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Yes, this helped me out with some additional information ℹ️, could you please take a screenshot of shader nodes and uploaded it to us, so we can download the image to make it like a reference.
@@Smeaf Well, show that! not just a single boring ass rock with a boring ass texture. scatter them on something. use the stupid geo-nodes or your preferred scatter method, randomize the textures... Am i too honest and direct for YT? I don't care.
Can we just talk about the "wrong" way to texturing. It's not wrong, it's the start. That's what you do before you learn and the last thing you will do after you learn more. I like the idea but you can do this if you are lazy-- I mean if you want procedural. I would prefer using Image Texture as a mask for a Texture/Image that you downloaded from somewhere because with that you can control the parts that has a moss and which part doesn't (like Substance Painter) Still, great video for new people that wants to learn blender but also bad because it makes texturing like a daunting/hard process because of the use of too many nodes.
Yeah I hate when people say "you're doing ___ wrong" or "this is the only way to do ___". I know it's mostly for click bait but it's important for people to understand that there's no such thing as a "wrong way". It depends on a lot of factors like the style you're going for, if you're doing procedural textures or using images, etc. There may be more efficient techniques than others, but there's no "wrong way".
how is procedural "lazy"? The amount of work that goes into setting it up so you can procedurally texture is a lot of work! Not only that, but people use procedural because it saves time when making multiple of something. Like sure, you can prefer something, but calling it lazy is wrong.
@@ma.2089 You just said that, not me. For me that's lazy, you can think it's not, you don't need to adjust to my beliefs and opinions like how I don't adjust to your's. But it's not the "Bad" type of Lazy. It's great if you know what you are doing and it looks absolutely fucking shit if you don't. It is still not the same as manually using Image Textures and Mixing them while using RGB Channels as a Factor for the Mix node. The control to where you can put textures is great, also that's what Substance Painter do (base on what I understand on how it works).
@@ma.2089 I don't hate Procedural, I just hate people who tells you it's the best way but seeing their work being as shit as this makes you want to write a paragraph of comment. He didn't even did the "Bigger" version of the texture as the main Tutorial like, wtf? "Tweak this as much as you like" is the worst phrase you can hear from someone teaching you. "You have wings now little bird, NOW JUMP!", tf do you mean? You only showed me nodes and connections for two minutes and you thought I already know this things? All I see here is flexing of knowledge with someone's work (I mean the correct answer is everyone's answer but still) If you are gonna show the bigger and better version of the node tree, show it in the tutorial and not the shitty version of the node tree.
Congratulations! You figured out how to procedurally generate materials! It's not a "better" way of texturing; it's merely a different approach with its own set of pros and cons. If you'd stop looking at things as absolutes you might actually improve as an artist.
@@gixG17 youtubers want their videos to be seen, they put in the work and it can seem like a deliberate waste to title them in a ojective, non catchy way. this is how most titles are on youtube and once you know that you don't need to take them literally and focus instead on if it grabs your attention. the title of this video is too much for me personally but it's not unusual.
@@gixG17 You're new to RUclips, ain'tcha? Titles are little more than hooks. It gets you to click. You clearly watched the video, otherwise you wouldn't know the approach he talked about. So, you must have also seen the part right at the beginning where he completely contradicted the title and clarified. If he hadn't done that, maybe you'd have a leg to stand on, but as is, you just look like a bit of a prick, ay.
Title: "You're texturing wrong". 20 seconds into the video: "there's nothing wrong with this form of shading but..." This is too clickbaity for me... Makes the video seem cheap.
@@orbitaloutcast9878 1) clickbaity is clickbaity (which is not usually seen in paid once) 2) cheap as in quality of video not the price 3) He paid by watching ads he got along the way. P.S-- I am still watching the video but your reply felt wrong for some reason
I'm conflicted. On one hand, the idea presented is not bad. On the other, I want to down vote due to the bad title. "You’re Texturing Wrong. (Do THIS Instead!)" 1. You just said in the video that there is "absolutely nothing wrong" with the old method. 2. While it is a texturing method, I expected a novel workflow for regular image-based textures. You might want to add "procedural" into the title. I would suggest something like: "You're doing procedural texturing wrong." or to be more faithful to your content: "A better way for procedural texturing."
i like the not-so-fast pacing with this kind of editing mixed with the calming voice, just gets me interseted for every video of yours, thank you smeaf!
@@dandan-gf4jk it's actually a style of videos a bit popular now and i hella like this being in a tutorial video, it just makes it more fun and interseting
@@dandan-gf4jk when overdone it can be annoying and when underused its jarring, but I think this is just the right amount Also I quite literally fall asleep sometimes during long tutorials so fast and to the point is appreciated
@@dandan-gf4jk Yeah that's fair. I'm trying to find a balance, again, this is the first video of mine to have used this style. I'll find an equilibrium soon enough and evolve with my audience
@@normanvalenzuela3055 I think what makes it distracting is the subtitles that show on EVERY *word*. This is not instagram/tiktok so it doesn't work much. (If you plan on moving the video to tiktok then yeah, add it there. but on youtube maybe have a bigger phrase, or no subtitles at all) Everything else was nice, sound, jokes, transition etc
I have ADHD and really strain to follow the video because of the massive, animated, single word subtitles. It's a little torturous. Changing any one of those properties or removing the subtitles all together would probably help a lot.
I also had a hard time understanding anything. Too many sound effects, random stuff moving around, subtitles that were only 1 word at a time. The Blender technique itself is probably great, but this guy's videos are just not for me.
I was searching for fractures in blender and found your ground breaking video( no pun intended :) ,subscribed ! and you just uploaded a new video in few seconds, cool....
Ohh the good old youtube clickbaits. To be clear, there's no right or wrong way to texture something. It really depends on your project needs, like production speed, art style and pipeline. And what is shown here is definitely not sophisticated or better than other texturing workflows. It's still very basic, lacks detail, can't be used in a game production pipeline unless you bake the result, doesn't give you much artistic control and is arguably only really good if you need to texture many similar assets very quick without worrying about the quality. It's a nice quick tutorial for simple procedural texturing but it's not better or worse than other methods.
Thank you! Yeah in hindsight, they are extremely loud, I'm still developing my style and this is definitely something I want to keep a part of the channel, so I'll crank those sfx WAY down 😂
Good video. Also, search about 'misophonia'. That repeating mouse clicking sound gets annoying, at least for me. Maybe make them more subtle or more variety.
Agree! This video was a misophonia nightmare! I eventually muted it and tried to watch, but then the subtitles were only 1 word at a time and had misspellings for "haha funny joke." I liked the technique shown, but the over-edited video was too much for me.
God I love quick tutorials and thanks for not saying "HEY WHAT'S GOING ON GUYS TODAY WERE GOING TO-" I've learned, and I learned fast 10/10. My only complaint is you don't need to hold my attention with memes and sfx, your clear and smooth voice is all I need.
Smeaf, you're a pleasant person and your tutorials are lovely, no need for a constant barrage of these distracting memes literally farting on the screen.
Braaa, don’t you evva Eva Eva, change the editing. It’s Edutainment my friend. I think you’ve pretty much mastered it. I’ve struggled with it. Keeping viewer’s engaged with interactive videos like this is the way 🙌🏾 continue being a rockstar!
for some reason, if connecting nodes exactly as in the video, the final overlay (when mixing base+mid with the top) results in the base layer dominating the top layer meaning the green moss does not show at all and I'm left with the voronoi barely visible in the middle with the bottom being black and the top being white Edit: Copying the more complex version seems to work more or less as intended
I copied the more-complex-version exactly as shown in the video (at least I think - Blender 4.0 does have some minor differences) and it doesn't work for me :(
Just watched a 30 min tutorial about this same style effect before coming here, you did everything in 3 minutes and actually made me understand it better. Thank you very much 🐐🐐
this video is really helpful and interesting! your commentary is to the point and you're great at explaining the concepts in an engaging, simple to understand way, but the editing is way too distracting and i feel like there's just too much packed in, maybe having 1 or 2 editing jokes would be good but at this point it's overwhelming and confusing. while i enjoy the effort you put in and to me the pacing of the video is great, i think toning it down on the amount of edits might work better for these sorts of videos. thank you for this great video though and i look forward to seeing more from ya!
I actually just finished Smeafs product animation masterclass and my god is it a Gamechanger packed with gobs of great shortcuts and education. Highly recommend ❤️ Thank you for this hot take Smeaf!
Heads up to mention Node Wrangler! Not many people know about Node Wrangler and may be confused at what CTRL+T does or any of the other shortcuts you used to make the workflow look cleaner. Other than that, this mainly goes over how to "layer" a material, but does not explain how the layers go piece by piece. I don't think it's "wrong" to texture like this, but rather a different method if you're going procedural. Textures can be difficult to set up if you don't know what you're doing and require more depth to get there.
My God! I am SO sick of hearing about Node Wrangler set up. In fact, that was the only thing I actually liked about this video was that it didn't assume this was the very first Blender tutorial you ever watched.
@@garrett6064 the fact that its not on by default and has to be mentioned (as usually setups may be different and users might not even have it on or know what it is) gets grating I agree, but imo it's always a good idea to mention it so that people know what you're using and why you're using it. It's not always common knowledge to beginners and if someone neglects to mention it and follows the guide without the addon on, then a layer of confusion gets added. Those layers of confusion add up to levels of frustration when users can't figure out what is going wrong and tutorials which neglect even minor details like what plugin is responsible for what get the blame for the confusion. Plugins like Extra Objects, F2, and Node Wrangler are useful but off by default to save resources, and it may not always be obvious to people stumbling across info like this.
Great technique ! What i found out is also very effective is to set a simple gradient like you do at first and then blend with mixRGB the texture coordinate and a noise texture with linear light blend mode. It messes with the UV of the gradient and it gets the mask distorted way faster imo.
As a video editor, the first 30 seconds of ur vid was a surprise. Idk if u edit ur own videos, but I normally dont see attentive editing in 3D tutorials. I also know those edits take a while even though their simple. Noice!
I've been WAITING for someone to mention this haha. I do edit my own videos, i'm not sure i'll ever outsource it because I have my own workflow. But yes, this video took about a day and a half to complete.
The noises and editing are pretty distracting. Also it would be nice if you showed how to make what you showed at the beginning instead of a simplified version
the editing hity my kinda humor, and if there's something i love then it is to be entertained with dumb comedy while learning something. especially the rock grinding sound always gets me wherever it's applied. great video and tips!
I layer my materials with mix shader and several principled shaders instead. Gives more control over all the different PBR characteristics of each layer. And when you bake it in the end using bake wrangler, it combine all the shaders into one.
Was about to say, he's not "technically" doing it right either. That's what the mix shader node is for. I'm going to need to look into bake wrangler now. Is it free or a paid add-on?
Cool editing. But, this is very simple shading(not proper texturing) and you should mention that this setup, with only a Y gradient, is on a per object basis and won't work well in procedural workflows. Doing it this way, people(beginners with little knowledge, the target audience for this channel) will end up with bazillion shaders they have to tweak for one scene. This is more like a specific workflow for LookDev that can be used if you are only working on just one object and are in a hurry. Imho it would be better to show people a general purpose method using (object)normals or attributes.
@@ferdinandkasangati5089 That time I bake the maps to single images for Albedo, Normal etc and connect those to the Principled Shader. That way the material will be preserved while exporting the model as FBX.
nothing beats substance anyway, baking/texturing in blender is a pain. also substance is free for students(you dont even have to be a student to get the license)
Love these short videos! Keep up the hard work! Just a quick question, how are you making the nodes automatically connect without you having to drag the branches into each specific point? Thanks!
Followed this exactly as I could in Blender 4.2.2 and could get it to work the way you did on screen. No where even close. Might wanna do an update this tutorial with the newer version of Blender. They have separated the Mix node into three different ones and they don't seem to work the same as in older versions.
A texture is an image. Something understood by all 3D engines and renderers. What you're doing here is a SHADER. Understood only by Blender. So no I won't do THIS instead....
Nice work! I might suggest using the vertex normal (world space or local space depending on the need) to generate the initial gradient for a lil more interesting break up of the shading. Also not sure if blender has a node for height to normal, but if it does you could take your moss mask and run it through that, break the channels apart and you d get some outlines (split the r and g, adjust the levels, prolly add em together )of your moss to help bridge the connection and create a sense of depth with it
Ok but like... I didn't come to see specifically how to texture this rock, would be a lot more interesting if you explained why you're doing the stuff you're doing and elaborated on how to go about having the layer approach, rather than just gave directions for this one texture
He is doing it kinda wrong. Because this way of shading/layering textures is a mask based/driven approach that will show it's full potential in procedural workflows. But he is building a shader that is not working well for procedural workflows. ;) The idea behind this workflow is to have procedural patterns or simple tiled textures that are merged/blended/layered with masks so you - best case - don't see that they are tiled and gain a decent amount of detail. Painting masks and reusing patterns is also faster and easier(to tweak) than traditional per object based unique texture painting. In the real world you usually mix procedural and painted maps. Hope that helps. :)
Great video, i tried explaining this exact workflow to someone the other day but made it very confusing and this was a very easy to digest breakdown, thank you!
As a VRChat world maker, I was excited for a better Blender -> Unity workflow, but nah, it's Shader Nodes. *God I wish I could go back to my roots of making Blender shaders and use them in Unity*
I understand the need to put in sounds and visual effects for audience retention, but at the same time it is quite off-putting for a workflow tutorial.
Over edited, one word at a time subtitling is distracting, all the clicks and pops are annoying, too many memes. A little humor or flair is great, but holy balls, maybe this overstimulating stuff appeals to young teens, idk, not me though. On a positive note, good concise information, nice clearly spoken sentences, & the resulting stylized shader looks pretty good.
I've never seen anyone else put this much effort in video editing for a tutorial. Not, only that, your explanations are very straight to the point. Subbed!
i mean, overlay is actually not a layer function, it is actually an effect on the picture! Overlay changes the midtones of the picture(s) beneath it. It basically acts as both an Add AND a multiply filter, darkening the darker tones and lightening the lighter tones. it does not in fact actually overlay as a layer would. This Way you are never gonna be able to have true colors. The way you did it before is arguably way more clean and actually way truer to the colors you would want to choose. also, this is less actually doing it better, than entirely different, if the expected result was a rock, it's not necessarily better to just *make it mossy*. I like the style and editing of the tutorial, but the content itself is a bit misguided. A possible way of doing it would be to maybe just duplicate the rock with an incredibly miniscule solidify modifier on it and then reducing that object's alpha by a bit, making the texture basically overlaying on top of the object below it, though that would easily spike your polycount and probably be unusable for more complex models than a rock.
I’m literally being caught up at 1:08, he clicks the ColorRamp and it connects automatically, I’m kinda new at this and I don’t know any of the keystrokes. Any help???
I love these tutorials simple and easy to understand keep doing more on texturing and uv mapping and topology!
2 года назад+1
Blender have already a powerful set to create textures, all it miss is a output node where you and (as an example) get a output of the normal map but with a gray scale image as an alpha-mask that for an example Second Life use to regulate the strength of the environment reflection in materials.
Great compact high quality content, but less is more I would say ;) blender user aren't the typical, i need a new Impulse every two seconds type of users, i would guess. But what do i know. Really nice tutorial with great editing. Keep it up! :)
Respectfully, this is way overedited. I don't need a bunch of very loud clicks, stone moving sounds, paper sounds, on the actual tutorial part. Otherwise, good tip.
@Smeaf Quick noob question can this node based workflow be exported out as a texture, to work with the model as a game asset in unreal engine 4 -5 and also if it can be done, can you do a tutorial on this please. Thanks for answering my questions in advance love you're channel :)
Bro, can you do me a GIANT favor? The song that starts playing at 0:56 is one I've been searching for ages. Used to be on youtube, but its gona now and I dont even remember the name. Is there any way you can link it to me? That would be amazing!!! E: Okay the name is "Chip Manson getting into shape" by Jason Boatsman, but it looks like it has been purged from the internet...
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Did you know that there is a built-in rock generator in Blender? you could have used it
Whats the name of the image in the thumbnail?
Yes, this helped me out with some additional information ℹ️, could you please take a screenshot of shader nodes and uploaded it to us, so we can download the image to make it like a reference.
@@lonesomealeks4206 Yes I do, and yes I did for the model
@@Smeaf Well, show that! not just a single boring ass rock with a boring ass texture. scatter them on something. use the stupid geo-nodes or your preferred scatter method, randomize the textures... Am i too honest and direct for YT? I don't care.
those clicking sound effects are making me go insane
Memes are great to have but might have gone a bit overboard here. They're fine for meme tutorials but there's legit knowledge here.
Nah it's perfect, lots of personality and the passion is intoxicating
Can we just talk about the "wrong" way to texturing. It's not wrong, it's the start. That's what you do before you learn and the last thing you will do after you learn more.
I like the idea but you can do this if you are lazy-- I mean if you want procedural. I would prefer using Image Texture as a mask for a Texture/Image that you downloaded from somewhere because with that you can control the parts that has a moss and which part doesn't (like Substance Painter)
Still, great video for new people that wants to learn blender but also bad because it makes texturing like a daunting/hard process because of the use of too many nodes.
Yeah I hate when people say "you're doing ___ wrong" or "this is the only way to do ___". I know it's mostly for click bait but it's important for people to understand that there's no such thing as a "wrong way". It depends on a lot of factors like the style you're going for, if you're doing procedural textures or using images, etc. There may be more efficient techniques than others, but there's no "wrong way".
@@EyeMCreative honestly, the Emojies and the Zoomer type of editing got me.
how is procedural "lazy"? The amount of work that goes into setting it up so you can procedurally texture is a lot of work! Not only that, but people use procedural because it saves time when making multiple of something. Like sure, you can prefer something, but calling it lazy is wrong.
@@ma.2089 You just said that, not me. For me that's lazy, you can think it's not, you don't need to adjust to my beliefs and opinions like how I don't adjust to your's. But it's not the "Bad" type of Lazy. It's great if you know what you are doing and it looks absolutely fucking shit if you don't.
It is still not the same as manually using Image Textures and Mixing them while using RGB Channels as a Factor for the Mix node. The control to where you can put textures is great, also that's what Substance Painter do (base on what I understand on how it works).
@@ma.2089 I don't hate Procedural, I just hate people who tells you it's the best way but seeing their work being as shit as this makes you want to write a paragraph of comment. He didn't even did the "Bigger" version of the texture as the main Tutorial like, wtf?
"Tweak this as much as you like" is the worst phrase you can hear from someone teaching you. "You have wings now little bird, NOW JUMP!", tf do you mean? You only showed me nodes and connections for two minutes and you thought I already know this things?
All I see here is flexing of knowledge with someone's work (I mean the correct answer is everyone's answer but still) If you are gonna show the bigger and better version of the node tree, show it in the tutorial and not the shitty version of the node tree.
The editing on this video is insane. You’re putting in so much work into such a simple explanation video.
Congratulations! You figured out how to procedurally generate materials!
It's not a "better" way of texturing; it's merely a different approach with its own set of pros and cons. If you'd stop looking at things as absolutes you might actually improve as an artist.
it's clear that he doesn't think that and just wanted to make a catchy title 🙄
@@ugabuga2586 So he's misleading on purpose... that's so much better!
The whole video made me visibly cringe. The editing is tiktok worthy.
@@gixG17 youtubers want their videos to be seen, they put in the work and it can seem like a deliberate waste to title them in a ojective, non catchy way. this is how most titles are on youtube and once you know that you don't need to take them literally and focus instead on if it grabs your attention. the title of this video is too much for me personally but it's not unusual.
@@gixG17 You're new to RUclips, ain'tcha? Titles are little more than hooks. It gets you to click. You clearly watched the video, otherwise you wouldn't know the approach he talked about. So, you must have also seen the part right at the beginning where he completely contradicted the title and clarified. If he hadn't done that, maybe you'd have a leg to stand on, but as is, you just look like a bit of a prick, ay.
Title: "You're texturing wrong". 20 seconds into the video: "there's nothing wrong with this form of shading but..." This is too clickbaity for me... Makes the video seem cheap.
It's a free tutorial, you're not paying for this are you?
@@orbitaloutcast9878
1) clickbaity is clickbaity (which is not usually seen in paid once)
2) cheap as in quality of video not the price
3) He paid by watching ads he got along the way.
P.S-- I am still watching the video but your reply felt wrong for some reason
That's most these kind of videos
me who's never textured before: 😶
@@18dropsno the people running the ads paid for it, you're just doing a service
Title: You're texturing wrong.
25 seconds into the god damned video: There's nothing wrong with this method.
Glad the click was worth it, I guess.
I'm conflicted. On one hand, the idea presented is not bad. On the other, I want to down vote due to the bad title.
"You’re Texturing Wrong. (Do THIS Instead!)"
1. You just said in the video that there is "absolutely nothing wrong" with the old method.
2. While it is a texturing method, I expected a novel workflow for regular image-based textures. You might want to add "procedural" into the title.
I would suggest something like: "You're doing procedural texturing wrong." or to be more faithful to your content: "A better way for procedural texturing."
i like the not-so-fast pacing with this kind of editing mixed with the calming voice, just gets me interseted for every video of yours, thank you smeaf!
Thank you! I'm glad you're enjoying the effort I put into these vids 🙏
@@dandan-gf4jk it's actually a style of videos a bit popular now and i hella like this being in a tutorial video, it just makes it more fun and interseting
@@dandan-gf4jk when overdone it can be annoying and when underused its jarring, but I think this is just the right amount
Also I quite literally fall asleep sometimes during long tutorials so fast and to the point is appreciated
@@dandan-gf4jk Yeah that's fair. I'm trying to find a balance, again, this is the first video of mine to have used this style.
I'll find an equilibrium soon enough and evolve with my audience
@@Stonecargo21 i appreciate fast and to the point tutorials too, that doesn't require all the zoomer pandering meme edits though.
Thanks for the video, nice technique, but I feel overstimulated after watching this short clip 😂 Seriously, too much is going on.
Great video, will def put this into practice. As for the editing and sfx I found them a little distracting but maybe that's just me :)
Thanks for the feedback! 🔥
@@Smeaf no! Don’t stop , it’s very funny and totally none distracting
@@normanvalenzuela3055 I think what makes it distracting is the subtitles that show on EVERY *word*. This is not instagram/tiktok so it doesn't work much. (If you plan on moving the video to tiktok then yeah, add it there. but on youtube maybe have a bigger phrase, or no subtitles at all)
Everything else was nice, sound, jokes, transition etc
I have ADHD and really strain to follow the video because of the massive, animated, single word subtitles. It's a little torturous. Changing any one of those properties or removing the subtitles all together would probably help a lot.
I also had a hard time understanding anything. Too many sound effects, random stuff moving around, subtitles that were only 1 word at a time. The Blender technique itself is probably great, but this guy's videos are just not for me.
Geometry Notes is the Last thing i'd try cuz its so hard, but i can get help from pro youtubers like u :) thanks
I was searching for fractures in blender and found your ground breaking video( no pun intended :) ,subscribed ! and you just uploaded a new video in few seconds, cool....
Welcome to the Smeaf community!
Ohh the good old youtube clickbaits. To be clear, there's no right or wrong way to texture something. It really depends on your project needs, like production speed, art style and pipeline. And what is shown here is definitely not sophisticated or better than other texturing workflows. It's still very basic, lacks detail, can't be used in a game production pipeline unless you bake the result, doesn't give you much artistic control and is arguably only really good if you need to texture many similar assets very quick without worrying about the quality. It's a nice quick tutorial for simple procedural texturing but it's not better or worse than other methods.
Great tutorial! My one request is that you turn down the clicking sound fx because they are very loud.
Thank you! Yeah in hindsight, they are extremely loud, I'm still developing my style and this is definitely something I want to keep a part of the channel, so I'll crank those sfx WAY down 😂
No dont! LOUD= Funny
@@girumon_vrc I agree, unfortunately loud also equals pain :(
@@Smeaf maybe u can replace it with looney tunes publc domain head thonk sfx
@@girumon_vrc don't listen to this guy. Lol
Good video.
Also, search about 'misophonia'. That repeating mouse clicking sound gets annoying, at least for me. Maybe make them more subtle or more variety.
I'm glad I'm not the only one. This video has some great content but man it's hard to watch for a dozen different reasons.
Agree! This video was a misophonia nightmare! I eventually muted it and tried to watch, but then the subtitles were only 1 word at a time and had misspellings for "haha funny joke." I liked the technique shown, but the over-edited video was too much for me.
good tutorial, the mouse clicking noise kinda hurt my ear tho, maybe its just the difference in volume between your voice and the sfx
God I love quick tutorials and thanks for not saying "HEY WHAT'S GOING ON GUYS TODAY WERE GOING TO-"
I've learned, and I learned fast 10/10. My only complaint is you don't need to hold my attention with memes and sfx, your clear and smooth voice is all I need.
Thanks Henry! I'll take that into account 🙏
As much as i LOVE this turorial the sfx are breaking my ears.
Smeaf, you're a pleasant person and your tutorials are lovely, no need for a constant barrage of these distracting memes literally farting on the screen.
I disagree, more memes and farts please 😁
Its his channel 😅. He can be lovely and pleasant and fart at the same time!
The memes make it funnn
Braaa, don’t you evva Eva Eva, change the editing. It’s Edutainment my friend. I think you’ve pretty much mastered it. I’ve struggled with it. Keeping viewer’s engaged with interactive videos like this is the way 🙌🏾 continue being a rockstar!
For some of us, it makes it harder to follow.
I subscribed so fast. I’ve been in need of “like substance but in blender” types of stylization workflows. Thank you for making this!
This video literally changes my life every time I watch it
This is honestly the best news of all time
for some reason, if connecting nodes exactly as in the video, the final overlay (when mixing base+mid with the top) results in the base layer dominating the top layer meaning the green moss does not show at all and I'm left with the voronoi barely visible in the middle with the bottom being black and the top being white
Edit: Copying the more complex version seems to work more or less as intended
I copied the more-complex-version exactly as shown in the video (at least I think - Blender 4.0 does have some minor differences) and it doesn't work for me :(
Just watched a 30 min tutorial about this same style effect before coming here, you did everything in 3 minutes and actually made me understand it better. Thank you very much 🐐🐐
this video is really helpful and interesting! your commentary is to the point and you're great at explaining the concepts in an engaging, simple to understand way, but the editing is way too distracting and i feel like there's just too much packed in, maybe having 1 or 2 editing jokes would be good but at this point it's overwhelming and confusing. while i enjoy the effort you put in and to me the pacing of the video is great, i think toning it down on the amount of edits might work better for these sorts of videos. thank you for this great video though and i look forward to seeing more from ya!
Thanks for the feedback, yeah I am definitely taking all the feedback i'm getting from this video and putting it into practice for future!
Agreed. Easy on the memes, it just gets uncomfortable and annoying after a couple.
yeah the editing is sheesh
For thumbnail I prefer the result not the ref. But thanks for making this video
These sound effects i swear to god
That CTRL T short cut only works with Node Wrangler addon BTW
Thank you!
I actually just finished Smeafs product animation masterclass and my god is it a Gamechanger packed with gobs of great shortcuts and education. Highly recommend ❤️ Thank you for this hot take Smeaf!
Thanks Louis! Glad you liked the course!
Cool Video, but the clicking sound is driving me crazy...
Heads up to mention Node Wrangler! Not many people know about Node Wrangler and may be confused at what CTRL+T does or any of the other shortcuts you used to make the workflow look cleaner. Other than that, this mainly goes over how to "layer" a material, but does not explain how the layers go piece by piece. I don't think it's "wrong" to texture like this, but rather a different method if you're going procedural. Textures can be difficult to set up if you don't know what you're doing and require more depth to get there.
My God! I am SO sick of hearing about Node Wrangler set up.
In fact, that was the only thing I actually liked about this video was that it didn't assume this was the very first Blender tutorial you ever watched.
@@garrett6064 the fact that its not on by default and has to be mentioned (as usually setups may be different and users might not even have it on or know what it is) gets grating I agree, but imo it's always a good idea to mention it so that people know what you're using and why you're using it.
It's not always common knowledge to beginners and if someone neglects to mention it and follows the guide without the addon on, then a layer of confusion gets added. Those layers of confusion add up to levels of frustration when users can't figure out what is going wrong and tutorials which neglect even minor details like what plugin is responsible for what get the blame for the confusion.
Plugins like Extra Objects, F2, and Node Wrangler are useful but off by default to save resources, and it may not always be obvious to people stumbling across info like this.
@Nostalgia Ninja I understood the point you were trying to make. I just disagree.
Great technique ! What i found out is also very effective is to set a simple gradient like you do at first and then blend with mixRGB the texture coordinate and a noise texture with linear light blend mode. It messes with the UV of the gradient and it gets the mask distorted way faster imo.
Hello, beginner question here!
At 1:25 and after, how did you put these frames captioned "Base" and "Mid" around those nodes?
Hey! it's done by selecting your nodes and pressing 'Ctrl + J', this creates a frame, you can then name the frame in the 'N' panel
I think your editor might be actively trying to sabotage you
I'm not texturing wrong, I'm texturing in the way my great grandfather textured.
As a video editor, the first 30 seconds of ur vid was a surprise. Idk if u edit ur own videos, but I normally dont see attentive editing in 3D tutorials. I also know those edits take a while even though their simple. Noice!
I've been WAITING for someone to mention this haha. I do edit my own videos, i'm not sure i'll ever outsource it because I have my own workflow. But yes, this video took about a day and a half to complete.
@@Smeaf haha, video editors aren’t given enough credit. But it’s totally worth it for attention and enjoyment 👌
is it just normal masking with nodes, or am i missing something?
The noises and editing are pretty distracting. Also it would be nice if you showed how to make what you showed at the beginning instead of a simplified version
the editing hity my kinda humor, and if there's something i love then it is to be entertained with dumb comedy while learning something. especially the rock grinding sound always gets me wherever it's applied. great video and tips!
I layer my materials with mix shader and several principled shaders instead. Gives more control over all the different PBR characteristics of each layer.
And when you bake it in the end using bake wrangler, it combine all the shaders into one.
Was about to say, he's not "technically" doing it right either. That's what the mix shader node is for. I'm going to need to look into bake wrangler now. Is it free or a paid add-on?
You're quickly becoming one of my favourite blender channels lol. Thank you for the infos!
Thank you!
Love the way this video was crafted! Your video editing is on point!
Cool editing. But, this is very simple shading(not proper texturing) and you should mention that this setup, with only a Y gradient, is on a per object basis and won't work well in procedural workflows. Doing it this way, people(beginners with little knowledge, the target audience for this channel) will end up with bazillion shaders they have to tweak for one scene. This is more like a specific workflow for LookDev that can be used if you are only working on just one object and are in a hurry. Imho it would be better to show people a general purpose method using (object)normals or attributes.
This is pretty much how I shade in Blender. I love it.
-No need to export to another app.
-Can use multiple UVs.
-No need to pay.
What if you want to export In unity or Unreal?😑
@@ferdinandkasangati5089 That time I bake the maps to single images for Albedo, Normal etc and connect those to the Principled Shader. That way the material will be preserved while exporting the model as FBX.
@@DileepNow Megamind here ^
That's a great technique!
nothing beats substance anyway, baking/texturing in blender is a pain. also substance is free for students(you dont even have to be a student to get the license)
Love these short videos! Keep up the hard work!
Just a quick question, how are you making the nodes automatically connect without you having to drag the branches into each specific point? Thanks!
Thanks Reuben! I'm using the node wrangler add-on and pressing shift and right click to lazy connect the nodes
Fast, to the point, informative, and didn't make me fall asleep
Well done
Followed this exactly as I could in Blender 4.2.2 and could get it to work the way you did on screen. No where even close. Might wanna do an update this tutorial with the newer version of Blender. They have separated the Mix node into three different ones and they don't seem to work the same as in older versions.
PLEASE YOU DO NEED MORE SUBSCRIBERS.
Very useful considering I haven't gotten into making my own shaders yet.
God bless my guy
good luck trying to export this
Great video! Keep it up!
Love your video editing style!
Dude this is perfect!
A texture is an image. Something understood by all 3D engines and renderers.
What you're doing here is a SHADER. Understood only by Blender.
So no I won't do THIS instead....
Exactly.
love the video edit style dude :)
if you add a bump node and play a little with the coordenates in the voronoid textures you can create a tree texture very easily
Nice work! I might suggest using the vertex normal (world space or local space depending on the need) to generate the initial gradient for a lil more interesting break up of the shading. Also not sure if blender has a node for height to normal, but if it does you could take your moss mask and run it through that, break the channels apart and you d get some outlines (split the r and g, adjust the levels, prolly add em together )of your moss to help bridge the connection and create a sense of depth with it
I'll need to try this out, i'm sure it can be done!
I cant understand what you just said. Please make a tutorial 😭
If you want to put heights in and get normals out, use a Bump node.
top tier blender tutos m8,
instant subbed
Ok but like... I didn't come to see specifically how to texture this rock, would be a lot more interesting if you explained why you're doing the stuff you're doing and elaborated on how to go about having the layer approach, rather than just gave directions for this one texture
He is doing it kinda wrong. Because this way of shading/layering textures is a mask based/driven approach that will show it's full potential in procedural workflows. But he is building a shader that is not working well for procedural workflows. ;) The idea behind this workflow is to have procedural patterns or simple tiled textures that are merged/blended/layered with masks so you - best case - don't see that they are tiled and gain a decent amount of detail. Painting masks and reusing patterns is also faster and easier(to tweak) than traditional per object based unique texture painting. In the real world you usually mix procedural and painted maps. Hope that helps. :)
Great video, i tried explaining this exact workflow to someone the other day but made it very confusing and this was a very easy to digest breakdown, thank you!
Undertale background music fills you with DETERMINATION to continue learning Blender
"You're doing it wrong"
"There's nothing wrong with this"
The duality of man. And clickbait.
As a VRChat world maker, I was excited for a better Blender -> Unity workflow, but nah, it's Shader Nodes. *God I wish I could go back to my roots of making Blender shaders and use them in Unity*
great tips !! could've dialed down the FX and jokes tho, quite unnecessary imo
Keep up the great work
I understand the need to put in sounds and visual effects for audience retention, but at the same time it is quite off-putting for a workflow tutorial.
The editing on this tutorial is excessively memey and I'm not complaining
This video is really high quality and the views show, I hope there will be more videos with this level of editing and quality. Great job on the vid.
Thanks nightmonkey! More vids are most assuredly, incoming
Over edited, one word at a time subtitling is distracting, all the clicks and pops are annoying, too many memes. A little humor or flair is great, but holy balls, maybe this overstimulating stuff appeals to young teens, idk, not me though. On a positive note, good concise information, nice clearly spoken sentences, & the resulting stylized shader looks pretty good.
brain melted watching this editing. I like it, keep it up
Great! A very clear tutorial, short and sweet, and a workflow that is simple, but I don't see showcased very often.
The editing in this video kept my low-attention-span internet brain entertained and interested even though I don't even know how nodes work
Huh what? This thought me exactly what I was trey to find yesterday. Thank you!!!
Can you turn down the volume of Sound effects a little bit? Is annoying for me
Why would I do that instead? It looks worse.
Your voice is so soothing
I like watching tutorials to something I almost never tried.
I've never seen anyone else put this much effort in video editing for a tutorial. Not, only that, your explanations are very straight to the point. Subbed!
i mean, overlay is actually not a layer function, it is actually an effect on the picture! Overlay changes the midtones of the picture(s) beneath it. It basically acts as both an Add AND a multiply filter, darkening the darker tones and lightening the lighter tones. it does not in fact actually overlay as a layer would. This Way you are never gonna be able to have true colors. The way you did it before is arguably way more clean and actually way truer to the colors you would want to choose. also, this is less actually doing it better, than entirely different, if the expected result was a rock, it's not necessarily better to just *make it mossy*. I like the style and editing of the tutorial, but the content itself is a bit misguided. A possible way of doing it would be to maybe just duplicate the rock with an incredibly miniscule solidify modifier on it and then reducing that object's alpha by a bit, making the texture basically overlaying on top of the object below it, though that would easily spike your polycount and probably be unusable for more complex models than a rock.
I don't know if it was on purpose, but that text animation was choppy here 0:11 and smooth here 0:27 was a nice detail
👀 Someone noticed!
bro's thumbnail makes this video's final result look like something you pulled out of a trash can
This video is a fever dream on knowledge.
I’m literally being caught up at 1:08, he clicks the ColorRamp and it connects automatically, I’m kinda new at this and I don’t know any of the keystrokes. Any help???
"blender doesn't have layers"
proceeds to do layers in blender
literally learned this my first week of blender
Just wanted to say your videos are fantastic, and have a unique style!
Thank you so much 😊
How to do the grass , in the tumbnail ?
I love these tutorials simple and easy to understand keep doing more on texturing and uv mapping and topology!
Blender have already a powerful set to create textures, all it miss is a output node where you and (as an example) get a output of the normal map but with a gray scale image as an alpha-mask that for an example Second Life use to regulate the strength of the environment reflection in materials.
Great compact high quality content, but less is more I would say ;) blender user aren't the typical, i need a new Impulse every two seconds type of users, i would guess. But what do i know. Really nice tutorial with great editing. Keep it up! :)
Good info but a bit over edited for how short the video is.
2 minutes in, I'm subscribed. Like the calming voice."
Respectfully, this is way overedited.
I don't need a bunch of very loud clicks, stone moving sounds, paper sounds, on the actual tutorial part.
Otherwise, good tip.
This is amazing. Helped me elevate my work
The gradient thing is great. Thank you ❤
I'm your new subscriber 🍻🍻 just loved the tutorial, your teaching style is🛐
@Smeaf Quick noob question can this node based workflow be exported out as a texture, to work with the model as a game asset in unreal engine 4 -5 and also if it can be done, can you do a tutorial on this please. Thanks for answering my questions in advance love you're channel :)
Please, mate, you gotta make some ASMRish Blender tutorials, your voice is too much relaxing
The Bob Ross of CGI hahahaha
👀 perhaps…
Finally someone doing blender videos finzar style!
Yessir, Fin really helped me with my editing skills. He's the goat
Editor : "How many memes do you want for this video ?"
Smeaf : "YES"
It's funny but past the intro the memes overload gets a bit distracting ^^
lmao, thanks! I enjoy the constructive feedback
Would love this if the overabundant mickey-mousing was removed
Bro, can you do me a GIANT favor? The song that starts playing at 0:56 is one I've been searching for ages. Used to be on youtube, but its gona now and I dont even remember the name. Is there any way you can link it to me? That would be amazing!!!
E: Okay the name is "Chip Manson getting into shape" by Jason Boatsman, but it looks like it has been purged from the internet...