Spatial Communication in Level Design

Поделиться
HTML-код
  • Опубликовано: 17 дек 2024

Комментарии • 264

  • @gamesbygodwai5048
    @gamesbygodwai5048 7 месяцев назад +213

    Probably the best level design guide I've ever seen

    • @vladkostin7557
      @vladkostin7557 6 месяцев назад +1

      same!

    • @fxy933
      @fxy933 5 месяцев назад

      true, I can't find another one that good

    • @UnwrittenInkStudios
      @UnwrittenInkStudios Месяц назад

      I agree. It is definitely the best I've come by on RUclips.

  • @fahimfaysal1753
    @fahimfaysal1753 Год назад +245

    This is the level design crash course you never knew you needed.

  • @sealsharp
    @sealsharp Год назад +160

    Whenever i find a video like this, with tremendous wisdom and low views, i wonder how many other hidden gems are out there that i may never find.

  • @JoeyFoxtrot
    @JoeyFoxtrot Год назад +247

    One of the best presentations I've heard on Level Design. I constantly find myself rewatching this lecture and feel like I learn something new each time. Thank you for sharing!

    • @ranina.ultradream30
      @ranina.ultradream30 11 месяцев назад +1

      That's what I was thinking! To come back and revisit this amazing video again!

    • @larryd9577
      @larryd9577 11 месяцев назад +1

      same

    • @adog3129
      @adog3129 3 месяца назад

      same

  • @jesterspawn
    @jesterspawn 3 месяца назад +25

    This could be a semester-long course in level design, yet presented in under 40 minutes with clear, concise examples. Toggling between different possible solutions to show why one method works better than the other is extremely effective. I plan to re-watch this periodically as a refresher. Thank you for taking the time to create it, and for generously sharing such a wealth of information with those hungry enough to learn.

    • @peterfieldis
      @peterfieldis  3 месяца назад +2

      Thank you for the kind workds @jesterspawn. I'm really glad you found this video helpful :)

  • @margotvdbs
    @margotvdbs 3 месяца назад +7

    I did my level design test with the help of this video and passed, now I've been working as a level designer for an indie company for over 6 months now :)

  • @flow1194
    @flow1194 4 месяца назад +6

    "presentable blockout" could be an interesting aesthetic for a game. it looks pretty cool

  • @whalics
    @whalics Год назад +42

    This talk legitimately made me feel robbed that I didn't get to play this level... ! The effort you put into the space to aid in this explanation is much appreciated! Fantastic communication on such a complex topic.

    • @peterfieldis
      @peterfieldis  15 дней назад +1

      @@whalics I'm looking into making a playable version but it will be a while off :)

  • @superkaboose1066
    @superkaboose1066 5 месяцев назад +15

    How did I only just find this, this is golden, thanks for all the wisdom! Very well done

  • @SpencerYonce
    @SpencerYonce Год назад +65

    This is seriously the best level design videos I’ve ever seen. I can’t thank you enough!! Much love ❤

    • @candlestorms
      @candlestorms Год назад +1

      fully agree, even feels wrong knowing I'm among the just 30K people who have seen it

  • @CrashingThunder
    @CrashingThunder Год назад +41

    This is some really great, condensed information. The live demo is super cool and well-done!

  • @VertdrizL
    @VertdrizL 11 дней назад +1

    Would really enjoy a short series of reviewing popular games which implement some of these techniques! I think it would really help solidify my understanding in the different use cases.

  • @0LoneTech
    @0LoneTech 4 месяца назад +7

    7:48 This example bad communication reminded me of Antichamber. The whole concept there was bad communication. Release comes when you walk away, whether you've stuck through it all or abandoned it. The author was very proud of himself.

  • @matthewgustafson1
    @matthewgustafson1 Год назад +18

    Great talk! I really like the toggle you have to show different iterations of the space, it adds a lot to the walkthrough.

  • @richbuilds_com
    @richbuilds_com 10 месяцев назад +8

    From start to finish, this is a fantastic dive into level design. Not a wasted inch of your viewing time.

  • @adog3129
    @adog3129 3 месяца назад +1

    one of the coolest things about this talk is realizing that, after all this, you still get to add the actual mechanics. he made something fun with literally no mechanics other than basic movement. adding combat etc to this should make it just overflow with fun

    • @peterfieldis
      @peterfieldis  3 месяца назад +1

      Thats definitely the idea. I try to do this with all of my level design huddles too. To try to make them as applicable to different genres and game types as possible :)
      peterfieldis.wixsite.com/peter-field-design/level-design-huddles

  • @raycastly
    @raycastly 5 месяцев назад +4

    Level Design Masterclass. Incredible.

  • @lhmsc
    @lhmsc 10 месяцев назад +27

    Amazing video! A lot of great info in there!
    But two situations confused me.
    - In the first room, seeing the lighthouse in the distance and with the blinders waving with the wind dragging my attention and telling me that the window is open, it was much more obvious to me that the way forward was jumping out of the window instead of over the crates.
    - The locked gate that you need to interact to knock down the crate also felt strange. From a medium distance the gate looks blocked because the padlock is pretty obvious. On the other hand it's impossible to know that you need to interact with it first to knock down the crate and open the path forward. The crate and the gate are not logically connected with each other, so might be a situation where the player looks at the gate, realizes it's locked and start to roam around without a way to find the key just because they didn't interact with the gate first.
    Just my 2 cents. Again, thank you! Awesome talk!

    • @iconic_comet_doodles
      @iconic_comet_doodles 8 месяцев назад +2

      I definitely agree with the portion about the locked gate being connected to the crates nearby. As a suggestion for the maker/modeler of this game for that portion I would recommend including a cutscene showing a quick overview of the area including the padlock, the crates and any important information needed like some sort of small action (like a person dropping the keys in the drawer it was in in the guard tower). This might be helpful for other parts of the game, too!

    • @peterfieldis
      @peterfieldis  15 дней назад +2

      @@lhmsc I agree with both of these points. I think the window could be solved by just having it be a fall to death, or a dead end (dead end is more elegant imo)
      The padlock was always the bit of the demo I was slightly unsatisfied with, but good problem solution ordering examples are super hard to come up with. I think the simplest solution would be just hiding the padlock on the other side of the fence or behind a box but it's probably worth looking for a completely different setup that is cleaner :)

  • @chyra451
    @chyra451 4 года назад +27

    This was an excellent and creatively presented design talk, amazing work!

  • @SpiderElm
    @SpiderElm 5 месяцев назад +3

    Wow what a treasure trove of design principles, thanks for sharing

  • @tinyredkite
    @tinyredkite 4 года назад +30

    Thank you very much for this talk! It's amazing how many pieces of knowledge you've integrated in relatively short video. Great job!

  • @Viscte
    @Viscte Месяц назад

    This guy has less subscribers than a couple people I know personally. I can't believe how much good information is in this video

    • @peterfieldis
      @peterfieldis  Месяц назад +2

      Its true. I'm not really building a channel. I just use this as a place to share videos I ocasionally make. But glad these vids are helpful to people :)

  • @JaycoBellochio
    @JaycoBellochio 7 дней назад

    I am personally responsible for at least 5 of the views on this video, and more to come. Please do more of this if you can/ want to. The way you walk through each thought so clearly and precisely, while leaving room for specific applications of those thoughts is effective, and entertaining. Thank you so much for making this 4 years ago!

  • @BM-pt6sy
    @BM-pt6sy Год назад +9

    Easily the best tutorial and best presentation I've seen in my life. Kept me engaged the entire time and every second was crammed with genuinely useful information that was straight-forward and logical.

  • @sbboh-kcin
    @sbboh-kcin 6 месяцев назад +5

    so i was sorting through my "youtube watch later" backlog, and i skimmed through this briefly, to see if it was valuable keeping in the "to be watched" playlist. just listening for like 20 seconds hinted that I was looking at a Level Design GOLD MINE. so here i am watching it for real. This is, like many have voiced, the one of the best level design videos I have ever seen. I plan on this never leaving my Watch Later playlist now in hopes I rewatch and fully absorb this video.

  • @Kale_116
    @Kale_116 18 дней назад

    This truly is a college grade lecture. Thanks for putting it together

  • @vincentdecc3287
    @vincentdecc3287 5 месяцев назад +2

    A beautiful example of explaining level design... clap, clap

  • @joshh.5776
    @joshh.5776 Год назад +8

    Amazing presentation! The interactive format is very well-used. It's a pleasure to find such a high quality educational video!

  • @slimebuck
    @slimebuck Год назад +2

    having this video and only 1.5k subs is criminal

  • @chaosordeal294
    @chaosordeal294 9 месяцев назад +3

    Thought he had a puppy on his lap for the first minute.

  • @waterproofwaterbottle8369
    @waterproofwaterbottle8369 2 месяца назад

    bro thank u do much. I'm studying game design, I'm 5 years deep and nothing was as educative as this vid..

  • @RyanC.Antoine
    @RyanC.Antoine 6 месяцев назад +2

    This video is genuinely helpful. Definitely worth watching more than once. I laughed out loud when he said he was so nervous.

  • @devilichus
    @devilichus Месяц назад

    A great breakdown for environment designers too. So streamlined. Thanks. 🎉

  • @Shikigami6
    @Shikigami6 3 месяца назад +2

    This felt like a 10 Minute video, incredible! Maybe one of the best educational videos I have watched on RUclips period.

  • @boraurkmez
    @boraurkmez 5 месяцев назад +2

    This video is an absolute gem. I will rewatch it over and over again in the future, that's for sure. Thanks a lot for sharing your knowledge Peter 💎

  • @InjuredMuffin2
    @InjuredMuffin2 3 месяца назад

    I'm studying Game Art and Design, this video basically TLDR'd an entire semester of Level Design, in fact there's stuff here I don't recall being covered in my class, like one-way valves, tearing down walls, and privileged perspective. Gonna keep this video in mind when making my final project!

    • @peterfieldis
      @peterfieldis  3 месяца назад

      @@InjuredMuffin2 yeah, the truth is we are all just making it up as we go. There is no rule book or right way to do this stuff. Just gotta trust your gut and do what you think is best. I think my tips would be different even now if I were to make something like this again :)

  • @arthurbourdot8765
    @arthurbourdot8765 4 года назад +13

    Thank you a lot Peter, very interinsting and usefull notions. It's very nice to understand the non-verbal communication in our favorite games. I am discovering more and more that the main charachter in Half Life serie or The last of us is actually space and world building. Simplicity can tell a lot of stories.

  • @Viscte
    @Viscte Месяц назад

    This is an incredibly useful and timeless video that's true environment design. this isn't like all those garbage speed environment art courses that just show people throwing mega scans assets into an empty space.

  • @LinKaiGAMING_Lucas_Villari
    @LinKaiGAMING_Lucas_Villari 5 месяцев назад +2

    Astonishing work! One of the BEST videos in level design I've ever seen!

  • @shyamarama
    @shyamarama 28 дней назад

    Incredibly good tutorial on level design

  • @macronomicus
    @macronomicus 3 месяца назад

    I've never heard these fundamentals presented so concisely, yet clearly demonstrated too, you've done a great job with this, as I am certain you do in your design work as well. Cheers!

  • @AleZayas
    @AleZayas 9 месяцев назад +1

    What an amazing video

  • @GobiPie
    @GobiPie Месяц назад

    Really amazing presentation ! Planning your talk around a level rather than slides makes it so more powerful, thank you.

  • @ocmetals4675
    @ocmetals4675 3 месяца назад

    Dang... this is the best thing I've seen on this subject. Very well put together. Thank you for all the examples.

  • @yadav-r
    @yadav-r 4 месяца назад

    This video is so underrated. I learned so much from this.

  • @Ponybomb21
    @Ponybomb21 Месяц назад

    Thanks for this video! I feel like this gets all the information I didn't know I needed about level design, and the fact that it's all built on communication. A good level is a constant conversation with the player.

  • @_stephenhubbard
    @_stephenhubbard Год назад +1

    Well that was a masterclass on game level design!

  • @jakfrost2
    @jakfrost2 Месяц назад

    this is the best level design talk ever!

  • @sfrb8779
    @sfrb8779 Месяц назад

    Love this video. It's amazing what can be achieved by utilizing good level design and almost nothing else.

  • @MJ-li7fo
    @MJ-li7fo Месяц назад

    Bravo, what a fantastic video. Thanks for taking the time to share this knowledge!

  • @Brandonisthebishop
    @Brandonisthebishop 7 месяцев назад +1

    I wouldn’t have checked the gate seeing there was a lock on it. I would have assumed it was locked until I found something.

    • @peterfieldis
      @peterfieldis  7 месяцев назад +1

      Yeah, thats a good point. I think it could be solved by hiding the padlock but there is also this example from a puzzle I made for The Last of Us that may be a cleaner example :)
      ruclips.net/video/GKBVe2blh0w/видео.html

    • @Brandonisthebishop
      @Brandonisthebishop 7 месяцев назад +2

      @@peterfieldis which by the way looking back at what I said, the rest of the tutorial stood out to me and was very insightful. I learned a lot actually and would like to compliment you there.

  • @andreafernandez2304
    @andreafernandez2304 2 месяца назад

    Thanks for such a good presentation! I've been a game designer for a few years now and I'm currently deep diving into level design. This was super useful to learn new things and also to figure out how to put into words approaches and ideas that I generally have as I build my levels. It's quite hard to explain to others what is sometimes intuitive to me, and this is super helpful for that.

  • @noknok
    @noknok 6 месяцев назад

    This may be the most concise and well organized tutorial on a fairly abstract concept that I've ever seen in my life. Thank you!

  • @smotritelvidosov
    @smotritelvidosov Год назад +2

    So far one of the best videos on level design and blocking, appreciate your proper work!

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 2 года назад +4

    Thank you for this video! As a level design student this was super interesting, both hearing stuff I've been taught before being repeated and explained in new ways (with an excellent presentation level, I actually found this video because one of my teachers referenced the "breaking down walls" part of the video in one of their talks), and lots of ideas I've never heard as well! My favorite tip was building on uneven terrain; I often find myself following the grid much more than I really need to without being sure of where and why I should move off the grid, but having an actual foundation below definitely sounds like it would help a lot!

  • @biseinerheult78
    @biseinerheult78 2 месяца назад

    I‘ve worked as a quest and level designer for almost two decades and this video is seriously amazing! Also your block-outs are beautiful!

  • @3bomb
    @3bomb 4 месяца назад

    Incredibly valuable.

  • @austin0_bandit05
    @austin0_bandit05 Год назад +1

    Dude this needs way more views

  • @playcompile
    @playcompile 2 месяца назад

    Wow, I've wanted to find a video like this for such a long time, so glad it came up on my feed. So many great techniques explained so clearly... can't wait to start trying to put some of this into practice!

  • @PurposelessRabbitholes
    @PurposelessRabbitholes 11 месяцев назад

    This was fantastic. So much great information packaged so succinctly. Thanks for the lesson! 🙏

  • @fahadhasn
    @fahadhasn Месяц назад

    Amazing! Thanks for sharing your knowledge! Best overview on level design!

  • @edulz_
    @edulz_ Месяц назад

    dude, this was so so so usefull I can't even describe. I've recently started studying game design and level design has been really confusing for me to experiment and test on. I'm having fun with the experimentation, but having concepts to think while design stuff is very welcome and it is a nice tool since I do have a deadline on the projects lul. Thank you very much for the video!

  • @wladalucky6518
    @wladalucky6518 9 месяцев назад

    A great breakdown for the logic behind level design, just what a beginner needs

  • @meathelix
    @meathelix Год назад +1

    Phenomenal breakdown of core concepts with great examples!

  • @ThunderPlayStudios
    @ThunderPlayStudios Год назад +1

    this is seriously very awesome :) i like how he presented what and why every detail is important :)

  • @stephenmurya
    @stephenmurya 10 месяцев назад

    This is by far the best level design crash course I've seen. It's a masterclass!

  • @jalenmack21
    @jalenmack21 9 месяцев назад +1

    I’m 3 years late but this is amazing🔥🙏🏾

  • @dfadir
    @dfadir 8 месяцев назад

    Seriously, this video should have waaay more visibility! Awesome work! The best level design guideline I've seen so far, showing the levels on practice makes a huge difference.

  • @tuna1867
    @tuna1867 Год назад +1

    Thank you so much, such a great presentation and a lot of useful information!

  • @dragongamestudios7
    @dragongamestudios7 2 месяца назад

    This was super helpful for study. Great job. Keen to see more of your insights :)

  • @meira536
    @meira536 Месяц назад

    Present a clear objective
    - Removes blank canvas syndrome
    - helps set up sight lines
    - Gives the player a clear objective
    Motivate mouvement
    - Block the players sightlines
    - Make them move around to gather information
    - Force them to piece together a mental map
    Tear down walls
    - Still prevents players escaping
    - More visually engaging
    - Opportunities to reinforce goal
    Reveal information trough new perspectives
    - Create small pockets of tension
    - Then release the tension in surprising ways
    - Keep the player engaged and on their toes
    One-way valve
    - Gently nudges the player forwards
    - Helps prevent player from getting too lost
    - Creates a more manageable play space
    Present a privileged perspective
    - Study environment and form plan from safety
    - Player pushes forwards when they are ready
    - Difficult to learn a layout under stress
    The illusion of choice
    - Multiple routes that converge on a single point
    - Unlikely player will see all routs
    - Makes the space feel larger than it is
    Attract the players attention
    - Movement will catch the players eye
    - Light makes geometry easier to read
    - Sound will draw the players attention
    Parallaxing elements
    - Provide depth cues as the player moves
    - Makes it easier to judge distance
    - Creates a dynamic image
    Affordances communicate function
    - Doors and archways afford moving into a new space
    - Steps afford climbing
    - Recognizable forms like these arre strong attractors to players
    Creating mystery
    - Door slightly ajar tells the player it can be opened
    - Door blocks view so player can’t see what’s behind it
    - Things the player assumes exists, but can’t see creates curiosity and mystery
    Create short cuts
    - Allows access to earlier areas even whdn using one way valves
    - Players to circumnavigate previous challenges
    - Makes space feel more accessible and believable
    Pinch points
    - Control the players povement and therefore their camera
    - Show the player something important
    - Doesn’t take control away from the player
    Build a vocabulary
    - Build on idead that you have taught the player
    - Use these ideas to seed plan in players mind
    - Satisfaction in both seeing these plans be subverted or play out as expected
    Safety Nets
    - Restarts break immersion and flow
    - Keep the player in the game as much as possible
    - Doesn’t compromise or undermine challenge
    Problem, solution ordering
    - Try to ensure player recognizes the problem before they find solution
    - Confusing for player if they discovers information out of order
    - Can make puzzle feel redundant
    Let the player get lost
    - Getting lost creates tension in the players journey
    - Finding where you are again is satisfying
    - Canstly knowing where you are kill tension

  • @sharpiefps7630
    @sharpiefps7630 10 месяцев назад

    An actually useful presentation of things that most games are lacking in level design.
    Great job!

  • @roznetakiefajne
    @roznetakiefajne 4 месяца назад

    one of the best Level Design guide on youtube. I would love to pay and see a full course from Peter :)

  • @joanmanel6227
    @joanmanel6227 4 года назад +2

    very good video I would love to see more content on your channel, the quality is excellent

  • @arcadmix
    @arcadmix 4 года назад +3

    Fantastic talk, and a great use of Dreams to create a more engaging way of presenting those ideas!

  • @MrHCow
    @MrHCow Год назад +2

    great talk, thank you for this video. i really like how you have used the interactivity of dreams in this presentation. its really clever and a fast way to show what you are talking about. please create more content like this. i know its been 2 years already 😅

  • @YTRingoster
    @YTRingoster Год назад

    THE best intro to level design i've ever seen. Bravo

  • @sethsybrandy3218
    @sethsybrandy3218 Год назад +1

    This is an exceptional video and guide.

  • @ayo4911
    @ayo4911 7 месяцев назад

    this guy is incredibly good in explaining

  • @MarkWallbridge
    @MarkWallbridge 3 месяца назад

    Properly helpful and informative, many thanks 👍👍

  • @DBGajzen
    @DBGajzen 20 дней назад

    Incredible talk!

  • @MaximilianPs
    @MaximilianPs 6 месяцев назад +1

    Amazing, you gives me a bunch of ideas and better understanding the exploration mechanics. I really appreciate that!
    You gain a new follower 😁👍

  • @raulalaris
    @raulalaris 5 месяцев назад

    That was great! I think taking all of these learning and applying them to a study of other games to help identify when they are being used is a great way to understand the concepts even better. A game that I think has great level design is Half Life 2, now I want to replay it with these ideas in mind.

    • @peterfieldis
      @peterfieldis  5 месяцев назад +2

      This was definitely inspired by Half Life 2's lost coast level. If you havent played that defo check it out. I love their level design too. Its almost invisible in how it guides the player sometimes.

    • @raulalaris
      @raulalaris 5 месяцев назад

      @@peterfieldis oh nice - you know, maybe that’s why I was thinking HL2 when watching this demo!

    • @peterfieldis
      @peterfieldis  5 месяцев назад

      @@raulalaris Its also a very Half Life 2 style level. I definitely like the Naughty Dog / Valve style of level deisgn. Want to explore more of a Dark Souls level design style next :)

  • @patrikbaboumian
    @patrikbaboumian Год назад +1

    Thanks for making this video, Peter! This is a perfect introduction to level design and I enjoyed watching it! 👊

  • @piranhi
    @piranhi 3 года назад +2

    Such a great video, well presented with an excellent demo. And that level just shows how you can take simple concepts, tie them together and make something that guides the player incredibly well, without them even knowing they're being guided.

  • @fjohnson-o4t
    @fjohnson-o4t 11 месяцев назад

    This video is what we call "hidden gem". The level design reminded me of the games I played in the ps1-ps2 era. Thank you for making this. I am sorry that the algorithm gods have not blessed you appropriate, because this video deserves at least 1 million views! Cheers.

  • @WarjoyHeir
    @WarjoyHeir Месяц назад

    Truly an amazing lecture. I mean it is so content heavy that it feels more like a workshop even though I did not do anything xd

  • @SirEpifire
    @SirEpifire 10 месяцев назад

    I'm do environment art but this was still such a great line of insight to level design. I love that concept of establishing the starting area and end point right away! I think in terms of getting away from a blank canvas, that's easily the best advice for a first step that I can think of.

  • @aaronvalentinalferez2306
    @aaronvalentinalferez2306 Год назад +1

    Love love love this! Amazing presentation to educate us on these ideas! Thank you! Could you make more? ❤

  • @gordonendt
    @gordonendt 3 месяца назад

    Wow! Great delivery and content, legend!

  • @vukbo7859
    @vukbo7859 Год назад +1

    This was an amazing talk. I really liked your way of presenting your ideas and points. Like being in the game and stopping for a moment to elaborate.
    Thanks a lot. 💝

  • @goodxp
    @goodxp 4 месяца назад

    Thıs is a very good video! thank you! Both the quality of information and the presentation are great!

  • @awildcyclistappears
    @awildcyclistappears 6 месяцев назад

    Lovely streamlined explanation of farily complex topics!

  • @snick9314
    @snick9314 7 месяцев назад

    First ever time ive genuinly found a good video on leve design. Masterful work and presented so simply

  • @Astax
    @Astax 5 месяцев назад

    Awesome visualization of so many good points. Thank you for sharing those fundamentals :)

  • @mazander_man
    @mazander_man 4 месяца назад

    This is genuinely amazing! I feel like this and the Last Of Us video goes together really well since. If it is possible I would love to see another Last Of Us design video! Learned soo much.

  • @bara_abudhair
    @bara_abudhair Год назад

    Dude you're brilliant .. please make more like these .. don't stop ..

  • @FelipeFleming
    @FelipeFleming Год назад

    I always find myself coming back to this video, it´s extreamly underated and needs more appretiation !
    Thank you for this video Peter !!

  • @stewpidasohl
    @stewpidasohl 4 месяца назад

    Excellent video thank you for all the advice and info!!

  • @Manu-c5q
    @Manu-c5q 4 месяца назад

    OMG, best level desing advices ever, good vid!