3D AI Model Generation is Getting GOOD - UE5.4 Unreal Engine
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- Опубликовано: 5 июл 2024
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You would get better results if you generated separately, the legs, bodies, heads, pincers, and antennae.
@@FPS-007any good videos that show the process of isolating areas like this?
@@robertadams3925 I don't have a video, but once you have a good set of bug parts, kitbashing them would be faster than generating the final mesh with AI. AI is better at concepting which combinations of parts look good, but modeling the parts separately and kitbashing will usually be faster, cleaner, and more flexible, than having AI generate unique bug legs for every bug. AI 3D generation is better at convex shapes.
Shoot, this is scary. Here I am currently trying to get a job as a 3d artist when this video pops up in my feed
You gotta bring AI into your workflow
I run a game studio. You won’t be replaced anytime soon by this junk. It’s cool but can’t be used for anything the player can see up close.
All work I've been doing for studio is all manual, don't think this sort of stuff is good enough for paying clients who have constant feedback. But, I'm all for it, less technical work leaves more time for creativity.
To be honest, I'm currently creating a game as solo dev and while this crap would surely not replace your work, it could be actually be fine for my TopDown Shooter....
Yeah I would reject this stuff instantly if a contractor tried to pawn it off on me
as much as i love this, and i really do, its amazing.. what I'd really love to see is an AI UV unwrapper, retopologizer, hdri generator, material editor, rigger, animator.. those kinds of things. all the ai tools still seem focused on automating the fun parts, and leaving the drudgery to us humans.
😂😂😂 yeahh they did it with 2d art,, i think it's a kind of programmers revenge to automate these parts of the creation process
@@oraclecamphehe that might be. I've been coding for fun for years, so from my point of view I suspect it's just more fun to make a program that generates ducks than a program that textures them. And it's a lot easier for the investors to grasp what it does. I mean if you're a rich guy that wants to invest and you don't know computers.. which sounds like it would sell more, a websites that lets anyone make great 3d models... or a website that takes a 3d mesh and generates new topology with a clean uv map? That second one sounds very niche and boring. It's counterintuitive for them, but I think what sounds great is actually not what would sell more.
Agreed, like....geeze thanks for only getting rid of fun stuff I guess.
Did you even watch the video. This workflow does the first three that you mention. And more.
@@Dyvap do you even 3d model? this thing does 1 of those things properly. and not even that well. have a look at the the uv map this thing churns out. its a nightmare. and the topology is nearly useless. but that's to be expected. those aren't its focus. it makes models. not good uv maps or retopology.
Great, now the sites where I sell 3d models are going to get flooded by this crap. Like AI images on Pinterest.
Yup instead of using AI to do the mundane jobs we all hate, we went ahead and went the opposite direction and gave it the creative job
@@Jay-og4yb Sure would be nice if they'd put some effort into uv unwrapping AI. That's for sure.
Literally nobody "wants" to do that. And for those who do oddly enjoy the flow state, they can have it lol
AI needs to be regulated asap. AI just making possible to incompetent and untalented people to get things done without paying a dime for the artists.
@@Jay-og4ybas was predicted by tons of people called idiots for hating “progress”
This shit is going to replace everyone’s worth eventually if left unopposed. We think physical labor is safe wait until AI develops the means for physical labor. Few years out max
I would suggest incorporating your creative process into your brand. I’ve seen this draw people in to creators’ brands regardless of AI
And here I am an aspiring 3D artist… watching my world fall.
Do not give up! Keep going, bro. A hug
Keep doing what you like, and how.
Im a 3d Artist as well, dont wory about it learning 3d it will pay of. AI is not going to replace you.
Even if at some point you could make an AI Game with a simple prompt people wont play it because AI made it.
People like stuff that other people make there is a reason a handmade table made by a master craftsman is valued more than some cheap mass-produced crap even if technically you could produce high-quality product with automation. People care and are interested in things other people made.
@@agronacilius4584
Some people might, but not all.
It's something I refuse to support out of principle.
AI in general mainly because of those in charge and funding it, and the implementations that Imo make it magical do-it-all buttons and potential worsening of people via being another instant gratification toy.
See it as it is: A tool that will help you create faster and better. You are in control. Without a creative vision and an understanding of how arts work on an emotional level this tool would be useless and everything coming out of it would be sadly generic.
As a 3D artist, I can confidently say, we are COOKED.
why you cant make better looking art than that?
Because the reference image and the outcome are um... yea they need ALOT of work. I bet if you added ai into your workflow (you will or you wont have a job) you could make even cooler shit faster.
@@sithlord4838it's not mostly about making a better looking art than that but unskilled persons ditching the real talented artists just to go use these lazy Ai craps on the Internet.
Fuck it I guess.
The one thing in life I enjoy and sacrificed so much for to turn into my profession.
At this point why do any of this.
"Incorporate it into workflow"
This isn't why I became a 3d modeller, to out source it to machine learning.
"It wont replace you"
This tech was inconceivable just a few years ago, even txt2img ML was, it's just a matter of time, months maybe even.
Fuck this is depressing.
Companies cant own ai generated content
They'll still need people like you
"To outsource out to a machine" i got news for you buddy you already are outsourcing part of the work to a machine, no good 3d modelling porgramos make you do all the work it all assists you, using ai to assist you isnt anything new hell raytracing uses ai for denoising, unless you wanna manually denoise yourself, just use it for assistance but do most of the work yourself
Depressing but needed, in the last 10 years, devs have made products that have failed time and time again, the greed has turned so many IPs into flops. with tools like this, People wont need to rely on them devs anymore, soon, them devs will be replaced by people who will use AI. The easier it is for people, the better games we get. People thought what you did with trad art vs digital. Times change and honestly? good, sick of these over paid devs failing the player bases time and time again for greed, Its nothing but good karma for game devs and the community
@@SnowingRainMusic we'd get good games but also alot of slop
@@pyrsen true true, i do feel bad for them but life is too short, games if done right can make millions, Now just imagine if the average person with these tools could do that, besides Steam and epic has already got a lot of AI slop/ i think its impossible to stop AI at this point but because the big tech giants are sneaking it into every TOS they see
That's completely your fault, man up and live your choices. No one forced you to pursue a profession in the Arts Field.
It's basic common sense that Arts were never and never will be a stable source of income with high sucess chance. I have as much pity for you as I have for people who sacrificed their lives to be famous celebrities and failed.
You never loved doing arts in the first place, you just wanted the fame the money and the recognition, it's just a meaningless tool for you to feel good about yourself.
If you were really passionate about it you would shut the hell up and keep doing your thing as a hobby, if you really needed money you wouldn't be here complaining but seeking a more stable job.
Rigging and procedural animation workflow sound nice.
I agree, I really wish he’ll make a video about that.
They never seem to solve the boring parts: Rigging, skin weights and UV layouts. :)
Yes please!
yes pls!
That is exactly the stuff I want to be automated. ☺️ Along with fckng UV unwrapping 😁
One of the only things i enjoy in life is being threatened by AI and its depressing
Imagine a world where anything that should be creative and have any sort of effort is just souless prompts with no human expression or originality. Imagine how painfully boring everything would be, imagine if your favorite games and 3D animations didnt have human creativity put into them. Does anyone even want a dull future with no real creativity?
if youre threatened by ai then youre going to get left behind..
@@strazhusk7055 AI isn't going to replace artists. They claim it will, cause that gets investor money but in reality.. people will always want human made stuff. AI is a thing everyone loves to play with to make stuff that no one else wants to see. They want to see the expression of the human experience. That'll always be true. If you like making 3d art, you'll always have an audience. If you like viewing it, you'll always have new artists making cool stuff.
i'm going to loose my job soon
I'm sorry for you, for me it's music :(
"It's a tool" they said, but in reality it's already a finished product that will be "good enough" for compagnies to use it
i lost mine, hard core game play animator worked on titles like RDR2, GOW , thanks for taking away our job.
@@TheBacktohell RDR2 ? That's awesome man !
@@TheBacktohell I am sorry to hear it. Can you please let us know more about your current situation and what exactly happened? Thanks!
@@TheBacktohell animation is not that automated to replace an AAA animator
Up until now the topology on these image to 3d has been absolutely garbage. But the results here honestly made me say "wow". This is a great pipeline.
I'll join the others in saying "would love to see a more detailed video on the non humanoid rigging". That's something I've been struggling to figure out for something I'm working on without doing it all by hand.
This is actually crazy, the 3d model generation is significantly more impressive than how it was just several months ago.
Why the fuck are we having ai do the fun parts of our jobs? How about we have it do the boring shit like, retopology, uvs, bakes, tech shit, etc..
There are also artificial intelligence sites that do retopology. and others too. You just do little research.
I see a world where all creative jobs belong to AI and all mundane slave jobs remain for people. We did the exact opposite of what we shouldve
Dude right?
Are we? Who are we? Who's stopping you from doing your job the way you've always done it?
Are your hands literally tied?
@@raposojogadorgf8761human y u so naive
I hate this with passion.
Can't wait for Asset marketplaces to be overflown with crappy ai models :v
i cant stand the ai images anymore, they're everywhere
wouldnt that mean the good ones would do better?
@@sithlord4838hopefully we get to find the good ones when you have to search through thousands and millions of garbadge crappy ai models
No offense, but this just convincing me AI supporters and programmers want everything with no work and all reward.
Don't want to learn much of anything, sees only the end goal dont care for the journey.
Instant Gratification at the detriment of anything this might effect.
And its mostly by people who likely dont even care of these things like art or cg work in the first place.
Nice little video btw.
All this literally came out at the same moment i got into college for 3D
better than it coming out after you graduate with student loans and finding your skills are out of date.
it's been 2 years we know this would happen tho
@@macrumpton Exactly. I know it's a wish at this point, but I hope colleges are held accountable for continuing to offer degrees that will be obsolete in a few years as well as dropping tons of debt on their students.
leaving us the boring shit, rigging, and re topology. Oh joy.
Rodin is laughably named after one of the most famous sculptors. Since all the other artists whose scraped work went into this video are not recognized, the repeated mispronunciation of Rodin fits.
Great video and really cool workflow. This is crazy. I really like how you explain each step, I'm subscribing and looking forward to a rigging tutorial!
I'm interested in seeing the rigging part too for non-humanoid. The only thing I am concerned about using these kind of services is that I don't have yet solid answer for can you copyright the 3d models you create with Rodin which are based on AI generation made with other AI. As if you can't, then these are commercially not usable at all.
There business license for commericial use is $96 a month
I mean you can generate something then clean it up, alter it some.
@@luminousdragon so you don't have to pay?
Why would you even care about copyrighting the 3d models? I mean in the age of AI Who cares if some one goes on to use your exact models? As things are going it may end up easier for them take a screen shot and gen their own instead of unpacking your game and searching for the models.
@@lordmaddog6003 well then when you put something together Im just going to get it for free then. :) jk
If youre worried about AI taking your job, research the copyrighting of AI. It cannot be done. Maybe for indie devs this will work better
Seems pretty cool for getting a reference to build an actual model from.
Great video! Yes I would be keen to see your rigging and animation workflow
This was quite informative, thank you! And yes a rigging tutorial on this would be awesome, so yes please!
My company attempted to use this and they realized its not good for production/workflow.
Why?
yet
Within a decade it'll be up to speed.
@@MichaelKocha Because its a waste of time to "tinker" around with blurry/messed up meshes and textures. It's "good enough" for people who haven't worked as professionals or craftsmen in software for 3D and rendering. That's all. It's much quicker and effective to have a professional make a model and texture it in one work day than try and repair these messes. It's a toy that everyone's hyped about. Ai's been here for 3 years now and it's remained just a toy
@@onionjedias salaried artists myself … you have to admit dude. It’s getting better and better very fast.
How did you do the rigging and stuff with the bugs legs? I thought you would show that in this video.
About to graduate with a bachelors in game art and seeing this makes apart of me sad but also excited at the same time because it’s really amazing tech to see and I love how this makes it easier to just get in there and create cool stuff quickly without getting too technical. Us aspiring 3d artists will just have to adapt and use these tools to enhance our vision and process because this tech is here to stay so we might as well use it to our benefit.
Thank you so much! This is super helpful.
Please also show us rigging part
you got it. coming up.
Maybe you can tweak with text to animation tools as well but it currently works best on humanlike bipedal models @@WerewolvenGames
@@WerewolvenGames yes please make
@@WerewolvenGames Looking forward to it!
@@WerewolvenGames this video is great, especially useful pipeline for solo devs like me, but the rigging and procedural workflow is what's making me subscribe
I tried a couple weeks ago but all the meshes had a ton of holes on them.
Would love to see how you animate these! Also, it would be great if you could post different examples of models you've generated and what tips/tricks you've picked up along the way in order to get the best results. Thank you for posting!
Thanks for the heads up on Rodin. Thanks to this I was able to generate a bunch of custom minis for an upcoming D&D game in less time that it would have taken to find and buy models.
And with that, 100,000 more people lose their jobs rip
no. There has been, and will always be easier more useful techniques than ai, if you want to cut down on work. You would have a better case to say procedural generation is going to take people's jobs rather than tools like this. But people know that's ridiculous because it's been around forever.
@@mycollegeshirt you are not grasping what is happening. Concept artist(s)? Not really needed anymore. You can get away with 1 concept artist + ai as a middle sized studio. 2 years from now these generations will be so good and clean that you can cut more jobs. It's all happening gradually. When AGi starts to happen you can cut even more jobs. People who think "it will never... there always will be..." are naive. In the digital input output sector Ai will take over. It is at this point just a matter of time. Of course you will always need some talented humans to curate and put stuff together. Doesn't change the reality of the other 70-80% of people that are not needed anymore.
@@mycollegeshirt You'd be surprised how low-medium quality work that people accept for a low price. For example bad CGI that is 1/5th price is sometimes preferred among companies without a huge budget.
This AI generated character I'd consider medium quality that people would actually pay money for and wait a day or two to see, when this guy did it in 10 minutes with little to no work. The useful skills to learn nowadays is using Ai/Unreal Engine, especially because in 2 years AI generated models will be much higher quality. Graphic artists are already losing their jobs bc it's so much easier to write a prompt and generate an image you like in 15 minutes than pay a professional to take 3 days to do it.
as a 3d modeler whos making a game.... i wish
@@mycollegeshirt AI is not a tool, AI replaces the cognitive process of the human being, it's replacing your brain. Which leads us to a kind of technofeudalism. In all societies throughout human history, slavery has always found its way. It is no different now, because technology may have evolved a lot, but as human beings, we have hardly evolved at all. It is happening again, but it is even worse because now you won't even be useful for exploitation. The problem with this technology is that it was born in wild capitalism, with mediocre politicians, unstable societies and a world at war. Now it cannot be stopped. The future that awaits us is absolutely dark, even for the AI bros who rejoice in the obsolescence of others.
No one's losing their jobs over this version. The topology is the same output we'd get from zremesher, i.e., absolutely useless in a production environment. And fixing it so that it has topology that wouldn't get you fired or laughed at by your animators looks more tedious than making it from scratch.
That said, improvements to AI understanding things that it looks at in 3d space instead of trying to run a generic algorithm on vastly different subjects will probably yield better results.
Maybe not yet but AI tech advances very rapidly
I don't understand how this would be more tedious than making it from scratch, you can just reskin it. Depending on your needs, you could even use a retopologizer than touchup the joints, even bake the textures from the original to the reskin.
@@Tuesdayz I'm not sure why everyone assumes this. LLMs made big waves, but ChatGPT was only a few steps above Smarter Child from the 90's, which could already pass as human in conversation. It took them 30 years to make that progress, and it's pretty clear that LLMs have some fundamental limitations. I expect the capabilities of AI to stall again, we'll consolidate the advancements that have been made, and integrate them into new processes. It will be transformative, but probably not as transformative as the internet, certainly not some kind of event horizon.
@@troll_kin9456Well, when you care about your craft and you are required to make things perfectly, fixing stuff like this is ALWAYS more tedious than doing it from scratch, and the time saved is not worth the stress. Obviously depends on the asset and level of fixing needed.
Mesh topology is far less important if your making zombies and broken horror stuff. Take a look at the gallery of generated stylized toonish swords and shield etc. Def good enough for concept models and place holders as well.
this is wild cool!!I gotta try this! I want to get into game dev but don't know where to start. Your channel has a wealth of knowledge though!😁
Really cool. These types of tools are improving fast.
This is crazy!! Thanks for the share!
I know right? The nerd in me was nearly giddy in glee over this whole pipeline - copy that, re: animation video, that part's so cool and easy now too with UE 5.3/5.4
I've been creating references for painting in blender for a few years now an this is going to speed things up immensely.
Nice I think this will help me alot as a new solo Developper :-)
Would love to see a rigging video, very awesome work, didn't realize auto generating models was this good already.
Why would you people want to suck out the joy of creativity
Adapt or die. Simple as.
@@realinus the adaptation to theft is punishment
The fact that this is getting so much better so fast is concerning for the industry
Not for the industry, it's gonna thrive even more. The concern is for the people who will possibly lose their jobs. Not that I care about them though.
The arts have always been known to be a high risky, high entry and low reward aspiration just like kids dreaming to be famous stars.
Any sane person who actually needs money to survive and a family to feed would never gamble with high risk jobs.
@@raposojogadorgf8761 How will it thrive? It will go from thousands of games to hundreds of thousands of games and the 'great saturation' will leave talented indies unable to stand out!
Amazing video, please make a video on the rigging and animation process.
If you do I will become a patreon!
“These are some of the characters I was able to come up with “ you didn’t come up with shit💀
Exactly what I was thinking. All he did was say “robot ant”, he didn’t do shit
@@crafterbros8708lol. Now I don’t know this guy so I’m not gonna make assumptions about him, though I keep seeing the term “ AI artist “ being tossed around. Like lets be honest you’re not an actual artist.
@@Adrianonhere right? And like okay, maybe he is an actual 3d modeler, considering he did rig the model and seemed to know his way around UE5, but still, he didn’t create a single part of this model, he took something created by an AI that probably learned from stolen models, and acts as if he came up with them when he only put a 2 word prompt on a website. If you hired someone to make the model for you with just that prompt, no sane person would say they came up with it, but because it’s AI, suddenly it’s their creation. AI is not an artform.
Some of the characters that the AI stole after I paid them 😂
Yes he did. Cope. It was his idea and bring them to life with ai TOOLS.
Imagine you make a game with these characters then someone steals them legally and creates another game😂.
Why not? But how would they know in the first place if you hand paint the texture? It is easy to detect if it is an image, not so much if it is model especially if you do retopology.
this is awesome, i do indie dev in my free time and this open so much posibilites , hoping for a rigging part soon
Great tutorial bro! Would love to see the rigging part as well!
the issue with this and with any ai generation its fine for quick concepts but you can never copyright anything about it. it kills off concept artist a lot which sucks
Couldn't you just make some changes in the models to add your own touch to it? For a hundred years artists have referenced other artworks for inspiration for their own ideas and it's copying to some extent, but they still add their own touch to it for enough variances. They make tweaks and adjustments, but still largely use references. I don't see why an AI model generation couldn't be used as a reference and then you make your own tweaks to make it look different yet still have some inspiration from other concepts.
@@vizdotlife Peoples that use ai will not take the time to "refine or make adjustments" , it's intended to be a finished product
I fucking hate AI.
Adapt.
@@FPChrisadapt these nuts
This is so impressing, also how fast such tools improve! It will enable to create super cool ganes extremely fast. 🥳
ofc we want to see the unreal rigging process! dope vid! cute bugs :D
Yippee im.losing my fucking job woohoo
right? but keep uploading your work online though. So that these megacorporations can scrape your data in exchange for enhanced image models with the help of your unique expression so that they can make bank on 90 dollar subscription fees. Capitalism baby! what a great time to be alive for up and coming and established artists alike!
Now we're essentially working for free for all these companies! Working on fine tuning and enhancing our replacement. But it's all good. All for the democratization of art I hear them say!
Seems a bit like monopolization on ster0ids, corporate takeover, shady business practices but I'm probably just a paranoid luddite artlet for even entertaining such baseless suspicions. No need for critical thinking when you can let others do the thinking for you...
Yeah I don't think that this means you're going to be out of work. People are lazy and well still hire someone to do anything they don't feel like.
@@SaoGalaxVrpeople are still greedy and would choose the fastest and cheapest way possible
Yeah man learning a skill since your 10 years old and finally getting real work just to be replaced by soulless AI “artists” that don’t even know what a UV map is, is really really disheartening.
@@djkahless6971hey I am a programmer, I know what UVs are lol. Guess I am free to use it then ;)
this will never be good enough to replace most jobs
Spoken like a travel agent from the 90s
I get why people think it will. AI art is like a mirage. At first glance it seems so good. But it's all lifeless. And people consume art because it's the expression of human experience. Not because it's pretty or technically impressive. I think that's why even though we have chat gpt we still have writers. It's not a matter of it 'just getting better'.. these machines will never understand the human experience so they'll never be able to express it
Amazing! I’ll try this pipeline on productdesign
Thanks for the video and tips! But what does it mean when the message: "Just a moment, we're brewing something special! It won't take long." appears at the top of the page when you try to close out of the model generation page?
2:50 you didn't came up with anything buddy. The artist did ai just copied their design and you just pressed a button...
good idea to give us a rig and animation tuto video about it ! Nice work bth !
This video was great! I would love to see how to rig this up!
I feel like ai art and stuff should be seen as a "hobby" of sorts. Like, it shouldn't be used for commercial purposes.
I don't want games done by AI, I want games done by humans.
Making games are abit complex little one, you asking the solo dev to stay true when big Corp is exploiting AI 😅
@@trovestove6886 That's why indie games are beautiful. They are done by artists with passion (yet), while big corps like EA, Ubisoft make boring generic products only for profits.
It's a bit frustrating, as a creator. I do like AI. But I don't like most AI generators, they're lifeless. I do like the idea of AI tools to let me create faster. But Most of these tools aren't actually useful. And I'd happily label my game as made with AI or not.. if it weren't true that everything we do is made with AI in some way. If you take a photo with your phone or record audio with it, it's using AI, so we can't even easily label what is and isn't. I guess in the end what matters is if the Creator puts their heart into their work and cares about the quality, and humanity of it.. No matter what tool they use
@@trovestove6886
Exploiting it yourself does not make it any better.
Also who cares, most AAA can't produce anything good much nowadays anyhow without nickel and diming you or other practices they get too much money on.
@@sp1991pl so indie devs must not use the internet😢
Very nice! Would love the see your method for rigging the character.
Wonderful job!
It should be used for testing or placeholder models not to be used in the 𝙛𝙞𝙣𝙖𝙡 game! It is supposed to help you indirectly not directly! This is the problem with Creative-based AI...
this will put a phenomenal amount of artists out of work.... awesome.
Awesome video! Yes please make the rigging tutorial ❤
Great video thank you
Yes AI can generate from concept art to 3D model. But the user learns very little from the process of “crafting” the asset. Should we all become AI prompters and claim we are artists?
They're not really artists, but since they are putting a game together technically they're developers. So far I've only seen mediocre ai content though, only non-artists think they're good.
Ah yes, AI reducing not only the value of videos and images, but now games as well
What I see is someone taking more enjoyment from making veidogames, because it's now faster and less resource intensive.
@@espen990 which means more people will create bad games
You mean increasing it. Modeling is a pleasure for no one, not even the 3D artists.
@@Dante02d12modeling is absolutely a pleasure lol, do you know what an artist is??
@@Dante02d12 Yeah, sure, artist that take their time to learn modelling, sculpting, texturing, dont like doing it XD. Every artist loves the process more than the final product.
Yes please i subscribed…and yes id love to see how u right this little guy up and animate..thanx
Wow thats impressive. Would love to see that procedural rig tutorial to make the bug move.
what a time to be alive
This is two minute papers with kalejerhahaga
Theft. You should be ashamed for using and promoting this.
I was very impressed with all process but Im more curious about the rigging and animation used in these models, any chance to share a source to learn that part. Great video.
Hands up for the riggin tut
Dont forget, your not an artist if you use this.
So?
I don't agree with promoting this kind of tech, its really unfair
Definitely want to see the rigging... too cool!!!
Yes please, make such a video!!!
Everyday Reminder: You are LITERALLY STEALING from other artist's artworks and infringing copyright everytime you are using AI to make anything! Hope you think about that before going to bed.
Tbh, these AI workflow enhancements are reducing the barrier of entry for indie devs a lot, this is awesome. ppl can get their ideas and demos to life easier
100% my thoughts exactly. for an indie or solo dev, there is usually an impossibly huge number of things to do like, sound, modelling, vfx, gameplay, networking, music it goes on... it's a really cool time to be a game dev, with these AI tools coming out, it makes solo or indie dev that much more possible..
@@WerewolvenGamesthis is very true. I am Malawian (southern Africa) and I am currently learning godot because it's light enough to run on regular hardware and is relatively flexible.
Asides from studying video game history to note how game mechanics work and which ones are the most successful, I'm also studying a lot of culture, folklore and mythology to identify suitable characters, symbols and events that have the potential to be gamified. I'm mostly focused on android games because the local gaming community is mostly mobile based (economic limitations).
@@WerewolvenGames yup until devs are also replaced in 5 years
@@Jean-BaptisteAncelwhat if i told you it doesnt take 5 years to make a game as an indie using AI, now is your time.
Very very very cool. Im impressed
Just creating a 3D model that looks nice is not the end goal, that's for 2D art. That model needs to have correct topology, needs to be optimized to run correctly in different engines, needs to be optimized for animation, UV unwrapping etc. Bad topology leads to bad rigging. These are severe issues these tools need to handle.
At its current stage, these models are mostly just something to be amused by. The best usage I can think of would be just for extra props. It's not even a helpful tool to incorporate in my workflow, let alone trying to replace 3D artists.
So get rid of the fun part and try to solve a problem that never exists based on theft?
I don't get why you are so excited about AI. "Yey, lets substitute human creativity, HOW FUN!"
Hate AI.
If you do this, please dont say you created it. 😂 Its so sad how lazy people are, that they cant even have skills anymore.. Just use AI instead. The future is horrifying.
Best comment 👍🏼 , at the end no one will care about moving from thier beds just let the ai do everything for you 😂 definitely not a healthy lifestyle if we don't use what God gave us (brains to think and learn and body to move and work) and here we are depending on everything but our own selves. Life is so boring nowadays we are turning robots 😓
Please do a video mentioning about the rigging feature in inside of unreal... willing to see that...❤ appreciate the thought of sharing this productive workflow!🙏
For people who draw reference art the 3d generation AI looks to be a fun tool
If you in any way support ai art then you in turn support actual human artists losing their jobs. There's no "adapting", once ai gets good enough, companies will start firing people because "why pay someone thousands when I can pay hundreds for the same job". This is a slippery slope that, once it's done with artists, will come for your jobs too. And when you've lost your only means of income, only then will you understand what artists are about to go through in the next few years.
this is gay bro. takes the point out of making games and art. stop posting about this
Wow! Thank you very much for the great video and the clear, didactic structure. I have immediately subscribed to your channel and liked the video. 😄👍 I would definitely be happy if you made a follow-up video in which you explain the rigging process using the same asset. Thank you very much in advance and have a great weekend.
That's sick!
Why are you proud of this?
my assumption is that by this question, you're implying i have no reason to be proud of using tools that helped generate a thing for me? which i never actually said that i was proud of this thing - i just said i was geeking out over how cool it is that this can be done, now... i assign you shoo! and go be a jerk somewhere else. cheers!
I hope you are happy stealing the work of thousands of 2D and 3D artists 😊
I would suggest choosing PBR and GLB when exporting from the AI tool and then activating the GLB importer plugin from the Plugins menu in Unreal. FBX doesn't support PBR materials so you might not be getting everything you can from that option, while GLB does. Also, GLB is gonna output one single file to you with everything packed inside and when imported in Unreal it's gonna be much more organized than it normally is with FBX.
definitely want a video on rigging! please please please and all that :)
That is not your art. The moment you use AI, you lose the title of the artist. All you do is use prompts. Ordering a burger from McDonald's doesn't make a chef. Pick up a pencil and make your own designs without stealing existing data.
AI artists are real artists.
he never said it was his art, but it'll make him money nonetheless, and that's what matters
@@realinusdoordash customers are real chefs
Wonderfull video, interested to see rigging process in the Unreal Engine.
Wow thanks for this.
I liked and subscribed.
Please do make that video on the rigging and animation process.
I would also consider subscribing to your patreon if you do.
thank you so much for this video, you earned new subscriber, please do more videos like this, also do a detailed video about how can we implement this to mobile game development😍😍👍👍
Wow A.I is coming such a long way. In a couple years you’d probably be be able to make a triple A game all by yourself with what tools are available