Anyone scrolling down the comments, take this from me - There're several videos on this topic by other creators that I've seen, and this is the one I recommend the most. Pacing and content on point, loved it
Thank you so much for this. I'm just starting out with Unreal Engine, and I wanted to make a reproduction of classic Doom's E1M1 map. But once I got into the Unreal Engine Editor, I realized it was not going to be as easy as I thought. This geometry tool demonstrated in this video is EXACTLY what I needed. Thank you so much.
The stuff in the beginning looks like what the Tomb Raider editor was capable of more than 20 years ago. I miss games that come with their own level editor.
What I'm wondering now is if there's a way to export the map to have as a reference in an actual modeling tool. It would be nice to be able to work directly off the greybox when the time came.
Could you do a video on adding material to this as well? I'm curious on your approach. My first thoughts were along the lines of creating a layered material and painting it.
That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)
This reminds me so much of some old open source games I used to play when I was a kid. Assault Cube, Sauerbraten and a couple others. They used open source engines called Cube and Cube 2. You could edit levels in-game just like this. Those games are what got me into game development.
Great video! I find I'm quite slow when blocking out levels and I wasn't happy with other methods like the brush editing tool. This is a game changer for me. Thank you! Subbed.
Hey thank you so much Patrick for this kind comment! It takes a lot of work to make tutorial videos, but reading these feedbacks makes me want to do more 😁 Thanks again and have a great day!
@@evansbohl hi i loved your totorial but need help im just getting started so it doesent say cube grid tool complete but rather cube grid tool accept / cancel if i press accept its the same as if i would press cancel . and then it says on the bottom right of the screen: cannot modyfiy built in engine asset please help
I didn't even come to your channel for this video, but I wanted to see more after that Mixamo video of yours and now I also have the solution to an issue I had with misaligned grids for the past few days solved. Merci!
Hi Mathijs! Thank you for taking the time to have a look at one of my other videos 😁 It's awesome to know that I can help with various aspects of Unreal Engine 😊
Agreed! This is game changing for blocking out levels! I didn't talk about it in this tutorial, but you can also set specific materials per face 😊 Anyway, thanks Alexi for your feedback and have a great one!
Really great tutorial! Straightforward, clear, and well organized. I look forward to learning more from you in your future tutorials as you grow your channel. You've gotten yourself a new subscriber :)
Hey Blitzing Eagle! Thank you so much for this awesome feedback 😁 Thanks also for subscribing to my channel! I hope that my future tutorials will be useful to you too 😊
I thought I knew all the basics of Unreal Engine until I watched this video. Never realized how powerful the modeling mode is.. it's not just powerful, but a real time-saver and incredibly handy. Thanks for the great tutorial!
Thank you. Played with it. No idea what to do next but its a nice start. Edit: Been trying it out. After some days the blocks just disappeared. I am sure I did something stupid. It also seems it was attached to my SkyBox some how. Now I will scrap that test level area because I wasted 48h on it :D
8 days later, and I feel like I can do this blindfolded. Thank you for the tutorial. Do you think the grid + skin will work in a basic 2,5D FPS shooter with low end graphics? And what about the light? Lumen seems overkill for it. Thoughts? Thanks again.
@@BarakXYZ Yeah haha I thought it would be cool to show viewers that behind this serious face, there's a guy struggling with speaking english and trying hard not to forget what he's supposed to say xD
Can you use these meshes as a guide to replace with detailed game assets? Like have your Cube Grid mesh visible with 25% opacity, and line up your detailed meshes to that?
@@boggledeggnoggler5472 i think you dont because the whole map becomes one object and it can only show you a rough idea and not do be used. What i have seen is, that you should probably just go into blender or whatever 3d modeling software you're using and graybox everything there. Because the software would make each object really as it's own object you could even change it around and make them in-scale. The only thing that you would have to do is to import it into unreal as an fbx and fix collisions, materials (because fbx dont really get them right)
@@maui_lou ah je vois! haha Thanks pour le retour! :D Juste au cas où, j'ai une chaîne FR "Gamedev Teacher" si tu veux en apprendre plus sur UE5 en attendant que je sorte d'autres vidéos sur cette chaine :)
Hi smepable! Thanks a lot for your comment 😁 Yes I think it's possible but unfortunately I don't know the modeling mode enough so I won't be able to tell you how ^^
Anyone scrolling down the comments, take this from me - There're several videos on this topic by other creators that I've seen, and this is the one I recommend the most. Pacing and content on point, loved it
Wow thank you Surya for this kind message 🙏 it's extremely rewarding to know that viewers like my tutorial this much 😊
Thank you so much for this. I'm just starting out with Unreal Engine, and I wanted to make a reproduction of classic Doom's E1M1 map. But once I got into the Unreal Engine Editor, I realized it was not going to be as easy as I thought. This geometry tool demonstrated in this video is EXACTLY what I needed. Thank you so much.
The stuff in the beginning looks like what the Tomb Raider editor was capable of more than 20 years ago. I miss games that come with their own level editor.
What I'm wondering now is if there's a way to export the map to have as a reference in an actual modeling tool. It would be nice to be able to work directly off the greybox when the time came.
Could you do a video on adding material to this as well? I'm curious on your approach. My first thoughts were along the lines of creating a layered material and painting it.
I've been wondering about this as well. Being able to use a bunch of materials to paint onto block meshes would be amazing for prototyping.
That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)
@@evansbohl thank you so much! i was wondering how to do this
@@HyenaHijinks You're welcome 😁
Awesome tutorial. I love that you go fast on this demonstration as it is more about experimentation.
love the keyboard shortcut mentions, much appreciated
this tutorial is EVERYTHING I needed. It makes me feel like a dumb on how crazy easy it is to make enviroments with these tools
Every beginner should start with this! Instant fun and rewarding learning
Subscribing for the material of course, but what got me is that bar at the bottom. Love knowing where I am in a lesson
Awesome tutorial buddy. Can’t wait to see more.
Also love the progress bar at the bottom. Every tutorial needs that. 👍
Hey thanks a lot Scotty for your comment! Also, great to know that the progress bar is useful 😁
I thought that was awesome too!
This was literally exactly what I was looking for to explore my modeled scene from blender in real time. Thank you!!!
Hey you're welcome! Glad to know that I can help you with what you need!
why did you create a scene in blender instead of unreal?
This reminds me so much of some old open source games I used to play when I was a kid. Assault Cube, Sauerbraten and a couple others. They used open source engines called Cube and Cube 2. You could edit levels in-game just like this. Those games are what got me into game development.
This is amazing. I can't believe this is the first time I've seen that tool demonstrated! This help a lot!
Hey I'm glad to know I could help you with my knowledge of the engine! Thanks for taking the time to leave a feedback 😊
This teaches and encourages a lot to try oneself, thank you, so much value in 10 minutes ❤
Thanks for showing this! I didn't even know this tool existed and it's exactly what i need for my current project! Thanks Evans.
Great video! I find I'm quite slow when blocking out levels and I wasn't happy with other methods like the brush editing tool. This is a game changer for me. Thank you! Subbed.
I'm sure I'll be watching your videos again and again as I learn. Thank you very much for making them Evans.
Hey thank you so much Patrick for this kind comment! It takes a lot of work to make tutorial videos, but reading these feedbacks makes me want to do more 😁 Thanks again and have a great day!
Great series. Way more professional than most on youtube. A*
Thanks a lot Bob for your awesome feedback 🙏😊 It's cool to know that people recognize the work I put into each of my tutorials 😁
@@evansbohl hi i loved your totorial but need help im just getting started so it doesent say cube grid tool complete but rather cube grid tool accept / cancel if i press accept its the same as if i would press cancel . and then it says on the bottom right of the screen: cannot modyfiy built in engine asset please help
Merci beaucoup pour ton travail mec !
This was really great thank you for the tutorial! I loved how you added suggestions on ways to increase workflow!
You're welcome! Thank you for your feedback 😊
I didn't even come to your channel for this video, but I wanted to see more after that Mixamo video of yours and now I also have the solution to an issue I had with misaligned grids for the past few days solved. Merci!
Hi Mathijs! Thank you for taking the time to have a look at one of my other videos 😁 It's awesome to know that I can help with various aspects of Unreal Engine 😊
ULTIMATE Tutorial Ever.
hahaha i liked for the tutorial and subscribed for the bloopers
thank you brother
Thanks for the sub brother 😊🤙
it has beign a long time since I saw a great video like this one
You’re awesome for this, looking forward to watching your other tutorials
Thanks a lot! We need more tutorials like this. Straight to the point!
Super straightforward, thank you! Will try right away :)
Ah - I've never learned so much about exactly what I needed in such a short amount of time. Thanks captain
Very valuable and sincere video. Thanks!
Thanks a lot Salih for your feedback! Great to know that you liked the video 😊
What wizardry is this?
Absolutely mind blowing features, can’t wait to play with these tools and hot keys-good stuff!
Agreed! This is game changing for blocking out levels! I didn't talk about it in this tutorial, but you can also set specific materials per face 😊 Anyway, thanks Alexi for your feedback and have a great one!
Really great tutorial! Straightforward, clear, and well organized. I look forward to learning more from you in your future tutorials as you grow your channel. You've gotten yourself a new subscriber :)
Hey Blitzing Eagle! Thank you so much for this awesome feedback 😁 Thanks also for subscribing to my channel! I hope that my future tutorials will be useful to you too 😊
I never in my life liked and SUBSCRIBED with that satisfaction like this time!!!
Hey Selim! Thanks you so much for this kind feedback 🙏😊 Glad to know you liked my tutorial this much!
your channel is gold!!! I never expected you gonna upload the funny moments hahahaha
Hey thanks a lot RS for your feedback 😁 glad to know you liked the bloopers! haha I like to show people the other side of recording tutorials 🤣
Great video.
Also, you have the coolest accent mate.
Very very useful tutorial, keep creating
Really nice tutorial, man. Thanks for sharing.
Hey SandyClub! Thank you for your feedback! Glad to know you found it useful and I hope that my future content will be useful too :)
Awesome tutorial man!
Loved the explanation simplicity and your mood!
Keep posting 💪
Thank you José for your feedback! I'm glad to know that my tutorials can be useful to the Unreal community 😁
português de respeito
Bro you're so goated, this is coming from a future game dev.
did you use a custom material to change the color 9:22
Love your energy and accent
Thanks a lot Mikolaj! I didn't know that I had an accent ^^
Bless you! This is very kind of you!!
THE BLOOPERS AT THE END!
Haha thanks! :D
Excellent, quick tutorial Evans! This is Stephanie.
Hey thanks a lot Stephanie! It's nice to see that you liked this video too! Have a great one and take care :)
thank you
You're welcome Kalu! Thanks for your comment :)
Great guy. Definetely deserves more support✌🏼
Hey thanks a lot my friend 😊 I hope I'll be able to teach Unreal to a lot more people 😁
Amazing! Thanks ❤
Hey thanks a lot Justine for your comment! It's great to know that viewers like my video 😊
I thought I knew all the basics of Unreal Engine until I watched this video.
Never realized how powerful the modeling mode is.. it's not just powerful, but a real time-saver and incredibly handy.
Thanks for the great tutorial!
This video helped a ton to add on knowledge from my game design class!
Thank you. Played with it. No idea what to do next but its a nice start. Edit: Been trying it out. After some days the blocks just disappeared. I am sure I did something stupid. It also seems it was attached to my SkyBox some how. Now I will scrap that test level area because I wasted 48h on it :D
8 days later, and I feel like I can do this blindfolded. Thank you for the tutorial. Do you think the grid + skin will work in a basic 2,5D FPS shooter with low end graphics? And what about the light? Lumen seems overkill for it. Thoughts? Thanks again.
Ur the best. tnx
Thanks!
Thank you!
This tutorial really helped me! Thank you
Hey you're welcome! Glad to know I could help 😁
great breakdown, thanks for the vid!
You're welcome! Thank you for your feedback 😁
This is amazing! Thank you for this great & sharp video :)
Hey Barak! Thank you so much for your feedback :D
@@evansbohl Love the bloopers too, such a nice touch to a tutorial haha :)
@@BarakXYZ Yeah haha I thought it would be cool to show viewers that behind this serious face, there's a guy struggling with speaking english and trying hard not to forget what he's supposed to say xD
@@evansbohl Haha that's gold please keep it like that lol
BTW are you on Twitter?
@@BarakXYZ I will! :D Yes! @Gamedev_Teacher is my handle. I tweet both in english and in french :)
Thank u so much this helped me a lot 🎉
I needed that, thanks brotha. Merci :D
Awsome tutorial. Thank you ^^
Can you use these meshes as a guide to replace with detailed game assets? Like have your Cube Grid mesh visible with 25% opacity, and line up your detailed meshes to that?
Wow... thank you very much
Subscribed.
Hey thanks a lot Yash for the subscription! Glad to know that you liked my video :)
Great tutorial, everything is shown in quick and informative matter. Keep it up mate!
Thank you Mickey! Glad to know you liked my tutorial 😁
Ty more about the modeling in unreal pls well done
Nice tut, very understandable for a Noob like me and others. Very good
Thank you Stormy! It's awesome to know that I can help people with my knowledge 😊
Ja!! danke dude!
You're welcome 😁
Just subbed to you, amazing video. Love the accent, cheers!
YESSSS this was so helpfull and clear
Fantastic video!
Thank you Ben 😊
Thanks for shot and up to the point tutorial.
Hey thanks to you for your feedback! Great to know that you found my content useful 😊
Thanks for the quick and informative video!
You're welcome Tyler! Glad to know you liked it! Thanks for the feedback 😁
This tutorial is fantastic. Thank you!
Thanks a lot Nika for your feedback! Always a pleasure to help viewers with my knowledge of the engine 😁
This is an awsome video man! I learned a lot!
Hey thank you Steven for your feedback! I'm glad to know you liked it 😁
@@evansbohl of course! You are definitely being added to my list of great game dev you tubers!
great tutorial!!!
great tip!!
Thank you
You're welcome!
Amazing tutorial, thank you!
Hey you're welcome Andrew! Thank you for your feedback!
You got a sub from me. This was so helpful and straight forward. Thanks you!
Hey you're welcome Alexander! Glad to know I could help you with my knowledge of the engine 😊
This is great for prototyping thanks for the tutorial!
Hey you're welcome ghermann! 😁 glad you liked the tutorial 😊
Great video man!
Hey thanks a lot bartlomiej for your comment! It's great to know that you found my content useful 😊
How are you texturing the faces of the same object different?
Did you ever figure this out?
@@boggledeggnoggler5472 honestly, no.
@@boggledeggnoggler5472 i think you dont because the whole map becomes one object and it can only show you a rough idea and not do be used. What i have seen is, that you should probably just go into blender or whatever 3d modeling software you're using and graybox everything there. Because the software would make each object really as it's own object you could even change it around and make them in-scale. The only thing that you would have to do is to import it into unreal as an fbx and fix collisions, materials (because fbx dont really get them right)
why can you teach me so easily? 🤩
Awesome! Thank you
Thank you Luiz for your feedback! 😁
that was even more fun
Hey art life! Thanks a lot for your feedback! Indeed, this makes modeling cool haha
Thank you so much!
Thank you so much!
Hey you're very welcome! Glad to know you liked my tutorial :D
7:55 👍🏽🥇
Thanks
Oh this is gonna be so much easier to create projects now, now I don’t gotta constantly rely on grid snapping and stuff
Totally agree! It saves a lot of time!
Good Video, we notice
Thanks!
Awesome video!
Hey thanks a lot Michael 😁 It's cool to know that viewers like this tutorial 😉
Yo i had to check your bio, i was like, no way he isn't a brother from the fenua. Great vid !
Hey Maui! Haha yes I'm from Tahiti! Are you from Hawaii?
@@evansbohl I'm a tinito no Tahiti :) Can't wait to see more of your content, keep it up !
@@maui_lou ah je vois! haha Thanks pour le retour! :D Juste au cas où, j'ai une chaîne FR "Gamedev Teacher" si tu veux en apprendre plus sur UE5 en attendant que je sorte d'autres vidéos sur cette chaine :)
Great video, thank ou!
You're welcome! Thank you for taking the time to leave a comment 😊
Thank You, you are awesome!😄
Hey you're welcome Wesley! Glad to know I can help with my tutorials 😁
@@evansbohl Love all your videos, can't wait for the next one.🙂
Thanks 😊
Powerful tool for sure
Yup! It accelerate the prototyping phase a lot 😁
short and concise ! thanks helping the community with these videos! and also:🍌
Thanks a lot brainclancer for your feedback and congrats on finding the banana haha 😁
awesome vid!
Thanks a lot! I'm glad you enjoyed it 😁
Greate tutorial, really informative. I was thinking if you have or know a tutorial were i can paint each block of what i just made
Hey thanks for your comment! Hum, maybe if you look at mesh painting using the UE5 modeling mode? I haven't tried that but I think it can work :)
Amazing productivity boost! Is there a way to put in round shapes like arcs or spheres fast?
Hi smepable! Thanks a lot for your comment 😁 Yes I think it's possible but unfortunately I don't know the modeling mode enough so I won't be able to tell you how ^^
If only unity had something this easy to use
Bro I swear even the blockout looks so good in UE5
Haha thanks a lot! Hope you liked the tutorial 😊
Finally a good Tutorial we're the Guy talking isint talking in Minecraft entchamt tabel Langauge
HOW a great video