Spatial Communication in Level Design
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- Опубликовано: 3 июл 2024
- This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, as designers, can take control of this conversation to make sure players get the experience we intend.
The level was built in Dreams on a Playstation 4. - Кино
Probably the best level design guide I've ever seen
same!
true, I can't find another one that good
Whenever i find a video like this, with tremendous wisdom and low views, i wonder how many other hidden gems are out there that i may never find.
This is the level design crash course you never knew you needed.
Fr
One of the best presentations I've heard on Level Design. I constantly find myself rewatching this lecture and feel like I learn something new each time. Thank you for sharing!
That's what I was thinking! To come back and revisit this amazing video again!
same
This is seriously the best level design videos I’ve ever seen. I can’t thank you enough!! Much love ❤
fully agree, even feels wrong knowing I'm among the just 30K people who have seen it
This talk legitimately made me feel robbed that I didn't get to play this level... ! The effort you put into the space to aid in this explanation is much appreciated! Fantastic communication on such a complex topic.
This is some really great, condensed information. The live demo is super cool and well-done!
Amazing video! A lot of great info in there!
But two situations confused me.
- In the first room, seeing the lighthouse in the distance and with the blinders waving with the wind dragging my attention and telling me that the window is open, it was much more obvious to me that the way forward was jumping out of the window instead of over the crates.
- The locked gate that you need to interact to knock down the crate also felt strange. From a medium distance the gate looks blocked because the padlock is pretty obvious. On the other hand it's impossible to know that you need to interact with it first to knock down the crate and open the path forward. The crate and the gate are not logically connected with each other, so might be a situation where the player looks at the gate, realizes it's locked and start to roam around without a way to find the key just because they didn't interact with the gate first.
Just my 2 cents. Again, thank you! Awesome talk!
I definitely agree with the portion about the locked gate being connected to the crates nearby. As a suggestion for the maker/modeler of this game for that portion I would recommend including a cutscene showing a quick overview of the area including the padlock, the crates and any important information needed like some sort of small action (like a person dropping the keys in the drawer it was in in the guard tower). This might be helpful for other parts of the game, too!
Great talk! I really like the toggle you have to show different iterations of the space, it adds a lot to the walkthrough.
This was an excellent and creatively presented design talk, amazing work!
Thank you very much for this talk! It's amazing how many pieces of knowledge you've integrated in relatively short video. Great job!
so i was sorting through my "youtube watch later" backlog, and i skimmed through this briefly, to see if it was valuable keeping in the "to be watched" playlist. just listening for like 20 seconds hinted that I was looking at a Level Design GOLD MINE. so here i am watching it for real. This is, like many have voiced, the one of the best level design videos I have ever seen. I plan on this never leaving my Watch Later playlist now in hopes I rewatch and fully absorb this video.
Amazing presentation! The interactive format is very well-used. It's a pleasure to find such a high quality educational video!
Easily the best tutorial and best presentation I've seen in my life. Kept me engaged the entire time and every second was crammed with genuinely useful information that was straight-forward and logical.
From start to finish, this is a fantastic dive into level design. Not a wasted inch of your viewing time.
Thought he had a puppy on his lap for the first minute.
A beautiful example of explaining level design... clap, clap
Thank you a lot Peter, very interinsting and usefull notions. It's very nice to understand the non-verbal communication in our favorite games. I am discovering more and more that the main charachter in Half Life serie or The last of us is actually space and world building. Simplicity can tell a lot of stories.
Astonishing work! One of the BEST videos in level design I've ever seen!
Amazing, you gives me a bunch of ideas and better understanding the exploration mechanics. I really appreciate that!
You gain a new follower 😁👍
Lovely streamlined explanation of farily complex topics!
This was fantastic. So much great information packaged so succinctly. Thanks for the lesson! 🙏
I wouldn't have read those pipes by the bridge as another way down because my first introduction to the bridge area is a fatal drop, so in my mind that part of the world isn't traversable. A better solution would have been a stairwell you don't notice until you approach from another direction. Especially as you've previously established pipes for going over obstacles not for climbing down on.
Alternatively, opening up the opposite side of the bridge would have allowed the player to see that the pipes under the bridge extend down to the ground. Flipping the industrial area to be below the bridge but between the player and the lighthouse would also communicate it as somewhere to reach next.
Thank you for this video! As a level design student this was super interesting, both hearing stuff I've been taught before being repeated and explained in new ways (with an excellent presentation level, I actually found this video because one of my teachers referenced the "breaking down walls" part of the video in one of their talks), and lots of ideas I've never heard as well! My favorite tip was building on uneven terrain; I often find myself following the grid much more than I really need to without being sure of where and why I should move off the grid, but having an actual foundation below definitely sounds like it would help a lot!
This video is pure Gold! Thank you so much
Thank you! what a great talk.
That was fantastic, thank you so much.
Such an amazing presentation. Thank you so much for sharing this version of it, helped me so much
This is an exceptional video and guide.
thank you man!! You've taken our knowledge to the next level ! 🚀
having this video and only 1.5k subs is criminal
One of the best videos on RUclips. Well done, thank you!
Phenomenal breakdown of core concepts with great examples!
So far one of the best videos on level design and blocking, appreciate your proper work!
This is by far the best level design crash course I've seen. It's a masterclass!
Such a great video, well presented with an excellent demo. And that level just shows how you can take simple concepts, tie them together and make something that guides the player incredibly well, without them even knowing they're being guided.
Dude you're brilliant .. please make more like these .. don't stop ..
This was amazing, thank you so much! The way you put complex topics into very logical and understandable chunks of information is just super cool! Also love all of your other videos, please make more :)
This was EXTREMELY interesting. I learned so much from this!
Great video, and very informative! Always amazes me how much work goes into good level design!
Thanks for sharing this. It is really an amazing content.
Solid gold. Thank you
THE best intro to level design i've ever seen. Bravo
Fantastic talk! Thank you for making it!
Thanks for making this video, Peter! This is a perfect introduction to level design and I enjoyed watching it! 👊
I always find myself coming back to this video, it´s extreamly underated and needs more appretiation !
Thank you for this video Peter !!
Peter, this video is so good, thanks so much,
Thank you for such an informative talk. You illustrated your various points so well with each area of the level, and with the level as a whole. This is really high quality content that I'm grateful to have come across. I'm excited to implement these ideas in my own level design, and feel that I am much better equipped than before to approach design with solid conceptual tools at my disposal!
this is looking fantastic in my eyes 😮 thank you
Fantastic talk, and a great use of Dreams to create a more engaging way of presenting those ideas!
Awesome, nice to see such a clean and condensed presentation.
Very interesting and necessary this type of videos for the community. Great work!
First ever time ive genuinly found a good video on leve design. Masterful work and presented so simply
That's an amazing presentation, thank you so much! It was super clear, and also allowed me to experience the emotions that the level design is trying to craft for the player.
Thank you so much for this!
Amazing video with slew of useful information. Thank you very much!
this guy is incredibly good in explaining
Thank you so much, such a great presentation and a lot of useful information!
Such a good talk, thank you so much!
That was a great watch, very well put together. Great talk.
Such an amazing presentation! Love the work! Thank you for sharing!
This video is genuinely helpful. Definitely worth watching more than once. I laughed out loud when he said he was so nervous.
Awesome! Really showcases things that a beginner might not be aware of! Great stuff!
Thank you for this one, really complete and interesting, will definitely recommand it and watch it again !
Cheers from France !
This may be the most concise and well organized tutorial on a fairly abstract concept that I've ever seen in my life. Thank you!
This was a very great presentation. I loved it. Very well done. Thanks so much!
Thank you so much for this useful talk !
masterclass talk, I hope to see more tutorials from you. Great job!
great talk, thank you for this video. i really like how you have used the interactivity of dreams in this presentation. its really clever and a fast way to show what you are talking about. please create more content like this. i know its been 2 years already 😅
this is seriously very awesome :) i like how he presented what and why every detail is important :)
Fantastic talk! I hope you do more like this in the future, keep up the good work!
Thank you for this very helpful and informative break down of great level design. The best video so far i have seen on this topic. Well done! =)
Gorgeous, thank you
A great breakdown for the logic behind level design, just what a beginner needs
What an amazing video
This was extremly helpful!
Legitimately the most well constructed and informative presentation on Level Design I’ve ever seen. Wonderful content with perfect pacing, thank you for the effort you put into crafting this. It taught me so many techniques that I’m genuinely astonished (and rather frustrated) were skimped over in my “formal” education.
Incredible video my man! Great job
It was so exciting, I learned a lot. Thank you very much for your detailed sharing.
Seriously, this video should have waaay more visibility! Awesome work! The best level design guideline I've seen so far, showing the levels on practice makes a huge difference.
Well that was a masterclass on game level design!
It took way too long to find this video. It has the kind of specificity regarding methods and mindset I've been looking for. So many videos are vague and subjective regarding this subject.
Thanks a lot! This is really a huge guide fof main level design rules, it was very helpful for me !
i need to redo my level now :D
This presentation was very cool and underrated
Helped out a lot
This was an amazing talk. I really liked your way of presenting your ideas and points. Like being in the game and stopping for a moment to elaborate.
Thanks a lot. 💝
Fantastic talk!❤
Dude this needs way more views
This was fantastic thank you 😊
Interesting and useful insight - much appreciated.
Excellent piece on level design!
An actually useful presentation of things that most games are lacking in level design.
Great job!
Great presentation! Thank you!
Love love love this! Amazing presentation to educate us on these ideas! Thank you! Could you make more? ❤
That's a great video. Thank you so much!
I'm do environment art but this was still such a great line of insight to level design. I love that concept of establishing the starting area and end point right away! I think in terms of getting away from a blank canvas, that's easily the best advice for a first step that I can think of.
That was awesome!
amazing level
and great explanation of flow about level
Mindblowing !
Thanks Peter - very much enjoyed!
very good video I would love to see more content on your channel, the quality is excellent