Still difficult to import from Adobe Illustrator (even older version). Theres so much Ai Pro user as industry standard in the world than uses hobbyist standard such as inkscape
Blender + Mixer = ♡ It's really mindblowing for me that people use Maya and Substance when you have much better Blender and Mixer or Armorpaint. And free!
Nonsense. The price for the monthly subscription for the Substance Suite is the same as always, and the annual subscription is even lower now. Adobe has put money into Substance a couple of years before they bought them and nobody yelled about that back then. A lot of the features which we have now only were possible because of that. 20 bucks per month for Substance Designer, Painter, Alchemist and 30 free high quality materials isn't much. I could understand negative comments like yours if they had increased the price or kicked the team out. Neither of that is the case.
Absolutely love your break down. Solid video overall. Really dig CG Boost. I'm using the Steam version of SP that cost me $150. I finally splurged to get it, and I have to say from the start, it's well worth ever penny. I'm not rich, and I made up my mind to put extra aside and work harder for this software. I'm so glad I did. It's not only easy to do everything I need, it comes with a huge library of assets, brushes...you name it. And the baking is eazy breazy. Mind you $150 is only for a year--after that year you lose the ability to update and get new licensed resources. But what ever you got during that year, you keep forever, and can use forever. So, worth it again. I also just fell in love with Quixel Bridge. I tried Mixer for a minute to work on flat surfaces, and it's a beautiful tool to mix and layer grounds galore...but I didn't find the use of imported meshes as user friendly or nearly as slick as SP. But Bridge...oh baby...it's amazing. Hey by the way, this is a lot to read no? *clears thought* Also, Bridge and all it's assets are free for me...I assume it's because I have an Epic account (which I sign is as)? Every single asset in Bridge is free for me to use. I guess it's a licensing choice? Maybe I chose personal? I use it for art, not for games I'm selling, so...? I can't even tell you how amazing it is to have 50 different types of grass to import with ease...and all high quality with zero setup necessary. You just choose download (your K of choice), and then export...and if you have Blender open (and you've easily set it up in Blender prior), it pops the mesh into your scene...ready to use and already textured. Insane resource. Armor Paint is also a fantastic alternative. But I just have to say...once you go SP you can't go back. To me it's just that much more user-friendly and fun. Cheers to you and CGB! ...why did I write all that on a comment. Hmmm. :) Do I get RUclips points or CG Class points for this?
Nice comparison! Please don't forget that ArmorPaint is currently still in Alpha, which puts crashes etc in perspective. Material libraries are planned for it as well, so stay tuned there for more!
Update from 2 years: Mixer has UDIM support. ( Knocks out the single UV map issue as well.) Have noticed more optimization for texturing. Able to view all image channels independently. Does bake as well.
And the best Thing about 3d coat, i bought it years ago and i don't need to Pay a Update every year Like substance. Also you can model(sculpt) Details to your model. Have wrong UV in your model, yeah create new UV in 3d coat. I Love it 🤘
3D coat is the best for old-style Hand-paint texturing. It's brushes work much better than Substance's one. Also it has awesome bridge to photoshop that allows you to make a texture by overpainting your screenshot for example. I'd say it's the best choice for League of Legends style texturing.
@@GamefactoryTutorials No update every year, but you will have to pay to upgrade it between major versions. For example, version 5 that is coming up will be a paid update, then you will have it all the way until version 6, which takes the developer a few years at the very least.
and Mixer already included multiple textures. As a new TexturerPerson in the field, my choice is Quixel and always have an eye on Amor Piant, because its open Source.
Even better, Quixel is complete free if you use Unreal Engine license. And how you said in the video, they fixed and added some futures listed by you on cons. Thanks for the video content was much more than helpful.
I'm not sure that's the way to go. I think it's better to have clean speciality software. But preferably with common knowable interface and good import export functionality. Better if Blender support companion software.
@@bezoro-personal It was meant more as a joke. Blender has been growing pretty quickly recently, also adding things that aren't typically found in a 3D software, such as the grease pencil tool. Hence the Borg reference.
@@plasticflower I'm with you man! Considering how much they've achieved in the last 10 years, them (eventually) incorperating features known for in substance painter isn't "laughable" at all.
A great comparision video, thx for this. IMHO Mixer will improve more and more and then will be a competitor to Substance - but not free anymore;-) I hope the underlying architecture of armorpaint is good enough to keep up with the other 2 solutions, but TBH, I dont think so.
The thing is that Armor Paint is actually a submodule, and primarily based off of the source code for the Armory game engine. It was made at the last minute, primarily as a response for Adobe's acquisition of Substance Painter. I'm amazed how well it works! :D
quixel and megascans was purchased by Unreal so yes as someone pointed out they are free if you have an account with Unreal Engine. Also bridge is part of them as well
SP is available on steam for indie users. Quite cheap on sales - couple times on the year (spring, summer, autmn, winter). Alternatives are great, competition bettween companies will give us, more oportunities to choose the best option for us.
Thanks for the comparisons. Just a heads-up...all the textures and smart materials that come with Mixer (there is quit a lot) are free to use for any project with no restrictions. With those free materials you can customise them to make unlimited variations and save your own Smart Materials to your own library.
4:15 Thanks so much dude! As a kid who can’t buy things like substance painter and more iv been looking for a free good texturing software for so long! And since i’m experienced in blender and it’s pretty much all i use this will be great!
Thanks for the video, very informative. We are currently investigated Substance Painter to install at our college though often hit a bit of a road block through the subscription pricing. Though these free alternatives (I think Quixel is tipping it for me) are great and something I'll put forward.
You can paint normals inside of Mixer!! It’s down at the bottom of the painting settings. You paint “displacement” which will get cooked to the normal maps!
huge thank you sir, that topic exactly what I need and was search yesterday and today I get the confirmation of all my conclusions from professional guy, cool!
Even though Painter is becoming subscription only in some months, it's still possible to buy a perpetual licence. And the cost is super low for a permanent licence, 126,99 eur on steam. Years ago I bought it on a sale for 75 euros, definitely worth it.
@@gamingfoxib5506 What are you talking about? Mixer is getting huge updates. In fact, Most of Mixers painting functionality was added in the last year.
In future Armor Paint will be adding their own library of procedural materials, brushes, decals, particles and plugins, which is very exciting news for those who want free texturing software.
Really useful thanks just starting out on texturing. Blender is pretty limited with it's texture paint tab I'd say but better than nothing. The node trees get pretty complicated too
Just a heads up Armor paint is kinda free but its not that simple You need to compile code yourself if you want it for free, what is pain in the ass if you have no idea how to code
@Mustache Merlin You'd also have to install the compilers / build tools first, and potentially dependencies too. It's mildly annoying for a developer, and potentially prohibitively difficult for someone who's never compiled their own software before.
@@stickfigure42 @Mustache Merlin @MemeLord The gamefromscratch made a tutorial (ruclips.net/video/y6h2KOP47ZY/видео.html) on how to do it. Following it, it's much easier to get it built than relying on the github documentation alone. No coding experience required. Only problem is it takes a while to install Visual Studio. Use Visual Studio 2019, not 2017!!
This video helps me in a different way you'd think. I currently use Mixer and have been experiencing a few issues here and there, but you either don't mention them or don't seem to be impacted by them - Making me think it's less a tool issue, and more how I'm using the tool and preparing my models. I think this gives me more confidence to keep using Mixer and get better at it, but moving to substance eventually would be a nice way to go.
Like every tool, these take practise to use. Once you've been working with them for a while, you learn to work around the problems. Everything has it's pros and cons. If you're able to pay for Substance, then it's still the gold standard. ~ Daniel
@@cgboost I finally got into substance painter and it feels much better already. I think Mixer just didn't mesh well with how I wanted to use the tool, so I was always going to fail with it.
Tell me more xD I wasted 2 days and 1 night trying to paint my high quality model in blender (modelling it actually took less than 3h). 4k texture was extremly laggy, painting with stencil is always dependant on the camera, so if you zoom in or out, you will end up with scaled textures .. it was a bad experience and to finish it off, I used Gimp and looked back and forth after each change ... which was also very time-consuming but atleast I was able to draw some straight lines (which was just impossible in blender with texture painting / painting in the blender image editor) I am not 100% satisfied with the outcome but I think I'll leave it this way until I find a better method (or programm) for texturing.. Have a look: imgur.com/a/KmxIrKk imgur.com/a/X048itx
yes you get unlimited access, but quixel said if you downloaded their assets using epic games account, all the assets are gonna be "UE4 Only" assets, which you can't use it for commersial, if you want to use it for commersial, then you have to make another account and use it only for subscription and then buy all your assets... that's how it works
I was a huge fan of Quixel Suite until development was discontinued. Learned Substance and then Mixer started adding 3d texturing functionality back in. Still needs lots of work but the massive surface library is a big draw.
All of these programs are good, and any view as about them is purely to ones personal taste and ability. For years people have said blender couldn't render as good as Arnold of octane, but it does. Just as good. So the same as these alternatives for substance. They work just fine and as good as the user.
It's been roughly four years since you've made this video. How have these different applications changed/developed since making this video? Has your opinion on them changed?
If you are not working, but learning, you can try using torrent version of Painter. You will get into the workflow while Mixer is improving, then jump to Mixer.
Regarding UDIMs and native baker, Teddy Bergsman of Quixel has said they are working on them. I assume baking gets priority over UDIMS, though. As other have said, Megascans assets are completely free to use inside UE4. Sign up with unrealengine and install Bridge and that's it. Those assets you've downloaded are on your hard drive and no one will know if you brought them into Blender, man. :D
Thanks for the comparison, as a beginner I've been thinking about this recently since I wanted to get the Substance course (which I'd only use the Trial versions). I know Mixer and despite it's current limitations it's pretty impressive how much you can achieve with it combined with "free" access to the Megascans library if you use/used Unreal. I've heard of Armor Paint but not to this extent, overall seems a pretty good idea to used them together, will definitely look more into it now and hopefully more updates come soon!
Hi thanks for the comparison, what do you think about blender add ons 'bpainter' or 'pbr painter', etc. compared to substance? Don't these add ons accomplish the same task as substance painter all while be inside Blender? I have no idea? Just wondering, thanks!
Most of the things can be achieved in Blender as well, with or without addons. It is just more convenient and more efficient to di it in Painter. But of course you have to pay for that. ~Egon
I'm using both of them, but still they're not as good as SP. First: quixel mixer, it has smart materials similar to SP, layers, masks, all god but has one big minus from me, and its pen pressure, there's no pen pressure! I hope they'll add it with future updates. Second: ArmorPaint, as you said, it's very similar to blender, and it has similar material editor but it's very slow it needs NodeWrangler addon or something, you can even import .blend material file, but sometimes materials are not working as expected. But overall great product, it supports pen pressure so I'm using it with mixer, they complement each other.
I don't know how people are able to figure out how to use it (Quixel mixer) in general. I've downloaded it, installed, but it did not want to install local libraries, then it does not want to export the maps, crashes at the beginning. Over 1.5 hours of pain for nothing. I'd rather pay for SP than use QM again. Definitely not as user friendly as they claim, and I work in Blender.
Hi, new capabilities for Mixer, not that much change in ArmorPaint id say :-) I would definitely recommend trying Mixer which now allows for UDIMs and multiple texture sets :-)
"Let's hope Substance can be the bright exception here." 1.5 months later... "Hey! We're getting rid of standalone licenses completely! Subscribe after your maintenance ends or gtfo!" Adobe can suck a duck's tail feathers.
@@GokdenizCetin I have no idea what they're planning to do regarding perpetual Steam licenses. For now, you can still get Substance software on Steam, but I wouldn't put it past Adobe to remove it from Steam or replace the perpetual Steam versions with the same subscriptions they offer on the Substance storefront. I'm honestly not looking forward to the future of Substance software. I despise software as a service, and Adobe is hell-bent on shoving it down our throats.
Actually ALL Megascan Library is free if you use it with Unreal Engine. You can render final CG in Unreal as well. Many hollywood studios are adopting Unreal as a tool to speed up production.
I know this is quite late, but it would be nice to under the particle brushes in armorpaint, because I can't seem to find any tutorials on them like at all, something that explains how you got those water-like effects for example
Notice how it says Substance Painter 2020. I'm willing to bet this is more of a 150$ per year situation if you want the most current version. Still cheaper than direct from adobe though.
I think it's worth noting that Blender _can_ approximate something like a layer system via nodes-by plugging two (for example's sake) BSDFs into a Mix node and then plugging a greyscale image into its fac, which you can then paint on to dictate which of the two is more visible and where. You can even 'stack' it by plugging that mix node setup into another one. Can also be baked down into single metallic, specular, diffuse, etc. maps.
hi It's been two years seins you made this video , I'm really curious what you are thinking about the progress they made in this two years . .... (if anyone else using this Alternatives, I will be appreciated if you leave a comment about your experience💐)
I have to admit I liked Substance Painter and got great results, but I didn't use it enough to justify the subscription (maybe a model every four or five months?). I've been playing with UE5 with great delight, so Mixer will definitely get a look!
Substance Painter runs much smoother in terms of texture painting than Blender and offers way more specialized tools and assets to quickly texture your models.
@@cgboost oh ok. so modeling in blender texturing in substance painter. I assume the model has to be UV unwrapped In blender or is it unnecessary before we bring it to substance painter
We have free blender and mixer 😁 can't wait for the juicer.
LMAO
Damn ok...get your like
So a photo editor, texture editor, and soon a vector editor?
Still difficult to import from Adobe Illustrator (even older version). Theres so much Ai Pro user as industry standard in the world than uses hobbyist standard such as inkscape
Mixer is good but it is not stable
I really hope Blender and Armorpaint can combine forces to bring a industry standard level to the open source field
Same, closed-source software being "industry standard" is nothing but slavery via lock-in
Blender + Mixer = ♡ It's really mindblowing for me that people use Maya and Substance when you have much better Blender and Mixer or Armorpaint. And free!
@@XboxPlayerPL Armorpaint is no longer free. $20 now
It's not correct, it's full free if you build it at your PC from the source code, which I did within 10 minutes.
YES YES YES YES YES PLEASE PLEASE PLEASE
Adobe - Best joy killer in the creative market.
autodesk wants to have a word
Nonsense. The price for the monthly subscription for the Substance Suite is the same as always, and the annual subscription is even lower now.
Adobe has put money into Substance a couple of years before they bought them and nobody yelled about that back then. A lot of the features which we have now only were possible because of that.
20 bucks per month for Substance Designer, Painter, Alchemist and 30 free high quality materials isn't much. I could understand negative comments like yours if they had increased the price or kicked the team out. Neither of that is the case.
Ekhm, Pixologic...
@@StrongFreeLovin ? ZBrush is getting free updates for years, why do you think Pixologic is a joy killer?
@@ChristinaMcKay Not everybody can afford to pay 20 per month, even if it is cheap for you
Absolutely love your break down. Solid video overall. Really dig CG Boost.
I'm using the Steam version of SP that cost me $150. I finally splurged to get it, and I have to say from the start, it's well worth ever penny. I'm not rich, and I made up my mind to put extra aside and work harder for this software. I'm so glad I did. It's not only easy to do everything I need, it comes with a huge library of assets, brushes...you name it. And the baking is eazy breazy. Mind you $150 is only for a year--after that year you lose the ability to update and get new licensed resources. But what ever you got during that year, you keep forever, and can use forever. So, worth it again.
I also just fell in love with Quixel Bridge. I tried Mixer for a minute to work on flat surfaces, and it's a beautiful tool to mix and layer grounds galore...but I didn't find the use of imported meshes as user friendly or nearly as slick as SP. But Bridge...oh baby...it's amazing. Hey by the way, this is a lot to read no? *clears thought* Also, Bridge and all it's assets are free for me...I assume it's because I have an Epic account (which I sign is as)? Every single asset in Bridge is free for me to use. I guess it's a licensing choice? Maybe I chose personal? I use it for art, not for games I'm selling, so...? I can't even tell you how amazing it is to have 50 different types of grass to import with ease...and all high quality with zero setup necessary. You just choose download (your K of choice), and then export...and if you have Blender open (and you've easily set it up in Blender prior), it pops the mesh into your scene...ready to use and already textured. Insane resource.
Armor Paint is also a fantastic alternative. But I just have to say...once you go SP you can't go back. To me it's just that much more user-friendly and fun.
Cheers to you and CGB!
...why did I write all that on a comment. Hmmm. :) Do I get RUclips points or CG Class points for this?
Nice comparison!
Please don't forget that ArmorPaint is currently still in Alpha, which puts crashes etc in perspective. Material libraries are planned for it as well, so stay tuned there for more!
Hey, that's good news! Thank you!
4 years later, still crash fest
@@OrbitalCookie yeah, unfortunately :(
Update from 2 years:
Mixer has UDIM support. ( Knocks out the single UV map issue as well.)
Have noticed more optimization for texturing.
Able to view all image channels independently.
Does bake as well.
Thanks for the update
HOly shiet
thanks man i was looking for this
You said it has baking capabilities as well? I see no way to do that.
4 years later, Mixer is practically abandoned.
Wooow I didn’t even know those things existed!!! I’m gonna definitely try those ones out. Thank you so much for sharing so many good contents !
3d coat is really underrated. The best thing is that it can paint 4k maps without any lag in my intel hd Graphics 4000 which is pretty outdated.
And the best Thing about 3d coat, i bought it years ago and i don't need to Pay a Update every year Like substance. Also you can model(sculpt) Details to your model. Have wrong UV in your model, yeah create new UV in 3d coat. I Love it 🤘
3D coat is the best for old-style Hand-paint texturing. It's brushes work much better than Substance's one. Also it has awesome bridge to photoshop that allows you to make a texture by overpainting your screenshot for example. I'd say it's the best choice for League of Legends style texturing.
@@GamefactoryTutorials No update every year, but you will have to pay to upgrade it between major versions. For example, version 5 that is coming up will be a paid update, then you will have it all the way until version 6, which takes the developer a few years at the very least.
@@deuswulf6193 yeah Major Versions, but as you Said, this Takes years!
Guys, Look at this next Update 😊👍
ruclips.net/video/JDvDYU3nUAE/видео.html
I just want to say what Quixel has achieved and provided to all creators is absolutely phenomenal.
I agree Quixel Megascans are just phenomenal
Love it as well :-)
and Mixer already included multiple textures.
As a new TexturerPerson in the field, my choice is Quixel and always have an eye on Amor Piant, because its open Source.
I would really love to see a follow up with the other paid options, as I don't mind paid options, as long as it's not a subscription model.
you can buy the substance painter in STeam for a fixed price
Even better, Quixel is complete free if you use Unreal Engine license. And how you said in the video, they fixed and added some futures listed by you on cons. Thanks for the video content was much more than helpful.
Eventually though, Blender will add all the technological distinctiveness of these three programs to its own. Resistance is futile.
Hopefully it sooner rather than later.
I'm not sure that's the way to go. I think it's better to have clean speciality software. But preferably with common knowable interface and good import export functionality. Better if Blender support companion software.
@@bezoro-personal It was meant more as a joke. Blender has been growing pretty quickly recently, also adding things that aren't typically found in a 3D software, such as the grease pencil tool. Hence the Borg reference.
@@plasticflower I'm with you man!
Considering how much they've achieved in the last 10 years, them (eventually) incorperating features known for in substance painter isn't "laughable" at all.
@@Haroon_Hassan_AsgharMadness!
I've never heard of Armor Paint.
I've been paying for Painter for 3 years.
I'm going to try Armor Paint.
How did it go?
spydergs07 how was it?
This is the best 3D art channel ever. Thank you for this!!
A great comparision video, thx for this. IMHO Mixer will improve more and more and then will be a competitor to Substance - but not free anymore;-) I hope the underlying architecture of armorpaint is good enough to keep up with the other 2 solutions, but TBH, I dont think so.
Armorpaint is the only one in the video that supports linux, so it's the best choice hands down, along with being open source.
The thing is that Armor Paint is actually a submodule, and primarily based off of the source code for the Armory game engine.
It was made at the last minute, primarily as a response for Adobe's acquisition of Substance Painter.
I'm amazed how well it works! :D
@@Scout339th Blender runs twice as fast on Linux than on Windows. Hopefully Armor Paint will be able to do the same! :D
Epic owns mixer. It's in their best interest to leave it "free", like unreal engine, to in order to cash in on those games licenses
@@AltimaNEO
You get the Tools and the Ressources - Epic is taking a small Percent off the Money you make with each sell
I think that's fair Deal :)
I have just completed the Blender launchpad course and now i am looking forward toward his course
quixel and megascans was purchased by Unreal so yes as someone pointed out they are free if you have an account with Unreal Engine. Also bridge is part of them as well
SP is available on steam for indie users. Quite cheap on sales - couple times on the year (spring, summer, autmn, winter). Alternatives are great, competition bettween companies will give us, more oportunities to choose the best option for us.
Thanks for the comparisons. Just a heads-up...all the textures and smart materials that come with Mixer (there is quit a lot) are free to use for any project with no restrictions. With those free materials you can customise them to make unlimited variations and save your own Smart Materials to your own library.
This video is even more relevant in light of recent decisions by a certain software manufacturer regarding its most recent acquisitions.
4:15 Thanks so much dude! As a kid who can’t buy things like substance painter and more iv been looking for a free good texturing software for so long! And since i’m experienced in blender and it’s pretty much all i use this will be great!
Thanks for the video, very informative. We are currently investigated Substance Painter to install at our college though often hit a bit of a road block through the subscription pricing. Though these free alternatives (I think Quixel is tipping it for me) are great and something I'll put forward.
You can paint normals inside of Mixer!! It’s down at the bottom of the painting settings. You paint “displacement” which will get cooked to the normal maps!
Yeah, I was confused when he said that it couldn't. It's hard to an unbiased comparison when he isn't as familiar with the other two.
I think he means baking normals from highpoly model.
Zbyšek Tomisin that makes sense
huge thank you sir, that topic exactly what I need and was search yesterday and today I get the confirmation of all my conclusions from professional guy, cool!
Your tutorial videos are amazing. I decided to go back to creating soft after 16 years. soft soft is so easy to get into, but also offers
Thank you so much! I have been wanting to try substance, and now I can do it for free.
Even though Painter is becoming subscription only in some months, it's still possible to buy a perpetual licence. And the cost is super low for a permanent licence, 126,99 eur on steam. Years ago I bought it on a sale for 75 euros, definitely worth it.
Here before armour painter and mixer increases by a huge margin in the future
Tj the gamer Mixer is fucking dead my guy XD
@@gamingfoxib5506 What are you talking about? Mixer is getting huge updates. In fact, Most of Mixers painting functionality was added in the last year.
@@tomhaswell6283 the site got shut down its now on Facebook Gaming and you know how tat went. or at least that is what MIxer said on Twitter.
@@gamingfoxib5506 Yes but this video is not about the streaming service but the texturing tool Mixer. Did you try to make a joke?
@@tomhaswell6283 XDDD I serioslie thought you ment the streaming platform sry. xd
In future Armor Paint will be adding their own library of procedural materials, brushes, decals, particles and plugins, which is very exciting news for those who want free texturing software.
Awesome, that sounds great!
So on the same day you released this video, Armor Paint released an update. Might be worth checking.
I LOVE that you tried out ArmorPaint
Excellent video, loved the detailed comparison info!
Just bought soft soft! So excited to get started!!
Super solid video as always my man, thanks!
Really useful thanks just starting out on texturing. Blender is pretty limited with it's texture paint tab I'd say but better than nothing. The node trees get pretty complicated too
Just a heads up
Armor paint is kinda free but its not that simple
You need to compile code yourself if you want it for free, what is pain in the ass if you have no idea how to code
yeah, i just downloaded the zip and have no idea what to do ....
They have got instructions on their GitHub page. github.com/armory3d/armorpaint
@Mustache Merlin You'd also have to install the compilers / build tools first, and potentially dependencies too. It's mildly annoying for a developer, and potentially prohibitively difficult for someone who's never compiled their own software before.
@@stickfigure42 @Mustache Merlin @MemeLord The gamefromscratch made a tutorial (ruclips.net/video/y6h2KOP47ZY/видео.html) on how to do it. Following it, it's much easier to get it built than relying on the github documentation alone. No coding experience required. Only problem is it takes a while to install Visual Studio. Use Visual Studio 2019, not 2017!!
Try typing configure then build it with make. Cant hurt anything, also make clean if you wanna start over.
This video helps me in a different way you'd think. I currently use Mixer and have been experiencing a few issues here and there, but you either don't mention them or don't seem to be impacted by them - Making me think it's less a tool issue, and more how I'm using the tool and preparing my models. I think this gives me more confidence to keep using Mixer and get better at it, but moving to substance eventually would be a nice way to go.
Like every tool, these take practise to use. Once you've been working with them for a while, you learn to work around the problems. Everything has it's pros and cons. If you're able to pay for Substance, then it's still the gold standard.
~ Daniel
@@cgboost I finally got into substance painter and it feels much better already. I think Mixer just didn't mesh well with how I wanted to use the tool, so I was always going to fail with it.
All three bag packs look really good...programs are just tools the artist is what matters..
Oh... So *that's* why my stuff always looks bad 😂
Tell me more xD I wasted 2 days and 1 night trying to paint my high quality model in blender (modelling it actually took less than 3h). 4k texture was extremly laggy, painting with stencil is always dependant on the camera, so if you zoom in or out, you will end up with scaled textures .. it was a bad experience and to finish it off, I used Gimp and looked back and forth after each change ... which was also very time-consuming but atleast I was able to draw some straight lines (which was just impossible in blender with texture painting / painting in the blender image editor)
I am not 100% satisfied with the outcome but I think I'll leave it this way until I find a better method (or programm) for texturing..
Have a look:
imgur.com/a/KmxIrKk
imgur.com/a/X048itx
@@johnleorid I prefer affinity photo for texturing, while it isn’t free it has selection tools and all the photoshop hornets with no subscription.
yes you get unlimited access, but quixel said if you downloaded their assets using epic games account, all the assets are gonna be "UE4 Only" assets, which you can't use it for commersial, if you want to use it for commersial, then you have to make another account and use it only for subscription and then buy all your assets... that's how it works
*Free Substance Painter Alternatives* : this is what I need
ruclips.net/video/gUVEzwAgGzo/видео.html
I leave it here.
@@JohnSatan wow nice thanks
if you need something buy it...you wont get food or medical health for free..you gotta pay
@@harryhirsch8527 What if I have trees in my garden and they provide free food since centuries ? Never saw a tree ?
@@harryhirsch8527 that's what taxes are for
I’d love an update on these softwares.
Me too ;-) Especially Armor Paint. Very promising.
~Egon
Quixel Mixer Tutorial?? I would enjoy in!
I'm really thankful for you guys doing this 👍
I'm surprised 3C Coat didn't get a mention here. That has all but the particle brushes. You can do separate UVs, paint normals and a lot more.
Great video Martin, thank you!
you are a life savior ! Thank you for this tutorial !
I was a huge fan of Quixel Suite until development was discontinued. Learned Substance and then Mixer started adding 3d texturing functionality back in. Still needs lots of work but the massive surface library is a big draw.
All of these programs are good, and any view as about them is purely to ones personal taste and ability. For years people have said blender couldn't render as good as Arnold of octane, but it does. Just as good. So the same as these alternatives for substance. They work just fine and as good as the user.
It's been roughly four years since you've made this video. How have these different applications changed/developed since making this video? Has your opinion on them changed?
Mixer hasnt been updated for 2 years but still quite good.
Thank you very much. Appreciated comparison and loved your thoughts on the fear of painter and Adobe
Mind blowing comparison done ever.✌👍
THX, buddy !! Exactly the discuss and vid' i was searching for !!!!
; )
Thanks for sharing your experiences sounds like helpful for CG guys
Man your jokes timing are the best :D
:-))
very useful, thank you. it will be most interesting to see an update, and ideally a comparison with 3DCoat and where Blender has got to on its own.
Great suggestion!
I checked - everything is clean
very helpful and fair comparison thanks for sharing!
on armor paint you can paint normal map and height map as single/separate layer. Just need to enable the material channel in the layer settings
Yes, it is somewhat possible, though somehow was not able to do this as nicely as in Substance Painter :-( But thanks for the info!
almost, the answer of all my questions. great conclusion. One question, how do i get the blend file into armor paint? Cheers, Axel
If nothing has changed, you can see the process at min 4:35
~ Masha
@@cgboost thx a lot, you're very professinal
If you are not working, but learning, you can try using torrent version of Painter. You will get into the workflow while Mixer is improving, then jump to Mixer.
Regarding UDIMs and native baker, Teddy Bergsman of Quixel has said they are working on them. I assume baking gets priority over UDIMS, though. As other have said, Megascans assets are completely free to use inside UE4. Sign up with unrealengine and install Bridge and that's it. Those assets you've downloaded are on your hard drive and no one will know if you brought them into Blender, man. :D
Well that is indeed a relief
really informative! thank you
Thanks for the comparison, as a beginner I've been thinking about this recently since I wanted to get the Substance course (which I'd only use the Trial versions). I know Mixer and despite it's current limitations it's pretty impressive how much you can achieve with it combined with "free" access to the Megascans library if you use/used Unreal. I've heard of Armor Paint but not to this extent, overall seems a pretty good idea to used them together, will definitely look more into it now and hopefully more updates come soon!
Thanks for the interesting video!
I think we can take advantage of two programs: Mixer for texturing, Armor for the rest.
Or not?
Thank you man for sharing this stuff
High quality comparison! Help me a lot!
Mixer update" Finally got multiple texture sets and UDIMS
It´s possible that you make some videos how to use Armor Paint with blender and Unity?
Hi thanks for the comparison, what do you think about blender add ons 'bpainter' or 'pbr painter', etc. compared to substance? Don't these add ons accomplish the same task as substance painter all while be inside Blender? I have no idea? Just wondering, thanks!
Most of the things can be achieved in Blender as well, with or without addons. It is just more convenient and more efficient to di it in Painter. But of course you have to pay for that.
~Egon
What about Keyshot? Could it be considered a competition of substance?
Awesomee review, thank you!!
I'm using both of them, but still they're not as good as SP. First: quixel mixer, it has smart materials similar to SP, layers, masks, all god but has one big minus from me, and its pen pressure, there's no pen pressure! I hope they'll add it with future updates.
Second: ArmorPaint, as you said, it's very similar to blender, and it has similar material editor but it's very slow it needs NodeWrangler addon or something, you can even import .blend material file, but sometimes materials are not working as expected. But overall great product, it supports pen pressure so I'm using it with mixer, they complement each other.
I don't know how people are able to figure out how to use it (Quixel mixer) in general. I've downloaded it, installed, but it did not want to install local libraries, then it does not want to export the maps, crashes at the beginning. Over 1.5 hours of pain for nothing. I'd rather pay for SP than use QM again. Definitely not as user friendly as they claim, and I work in Blender.
priceless video !!!
This helped a lot thank you
I need to try Armor Paint
I never heard of Allegro before Adobe bought them but then I grew up with Macromedia's Fireworks and only just now getting interested in the 3D field
Thank you, Very helpful video. ❤
Great video! I wonder how the comparisons hold up today. Any updating needed?
Hi, new capabilities for Mixer, not that much change in ArmorPaint id say :-) I would definitely recommend trying Mixer which now allows for UDIMs and multiple texture sets :-)
Mari has a non commercial license, it has some limitations, but if its not used commercialy, it's free!
"Let's hope Substance can be the bright exception here."
1.5 months later...
"Hey! We're getting rid of standalone licenses completely! Subscribe after your maintenance ends or gtfo!"
Adobe can suck a duck's tail feathers.
Are they going to delete our Steam perpetual indie licenses after new version come out?
@@GokdenizCetin I have no idea what they're planning to do regarding perpetual Steam licenses. For now, you can still get Substance software on Steam, but I wouldn't put it past Adobe to remove it from Steam or replace the perpetual Steam versions with the same subscriptions they offer on the Substance storefront. I'm honestly not looking forward to the future of Substance software. I despise software as a service, and Adobe is hell-bent on shoving it down our throats.
@@Ar7ific1al Adobe is evil.
@@Ar7ific1al perpetual licenses are still alive, in fact they added more and only $100 for a limited time!
@@CleverGirlAAH perpetual licenses are still alive, in fact they added more and only $100 for a limited time!
thank you for this info. Really appreciate it
yo bro, really thankya. Big respect
So 3 years have passed, how those softwares compare now? Considering Blender advancements do we still need a third party?
Been using mixer for a while, may give armor paint a try because I just cant afford a mega scan sub
Actually ALL Megascan Library is free if you use it with Unreal Engine.
You can render final CG in Unreal as well.
Many hollywood studios are adopting Unreal as a tool to speed up production.
I know this is quite late, but it would be nice to under the particle brushes in armorpaint, because I can't seem to find any tutorials on them like at all, something that explains how you got those water-like effects for example
Fun thing to note, Substance Painter is a one time charge if you buy it off of Steam. No subscription, perpetual license, for $150
Notice how it says Substance Painter 2020. I'm willing to bet this is more of a 150$ per year situation if you want the most current version. Still cheaper than direct from adobe though.
@@kakuretatsumi715 I don't doubt that they would provide updates to be honest, but at the least an older version is better than no license.
Thank you very much for this video. Very helpful.
look at one of the latest vids of quixel they have shown how to do the normal and displacement maps
Oh, thank you!
ucupaint and Matlayer are both free addon in blender
Mari Non-Commercial is kinda free too, if you don't mind the limitations
I think it's worth noting that Blender _can_ approximate something like a layer system via nodes-by plugging two (for example's sake) BSDFs into a Mix node and then plugging a greyscale image into its fac, which you can then paint on to dictate which of the two is more visible and where. You can even 'stack' it by plugging that mix node setup into another one. Can also be baked down into single metallic, specular, diffuse, etc. maps.
I'm just needing this for making liveries
this really needs a update video considering the information now on mixer / megascans is outdated
Agreed, we'll wait for more updates on both tools and then consider doing an updated version of the video 🙂
Great information. Thank you
hi It's been two years seins you made this video , I'm really curious what you are thinking about the progress they made in this two years .
....
(if anyone else using this Alternatives, I will be appreciated if you leave a comment about your experience💐)
Hii, can we get a remake of this useful video with the latest updates for each software?
Hmmm... that is not a bad idea. You can propose it at the cgboost academy.
~Egon
With some new updates coming to Mixer and armor Paint in next year, Ill probably give the video another go 🙂
I have to admit I liked Substance Painter and got great results, but I didn't use it enough to justify the subscription (maybe a model every four or five months?). I've been playing with UE5 with great delight, so Mixer will definitely get a look!
Just to understand can you tell me for which purposes will you use substance painter over blender ?
Substance Painter runs much smoother in terms of texture painting than Blender and offers way more specialized tools and assets to quickly texture your models.
@@cgboost oh ok. so modeling in blender texturing in substance painter. I assume the model has to be UV unwrapped In blender or is it unnecessary before we bring it to substance painter
nice! Thank you!