Should I learn Substance Painter or Quixel Mixer?

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  • Опубликовано: 30 сен 2024

Комментарии • 505

  • @Misericorde451
    @Misericorde451 3 года назад +458

    "First you make the donut in Blender. Make the sprinkles and whatnot and bake it. Then use Mixer to finish it up."
    "Is this about cooking or making digital art?"
    "Yes."

    • @matadordeleoes
      @matadordeleoes 3 года назад +3

      hahahaha , I loved your comment

    • @ZigealFaust
      @ZigealFaust 3 года назад +4

      "And if you like use zbrush to give it a nice glaze."

    • @arunachalpradesh399
      @arunachalpradesh399 3 года назад +2

      and your name should be blender guru

    • @mathewzev1829
      @mathewzev1829 3 года назад

      i know Im asking the wrong place but does anybody know a tool to get back into an instagram account..?
      I somehow forgot my login password. I would appreciate any tricks you can offer me

    • @kaidendax9992
      @kaidendax9992 3 года назад

      @Mathew Zev instablaster ;)

  • @runicpixel
    @runicpixel 3 года назад +258

    We got Blender and Mixer, waiting for Grinder.

    • @StylizedStation
      @StylizedStation  3 года назад +177

      Is anybody going to tell him?

    • @MikeCore
      @MikeCore 3 года назад +32

      @@StylizedStation >->
      you do it

    • @binyaminbass
      @binyaminbass 2 года назад +2

      what's Grinder?

    • @zyzz5070
      @zyzz5070 2 года назад +10

      It’s a dating app bro.

    • @binyaminbass
      @binyaminbass 2 года назад +3

      @@zyzz5070 No thanks, I've already got a wife.

  • @MrCshx
    @MrCshx 3 года назад +148

    Today Quixel has announced the UDMI support for the upcoming 2021 version (and other features)

  • @WolfieDesigns
    @WolfieDesigns 3 года назад +317

    For those of you who're worried about baking maps, Quixel released a video on baking all the maps inside of blender, and then you can export them to substance, mixer, armor paint etc.

    • @manuelglez9347
      @manuelglez9347 3 года назад +2

      Whereee

    • @TheTimeProphet
      @TheTimeProphet 3 года назад +4

      Nice, but I use 3ds max

    • @WolfieDesigns
      @WolfieDesigns 3 года назад +17

      @@TheTimeProphet you can still use blender for baking, the tutorial (on Quixel youtube channel) is straight away to the point, just follow that, and you'll be good to go.

    • @TheTimeProphet
      @TheTimeProphet 3 года назад +2

      @@WolfieDesigns Hate Blender with a passion. I use xNormal to do my normals, and sometimes I use substance painter

    • @newbneet
      @newbneet 3 года назад +39

      @@TheTimeProphet Why? Blender's great, already switched to it from max and maya.

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 года назад +296

    -Which should I use?
    -The free one obviously

    • @harrysanders818
      @harrysanders818 3 года назад +25

      The Hobbyist's mindset. You can only get so far with this atitude.

    • @RyoMassaki
      @RyoMassaki 3 года назад +15

      @@harrysanders818 Exactly. The obvious answer is both.

    • @FrancoFrames
      @FrancoFrames 3 года назад +37

      There is no "free" in this word, only cracks

    • @pukwaan
      @pukwaan 3 года назад +2

      @@FrancoFrames 😂😂😂😂😂

    • @edenassos
      @edenassos 3 года назад

      @@harrysanders818 That's why he is a nobody.

  • @arashi8876
    @arashi8876 3 года назад +47

    For now all Mixer needs a Baker.
    *Update* :
    Now, Mixer have Multiple Tex set, UDIMs and eventually there will be a baking.

  • @philip9611
    @philip9611 3 года назад +118

    Let’s all just boycott adobe products until they go the free route as well

    • @carlosrivadulla8903
      @carlosrivadulla8903 3 года назад +34

      Until they get own by Epic as well

    • @kayosiiii
      @kayosiiii 3 года назад +7

      I would settle for the pre-adobe licensing arrangement I dont like software rental

    • @kendarr
      @kendarr 3 года назад +1

      Good luck mate

    • @philip9611
      @philip9611 3 года назад +5

      @@kendarr quixel mixer announced a huge update today so I don’t need luck nor do I need adobe.

    • @kendarr
      @kendarr 3 года назад +5

      @@philip9611 I played with mixer last night, seems good but I honestly don't know if good enoguh to be level with substance, also you can give a big fuck you to Adobe by buying substance on steam, that's a single license no monthly payments

  • @StylizedStation
    @StylizedStation  3 года назад +46

    What do you guys think? Like this comment for Mixer, Leave a comment for Substance Painter.

    • @Ceej16
      @Ceej16 3 года назад +4

      Just so you're aware mixer is free for both non-commercial and commercial projects as long as you don't sell materials contain stuff from mega scans
      also the commercial projects you can use mixer for doesn't have to be related to unreal engine at all

    • @6132-k1n
      @6132-k1n 3 года назад

      for me quixel mixer is so much lacking in features that it's basically useless, it really does nothing I couldn't do in blender anyway so I don't really see the point. I'm sure it'll get better (and really hope it does) but for now I'll stick to substance painter since quixel mixer is not functional yet imo.

    • @harrysanders818
      @harrysanders818 3 года назад

      @@Ceej16 It is absolutely not free. It is not true. Look it up. It is only free if you use or present your end results inside Unreal Engine. If you use their stuff in other engines such as Unity, you have to pay a sub or get points jus like with the other tools. (Except Marmoset, which offers perpetual licenses)

    • @RyoMassaki
      @RyoMassaki 3 года назад +6

      @@harrysanders818 That's not correct. The tool Mixer is free, the Megascan library is not (unless you use UE). You can use Mixer with other textures from other sources.

    • @Ceej16
      @Ceej16 3 года назад +1

      @@harrysanders818as ryo massaki said and I said quixel mixer itself Is free, I only stated a correction in what was said in the video which was that mixer is only free for non commercial use but it's not it's free for commercial use within its rules and guidelines e.g. rules for unreal and then separate rules for its use in unity

  • @shin-ishikiri-no
    @shin-ishikiri-no Год назад +3

    I just don't want to support the subscription model. It's really that simple.

  • @kayosiiii
    @kayosiiii 3 года назад +20

    Before the Adobe acquisition both painter and designer felt like they were being developed at a similar pace to blender, Since the Adobe acquisition I dropped off for a year (wasn't doing much cg) and upgraded just before that became no longer an option. In that year it seemed like there was less development than in a quarter I would have seen previously. Particularly designer doesn't seem to be getting any love.
    Between that and the pricing structure I am a bit pissed at Adobe (but at least there is still a Linux version).
    I will probably keep using the versions I have got. I also quite like building materials in blender using nodes and hand painted masks. While not as powerful it does make for a combination workflow where you get the basics of what designer can do along with direct painting you get in painter in the one workflow.

  • @quiskeya
    @quiskeya 3 года назад +31

    I've been using Mixer a lot lately for my project, the only thing that missing is the baking feature, multiple mesh options and symmetry painting. I hope Mixer 2021 add those features and it will help lot of artist with low budget.
    Right now, my workflow is very simple and I don't need to have all those high costly software in other to make awesome things. Blender for 3D modelling/sculpting and animations, Krita for 2d painting, Mixer for 3D texturing and of course Unreal engine for everything else.

    • @tylerparis2556
      @tylerparis2556 Год назад +6

      Mixer has a tutorial on mesh baking in blender u can export for use 👍

  • @SkaOArts
    @SkaOArts 3 года назад +12

    This is why i broke up with Adobe. They are mostly buying software to they own. Hotkeys are not consistent and the Paywall and not flexible payment System fuckt me up. So I ditch Adobe completly. And now I am very happy with blender & co.

  • @Ziflinz
    @Ziflinz 3 года назад +64

    One pro for Painter that I don't think was mentioned, is the ability to create fairly complex procedural materials and filters in Substance Designer and use them in Painter. I can't really imagine losing that functionality by switching to Mixer.

    • @StylizedStation
      @StylizedStation  3 года назад +8

      Good point!

    • @kendarr
      @kendarr 3 года назад +16

      Yeah but designer is a whole diffent software

    • @AlexiosLair
      @AlexiosLair 3 года назад +10

      That is actually a benefit of Mixer because you can use procedural masking there which is stronger than one in Painter. Designer is out of picture in this case.

    • @GeometricPidgeon
      @GeometricPidgeon 3 года назад +3

      Yeah, I really missed that too, Designer is really, REALLY insane, and also using those substance materials and being able to expose parameters in Unreal Engine and being able to change them on the spot.

    • @alexandrupana6037
      @alexandrupana6037 3 года назад +2

      @@AlexiosLair You know you can write procedural masks in designer and use them in painter, right? Not to mention painter already has a library of procedural masks.

  • @SaccusMan
    @SaccusMan 3 года назад +15

    What do you think about Marmoset 4's texturing tools? Looks very similar to Painter as functionalities

  • @purplecookie687
    @purplecookie687 2 года назад +2

    Payed for Adobe cloud "All apps" ongoing plan and this is one of the many apps not included. I guess il go back to torrent sites and discontinue my plan.

  • @matet7772
    @matet7772 2 года назад +2

    adobe just bought substance and make it worse with subscription

  • @Frigus3D-Art
    @Frigus3D-Art 3 года назад +12

    Using both since years and lately I'm more into mixer. But it all depends on what i want to create. For fillassets and background stuff i always go for quixel mixer since it has a faster workflow. But when it comes to the focal element or procedurally texture large scale objects (like an entire city) i mostly go for substance since you have better control

  • @normal_vector
    @normal_vector 3 года назад +9

    Thanks for the excellent guide!
    I'm a programmer who also does graphics so while I have some 'core tools' (UE4, Houdini) I find that I often end up needing to use often tools to get something done, and then forget everything before I need to use the package again. For this reason I'm going to be concentrating on Mixer, a simpler package which is getting better sounds about right for me at this time.
    It is a shame though that Substance and Quixel seem so determined to have their own full suites as it makes it needlessly tricky to combine their libraries. Having access to the Megascans 3d assets and photogrammetry scans but being able to add detail and control with the Substance procedural forms and Smart Materials would just be great.

  • @Ming64
    @Ming64 3 года назад +6

    'Adobe stepping up their game...' Wouldn't count on it

  • @khhnator
    @khhnator 3 года назад +24

    i dont know why i came here, but this ended being a nice intro to texturing

  • @MangaGamified
    @MangaGamified 3 года назад +5

    Adobe doing a great job innovating Substance Painter? you mean good at buying out competition, then increase the monthly subs again.

    • @realtyrone
      @realtyrone 3 года назад +2

      I don't know man, I just bought Substance Painter on Steam today (the 2021 version) and synced it to my Substance account, and actually paid less for it than I did for the 2019 version... Sooo.

    • @MangaGamified
      @MangaGamified 3 года назад +1

      @@realtyrone I was talking about the usual Adobe, buying out competition then justifying a new software added to increase the monthly subscription(talking about the bundle subscription of Adobe)
      Substance Painter itself is still great as long as the old team is still there withought being too much on a leash.
      Kinda annoyed sometimes when they call it Adobe Painter or something when all they did was buy out the company.(or was it, the company was sold off)
      You better start learning now, the learning curve is quite steep

    • @realtyrone
      @realtyrone 3 года назад +2

      @@MangaGamified I get your point, yes. I've had Substance Painter in my workflow for the last two years or so, and just upgraded to the latest version via Steam. I've enjoyed it so far. I've seen a few reviews saying the syncing option has been removed, but to my surprise, it hasn't. Quickly linked it by just clicking on the "resync products license" button (or something along those lines) and was presented with a .key file. Now running it outside of Steam like I did with the 2019 version. All in all, if I'm not binded to Adobe with a subscription, I'm happy! I even made the switch to Affinity Photo, just to get rid of Photoshop as a whole. Has worked out great. :)

  • @pawnzrtasty
    @pawnzrtasty Год назад +1

    Getting tired of these anti customer mindsets these companies are trying these days. CAN I JUST BUY THE DAMN PRODUCT ANYMORE!!! Either it’s free with limitations or a subscription. Just got into 3d sculpting the last couple years and it’s close to $100 a month just to art. I print all my stuf so this thing is meaningless to me its just crazy that almost every aspect of digital art is a subscription.

  • @ShelLuser
    @ShelLuser Год назад +1

    This would have been a good video, but 2:05 ruined it for me, because now you're showing _massive_ bias towards Substance Painter already. Which showed even more because... your so called cons are non-existent. If I get Substance Painter on Adobe I have to pay E 20,- a month! => E 240,- a year. I bought Painter _and_ Designer for that price on Steam. "buried features", what is that supposed to mean anyway?
    In addition I think the comparison is also kinda flawed because.. you do pick up on Quixel mixer hooking into other software, yet ignore the same feat within Substance; now also hinting at Substance Designer.
    Maybe it's now my bias surfacing, fair enough, but I expected more out of this. Also considering that you didn't even bother to mention any features. Import, export? Can I use Quixel with Daz Studio or ZBrush? What about Painter?

  • @polinarolia2964
    @polinarolia2964 2 года назад +3

    Well, if you can't afford the program - just pirate it. That how everyone starts. I don't believe that there is a person who would pay for photoshop or substance painter, kr any other professional program being a beginner who doesn't even know whether or not he will use it often. Of course if you are a professional making money you should pay for the licence, but every professional began as a hobbyist who learned their skills on a pirate version.

  • @UnrealSensei
    @UnrealSensei 3 года назад +1

    I completely agree, I wish I can move over completely to Mixer and ditch adobe but until they have an internal baker I can't

  • @bluzenkk
    @bluzenkk 2 года назад +1

    quixel mixer just got updated to 2022 version.
    Would you like to make a new comparison video on this topic~

  • @varlenstudio4135
    @varlenstudio4135 Год назад +1

    I'm installing Quixel Mixer now... it's downloading over 20Gb of textures. This is sick and monumental...

  • @biomechanism1
    @biomechanism1 3 года назад +2

    Adobe didnt do shit but pulling out their wallet.

  • @MMMM-sv1lk
    @MMMM-sv1lk 3 года назад +5

    "Half baked" in the closing remarks - pun warning 😂⚠️😂

  • @ClaudioMalagrino
    @ClaudioMalagrino Год назад +1

    The problem with Substance IS Adobe. Too bad they could not remain independent. Adobe has the worst customer experience ever.

  • @yasaipicles6295
    @yasaipicles6295 3 года назад +3

    I have a feeling after recent news this video needs an update

  • @sculptron3d322
    @sculptron3d322 3 года назад +9

    Great video. It would have been nice if you made a video on using mixer

  • @Camad
    @Camad 3 года назад +3

    Very helpful video but please, please edit out yourself breathing after every sentence. It made the video almost near unbearable to watch.

  • @bexplosion
    @bexplosion 3 года назад +14

    Im quite sure Mixer is also free for commercial projects. As they say "FREE FOREVER, FOR EVERYONE"

    • @harrysanders818
      @harrysanders818 3 года назад +2

      No it is not. No matter how people misunderstand and wish for it. Only if your final product is hosted inside Unreal engine, ONLY then it is free to use. Not elsewhere. The Mixer App itself is free, yeah, but not he scan data you use. They are pretty strict about it and I wouldn't mess with them now that they are part of EPIC. If you need to use Mixer in Unity or Blender or what have you, you will have to pay a sub jus as with the other tools.

    • @bexplosion
      @bexplosion 3 года назад +11

      @@harrysanders818 It is only Megascans that is not free outside Unreal projects.

  • @LukeDmello-or9ez
    @LukeDmello-or9ez 4 месяца назад +1

    2024 and in quixel mixer u still cant use decals or anything of such sort.

  • @RogerHazelwood
    @RogerHazelwood Год назад +2

    mixer seems dead to me. old tutorials.. no updates.. no support :(

  • @nerdydrow
    @nerdydrow 3 года назад +10

    Have you tried Armor Paint?

  • @zimnelredoran9985
    @zimnelredoran9985 3 года назад +7

    Mixer just added Udims this month in their 2021 version :)

    • @kangtheconqueror8359
      @kangtheconqueror8359 3 года назад

      Idk what this means as an absolute beginner, but I’m glad it’s only getting better.Are they like UVs? Why does Substance seem to be better for stylized work??

  • @mrmachine5632
    @mrmachine5632 3 года назад +2

    the ONLY thing adobe did was to buy the company

    • @SkywalkerX84
      @SkywalkerX84 3 года назад

      like they did with mixamo fuse, and when it started to get old, instead of updating it, they killed it completely, - rest in peace mixamo fuse died as adobe fuse - September 13, 2020 :S

  • @busyVea
    @busyVea 3 года назад +4

    I’m really excited with mixer ! I was looking for an alternative to SP !! Ty !! ❤️

  • @HalValla01
    @HalValla01 Год назад +2

    Epic Games really should just develop software for the entire pipeline with the whole free for consumers kinda thing. Would be really cool to for example model, sculpt, texture etc all the things as, say, UAssets and have no trouble whatsoever importing that to unreal. Just a thought

  • @AlexeyTutorials
    @AlexeyTutorials 2 года назад +2

    It wasn't Adobe job to make Substance Painter comprehensive and reliable, it's Allegorithmic who did it. Adobe just bought them and put on subscription model, basically ruining party for everyone. After that move I actually considered to switch to Quixel.

  • @MrKoprew
    @MrKoprew 11 месяцев назад +1

    Adobe has don a great job.. haha.. you mean to buy it. :)

  • @golduzer
    @golduzer 3 года назад +3

    This video has subtitles. That's why I could watch this video. Thank.

  • @kylejennings819
    @kylejennings819 3 года назад +2

    Substance painter "is very mature and Adobe has done a great job making the feature set both comprehensive and reliable"
    Did they? or did they just buy it, rebrand it, and stop adding the cool new features algorithmic was adding. genuinely asking, cuz that's how it looks to me.
    Its still a fantastic product, but i worry about its future for sure.

  • @taylrobe72
    @taylrobe72 3 года назад +2

    You can use XNormal. It is free, and easy-to-use tool for baking high resolution maps. And the quality is decent.

  • @LauLauHip
    @LauLauHip Год назад +2

    AI generated voice?

    • @Dwexy
      @Dwexy Год назад +1

      ikr lmaoo

  • @HalfAsleepSam
    @HalfAsleepSam Год назад +2

    Nice AI voice

  • @petertremblay3725
    @petertremblay3725 2 года назад +2

    Now there is great addons in blender for baking like texture tools where you can even assign uv ID so mixer is perfect for a blender to UE5 pipeline!

  • @troyhayder6986
    @troyhayder6986 3 года назад +2

    I thought quixel was crap...
    And substance painter is so incredibly easy to use and awesome...

  • @flex797
    @flex797 3 года назад +1

    I think that this is a fake voice but I'm not sure

  • @diamondfruit
    @diamondfruit 3 года назад +2

    Adobe didn't make substance good. It was good and then they bought it.

  • @jaspreetmaan121
    @jaspreetmaan121 3 года назад +1

    Mixer can be used for commercial use for free

  • @erz3030
    @erz3030 3 года назад +4

    Thanks for the legitimate comparison video! This channel is doing amazing things!

  • @darkobakula5190
    @darkobakula5190 Год назад +1

    If you are learning 3D Texturing, I highly recommend Quixel Mixer, it's amazing software. It's free to use for learning and the skills are transferrable to Substance Painter. That being said Mixer is still lacking some features so you have to be creative in texture creation, it performs slower than Substance Painter and does not have a baker, on top of that, it does not have some of the bells and whistles that Painter has.

  • @KENISEG
    @KENISEG 3 года назад +1

    industry standard is not an advantage

  • @mr.hashundredsofprivatepla3711
    @mr.hashundredsofprivatepla3711 3 года назад +3

    his voice sounds... nearly artificial. especially the inhales

  • @ImogenValkyrie
    @ImogenValkyrie 3 года назад +1

    I'll wait until Mixer uses UDIM (Edited a few minutes later: oh! It already supports it!!)

  • @glenfoxh
    @glenfoxh 3 года назад +1

    xNormal is suppose to be good for baking. If so, and is good enough, may make Quixel all that much more appealing. Seeing as xNormal is free.

  • @spectrem1858
    @spectrem1858 3 года назад +2

    From a professional stand point, learn both.

  • @Chucklgeist
    @Chucklgeist 3 года назад +2

    I think you also should have pointed out that Substance on steam has a big discount in every sale, also if you already posses an older version the discount increases even more. In january this year i bought painter 2021 for only 60€ with a one year update support included. And if you don't own a previous version i think i payed like 140€ or 160€ for painter, Designer and B2B in one bundle (in a steam winter sale)

    • @Ziflinz
      @Ziflinz 3 года назад

      Yeah, I paid $70 to upgrade Painter and $70 to upgrade Designer in Jan. Though I was fairly disappointed in the lack of new features since 2020... $70 to get fixes for a few bugs that I reported is a bit steep.

  • @jinno1236
    @jinno1236 3 года назад +1

    If baking is one of your major issues then use handplane baker. Its completely free and very powerful...

  • @spongebobsquarepants7837
    @spongebobsquarepants7837 3 года назад +1

    I would be lying if I said I didn’t just crack all the programs. I find it weird that there is a pay wall to enter the games industry to even learn these software. Especially when in the future if more joined the games art community there would be more games and therefore more commercial uses of this software.

  • @Oretal
    @Oretal 3 года назад +15

    I’m more of a Painter guy and I’m happy I get to keep my versions on steam but I’m so happy Mixer is a thing because it opens the doors to smaller artists. I’ll keep my eye on it and see how it develops because I’m a big fan of good UI.
    Also Marmoset 4 is dope, my teacher gushes about it all the time.

    • @harrysanders818
      @harrysanders818 3 года назад +1

      Yeah, Marmoset should have been included here. It is dope. and it also not similar in price, becausethey still offer perpetual licenses one time payments.

    • @Oretal
      @Oretal 3 года назад

      @@harrysanders818 marmoset 4 is roughly twice the price at $300.
      I’m waiting for a sale

    • @pawnzrtasty
      @pawnzrtasty Год назад

      I’m here late all this stuff is subscription based. I’d gladly pay 300. Substance is like $40 a month…

    • @Oretal
      @Oretal Год назад

      @@pawnzrtasty I just wanna make sure but you know “based” means “cool” right?
      Subscription models are pretty cool but sometimes I prefer to just flat out buy an application so I don’t have to deal with the monthly payments.

    • @pawnzrtasty
      @pawnzrtasty Год назад

      @@Oretal when I said subscription based I mean base in the real meaning. A foundation to build something on. You can’t buy either one he compared. You can only rent. Not sure about what you said marmoset. I’ll look into it.

  • @user-js7ud9du2y
    @user-js7ud9du2y Год назад +1

    blender+armor paint+quixel is already pretty powerful.. and best of all its free... the two ones have quite a unique feature but are paid are 3d coat (splines) and zbrush( the brushes)

  • @Halefall
    @Halefall 3 года назад +1

    is that a synthetic voice? something sounds off

    • @ju5t_br125
      @ju5t_br125 2 года назад

      I was thinking the same thing!

  • @sylverdetective5547
    @sylverdetective5547 3 года назад

    Substance painter is miles ahead of Quixel, there is no comparison. Please tell me you're joking lol? First off nobody in the VFX or Game industry uses Quixel. I guess if you aren't using it for a production workflow and VFX or game pipeline its ok. Substance painter, Mari, and substance designer rule the VFX and games industry. Spend the extra money and get paid software all worth it and fits in every pipeline you need!!

  • @admorris3898
    @admorris3898 2 года назад

    All of these texturing apps need proper 2D tool sets that include basic things like a pen tool and selections. Painter, Mixer and Designer all have shockingly bad 2D tools. In Painter and Mixer they're pretty much non-existent, meaning you have to roundtrip between them and Photoshop as soon as you need accurate selections or masks. Designer has an SVG node (not a painting app I know) but again that is severely limited compared to a proper vector editing tool like Illustrator etc. Obviously it's unlikely you're going to get all the functionality of Photoshop or Illustrator in a painting app but there's definitely a gap in the market for a tool that does this stuff to at least an acceptable level in a single tool. 3D Coat is about the closest out there to a fully cohesive 2D-3D workflow and has some great curve tools that allow it to do things impossible in Painter and Mixer. But its 2D tools are still not great and the UX/UI is markedly poor compared to the other tools, especially the layer stack. Hopefully one of these developers will address this stuff in the future because it could and should be possible to do all of your texturing work in a single app.

  • @kevincantrell6295
    @kevincantrell6295 3 года назад +1

    Here is the issue I have with Substance. I have used Substance for years because it was the best thing going for a while. Then Adobe purchased them and there has been little to no effecort to add it the creative cloud so $80 for both. They roll items with issues. Mixer is free you aren't limited texture downs and it is seemless import into UE. Not the case in Substance Painter. I have had numerous textures recently that didn't transfer correctly. Their Substance Source button stays broken.

  • @willwillow7002
    @willwillow7002 3 года назад +2

    Xnormals and Knald make a huge work for baking.
    I use quixel suite for a long time now for realistic things.
    But for stylize i use Substance painter.

  • @Oldyellowbrick
    @Oldyellowbrick 2 года назад

    ‘Adobe has done a great job’…really??? All the great jobs were done before they got their grubby hands on it. I can’t even use it anymore as my company pay for my Adobe apps and I paid for SP myself..Now I have to sign out and sign in so I just had to cancel it as I lose access to half the apps I need, in order to gain access to the other ones. Fail.

  • @Loony_BeLuna
    @Loony_BeLuna 11 месяцев назад

    I just watched through the Mixer videopart and your sound made me crazy....
    I'm not sure if you are breathing regulary into the mic or added sound, I am very sure you added an extra sound to make it... sound fancy?
    It's a short noise, like a deep breath, for me who is very sensitive to noises (and this isn't a gift, it's a bad thing to hear too much) this is very annoying to listen :(
    example: 6:50

  • @8bitakvids
    @8bitakvids 2 года назад

    Can you get a job as a 3D artist just knowing Photoshop/Mixer? I am very familiar with Ai, Id, PS, Lightroom etc. I wanna make the leap to becoming a 3D artist and get a job doing this. Any advice? I only have Associates degree lol Help!

  • @paramelofficial9100
    @paramelofficial9100 3 года назад +2

    The moment Mixer adds pen pressure and a clone stamp I'm good, I prefer the rest of the workflow. Only other small issue is it's a tiny bit tedious to import your own maps, it really wants you to use megascans and it's clear it was made with that in mind.

  • @Ciph3rzer0
    @Ciph3rzer0 3 года назад +1

    Any chance of eliminating the sharp breaths from your recording...?

  • @turtleonacid
    @turtleonacid 3 года назад +1

    I used to bake on substance painter, but everytime there's an error you have to go back to blender to fix it, then export the hi/lo res and the cage, now I just bake the normals on blender (with layers) and export as EXR with full float, then use those normals for baking the other maps in substance.
    also in blender you can use the bevel shader.

  • @yoyoz333
    @yoyoz333 3 года назад

    The thing I don't like about substance is the substance source library. All the textures are low quality. Whats the point in paying to have resources when they're barely usable?

  • @jujuboohoo
    @jujuboohoo 3 года назад +1

    Teddy from Quixel has said they are working on baker and I'm almost certian eventually UDIMS as well. Haven't used mixer in a while but I remember it goes super slow on you when you have like 10-20 layers. Also, during installation, I always get a message that it has failed to download smart material packs. I think there are 4 of them.

    • @StylizedStation
      @StylizedStation  3 года назад

      Hopefully those come down the pipeline soon! I love Mixer so I hope it gets more attention :)

  • @nicosci7009
    @nicosci7009 Год назад +1

    I am here because Substance has not released 2023 yet. Holding off buying 2022 as I feel 2023 is around the corner. Thinking of trying out Quixel before new version of Substance drops.

    • @toolazytobeoriginal4587
      @toolazytobeoriginal4587 Год назад +1

      It is so odd... They usually release the next year version a month and a half before the next year comes

  • @EricWilliamsCG
    @EricWilliamsCG 3 года назад +1

    Saying "Adobe has made the feature set comprehensive" just sounds wrong. 0:25

  • @dannyl5771
    @dannyl5771 3 года назад +1

    not the same way of working for different pipeline so the comparaison can't be :) ( professional i mean of course)

  • @Feddark
    @Feddark 3 года назад +1

    In addition, Substance Painter is really stiff and clumsy in painting. switching colors is a pain, picking colors is a pain, mesh sorting is a pain. If I need hand-painted layer I go to 3dcoat, and it really boosts hand painting work 10 times!

  • @abdulrazakck
    @abdulrazakck 3 года назад

    conclusion : if your a beginner better learn MIXER , its you can access above thousand free assets also its upcoming major update

  • @kaizze8777
    @kaizze8777 2 года назад +1

    Essence of video: use substance painter.

  • @BenButtigieg
    @BenButtigieg 3 года назад +1

    Excellent summary, thanks! As soon as you said Adobe I new price would be an issue.

  • @Peak_Stone
    @Peak_Stone 3 года назад

    Big mistake in this video. Mixer is FREE for commercial use as well.
    Now re-record.

  • @AngryMan540
    @AngryMan540 3 года назад +2

    Note that Substance Pinter and Designer are available on Steam

    • @3DJapan
      @3DJapan 3 года назад

      He did note it.

    • @AngryMan540
      @AngryMan540 3 года назад +1

      @@3DJapan if I missed it, someone else might, can’t hurt to mention it

  • @onewayroad3765
    @onewayroad3765 2 года назад

    But you can't use quixel without internet connection you must be login to your epic account? Is substance painter the same do I need to have internet connection to use it?

  • @IngoGarza
    @IngoGarza 3 года назад

    Could have edited out you sniffs. I got mildly annoyed after a while. Other then that the video was great!

  • @Aent6
    @Aent6 2 года назад

    Will checkout Mixer and maybe you just saved me 130$ thank you!

  • @metalsiren
    @metalsiren 3 года назад +1

    Thank you for helping choose Mixer, since I will only occassionaly create textures for my models.

  • @beastera9737
    @beastera9737 3 года назад

    Meanwhile some people searching them in torrents whether available for download !

  • @konraddobson
    @konraddobson 3 года назад +1

    Thanks for the tip! Didn't know this existed.

  • @kipchickensout
    @kipchickensout Год назад +1

    i heard mixed now has baking?

  • @radioreactivity3561
    @radioreactivity3561 3 года назад +1

    Does this video has an AI narrator? Because the voice sounds just like something out of 15ai.

    • @ju5t_br125
      @ju5t_br125 2 года назад

      Yeah! I was thinking the same thing! i hope we can get a solid response..

  • @senhorlampada
    @senhorlampada 3 года назад +1

    ohhh Thomas
    The 3D Coloring Book course seems what I need 😉✌
    Since i'm fed up with adobe's shennanigans, I just stuck with Painter 1.x released on steam back on the day. Is the course still relevant for that version?
    From what I read in the course page, I could even apply that to 3DCoat's workflow, right?
    Cheers, mate

    • @kangtheconqueror8359
      @kangtheconqueror8359 3 года назад

      If you get Painter on Steam does it stop working after a year? Or do you get to keep that version forever?

  • @patlecat
    @patlecat 3 года назад

    Yep SubstancePainter is dead. Adobe is toxic lately.

  • @JacobKinsley
    @JacobKinsley 3 года назад +1

    I swear this is the 15th time X software has been dead this week alone

  • @jeffreybarruga257
    @jeffreybarruga257 3 года назад

    Geez just pick one already and start making something

  • @troscar
    @troscar 3 года назад +1

    Mixer now supports many of the points talked here!