be a semester-long course in level design, yet presented in under 40 minutes with clear, concise examples. Toggling between different possible solutions to show why one method works better than the other is extremely effective. I plan to re-watch this periodically as a refresher. Thank you for taking the time to create it, and for generously sharing such a wealth of information with those hungry enough to learn.

    • @peterfieldis
      @peterfieldis  4 месяца назад +2

      Thank you for the kind workds @jesterspawn. I'm really glad you found this video helpful :)

  • @whalics
    @whalics Год назад +43

    This talk legitimately made me feel robbed that I didn't get to play this level... ! The effort you put into the space to aid in this explanation is much appreciated! Fantastic communication on such a complex topic.

    • @peterfieldis
      @peterfieldis  Месяц назад +1

      @@whalics I'm looking into making a playable version but it will be a while off :)

  • @callmeishmaelblue7187
    @callmeishmaelblue7187 9 дней назад +1

    When I was a student in university, this video helped me a lot getting started. I still keep coming back constantly and getting new ideas from this video after 3 years in 3A industry. I can tell that this video is truly the essence of level design regarding building level in 3d. Master this video and one will master designing 3D level in majority situations.
    Thank you for the magic in this video. Appreciate it a lot.😋

    • @peterfieldis
      @peterfieldis  8 дней назад

      @@callmeishmaelblue7187 aw, thanks so much for the kind words. I try my best. Where are you working in AAA now?

    • @callmeishmaelblue7187
      @callmeishmaelblue7187 7 дней назад

      @@peterfieldis I have been working in Ubisoft since graduated and keep working on the latest AC project.

  • @Froschritter
    @Froschritter 18 дней назад +1

    I have been looking for Level Design videos for some time and none of them gave me as much useful information as this video. Also it was presented in a easy to understand way. Dreams was really perfect for this 3D - Power Point presentation.

  • @superkaboose1066
    @superkaboose1066 6 месяцев назад +15

    How did I only just find this, this is golden, thanks for all the wisdom! Very well done

  • @SpencerYonce
    @SpencerYonce Год назад +65

    This is seriously the best level design videos I’ve ever seen. I can’t thank you enough!! Much love ❤

    • @candlestorms
      @candlestorms Год назад +1

      fully agree, even feels wrong knowing I'm among the just 30K people who have seen it

  • @0LoneTech
    @0LoneTech 5 месяцев назад +7

    7:48 This example bad communication reminded me of Antichamber. The whole concept there was bad communication. Release comes when you walk away, whether you've stuck through it all or abandoned it. The author was very proud of himself.

  • @flow1194
    @flow1194 5 месяцев назад +6

    "presentable blockout" could be an interesting aesthetic for a game. it looks pretty cool

  • @CrashingThunder
    @CrashingThunder Год назад +41

    This is some really great, condensed information. The live demo is super cool and well-done!

  • @matthewgustafson1
    @matthewgustafson1 Год назад +18

    Great talk! I really like the toggle you have to show different iterations of the space, it adds a lot to the walkthrough.

  • @richbuilds_com
    @richbuilds_com 11 месяцев назад +8

    From start to finish, this is a fantastic dive into level design. Not a wasted inch of your viewing time.

  • @lhmsc
    @lhmsc 11 месяцев назад +28

    Amazing video! A lot of great info in there!
    But two situations confused me.
    - In the first room, seeing the lighthouse in the distance and with the blinders waving with the wind dragging my attention and telling me that the window is open, it was much more obvious to me that the way forward was jumping out of the window instead of over the crates.
    - The locked gate that you need to interact to knock down the crate also felt strange. From a medium distance the gate looks blocked because the padlock is pretty obvious. On the other hand it's impossible to know that you need to interact with it first to knock down the crate and open the path forward. The crate and the gate are not logically connected with each other, so might be a situation where the player looks at the gate, realizes it's locked and start to roam around without a way to find the key just because they didn't interact with the gate first.
    Just my 2 cents. Again, thank you! Awesome talk!

    • @iconic_comet_doodles
      @iconic_comet_doodles 9 месяцев назад +2

      I definitely agree with the portion about the locked gate being connected to the crates nearby. As a suggestion for the maker/modeler of this game for that portion I would recommend including a cutscene showing a quick overview of the area including the padlock, the crates and any important information needed like some sort of small action (like a person dropping the keys in the drawer it was in in the guard tower). This might be helpful for other parts of the game, too!

    • @peterfieldis
      @peterfieldis  Месяц назад +2

      @@lhmsc I agree with both of these points. I think the window could be solved by just having it be a fall to death, or a dead end (dead end is more elegant imo)
      The padlock was always the bit of the demo I was slightly unsatisfied with, but good problem solution ordering examples are super hard to come up with. I think the simplest solution would be just hiding the padlock on the other side of the fence or behind a box but it's probably worth looking for a completely different setup that is cleaner :)

  • @chyra451
    @chyra451 4 года назад +27

    This was an excellent and creatively presented design talk, amazing work!

  • @SpiderElm
    @SpiderElm 6 месяцев назад +3

    Wow what a treasure trove of design principles, thanks for sharing

  • @VertdrizL
    @VertdrizL Месяц назад +1

    Would really enjoy a short series of reviewing popular games which implement some of these techniques! I think it would really help solidify my understanding in the different use cases.

  • @raycastly
    @raycastly 6 месяцев назад +4

    Level Design Masterclass. Incredible.

  • @BM-pt6sy
    @BM-pt6sy Год назад +9

    Easily the best tutorial and best presentation I've seen in my life. Kept me engaged the entire time and every second was crammed with genuinely useful information that was straight-forward and logical.

  • @adog3129
    @adog3129 4 месяца назад +1

    one of the coolest things about this talk is realizing that, after all this, you still get to add the actual mechanics. he made something fun with literally no mechanics other than basic movement. adding combat etc to this should make it just overflow with fun

    • @peterfieldis
      @peterfieldis  4 месяца назад +1

      Thats definitely the idea. I try to do this with all of my level design huddles too. To try to make them as applicable to different genres and game types as possible :)
      peterfieldis.wixsite.com/peter-field-design/level-design-huddles

  • @sbboh-kcin
    @sbboh-kcin 7 месяцев назад +5

    so i was sorting through my "youtube watch later" backlog, and i skimmed through this briefly, to see if it was valuable keeping in the "to be watched" playlist. just listening for like 20 seconds hinted that I was looking at a Level Design GOLD MINE. so here i am watching it for real. This is, like many have voiced, the one of the best level design videos I have ever seen. I plan on this never leaving my Watch Later playlist now in hopes I rewatch and fully absorb this video.

  • @tinyredkite
    @tinyredkite 4 года назад +30

    Thank you very much for this talk! It's amazing how many pieces of knowledge you've integrated in relatively short video. Great job!

  • @joshh.5776
    @joshh.5776 Год назад +8

    Amazing presentation! The interactive format is very well-used. It's a pleasure to find such a high quality educational video!

  • @JaycoBellochio
    @JaycoBellochio Месяц назад

    I am personally responsible for at least 5 of the views on this video, and more to come. Please do more of this if you can/ want to. The way you walk through each thought so clearly and precisely, while leaving room for specific applications of those thoughts is effective, and entertaining. Thank you so much for making this 4 years ago!

  • @Shikigami6
    @Shikigami6 4 месяца назад +2

    This felt like a 10 Minute video, incredible! Maybe one of the best educational videos I have watched on RUclips period.

  • @boraurkmez
    @boraurkmez 6 месяцев назад +2

    This video is an absolute gem. I will rewatch it over and over again in the future, that's for sure. Thanks a lot for sharing your knowledge Peter 💎

  • @RyanC.Antoine
    @RyanC.Antoine 7 месяцев назад +2

    This video is genuinely helpful. Definitely worth watching more than once. I laughed out loud when he said he was so nervous.

  • @arthurbourdot8765
    @arthurbourdot8765 4 года назад +13

    Thank you a lot Peter, very interinsting and usefull notions. It's very nice to understand the non-verbal communication in our favorite games. I am discovering more and more that the main charachter in Half Life serie or The last of us is actually space and world building. Simplicity can tell a lot of stories.

  • @devilichus
    @devilichus 2 месяца назад

    A great breakdown for environment designers too. So streamlined. Thanks. 🎉

  • @Brandonisthebishop
    @Brandonisthebishop 8 месяцев назад +1

    I wouldn’t have checked the gate seeing there was a lock on it. I would have assumed it was locked until I found something.

    • @peterfieldis
      @peterfieldis  8 месяцев назад +1

      Yeah, thats a good point. I think it could be solved by hiding the padlock but there is also this example from a puzzle I made for The Last of Us that may be a cleaner example :)
      ruclips.net/video/GKBVe2blh0w/видео.html

    • @Brandonisthebishop
      @Brandonisthebishop 8 месяцев назад +2

      @@peterfieldis which by the way looking back at what I said, the rest of the tutorial stood out to me and was very insightful. I learned a lot actually and would like to compliment you there.

  • @Kale_116
    @Kale_116 Месяц назад

    This truly is a college grade lecture. Thanks for putting it together

  • @GobiPie
    @GobiPie 2 месяца назад

    Really amazing presentation ! Planning your talk around a level rather than slides makes it so more powerful, thank you.

  • @LinKaiGAMING_Lucas_Villari
    @LinKaiGAMING_Lucas_Villari 6 месяцев назад +2

    Astonishing work! One of the BEST videos in level design I've ever seen!

  • @macronomicus
    @macronomicus 4 месяца назад

    I've never heard these fundamentals presented so concisely, yet clearly demonstrated too, you've done a great job with this, as I am certain you do in your design work as well. Cheers!

  • @vincentdecc3287
    @vincentdecc3287 6 месяцев назад +2

    A beautiful example of explaining level design... clap, clap

  • @PurposelessRabbitholes
    @PurposelessRabbitholes Год назад

    This was fantastic. So much great information packaged so succinctly. Thanks for the lesson! 🙏

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 3 года назад +4

    Thank you for this video! As a level design student this was super interesting, both hearing stuff I've been taught before being repeated and explained in new ways (with an excellent presentation level, I actually found this video because one of my teachers referenced the "breaking down walls" part of the video in one of their talks), and lots of ideas I've never heard as well! My favorite tip was building on uneven terrain; I often find myself following the grid much more than I really need to without being sure of where and why I should move off the grid, but having an actual foundation below definitely sounds like it would help a lot!

  • @ocmetals4675
    @ocmetals4675 4 месяца назад

    Dang... this is the best thing I've seen on this subject. Very well put together. Thank you for all the examples.

  • @Ponybomb21
    @Ponybomb21 3 месяца назад

    Thanks for this video! I feel like this gets all the information I didn't know I needed about level design, and the fact that it's all built on communication. A good level is a constant conversation with the player.

  • @biseinerheult78
    @biseinerheult78 3 месяца назад

    I‘ve worked as a quest and level designer for almost two decades and this video is seriously amazing! Also your block-outs are beautiful!

  • @MJ-li7fo
    @MJ-li7fo 2 месяца назад

    Bravo, what a fantastic video. Thanks for taking the time to share this knowledge!

  • @yadav-r
    @yadav-r 5 месяцев назад

    This video is so underrated. I learned so much from this.

  • @smotritelvidosov
    @smotritelvidosov Год назад +2

    So far one of the best videos on level design and blocking, appreciate your proper work!

  • @andreafernandez2304
    @andreafernandez2304 3 месяца назад

    Thanks for such a good presentation! I've been a game designer for a few years now and I'm currently deep diving into level design. This was super useful to learn new things and also to figure out how to put into words approaches and ideas that I generally have as I build my levels. It's quite hard to explain to others what is sometimes intuitive to me, and this is super helpful for that.

  • @playcompile
    @playcompile 3 месяца назад

    Wow, I've wanted to find a video like this for such a long time, so glad it came up on my feed. So many great techniques explained so clearly... can't wait to start trying to put some of this into practice!

  • @sfrb8779
    @sfrb8779 2 месяца назад

    Love this video. It's amazing what can be achieved by utilizing good level design and almost nothing else.

  • @meathelix
    @meathelix Год назад +1

    Phenomenal breakdown of core concepts with great examples!

  • @waterproofwaterbottle8369
    @waterproofwaterbottle8369 3 месяца назад

    bro thank u do much. I'm studying game design, I'm 5 years deep and nothing was as educative as this vid..

  • @edulz_
    @edulz_ 2 месяца назад

    dude, this was so so so usefull I can't even describe. I've recently started studying game design and level design has been really confusing for me to experiment and test on. I'm having fun with the experimentation, but having concepts to think while design stuff is very welcome and it is a nice tool since I do have a deadline on the projects lul. Thank you very much for the video!

  • @Viscte
    @Viscte 2 месяца назад

    This guy has less subscribers than a couple people I know personally. I can't believe how much good information is in this video

    • @peterfieldis
      @peterfieldis  2 месяца назад +2

      Its true. I'm not really building a channel. I just use this as a place to share videos I ocasionally make. But glad these vids are helpful to people :)

  • @dfadir
    @dfadir 9 месяцев назад

    Seriously, this video should have waaay more visibility! Awesome work! The best level design guideline I've seen so far, showing the levels on practice makes a huge difference.

  • @patrikbaboumian
    @patrikbaboumian Год назад +1

    Thanks for making this video, Peter! This is a perfect introduction to level design and I enjoyed watching it! 👊

  • @stephenmurya
    @stephenmurya 11 месяцев назад

    This is by far the best level design crash course I've seen. It's a masterclass!

  • @arcadmix
    @arcadmix 4 года назад +3

    Fantastic talk, and a great use of Dreams to create a more engaging way of presenting those ideas!

  • @MaximilianPs
    @MaximilianPs 8 месяцев назад +1

    Amazing, you gives me a bunch of ideas and better understanding the exploration mechanics. I really appreciate that!
    You gain a new follower 😁👍

  • @sethsybrandy3218
    @sethsybrandy3218 Год назад +1

    This is an exceptional video and guide.

  • @noknok
    @noknok 7 месяцев назад

    This may be the most concise and well organized tutorial on a fairly abstract concept that I've ever seen in my life. Thank you!

  • @wladalucky6518
    @wladalucky6518 10 месяцев назад

    A great breakdown for the logic behind level design, just what a beginner needs

  • @piranhi
    @piranhi 3 года назад +2

    Such a great video, well presented with an excellent demo. And that level just shows how you can take simple concepts, tie them together and make something that guides the player incredibly well, without them even knowing they're being guided.

  • @tuna1867
    @tuna1867 Год назад +1

    Thank you so much, such a great presentation and a lot of useful information!

  • @vukbo7859
    @vukbo7859 Год назад +1

    This was an amazing talk. I really liked your way of presenting your ideas and points. Like being in the game and stopping for a moment to elaborate.
    Thanks a lot. 💝

  • @sharpiefps7630
    @sharpiefps7630 11 месяцев назад

    An actually useful presentation of things that most games are lacking in level design.
    Great job!

  • @fjohnson-o4t
    @fjohnson-o4t Год назад

    This video is what we call "hidden gem". The level design reminded me of the games I played in the ps1-ps2 era. Thank you for making this. I am sorry that the algorithm gods have not blessed you appropriate, because this video deserves at least 1 million views! Cheers.

  • @Athinis_Crettos
    @Athinis_Crettos 5 месяцев назад

    Very nice presentation!! You are awesome!! Thank you for the video!! Excelente LD technique

  • @fahadhasn
    @fahadhasn 2 месяца назад

    Amazing! Thanks for sharing your knowledge! Best overview on level design!

  • @slimebuck
    @slimebuck Год назад +2

    having this video and only 1.5k subs is criminal

  • @SirEpifire
    @SirEpifire 11 месяцев назад

    I'm do environment art but this was still such a great line of insight to level design. I love that concept of establishing the starting area and end point right away! I think in terms of getting away from a blank canvas, that's easily the best advice for a first step that I can think of.

  • @jakfrost2
    @jakfrost2 2 месяца назад

    this is the best level design talk ever!

  • @FelipeFleming
    @FelipeFleming Год назад

    I always find myself coming back to this video, it´s extreamly underated and needs more appretiation !
    Thank you for this video Peter !!

  • @shyamarama
    @shyamarama Месяц назад

    Incredibly good tutorial on level design

  • @austin0_bandit05
    @austin0_bandit05 Год назад +1

    Dude this needs way more views

  • @AleZayas
    @AleZayas 10 месяцев назад +1

    What an amazing video

  • @snick9314
    @snick9314 8 месяцев назад

    First ever time ive genuinly found a good video on leve design. Masterful work and presented so simply

  • @MrHCow
    @MrHCow Год назад +2

    great talk, thank you for this video. i really like how you have used the interactivity of dreams in this presentation. its really clever and a fast way to show what you are talking about. please create more content like this. i know its been 2 years already 😅

  • @ThunderPlayStudios
    @ThunderPlayStudios Год назад +1

    this is seriously very awesome :) i like how he presented what and why every detail is important :)

  • @YTRingoster
    @YTRingoster Год назад

    THE best intro to level design i've ever seen. Bravo

  • @dalarden
    @dalarden Год назад

    Legitimately the most well constructed and informative presentation on Level Design I’ve ever seen. Wonderful content with perfect pacing, thank you for the effort you put into crafting this. It taught me so many techniques that I’m genuinely astonished (and rather frustrated) were skimped over in my “formal” education.

  • @roznetakiefajne
    @roznetakiefajne 5 месяцев назад

    one of the best Level Design guide on youtube. I would love to pay and see a full course from Peter :)

  • @Emergentgamestudio
    @Emergentgamestudio 3 месяца назад

    This was super helpful for study. Great job. Keen to see more of your insights :)

  • @shivlan
    @shivlan Год назад

    That's an amazing presentation, thank you so much! It was super clear, and also allowed me to experience the emotions that the level design is trying to craft for the player.

  • @whatever_mp
    @whatever_mp Год назад

    One of the best videos on RUclips. Well done, thank you!

  • @joanmanel6227
    @joanmanel6227 4 года назад +2

    very good video I would love to see more content on your channel, the quality is excellent

  • @aaronvalentinalferez2306
    @aaronvalentinalferez2306 Год назад +1

    Love love love this! Amazing presentation to educate us on these ideas! Thank you! Could you make more? ❤

  • @rikelang4095
    @rikelang4095 2 года назад +1

    This was amazing, thank you so much! The way you put complex topics into very logical and understandable chunks of information is just super cool! Also love all of your other videos, please make more :)

  • @andrewm5087
    @andrewm5087 8 месяцев назад

    This was a very great presentation. I loved it. Very well done. Thanks so much!

  • @InjuredMuffin2
    @InjuredMuffin2 4 месяца назад

    I'm studying Game Art and Design, this video basically TLDR'd an entire semester of Level Design, in fact there's stuff here I don't recall being covered in my class, like one-way valves, tearing down walls, and privileged perspective. Gonna keep this video in mind when making my final project!

    • @peterfieldis
      @peterfieldis  4 месяца назад

      @@InjuredMuffin2 yeah, the truth is we are all just making it up as we go. There is no rule book or right way to do this stuff. Just gotta trust your gut and do what you think is best. I think my tips would be different even now if I were to make something like this again :)

  • @topikon554
    @topikon554 Год назад

    amazing level
    and great explanation of flow about level

  • @_stephenhubbard
    @_stephenhubbard Год назад +1

    Well that was a masterclass on game level design!

  • @ViciousProgressor
    @ViciousProgressor 3 года назад +1

    Thank you for such an informative talk. You illustrated your various points so well with each area of the level, and with the level as a whole. This is really high quality content that I'm grateful to have come across. I'm excited to implement these ideas in my own level design, and feel that I am much better equipped than before to approach design with solid conceptual tools at my disposal!

  • @bara_abudhair
    @bara_abudhair Год назад

    Dude you're brilliant .. please make more like these .. don't stop ..

  • @RG-ko5gi
    @RG-ko5gi Год назад

    Great video, and very informative! Always amazes me how much work goes into good level design!

  • @nickzucc
    @nickzucc Год назад

    Such an amazing presentation! Love the work! Thank you for sharing!

  • @ayo4911
    @ayo4911 8 месяцев назад

    this guy is incredibly good in explaining

  • @3bomb
    @3bomb 5 месяцев назад

    Incredibly valuable.

  • @crazy310
    @crazy310 Год назад

    It was so exciting, I learned a lot. Thank you very much for your detailed sharing.

  • @thyongamer
    @thyongamer 4 года назад +5

    After building my 5 levels I was using so many of these ideas so it’s really cool to see that reinforcement from your talk that I’m on the right path. I did learn a lot more ideas which will be in the next game. More fun less frustration.