Peter Field
Peter Field
  • Видео 51
  • Просмотров 147 514
Playcanvas 5 - Spawning Bullets
Playcanvas 5 - Spawning Bullets
Просмотров: 410

Видео

Loading Bay Puzzle Test 1
Просмотров 5485 месяцев назад
Loading Bay Puzzle Test 1
Etherial World Test 1
Просмотров 2825 месяцев назад
Etherial World Test 1
Etherial World Test 2
Просмотров 1835 месяцев назад
Etherial World Test 2
Docks Puzzle Test 1
Просмотров 2175 месяцев назад
Docks Puzzle Test 1
Trainyard Puzzle Test 1
Просмотров 2175 месяцев назад
Trainyard Puzzle Test 1
Monorail gameplay Test
Просмотров 2315 месяцев назад
Monorail gameplay Test
University 1
Просмотров 3685 месяцев назад
University 1
City Crush Test 1
Просмотров 2215 месяцев назад
City Crush Test 1
High Fantasy
Просмотров 4195 месяцев назад
High Fantasy
20230511191955
Просмотров 4185 месяцев назад
20230511191955
Cogs
Просмотров 3765 месяцев назад
Cogs
Overpass
Просмотров 2405 месяцев назад
Overpass
Canyon
Просмотров 3705 месяцев назад
Canyon
Valley
Просмотров 1845 месяцев назад
Valley
Rust
Просмотров 2525 месяцев назад
Rust
Overground
Просмотров 2695 месяцев назад
Overground
20230511193848
Просмотров 2495 месяцев назад
20230511193848
Metropolis
Просмотров 1715 месяцев назад
Metropolis
Aqueduct
Просмотров 3015 месяцев назад
Aqueduct
Overground
Просмотров 1685 месяцев назад
Overground
Fixed Camera
Просмотров 3715 месяцев назад
Fixed Camera
Flooded City - Long
Просмотров 2605 месяцев назад
Flooded City - Long
Cloud Harbour
Просмотров 3635 месяцев назад
Cloud Harbour
Architecture
Просмотров 1915 месяцев назад
Architecture
Desert
Просмотров 1435 месяцев назад
Desert
20230511205214
Просмотров 1715 месяцев назад
20230511205214
Sky Trams
Просмотров 1775 месяцев назад
Sky Trams
Sky Palace
Просмотров 2355 месяцев назад
Sky Palace
Harbour
Просмотров 1825 месяцев назад
Harbour

Комментарии

  • @professorfroopynoopers1171
    @professorfroopynoopers1171 9 часов назад

    hell yeah

  • @biseinerheult78
    @biseinerheult78 4 дня назад

    I‘ve worked as a quest and level designer for almost two decades and this video is seriously amazing! Also your block-outs are beautiful!

  • @amal_joy_
    @amal_joy_ 5 дней назад

    Amazing content.. learned a lot

  • @andreafernandez2304
    @andreafernandez2304 13 дней назад

    Thanks for such a good presentation! I've been a game designer for a few years now and I'm currently deep diving into level design. This was super useful to learn new things and also to figure out how to put into words approaches and ideas that I generally have as I build my levels. It's quite hard to explain to others what is sometimes intuitive to me, and this is super helpful for that.

  • @LuRybz
    @LuRybz 14 дней назад

    Hey Pete, do you freelance? Would like to know if I can hire you for my personal project.

    • @peterfieldis
      @peterfieldis 11 дней назад

      I can technically freelance but I have no time at the mo so will have to pass. Very sorry and thank you for reaching out :)

  • @macronomicus
    @macronomicus 14 дней назад

    I've never heard these fundamentals presented so concisely, yet clearly demonstrated too, you've done a great job with this, as I am certain you do in your design work as well. Cheers!

  • @gordonendt
    @gordonendt 15 дней назад

    Wow! Great delivery and content, legend!

  • @guadanahockey7299
    @guadanahockey7299 17 дней назад

    это пекраасное видео, спасибо, что поделились, что рассказали. Привет Вам из Санкт Петербурга

  • @InjuredMuffin2
    @InjuredMuffin2 19 дней назад

    I'm studying Game Art and Design, this video basically TLDR'd an entire semester of Level Design, in fact there's stuff here I don't recall being covered in my class, like one-way valves, tearing down walls, and privileged perspective. Gonna keep this video in mind when making my final project!

    • @peterfieldis
      @peterfieldis 18 дней назад

      @@InjuredMuffin2 yeah, the truth is we are all just making it up as we go. There is no rule book or right way to do this stuff. Just gotta trust your gut and do what you think is best. I think my tips would be different even now if I were to make something like this again :)

  • @dyarob9564
    @dyarob9564 21 день назад

    Amazing talk!

  • @Shikigami6
    @Shikigami6 23 дня назад

    This felt like a 10 Minute video, incredible! Maybe one of the best educational videos I have watched on RUclips period.

  • @vitobrx
    @vitobrx 26 дней назад

    This video is gold! Thank you so much for this

  • @ocmetals4675
    @ocmetals4675 26 дней назад

    Dang... this is the best thing I've seen on this subject. Very well put together. Thank you for all the examples.

  • @izaias_g
    @izaias_g 27 дней назад

    Thanks Man!

  • @adog3129
    @adog3129 28 дней назад

    one of the coolest things about this talk is realizing that, after all this, you still get to add the actual mechanics. he made something fun with literally no mechanics other than basic movement. adding combat etc to this should make it just overflow with fun

    • @peterfieldis
      @peterfieldis 28 дней назад

      Thats definitely the idea. I try to do this with all of my level design huddles too. To try to make them as applicable to different genres and game types as possible :) peterfieldis.wixsite.com/peter-field-design/level-design-huddles

  • @handler_music
    @handler_music Месяц назад

    bullshit

  • @Acbs44
    @Acbs44 Месяц назад

    This chair in the stair corner at 29:32 feel really uncany ahah, otherwise it’s a really great video, lots of cool informations ! Thanks man

  • @margotvdbs
    @margotvdbs Месяц назад

    I did my level design test with the help of this video and passed, now I've been working as a level designer for an indie company for over 6 months now :)

  • @MarkWallbridge
    @MarkWallbridge Месяц назад

    Properly helpful and informative, many thanks 👍👍

  • @jesterspawn
    @jesterspawn Месяц назад

    This could be a semester-long course in level design, yet presented in under 40 minutes with clear, concise examples. Toggling between different possible solutions to show why one method works better than the other is extremely effective. I plan to re-watch this periodically as a refresher. Thank you for taking the time to create it, and for generously sharing such a wealth of information with those hungry enough to learn.

    • @peterfieldis
      @peterfieldis Месяц назад

      Thank you for the kind workds @jesterspawn. I'm really glad you found this video helpful :)

  • @nicolaslemeur9
    @nicolaslemeur9 Месяц назад

    Really nice course !

  • @mazander_man
    @mazander_man Месяц назад

    This is genuinely amazing! I feel like this and the Last Of Us video goes together really well since. If it is possible I would love to see another Last Of Us design video! Learned soo much.

  • @mazander_man
    @mazander_man Месяц назад

    Hey Peter I loved you Last Of Us design explanations. Any chance you could do more?

  • @michaeldawn8690
    @michaeldawn8690 Месяц назад

    Can you upload the level somewhere so we can see everything at once?

    • @peterfieldis
      @peterfieldis Месяц назад

      I unfortunately made it on my dev kit at Mm and I don't work there any more so no longer have the level but may remake it in UE5 at some point if I find the time :)

    • @michaeldawn8690
      @michaeldawn8690 Месяц назад

      @@peterfieldis Alright, thanks. Loved the talk

  • @Manu-c5q
    @Manu-c5q Месяц назад

    OMG, best level desing advices ever, good vid!

  • @ivelsoup
    @ivelsoup Месяц назад

    It's Peter File not Pedo File. "taxi!"

  • @flow1194
    @flow1194 Месяц назад

    "presentable blockout" could be an interesting aesthetic for a game. it looks pretty cool

  • @flow1194
    @flow1194 Месяц назад

    great presentation. i learned a lot

  • @ultmatepotato
    @ultmatepotato Месяц назад

    Please make more of these, i loved it ❤

  • @SneezyMcGlassface
    @SneezyMcGlassface Месяц назад

    Amazing video, I've learnt a lot. I need to really integrate these concepts but it really should help me make more interesting levels. Thanks a lot :)

  • @stewpidasohl
    @stewpidasohl Месяц назад

    Excellent video thank you for all the advice and info!!

  • @Niker107
    @Niker107 Месяц назад

    I've just had a watch through all of your level studies / videos (is that what you'd call them?) and honestly, as a level designer, these look amazing and are so inspirational! I'd love to hear more about your process as well as how one could possibly go about it in a standalone game engine like Unreal. You've really made me envious of Dreams, it seems perfect for this kind of rapid prototyping, though I don't own a Playstation unfortunately. It seems like in a lot of the little worlds you've created assets from basic shapes (eg. cuboids, cylinders, etc.) and then basically just copied those a lot to establish the environment? Do you have a Discord or any way to chat? ^^

    • @peterfieldis
      @peterfieldis Месяц назад

      Hi, I'm really glad you enjoyed those videos. Yes, my process is very much 1) make a small collection of kit pieces, 2) kit bash a few small vingettes, 3) duplicate & collage those vingettes as much as I can get away with. Dreams absolutely makes this process faster and more fun but it can definitely be done with Unreal. The new modeling tools in UE5 are really poweful too :)

  • @GurtTarctor
    @GurtTarctor Месяц назад

    Indian stepwell <3

  • @ImNotFine44
    @ImNotFine44 2 месяца назад

    Incredible

  • @0LoneTech
    @0LoneTech 2 месяца назад

    7:48 This example bad communication reminded me of Antichamber. The whole concept there was bad communication. Release comes when you walk away, whether you've stuck through it all or abandoned it. The author was very proud of himself.

  • @16BeerBaron
    @16BeerBaron 2 месяца назад

    Are obects assets or did you create them on your own?

    • @peterfieldis
      @peterfieldis 2 месяца назад

      I generally make all of the assets from scratch as I go, more for practice than anything. I definitely ended up making a lot of very similar stairs and pillars each week :)

  • @goodxp
    @goodxp 2 месяца назад

    Thıs is a very good video! thank you! Both the quality of information and the presentation are great!

  • @ACBros_06
    @ACBros_06 2 месяца назад

    this is inspiring...

  • @Smile1oasis
    @Smile1oasis 2 месяца назад

    Holy moly! You just earned a new subscriber!

  • @roznetakiefajne
    @roznetakiefajne 2 месяца назад

    one of the best Level Design guide on youtube. I would love to pay and see a full course from Peter :)

  • @3bomb
    @3bomb 2 месяца назад

    Incredibly valuable.

  • @yadav-r
    @yadav-r 2 месяца назад

    This video is so underrated. I learned so much from this.

  • @Athinis_Crettos
    @Athinis_Crettos 2 месяца назад

    Very nice presentation!! You are awesome!! Thank you for the video!! Excelente LD technique

  • @jayludus7737
    @jayludus7737 2 месяца назад

    Great video, really insightful thanks a lot

  • @bluestrawberry1225
    @bluestrawberry1225 2 месяца назад

    why Dmc Dante specify do you have a connection to ninja theory?

    • @peterfieldis
      @peterfieldis 2 месяца назад

      I worked at Ninja Theory on Enslaved & protoyped for a few months on DmC. This was one of those prototypes

  • @bluestrawberry1225
    @bluestrawberry1225 2 месяца назад

    yeah that's definitely the kind of guidance we need my game is a third person hack and slash I never understood the room to hallway combat environment design I see in Devil may cry and Bayonetta

  • @boraurkmez
    @boraurkmez 2 месяца назад

    This video is an absolute gem. I will rewatch it over and over again in the future, that's for sure. Thanks a lot for sharing your knowledge Peter 💎

  • @lavalamp2011
    @lavalamp2011 2 месяца назад

    That was so interesting! I, for one, would love a second part, even if it’s been a while

  • @raycastly
    @raycastly 2 месяца назад

    Level Design Masterclass. Incredible.

  • @SpiderElm
    @SpiderElm 2 месяца назад

    Wow what a treasure trove of design principles, thanks for sharing