Build levels FAST with UE5's new Cube Grid tool

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  • Опубликовано: 1 июл 2024
  • Unreal Engine 5's new Cube Grid tool makes it super easy to do level blockout and build some simple meshes. We'll build a simple modular mesh and throw together a simple playground for Manny.
    00:00 Cube Grid controls and features
    05:32 Modeling a mesh
    09:22 Blocking out a level
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Комментарии • 94

  • @grenadasoftworks9734
    @grenadasoftworks9734 2 года назад +34

    If you want to edit the materials, use this quote:
    "That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)"
    Source: Evans Bohl

  • @TheUSDA__
    @TheUSDA__ 4 месяца назад +5

    You know a tutorial is good when you learn a ton in just the first minute. Good video!

  • @arkem
    @arkem 2 года назад +45

    Finally, I can realize my dreams of being a level designer!

    • @NuPlaysGames
      @NuPlaysGames  2 года назад +7

      Let me know if you want to collaborate on something. :)

    • @SmkAslt
      @SmkAslt 2 года назад +3

      My dreams of (trying really hard) to design levels. 🤣

    • @stickmanland
      @stickmanland Год назад

      @@NuPlaysGames I am a junior game dev, and I would like to work for you.

  • @DarkslayerTV
    @DarkslayerTV 2 года назад +16

    I just finished up an 8 hour day prototyping out my first major level and I'm just now seeing this! OMG! This is legit!

  • @KathleenSkinner
    @KathleenSkinner 2 года назад +4

    Thanks for the wonderful tut. I haven't had a chance to play around with these features yet so it was great to see an overview.

  • @zeriyify
    @zeriyify 2 года назад +2

    1 minute into this video already blew away all my old school techniques of level designing. Great video !!!

  • @seancstudio
    @seancstudio Год назад

    Thanks! This was a great demo of fast blocking out.

  • @brianmo2611
    @brianmo2611 2 года назад

    Great video, well done... first time viewer.

  • @AsDevilsDo
    @AsDevilsDo Год назад +1

    It really is very fast to use! What a great way to block out maps now!

  • @marmorized
    @marmorized Год назад

    Thank you very much for this tutorial! Very useful and will help me a lot with my Game Design studies in school :-)

  • @zombienationz2939
    @zombienationz2939 11 месяцев назад

    Thanks for that i just discovered this a bit ago and wanted to know how useful it was and found this tyvm.

  • @lancemarchetti8673
    @lancemarchetti8673 2 года назад +1

    Nostalgia of the UnrealEd from 1999 ...with some great updates!

  • @blockout22
    @blockout22 2 года назад +2

    I haven't looked to much into that new tool but it does look interesting in what you can do with it. it looks like an upgraded version of the geometry editor.

  • @christedstone4457
    @christedstone4457 2 года назад

    Great tutorial! Thanks!

  • @arielshpitzer
    @arielshpitzer Год назад +1

    I love that working on a game engine uses the same keys and layouts as in games.

  • @vince-1337
    @vince-1337 Год назад +1

    What a cool tools ! I built so many kreedz maps (climbing mode) for Counter Strike 1.6, with Valve Hammer Editor software back then. And this UE5 mode reminds me so much this kind of building, thanks a lot for the discovery, I will surely use it a lot ;) !

  • @Carkoon
    @Carkoon Год назад +7

    That looks so much more pleasant to use than the BSP tools!
    Do you plan on doing more Unreal videos?

  • @n4io258
    @n4io258 2 года назад +1

    Thx for the explanation😊

  • @TelesphorosGAMEDEV
    @TelesphorosGAMEDEV 2 года назад

    Great video, thanks!

  • @austinbryan6759
    @austinbryan6759 2 года назад +1

    To make the cube bigger, using poly edit is more useful because it doesn't add anymore polygroups or triangles, it just drags them out to be bigger or smaller

  • @slayth6332
    @slayth6332 Год назад

    really nice video and no time wasting

  • @fi7959
    @fi7959 2 года назад +1

    I remember UE2 being like this, I used to make levels for Unreal Tournament.

  • @mannythepirate
    @mannythepirate 2 года назад

    UE5 just keeps on giving!

  • @njalsand133
    @njalsand133 Год назад

    So immensely useful

  • @daan3898
    @daan3898 10 месяцев назад

    Great tool to know, thanks

  • @MisanMey
    @MisanMey 2 года назад

    Great Video

  • @giicha2
    @giicha2 2 года назад

    It is nice tutorial. Thanks

  • @AnimeCruizer
    @AnimeCruizer Год назад +1

    Please make a video on coloring those meshes, basically adding materials to it...

  • @Dan_Sanch24
    @Dan_Sanch24 Год назад

    I love this

  • @connoradair
    @connoradair Год назад

    wild! ue has gone full circle back to uetool

  • @vinaciotm
    @vinaciotm Год назад

    thanks

  • @alexiryo
    @alexiryo 3 месяца назад

    never thought owen wilson would be teaching ue5

  • @jon8223
    @jon8223 Год назад

    I'm curious on the size references to human characters as to where to start on making levels and objects.

  • @JaXuun
    @JaXuun 2 года назад +1

    Can you convert a static mesh to a dynamic, like a moving platform?

  • @Yannemal
    @Yannemal Год назад

    so they took a look at SketchUp and gave us a souped up native ue5 version ? cant wait to finish work and build something !

  • @jihadzi
    @jihadzi Год назад

    Can you enable information that shows you the number of selected blocks in width and length separately?

  • @ConflictGamingHD
    @ConflictGamingHD 2 года назад

    I keep trying to get into level designing but i just don't know where to start not may step by step tutorials, i hope this helps me.

  • @Ruumablood
    @Ruumablood Год назад

    Hey so, great work on the video my son made something similar looks really cool, but were having trouble adding additional triangle, it seems it stretches the triangles when you use Pull operation and cant seem to figure how to add more to make it more dense? also tried appling Material and had a rough time getting it to work great, Please help with these 2 if your able to and have time please and thank you!!

  • @rspooky4585
    @rspooky4585 2 года назад

    Is there a way to make a rounded archway with this tool? (Punching a hole through the shape and then rounding it out?)

  • @guayseba89
    @guayseba89 Месяц назад

    can you chop up the cubeGrid mesh into smaller pieces (static meshes)?

  • @supremebeme
    @supremebeme Год назад

    omg can we use these tools at runtime during our games?

  • @randomd00d19
    @randomd00d19 2 года назад

    A level designer's wet dream.

  • @timjroughton9931
    @timjroughton9931 2 года назад +9

    Cool, how do you texture each individual face ?

    • @TheFriedMovies
      @TheFriedMovies 2 года назад +1

      someone answer this

    • @grenadasoftworks9734
      @grenadasoftworks9734 2 года назад +7

      "That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)"
      Source: Evans Bohl

    • @grenadasoftworks9734
      @grenadasoftworks9734 2 года назад +4

      @@TheFriedMovies "That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)"
      Source: Evans Bohl

  • @DarkslayerTV
    @DarkslayerTV 2 года назад +14

    Any chance you can touch on breaking these meshes up so we can use multiple materials on them? I'm making a low poly game so if I can, I'll just use these as some of my assets.

    • @grenadasoftworks9734
      @grenadasoftworks9734 2 года назад +6

      "That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)"
      Source: Evans Bohl

  • @davidh3465
    @davidh3465 2 года назад

    Add here PolyEdit tool and we already have an advanced geometry very quickly)

  • @legenderry25
    @legenderry25 2 года назад

    why when i remove parts of the cube sometimes it leaves pieces of it behind that i cant edit. things that clearly arent supposed to be there like tiny slivers of the mesh that messes with other objects?

  • @user-nJ2up5mo4t
    @user-nJ2up5mo4t Год назад +2

    how do add materials

  • @racingdenmark5573
    @racingdenmark5573 Год назад

    I mean you could legit make meshes and props and what not inside the engine then download a material from quixel bridge and use some of Unreal's other tools to make the material correctly fit the mesh

  • @tomclanys
    @tomclanys 8 месяцев назад

    Hammer editor from Source, for example Half Life 2's engine, had a similar concept of level building. You just selected an area in one plane view, changed the size in the others and click enter IIRC. That's how easy it was to create a basic brush and then you can have whole buildings and levels done with just basic blocks, texturing the faces of them. Sad that UE4 didn't have that, I couldn't make a basic house without using the starter content meshes...
    EDIT: I just found out that UE4 had BSP. Well, crap, I NEVER found them and how to use them there. :(

    • @gamesbyaaron
      @gamesbyaaron 6 месяцев назад

      As someone who's used the BSP tool in UE4 a couple times, you weren't missing much. Very clunky. This is much more intuitive

    • @tomclanys
      @tomclanys 6 месяцев назад

      @@gamesbyaaron I still haven't used either of them, but just by seeing this new editor it seems overcomplicated. I think I like manually entering in dimensions more

  • @SnakeEngine
    @SnakeEngine Год назад

    How does it compare to Probuilder in Unity, anyone?

  • @Galimah
    @Galimah Год назад

    If everything is one giant mesh, how to add textures?

  • @Nubbley
    @Nubbley Год назад

    i dont understand. when im in cube grid i can only select the ground, it does not glue to the boxes i make like yours does so now i cant select individual boxes.

  • @CryptoNightshade
    @CryptoNightshade 2 года назад

    Ok all this is great but, if you try to apply materials, there’s now way to apply them to individual faces. I love this tool and it doesn’t have to be just for prototyping, if the material application was more functional as well. Maybe I’m wrong maybe there is a way, if there is please let me know.

    • @NuPlaysGames
      @NuPlaysGames  2 года назад

      There are other tools in the modeling pane that allow operations like painting materials.

    • @ryanschmidt5977
      @ryanschmidt5977 2 года назад +2

      This video shows how to assign materials to faces of the mesh, near the 3 minute mark: ruclips.net/video/ErQim-RNVK0/видео.html

  • @waynechriss
    @waynechriss Год назад

    14:09 maybe I wasn't paying attention but how do you raise and lower the mesh after pressing z to enter vertex mode?

    • @mohidbaig4000
      @mohidbaig4000 Год назад +1

      By pressing Z, you enter the vertex selection mode. From there, you simply select the two vertices of one side and use the push and pull tools to lower or raise the mesh from one side and make a ramp!

  • @RDD87z
    @RDD87z 2 года назад +1

    is it possible to pass the blockout into fbx to maya or blender?

    • @NuPlaysGames
      @NuPlaysGames  2 года назад

      I haven't tried, but you should be able to export the mesh just like any other static mesh. Take a look at this documentation link for details: docs.unrealengine.com/4.27/en-US/WorkingWithContent/Importing/FBX/StaticMeshes/

  • @ZakkeV
    @ZakkeV 2 года назад +1

    what do you do when you wanna add materials to these levels?

    • @grenadasoftworks9734
      @grenadasoftworks9734 2 года назад +2

      "That's a great idea! This week-end I was searching exactly how to do it and found out a solution :) When in modeling mode, you can go to the "attributes" category and select the "MatEd" tool. Once it's enabled, you just have to select faces and assign a new material to them ;)"
      Source: Evans Bohl

    • @ZakkeV
      @ZakkeV 2 года назад

      @@grenadasoftworks9734 thank you

  • @danielbecerra6094
    @danielbecerra6094 2 года назад

    I just downloaded UE5 this week, no more Modeling Mode?! Is it now part of Landscape mode?

  • @therealstarMoses
    @therealstarMoses 8 месяцев назад

    The stuff I have doesn't have any collision and I cannot for the life of me figure out why

  • @DoctorMGL
    @DoctorMGL 2 года назад

    its sad there is no cloner object yet in unreal engine like the one in Cinema 4d ....
    :/
    we have to clone our objects by dragging them each time a pain in the a..
    yes we can create a script but its also a long a.. complicated thing that take hours ..

  • @warezz1743
    @warezz1743 2 года назад

    So this is how you can make a level with less than a couple thousand object cubes.

  • @ATomCzech
    @ATomCzech Год назад

    I never understand who invented this style put box to the scene and there resize it.
    SketchUp way is so much better, you can directly draw box inside of the scene.
    Even Blender already copied this way (still not so good like Sketuch)
    For rapid level prototyping is would by somuch better to have a possibility do it like this.

  • @chacknoris6552
    @chacknoris6552 Год назад

    They are trying but man... After doing a lot of work in Trenchbroom this looks like a really painful experience, just looking at it hurts

    • @SnakeEngine
      @SnakeEngine Год назад

      Have you tried Probuilder in Unity?

  • @prestonsmith8480
    @prestonsmith8480 2 года назад

    Every time I hit save the mesh I've blocked out disappears, nothing is in the autogen folder, any clue what's going on there? is that normal behavior?

    • @NuPlaysGames
      @NuPlaysGames  2 года назад

      Definitely not normal behavior. I haven’t seen this.

    • @prestonsmith8480
      @prestonsmith8480 2 года назад +1

      Make sure you don't have premade assets selected. I've also had some trouble with objects I'd made just prior, using CubeGrid with either of these selections results in the error below and the behavior described above.
      LogTemp: Warning: CANNOT MODIFY BUILT-IN ENGINE ASSET /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
      Also, make sure before saving anything you've deselected it completely. If you save while it's currently capable of being modified by CubeGrid tools it will disappear your work completely.
      Coming from Source Engine this was the first tool I came across that felt familiar so I was going at it with the mindset that I was making a bunch of blocks in one model rather than separate prefabs. Thanks for the tutorial my guy

  • @phantomapprentice6749
    @phantomapprentice6749 11 месяцев назад

    All that but no mirror

  • @pepeien
    @pepeien 2 года назад +2

    Do you think that UE5 is capable of equalizing or surpassing his predecessor in little to no time in terms of performance? Not looking good as it is

    • @NuPlaysGames
      @NuPlaysGames  2 года назад

      I haven’t gone super deep on a perf comparison, but I got a fair bit closer to UE4 perf by only using UE4 features. See my Lyra video for that. New capabilities enable new scenarios but aren’t zero cost.

  • @NebosvodGonzalez
    @NebosvodGonzalez Год назад

    Cube Grid Lol.
    Yeah Minecraft Mode.

  • @GameboyCitizen
    @GameboyCitizen Год назад

    i thought this was minecraft

  • @dreamsprayanimation
    @dreamsprayanimation Месяц назад

    Minecraft

  • @DrunkFist_
    @DrunkFist_ 17 дней назад +1

  • @austinbryan6759
    @austinbryan6759 2 года назад +1

    To make the cube bigger, using poly edit is more useful because it doesn't add anymore polygroups or triangles, it just drags them out to be bigger or smaller

    • @sklarks
      @sklarks 6 месяцев назад

      But aren't textures an issue then since you're deforming the mesh?