Unreal Engine 5 - Stylized Smoke VFX - Niagara Tutorial

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  • Опубликовано: 13 янв 2025

Комментарии • 43

  • @GabrielAguiarProd
    @GabrielAguiarProd  10 месяцев назад +3

    ‍💨Another one for the Unreal Engine Niagara series: shorturl.at/alwR6 This time it's Stylized Smoke! ‍💨
    👉Made a pack available on the UE Marketplace btw: www.unrealengine.com/marketplace/en-US/product/niagara-stylized-smoke-vol-1
    📑There's also Stylized Smoke in Unity: ruclips.net/video/dPJQuD93-Ks/видео.html

  • @abrahamdrinkin6550
    @abrahamdrinkin6550 10 месяцев назад +14

    Got 2 minutes in to realize it was in Unreal. Watched anyway. This guy rules.

  • @InitialStates
    @InitialStates 2 месяца назад +2

    I wish all tutorials were made like this! Concise and to the point. AMAZING 🎉

  • @iamdevman
    @iamdevman 3 месяца назад +2

    Very cool tutorial! Thank you for including the base texture.

  • @adamlentz6708
    @adamlentz6708 6 месяцев назад +3

    Great tutorial! Quick suggestion for the Blender portion, instead of adding ico spheres to the scene, try adding three metaball assets! They create the exact shapes you're looking for in a fraction of the time, and can be converted to a static mesh for UV editing.

  • @thomasmaier7053
    @thomasmaier7053 10 месяцев назад +4

    I would go wild for such a tutorial in Godot! Nice artwork, absolutely top

    • @GabrielAguiarProd
      @GabrielAguiarProd  10 месяцев назад +2

      We were actually experimenting this method in Godot, but eventually ran into some issues.
      Perhaps we will come around.

  • @ГеоргийМиронов-д8ъ
    @ГеоргийМиронов-д8ъ 9 месяцев назад +1

    Very interesting tutorial)), I'm really looking forward to the tutorial on the slash effect for UE

  • @alexanderalza7964
    @alexanderalza7964 4 месяца назад +2

    Thank you sir for this detailed tutorial, awesome stuff and kind of you to share your knowledge!

  • @VinoVenitas
    @VinoVenitas 7 месяцев назад +1

    This was a really useful and effective tutorial. Thank you for this. Ill be using this effect in my game.

  • @S-I-T
    @S-I-T 9 месяцев назад +1

    Massive help. Thank you

  • @cristian4
    @cristian4 9 месяцев назад +1

    Awesome! The effect looks amazing and it's really easy to follow the steps. Thanks for doing this tutorial! 😄

  • @yuunarenata9965
    @yuunarenata9965 7 месяцев назад +1

    thanks a lot for making this! i love it, very nice to follow too ^^

  • @Mkyv
    @Mkyv 6 месяцев назад +1

    Thank you so much for this tutorial! Amazing work

  • @jakelahr9280
    @jakelahr9280 2 месяца назад +1

    How do you get the colors as shown in the pack? I tried adding color in the float from curve color scale, but it seems super muted? Are you doing the color somewhere else?

  • @bryoronfire
    @bryoronfire 4 месяца назад +1

    AMAZING and straightforward tutorial! Love the end result I got with this, thank you so much!

  • @olga9226
    @olga9226 9 месяцев назад +1

    Thanks. As always, very cool tutorial. But it doesn’t work for me Wind Force. Due to the lack of some kind of script. In this case, I use in Add Velocity Linear and add some velocity by X or Y and get some illusion of wind

  • @hotsauce7124
    @hotsauce7124 9 месяцев назад +1

    Very cool

  • @TV-TAB
    @TV-TAB 10 месяцев назад

    Отлично, с вашего позволения, я использую данные механики 👍

  • @АнлрійГоробець
    @АнлрійГоробець 4 месяца назад +1

    Wow!

  • @Ipelachoi
    @Ipelachoi 10 месяцев назад +1

    yes bro!!!!!

  • @Abhishekkuru
    @Abhishekkuru 19 дней назад

    Hi Gabriel I tried to add some vertex animation to the smoke bubble but the mesh was breaking up along the seams. any suggestions for that?

  • @Shadsterwolf
    @Shadsterwolf 10 месяцев назад +1

    I would love to do this in Unity!

    • @GabrielAguiarProd
      @GabrielAguiarProd  10 месяцев назад

      I made a tutorial a while back in Unity: ruclips.net/video/dPJQuD93-Ks/видео.htmlsi=Fez16KH-aXS_1u-q

  • @tamasfodor2312
    @tamasfodor2312 10 месяцев назад +1

    Amazing video as always but i can't seem to find the T_Voronio01 material expression texture base

    • @GabrielAguiarProd
      @GabrielAguiarProd  10 месяцев назад

      It's available for free here: www.patreon.com/posts/unreal-engine-5-100230700

    • @tamasfodor2312
      @tamasfodor2312 10 месяцев назад +1

      @@GabrielAguiarProd thank you so much for such a quick response 😊
      You are awesome 😎

  • @cadenwiegman1021
    @cadenwiegman1021 5 месяцев назад

    I cant add wind to my smoke. I clicked the fix issue button and they errors went away, but the wind isn't affecting my smoke at all, even at high values. Any help?

  • @dubmah6616
    @dubmah6616 6 месяцев назад +1

    without further ado

  • @Albileon
    @Albileon 10 месяцев назад +1

    Could you make this for Unity?

    • @GabrielAguiarProd
      @GabrielAguiarProd  10 месяцев назад +1

      It was done for Unity first: ruclips.net/video/dPJQuD93-Ks/видео.html

    • @Albileon
      @Albileon 10 месяцев назад

      ​@@GabrielAguiarProdoh that's awesome, thanks!

  • @caiizdoesart
    @caiizdoesart 7 месяцев назад

    Is there a possibility to reduce the emission? its REALLY bright in night scenes sadly for me even if its looking right on niagara and daytime. But truly, Great Video. Gonna use this in a recreation of an Arcane scene and definetly credit you^^

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 месяцев назад

      Thank you, would love to see it. Welly you can try to decrease the color value. In Niagara you can also disable Auto exposure in Show.

  • @dertobbe1176
    @dertobbe1176 10 месяцев назад +1

    Only thing I am afraid of using unreal is the node system. Looks kinda weird

    • @GabrielAguiarProd
      @GabrielAguiarProd  10 месяцев назад

      True, it's weird at first but with practice it gets easier.

  • @neatpolygons8500
    @neatpolygons8500 9 месяцев назад

    Just use metaballs bro

  • @intelligence-8007
    @intelligence-8007 3 месяца назад

    Thankssssssss Alot!!!!!!