THANK YOU for a truly awesome tutorial! You really do a fantastic job! One tiny thing, and I hope you don't mind me saying... the word "Cylinder" in English is pronounced like it's spelled "Silinder".. like Bill, or Kill. But it only took me a second to realise what you meant. Thank again for a brilliant tutorial.
Awesome as always Gabriel! You could create Goku's Genki Dama (Spirit Bomb in English version), with your skills I'm 100% sure we would be quite astonished by the VFX effects. I'm looking forward to it, thanks and "muito obrigado" because I know you're Portuguese 😄
How could that the thorus' size, where particles spawn , could change? Because in my tests the position where the particles spawn wont change if I animate it to try and match the beam's width
Hi! Thank you so much for your work!!!! I do have a question though... On the "Vertical Beam Voronoi Layer" stage, my material gets all stretched and weird. It doesn't move-just keeps getting longer and longer. I've rewatched that part of your video a bunch of times (like a dozen), but I still can’t figure out what I'm doing wrong. Anyway, thanks for your time and knowledge!
Thank you for your teaching, it is very exciting. I have a few questions here. I've brought this into the scene and it's huge, how do I change its overall size? Do I have to change it from within the particle system?
I appreciate the tutorial, especially because I need to better understand VFX and how to make them for my project. This has helped a lot in my first steps, but I also can't help but feel like it was half completed. You sorta whisked by the ground effects without any real explanation on how to get those effects. I'm sure I could piece together some things and figure it out on my own, but that sorta defeats the point of a tutorial. I know you gotta sell your VFX pack but showing us how to do 1 out of your 10 or so effects to completion surely couldn't hurt. Though I suppose I could buy your pack and figure out how you did it...
You have got to slow down. I'm running your video at 50% and you click through everything so fast and use hotkeys but don't tell anyone how you're doing it. It's like you assume everyone is proficient in a Beginner's course. Please slow down and explain. Im sure people wouldn't mind if steps took an extra 30 seconds at times to briefly explain than constantly having to stop the video, rewind, etc. Sorry but I can't finish this tutorial the way it is.
🤯Quite powerful effect!
👉Check out the AoE Vertical Beams Vol.1 pack: www.unrealengine.com/marketplace/en-US/product/c68361cd36bd48fdb73c7da1872b4955
👉Unity Version: ruclips.net/video/eYzihHPtGJE/видео.html
I love that you start to do a unreal engine tutorials!
Hey Gabriel, thanks for creating unreal engine content, you do it really well, please do more!!
THANK YOU for a truly awesome tutorial! You really do a fantastic job! One tiny thing, and I hope you don't mind me saying... the word "Cylinder" in English is pronounced like it's spelled "Silinder".. like Bill, or Kill. But it only took me a second to realise what you meant. Thank again for a brilliant tutorial.
FYI if you have multiple emitters and modules using the same curve, you can create a curve parameter (user or otherwise) and plug it in your modules.
I dont know how you made the curve in 3:12 :(
Omg Yes ! i was coping for this tutorial in Unreal ! Thanks you so much, like alawas gabriel !
Came right on time!
Yours tutorial great and clear like always😊 Thank for unreal tutorials
it's amazing tutorial please continue
@@HuseenMurad thank you!
Awesome as always Gabriel!
You could create Goku's Genki Dama (Spirit Bomb in English version), with your skills I'm 100% sure we would be quite astonished by the VFX effects.
I'm looking forward to it, thanks and "muito obrigado" because I know you're Portuguese 😄
love your tutorials, can you do a tutorial on generating a spline and having particles follow the spline
I waned horizontal beam and I spend a few hours to find one bottom and make it possible to rotate
How could that the thorus' size, where particles spawn , could change? Because in my tests the position where the particles spawn wont change if I animate it to try and match the beam's width
thanks for the tutorial
can u pls make confetti
Muito obrigado pelo conteúdo! um grande favor aos estudantes de Tech Art
Hi! Thank you so much for your work!!!! I do have a question though... On the "Vertical Beam Voronoi Layer" stage, my material gets all stretched and weird. It doesn't move-just keeps getting longer and longer. I've rewatched that part of your video a bunch of times (like a dozen), but I still can’t figure out what I'm doing wrong.
Anyway, thanks for your time and knowledge!
Thank you for your teaching, it is very exciting. I have a few questions here.
I've brought this into the scene and it's huge, how do I change its overall size? Do I have to change it from within the particle system?
open up the skyyy
Hi Gabriel is there a output render like unity?
could you do it for godot ?
I might try sure
Why is it so hard?
herkese unrealın tüm araçlarını etkin kullanma dilerim
I appreciate the tutorial, especially because I need to better understand VFX and how to make them for my project. This has helped a lot in my first steps, but I also can't help but feel like it was half completed. You sorta whisked by the ground effects without any real explanation on how to get those effects. I'm sure I could piece together some things and figure it out on my own, but that sorta defeats the point of a tutorial. I know you gotta sell your VFX pack but showing us how to do 1 out of your 10 or so effects to completion surely couldn't hurt. Though I suppose I could buy your pack and figure out how you did it...
There is no gnomo material in my unreal engin
Try to turn on Show Engine Content and see if it appears.
@@GabrielAguiarProd Thanks, it came when I opened the show plug-in content.
@@GabrielAguiarProd Thank you!
You have got to slow down. I'm running your video at 50% and you click through everything so fast and use hotkeys but don't tell anyone how you're doing it. It's like you assume everyone is proficient in a Beginner's course. Please slow down and explain. Im sure people wouldn't mind if steps took an extra 30 seconds at times to briefly explain than constantly having to stop the video, rewind, etc. Sorry but I can't finish this tutorial the way it is.
I bet his patreon tutorials are a bit more thorough.