How I Built This Elden Ring Environment in Unreal Engine 5

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  • Опубликовано: 21 ноя 2024

Комментарии • 200

  • @pwnisher
    @pwnisher 2 месяца назад +201

    Yeeeeeeeees dude!! I love that you incorperate your love for games into your 3D work!! Can’t wait to dig into this!

    • @azielarts
      @azielarts  2 месяца назад +9

      Thank you so much man!! I appreciate that. Trying to embrace that source of inspiration more!

  • @colourwavestudios
    @colourwavestudios 2 месяца назад +82

    I have spent many hours and death rolling in Elden Ring and you nailed it. I thought I was watching an expansion video for a minute.

    • @azielarts
      @azielarts  2 месяца назад +4

      Wow that is the best compliment thank you. I am glad I captured the feeling of the location to you. That is awesome!

  • @VideoGameKillCounts
    @VideoGameKillCounts 2 месяца назад +26

    This was incredible - I just installed UE5 today and wanted to create Warhammer 40K Content from the comics, but I had no idea how to start - now with commitment and consistency, I know I can take this challenge on!!! Thank you, subscribed.

    • @azielarts
      @azielarts  2 месяца назад +1

      You got this! You are absolutely right. Channel that space marine dedication, and you will be building amazing things in not time.

  • @deat-mq5xi
    @deat-mq5xi Месяц назад +2

    This blows my mind. The imagination and creativity you must have to develop a game like Elden ring is amazing!

  • @ruandemeneses9513
    @ruandemeneses9513 Месяц назад +4

    the most effective DASH tool ad ever made haha

  • @michaelb1099
    @michaelb1099 24 дня назад

    This has to be one of the finest tutorials i have seen yet without getting convoluted with unnecessary info to confuse me. Thank you!! My only wish is for some of us do you have a landscape built first before blocking and also wonder if sub levels would help??

  • @xTheMLPGodx
    @xTheMLPGodx Месяц назад +1

    this is definitely the best tutorial for unreal i've found so far. i'm really wanting to make a game, a soulslike that's heavily space-themed, and getting started has been really daunting considering the only 3d art i've done has been with source filmmaker. i *love* the way you're so thorough with your process and explanations. you don't just throw a term out and then move on like every other creator does, you take as much time as needed to explain what that term is and how to achieve it. really makes me feel like this is something i could actually do. pleeeeaaaase keep making videos like this :3

  • @MichaelMaurice
    @MichaelMaurice 2 месяца назад +32

    This looks amazing! Currently playing Elden Ring for the first time and this location you chose is one of my absolute favorites!
    On another note I've been using Blender since 2 years and been thinking of getting into Unreal but was procrastinating. Your video is motivating me a lot! Thank you :)

    • @azielarts
      @azielarts  2 месяца назад +2

      I am so happy to hear that. You got his! Just pick something fun you want to build and go for it. I find that helps me learn software stuff faster, when I have a good goal in mind.

  • @Danny_Nbg
    @Danny_Nbg 27 дней назад

    This guy knows what he’s doing. A true game developer. 💪💪💪💪💪💪

  • @MarioRodriguez-sf7ig
    @MarioRodriguez-sf7ig 2 месяца назад

    I have just started (like, complete noob) with UE5, and your tutorials are fantastic, you explain everything so well and are very concise with every single tip!

  • @moneyman935
    @moneyman935 2 месяца назад +1

    i just stumbled upon this video and watched it cuz i wanted to see how you made this and possibly learn maybe something from you as you sped through it all but i didn't realize that you break things down in a way that is super easy to understand for new and experienced builders i love your analogies and the way you put the description of things on screen as your doing them it makes things so much easier and faster to learn while also following along instead of having to pause the video every ten seconds just to understand wat you did thank you so much will b supporting you from here on out plz teach me everything lol

  • @Evangelos_Bl
    @Evangelos_Bl 2 месяца назад +7

    I always think that to make props i need to go to blender or maya to make them but now i see that if someone is creative enough like you they can only use quixel.Amazing work!

    • @azielarts
      @azielarts  2 месяца назад +2

      Thats very kind of you to say. It definitely needs more testing as a workflow, maybe it can save you some time in the future 👍 You will probably still get the most efficient models by doing the Maya/Blender workflow, but maybe in the future with Nanite we wont have to worry so much about that.

  • @DABooMasta
    @DABooMasta 2 месяца назад +8

    Incredible work! Thank you for going into all the steps in detail. It helps us new people out tremendously!

    • @azielarts
      @azielarts  2 месяца назад

      You are very welcome! I love sharing my process, and teaching in general, so I am glad it comes through.

  • @Rhyff
    @Rhyff 14 дней назад

    That Packed Level Instances tip is really useful!

  • @adawg3032
    @adawg3032 Месяц назад

    ive been wanting to make a game for a while and i think this is the kick start i needed to just dive in and start going

  • @wewong.wowong
    @wewong.wowong 13 дней назад +1

    Incredible work! Makes me want to learn Unreal for 3D Environment

  • @dougallen5734
    @dougallen5734 Месяц назад

    From Software are such masters of the walk out moment in their games

  • @ChristianSokol.
    @ChristianSokol. 2 месяца назад +3

    At time 17min
    You can always "merge" or "group" the actors themselves creating one mesh, instead of 10 different smaller parts.
    Wonderful video!

    • @rationalrama
      @rationalrama 2 месяца назад +1

      That completely removes the whole point of modularity in a scene. You need modular assets because you want them to be reusable and separate from one another, so they can be reassembled in a variety of different ways, like making a hut and its roof into different meshes so that you can duplicate the model and replace the copy's roof with a different styled roof later.

    • @ChristianSokol.
      @ChristianSokol. 2 месяца назад +1

      @rationalrama the process is the same. Just double click the asset and you can edit it. 😉

    • @azielarts
      @azielarts  2 месяца назад +1

      I love the debate here. There are pros and cons to both workflows. Grouping is a great fast way to move geo around. The packed level actors however is actually converting the geo to instanced geo, which for me I really needed to do to stay as optimized. Also with grouping, if you change one of the groups, it does not automatically update all of your duplicated groups, and with packed level actors it does. Both are valid workflows, this one just seemed to be the best fit for this one.

    • @ChristianSokol.
      @ChristianSokol. 2 месяца назад +1

      @@azielarts You are so right! I guess it really depends on the needs of the level. but wonderful video mate. thanks for what you do.

    • @nickpetrillo8300
      @nickpetrillo8300 Месяц назад

      will it create its own instance of the merged asset as 1 or itll just be grouped with it? i need to check out UE5 modeling features im using Maya

  • @KahL1One
    @KahL1One Месяц назад

    This video helped me get reacquainted with UE AND also taught me the key basics for each toolset.
    SUBSCRIBED!!!

  • @juanmilanese
    @juanmilanese 2 месяца назад +5

    great work man. Looks amazing.
    The "I decided I was done :)" part is the 6th step for sure lol... so difficult to finish a project and releasing it into the world.

    • @azielarts
      @azielarts  2 месяца назад +2

      Thanks so much man! Heh yeah hard to pull away also. I could keep fixing things forever.

  • @Enryo_tv
    @Enryo_tv Месяц назад

    my joy , when u did the packed instance, that thing is soo good

  • @sassuskrassus3166
    @sassuskrassus3166 День назад

    wow never heard of dash before
    this tool looks insane

  • @Merczid
    @Merczid Месяц назад

    Amazing!! I actually "tried" to recreate exactly this area in Blender a while ago. Really cool to see this.

  • @nickpetrillo8300
    @nickpetrillo8300 Месяц назад

    That 4090 is really putting in the work. i have the same setup with a 3080 and it wound like a vacuum cleaner by the end

  • @pavvlito2414
    @pavvlito2414 2 месяца назад

    Wow, how did I miss your channel? Absolutely underrated! Incredible and high quality stuff - there was something for beginners, intermediate or even pros in UE5. Extremely good job with that video and the project. Keep it up

  • @brandonjacksoon
    @brandonjacksoon 2 месяца назад +11

    Thanks for sharing your process! Interesting to watch!

    • @azielarts
      @azielarts  2 месяца назад +1

      No problem! Thanks so much for taking a look.

    • @blindfrank1048
      @blindfrank1048 2 месяца назад

      Hey bro can i ask u somthing
      Abt ue
      R u there in insta

  • @JosephH-n2b
    @JosephH-n2b Месяц назад +1

    Awesome Job Not only on the final look of the project but on the detailed explaination I learned several new tips. but not sure on that packed instance thing? isnt it just making a blueprint with all the structure items?

    • @azielarts
      @azielarts  Месяц назад

      It is making a type of blueprint, but the difference is that the meshes are all instanced so it is more efficient than a normal blueprint. It is also easier to update. Normal blueprints work also though if that is your jam.

  • @HussinKhan
    @HussinKhan 2 месяца назад

    Now I’m convinced Dash is actually very useful tool. Thanks Aziel!

  • @leahthegeek9677
    @leahthegeek9677 Месяц назад

    And really helpful. As an aspiring 3d artist, I am learning a lot from your explanation.

  • @Yilue
    @Yilue Месяц назад

    At first I thought the clips of unreal where in elden ring. My first thought was "oh wow the lighting in elden ring must be pretty good to keep up with unreal". I also thought Aziel just ported the Elden ring assets into unreal because they looks so damn good!

  • @AniReactz
    @AniReactz 2 месяца назад +22

    Bro is more underrated than the definition of underrated. FIRE! CONTENT! Keep it up! 🔥🔥🔥

    • @azielarts
      @azielarts  2 месяца назад +1

      Thank you so much! That is so encouraging. I have so many more amazing projects planned! Can't wait!

  • @392Hemi-x3
    @392Hemi-x3 Месяц назад +1

    Great stuff. I wish you would've spent some time showing the final outcome off to us fellow tarnished. I've said many times how amazing ER would be in UE, I'd love to see more.

    • @azielarts
      @azielarts  Месяц назад

      Awesome! I totally agree. Got a little film of jus the cinematic shots coming in a few days

    • @392Hemi-x3
      @392Hemi-x3 Месяц назад

      @@azielarts 😁

  • @leahthegeek9677
    @leahthegeek9677 Месяц назад

    This looks so sickkkkk. Holyyy. Im blown away.

  • @danparsons1423
    @danparsons1423 17 дней назад

    This was so captivating, thank you.

  • @jamesa5890
    @jamesa5890 20 дней назад

    This is insane, learned so much (especially basic stuff that's always so hard to find because sometimes you don't even know that you need to learn it :D).
    Would love your advice on these though:
    How do you decide what the smallest elements to graybox are? (like at 14:50 you have the circular elements on the floor that seem REALLY shallow and almost worth skipping, same for just tiny boxes that are going to later represent statues or detailing)
    Do you tackle interiors differently or is it the same process? Like you graybox the house as an exterior, get everything in the rough scale, shape, rotation etc. that you need then you hollow it out and repeat the process for the interior?

  • @Rix1Dev
    @Rix1Dev 2 месяца назад

    That was insane!!
    I really like this kind of environment, thanks for sharing your experience with doing such a masterpiece!
    .
    Saved the video

  • @siwatbas
    @siwatbas 2 месяца назад +3

    Thx fir sharing. This is very Useful and inspiring🎉

    • @azielarts
      @azielarts  2 месяца назад

      Absolutely! I am so glad to hear that! You got this.

  • @zurovskyvision
    @zurovskyvision 2 месяца назад +1

    One word: WOW!

    • @azielarts
      @azielarts  2 месяца назад

      Amazing!! I am glad you like it!

  • @NeoDymRec
    @NeoDymRec Месяц назад

    Wow ! Amazing job !! 😀

  • @KeelanJon
    @KeelanJon Месяц назад

    Outstanding work, thank you for sharing 🔥👏

  • @ez4j3nz54
    @ez4j3nz54 Месяц назад

    this is awesome dude! i love it!

  • @zizzonedibattipaglia6247
    @zizzonedibattipaglia6247 2 месяца назад +1

    Amazing! Such a good channel you got! Always great content! Keep on going this kind of videos are inspiring

    • @azielarts
      @azielarts  2 месяца назад

      Thanks so much! You all inspire me💪

  • @yacineygamer6457
    @yacineygamer6457 2 месяца назад +1

    Amazing Video Man, i learned so much from this .. Thanks for sharing .. Keep up the good stuff.

    • @azielarts
      @azielarts  2 месяца назад +1

      No problem at all. Will do!

  • @adawg3032
    @adawg3032 Месяц назад

    thank you for teaching us so much cool stuff. this is gold.

  • @AriaRedux
    @AriaRedux 2 месяца назад

    Really great presentation of your process. Packed with so many superb tips. Also, beautiful results! Really nailed it!

  • @riderz_13_78
    @riderz_13_78 2 месяца назад +2

    U should do Nokstella next

  • @RisingFox
    @RisingFox 2 месяца назад +1

    Project looks awesome! Thanks for the inspiration.

    • @azielarts
      @azielarts  2 месяца назад +1

      You are very welcome! YOU GOT THIS!

  • @Amonlith
    @Amonlith 2 месяца назад +2

    This looks beautiful and impressive! Thanks for sharing your process, how is it in terms of optimization? As Mega Scan assets even trimmed will eat up vram quickly, so will such process suit for a gameplay environment or rather as an art piece?
    Thanks in advance for any answers.

    • @yurig.7120
      @yurig.7120 2 месяца назад

      There are a couple of videos talking about Environment optmization, specially some about mobile, that are helping me on this subject, in general. Since mobile is fairly restricted on hardware power, optmization is forefront there, but some techniques and ideas migrate to PC/Console dev. Texture size, a some automatic mesh LODs set-up is important. In my experience, one should avoid using out of the box assets, and always profile!

  • @lDoxology
    @lDoxology Месяц назад

    Should do irithyll ! This is beautiful, btw. Brilliant

  • @1stNumberOne
    @1stNumberOne Месяц назад

    Elden Ring really spoiled us. The first and only souls game I ever played. I don’t even like single player games really but this game blew me away. Truly one of a kind..

  • @MediocreGamer88
    @MediocreGamer88 Месяц назад

    wow - this is real art

  • @wayne9954
    @wayne9954 2 месяца назад +1

    This is insane, very inspiring!

    • @azielarts
      @azielarts  2 месяца назад

      That is amazing! I am so glad to hear. Go make something awesome!

  • @SanyaBane
    @SanyaBane 2 месяца назад +2

    Thanks for sharing your progress!

    • @azielarts
      @azielarts  2 месяца назад

      Absolutely! Hope it is helpful 👍

  • @mystery785
    @mystery785 Месяц назад

    The fact that I can't really tell the difference goes to show how graphically impressive elden ring looks

  • @tomschlaiss5735
    @tomschlaiss5735 2 месяца назад

    Great video, very well done. Cheers from Germany

  • @thekaelixchamber
    @thekaelixchamber Месяц назад

    GAAAAAHDDDAMN! I love Elden Ring's artstyle man.

  • @kevinsyz1201
    @kevinsyz1201 Месяц назад

    HOLY SHIT this is amazing man!

  • @TC-1207
    @TC-1207 2 месяца назад +1

    wow a lot of work, great job, thanks for sharing

    • @azielarts
      @azielarts  2 месяца назад

      You are welcome! Love to share my process!

  • @brandonjacksoon
    @brandonjacksoon 2 месяца назад +2

    Awesome environment!

    • @azielarts
      @azielarts  2 месяца назад

      Thank you! I learned a lot.

  • @drinksoft5191
    @drinksoft5191 2 месяца назад

    Very informative video!
    Do you offer how to build this Elden Ring environment in the course you on your website? like step-by-step, no time-laps videos?

  • @patigelstarberry4302
    @patigelstarberry4302 2 месяца назад +16

    It looks basically the same, but desaturated.

    • @azielarts
      @azielarts  2 месяца назад

      Thanks for the feedback 👍

  • @headcrap6152
    @headcrap6152 Месяц назад

    insane work, i really thought that you just reused the models from elden ring lol but nahh your insane

  • @halcyon__r3289
    @halcyon__r3289 Месяц назад

    U make it look easy ! (Interesting)

  • @vasiliynovikov7835
    @vasiliynovikov7835 2 месяца назад

    hey, the video was super dope, though how did you create this emissive bark material for the small tree in the middle ?

  • @raizen3d
    @raizen3d 2 месяца назад

    Amazing job man!!

  • @slavazarkeov4600
    @slavazarkeov4600 18 дней назад

    Inspirador! Gracias! ❤

  • @smoss9813
    @smoss9813 Месяц назад +2

    Sadly one of the reasons that people really lose themselves in from software environments is that ALL the details DO matter. The tops of pillars and tiny shapes do have a meaning.

  • @_AryaS_
    @_AryaS_ Месяц назад

    Amazing brother 🎉

  • @andrewwoan
    @andrewwoan 2 месяца назад +1

    INCREDIBLE!

    • @azielarts
      @azielarts  2 месяца назад

      You are incredible!

    • @andrewwoan
      @andrewwoan 2 месяца назад

      @@azielarts haha thanks

  • @theredknight9314
    @theredknight9314 2 месяца назад

    Oh wow. Thats amazing

  • @michaelb1099
    @michaelb1099 23 дня назад +1

    I am looking forward to taking the course but trying to see if in budget should i still do the free consult?

    • @azielarts
      @azielarts  23 дня назад

      Hey yep, happy to talk through it with you

    • @michaelb1099
      @michaelb1099 23 дня назад

      @@azielarts ok will figure out a time and set it up

  • @Danny_Nbg
    @Danny_Nbg 27 дней назад

    Amazing!!! 👍👍👍👍👍

  • @EZVR247
    @EZVR247 Месяц назад

    :) nicely done!

  • @pauloandrade3D
    @pauloandrade3D 2 месяца назад +1

    amazing work !

    • @azielarts
      @azielarts  2 месяца назад

      Thanks so much!

    • @pauloandrade3D
      @pauloandrade3D 2 месяца назад

      @@azielarts u should do bloodborne next !

  • @MatruKrupabhakti
    @MatruKrupabhakti 2 месяца назад

    Super Amazing Man!

  • @Илья-к4в
    @Илья-к4в 22 дня назад

    I think it's looks absolutely same, maybe just little bit brighter

  • @sthJuniorPK
    @sthJuniorPK Месяц назад

    Is there an advantage to using Packed Level Instances rather than merging static meshes? Love your channel btw. Just subbed.

    • @JamesSteininger
      @JamesSteininger Месяц назад +1

      You can go back and edit the level instance anytime, which is not possible with merged static meshes.

  • @NoveculentLIVE
    @NoveculentLIVE Месяц назад +1

    Cool, now build the rest of leyndel

    • @azielarts
      @azielarts  Месяц назад +1

      Lol gota catch up on sleep first.

  • @hbrandon947
    @hbrandon947 Месяц назад

    This is incredible, you should do Bloodborne next!

  • @lucagalardi6000
    @lucagalardi6000 2 месяца назад +1

    Thank you, very inspiring! :)

    • @azielarts
      @azielarts  2 месяца назад

      No problem, that is the best thing to hear. You got this 💪

  • @robertdouble559
    @robertdouble559 2 месяца назад +1

    Pretty cool. Subbed.

    • @azielarts
      @azielarts  2 месяца назад

      Amazing! I am honored

  • @pseudoriginal3839
    @pseudoriginal3839 24 дня назад

    fromsoftware hire this man

  • @Fantomas24ARM
    @Fantomas24ARM 2 дня назад

    Man I wish Elden Ring was built on UE5. Fromsoftware really needs to do something with their outdated engine.

  • @amanrajbhar3970
    @amanrajbhar3970 2 месяца назад

    This was Some fire content , can you also make a video on how to make a grass/vegetation system like Ghost Of Tsushima it has some of the most beautiful environment in gaming.

  • @HoneyPudding-x9c
    @HoneyPudding-x9c 16 дней назад +1

    Sir Do you have a Course that can make Automation animation of Background People in cinematic videos while you animate the main character to make the scene more realistic? Like for example procedural Crowd animations in the background selling or walking randomly in the background while you animate your main character?

    • @azielarts
      @azielarts  16 дней назад

      No I don't unfortunately.

  • @PHOBIAx57x
    @PHOBIAx57x 29 дней назад

    You should build one of the towns from The Witcher 3

  • @99Bflash99
    @99Bflash99 2 месяца назад +1

    in 0:14 your shadows are going crazy.
    There are a lot of console commands that might fix this.
    Other than that, very nice environment

    • @azielarts
      @azielarts  2 месяца назад

      Great point 👍

    • @brandonjacksoon
      @brandonjacksoon 2 месяца назад

      Hey mate! How to Google commands for shadows?
      Something like: how to fix shadows in UE console command?

    • @99Bflash99
      @99Bflash99 2 месяца назад

      @@brandonjacksoon there is no console command that will fix every shadow error. if i remember correctly there are like 7.7k console commands. you need to try them out and write down which works so you will have them in the future.
      but dont forget to test render after you enter a console command because sometimes you wont see the results in viewport.

  • @mandyrluna5552
    @mandyrluna5552 2 месяца назад

    Ohhh MY PC!!!

  • @satobi46
    @satobi46 Месяц назад

    wow this elden ring map looks like unreal engine 5

  • @starrk92
    @starrk92 2 месяца назад

    Great work, i like Your process. However - imo it missing some points. Right now its looks too solid, it missing variations in decals and overall texture/roughness value. Recently i was adding my own weapons to the elden ring and i figured out they used a lot of shaders with a lot of combinations.

  • @FullHeart_Art
    @FullHeart_Art Месяц назад

    I feel like this whole thing is just an advertisement for Dash. It's kinda working though ngl

  • @mohamadbt4055
    @mohamadbt4055 2 месяца назад +1

    amazing

  • @are3287
    @are3287 Месяц назад

    very impress much like

  • @FrozenInIce
    @FrozenInIce 2 месяца назад +1

    you did not add the yellow ambient light from the erdtree

    • @azielarts
      @azielarts  2 месяца назад +2

      Omg, good note there, thanks for the feedback.

  • @ashutoshchar940
    @ashutoshchar940 Месяц назад

    Stormveil next

  • @shakaama
    @shakaama 5 дней назад

    cute
    i mean the environment

  • @mindped
    @mindped 2 месяца назад +1

    dont deferred decals add draw calls per instance? Isnt that a crap load of draw calls?

    • @MonsterJuiced
      @MonsterJuiced 2 месяца назад +1

      It's ok just for a cinematic shot

    • @mindped
      @mindped 2 месяца назад

      @@MonsterJuiced Curious.. do u think geometry decals would be better? Espeacially if merged. Not sure if there is any actual benefit to deferred decals or if they are just convenient due to projection.

  • @aliamirian15
    @aliamirian15 2 месяца назад +1

    perfect

  • @reaper_artwave
    @reaper_artwave 2 месяца назад +1

    Another banger video keep them coming man! I already learned a ton from you. You don't know how helpful you have been 😁

    • @azielarts
      @azielarts  2 месяца назад +1

      I am so happy to hear that! It was a blast to make. It is so rewarding to hear that you have been finding the videos helpful and are getting alot out of them. Btw, I am not sure if you are interested, but I just launched a private community for people to ask questions and jump on calls with me. Let me know if that sounds helpful to you, but I feel like you might be a good fit.

    • @reaper_artwave
      @reaper_artwave 2 месяца назад

      @@azielarts i'll definitely check it out!

  • @zenparvez
    @zenparvez 2 месяца назад +1

    I would encourage you to play Lords of the Fallen 2023 as well if you love this kind of dark fantasy games. Also you can tick "Use Volumetric Fog" inside UDS for more in-depth fog volumes that u can control and use it inside the plugin and also change project mode from game/real-time to cinematic/offline for more realistic weather if not already.