We Built A Mocap Studio For Our Indie Game

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  • Опубликовано: 5 окт 2024
  • Testing our new motion capture system. Follow along as we learn the art of motion capture.
    Twitter: / skookumarts
    Facebook: / skookumart
    Website: www.skookum-ar...
    Music: www.purple-pla...
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Комментарии • 24

  • @CinematographyDatabase
    @CinematographyDatabase 5 месяцев назад +6

    Your stage/volume is massive! Looking forward to seeing the results.

    • @SkookumArts
      @SkookumArts  5 месяцев назад

      Thx! It’s roughly 20x20 feet. Should be more than enough space :)

  • @lucasalmeida7951
    @lucasalmeida7951 5 месяцев назад +5

    JEEZ!!! Congrats dude!!! this will open a huge door for your imagination. Awesome to see the improvements and how far u guys have come!!!
    whats the plan for the suits? whats the game idea?

  • @BadTunes.
    @BadTunes. 5 месяцев назад +5

    Oh god you don't even know how long i waited for this vids 😅

  • @Mishaalikka
    @Mishaalikka 5 месяцев назад +1

    Fantastic stuff, it's fascinating to see all the magic that goes into your art!

  • @danielpenrose9764
    @danielpenrose9764 5 месяцев назад +1

    I was really looking forward to this! Excited to see what the new space can do! :)

  • @LiquidMark
    @LiquidMark 5 месяцев назад +1

    That's so cool.

  • @HeizenblogGaming
    @HeizenblogGaming 5 месяцев назад

    That is so cool, congrats guys

  • @akselzakarias6513
    @akselzakarias6513 5 месяцев назад +1

    Sooo good to see you again. When can we expect an update on Quiet On Set?

    • @SkookumArts
      @SkookumArts  5 месяцев назад +2

      Thanks :) We've been on somewhat of a hiatus from Quiet On Set with our previous game's switch port, personal stuff and the new studio. But we're back at it full steam ahead! We should have something to show soon, probably a couple weeks.

  • @papajohn9958
    @papajohn9958 5 месяцев назад

    thanks for showing!

  • @GameDevelopmentBeyondTheBasics
    @GameDevelopmentBeyondTheBasics 4 месяца назад +2

    So cool to see this kind of technology in the hands on indies. Did you worry about going overboard with a 20 cam setup for your first project with it, or was that necessary for the complexity of the scenes you'll be capturing for the game?

    • @SkookumArts
      @SkookumArts  4 месяца назад

      Thanks! Yeah it was definitely hard to spend that kind of money on a system, but it’s really just the entry level system for anyone wanting to capture more than one actor at the same time.

  • @luckyboy5nu
    @luckyboy5nu 5 месяцев назад

    i was really hoping to see what it would look like if you guys interacted with each other directly like hugging lol

    • @SkookumArts
      @SkookumArts  5 месяцев назад

      Ha! Very true. We'll have to do that next session.

  • @houseofstud
    @houseofstud 5 месяцев назад

    that is so cool!
    So which package from Vicon is this?

    • @DanielPLackey
      @DanielPLackey 5 месяцев назад +1

      20 of Vicon Vero v2. It's their entry level camera.

    • @houseofstud
      @houseofstud 5 месяцев назад

      @@DanielPLackey thank you!

  • @TheConceptBoy
    @TheConceptBoy 5 месяцев назад

    Shogun does not post prices on their site.
    means we can't afford it.

  • @luckyboy5nu
    @luckyboy5nu 5 месяцев назад +1

    hopefully you guys dont overuse this by making unnecessary long cutscenes in the game like some other game devs do as soon as they get access to mocap

    • @SkookumArts
      @SkookumArts  5 месяцев назад

      Lol. Well... our game is essentially one big cutscene. But yeah, we definitely need to be careful not to waste peoples time :)

    • @ColorfulJack
      @ColorfulJack 5 месяцев назад

      @@SkookumArts so a TellTale style game is what I'm hearing?